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Shin Megami Tensei III Nocturne HD Remaster Review

Shin Megami Tensei III Nocturne HD Remaster

Developer: Atlus
Publisher: Atlus
Platforms: PC, PlayStation 4 (Reviewed), Switch
Release Date: May 25, 2021
Price: $49.99 USD – Available Here $79.95 AUD – Available Here

Overview

Although the Shin Megami Tensei series is nearly three decades old, for most of us the series may feel like it has only been around two decades. This is because the franchise’s first two entries were never released outside of Japan back then with Shin Megami Tensei III Nocturne serving as the first proper Western appearance for the series. Back in 2004 few could have guessed that it would turn into a challenging classic that would find itself a solid fan base that would only increase in size as its spin-off series, Persona, continued to grow. Now that Atlus has brought this classic back to the forefront with a number of quality of life upgrades as well as some improved graphics for potential newcomers and longtime fans to experience, is Shin Megami Tensei III Nocturne HD Remaster still just as strong of a JRPG after all these years?

Story

The player character begins their day meeting with their friends in Tokyo the day after a massive clash between two rival cults resulted in multiple deaths. When the group travels to the local hospital to find their teacher, they find it abandoned and shortly afterwards, the “Conception” happens. This apocalyptic event has nearly wiped out all of humanity and even the player character awakes to find that he is now the Demi-Fiend, a being that is part-demon, part-human. 

With their new powers and the ability to sway demons to their side, the Demi-Fiend must track down their surviving friends and find out what has happened to the world. Of course, unlike most games that find players trying to save the world, the darker tone of the Shin Megami series is at its best here as players will find that the world will change, one way or another and it will be up to them to decide how.

In many ways, Shin Megami Tensei III Nocturne HD Remaster tells a straightforward narrative that is spiced up thanks to unique chaotic elements that can only exist in an apocalyptic world where demons run free and own shops while most humans only remain as ghosts and how nonchalant the world is now that things have changed. The player will still find that while the game features multiple endings, the actual path to each of them remains mostly the same outside of the special ending to the game that takes a bit of extra work and reveals a bit more about the story as a whole. 

It is also worth noting that, outside of featuring Raidou from the Devil Summoner series, as the default release guest character this still remains mostly the same exact story that longtime fans will be familiar with, with only small localization refinements made compared to the original release. The original guest character that Western fans had, Dante from Devil May Cry, is only available as a separate piece of DLC and it is rather unfortunate that, even if players purchase this DLC, the only way to experience all of the scenes with these characters is by playing through the game twice as the game only allows the selection of Chronicle, featuring Raidou, or Maniax, featuring Dante, at the start of the story.

Gameplay

In many ways Shin Megami Tensei III Nocturne HD Remaster will still play the same as players will remember as they travel through narrow passages in labyrinth style dungeons while dealing with random encounters the whole time. The series has always been known for its Press-Turn style of turn based combat where players can take advantage of enemy elemental weaknesses to extend their turns, giving their own team additional attacks if they hit a weakness or strike a critical blow. On the other side of things, a missed attack or resisted blow will remove an action and enemies will freely be able to target the players’ teams own weak points in an effort to extend their turns. This means that players will want to always be on their toes and potentially keep their team fresh outside of battle by healing when needed or swapping out a party member for another demon in their stock that is potentially resistant to the foes in the area.

Of course, even with all the preparation possible Shin Megami Tensei III Nocturne HD Remaster can still be an incredibly unforgiving game. While players may feel like they are initially getting the hang of things, there are numerous moments throughout the title that will serve as a true test to the player’s team building abilities and combat knowledge. Even when these challenges don’t spring up at obvious points, there are times when RNG will simply lead to the player having no way to avoid a sudden game over should they be targeted and hit with an instant kill or combo attack that leads to instant death. This is primarily due to the Demi-Fiend being the only character that truly matters in the player’s party since, when he goes down, the game is over. 

That being said, there are a couple of new accessibility options to make the game a bit easier as a whole, the first of all being the “Merciful” difficulty option that makes combat significantly easier and less frequent, giving players more options to simply play as they wish and experience the game. Then there is the ability to “suspend” the game by creating a temporary save at any location, allowing for players to walk away should something come up without having to make a rush to a save location, which can occasionally be rather few and far between depending on the dungeon. 

