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Fallen Angel Belial Sows Chaos in Granblue Fantasy: Versus on PlayStation 4 and PC Starting Today

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XSEED Games-Published Fighter Begins Season 2; Belial and Character Pass 2 Now Available

Torrance, Calif. – September 24, 2020 – XSEED Games, the independent-minded publishing brand of Marvelous USA, Inc. today announced the beginning of the second season of DLC characters for Granblue Fantasy: Versus for the PlayStation®4 computer entertainment system and Windows PC via Steam. The fallen angel Belial, one of the first primal beasts brought into being, has been added to the growing roster of characters and is currently available for purchase digitally for $6.99 on both platforms. The Character Pass 2 DLC bundle is also available for $34.99 and grants access to six new fighters, starting with Belial, as they are released.

Belial’s handsome appearance belies his true nature – that of an irreverent, cunning fighter who rightfully earns his nickname, “Serpent.” His main goal appears to be little more than sowing chaos throughout the Sky Realm, though to what end no one can say for certain. However, the Singularities of Gran and Djeeta have attracted his attention, and with it the possibility for endless amusement. Watching the two captains struggle to restore order to the world gives him a visceral thrill, motivating him to spread more and more discord and provoke direct confrontations.

About Granblue Fantasy: Versus

Japan’s megahit RPG Granblue Fantasy has topped the charts, charming players across the globe with a plethora of lovable characters and story-driven mechanics. Now, ARC SYSTEM WORKS and Cygames have teamed up to bring the universe to home console in an action-packed head-to-head fighter. Featuring a colorful cast of their most popular “crewmembers,” each with a unique fighting style that is easy to learn but hard to master, Granblue Fantasy: Versus will appeal to fans of Granblue lore and fighting games alike.

Granblue Fantasy: Versus includes an RPG mode that features an all-new, original story told through beautifully rendered cutscenes. Featuring deep action RPG gameplay, in this mode players take on waves of enemies and formidable Primal Beasts solo or by teaming up with a friend in local or online co-op. Along the way, they develop their fighters with a comprehensive character and weapon upgrade system recognizable to all Granblue Fantasy fans.

Developed by Cygames and ARC SYSTEM WORKS and published on PS4™ system in North America and on Windows PC via Steam globally by XSEED Games, Granblue Fantasy: Versus is currently available for purchase. Belial, the latest DLC character released today, and five additional characters will be available for purchase digitally for $6.99 each or as part of the Character Pass 2 DLC priced at $34.99. More information about the PC versions can be found here, and details on the PS4™ system digital and retail editions can be found here. The PS4™ system release has been rated “T for Teen” by the ESRB, the PC release has not been rated.

More information about XSEED Games’ products can be found at www.xseedgames.com. Fans can also follow XSEED Games on Facebook, Twitter, Instagram, Twitch, get in depth info from their developer blog, and join the discussion on their Discord server at: http://discord.gg/XSEEDGames.

About XSEED Games

XSEED Games is the independent-minded publishing brand of Marvelous USA, Inc., a wholly owned subsidiary of Marvelous Inc., which is a publicly traded company listed in the First Section of the Tokyo Stock Exchange. Formed in 2004 and located in Torrance, California, XSEED Games publishes interactive entertainment content for PC and consoles from the Marvelous portfolio as well as from a wide variety of third-party partners. Whether it’s Marvelous properties such as STORY OF SEASONS (Bokujo Monogatari), SENRAN KAGURA, and Rune Factory, or third-party titles such as the Corpse Party and AKIBA’S TRIP series or Granblue Fantasy: Versus, XSEED Games has grown its reputation among gamers with its critically acclaimed localizations and commitment to fans, remaining ever dedicated to its “indie spirit, player-first” approach. 

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WARHAMMER VERMINTIDE 2 RETURNS TO XBOX GAME PASS

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More Wretched Rat Killing For Game Pass Subscribers

STOCKHOLM, SWEDEN, September 24, 2020.  Independent developer Fatshark today announced that Warhammer: Vermintide 2 is available today on Xbox Game Pass.

The hiatus is over. The Skaven has once again infested the Xbox Game Pass, and we are now looking for more heroes to handle the situation. Skaven are not alone, they’ve also brought the Chaos faction, as well as increased the territories they are trying to claim as their own.

