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A Closer Look at How Xbox Series X|S Integrates Full AMD RDNA 2 Architecture

A Closer Look at How Xbox Series X|S Integrates Full AMD RDNA 2 Architecture

by Andrew Goossen, Technical Fellow, and Jason Ronald, Director of Program Management

We here at Team Xbox would like to congratulate and celebrate our amazing partners at AMD on today’s announcement of the Radeon RX 6000 Series of RDNA 2 GPUs. It was incredible to see AMD demonstrate the power and potential that the new AMD RDNA 2 architecture can deliver to gamers around the globe. AMD continues to be an industry leader in CPU and GPU innovation, bringing next-generation capabilities to the PC, console and cloud.

The long-term strategic relationship between Xbox and AMD over the past 15 years, beginning with the Xbox 360, is at the heart of the Xbox Series X and Xbox Series S. With the upcoming launch of the Xbox Series X|S on November 10, together we are ushering in the next generation of gaming delivering a level of power, performance and compatibility never before seen in console gaming, powered by AMD’s latest “Zen 2” and RDNA 2 architectures. Xbox Series X|S are the only next-generation consoles with full hardware support for all the RDNA 2 capabilities AMD showcased today.

AMD’s latest RDNA 2 architecture delivers a significant increase in performance and efficiency over previous architectures, as well as adding new hardware acceleration capabilities including hardware accelerated DirectX Raytracing, Mesh Shaders, Sampler Feedback and Variable Rate Shading. Hardware accelerated DirectX Raytracing, showcased at launch by titles such as Ubisoft’s Watch Dogs: Legion, enables developers to deliver a new level of visual fidelity and immersion through techniques such as realistic lighting, shadows, reflections and acoustics. Mesh Shaders can manipulate geometry in real time to provide a high level of fidelity and flexibility that developers have never had before. Sampler Feedback greatly improves memory efficiency by allowing games to load into memory, with fine granularity, only the portions of textures that the GPU needs for a scene, as it needs it, providing an effective 2.5x memory and bandwidth multiplier beyond the raw hardware capabilities. Sampler Feedback also enables efficient creation and shading of textures on-demand.

Finally, Variable Rate Shading (VRS) delivers much finer grain control on how developers can leverage the full power of the Xbox Series X|S by enabling developers to focus their GPU resources on the areas of a frame that most benefit without reducing the overall image quality. By leveraging techniques like VRS, games such as Gears 5 can see performance increases up to 15% and beyond resulting in higher, more consistent frame rates and resolution at the exact same image quality. All of these next-generation capabilities are available via hardware in both the Xbox Series X and Series S and we are excited for them to also come to PC, providing a common set of features that developers can rely on when developing their games across console and PC.

At the very beginning of development of the Xbox Series X | S, we knew we were setting the foundation for the next decade of gaming innovation and performance across console, PC and cloud. To deliver on this vision we wanted to leverage the full capabilities of RDNA 2 in hardware from day one. Through close collaboration and partnership between Xbox and AMD, not only have we delivered on this promise, we have gone even further introducing additional next-generation innovation such as hardware accelerated Machine Learning capabilities for better NPC intelligence, more lifelike animation, and improved visual quality via techniques such as ML powered super resolution.

In our quest to put gamers and developers first we chose to wait for the most advanced technology from our partners at AMD before finalizing our architecture. Now, with the upcoming release of Xbox Series X|S and the new AMD Radeon RX 6000 Series GPUs, developers have a common set of next-generation tools and performance capabilities that will empower them to deliver transformative gaming experiences across both console and PC.

We are extremely proud of the results gamers will see at launch from titles such as Gears 5Assassin’s Creed ValhallaDirt 5, and many, many more, but we are even more excited by how developers will be able to take further advantage of these next-generation innovations in the future, resulting in a level of visual fidelity and immersion never before thought possible in console gaming.

We want to thank AMD for their continued partnership, and we congratulate them on the announcements today as they usher in the next generation of graphics technology into the PC ecosystem. With less than two weeks from the global launch of Xbox Series X and Xbox Series S on November 10, we can’t wait to kick off the next decade of gaming with you.

AGOS: A GAME OF SPACETM NOW AVAILABLE

AGOS: A GAME OF SPACETM NOW AVAILABLE

SYDNEY, AUSTRALIA – October 29th, 2020 – Today, Ubisoft announced that AGOS: A Game of Space™, a space exploration adventure built for virtual reality, is available now on Ubisoft Connect, Steam and Oculus and compatible with Oculus Rift, HTC VIVE and VIVE Cosmos, Valve Index and Windows Mixed Reality.

