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VIRTUOUS VR GAMING ANNOUNCES RELEASE OF DEBUT PROJECT “DvG: CONQUERING GIANTS” AVAILABLE ON OCULUS, VIVE AND STEAM THIS FALL

The Greatest Duel Ever Fought Reimagined By Visual Effects Designers That Brought You “Transformers,” “The Hobbit” And “Avatar” Launches Worldwide November 2020

PRE-RELEASE EXCLUSIVES AVAILABLE TODAY

LOS ANGELES (October 16, 2020)With an endeavor to create high quality and family-friendly projects, Virtuous VR Gaming (VVRG) announces the release of their debut VR game, “DvG: Conquering Giants.” “DvG” is a reimagined immersive experience based on one of history’s greatest duels (David vs. Goliath). Available worldwide November 2020 on Oculus, VIVE and SteamVR platforms, VVRG is offering special pre-release exclusives to the first 500 consumers who register online for “DvG” preorders. Incentives include a 60% game discount and automatic enrollment to win prizes such as a new 2020 gaming console system (Oculus Quest 2, Microsoft Xbox Series X, and PlayStation 5 VR). Participants can register here.

Published by VVRG, “DvG” is developed by Immersive History, LLC. under the direction of the company’s Founder and CEO Jarom Sidwell. A former Hollywood visual effects artist known for his work on blockbuster films such as “The Avengers,” “Avatar,” “The Hobbit,” “The Adventures of TinTin,” “Man of Steel” and “Transformers,” Sidwell recently shifted his focus on creating education-based experiences in virtual and augmented reality. Using VR and AR, Immersive History creates content that enables users to dismantle complex machines, discover every muscle in the human body, or overturn every stone in ancient cities.

In “DvG,” gamers will be transported back in time as they embark on a brand-new and fully interactive adventure as they play the part of David, the young shepherd boy tasked with protecting his sheep, family and country from the dangers of the outside world. Featuring two difficulty levels of play (casual and intense), users will fend off ravenous wolves, ferocious lions and massive bears before battling the giant himself (Goliath).

Rated E10+, “DvG” features a vigorous movement set where players pump their hands like real life to walk about the levels armed with a unique-to-market VR SLING weapon. “This is one of the most active VR games on the market,” says Sidwell. “From mimicking real life sling mechanics to lateral hand gesture motions, ‘DvG’ is guaranteed to get your heart racing!”

“‘DvG’ provides a great opportunity to bring family values and fun to homes through the use of VR technology,” says Bill Issler, founder and CEO of VVRG. “We are excited to be partnering with Immersive History to offer a new genre of games that multi-generational consumers will be excited to play.”

Adds Sidwell, “Gamers can relate to the character of David, gaining a better appreciation for his focus, diligence, and courage, perhaps realizing that they too can conquer the giants in their own life.”

Website: https://www.dvgthegame.com/

About Virtuous VR Gaming (VVRG)

With an endeavor to supply consumers with high quality and family-friendly projects, Virtuous VR Gaming (VVRG) creates immersive experiences using VR and AR technology.  Founded by industry veteran Bill Issler, VVRG strives to develop premium quality virtual reality video games that are suitable for all ages and experience levels to play and enjoy. Titles will always feature great characters, compelling story lines, and challenging gameplay with clean content (no cursing, nudity or graphic violence, guaranteed). See more at www.virtuousvrgaming.com

About Immersive History, LLC.

Immersive History is a software company focused on bringing the past to life through immersive storytelling and gaming using Virtual Reality, Augmented Reality, and Mobile Apps. For over a decade, its team members have helped bring to life blockbuster movies such as “Avengers,” “X-Men,” “Avatar,” “The Hobbit,” and more. Immersive not only focuses on wholesome games for families, but has also created immersive, education-focused training simulations for Kellogg’s, McDonald’s and Walmart.

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Opmeer and Alfa Romeo Racing ORLEN F1 Esports Team leap into the lead after F1 Esports Series round one

Hinwil, 16 October 2020 – Two wins and four overall podiums in the first three races propelled Jarno Opmeer and Alfa Romeo Racing ORLEN F1 Esports Team into the lead of the F1 Esports Series as the 2020 campaign began with a bang for the team.
 
Pitched against the best drivers in the world in the most competitive field in the Series’ history, Opmeer and team-mate, Daniel Bereznay, established themselves as the pair to beat in the first week of the four-event championship, with races in Bahrain, Vietnam and China testing them in a variety of tracks.
 