Rarely do games reward players who freely throw away health, money, and items but the Shin Megami Tensei series is not like most games and the dark twisted nature of being able to recruit demons to fight alongside the Demi-Fiend remains as thrilling as ever in this HD release. Players will negotiate with enemies and often throw a little of everything at the enemy trying to recruit them but it is entirely possible that they’ll simply scoff and run off with everything in the end or simply give them an item that they likely requested from the player to begin with.

Nothing is a sure thing when it comes to recruiting a demon to your side but one thing that can be something of a sure thing, should the player choose, is skill inheritance. Coming in as one of the most significant quality of life improvements over the original release is the ability to choose what skills can be carried over to a fused demon in the Cathedral of Shadows can really help players in the long run as what used to be a trial and error situation that could result in losing valuable skills, allowing many unique combinations that can result in a powerful ally.

Visuals & Audio

Considering the original PlayStation 2 game was released in 2004, this HD remaster does a fairly solid job improving the graphics of the game but not quite as well as some may hope. While the character models remain fairly strong looking and the 3D models of most of the demons continue to impress, the clear limitations of the PlayStation 2 continue to ring true here as many areas remain fairly barren and even low-textured in some spots with cutscenes also being presented in only their original appearance with minimal improvements. It also is worth noting that not only is the camera still something players will struggle with from time to time but also there tends to be a strange flickering bug that happens for a second after interacting with NPCs and items.

Another key improvement to Shin Megami Tensei III HD Remaster is the ability to play with a brand new English or Japanese voice track. The original release of the game featured no voice work at all outside of some occasional chimes during combat from demons so the addition of voice work is a nice and noteworthy improvement as the English voice cast does a stellar job with their characters here. That being said, it is rather odd that while the developers recorded new voice work and touched up the graphics, the soundtrack for the game sounds quite awful more often than not. While some tracks may have sounded great originally, it instead comes off as rough and difficult to hear even at the best of times.

Overall

Shin Megami Tensei III Nocturne HD Remaster has aged like a fine wine thanks in part due to how amazing its combat mechanics and demon recruitment system has held up over the years. With a number of graphical enhancements and some great quality of life improvements, this classic JRPG is more accessible and far more enjoyable than before but can be just as brutal and punishing if the player isn’t careful. There are still a number of rough edges as well as some elements that could still have used improvement but those looking for a great way to replay a classic or dive into the difficult origins of a series they may have only recently experienced will find this remaster a great way to do so.

Capsule Computers review guidelines can be found here.

Legendary Sorceress ‘Morgan Le Fay’ Casts a Dark Spell in New SMITE Cinematic Trailer

Cunning and witchcraft come to the Battleground of the Gods this June

ATLANTA – MAY 24 – Morgan Le Fay, queen of the dark arts and arch-mage of Arthurian legend will cast her spell on SMITE this June.

Wielding vast powers of sorcery and seduction, this rival or Arthur and Merlin is equal parts magic and manipulation.

Regarding others as toys for her own amusement, Morgan Le Fay brandishes white and death magics, healing powers, and the forbidden arts against her enemies. 

Watch the cinematic reveal trailer for a taste of her strength:

Morgan Le Fay will be the third God released in SMITE – Hi-Rez Studios’ free-to-play action MOBA – this year, adding to the legendary roster of over 110 mythological icons like Zeus, Thor, and Athena.

All details about Morgan Le Fay will be available on the SMITE website, following the Update Show happening on SMITE’s Twitch channel on May 26th at 3pm ET.

Website: https://www.SMITEGame.com
Twitter: https://twitter.com/SMITEGame
Facebook: https://facebook.com/SMITEGame
Instagram: https://instagram.com/SMITEGame
Twitch: https://www.twitch.tv/SMITEGame
YouTube: https://youtube.com/user/SMITEGame

Mini Motorways Takes Road Trip to Steam on 20 July, Nintendo Switch in Q1 2022

Mini Motorways Takes Road Trip to Steam on 20 July, Nintendo Switch in Q1 2022

Additional Content Comes to Mobile Alongside Steam Launch; Sequel to 5MM-Seller Mini Metro

WELLINGTON, New Zealand – 24 May 2021 – Mini Motorways, the minimalist strategy simulation about designing the roads of cities around the world, will build new highways to Steam for Windows PC and macOS on Tuesday 20 July, 2021. Nintendo Switch™ will join the content update carpool when it launches in Q1 2022.