AGOS: A Game of Space takes players on an interstellar journey to reach a new habitable planet. Players will become the AI operating the last ship to leave a condemned Earth, guiding a group of survivors across eight unique stellar systems to find this new home.

Through innovative and realistic physics-based gameplay, players will build and pilot their space probes in order to upgrade their world-ship. Along the way, players will scavenge resources, unlock new technologies and face the perils of space to maintain life on board their ship during this extraordinary voyage to save humankind.

Additionally, during their journey, players will be fully immersed into the vastness of space thanks to a unique soundtrack by award-winning composer Austin Wintory.

For more information on AGOS: A Game of Space, please visit https://agosgame.com .

For the latest news on all Ubisoft games please visit news.ubisoft.com.

About Ubisoft

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Far Cry, For Honor, Just Dance, Watch_Dogs, Tom Clancy’s video game series including Ghost Recon, Rainbow Six and The Division. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2019-20 fiscal year, Ubisoft generated net bookings of €1,534 million. To learn more, please visit: www.ubisoftgroup.com.

© 2020 Ubisoft Entertainment. All Rights Reserved. The AGOS A Game of Space logo, Ubisoft, and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the US and/or other countries.

Bakugan: Champions of Vestroia Welcomes the Return of the Legendary Leonidas

Bakugan: Champions of Vestroia Welcomes the Return of the Legendary Leonidas

During Nintendo of America’s livestream event today,Warner Bros. Games, Spin Master and WayForward provided the first look at Leonidas, the fan favourite Bakugan, in Bakugan: Champions of Vestroia, the brand-new videogame available exclusively for Nintendo Switch on November 4 in Australia and New Zealand.

In Bakugan: Champions of Vestroia, the anime-style role-playing adventure game, players become Bakugan Brawlers as they collect, power up, and battle with over 80 unique Bakugan. The building sized Bakugan monsters battle alongside their Brawler partners in awe-inspiring, full scale Brawls on a quest to become the ultimate Bakugan champion.

Towering over the rest of the competition is Leonidas, who returns for the first time since his appearance in Bakugan Battle Brawlers, theoriginal Bakugan videogame released in 2009. The menacing Leonidas has three horns, two over his ears and one in the middle of his muzzle. He has three toes on each foot, three fingers on each hand, and a long tail that ends in an arrow.

Leonidas is a Bakugan born directly within the Doom Dimension. He has an amazing yet unknown power and an intense anger toward other Bakugan. Only trust and friendship can help Leonidas escape his cursed birth and awaken his true power.

For more information please visit www.bakugan.com/videogame

Twitter: @Bakugan 
Instagram: @bakugan 
Facebook: BakuganOfficial 
YouTube: Bakugan Official Channel

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Trolls In the Open! SpellForce 3 Fallen God Open Beta Starts Now

Trolls In the Open! SpellForce 3 Fallen God Open Beta Starts Now

Sydney, Australia, October 29th, 2020 – Only a few days until you can play SpellForce 3: Fallen God! Or … you can enter the open beta today, and check out for yourself if the unique mix between RTS and CRPG is the perfect game for you. All you have to do is claim your Fallen God Beta Key for Steam on this website, enter the code and start playing.

The open beta will run from today, until November 1st and you can play with each of the six races and be among the first to try out the new ranked multiplayer mode on three different maps.

Lead your tribe on its path to freedom in SpellForce 3 – Fallen God, coming on November 3rd, 2020 for PC, and check out the gameplay trailer below.

Steam Store Link: https://store.steampowered.com/app/1154040/

About SpellForce 3: Fallen God

Your dwindling, nomadic tribe of trolls has just one goal: survival. Plagued by vicious poachers who are after your precious tusks, and weakened by disease, hope is almost lost – until an enigmatic Elven stranger offers you, the young chieftain Akrog, a path to salvation: you must resurrect a fallen god.