A new qualifying format, mirroring that used by Formula One, saw both drivers book a place in Q3: a respectable performance put Daniel in P3, with Jarno in P5 as the top five were separate by less than a tenth of a second.
 
Team Manager, James Doherty, elected to split the drivers’ strategies for the race, Bereznay starting on the soft compounds as opposed to Opmeer on mediums. As the lights went out, Bereznay executed his strategy to perfection by taking the race lead with AlphaTauri’s Joni Törmälä following close behind. Bereznay maintained his net race lead after pitting for mediums as Opmeer went further into the race before pitting for softs. With the raw speed of both driver and tyre, Opmeer quickly closed in on the leaders and dispatched Törmälä for second, before a position swap between the two Alfa Romeo Racing ORLEN F1 Esports Team drivers. The resulting one-two finish, with Opmeer leading Bereznay, was only the first such result since 2018, when title winners Mercedes locked out the first two places in a race. 
 
The Hanoi circuit in Vietnam was a completely new experience for Formula One, with the Esports Series visiting the country ahead of their real-life counterparts. Qualifying proved to be incredibly competitive as most teams delivered strong laps earlier in the session. Unfortunately, Bereznay fell victim to traffic on all of his qualifying runs and was knocked out in Q1, starting P18. Jarno Opmeer narrowly made his way into Q3, just a tenth clear of the cut off: despite the scare, he went on to produce the team’s first front row start of the season with second place on the timing sheets. A post-session penalty to Renault’s Nicolas Longuet saw the Dutchman promoted to pole position. 
 
Out-of-position Bereznay started on mediums, while Opmeer opted for the soft compound in order to make a break at the front. Opmeer lost a position to David Tonizza of Ferrari at the start, slotting in behind the 2019 champion, as Bereznay made up a few positions after a chaotic opening lap with no shortage of incidents throughout the field. There was plenty of position-swapping in the opening stages, and after the pitstops Opmeer fell briefly to fourth,  quickly reclaiming a podium spot after passing Renault’s Fabrizio Donoso: he then maintained this position until the flag finishing only half a second behind race winner Tonizza. Despite his efforts, Bereznay couldn’t use his softs to full effect due to cars ahead of him having slipstream and DRS, coming home in p15. 
 
Entering the final track of event one, China, both drivers made it comfortably to Q3 for a chance to fight for pole position. At the flag, it was a one-two for Alfa Romeo Racing ORLEN F1 Esports Team, with Jarno  just narrowly edging Daniel, both drivers the only ones to produce a 1:28.1 in the session. 
 
As in Bahrain, the drivers split their strategies: Opmeer, starting from pole on the mediums, had a slow getaway as Bereznay, Marcel Kiefer and Frede Rasmussen, on soft, displaced him. The Red Bull pairing performed an aggressive undercut strategy, Bereznay re-emerging from the pitlane one place behind Kiefer. Jarno Opmeer, on the alternate strategy, continued to deliver a very consistent pace as he went deep into the race and pitted at the end of lap 13, resulting in him returning to the track in a net P6 – with an intimidating task ahead of him. He quickly dispatched two cars within a few corners and closed in on the leading trio. A vital move around the outside Rasmussen at turn four promoted him to third, before a perfectly-timed swap with Daniel placed Jarno within reach of Kiefer. With two laps remaining, the Dutchman passed the Red Bull with the aid of DRS to win his second race of the season.
 
Alfa Romeo Racing ORLEN F1 Esports Team rounded out the first event as the only team to have both drivers on the podium within the three rounds. This incredible performance placed the team firmly into the lead of the Constructors’ Championship with 98 points, 29 ahead of Red Bull Racing. Jarno Opmeer leads the drivers’ standings with 65 points, only 10 short of a perfect total, with Daniel Bereznay in third with 33 points. 
    
Jamie MacLaurin, Esports Team Principal: “The boys were superb from start to finish. I’m so pleased that all their hard work in the off season is starting to pay off. It’s important to remember, however, that this is a long season, and we must remain focussed on continuing on this rich vein of form.” 
 
James Doherty, Esports Team Manager: “The drivers have put in a sensational performance from moments of extreme difficulty and the pressure of having arguably the most competitive field in virtual racing history. The event couldn’t have gone much better, but we will never underestimate the competition and look to take away the things we can improve even more for the future. I am just very proud of our drivers and team at this time.” 
  
