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Pathfinder: Kingmaker Definitive Edition Review

Pathfinder: Kingmaker Definitive Edition

Developer: Owlcat Games
Publisher: Deep Silver
Platforms: PlayStation 4, Xbox One (Reviewed), PC
Release Date: Available Now
Price: $49.99 USD – Available Here $69.95 AUD – Available Here

Overview

When it comes to adapting pen and paper style RPGs into a video game format there have always been some signature names that have stuck around for years and even saw some remasters recently. However one of these styles of table top games never managed to see a full game release of its own and that happened to be the popular D&D spin-off turned into its own thing, Pathfinder. Now after a successful release on PC, Pathfinder: Kingmaker Definitive Edition has made its way to consoles but is this massive RPG worth diving into?

Story

While Pathfinder: Kingmaker Definitive Edition initially offers players the choice of three scenarios to play through, the other two take place throughout the core storyline so it is worth noting that anyone jumping into the game should start with the main storyline first. Initially players will find themselves being called, along with other wandering mercenaries, to the ruler of Restov and recruited to eliminate a large group of vicious bandits that have banded together under the rule of the Stag Lord to take the Stolen Lands as their own. The reward for eliminating the Stag Lord and liberating the land of these bandits? Becoming a baron/baroness of the land themselves and being promoted to the noble ranks of the land.

After a sudden assassination attempt throws a bit of a wrench into things, the player’s journey begins and what a massive journey it will be. It is clearly evident that the developers knew that things may end up getting a bit too complicated at times as there is an always accessible glossary to consult in regards to various bits of history, locations, lore, and more. In fact, this initial chain of missions that see the player hunting down the Stag Lord can take easily more time than an average video game’s entire run length and this is merely the beginning of the adventure as there are not only numerous side-quests to take on right from the get go but massive amounts of dialogue and character interaction to take part in.

Alongside the massive amount of core plot that the player can experience in the game there are an extensive number of amazing characters to fall in love throughout the journey. This includes a number of companions who can potentially join the player’s party should they choose as well as a large number of developments that can be revealed as players spend time with them. A number of these revelations can end up being rather surprising in nature and helps make the cast of characters feel more established in a world that is already incredibly expansive and features so much story content that players will easily be able to sink over a hundred hours into the game and still not see everything that can happen. 

While players are already given something of an example for how to play their character when creating the game, the actual choices that players make in the game don’t entirely need to reflect on the player’s given alignment. This allows for players to make the most of the incredibly expansive options that can be open to some situations and how they play out. In more than a few ways even the slightest decision may play a factor later on in a questline in a rather surprising way and seeing this unfold helps make players really feel like they are playing their character as they see fit.

Gameplay

Given the fact that Pathfinder: Kingmaker Definitive Edition takes the entirety of its character creation from the table top RPG and being based around Pathfinder instead of more recent versions of D&D, players will want to take a fairly lengthy time making sure they are creating a character they feel comfortable with. Not only are there sixteen different classes to play as but each of these classes can have up to four sub-classes that also have various special traits. Combine this with race bonuses, stat distribution, special trait, and more depending on class and it can feel overwhelming at the start but for new players or those wanting a bit of help there are some pre-built characters to work with as well.

That being said, this game is also incredibly customizable when it comes to difficulty. Players can choose to play at normal, easy, and story simply to experience the game’s plot without worrying too heavily about the intricacies of the RPG but those who want to get into the nitty gritty will find hard, very hard, and even “Unfair” to choose from. These affect things such as how much damage enemies deal, whether party members completely die when downed or are left at “death’s door” or simply knocked unconscious, kingdom management, and more with each of these being able to individually customized to fit the player’s skill level.

The way combat is handled is actually rather interesting as players can swap between the turn based battle system where they have control of everything their party does to a faster real-time battle system where only their own character is being controlled while the rest of the party is handled by AI. This works rather well for the most part when it is used to mix things up, meaning that most of the time a turn-based approach should be used to take on new foes or more difficult enemies as proper positioning for flanking and sneak attacks, as well as AoE spells and items, can be essential for surviving some of these encounters while easier enemies can be handled simply by allowing your team to run roughshod in real time.

Outside of the combat mechanics players will also spend plenty of time camping to allow their team to heal up and form the aforementioned bonds with one another as these are generally where most interactions take place. The camp allows for various party members to take on different roles such as keeping lookout, healing one another, hunting for food, and more. After a certain point in the game, players will also obtain the ability to manage a kingdom as a new baron/baroness. This provides an entirely new element of gameplay that requires players to not only build up their land but also keep the people happy while protecting it from both monsters but also others that would like to see the player’s new lands become their own. This can be partially handled by advisors that the player can assign to various roles and, as mentioned before, can be a bit difficult at times so players can balance things a bit more in their favor to avoid risking game overs should their kingdom fall while they are handling quests, which isn’t too much of a threat considering most of the time players can respond to potential dangers with enough time but regular save rotation is heavily advised for this reason and a more dire one as well.

While originally released on PC, the transition to consoles has not been the kindest for Pathfinder: Kingmaker Definitive Edition as interacting with some menus is inherently a bit more troublesome than one would like. To make things worse there are some rather lengthy load times even when transitioning from small screen to small screen, making exploring dungeons something of a hassle but this generally isn’t the worst part. The main reason players will want to regularly rotate saves as well as save frequently is because this is an incredibly buggy game that also loves to crash for no reason at times. Not only have there been times that bosses have either not appeared or simply became invincible for no reason but entire questlines would fail to complete properly. There also happens to be a rather nasty bug that can flat out wreck a save file so players will want to keep a number of them to avoid such an instance and hope that the developers are quick to patch the game with these bugs.

Visuals & Audio

With nearly everything being displayed at an isometric angle as one would expect with a tabletop style RPG, Pathfinder: Kingmaker Definitive Edition isn’t the best looking game but does feature some great looking character art and many classic enemy designs that fans of the genre will be familiar with. This includes a number of gorgeous looking dungeons and locales to travel to though perhaps the kingdom management could have featured a bit more customization.