The Steam release debuts two new maps for Dubai and Mexico City as well as the highly requested addition of roundabouts. An additional gif capture feature enables city planners to share their efficient, absurd, and efficiently absurd cities with friends. These and other future updates, including features such as additional maps and new game modes, will roll out in periodic cross-platform updates on Steam and Apple Arcade and later Nintendo Switch. 

Developer Dinosaur Polo Club combined the relatable simplicity of Mini Metro, which sold more than five million units before taking a place in Apple Arcade’s App Store Greats collection, with a colorful aesthetic instantly familiar to anyone who has used a map app. Accentuated by a responsive audio landscape from Disasterpeace, Mini Motorways’ relaxing experience gradually ramps up in difficulty as planners remove roadblocks to keep the traffic flowing smoothly.

Explore stunning maps based on iconic cities such as Rio de Janeiro, Munich, and Tokyo. Draw the roads that drive the city, building a traffic network that adapts to ever-changing procedurally generated maps to create bustling metropolises. Choose from upgrades like motorways, traffic lights, roundabouts, and tunnels to meet the demands of your expanding road network and connect homes to destinations so everyone can get where they need to go.

Compete in daily and weekly challenges with special conditions such as Mini Notorways, where no motorway upgrades are granted, High Density, in which buildings can pop up in already crowded neighborhoods for extra traffic complications, and others adding a fresh change of tires to the dynamically growing cities of the world.

“Ultimately, Mini Motorways is about solving problems. How long can you keep the city moving? It’s easy to predict short term results of your changes, but those can have wild consequences in the long term,” said Casey Lucas-Quaid, community manager at Dinosaur Polo Club. “It’s satisfying to watch this system you’ve built run and grow. Since Mini Motorways’ Apple Arcade launch, casual and hardcore players alike have worked to master its surprisingly complex systems.”

Mini Motorways will come to Steam for Windows PC and macOS with a launch discount of 10% off the regular price of $9.99 USD / 8,19€ / £6.99. It will support Arabic, Chinese (Simplified and Traditional), Dutch, French, German, Italian, Japanese, Korean, Portuguese (Brazilian), Russian, Spanish, and Turkish languages. Mini Motorways is currently available on Apple Arcade.

For more information, please visit the Dinosaur Polo Club website, follow the studio on Twitter and Facebook, or search for #MiniMotorways on social media.

About Dinosaur Polo Club

Dinosaur Polo Club is an independent game development studio based in beautiful Wellington, New Zealand. Founded in 2013 by brothers Peter and Robert Curry, the studio first made waves with the award-winning and BAFTA-nominated debut Mini Metro. Created in collaboration with Disasterpeace and Jamie Churchman, Mini Metro explores relaxed and minimalist subway design. 

With an inclusive and supportive culture that believes in giving back to its creative community, the studio has grown and is now home to 15 dinos as it works on new titles with relatable simplicity.

BIOMUTANT Review

BIOMUTANT

Developer: Experiment 101
Publisher: THQ Nordic
Platforms: Xbox One, PlayStation 4, PC (Reviewed)
Release Date: 25 May 2021
Price: $89,95 AUD – Available Here $59,99 USD – Available Here

Overview

I have a penchant for weird. For games that dare to try and be different. To be unique. I’m talking about games that want to bring something new to the table whether that is in regard to story, gameplay, or just visuals. And sometimes the gamble pays off. After all, it is a great selling point when a game is recommended to you with “this is something new, different, you should definitely check it out”. Such things could be said for Zeno Clash, Killer7, Deadly Premonition and I’d say that from one of the more recent releases Death Stranding fits there as well. But that weirdness is what got me interested in BIOMUTANT as well. Check out any prerelease trailer or a preview and you’ll see that the game has some strange visuals and character designs. Or we could just assume that the devs did a lot of mind-altering substances during the development. So let’s dig in deeper to see what BIOMUTANT is all about.