Daniel Bereznay: “I am so pleased for our team after all the hard work and preparation that has gone into this. After suffering a very bad qualifying at Vietnam, I was extremely determined to help the team score big points for the championship and we did this. The work does not stop as we look to continue this momentum into event two.” 
 
Jarno Opmeer: “If you told me I would have two wins and two pole positions after the first event, I wouldn’t have believed you. I would like to thank everyone in the team for making this possible from James, Jamie, Dani, Dominik and Ethan, and Alfa Romeo Racing ORLEN for their continuous support. The focus quickly shifts to event two as the season is far from over.” 

INFECTION MODE RETURNS WITH HALLOWEEN ZOMBIES IN PUBG MOBILE

INFECTION MODE RETURNS WITH HALLOWEEN ZOMBIES IN PUBG MOBILE

Beloved PVP playmode for Halloween is resurrected in latest content update for world’s most popular mobile game

LOS ANGELES – Oct. 16, 2020 – Chilling undead creep back into PUBG MOBILE today as the Infection Mode returns to the blockbuster mobile game just in time for Halloween. Infection Mode was first launched in the 0.14.0 content update of PUBG MOBILE in August 2019. From now through Monday, Nov. 9, players can get into this favorite mode again in the action-packed gameplay through a free content update. New in-game themes and costumes are also added as part of PUBG MOBILE’s Halloweeks celebration, coming soon.

In PUBG MOBILE’s Infection Mode, players are split into two teams at the beginning of the match, including Zombies and Defenders. Zombies must defeat all Defenders before the time limit ends the match for victory, but if even one Defender survives, the Defender team earns the Chicken Dinner. While Defenders boast firearms of M416 and AK47 with super Extended Mags, Zombies can only use melee attacks and abilities, which have cooldown times. Once defeated, Defenders will become infected and respawn as Zombies, who can even transform into Fast Zombie, Stealth Zombie, and the Zombie King with huge defense and attack boost. Defenders will also transform into powerful combatants called the Vanquisher when there are only three of them left. Infected killed by Vanquishers cannot be resurrected. These make the gameplay even more interesting and encourage strategy from different side.

In addition to the return of Infection Mode, today’s content update delivers a new wave of specially-themed in-game décor for PUBG MOBILE’s Halloweeks. Zombies wear Halloween masks, with new atmospheric decorations, including jack-o’-lanterns, gravestones and candles. More Halloweeks themed outfits, items and festive content will be revealed soon.

PUBG MOBILE is available to download for free on the App Store and Google Play

ABOUT PUBG MOBILE

PUBG MOBILE is based on PLAYERUNKNOWN’S BATTLEGROUNDS, the phenomenon that took the world of interactive entertainment by storm in 2017. Up to 100 players parachute onto a remote island to battle in a winner-takes-all showdown. Players must locate and scavenge their own weapons, vehicles and supplies, and defeat every player in a visually and tactically rich battleground that forces players into a shrinking play zone.

For more information, please visit the official PUBG MOBILEaccounts on Facebook, Twitter and YouTube.

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SONY/ATV AND SONY MUSIC MASTERWORKS ANNOUNCE THE RELEASE OF HYPERBRAWL TOURNAMENT MUSIC FROM THE VIDEO GAME BY STEVEN LEVINE

AVAILABLE EVERYWHERE NOW

New York, NY – October 16th, 2020 – Today, Sony/ATV Music Publishing and Sony Music Masterworks have announced the release HYPERBRAWL TOURNAMENT (MUSIC FROM THE VIDEO GAME), a soundtrack of music from the video game by STEVE LEVINEAvailable everywhere now, the album features music written by Levine for the forthcoming game, which will be available on the PlayStation®4 (PS4™) and other gaming consoles Tuesday, October 20. The soundtrack release was announced last week as a creative partnership reflecting the One Sony initiative, which works to expand collaboration among Sony’s vast network of businesses. Making its debut alongside the release is a new mini-documentary featuring behind-the-scenes commentary from composer Steve Levine and the developers of HyperBrawl Tournament about the making of the soundtrack.

HyperBrawl Tournament soundtrack composer STEVE LEVINE said, “I’m delighted to be involved with Sony/ATV and Sony Masterworks on this project. I truly believe that the One Sony initiative presents new opportunities for both the publishing and the sound recordings on a global level. As the record producer for this soundtrack, the game company Milky Tea encouraged my sonic and creative energies to flow from the initial musical sketches to the epic final mixes.”