It is nice to note that there is an extensive amount of voiced dialogue throughout the game as not only are most main story quests voiced entirely but nearly all interactions with your companions also feature voice work performed by a fitting cast of actors. The background music is similarly superb in fitting the fantasy medieval theme of the game though.

Overall

Pathfinder: Kingmaker Definitive Edition delivers an immense story with some great combat mechanics that can require as much skill and depth as the player wishes to dive into them. Unfortunately these great elements are hampered by some significantly awful bugs, frequent crashes, and poor performance while those who prefer their table top RPGs to be all about quests may not like the required kingdom management aspects as well. This leaves the game as one that has plenty to offer but also one that is a bit too rough for what should be a “definitive edition.”

Capsule Computers review guidelines can be found here.

Microids announces more details regarding Professor Rubik’s Brain Fitness, inspired by the famous Rubik’s Cube!

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Microids announces more details regarding  Professor Rubik’s Brain Fitness, inspired by the famous Rubik’s Cube!

Wake up your brain cells!

Sydney, 16th of September 2020  – Professor Rubik’s Brain Fitness, a brand-new brain teaser program inspired by the multicoloured Cube and developed by Magic Pockets will be available on November 12th, 2020 in Australia and Europe, and November 17th, 2020 in the United-States on Nintendo Switch, PlayStation 4, Xbox One and PC/Mac!

The brain fitness software idea originates from the Rubik’s® Cube itself, the famous trans-generational entertaining brain teaser we all know and love. Professor Rubik’s Brain Fitness offers a rich selection of fun activities to stimulate each and every part of the brain. Memory, logic, focus, math and more, the game will enhance or maintain grey matter’s snappiness.

An individual coach will guide you through your journey: Let us introduce you to Professor Rubik! Inspired by the Rubik’s® Cube genius inventor Ernὄ Rubik, Professor Rubik will always be by your side. Wise, reassuring and explaining the exercises, the Professor will make your experience as fun as possible while proving daily practice will lead to measurable improvements!

Alone or with friends, take on dozens of challenges in bright Rubik’s® Cube colours. Train at your own pace by choosing time-limited activities or mastering more complex puzzles!

  • Play smart. In solo mode, complete a daily test and follow your progression to unlock new activities. Will you reach 100% of your intellectual power?
  • Challenge your friends! In multiplayer mode, challenge your family and friends to lively, colourful and friendly games.

With more than 22 activities at release and 4 “puzzle-game” modes that get progressively harder, Professor Rubik’s Brain Fitness has everything to become the ultimate Rubik’s® challenge and the best partner to all you puzzle lovers!

Stay tuned as more details will be unveiled in the upcoming months.

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Professor Rubik’s Brain Fitness is the newest edition to the label “Microids Life”, dedicated to the whole family. This new game will join titles like My Baby, the first title in My Universe series, developed to entertain gamers of all ages.

Find Microids on Facebook, Twitter, Instagram, Discord & Linkedin

Or at: http://www.microids.com/

Watch all Microids videos on Youtube

About Microids Life

Microids Life label combines gaming experiences accessible for all ages and gamer profiles, hoping to complement each of their life’s milestones.Our goal: unite all gamers around experiences inspired by real life, offering everyone the chance to acquire new knowledge as they play and enrich their daily routine.

About Microids

Microids is a French video game publisher. Founded in 1985, Microids’ editorial strategy now focuses on 4 major areas: adventure games, racing games, retro gaming and games inspired by iconic titles. By collaborating with renowned studios and authors (Pendulo Studios, Eden Studios, Benoît Sokal, Paul Cuisset, Philippe Dessoly and Pierre Adane), Microids has become a major player in international video games. Taking inspiration from legendary titles, including Asterix & Obelix, and Titeuf, Garfield, Fort Boyard, XIII and Blacksad, Microids reaches a wide audience and creates original adventures which give gamers the chance to play as some of their most beloved characters.

About Rubik’s®

Initially created by Professor Ernő Rubik as a tool to teach his architectural students, the Rubik’s Cube has evolved the become the world’s most successful toy; a puzzle perceived globally as both an art form and the ultimate symbol of intelligence and problem solving. 

Today the Rubik’s Cube has become a global consumer brand, merchandising and licensing company that is now heading to expand into vast new areas. 

The Rubik’s Cube has become one of the most instantly recognized symbols of fun, aptitude and creative endeavor due to its iconic, colorful multidimensional design that continues to appeal to people of all ages and cultures.

WARNER BROS. GAMES ANNOUNCES HOGWARTS LEGACY

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WARNER BROS. GAMES ANNOUNCES HOGWARTS LEGACY

Immersive, Open-World, Action Role-Playing-Game Puts Players at the Centre of Their Own Wizarding World Story

Players to Experience a New Hogwarts Adventure Set in the 1800s

Sydney, Australia – Sept. 17, 2020 – Warner Bros. Games today announced Hogwarts Legacy, an open-world, single-player, action role-playing videogame (RPG) set in the 1800s wizarding world. Players will experience life as a student at Hogwarts School of Witchcraft and Wizardry like never before, as they live the unwritten and embark on a dangerous journey to uncover a hidden truth of the wizarding world.  Developed by Avalanche and published by Warner Bros. Games under the Portkey Games label, Hogwarts Legacy will release in 2021 for PlayStation®5, PlayStation®4, PlayStation®4 Pro, Xbox Series X, Xbox Series S, Xbox One consoles, and PC.

Hogwarts Legacy is filled with immersive magic, putting players at the centre of their adventure to become the witch or wizard they choose to be. They will grow their character’s abilities as they master powerful spells, hone combat skills and select companions to help them face off against deadly enemies. Players will also encounter missions and scenarios that will pose difficult choices and determine what they stand for.