Back by popular demand 
The award-winning Warhammer: Vermintide 2 makes its way to Game Pass for the second time, and it brings tonnes of new material. The four-player CO-OP experience is tougher than ever and more material will be released during the last quarter this year.

“We’re happy to make Vermintide 2 available on Game Pass again, and can’t wait to introduce new players to the game.” says Martin Wahlund, CEO Fatshark. 

Warhammer: Vermintide 2 on Xbox
https://www.microsoft.com/en-us/p/warhammer-vermintide-2/bxzwt67jbzjh

About Fatshark®
Headquartered in Stockholm, Sweden and established in 2007 independent developer Fatshark is comprised of a team of 80+ experienced games developers, who strive to create compelling interactive experiences. Apart from Warhammer: Vermintide 2, the team has previously developed titles including Warhammer: End Times – Vermintide, Lead and Gold, Krater and War of the Roses. For more information, visit www.fatsharkgames.com

About Games Workshop®
Games Workshop® Group PLC (LSE:GAW.L), based in Nottingham, UK, produces the best fantasy miniatures in the world. Games Workshop designs, manufactures, retails, and distributes its range of Warhammer®: Age of Sigmar® and Warhammer® 40,000® games, miniature soldiers, novels and model kits through more than 529 of its own stores (branded Games Workshop® or Warhammer®), the www.games-workshop.com web store and independent retail channels in more than 50 countries worldwide. More information about Games Workshop and its other, related, brands and product ranges (including our publishing division ‘Black Library’ and our special resin miniatures studio ‘Forge World’) can be found at www.games-workshop.com.

Brigandine: The Legend of Runersia to Deliver its Large-Scale Battles onto PlayStation®4 on December 10 Worldwide

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Happinet Reveals Gameplay Trailer Showcasing the Acclaimed Grand Adventure on a New Platform; Free Major Updates Planned for Nintendo Switch™

TOKYO, JAPAN (September 24, 2020) – Japanese videogame company, Happinet, is excited to share that SRPG Brigandine: The Legend of Runersia will launch worldwide on December 10 for PlayStation®4 computer entertainment system. 20 years since the first Brigandine game launched on the original PlayStation®, Brigandine: The Legend of Runersia is a classic returning to the PlayStation as a new turn-based strategy game created for modern gaming platforms and set in a familiar fantasy world primed for players to conquer and brought to life by veteran development talent, including scenario writer, Kenji Terada (Batman: Dark Tomorrow, FINAL FANTASY I – III), art director and character designer, Raita Kazama (Puzzle & Dragons, Xenoblade Chronicles), and the homecoming of composer Tenpei Sato (Brigandine: Grand Edition, Disgaea 1 -5). Happinet is pleased to confirm that Brigandine: The Legend of Runersia will be playable on the PlayStation®5.

Brigandine: The Legend of Runersia will receive major updates and improvements based on Community feedback for the 2019 Nintendo Switch™ system version, which currently has a MetaCritic score over 76%. The update will be free of charge and is expected to released close to the PS4™ system launch on December 10. Brigandine fans can expect further details, along with other game details to be shared on the official website and English Twitter account. Additionally, in partnership with Limited Run Games, limited physical edition preorders for the PS4™ system physical retail version will be available beginning October 9 and ends on November 8. Further details will be available soon.

Featuring a Fantasy world conquest within the turn-based strategy genre, Brigandine: The Legend of Runersia will offer hundreds of hours of immersive gameplay in this stunning new campaign for conquest. Players choose one of six nations to assume the role of the ruler aiming to conquer Runersia. As a ruler, players will command more than 100 Rune Knights throughout the six nations leading various monster troops of various dragons, ghouls, and fairies, into fierce battles on hexagonal grid maps in the tactical turn-based battle system.