Story

BIOMUTANT introduces us to a lush, vibrant world and flora-populated biomes. The engine that powers and keeps all the life in this world is conveniently called the Tree of Life and as of recent, it’s been under constant attack. Not from just any enemies, but from so-called World Eaters. Remember those colossi from Shadow of the Colossus? They’re kind of like that, huge but more colorful and psychedelic. It’s up to you to defeat the World Eaters, unite the tribes and master the Wung-Fu martial art. On your way, you might meet some friendly faces that will teach you new abilities, combat moves and you’ll find plenty of weird-looking horses to ride through this oversaturated and bizarre world.

Gameplay

So yeah, the story might not be anything spectacular, but what about the gameplay? Well, this is the part where things start to get pretty interesting. The combat system in BIOMUTANT is deep and engaging, but never complex. You have some martial art skills at the start, a gun and later on you will unlock plenty of PSI abilities (let’s just call those furry magic from now on). This is the game where exploring and doing sidequests is highly rewarding. You unlock more moves after leveling up, get to amp up your stats, and get acquainted with the crafting system. Now let’s talk a bit more about that. The crafting system in BIOMUTANT could be the selling point of the game, along with its quirky visuals. It’s a game where you should never ever throw anything away. Every gun piece, melee weapon piece, and clothing piece can be used for something. A couple of hours into the game (thanks to my video game hoarding syndrome) I managed to craft an automatic rifle that looks like a clown threw it up but on the bright side it has a radiation status effect and it melts almost every enemy. The downside of mastering that crafting system is that pretty soon you might end up with an incredibly powerful gun (or a melee weapon) and just use that to cheese through the game, never feeling the need to perhaps test out the PSI powers or any other tactic. The game has a couple of different biomes with one dominant element (snow, heat, poison, etc), and to fully explore everything, you’ll first have to find the appropriate protective suit. Actually, it feels like a lot of the content is gated behind short quests. Every few steps, someone might stop you in your tracks and say “oh, first do this one small thing for me, and then you can go back to having fun and playing the game your way”. Another thing that’s introduced in the game early on is the light/dark system. While it is advertised as something significant, that never goes beyond having certain skills locked behind your good or evil affinity. Sure, some NPCs and tribes might be friendlier to you and some might attack you, but that’s pretty much it.

Visuals

Ah, the main star of tonight’s performance. Some games tend to have such a peculiar identity that they simply can’t be compared to any other. BIOMUTANT is like if someone took a lot of psychedelics, decided to paint something beautiful, and halfway through the acid trip decided to just throw a bunch of paint on the canvas. But instead of ruining everything, it ended up looking…..unexpectedly good? And yet, despite the visual appeal, the game still manages to feel somehow empty. While the world of BIOMUTANT is simply huge, there is no life to be found almost anywhere. Aside from a couple of villages (that act as central hubs), every other structure is eerily empty. Every village is abandoned or half-ruined. On top of that, combat encounters are disappointingly rare. What good is a game that offers so much variety in how to defeat the enemies when you encounter one or two every few minutes? On the bright side, while the enemy activity is slim, their design is something else. It goes from weird to puzzling to downright hilarious.

Audio

For a game that lets you spend a lot of time rummaging through abandoned villages, dark sewers, and concrete corridors, I expected a rich soundtrack so that at least I have some sort of company. Emphasis on “expected”. For what it’s worth, the soundtrack is good when it’s there. But also, it feels like most of the focus went on complimenting just the main quests and important story moments with proper music, instead of spreading it out evenly. Whenever I decided to scout the world, I’ve been met with an eerie silence until suddenly the soundtrack would remember “oh, this is my cue” and start actually contributing to the game.

Overall

My holy trinity of a good game consists of (in this very specific order) gameplay, story, and visuals. The first can save the game even if two other points are lacking. The second one works best only if the first one is good as well. A good story can save mediocre gameplay and great gameplay can save the game even if the story is average. But what about the visuals? It is the icing on the cake. A finishing touch. But it is rarely something that you should base your whole game on. BIOMUTANT is a victim of its ambition. In the end, it is a good-looking game with a fun combat system and uneven pacing. I give this game A+ for trying and a B for pretty much everything else. The visuals here take the center stage while everything else is pushed to the side.

Capsule Computers review guidelines can be found here.