Features:

  • The perfect blend of RTS and RPG: SpellForce 3: Fallen God combines RTS and RPG gameplay for an exciting blend of storytelling and epic real-time battles
  • Standalone game and story: Fallen God is a standalone expansion to SpellForce 3. You don’t need to be familiar with the story of SpellForce 3 or SpellForce 3: Soul Harvest to jump right in
  • Single-player campaign: Featuring the dark, enthralling story of the long-misunderstood Trolls and their battle for survival, with a playtime of around 15 hours
  • Customize your heroes: Combine skill trees and abilities to create the perfect heroes for your strategy
  • Explore a new continent: Discover Urgath and solve its mysteries using unique hero interactions with the world
  • Craft powerful weapons: Salvage legendary weapons and armor from other races to give your Trolls the edge in battle
  • Lead your army to victory: Hone your battle strategy in an improved sector-based RTS system
  • Character shaping throughout the single-player campaign:
    The choices you make in the campaign affect your companion’s skills and abilities. Plus they can contribute to the story through their own decisions, based on how you previously shaped their character.
  • New playable faction: The Trolls. With their nomadic behaviour, Trolls have a different playstyle than all other factions in SpellForce 3
  • All-new soundtrack to underline the beauty and mystery of the new continent
  • Full Steam Workshop integration and advanced modding tools
  • Introducing Ranked Play: Compete with other SpellForce players in a 1:1 ELO-based ranked system, and become the champion of SpellForce
  • Create your own maps with the powerful modding tools and share them with the community

About THQ Nordic

The THQ Nordic official boiler plate can be found here: https://thqnordic.com/company/about

NEW OUTWARD DLC – “The Three Brothers”

The time for rebuilding has come!

Sydney, Australia – October 29th, 2020 – Deep Silver and Nine Dots Studio are excited to announce the second DLC for their uncompromising RPG Outward, The Three Brothers

The gates are opening and the path leads to “Caldera”, an entirely new region in the world of Aurai which is waiting full new adventures, dangers and secrets to explore!

Play an important role in the timeline of Aurai and join the rebuilding efforts of old Sirocco refugee camp by  providing the pitiable folks there a new place to call home, a new Sirocco. Filled with new quests, skills, weapons, recipes and pets, The Three Brothers DLC promises a raft of fresh content for the intrepid adventurer.

Check-out below for a few of the new features, more to follow soon:

  • City Building Mechanic: Rebuilding Sirocco
    Create your own landmark in Aurai by helping the population to survive in this ruthless world! With the new City Building mechanic, you are part of rebuilding the Refugee Camp into New Sirocco.
  • New Area: Caldera
    Aurai is expanding and Caldera is more than just a new landscape. New dungeons, quests and locations make it a treasure trove for every adventurer! 
  • New Skills, Weapons and many more

One new skill tree, Grenades and numerous possibilities to enchant your weapons, give you the tools to be more creative when it comes to the fight for survival!    Forge your own unique combat style!

Relight your lantern and prepare to hit the road once again this December on PC Only (Steam, GOG.com, and Epic Games Store). The console version on PlayStation 4, and Xbox One will follow-up early next year, 2021.

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About Nine Dots Studio

At Nine Dots we create games aimed at hardcore gamers with sophisticated tastes. We specialize in making games that would normally be out of scope for a studio of our size by refining our management practices and by focusing on creating the best working environment for our developers.

The company is based in Quebec City, has been around for over 8 years and released Outward on March 26th this year.

About Deep Silver 

Deep Silver develops and distributes interactive games for all platforms. The Deep Silver label means to captivate all gamers who have a passion for thrilling gameplay in exciting game worlds by creating products of the highest possible quality, always focusing on what the customer desires. 

Deep Silver has published more than 200 games since 2003, including its own brands like the open world extravaganza Saints Row, the zombie action franchise Dead Island, and the gritty, post-apocalyptic Metro series. Upcoming highlights from Deep Silver include the next entries into the Saints Row, TimeSplitters and Dead Island franchises. Deep Silver also owns the development studios Deep Silver Dambuster Studios in Nottingham, UK; Deep Silver Fishlabs in Hamburg, Germany, and Deep Silver Volition based in Champaign, IL, USA. For more information please visit www.deepsilver.com  

Koch Media is a leading producer and distributor of digital entertainment products (software, games and films). The company’s own publishing activities, marketing and distribution extend throughout Europe and the USA. The Koch Media group has more than 20 years of experience in the digital media business, and has risen to become the number one distributor in Europe. It has also formed strategic alliances with numerous games and software publishers: Bethesda, Capcom, Kaspersky Labs, NC SOFT, Sega, Square Enix and Tecmo-Koei, etc. in various European countries. With Headquarters in Höfen, Austria Koch Media owns branches in Germany, England, France, Austria, Switzerland, Italy, Spain, the Nordic regions, Benelux, Australia, Czech Republic and the United States.  