Brigandine: The Legend of Runersia Features:

  • Choose between six nations and enjoy the high degree of freedom- Players decide which nation to play as and which countries to invade and how to conquer the continent
  • Hundreds of hours of gameplay- A single nation’s plotline can take over 30 hours of playtime and content from the mainline with multiple endings, three difficulty levels, and post-ending content
  • Original gameplay and design from its predecessor- Combat is turn-based tactical RPG, with knights on each side leading three monster platoons into battle on a hexagonal grid to jostle for victory
  • Immersive gameplay and original artwork from talented veterans- Lead artist and character designer, Raita Kazama, known for his character and monster designs in Xenoblade Chronicles, Puzzle & Dragon and others, brings his artistry to the 40 base locations, over 100 unique knights, and 50 monster types in Runersia
  • Challenge mode- Battle in a combination of a sandbox and score attack experience where new missions are non-stop, challenging the player’s ability to change strategies on the fly as difficulty becomes harder the longer a player survives

About Brigandine: The Legend of Runersia In Runersia, a continent created by the Rune God, mana rains down endlessly. Eons ago, five Mana Stones were brought forth by this continent and passes through history alongside human nations, eventually embedding into special Brigandine equipment to create Rune Knights – special individuals who can wield the mana power and stones embedded into their armor to cast skills and magic as well as summon and control ancient monsters. Six Brigandine nations of Runersia, each with conflicting ideals beliefs, histories, and faiths, are divided by Brigandines of Justice, Glory, Freedom, Sanctity, and Ego, while the sixth nation exists without Brigandine. The goal is to win battles to expand their nation’s influence until the entire continent of Runersia has been taken over by the player.

The PS4™ system version of Brigandine: The Legend of Runersia is currently in development by developer Matrix Software and will be published by Happinet digitally on the PlayStation®Store. The game will be playable on PS5™. This game has not yet been rated by the ESRB and rated “T for Teen” for the Nintendo Switch™ system. The Nintendo Switch version released on June 25 and is available on the Nintendo eShop for $49.99/ €49.99.

For more in-depth information about the game’s story, gameplay mechanics, and the top development talent behind making the game, please visit the official Brigandine: The Legend of Runersia website and follow the game’s latest updates on the official English Twitter account.

About Happinet

Happinet is a Japanese comprehensive entertainment trading company that boasts either top or near-top market share in each of its four main businesses: toys; visual and music; video games; and amusements. For more information, visit https://www.happinet.co.jp/english/index.html

© 2020 Nintendo

”PS” Family logo, ”Play Station” and ”PS4” are registered trademarks or trademarks of Sony Interactive Entertainment Inc.

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Play as multiple animals to unveil the secrets of a fallen civilization in Lost Ember, out now on Nintendo Switch

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See the world from an all new perspective as you inhabit a wolf, bird, fish, and more than a dozen different creatures

Hamburg, Germany, September 24th, 2020 – Mooneye Studios is proud to announce that its acclaimed animal switching adventure Lost Ember is out now on Nintendo Switch for $29.99 / €29.99 / £24.99. Prepare to solve the mysteries of the fallen kingdom on the go!

Lost Ember is a third-person narrative-based exploration title about a wolf who can inhabit all manner of animals, along with their spirit companion. Players will be able to control over a dozen different creatures, such as a hummingbird, a fish, a mountain goat and a parrot. Along the way, your spirit guide will narrate the tale of what happened to the lost human civilizations that once settled in these wild lands. 

Experience the contrasting stories of the fall of mankind and the lush life in a world reclaimed by nature. Explore the land, sea, and air, as you possess any creature you come across to experience life from a whole new perspective. Fly through gargantuan canyon valleys as a parrot! Tumble through the grass as a wombat! Swim through shimmering lakes as a fish! Your journey will take you from densely wooded jungles, to lush rainforest canopies, to barren desert plains and archaic temples. Ultimately, you’ll discover a tale of loyalty, despair, and betrayal, as echoes of the lost Yanrana culture come to life in a lush wilderness devoid of man. 

“We were thrilled by the reception Lost Ember received when it launched last year on PlayStation 4, Xbox One, and PC,” said Mooneye Studios CEO and programmer Tobias Graff. “We spent five years on the game and were delighted to see that it resonated so deeply with so many of you. We were adamant that this Switch port captures all the wonder and delight of the other versions and we can’t wait for a whole new audience to uncover its mysteries.”

Visit the Lost Ember website: https://www.lostember.com/
Mooneye Studios homepage: http://www.mooneyestudios.com/
Follow Mooneye Studios on Twitter: https://twitter.com/MooneyeStudios
Like Lost Ember on Facebook: https://www.facebook.com/lostember/

About Mooneye Studios:
Founded in 2014, Mooneye Studios is a five-person outfit based Hamburg, Germany. Its first title, the animal morphing adventure, Lost Ember, went on to become Germany’s second most successful video game crowdfunding campaign. Lost Ember launched on PlayStation 4, Xbox One, and PC in 2019 and Nintendo Switch in 2020.