To view and share the Hogwarts Legacy Official Announcement Trailer,

Hogwarts Legacy gives players control over their own experience with RPG gameplay unlike anything else in the Wizarding World, which will continue to build fan appeal in the Portkey Games label,” said David Haddad, President, Warner Bros. Games. “Avalanche has brought to life this rich and deep world, full of action-packed magic, as well as a detailed, mysterious story to engage fans and gamers alike.”

“It’s such an honour to work on such an amazing franchise and the team is dedicated to delivering an authentic Wizarding World experience that both Harry Potter and RPG fans will enjoy,” said John Blackburn, Studio General Manager, Avalanche. “Hogwarts Legacy is so special because it allows players to immerse themselves in a new narrative that is filled with complex characters, and, of course, magic.”

As the climactic story begins, players grow their magical abilities by mastering spells, brewing potions and taming fantastic beasts. Along the way, they will uncover an expansive world filled with perilous dangers tied to the wizarding world’s long forgotten past and an unusual ability that only they possess. The open-world journey takes players beyond Hogwarts to new and familiar wizarding world locations including the Forbidden Forest and Hogsmeade Village. 

To learn more about Hogwarts Legacy visit https://www.hogwartslegacy.warnerbrosgames.com or join the conversation on Facebook https://facebook.com/HogwartsLegacy,
Twitter https://twitter.com/HogwartsLegacy,
Instagram https://instagram.com/HogwartsLegacy, and
YouTube https://youtube.com/HogwartsLegacy.  

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About Warner Bros. Games

Warner Bros. Games, a division of Warner Bros. Home Entertainment, Inc., is a premier worldwide publisher, developer, licensor and distributor of entertainment content for the interactive space across all platforms, including console, handheld, mobile and PC-based gaming for both internal and third-party game titles. Additional information can be found at www.wbgames.com.

About Portkey Games
Portkey Games, from Warner Bros. Games, is the games label dedicated to creating new Wizarding World mobile and video game experiences that place the player at the centre of their own adventure, inspired by J.K. Rowling’s original stories. Portkey Games offers players the opportunity to make their own narrative choices and engage with the Wizarding World setting to create new and unique experiences. The label was created to bring gamers and fans new gaming experiences that allow them to delve into the magic of the Wizarding World in immersive ways where they can define their own Wizarding World story.

About Avalanche

Established in 1995 in Salt Lake City, Avalanche Software has been creating interactive experiences for fans of the world’s largest franchises for over two decades. The studio joined Warner Bros. Games in 2016 and is currently working on Hogwarts Legacy, a new, open world, action RPG set in the Wizarding World. Additional information about Avalanche can be found at https://www.avalanchesoftware.com.

HOGWARTS LEGACY software © 2020 Warner Bros. Entertainment Inc. Developed by Avalanche. WIZARDING WORLD and HARRY POTTER Publishing Rights © J.K. Rowling. PORTKEY GAMES, HOGWARTS LEGACY, WIZARDING WORLD AND HARRY POTTER characters, names and related indicia © and ™ Warner Bros. Entertainment Inc. WARNER BROS. GAMES LOGO, WB SHIELD: ™ & © Warner Bros. Entertainment Inc. (s20)

LET’S GET THIS PARTY STARTED! DEVIL MAY CRY™ 5 SPECIAL EDITION BRINGS

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LET’S GET THIS PARTY STARTED! DEVIL MAY CRY™ 5 SPECIAL EDITION BRINGS

ALL-NEW FEATURES AND PLAYABLE VERGIL TO NEXT-GEN CONSOLES

SYDNEY – September 17, 2020 – Announced today during the September PlayStation® 5 Showcase, Capcom is kicking off the new console generation in SSStyle with Devil May Cry™ 5 Special Edition. As the storied publisher’s first title on next-gen, Devil May Cry 5 Special Edition comes packed with an abundance of new features and game modes powered by next-gen consoles, in addition to the heavily requested arrival of Vergil as a playable character. With Devil May Cry 5 Special Edition, Capcom is upping the ante on stylish action with the introduction of next-gen features such as ray tracing technology and enhanced 3D audio, fan-favorite modes including Turbo Mode and Legendary Dark Knight Mode, and the inclusion of Deluxe Edition and EX Color Pack content. Devil May Cry 5 Special Edition will be available for PlayStation® 5 and Xbox Series X*, with the digital version arriving as day one launch titles for next-gen consoles. The release timing of the physical versions will be shared at a later date.

* The Xbox Series X version of DMC5SE will also be compatible with Xbox Series S.

The Next Generation of RE Engine

Powered by Capcom’s proprietary RE Engine, the critically acclaimed Devil May Cry 5 set a new standard of excellence in the iconic action series which has shipped more than 22 million units to date. After creating vivid gameplay experiences in other hit titles such as Resident Evil™ 7 biohazard, Resident Evil™ 2, and Resident Evil™ 3, RE Engine is arriving on next-gen consoles for unparalleled realism and visual spectacle. Devil May Cry 5 Special Edition punches up the already cutting edge performance of the RE Engine by integrating numerous audio and visual enhancements. Players can choose to enable increased frame rates of up to 120fps, play in stunning 4K fidelity on supporting consoles, and experience the added sense of realism offered by the life-like reflections, shadows, and lighting of ray tracing** technology. Enhanced 3D audio helps players maintain their Smokin’ Sexy Style through the frenetic action and pulse-pounding score by allowing players to hear enemy movements above, below, and to any side of their character with pin-point precision.

**For the Xbox Series X and Series S versions of the game, ray tracing will be included as part of a downloadable title update.

More Power, More Ways to Play

The power of next-gen consoles has unlocked new ways to experience the superb stylish action in Devil May Cry 5 Special Edition,with the inclusion of new gameplay modes such as Legendary Dark Knight Mode and Turbo Mode. Each mode offers a new and distinct level of difficulty for those looking to push their skills to the limit. Fans seeking an added challenge can grapple with the increased enemy count in the perilous Legendary Dark Knight Mode, a new difficulty level which promises to keep even the most seasoned devil hunters on their toes by pitting their skills and style against a Crazy amount of enemies. Adrenaline junkies can pit their reaction times against the increased speed of Turbo Mode, which ups the gameplay speed by 20 percent to allow for even more rapid fire and fluid combos.