CONNECT WITH HYPERBRAWL TOURNAMENT
WEBSITE | MEDIA KIT | TRAILER | FACEBOOK | INSTAGRAM | TWITTER

HYPERBRAWL TOURNAMENT (MUSIC FROM THE VIDEO GAME)
TRACKLISTING – 

  1. Ultimate Brawler
  2. Heroes Anthem
  3. The Journey Begins
  4. Mojave Boneyard
  5. Chrome Royale
  6. Hyperforce
  7. Libre Town
  8. Downtown Showdown
  9. Kodo Dojo
  10. Court of Azdritch
  11. A Hero is Summoned
  12. The Foundry
  13. The Hydro Labs
  14. Mountains of Migo La
  15. Ruins of Skullheim
  16. Steelhenge
  17. Temple of Entropy
  18. Odeon of Talhaca

ABOUT STEVE LEVINE
Steve Levine is a celebrated British music producer known for creating iconic studio albums for Culture Club and music for The Beach Boys, Motörhead, Deniece Williams, Honeyz, Ziggy Marley and Westworld.

About Milky Tea Studios
Milky Tea is a UK Game Development Studio. Established in Liverpool in 2005, the studio designs, makes and publishes its own video game intellectual property as well as offering “work for hire” game development services.

Over the years the studio has won or been nominated for nearly every major award in its industry, including prestigious awards from BAFTA, EMMY, Banff and TIGA. In 2017 the studio was shortlisted by Creative England as one of the top 50 best up and coming, innovative and disruptive companies across film, games and digital technology.

In 2017, a leading integrated Internet services provider in China, Tencent, made an investment into the company. With this new partnership in place, Milky Tea has expanded the team in Liverpool and is now working on exciting new gaming IPs.

GOG.COM’S EXCLUSIVE DIGITAL GOODIE FOR CYBERPUNK 2077 REVEALED!

With the release of Cyberpunk 2077 coming on November 19th, our offer becomes even better. We’re excited to reveal the exclusive digital comic that will be available for everyone who buys the game on GOG.COM.

Cyberpunk 2077: Big City Dreams is a 50-page digital comic about TASHA and MIREK, two scavengers living in Night City. They’re stealing cyberware and spending money on parties and braindances.

TASHA is the loud one, she needs constant changes around her to breathe and she wants more street cred to become the most famous gangster in the city. MIREK is the calm one, he likes what he has and he doesn’t need much but he knows that Night City kills anyone who believes in the status quo.

You run, you fight, you change or you’ll die… One day MIREK finds a braindance about a happy family and sees a chance for himself. The problem is, MIREK’s dream doesn’t compute with TASHA’s dream of becoming a famous gangster…

This unique story set in the world of Cyberpunk 2077 comes from talented artists that include:

Bartosz Sztybor (Script)

Narrative Manager at CD PROJEKT RED, writer of comics for Dark Horse Comics, Boom! Studios, Paquet, Sarbacane, and Ankama.

Filipe Andrade (Art)

Comic book artist who worked on “Old Man Logan”, “Rocket Raccoon & Groot”, “Captain Marvel” and “Doctor Strange” for Marvel Comics.

Alessio Fioriniello (Art)

Comic book artist working mainly in the Italian market where Panini Comics published his “Paris Fashion Slam”.

Roman Titov (Colors)
Comic book artist and colorist. He worked on the “Angel” series for Boom! Studios.

Krzysztof Ostrowski (Colors)

Comic book artist and colorist working mainly in the Polish market.

Aditya Bidikar (Letters)Comic book letterer. His most famous works include “Isola”, “These Savage Shores”, “Motor Crush”. “John Constantine: Hellblazer” and “Little Bird”.

Matías Bergara (Cover art)

Comic book illustrator and cover artist. He illustrated “Sons of Anarchy”, “Cannibal”, “Coda” and “John Constantine: Hellblazer”. He got his first Eisner nomination as Best Artist for “Coda”.

Cyberpunk 2077: Big City Dreams exclusive digital comic will be available on November 19th for every GOG.COM user who pre-ordered the game or buys it after the launch.