Serious Sam 4 Review

Serious Sam 4

Developer: Croteam
Publisher: Devolver Digital
Platforms: PC (Reviewed), Stadia, Xbox One, PlayStation 4
Release Date: September 24, 2020 (PC, Stadia) 2021 (Xbox One, PlayStation 4)
Price: $39.99 – Available Here

Overview

It’s hard to believe that the Serious Sam series has been around for nearly twenty years at this point and even harder to believe that the last time the series saw a new mainline game released for it happened to be nine years ago. Sam Stone has been kept fairly prominent in our minds through the years as Croteam and Devolver Digital have been teasing the release of Serious Sam 4 for some time and now that it has arrived on PC, does this fast paced shooter retain the same style fans hope for?

Story

It is interesting to note that, while the story for the Serious Sam franchise isn’t exactly a deep one, newcomers will not need to worry too much about jumping into Serious Sam 4 with no prior knowledge of the franchise as it is once again a prequel set before even the third game in the series, which was a prequel to the original game back in 2001. Players take on the role of Sam Stone, better known as Serious Sam, as he leads the charge against a massive invasion by the alien organization called Mental that has nearly overtaken the Earth. 

Sam, alongside other members of the Earth Defense Force, or EDF (Not the one you’re thinking about), have been tasked with traveling through Europe in hopes of finding an ancient artifact that may hold the key to defeating Mental, the Holy Grail. For the most part players should continue to expect a fairly standard story that mostly serves as a framework for the levels that players will be shooting their way through. Sam and his companions make plenty of great one-liner jokes and hit upon nearly every cliche in the book so the writing style continues to be worth a chuckle every now and again, especially when certain outlandish events, even by this series’ standards, occur.

There are extra bits of information for every enemy type that the player takes down, weapon and gadget they acquire, and mainline character they come across so players who really want to learn more about the series’ lore will be interested to know that that is an option this time around but, as mentioned before, don’t expect things to get too deep unless we’re talking about the pile of bodies Sam will builds up on his mission.

Gameplay

There is a saying that when something isn’t broke, don’t fix it and that happens to be the approach that Croteam took to most of Serious Sam 4‘s gameplay mechanics. Longtime fans should know that this means that players will be treated to a first person shooter that is incredibly quick and features numerous enemies shooting, charging, and exploding at the player all while they run around the field at an incredibly brisk rate of speed trying to survive. Sam moves like a man possessed as he never has to hesitate when running and shooting to stay alive, usually running backwards to do so and there is a good reason for that, Serious Sam 4 has upped the amount of enemy types and enemies in general that players will often end up facing at any given time.

While players will still have to deal with smaller amounts of enemies from time to time or deal with close-quarter combat in hallways, there are just as many areas that feature wide-open battles that can deliver more enemies than I’ve ever experienced in a first person shooter at one time. There can be a feeling similar to the Musou style of games at times but rather than swinging at grunts with a spear, Sam is mowing down kamikaze runners, insectoids, giant bulls, and far worse with a wide array of weapons that players will obtain throughout the game. These weapons include the tried and true shotgun variants, mini-guns that can eventually be dual-wielded, to even more powerful weapons, gadgets, and even vehicles that we won’t mention here. Often combat requires the player to be a bit strategic at times, especially when playing on anything above the Normal difficulty level, as certain enemy types are best taken out with certain weapons and figuring this out during a frantic firefight is a real blast. That being said, there were more than a few times that enemy AI would either bug out and stand there aimlessly or glitch somewhere requiring a reloaded checkpoint to continue.

Outside of the firefights players will find that there are a number of secrets hidden throughout each level in the game as well as clear side-quests that are offered for extra in-game resources. Some of these secrets are fairly simple and can reward things such as extra armor or temporary health boosts while others can be seen more as easter eggs or challenges to undertake. It is worth noting that some of these secrets do appear fairly difficult to find as even scrounging some levels only unveiled a few per run through. It is also interesting to note that Serious Sam 4 features the introduction of some incredibly light RPG mechanics that see Sam breaking alien artifacts that can, in turn, be used to unlock some abilities. Generally these abilities mostly rely on things such as having enemies drop items to being able to dual wield special weapons and really lay the hurt on Mental.