Season 4: Spurned and Burned Brings a Wild West Theme to Call of Duty: Mobile on Wednesday May 26

A new Call of Duty: Mobile season ain’t more than two whoops and a holler away, and we reckon that y’all will want to be ready when Season 4: Spurned and Burned launches on Wednesday, May 26 at 5 p.m. PT.

Players with an itchy trigger finger can test their quick-draw skills in an updated version of the 1v1 Duel mode, show their true grit with this season’s updated Multiplayer Mode, Capture the Gold, or battle it out on Dome, a new map from Modern Warfare 3.

A high plains drifter’s ace in the hole might be one of the two new functional weapons, the versatile Holger 26 (along with a new Mythic version) or the MK2 marksman rifle, plus 50 tiers of rewards in this season’s battle pass, including Wild West-themed characters, weapons and more.

And welcome to the party, pal! In case you missed it, on May 20, we launched a limited-time Multiplayer mode that gives players the power to become Rambo or John McClane (Guns Blazing) and two new bundles for Call of Duty: Mobile that celebrate the ‘80s Action Heroes from Rambo and Die Hard. For more information visit: https://www.callofduty.com/blog/2021/05/80s-Action-Heroes-Rambo-and-John-McClane-across-Call-of-Duty

Here are some of the key highlights for Season 4 coming to Android and iOS:

  • ​Clan Wars – With this brand-new competitive event that runs alongside each Ranked Series, players can progress to the top of the leaderboard through a series of events to capture nodes. Each week, clans compete against 5 other clans for a chance to earn prizes, including a clan currency which they use to acquire special items in the clan store.
  •  Ranked Season 2
  • Ranked Season 2 – Players who want even more of a challenge can participate in the new ranked season.
  • New Multiplayer Modes
  • “1v1 Duel” – A new optimized version of 1v1 Duel available for a limited time (May 26) with unlimited bullets set in western theme. Players can also use operator skills on scorestreaks in a featured showdown event.
  • “Capture the Gold”– Available for a limited time, this mode puts a Wild West spin on Capture the Flag by requiring players to grab gold instead.
  • Marquee Event –In “High Noon Chase,” players form a posse to track down a stagecoach full of bank robbers in this no escape chase, unlocking nodes and earning XP and themed rewards along the way. This seasonal event will be launching later in the season on June 11.
  • Weapon Balancing – The team has launched an exhaustive weapon balance pass with this update based on feedback from the community. Many different weapons across all categories, including NA-45, QXR, HBRa3 and Man-O-War, have been adjusted for the benefit of all players.
  • World Championship 2021 – The first round of the WC 2021 begins on June 3. Players who would like to participate in the WC 2021 can find more information here – https://www.callofduty.com/mobile/esports

Players can also expect New Seasonal Challenges, Lucky Draws, Bundles and more available in the store once the Season begins.

For more information about Season 4, head to the Activision Blog:

https://www.callofduty.com/blog/2021/05/Spurned-Burned-Season-4-of-Call-of-Duty-Mobile

Netmarble Releases Earnings And Fiscal Results For First Quarter Of 2021

LOS ANGELES – MAY 20, 2021 –Netmarble Corp., global publisher of leading mobile games for players of all ages, has announced earnings for the first quarter of 2021, reporting $512.2 million in revenue, $48.7 million in operating profit, and $55.6 million in net profit, all up year-over-year from 2020 figures. Overseas sales also expanded steadily to reach $361.3 million, accounting for 71% of total global sales.

“The sales in the first quarter were relatively sluggish due to the lack of new titles following the successful launch of Seven Knights 2 in the fourth quarter of 2020. In addition, the rise in labor costs in the overall Korean game industry led to a downside in profits,” said Seungwon Lee, CEO of Netmarble, adding “however, major live games such as the Seven Deadly Sins: Grand Cross, Marvel Contest of Champions, and Lineage 2: Revolution recorded stable results. As Ni no Kuni: Cross Worlds and new high-fidelity titles with renowned IPs, including Marvel, Seven Knights, and BTS are planned to be launched in the second quarter and the second half, significant sales growth and profits improvement are expected.”