GONNER2 GETS READY TO BE UNLEASHED

The Sequel To The Award-winning Platformer Set To Release On October 22

Game publisher and all-round nice folks Raw Fury AB, along with developer Mattias “Ditto” Dittrich, game designer at Swedish indie studio Art in Heart, are as excited as over-sugared kids on Christmas Eve to reveal that GONNER2, the sequel to the IGF-winning GoNNER, will launch for PC on Steam and GOG, Xbox One, Xbox Game Pass and Nintendo Switch on October 22, 2020.  

GONNER2 is a messily cute, procedurally generated action-platformer featuring roguelike elements that will keep you on your toes at all times. Or anyone else’s toes, if they’re standing too close. Prepare to wake your inner child as you fly across levels shooting everything that moves and pulling off crazy acrobatic kills, all the while trying to figure out what kind of crazy candy fueled, chaotically colorful world you have ended up in.  

But there’s more! Every time you play GONNER2 the levels will be completely different and present weirdly unique challenges and opportunities for you to take on, along with secrets to discover. And of course, not forgetting the heads (heads?), guns and upgrades. Lots and lots of heads, guns and upgrades. To boot, GONNER2 comes with even more color and chaos than the original and introduces local co-op for up to 4 players, so the whole family can gather up in the couch and get at it together!   

So mark off the calendar, discerning player of awesome indie games. Get ready for tricksy excitement, spinning action and mind-dazzling surprises when GONNER2 brings forth its child-like charm and releases for PC on Steam and GOG, Xbox One, Xbox Game Pass and Nintendo Switch on October 22nd! Windows 10, Xbox Game Pass for PC and Playstation 4 players need not worry, we’ll have more information coming soon.  

For more information on Art In Heart and GONNER2 visit the game’s official website here

About Art In Heart  

Art in Heart is a studio founded by programmer, game designer, and artist Ditto (Planeter, Hets). The studio’s first project, GoNNER, was released in 2016 and won an IGF award. It was the the first commercial release for Ditto after having released several smaller and well-regarded prototypes on itch.io. 

Party Animals’ Free Demo Reaches 135K Concurrent Players

Adorable multiplayer party brawler became most wishlisted game on Steam

October 15th, 2020 – Recreate Games’ comically cute competitive brawler Party Animals made waves on Steam this weekend with its free demo clocking up an impressive 135,000 concurrent players. This placed it at No.4 for most concurrent players played on Steam, having previously ranked No.1 in Trending/Most Wishlisted/Most Downloaded and Playing Now categories in the latest Steam Game Festival!

The demo gave players a wide variety of cute characters to choose from including puppies, kittens, ducks, bunnies, sharks, dinosaurs and even unicorns to wrestle, punch, throw, tussle and flop about in a cataclysm of hilarious physics-based fun.

“The latest Party Animals demo has far exceeded even our best expectations for the second time around,” said Andy Jianyi, Product Manager for Recreate Games. “Reaching over 135,000 concurrent players means that we are now looking to add more resources to our internal development team and we are actively recruiting to prepare for the full release version of Party Animals.” Added Andy Jianyi.

Party Animals will feature a variety of game modes in local and online multiplayer at launch, including free-for-all skirmishes and objective-based gameplay. If all-out lollipop warfare between a cute dinosaur and a fluffy shark, or puppies and kittens wrestling over giant jelly candies, is your thing, be sure to wish list the game on Steam here: https://store.steampowered.com/app/1260320/Party_Animals/

For more information on Party Animals visit:  https://partyanimalsgame.com/
Recreate Games’ Career Page: https://recreate.games/#careers 

Earth Defense Force 5 is now available physically in Europe and North America

Featuring brand new enemies, over 1000 weapons, 110 levels, ‘INFERNO MODE’, multiplayer and more!

PQube (London, UK) – October 16th, 2020 – PQube are excited to release Earth Defense Force 5 physically in Europe and North America on PlayStation 4 today! The most recent iteration of the arcade shooter takes place in the year 2022, as the Earth Defense Force fends off an all-out attack by unknown alien life-forms. Become an EDF soldier, choose from over 1000 weapons to battle against endless hordes of brand new enemiesacross 110 levels!

Select from multiple scaling difficulties, including the classic ‘INFERNO MODE’, and restore peace to the earth soloor with fellow soldiers in multiplayerEarth Defense Force 5 can now be found in stores and ordered from selected retailers, including Video Games Plus, Amazon UK and more!