Motivated by the overwhelming fan requests for playable Vergil, Devil May Cry 5 Special Edition adds to the latest installment in the Sons of Sparda saga by allowing players to play through the destruction of the fictitious Red Grave City as Vergil. In addition to the new Vergil mode, players will be able to take Vergil through the perilous floors of the Bloody Palace challenge mode, while wielding his iconic blade the Yamato. All Vergil content will also be made available for current owners of Devil May Cry 5 on the PlayStation®4 computer entertainment system, the Xbox One family of devices, including Xbox One X, and Steam. Further details and release date will be announced at a later time.

For an in-depth look at Devil May Cry 5 Special Edition, be sure to tune-in during Tokyo Game Show 2020 Online. For more information and assets, please visit the Capcom Press Center: www.capcomeuro-press.com.

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ABOUT CAPCOM

Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment for game consoles, PCs, handheld and wireless devices. Founded in 1983, the company has created hundreds of games, including groundbreaking franchises Resident Evil™, Monster Hunter™, Street Fighter™, Mega Man™, Devil May Cry™ and Ace Attorney™. Capcom maintains operations in the U.S., U.K., Germany, France, Hong Kong, Taiwan and Tokyo, with corporate headquarters located in Osaka, Japan. More information about Capcom and its products can be found at www.capcom.com or www.capcom-europe.com.

Capcom, and the Capcom logo are registered trademarks of Capcom Co., Ltd. in the U.S. or other countries. Ace Attorney, Devil May Cry, Mega Man, Monster Hunter and Resident Evil are trademarks and/or registered trademarks of Capcom Co., Ltd., in the U.S. and/or other countries. Street Fighter is a trademark and/or registered trademark of Capcom U.S.A., Inc. in the U.S. and/or other countries. Nintendo Switch is a trademark of Nintendo. All other trademarks and trade names are the property of their respective owners.

ABOUT TURN LEFT DISTRIBUTION
TLD is a software and accessories distributor providing quality, innovative interactive software titles and accessories across Australia and New Zealand. The company’s main objective is to provide its clients and customers with category leading software and accessories brands that deliver a highly satisfying entertainment experience.

Mafia: Definitive Edition’s Full Licensed Soundtrack Revealed

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Mafia: Definitive Edition’s Full Licensed Soundtrack Revealed

More than 30 licensed tracks from legendary artists like Duke Ellington and Cab Calloway announced ahead of the game’s launch on September 25

2K and Hangar 13 have released details of Mafia: Definitive Edition’s full licensed soundtrack, which includes 35 songs from jazz greats like Duke Ellington, Cab Calloway, Django Reinhardt, Lionel Hampton, and more. Ranging from lilting, mournful melodies to up-tempo, airy rhythms, the game’s classic tracks will transport players to the unique time and place of Lost Heaven, a prohibition-era Midwestern city riddled with crime and corruption. Please click here for a look at the full track list.

Later this week, 2K and Hangar 13 plan to share the third of four planned videos highlighting various aspects of Mafia: Definitive Edition. The first video, “Welcome to the City of Lost Heaven,” gave players a sneak peek at the game’s rebuilt setting. The second, “Life of a Gangster,” looked at the game’s overhauled driving and shooting mechanics. Tomorrow’s video, “Through the Ranks from Bootlegging to Bank Robbing,” will provide insight into the campaign’s missions. And on September 23, the final video will show how the game’s soaring orchestral score came together in the midst of a global pandemic.

Mafia: Definitive Edition – a comprehensive, built-from-the-ground-up remake of the original Mafia – launches September 25. The remake features an updated script filled with rich new dialogue, expanded backstories, and additional cutscenes. Players will also find all-new gameplay sequences and features, best-in-class cinematics, a re-recorded orchestral score, and other enhancements. It’s the Mafia players remember, only much more.

Mafia: Definitive Edition is part of the Mafia: Trilogy, which includes:

  • Mafia: Definitive Edition – The built-from-the-ground-up remake of the beloved classic;
  • Mafia II: Definitive Edition – The ultra HD remaster of the fan favourite;
  • Mafia III: Definitive Edition – The re-introduction of the award-winning narrative masterpiece.

Players who purchase Mafia: Trilogy digitally will be able to access Mafia II: Definitive Edition and Mafia III: Definitive Edition immediately. They’ll also be able to download Mafia: Definitive Edition as soon as it becomes available on September 25. Mafia: Definitive EditionMafia II: Definitive Edition, and Mafia III: Definition Edition are available for purchase individually as well. All three games, plus the full Trilogy, will be available on PlayStation® 4, Xbox One, Steam, and the Epic Games Store starting September 25.

For more information about Mafia: Definitive Edition’s features and content, as well as additional details regarding Mafia: Trilogy as a whole, please visit MafiaGame.com.

Hangar 13 is a 2K studio. 2K is a wholly owned publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

UBISOFT ANNOUNCES ASSASSIN’S CREED® AND TOM CLANCY’S SPLINTER CELL® VR GAMES IN PARTNERSHIP WITH OCULUS

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UBISOFT ANNOUNCES ASSASSIN’S CREED® AND TOM CLANCY’S SPLINTER CELL® VR GAMES IN PARTNERSHIP WITH OCULUS

New Games Based on Blockbuster Ubisoft Franchises in Development Exclusively for the Oculus Platform

Sydney, September 17, 2020 — Today during Facebook Connect, Ubisoft announced that it is developing two new games exclusively for the Oculus platform. Based on the Assassin’s Creed and Tom Clancy’s Splinter Cell franchises, both games deliver the signature fantasy of each brand through the unique immersive experience of VR.