There is also a multiplayer component as well that allows players to take on a story mission either solo or with up to four people at a time. These missions aren’t really balanced the best to be taken on with numerous people and considering everyone plays as Sam and immediately respawns after death, it is clear that there wasn’t too much extra thought put into multiplayer but being able to mow down foes with friends is still a blast despite the barebone implementation.

Visuals & Audio

Graphically Serious Sam 4 is something of a mixed bag. The enemy character models are gorgeous and gruesome at the same time and feature plenty of variety overall in the amount of foes that players face off against and many of them even “gib” into satisfying chunks when defeated with powerful enough weapons. On the other hand the character models for the human characters are a bit disappointing and often a bit lifeless looking with even Sam himself looking rather toned down in nature and while this is a prequel, he shouldn’t have lost that much muscle mass. While the level designs are nicely varied and the travel through Europe allows for plenty of different sights to be seen, most of the designs are only solid looking from a distance and suffer from some rough textures up close.

Once more Serious Sam himself is voiced by John J. Dick which works great as the voice of the character and the rest of the voice work is suitably fitting with the sound effects of the various weapons and signature sounds of some of the enemies remaining true to form. As far as the soundtrack goes, players will find a solid mix of rock that fits perfectly with the intense action of firefights and subtle tunes when simply exploring an area though no singular track stands out as exceptional.

Overall

Croteam knew what Serious Sam fans love and has delivered more of it in Serious Sam 4 with what has ended up becoming an excitingly over-the-top first-person shooter that has upped the intensity of the action to an entirely new level compared to its predecessors. The lack of real innovation outside of some new weapons and light RPG mechanics may be a bit disappointing, along with the fact that outside of the story mode and multiplayer story mode there is little else to do except replay levels again, but this old-school style of shooting remains as solid as ever.

Capsule Computers review guidelines can be found here.

WWE 2K Battlegrounds Review

WWE 2K Battlegrounds

Developer: Saber Interactive
Publisher: 2K Games
Platform: PlayStation 4 (Reviewed), Xbox One, Windows
Release Date: 4 September 2020
Price:  $39.99 USD / $59.95 AUD– Available Here

Overview

After last year’s rough release of WWE 2K20 and the struggles the franchise has had over a decade, 2K have decided to take a break from their long-running WWE Games franchise to focus on something different. WWE 2K Battlegrounds is meant to be a pleasant placeholder while the brand works to refine itself. Coming in with a more arcade-styled gameplay and a new, cartoony look, Battlegrounds attempts to bring a breath of fresh air to players. Does it pull it off, or are we left gasping in the results? Let’s find out.

Story

I don’t know if I would call the main campaign mode within WWE 2K Battlegrounds a true “Story” mode, but for those wanting any narrative, this is certainly where you would go. Players start out taking the role of a random nobody who basically works with Stone Cold to get a footing in the business. With some quirky Stone Cold hijinks in tow, the player then goes on a course to achieve specific goals in one set area. Once that area is complete, the player takes the role of a new random talent, where the pattern repeats with a new story. All of these stories go into one big path, and on paper, this format works.

The major issue I have with this is the execution. The story is told in a comic where you can view everything frame by frame. There is no voice acting, no sound effects or other fare, just the standard menu music which honestly hinders reading the comics overall. When you eventually see the rest of the game, like the Superstars in toy boxes in the DLC channel, you begin to see what a missed opportunity this whole mode is. Imagine if we were all playing with figures, and had one non-wrestling figure who wanted to be part of the action, and capitalizing on that dream was the focus of a narrative? Instead everything is kind of pushed together and not really very entertaining overall. Sure, the comics are drawn nicely, but without much personality this mode is basically just over 100 matches for the purpose of progress.

Gameplay

As far as gameplay goes, well, it’s complicated. The first big positive is that Battlegrounds is playable and is usually fluid and fast when it comes to input reaction. This is a button masher, which means all Superstars share usage of most punches, kicks, and whatnot in REPLACEMENT of their normal move sets aside from special maneuvers. Moves are separated by classes such as high flyers, brawlers, and so on, which kind of offer a bit of a change of pace between talents on the roster. The issue with this is that these are wrestlers, and their identity’s are their moves, so while having a unique special is nice, seeing someone like Mandy pull of the same moves as a heavyweight male may rub hardcore fans the wrong way (keep in mind, there are still no male vs female options).