Features:

 💥 The Invasion has Begun! – Japan, 2022. An immense fleet of starships have laid siege to an EDF base located in the rough city outskirts in the Kanto region. 
💥 Even More Realistic Battles – Watch as enemy armour disintegrates and shelter from disgusting fluids as they spill across the battlefield. EDF 5 brings you even closer to the action! 
💥 More Weapons Than Ever – Choose from over 1000 guns, rocket launchers, grenades, lasers and more! 
💥 Take on “Inferno Mode” – Battle hard and unlock the epic “inferno mode” to experience the ultimate test against hordes and hordes of assailants!
💥 The Series’ First Humanoid Aliens – Battling against these intelligent foes will send you to the depths of despair, but victories will take you to the highest of highs!
💥 Four Powered Up Classes – Choose between Ranger, Wing Diver, Air Raider and Fencer classes. You can switch between each class before every mission.
💥 Battle Together with Friends – All missions support online co-op of up to 4 players, as well as local split-screen.

For more information and the latest news, follow us on Twitter, Facebook, Twitch, Instagram and our official website: http://pqube.co.uk/

About PQube
PQube is a leading international creator, publisher and distributor of interactive entertainment. The company’s teams worldwide are committed to publishing games they love by working closely with development partners and reaching consumers globally on all major gaming platforms. PQube manages a rich portfolio of brands including Cat Quest, New Super Lucky’s Tale, BlazBlue, Gal*Gun, White Day, Kill La Kill, Nexomon: Extinction, Guilty Gear, Kitaria Fables, and many more. Visit: pqube.co.uk to find out more.

Haul in the Catch of a Lifetime! Fishing: North Atlantic Trawls, Trolls and Jigs its Way onto Steam Today

Experience the Thrill of Commercial Fishing on the High Seas Today for a 10% Launch Discount!

Stavanger, NO — October 16, 2020 — The North Atlantic fishing season opens today as Misc Games launch realistic fishing simulator Fishing: North Atlantic with a 10% discount on Steam.

Step into the Captain’s chair and take on the high seas of the majestic waters off Nova Scotia in search of ocean gold through realistic weather conditions and atmospheric effects, using commercial fishing techniques such as harpooning and deep-line-buoy fishing to reel in massive Swordfish and Tuna or set crab pots and lobster traps. Choose from one of 25 hand-crafted fishing vessels and use modern technologies such as GPS and sonar to follow the movements of your prey, which are equipped with advanced fish-AI, making them realistically elusive and difficult to track. Fishing: North Atlantic utilizesAMD FreeSync™ Premium Pro, providing highly accurate luminance and wide color gamut testing to enable an exceptional HDR visual gaming experience. 

From understanding weather conditions and water temperature to navigating dynamic fish habitats, you’ll be tasked to meet your quotas and balance staffing and maintenance costs through volatile market price fluctuations that threaten at any moment to sink your whole operation! 

“This is a big and exciting day for Misc Games, and we are very proud of the product that we are releasing in Fishing: North Atlantic,” said Yasemin Hamurcu from Misc Games. “We’ve built upon the successes from our first title Fishing: Barents Sea, which acquired quite a cult following and have implemented suggestions from the community to make this sequel the most realistic fishing simulator available.”

Following on the popularity of Misc Games’ first title Fishing: Barents Sea, Fishing: North Atlantic promises the thrill of professional commercial fishing without the real life dangers of high seas and storms, rain, wind or even seasickness! Fishing: North Atlantic is now available for a 10% launch discount for a total price of $34,99/£27,79/CAD39,99 until October 23. For players that already own Fishing: Barents Sea a further 10% discount will be implemented for Fishing: North Atlantic for a total launch savings of 20% off the game’s base price. Misc Games is looking forward to sharing this new adventure with you! 

About Misc GamesFounded in 2013, Misc Games is a game developer based in Stavanger/Norway. With a strong passion for video games, the studio’s aim is to create high-quality technical simulation games such as Fishing: Barents Sea and the upcoming Fishing: North Atlantic. For more information about Misc Games please visit us at: https://miscgames.com

SQUARE ENIX LAUNCHES KINGDOM HEARTS MELODY OF MEMORY PLAYABLE DEMO TODAY

SQUARE ENIX LAUNCHES KINGDOM HEARTS MELODY OF MEMORY PLAYABLE DEMO TODAY

Experience Six Classic KINGDOM HEARTS Tracks on Your Own or in Couch Co-Op with a Friend

Square Enix Ltd., and Disney today announced the launch of a demo for the upcoming rhythm action game, KINGDOM HEARTS Melody of Memory, an all-new riff on the wildly popular KINGDOM HEARTS series that has sold more than 33 million units worldwide. The demo, which challenges players to battle through six tracks alongside Sora, Donald and Goofy, gives players a taste of what’s to come when KINGDOM HEARTS Melody of Memory releases on November 13. The demo can be downloaded from the Nintendo eShop, PlayStation®Store and Microsoft Store.