Development of Assassin’s Creed and Tom Clancy’s Splinter Cell for VR will be led by Ubisoft’s Red Storm Entertainment, in collaboration with Ubisoft Reflections, Ubisoft Düsseldorf and Ubisoft Mumbai. Both games will be created from the ground up specifically for the Oculus platform, and each will include elements from the franchises that fans know and love.  By bringing Assassin’s Creed and Tom Clancy’s Splinter Cell to VR, Ubisoft is continuing to innovate in this growing sector. A pioneer of new technology, Ubisoft has been developing VR experiences since 2016, with titles like Eagle Flight, Werewolves Within, and Star Trek Bridge Crew — all of which are available on the Oculus platform.

“We are always exploring new ways we can leverage technology to help us create memorable gaming experiences,” said Elizabeth Loverso, Vice President of Product Development, Ubisoft’s Red Storm Entertainment. “Oculus’s state-of-the-art hardware will enable us to bring the worlds of Assassin’s Creed and Tom Clancy’s Splinter Cell to life for fans in a new way. These games will take full advantage of Oculus’s technology to deliver immersive, visceral experiences that players won’t be able to find anywhere else.”

“We’re thrilled to work with Ubisoft in bringing two of their AAA franchises to VR. They’re an exceptional partner consistently creating ground-breaking content, and Assassin’s Creed and Tom Clancy’s Splinter Cell on the Oculus platform will be no different. Players will have dramatic, immersive experiences inside beloved worlds previously only available in 2D, and we’re so eager to bring these made-for-VR games to franchise fans and new audiences alike,” said Mike Verdu, VP of Content, Facebook Reality Labs. 

For the latest news on all Ubisoft games, please visit news.ubisoft.com

About Ubisoft 

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Far Cry, For Honor, Just Dance, Watch Dogs, Tom Clancy’s video game series including Ghost Recon, Rainbow Six and The Division. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2019–20 fiscal year, Ubisoft generated net bookings of €1,534 million. To learn more, please visit: www.ubisoftgroup.com.

About Oculus

The Oculus team at Facebook Reality Labs lets people defy distance—connecting with each other and the world—through world-class VR hardware and software. The Oculus content team pursues the creation of best-in-class games, social and narrative experiences, and new VR use-cases like fitness, productivity, and travel. Oculus joins other teams at Facebook Reality Labs dedicated to building the next computing platform centered around people. Facebook Reality Labs is committed to driving the state of the art forward through relentless innovation.

© 2020 Ubisoft Entertainment. All Rights Reserved. Ubisoft and the Ubisoft logo are registered trademarks in the US and/or other countries.

PLAYSTATION 5 LAUNCHES THIS NOVEMBER AT $599 AUD FOR PS5 DIGITAL EDITION, AND $749 AUD FOR PS5 WITH ULTRA HD BLU-RAY DISC DRIVE

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PLAYSTATION 5 LAUNCHES THIS NOVEMBER AT $599 AUD FOR PS5 DIGITAL EDITION, AND $749 AUD FOR PS5 WITH ULTRA HD BLU-RAY DISC DRIVE

PS5 rolls out in select markets including Australia, North America and Japan on November 12, followed by Europe and additional regions on November 19

The best games lineup in PlayStation history is coming to PS5, including Marvel’s Spider-Man: Miles Morales, Call of Duty: Black Ops Cold War, and Demon’s Souls – providing extraordinary experiences that showcase the future of gaming

SAN MATEO, Calif., Sept 16, 2020 – Sony Interactive Entertainment (SIE) today announced launch date and price details for its highly anticipated next-generation videogame system, PlayStation®5. SIE also revealed new updates to the PS5™ game portfolio, including Final Fantasy XVI, Fortnite, Hogwarts Legacy, and a new God of War title.

On November 12, PS5 will launch in seven key markets: the U.S., Canada, Mexico, Australia, New Zealand, Japan and South Korea. The global rollout will continue on November 19 with launches throughout the rest of the world*, including Europe, Middle East, South America, Asia and South Africa. The PS5 Digital Edition will be available for a recommended retail price (RRP) of $599.95 AUD, and PS5 with an Ultra HD Blu-ray™ disc drive will be available for an RRP of $749.95 AUD. Pre-orders will be available starting as early as today at select retailers.

Both PS5 models use the same custom processor with integrated CPU and GPU for high-fidelity graphics up to 4K, as well as the same ultra-high speed SSD with integrated I/O that will deliver lightning-fast loading. Both PS5 models also offer a deepened sense of immersion through the DualSense wireless controller and 3D audio capabilities, so players will enjoy the same transformative gameplay experiences regardless of which PS5 they choose.

“Since we first announced our next generation console last year, we have received astounding support from developers and gaming fans all around the world, and it’s truly humbling,” said Jim Ryan, president and CEO of Sony Interactive Entertainment. “Now we are just a couple of months away from launching PS5, which will offer a new generation of experiences that go beyond players’ expectations of how games can look, feel, sound, and play. We can’t wait for our fans to experience for themselves the incredible speed, the heightened immersion and the breathtaking games on PS5 when we launch this November.”

Adding to its growing games portfolio, SIE today unveiled several new titles coming to PS5, including:

  • Devil May Cry 5 Special Edition (Capcom)
  • Final Fantasy XVI (Square Enix)  
  • Five Nights at Freddy’s Security Breach (Steel Wool Studios and ScottGames)
  • Hogwarts Legacy (Warner Bros. Games)
  • A new God of War title(Santa Monica Studio)

With titles such as Marvel’s Spider-Man: Miles Morales, Call of Duty: Black Ops Cold War, and Demon’s Souls, the breadth of unique gaming experiences coming to PS5 represent the best lineup in PlayStation history.