Because of the similar move sets and structure of season, this means that matches can tend to feel the same. Sure, there are match types that change up the pace such as an odd variation of a cage match and other favorites, but kicking and punching seems to be where the combat draws its strengths as there are only a few other grapples assigned to a Superstar. In a sport where we want to be a Superstar, those limitations seem to be Battlegrounds’ biggest detractor.

Another issue that seems to pop up often is the game’s stuttering and bugs. I had many instances where people would disappear during in animation or where one move would bring the entire game to a stuttering crawl, which can be very frustrating. Mind you, these mainly happened on the map with the crocodiles, but there were definitely moments that hindered progression that required a restart. In a lot of ways, the mechanics are built like a mobile game. If you want to unlock a Superstar, and their alternate attires, be prepared to spend over 10k of the virtual currency found within. To unlock everything, it would easily take 250k of this same currency, which would be at least 5 full sessions of the campaign, which is over 120 matches in each one. You can do that, or pay real money for quick unlocks, and that is the mobile greed that basically rears its head way too often.

Creating wrestlers, unlocking talent, everything is behind a pay wall and sure, you could get them for free, but Battlegrounds wants you to pay for convenience, and reminds you of what you can’t do far too often. It’s a shame as I really think this title could shine brightly if it was given the chance to do so.

Visuals & Audio

The visuals and quirky graphics are fine. I mean, some Superstars do not look like themselves but for what it is, I generally think Battlegrounds looks as it should. The audience however kind of come off like a group of Xbox avatars, which kind of throws everything off just a tad. The environments within also look decent, with fully animated and interactive crowds, adding a bit more reason to leave the ring. I personally do like some of the over-the-top animations within the game, and despite so many wrestlers having a jumping RKO as a normal move, I truly think a lot of people will get a chuckle from the absurdity. Seeing small talent burst out of crates is fun, and seeing larger talent get their own crates like Taker’s coffin and Reign’s tube gives incentive to try everyone.

The audio in the game is also fine. While the commentary leaves a lot to be desired with Mauro and King, the bells and whistles are here and add a tad bit of personality to the talent themselves. Entrances have been shaved down and do not feature correct length or animation, so good luck to those wanting a full Fiend entrance, but mostly what is here does its job well enough considering this is just meant to be a fun little spin-off, and not a major release.

Overall

WWE Battlegrounds is not a bad game at its core. The combat is over-the-top, campy, and fun, and it achieves its ability to be satisfying by at least capturing the feel for the roster within overall. The greatest issue here is that the entire product is built like a mobile game, where gates are over every single feature and unlock, and to be honest, the game as a whole is simply not strong enough to warrant this type of structure. When fans say they are wanting an arcade styled combat sim like the old days, they mean being able to still feel like their favorite Superstar while doing the things a human body could not endure (see Here Comes the Pain). Battlegrounds misses that mark as it takes out too much of where it matters to deliver that experience, in lieu on an odd monetization layout and a good amount of missed opportunities that feel thrown together, rather than fully fleshed out. Sure, there are fans who will have fun here, but don’t go in expecting for a full product without seeing a few hands out, waiting for coins at the start.

eFootball PES 2021 SEASON UPDATE NOW AVAILABLE

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eFootball PES 2021 SEASON UPDATE NOW AVAILABLE

Award-winning gameplay, complete with exclusive licenses and the latest season data

Konami Digital Entertainment B.V. has announced that eFootball PES 2021 SEASON UPDATE is now available to purchase.

Presented as a standalone game, eFootball PES 2021 SEASON UPDATE (PES 2021) delivers all the critically acclaimed features and gameplay from eFootball PES 2020 that was awarded “Best Sports Game” at E3 2019, plus more. Along with the latest player and club data for the new season, the game also includes the exclusive UEFA EURO 2020™ mode and content in advance of the rescheduled real-life tournament.

Due to the delayed finishes of several league seasons, certain leagues and licenses were updated via a day one patch, while others will be updated via a post-launch Data Pack. The latest information can be found here.

This year’s Standard Edition features an historic cover design, starring four eFootball PES ambassadors for this season – Lionel Messi, Cristiano Ronaldo, Marcus Rashford and Alphonso Davies.