Highlights from Netmarble’s Q1 2021 financial results include:

  • Revenues were diversified across North America (36%), Korea (29%), Europe (12%), Japan (9%), SEA (9%), and other territories (5%).
  • Top performing titles from the first quarter included original and partner games: The Seven Deadly Sins: Grand Cross (15% of the revenue earned), MARVEL Contest of Champions (12%; Kabam),Seven Knights 2 (11%), Lineage 2: Revolution (8%), Blade & Soul Revolution (6%), Harry Potter Hogwarts Mystery (5%; Jam City), and A3: STILL ALIVE (5%), Cookie Jam (4%; Jam City), and MARVEL Future Fight (3%). Additional games from Netmarble contributed to 31% of revenue earned.
  • Revenue breakdown by genre demonstrated diversification across RPGs (34%), MMORPGs (30%), casual games (26%), and other games (10%).

A breakdown of the total financial earnings is as follows:

 1/1/21-3/31/21 actualsYoY ChangesQoQ Changes
Total Sales$512.2 million+7.0%-8.6%
Operating Profit$48.7 million+165.7%-34.3%
Net Profit$55.6 million+7.7%-39.8%

For further details on Netmarble’s quarterly performance, visit the company’s investor relations page to learn more.

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About Netmarble Corporation

Established in Korea in 2000, Netmarble Corporation is a top developer and publisher pushing the boundaries of the mobile gaming experience with highly innovative games including Lineage 2: Revolution, The Seven Deadly Sins: Grand Cross, Blade & Soul Revolution and MARVEL Future Fight. As a parent company of Kabam, and a major shareholder of Jam City and HYBE (formerly Big Hit Entertainment), Netmarble strives to entertain audiences around the world with a variety of mobile games based on its powerful franchises and collaborations with IP holders worldwide. More information can be found at http://company.netmarble.com.

The TEKKEN Online Challenge Returns to Heat Up 2021 with Bigger Prize Pool, More Participating Regions, and a New TEKKEN 7 Esports Tournament Portal for Dojo Events

The summer is going to get a whole lot hotter with the official return of the TEKKEN Online Challenge for 2021 and with ASTRO Gaming joining the action as the Official Headset and MixAmp partner of this year’s TEKKEN Online Challenge. The popular online tournament series is back and bigger than ever as more TEKKEN 7 players from around the world can now participate in 14 different regions spanning the globe to vie for the chance to take home a part of over $100,000.00 in prizes and cash provided by Bandai Namco Entertainment and ASTRO Gaming!

The TEKKEN Online Challenge 2021 season will comprise of each region hosting one Masters event and one Regional Final event where competitors will come together online to hold furious TEKKEN battles at the highest levels. Also making a return for 2021 are Dojo community events through the introduction of a new online TEKKEN 7 esports tournament portal so that community members can organize events on all available platforms as an official part of the TEKKEN Online Challenge season. The TEKKEN 7 esports tournament portal can be accessed here: https://tekken-esports.bn-ent.net/.

Head over to the following YouTube link (ready for embedding) to check out a new trailer celebrating the return of the TEKKEN Online Challenge!

Full details about the upcoming season can also be found at: https://tekkenworldtour.com/. 

Lastly, in an effort to get all players and fans prepared and on a level fighting stage, a new TEKKEN 7 balance update will go live on May 27th. Players and fans can learn more about the upcoming balancing patch by following the TEKKEN 7 Facebook page: https://www.facebook.com/TekkenAmericas, the TEKKEN 7 Twitter channel: https://twitter.com/tekken, or by visiting the official TEKKEN 7 website: https://tk7.tekken.com/.

*ASTRO Gaming are matching the $50,000+ prize pool from Bandai Namco Entertainment, for the Online Challenge Season bringing the total cash prizing to over $100,000. ASTRO Gaming is the Official Headset and MixAmp partner, and merchandise prizing sponsor for the TEKKEN Online Challenge 2021 season, providing over $25,000 in Custom Headset and Apparel for tournament and award winners!

Hentai vs. Evil hits consoles May 27th

We are pleased to announce that the highly anticipated console release of naughty third-person shooter Hentai vs. Evil now has an official date, and players won’t have to wait much longer. Hentai vs. Evil arrives on PlayStation 4, PlayStation 5 and Nintendo Switch this week, May 27th.