To support the PlayStation®4 community as they transition to the next generation when they’re ready, SIE will launch PS4™ versions of a few exclusive titles: Marvel’s Spider-Man: Miles Morales, Sackboy A Big Adventure, and Horizon Forbidden West. While these three games were designed to take advantage of PS5 and its unique next-gen features like the ultra-high speed SSD and DualSense controller, PS4 owners will also be able to enjoy these experiences when they launch. The PS4 digital versions of launch games include a free upgrade on both PS5 consoles, while the PS4 disc versions of these games include a free upgrade on the PS5 with Ultra HD Blu-Ray disc drive.

In addition, SIE today revealed the PlayStation Plus Collection**, a curated lineup of PS4 games that defined the generation, which will be available to PS Plus members to download and play on PS5. The PS Plus Collection features critically acclaimed games, including Batman Arkham Knight, Bloodborne, Fallout 4, God of War, Monster Hunter: World, Persona 5 and many more.

SIE also announced the price for the following accessories that will launch alongside the PS5 console:

  • DualSense™ Wireless Controller (standalone) – $109.95 AUD (RRP)
  • PULSE 3D™ wireless headset – with 3D audio support and dual noise-cancelling microphones $159.95 AUD (RRP)
  • HD Camera – with dual 1080p lenses for gamers to broadcast themselves along with their epic gameplay moments $99.95 AUD (RRP)
  • Media Remote – to navigate movies and streaming services with ease $49.95 AUD (RRP)
  • DualSense™ Charging Station – to conveniently charge two DualSense Wireless Controllers $49.95 AUD (RRP)

For more information, please visit: https://www.playstation.com/ps5

*Availability in each country subject to local import regulations. PS5 launch date for China is still under exploration and will be announced at a later date.

**Availability of PlayStation Plus Collection titles may vary by country. The Plus Collection is not available in China.

PlayStation 5 Launch Day Games from SIE Worldwide Studios

  • Astro’s Playroom (Japan Studio) – pre-installed on PS5
  • Demon’s Souls (Bluepoint Games / Japan Studio) – $124.95 AUD (RRP)
  • Destruction AllStars (Lucid Games / XDEV) – $124.95 AUD (RRP)
  • Marvel’s Spider-Man: Miles Morales (Insomniac Games) – $94.95 AUD (RRP)
  • Marvel’s Spider-Man: Miles Morales Ultimate Edition (Insomniac Games) – $124.95 AUD (RRP)
  • Sackboy A Big Adventure (Sumo Digital / XDEV) – $109.95 AUD (RRP)

PlayStation®5 Specifications

CPUx86-64-AMD Ryzen™ “Zen 2”
8 Cores / 16 Threads
Variable frequency, up to 3.5 GHz
GPUAMD Radeon™ RDNA 2-based graphics engine
Ray Tracing Acceleration
Variable frequency, up to 2.23 GHz (10.3 TFLOPS)
System MemoryGDDR6 16GB
448GB/s Bandwidth
SSD825GB
5.5GB/s Read Bandwidth (Raw)
Optical DriveUltra HD Blu-ray (66G/100G) ~10xCAV BD-ROM (25G/50G) ~8xCAV BD-R/RE (25G/50G) ~8xCAV DVD ~3.2xCLV
PS5 Game DiscUltra HD Blu-ray, up to 100GB/disc
Video OutHDMI™ OUT port
Support of 4K 120Hz TVs, 8K TVs, VRR (specified by HDMI ver.2.1)
Audio“Tempest” 3D AudioTech
DimensionsPS5: Approx. 390mm x 104mm x 260mm (width x height x depth) (excludes largest projection, excludes Base) PS5 Digital Edition: Approx. 390mm x 92mm x 260mm (width x height x depth) (excludes largest projection, excludes Base)
WeightPS5: 4.5kg PS5 Digital Edition: 3.9kg
PowerPS5: 350W PS5 Digital Edition: 340W
Input/OutputUSB Type-A port (Hi-Speed USB) USB Type-A port (Super-Speed USB 10Gbps) x2
USB Type-C® port (Super-Speed USB 10Gbps)  
NetworkingEthernet (10BASE-T, 100BASE-TX, 1000BASE-T) IEEE 802.11 a/b/g/n/ac/ax Bluetooth® 5.1

DualSense™ Wireless Controller Specifications

DimensionsApprox. 160mm x 66mm x 106mm (excludes largest projection) (width x height x depth)
WeightApprox. 280g
ButtonsPS button, Create button, Options button, Directional buttons (Up/Down/Left/Right), Action buttons (Triangle, Circle, Cross, Square), R1/L1 button, R2/L2 button (with Trigger Effect) Left stick / L3 button, Right stick / R3 button, Touch Pad button, MUTE button
Touch Pad2 Point Touch Pad, Capacitive Type, Click Mechanism
Motion SensorSix-axis motion sensing system (three-axis gyroscope + three-axis accelerometer)
AudioBuilt-in Microphone Array, Built-in Mono Speaker, Stereo Headset Jack Output : 48kHz/16bit, Input : 24kHz/16bit
FeedbackTrigger Effect (on R2/L2 button), Vibration (haptic feedback by dual actuators), Indicators (Light bar / Player indicator / MUTE status)
PortsUSB Type-C® port (Hi-Speed USB), Stereo Headset Jack, Charging Terminals
CommunicationWirelessBluetooth® Ver5.1
WiredUSB connection (HID, Audio)
BatteryTypeBuilt-in rechargeable lithium-ion battery
VoltageDC 3.65V
Capacity1,560mAh

About Sony Interactive Entertainment

Recognized as a global leader in interactive and digital entertainment, Sony Interactive Entertainment (SIE) is responsible for the PlayStation® brand and family of products and services. PlayStation has delivered innovation to the market since the launch of the original PlayStation in Japan in 1994. The PlayStation family of products and services include PlayStation®4, PlayStation®VR, PlayStation™Store, PlayStation®Plus, PlayStation™Video, PlayStation™Music, PlayStation™Now, and acclaimed PlayStation software titles from SIE Worldwide Studios. Headquartered in San Mateo, California, SIE is a wholly-owned subsidiary of Sony Corporation and has global functions in California, London and Tokyo.