In the full version of KINGDOM HEARTS Melody of Memory, players will battle to the rhythm of the game’s soundtrack on their own or with friends as they collect and master over 140 songs from the Kingdom Hearts series, including favorites like “Destiny Islands,” “Hand in Hand,” “Working Together” and more from the game’s legendary composer Yoko Shimomura. Players will experience the magic of musical exploration by traversing through beautiful worlds and embarking on rhythm-fueled battles to defeat tough bosses as they strive to achieve top ranks. 

Players of the Nintendo Switch™ version can also enjoy a Free-for-All battle mode with up to seven other players via local play. Through three different play styles, gamers of all ages can choose their level of challenge depending on whether they want to enjoy the songs and adventure without complicated controls or showcase their skills with complex combos to put on the ultimate performance. This celebration of music and adventure marks the KINGDOM HEARTS series’ first appearance on the Nintendo Switch.

KINGDOM HEARTS Melody of Memory will launch for the Nintendo Switch™ system, the PlayStation®4 computer entertainment system and Xbox One family of devices, including Xbox One X, on November 13, 2020. Pre-orders are available now from the SQUARE ENIX store, the Nintendo eShop, PlayStation®Store, Microsoft Store and other select retailers. Those who purchase for the PlayStation®4 system from the PlayStation®Store for a limited time by December 31st, 2020 will also receive the KINGDOM HEARTS Melody of Memory theme. For more information, visit: www.kingdomhearts.com/mm

Related Links:

Official KINGDOM HEARTS Website: www.kingdomhearts.com
Official KINGDOM HEARTS Twitter: @KingdomHearts
Official KINGDOM HEARTS Facebook: @KingdomHearts
Official KINGDOM HEARTS YouTube: www.youtube.com/KingdomHearts
Official KINGDOM HEARTS Instagram: @KingdomHearts
#KingdomHearts

*Online multiplayer mode requires an internet connection and either: Nintendo Switch – free registration to a Nintendo account and a paid subscription to “Nintendo Switch Online” service; or PlayStation®4 system – free registration to PlayStation®Network and a paid subscription to PlayStation®Plus; or Xbox One – free registration to Xbox Store and a paid subscription to Xbox Live.

About the KINGDOM HEARTS Series

KINGDOM HEARTS is a series of role-playing games created through the collaboration of Disney and Square Enix. Since the first KINGDOM HEARTS was released in March 2002 for the PlayStation®2 computer entertainment system, the series has expanded with several additional entries. The series celebrated its 15th anniversary in 2017 and has shipped over 33 million units worldwide. Most-recently, KINGDOM HEARTS III, in 2019, allowed players to join forces with Donald Duck and Goofy for the adventure of a lifetime traveling across worlds based on beloved films like Disney•Pixar’s Toy Story, and Monsters, Inc., and Walt Disney Studios’ Pirates of the Caribbean, Big Hero 6, Tangled, Frozen and more. Since launch, the critically-acclaimed RPG has shipped more than five million units globally, both physically and digitally, making it the fastest selling game in the history of the series.

About Square Enix Ltd.

Square Enix Ltd. develops, publishes, distributes and licenses SQUARE ENIX®, EIDOS® and TAITO® branded entertainment content in Europe and other PAL territories as part of the Square Enix group of companies. Square Enix Ltd. also has a global network of leading development studios such as Crystal Dynamics® and Eidos Montréal®. The Square Enix group of companies boasts a valuable portfolio of intellectual property including: FINAL FANTASY, which has sold over 154 million units worldwide; DRAGON QUEST®, which has sold over 82 million units worldwide; TOMB RAIDER®, which has sold over 78 million units worldwide; and the legendary SPACE INVADERS®. Square Enix Ltd. is a London-based, wholly owned subsidiary of Square Enix Holdings Co., Ltd.

More information on Square Enix Ltd. can be found at https://square-enix-games.com.

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