About Konami Group

Konami Group was established in 1973, starting as an amusement machine manufacturer for arcades. Over the years, the company has grown to include different business units across various markets. Currently, KONAMI HOLDINGS CORPORATION includes the Digital Entertainment, Amusement, Gaming & Systems, and Sports Businesses. The company went public on the Osaka Securities Exchange in 1984, the Tokyo Stock Exchange in 1988, and the London Stock Exchange in 1999. For more information, visit: www.konami.com/en.

About Konami Digital Entertainment

Konami Digital Entertainment, which is the core company of Konami Group, develops entertaining content for mobile, console and card games. The company is known for global franchises such as PES, Metal Gear, Silent Hill, Castlevania, and Contra, as well as the Yu-Gi-Oh! Trading Card Game series. www.konami.com/games/corporate/en/

About Turn Left Distribution
TLD is a software and accessories distributor providing quality, innovative interactive software titles and accessories access Australia and New Zealand. The company’s main objective is to provide its clients and customers with category leading software and accessories brands that deliver a highly satisfying entertainment experience.

KALYPSO MEDIA TO OPEN JAPAN PUBLISHING OFFICE

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First appointments and ongoing recruitment underway for new location in Tokyo

Seattle, WA – (September 23, 2020) – Kalypso Media has today announced plans to open its own publishing office in Japan in autumn 2020. Based in Shibuya-ku, Tokyo, Kalypso Media Japan KK will be headed up by respected and highly experienced industry veteran Kazuhiro Ueda, formerly of Ubisoft Japan KK. Recruitment for the new subsidiary is ongoing, with Kalypso seeking a PR/Marketing Manager, a Localization Manager and Community Manager – among other positions. 

The main task of the company is the self-publishing of Kalypso Media’s products in Japan, including its indie subsidiary, Kasedo Games” says Kazuhiro Ueda. “Kalypso Media Japan KK will then take care of sales, localization, customer support, marketing and PR, all tailored to the Japanese market and culture.”   

“Japan is one of the most important markets for digital entertainment software and our commitment in Tokyo will enable us to serve this market and its needs much better than before” Says Simon Hellwig, owner and Global Managing Director. “In the past, we have licensed our products to partners such as Square Enix or Ubisoft Japan, but with this new approach we can achieve much better added value.”  


Dr. Anika Thun, International Marketing Director, adds: “We have already had very good experiences in the past with our own subsidiaries in important markets such as North America and the UK, and are firmly convinced that a direct marketing strategy adapted to local territories is not only successful for those individual markets, but also benefits the entire Kalypso Media Group on a global level.”
 
For more information, please visit www.kalypsomedia.com

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About the Kalypso Media Group
Kalypso Media Group GmbH is a fully independent publisher, developer and marketer of interactive entertainment software with 100 employees in 8 locations in Germany, England and the United States, including Kasedo Games, Kalypso Media’s digital-first label, and three development studios – Realmforge Studios (Munich), Gaming Minds Studios (Gütersloh) and Claymore Game Studios (Darmstadt). A new Japan office will open in autumn 2020 in Shibuya, Tokyo. 

Specializing in developing strategy games for a global audience on all modern platforms, Kalypso Media’s IP portfolio includes the full rights to the Tropico series, Commandos, Port Royale, Dungeons, Sudden Strike, and Railway Empire. Kalypso Media’s recent releases are Commandos 2 – HD Remaster and Praetorians – HD Remaster, Railway Empire – Nintendo Switch™ Edition, Dungeons 3 – Complete Collection and Railway Empire – Complete Collection. Upcoming releases include Port Royale 4 (25/09/20) and Spacebase Startopia (Spring 2021). Kasedo Games’ recent releases include Filament and console versions of Warhammer 40,000: Mechanicus. Upcoming releases include Distant Kingdoms.

More information about the Kalypso Media Group is available at www.kalypsomedia.com.

FIFA 21 Reveals all Clubs, Leagues and Stadiums Available in the Game

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FIFA 21 Reveals all Clubs, Leagues and Stadiums Available in the Game

This year, FIFA 21 continues to offer unrivaled authenticity with over 17,000 players and 700+ teams, alongside more than 90 stadiums and 30+ leagues that gives players exclusive access to the world’s biggest competitions. From the UEFA Champions League to the CONMEBOL Libertadores and more, players can experience the authenticity of playing with top clubs across the most well-known leagues, including Sydney FC, Melbourne Victory, Brisbane Roar and more.