“PlayStation,” “PS5,” “PS4” and “DualSense” are registered trademarks or trademarks of Sony Interactive Entertainment Inc. All other trademarks are property of their respective owners. 

Prices in North America and Japan exclude tax. Prices in Europe include tax.

SQUARE ENIX ANNOUNCES FINAL FANTASY XVI FOR PLAYSTATION®5

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SQUARE ENIX ANNOUNCES FINAL FANTASY XVI  FOR PLAYSTATION®5

All-New FINAL FANTASY Game Revealed During Sony Interactive Entertainment’s PlayStation 5 Showcase.

SYDNEY, 17th September 2020 – During today’s PlayStation 5 Showcase event, SQUARE ENIX® revealed that acclaimed creators Naoki Yoshida (FINAL FANTASY® XIV, DRAGON QUEST® X) and Hiroshi Takai (FINAL FANTASY XIV, THE LAST REMNANT™) are collaborating on an all-new standalone mainline FINAL FANTASY game, titled FINAL FANTASY XVI, for the PlayStation 5 (PS5™) system.

The news was revealed via the FINAL FANTASY XVI “AWAKENING” trailer and can be viewed here:

Comment from Producer Naoki Yoshida

FINAL FANTASY XVI producer (that’s right, just producer) Naoki Yoshida here. How did you enjoy the trailer? The exclusive footage, comprised of both battles and cutscenes running in real-time, represents but a fraction of what our team has accomplished since the start of development on this, an all-new FINAL FANTASY game. In that span, the team’s size has grown from a handful of core members to a full-fledged unit that continues to polish and build upon what they have created so far, all to provide players an experience unmatched in terms of story and gameplay.

Our next big information reveal is scheduled for 2021, so in the meantime, I expect everyone to have fun speculating, as we have a lot in store—not only for FINAL FANTASY XVI, but for FINAL FANTASY XIV, too. Needless to say, I’ll be working hard on both!

Comment from Director Hiroshi Takai

When FINAL FANTASY I was released, I was just another player ─ a young student with big dreams. By the time FINAL FANTASY V was in the works, I had earned myself a seat at the developers’ table… albeit at the very end. From there, I moved “online” leaving my mark on both FINAL FANTASY XI and XIV.

And now…XVI.

From the establishment of an all new development environment, to learning the ins-and-outs of the PS5, the team and I have taken on countless challenges during our journey to bring you the sixteenth chapter in the storied FINAL FANTASY franchise. And though we’re pouring our hearts and souls into this project each and every day, it may still be some time before we can get it into your hands. However, I promise it will be worth the wait!

FINAL FANTASY XVI is a single player action-RPG being developed for the PS5.

Related Links:

Twitter: http://www.twitter.com/FinalFantasyXVI
Instagram: http://www.instagram.com/FinalFantasyXVI
Facebook: http://www.facebook.com/FinalFantasyXVI
YouTube: http://www.youtube.com/FinalFantasy
#FinalFantasy #FF16

About FINAL FANTASY

Since the release of FINAL FANTASY in 1987, this unique RPG series continues to showcase the spectacular visuals, highly imaginative worlds and rich stories leading the industry and earning the highest accolades from users around the world. Titles of the series have sold over 154 million units worldwide.

About Square Enix Ltd..
Square Enix Ltd. develops, publishes, distributes and licenses SQUARE ENIX®, EIDOS® and TAITO® branded entertainment content in Europe and other PAL territories as part of the Square Enix group of companies. Square Enix Ltd. also has a global network of leading development studios such as Crystal Dynamics® and Eidos Montréal®. The Square Enix group of companies boasts a valuable portfolio of intellectual property including: FINAL FANTASY®, which has sold over 154 million units worldwide; DRAGON QUEST®, which has sold over 82 million units worldwide; TOMB RAIDER®, which has sold over 78 million units worldwide; and the legendary SPACE INVADERS®. Square Enix Ltd. is a London-based, wholly owned subsidiary of Square Enix Holdings Co., Ltd.
 
More information on Square Enix Ltd. can be found at https://square-enix-games.com.

© SQUARE ENIX CO., LTD. All Rights Reserved.

LOGO ILLUSTRATION: © 2020 YOSHITAKA AMANO

FINAL FANTASY, the FINAL FANTASY XVI logo, THE LAST REMNANT, DRAGON QUEST, EIDOS, EIDOS MONTREAL, SPACE INVADERS, SQUARE ENIX, the SQUARE ENIX logo, TAITO and TOMB RAIDER are registered trademarks or trademarks of the Square Enix group of companies. All other trademarks are properties of their respective owners.

HEROES AND VILLAINS SAVE LAS VEGAS IN NEW ‘DAMNATION’ COMIC BOOK-INSPIRED UPDATE FOR MARVEL FUTURE FIGHT

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HEROES AND VILLAINS SAVE LAS VEGAS IN NEW ‘DAMNATION’ COMIC BOOK-INSPIRED UPDATE FOR MARVEL FUTURE FIGHT

New Characters, New Uniforms and a New Extreme Mode Are Added in Today’s Update

LOS ANGELES – 16 September, 2020 – Netmarble’s latest update for the popular mobile game MARVEL Future Fight brings an all-new update to the game inspired by the Damnation comic book storyline. The update brings new characters, uniforms, and an Extreme mode added to the Danger Room and Alliance Battles alongside other in-game updates.

Damnation tells the tale of Mephisto’s conquest of Las Vegas, transforming the City of Sin into his personal hellscape. After Doctor Strange is captured, a new group of heroes gather to rescue the Sorcerer Supreme and free the city. Two new characters, the Spider-Man clone known as the Scarlet Spider,and Morbius, the living vampire, have been added to the game. New uniforms, including a Space Suit uniform for Doctor Strange, a Damnation uniform for Dormammu, a Mr. Knight uniform for Moon Knight, and an Avengers uniform for Blade are also available for players to collect.