Hentai vs. Evil is an action-packed romp through sprawling open-world stages where survival horror is balanced against lighthearted “fanservice” presentation. Each playable heroine is fully customizable, from body shape and hairstyle to clothing and accessories. Multiple play modes and difficulty settings allow players to decide their approach to missions, offering ample replay value to take up arms against demons, orcs and zombie hordes.

The console version of Hentai vs. Evil is ported and published by Eastasiasoft Limited, in partnership with Catness Game Studios. Digital pricing will be set at US$9.99/€9.99, with an additional 20% launch discount available on the Nintendo Switch eShop for a limited time.

About Hentai vs. Evil

Sometimes a little zombie killing and demon slaying is all you need, but a dash of naughty flavor to spice things up can’t hurt, right? In Hentai vs. Evil, demons have invaded the city, the suburbs and even a beachside village, turning residents into flesh-eating zombies and throwing cute girls into cages. It’s time to stop the madness! Rescue the girls, have them join your ranks as you take down the source of evil in a rain of bullets and look good doing it!

Featuring three playable characters, all customizable to your liking, Hentai vs. Evil offers a hedonistic action experience that prizes freeform fun above all else. Navigate open-world stages on foot, utilize a variety of weapons to take down your foes, survive by grabbing power-ups and make sure no waifu gets left behind!

GWENT’s ‘Price of Power’ Expansion Set Officially Revealed!

CD PROJEKT RED announces the upcoming release of Price of Power, the first-ever Expansion Set for GWENT: The Witcher Card Game. The set’s first entry — Once Upon a Pyre — is coming to PC, Apple M1 Macs, iOS, and Android on June 8th, 2021.

Price of Power is a set consisting of three story-related expansions for GWENT with the main theme of magic and how different factions seek out, fight for, or exploit its power. The first expansion of the Price of Power set — Once Upon A Pyre — will introduce 26 new cards: 4 cards of different rarities per faction and 2 neutrals. New abilities and gameplay mechanics will also be making their way into the game, bringing fresh and powerful synergies to take advantage of in battle. Once Upon A Pyre will release on June 8th, 2021 on all supported platforms.

In anticipation of the first expansion’s arrival, players can take advantage of a special, time-limited offer. The Price of Power Expansion Pass grants access to all Price of Power premium cards, with a selection of cards becoming available with the release of each of the set’s three expansions. Also included with the offer is the animated Pyre coin — available to use immediately after purchase of the Expansion Pass. Offer details are available in GWENT’s in-game store and on the official Price of Power website.

Learn More About the Price of Power Expansion Set

GWENT: The Witcher Card Game is available for free on PC via GOG.COM and Steam, Apple M1 Macs running macOS, as well as on Android and iOS. For more information on GWENT, visit playgwent.com.

About GWENT: The Witcher Card Game

In GWENT: The Witcher Card Game, gamers clash with their friends in fast-paced duels that combine bluffing, on-the-fly decision making and careful deck construction. The game is played over a best-of-three series of rounds, as players unleash their hand by slinging spells and diverse units with special abilities, and use clever tricks to deceive their opponents.

About CD PROJEKT RED

CD PROJEKT RED is a game development studio founded in 2002. It develops and publishes video games for personal computers and video game consoles. The studio’s flagship titles include The Witcher series of games, Thronebreaker: The Witcher Tales, GWENT: The Witcher Card Game and the upcoming futuristic AAA role-playing game — Cyberpunk 2077. Together with GOG.COM, a game store offering hand-picked titles for PC and Mac, CD PROJEKT RED is part of the CD PROJEKT Capital Group. CD PROJEKT S.A. is listed on the Warsaw Stock Exchange (ISIN: PLOPTTC00011).

Curious Expedition 2 – The New Director update available now on Steam

Major free content update includes a new mode, tribe, biome, enemies, recruitable characters and items

Gothenburg, Sweden – May 24th, 2021 – Thunderful Publishing & independent developer Maschinen-Mensch are excited to announce that a new free update is available now for their roguelike pulp adventure, Curious Expedition 2. This new update is titled The New Director. Adding the new Director Mode, The Corrupted Portal Worlds explorable biome, Pale Masks Tribe and a whole host of other content, The New Director update brings  even more replayability and surprises to Curious Expedition 2. Up to May 31st, Curious Expedition 2 will be 25% off on Steam®, so grab your gear and set off on an adventure!