Additionally, over 90+ licensed stadiums further elevates the most authentic, interactive football experience in the world. Whether you’re transported to the Parc des Princes, San Siro, Anfield, or Santiago Bernabéu, the energy and atmosphere of these iconic stadiums comes to life. Or choose to take it to the streets in VOLTA Football, with five new locations, including Sydney, Paris, Dubai, São Paulo, and Milan.

To view the full list of leagues and clubs, check out the blog here, and for all the stadiums, check out the blog here.

BANDAI NAMCO ENTERTAINMENT AMERICA INC. ANNOUNCES LAUNCH DATE FOR BLESS UNLEASHED™ ON PLAYSTATION® 4

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Free-to-Play Action MMORPG Launching October 22, 2020 on PlayStation® 4 and Pre-orders for Head Start Access Available Now

SANTA CLARA, Calif., (September 23, 2020) — Leading interactive entertainment developer and publisher, BANDAI NAMCO Entertainment America Inc., today announced Bless Unleashed™ is set to launch on PlayStation® 4 as a free-to-play title on October 22, 2020.  Released earlier this year on Xbox One, Bless Unleashed now comes to PlayStation 4 and allows players to dive into a world of mystery, intrigue, and danger. Players will also take on compelling dungeons and bosses, explore an open world, upgrade their Blessing Skills to customize their character, become lethal with combo based combat, and much more.
 
Starting now, Bless Unleashed is also making available for purchase the Deluxe, Exalted, and Ultimate Founder’s Packs. The Deluxe Founder’s Pack includes a 7-day Head Start, the “Pyreborn” title, the Ivory Unicorn mount, and 7-day Valor Perks. The Exalted Founder’s Pack includes everything in the Deluxe Founder’s Pack plus a 10-day Head Start, the Ironclad Rhino Mount, the Gilded Enforcer Costume set, an additional character slot, 1,000 Lumena (virtual currency) and a 30 day Valor Perks. Lastly, the Ultimate Founder’s Pack includes everything in the Deluxe and Exalted Founder’s packs with the addition of a 14-day Head Start, the Inferno Stallion Mount, the Crimson Slayer Costume set, the Crimson Slayer Weapons skin set, two additional character slots, 2,000 Lumena, and 90 day Valor Perks. The Deluxe, Exalted, and Ultimate Founder’s Packs are available for purchase here: https://blessunleashed.com/ps4-founders-pack
 
Bless Unleashed takes place in the untamed world of Lumios and presents a rich backstory created with hardcore MMO players in mind. The game features deep combo-driven mechanics, player customization, along with cooperative (PvE) and competitive (PvP) multiplayer modes. At launch, the land of Lumios featured 13 zones for players to explore and battle against countless foes within. There are seven powerful Field Bosses scattered across the wilds and 26 Elite Bosses who drop amazing rewards for heroes who can defeat them. Additionally, there are six unique Dungeons to explore, enabling players to truly feel the dangers of Lumios. Players may also engage in battle across eight Arena Challenges and eight Lairs belonging to powerful foes who eagerly wait to dispatch unprepared adventurers. Developed using Unreal® Engine 4, Bless Unleashed brings unparalleled visuals to a fully realized fantasy world, offering one of the most stunning MMORPGs developed specifically for console players. Players adventure across an open persistent world where mythical beasts roam the land and player vs. player battles can take place at any time.
 
For more information about Bless Unleashed, please visit: https://blessunleashed.com, follow us on Facebook at https://bandainam.co/BUfacebook, or join the conversation on Twitter at https://bandainam.co/BUtwitter.

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About BANDAI NAMCO Entertainment America Inc.
BANDAI NAMCO Entertainment America Inc., part of BANDAI NAMCO Holdings Inc., is a leading global publisher and developer of interactive entertainment for all major video game consoles, iOS, Android, and online platforms. The company is known for creating and publishing many of the industry’s top video game franchises including PAC-MAN®, GALAGA®, TEKKEN®, SOULCALIBUR®, and ACE COMBAT®. BANDAI NAMCO Entertainment America Inc. is the premier publisher in the Western hemisphere for anime based video games including NARUTO SHIPPUDEN™, DRAGON BALL Z®, and ONE PIECE®. More information about the company and its products can be found at http://www.bandainamcoent.com  or www.facebook.com/BandaiNamcoUS

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