Today’s update also includes a new Extreme mode added to the Danger Room. In Extreme mode, Agents play with their own Hero, reflecting both Hero and item stats. Only Tier-3 and Transcend Potential Heroes can be selected, but it can be the same Hero as other players. An extra rating system has also been added for Extreme mode only.

Other additions to MARVEL Future Fight include:

  • Dormammu can now be upgraded to Tier-3 and has new ultimate skills
  • The ‘Awaken Potential’ has been unlocked for Morbius, Moon Knight and Elsa Bloodstone and new Awaken skills have also been added
  • The ‘Realize Potential’ has been unlocked for Scarlet Spider, Morbius, Blade, Elsa Bloodstone, Moon Knight, Dormammu and Iron Fist
  • The ‘Alliance Battle Extreme’ has added New Frost Beasts along with new stages featuring different strategy elements that are updated weekly
  • Improved ‘Hero Selection Improvement’ that allows players to check a selected hero’s main information, and a Role Icon to easily understand the character’s role

MARVEL Future Fight celebrated its fifth anniversary with over 120 million players across the world. The game is currently available worldwide in the App Store® and Google Play™.

For more information, please visit http://marvelfuturefight.netmarble.com.

###

About Netmarble Corporation

Established in Korea in 2000, Netmarble Corporation is a top developer and publisher pushing the boundaries of the mobile gaming experience with highly innovative games including Lineage 2: Revolution, The Seven Deadly Sins: Grand Cross, Blade&Soul Revolution and MARVEL Future Fight. As a parent company of Kabam, and a major shareholder of Jam City and Big Hit Entertainment, Netmarble strives to entertain audiences around the world with a variety of mobile games based on its powerful franchises and collaborations with IP holders worldwide. More information can be found at http://company.netmarble.com

About Marvel Entertainment

Marvel Entertainment, LLC, a wholly-owned subsidiary of The Walt Disney Company, is one of the world’s most prominent character-based entertainment companies, built on a proven library of more than 8,000 characters featured in a variety of media for over eighty years. Marvel utilizes its character franchises in entertainment, licensing, publishing, games, and digital media.

For more information visit marvel.com. © 2020 MARVEL

App Store is a trademark of Apple Inc., registered in the US and other countries.  App Store is a service mark of Apple Inc. Google Play is a trademark of Google Inc.

F1® 2020 PODIUM PASS SERIES TWO IS UNDERWAY

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F1® 2020 PODIUM PASS SERIES TWO IS UNDERWAY

Exclusive #WeRaceAsOne Car Liveries Available For All Players

Starting today, players can race and unlock 30 new levels of free and VIP content with the launch of F1® 2020 Podium Pass Series Two. Items include exclusive podium celebrations and poses, alongside new car liveries, race suits, helmets, gloves, and badges. Players who purchase Podium Pass VIP can earn back 10,000 credits in virtual currency which can be used to purchase Series Three or items from the in-game Store. The Podium Pass Series Two trailer can be viewed here

Players can unlock the additional items through competing in their favourite game modes. At the end of every race, the XP earned helps unlock the next level of content. The cosmetic content, which include items in support of Formula 1®’s We Race As One initiative, allow players to add even greater levels of personalisation to both their driver and car. Players with VIP also gain access to additional in-game challenges which gives them another route to unlock tiers of content.

“Podium Pass Series One was very well received by our players, and we’re excited to add new cosmetic items for Series Two,” said Lee Mather, F1® Franchise Game Director at Codemasters. “Players love to earn content off the back of their achievements. Whether they use the free level only or upgrade to VIP, there are a lot of cool items to unlock which offer more ways for players to personalise their race-day look.”

Earlier this week F1® 2020 received its first Sports Update. Six of the 10 teams’ cars have been modified to include the latest sponsors. These range from #WeRaceAsOne messaging and logo, to bespoke updates including Alfa Romeo’s ‘50 Years Sauber’ branding. Also included as part of the update are regular fixes and optimisations.

For more information on Formula 1®’s We Race as One initiative, visit: https://f1.com/2ZaiKCr

F1® 2020 is out now on PlayStation®4 computer entertainment system, the Xbox One family of devices including the Xbox One X, Windows PC (via Steam), and Google Stadia.

For news and details on all updates keep it here on the Formula 1 game website and social channels on InstagramTwitterYouTube and Facebook.

# ENDS #

ABOUT CODEMASTERS:

Codemasters (AIM:CDM) is an award-winning British video game developer and publisher with over 30 years of heritage. The company specialises in high-quality racing games including DiRT, GRID, and the BAFTA award-winning official F1® series of videogames.

In November 2019 Codemasters acquired Slightly Mad Studios, creators and developers of award-winning IP including the Project CARS franchise.

For more information on Codemasters’ product portfolio, please visit www.codemasters.com. Join in the conversation with @codemasters on Twitter or Like us on Facebook at www.facebook.com/codemasters.

F1 2020 Game – an official product of the FIA Formula One World Championship. © 2020 The Codemasters Software Company Limited (“Codemasters”). All rights reserved. “Codemasters” ®, “EGO” ® and the Codemasters logo are registered trade marks owned by Codemasters. “RaceNet” ™ is a trade mark of Codemasters.

The F1 FORMULA 1 logo, F1 logo, FORMULA 1, F1, FIA FORMULA ONE WORLD CHAMPIONSHIP, GRAND PRIX and related marks are trade marks of Formula One Licensing BV, a Formula 1 company. © 2020 Cover images Formula One World Championship Limited, a Formula 1 company. Licensed by Formula One World Championship Limited. The F2 FIA FORMULA 2 CHAMPIONSHIP logo, FIA FORMULA 2 CHAMPIONSHIP, FIA FORMULA 2, FORMULA 2, F2 and related marks are trade marks of the Federation Internationale de L’Automobile and used exclusively under licence.  All rights reserved.

All other copyrights or trade marks are the property of their respective owners and are being used under license. Developed and published by Codemasters.