Curious Expedition 2 is like a Jules Verne pulp adventure version of a pen & paper RPG, mixed with narrative roguelike elements, all wrapped up in a streamlined and accessible gameplay experience. Take on the role of an intrepid explorer, assemble your crew and head out into the unknown. On your expeditions you’ll come across all manner of cultures, flora, fauna, treasures and more, ranging from the worldly to the altogether more… curious! Using a combination of hand-crafted and procedural gameplay and story elements, Curious Expedition 2 creates completely unique and epic adventures every time you play. 

The New Director mode takes place after the main game, putting the player as the new Director of the Expedition. As a seasoned explorer, head out to even more dangerous islands filled with unimaginable discoveries. With a team that stays and grows with you, add modifiers every year that will make your expeditions more challenging!

“Right after finishing working on Crusader Kings III, I joined the team at Maschinen-Mensch to help design post-release content for Curious Expedition 2,” said Petter Vilberg, Game Designer at Maschinen-Mensch. “We’ve been hard at work on Director Mode for some time now, and it’s been really fun to see how it keeps providing new challenges, even for seasoned players! Having to choose your own difficulty modifiers emphasises the strategic aspects of the game, and makes the way you build your trek much more important.”

Additionally, The New Director update adds an outlandish new biome: The Corrupted Portal Worlds. Walking through them will take players to islands that are heavily influenced by the purple fog, offering some truly otherworldly sights. They are very dangerous, but also hold great discoveries for those brave enough to plunder them. Expect a mix of brand new locations, corrupted remixes of where you may have been before, freaky new enemies, items, events and creatures. You may even come face to face with the Duke, a tentacled monstrosity with the ability to communicate with humans.

These corrupted islands are also indigenous to the mysterious Pale Masks tribe, whose smile adorned masks cover a face corrupted by the purple fog. They have also begun moving out beyond The Corrupted Portal Worlds, so you may see them taking over other islands, too.

This update adds other new elements like a ferocious new T-Rex enemy, recruitable jellyfish and Stygimoloch (dinosaur) characters, Joobee the truffle hog, and other items that will aid you on your travels. All that and a load more surprises await in Curious Expedition 2!

About Curious Expedition 2
In a reimagined late 19th Century mysterious islands shrouded in purple fog have begun to appear in the oceans, only to vanish soon afterwards. The three great Explorer Clubs of Paris are now funding expeditions to these strange islands in a bid to make bold new discoveries. These new treasures will be exhibited in their stands at the upcoming World’s Fair. Will you seek out the legendary Golden Pyramid, or choose to recover the Rainbow Orchid instead? In Curious Expedition 2, a world of unimaginable wonder and surprise awaits!

Purchase Curious Expedition on Steam: https://store.steampowered.com/app/1040230/Curious_Expedition_2
 
Curious Expedition 2 is available now for PC (Steam®), priced at $/€19.99 / £16.99. 
Later in 2021 Curious Expedition 2 will come to Nintendo Switch™, Xbox and PlayStation® platforms.

Thunderful Publishing
Twitter: http://www.twitter.com/thunderfulgames
Facebook: http://www.facebook.com/thunderfulgames
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Maschinen-Mensch
Twitter: https://twitter.com/maschimensch
Facebook: https://www.facebook.com/mschnnmnsch/
Instagram: https://www.instagram.com/maschinen_mensch/

About Thunderful Publishing
Thunderful Publishing is a games publishing company, founded in Gothenburg, Sweden in 2017. Part of the Thunderful Group, which also includes development studios Zoink Games and Image & Form, and publisher Rising Star Games, Thunderful Publishing focuses on premium PC and console games for a worldwide audience and is the publisher behind award-winning games such as Steamworld Quest: Hand of Gilgamesh, Lonely Mountains: Downhill and Curious Expedition 2.

About Maschinen-Mensch
Maschinen-Mensch is a Berlin-based studio founded in 2014 by Riad Djemili and Johannes Kristmann, combining 15 years of experience in professional AAA game productions. Among other projects, they worked on the multi-award winning game “Spec Ops: The Line” by YAGER Development. Maschinen-Mensch’s debut title Curious Expedition was first released in 2015 on Steam.