All product titles, publisher names, trademarks, artwork and associated imagery are trademarks, registered trademarks and/or copyright material of the respective owners. All rights reserved. 

About Koch Media  

The Koch Media Group is a global developer, publisher and distributor of video games, VR games, gaming hardware and merchandise. 

The group’s publishing activities, marketing and distribution extend throughout Europe, America, Australia and Asia. Koch Media has more than 25 years of experience in the digital media business and has risen to become a leading global publishing partner. The Koch Media Group runs a multi-label strategy with fully owned publishing units such as Deep Silver, Milestone, Vertigo Games and Ravenscourt which publish games for consoles, PC and VR platforms across all physical and digital channels. 

Additionally, as global publishing partner Koch Media has formed long-term multi-national publishing collaborations with numerous game publishers including Bethesda, Capcom, Codemasters, Konami, Koei Tecmo, Sega, Square Enix, Warner Bros and many others. With its parent company in Höfen, Austria, and the Publishing HQ in Munich, Germany, Koch Media owns local publishing companies in Germany, UK, France, Spain, Italy, Sweden, the Netherlands, Austria, Switzerland, Poland, Australia, the United States as well as Japan and Hong Kong.  

The Koch Media Group owns seven game development studios: Deep Silver Volition (Champaign, IL / USA), Deep Silver Dambuster Studios (Nottingham / UK), Deep Silver Fishlabs (Hamburg / Germany), Warhorse Studios (Prague / Czech Republic), Milestone (Milan / Italy), Voxler (Paris / France) and Vertigo Games (Rotterdam /The Netherlands). Additionally, the Koch Media Group collaborates with numerous independent development studios around the world.    

Part of the Koch Media Group is also Koch Films, a European independent film distributor with business primarily in Germany, Switzerland, Austria and Italy as a cinema, TV, online and Home Entertainment distributor. The Koch Media Group also owns Gaya Entertainment, a leading video game merchandise company in Munich, Germany, and the Quality Assurance Facility in Olomouc, Czech Republic.  

Koch Media is an Embracer Group company. 

MILESTONE ANNOUNCES NEW RELEASE DATES FOR MXGP 2020

MILESTONE ANNOUNCES NEW RELEASE DATES FOR MXGP 2020

Sydney, Australia – October 29th, 2020 – Here at Milestone we are working safely and committed to deliver the next instalment in our Motocross franchise in the market, MXGP 2020. However, due to the unique situation we are all facing, there are some changes in the product release plan that will allow us to deliver the best game experience for our community on all platforms.

The current gen release which will be available digital-only on PlayStation®4, Xbox One and Windows PC®/STEAM, originally planned on December 10th, has now moved to December 16th.

On the other hand, the PlayStation®5 release, available both digital and physical and originally planned on December 10th as the current gen, has moved to January 14th.

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WWE® SuperCard Season 7 Coming Soon for iOS, Android Devices and Facebook Gaming

2K’s popular WWE collectible card-battling game heads into Season 7 with new styles and attributes, gameplay modes, card tiers, extensive roster and more

Sydney, Australia – October 29, 2020 2K has announced that Season 7 of WWE® SuperCard, the newest addition to the action-packed collectible card-battling game, is scheduled to launch in November 2020 as a free, downloadable update on the Apple App Store for iOS devices, including iPhone® and iPad®, as well as the Google Play Store and Amazon Appstore for Android™ devices* and Facebook Gaming. Featuring greater flexibility in play styles, increased strategic depth, three new card tiers, a huge roster of WWE Superstars, Legends and Hall of Famers, and new ways to earn cards and battle with players around the world, WWE SuperCard will continue raising the bar for competitive and engaging WWE action in a unique format.

“Season 7 of WWE SuperCard delivers the deepest in-game strategy, most thrilling gameplay and the best and most accessible WWE card-battling experience to date,” said Harley Howe, CEO at Cat Daddy Games. “With new ways to tackle tough challenges, three new gameplay tiers and notable changes based on player and fan feedback, Season 7 is poised to deliver the type of fun and engaging content that keeps our players coming back for more.”

Garnering more than 21 million global downloads since its August 2014 debut, WWE SuperCard holds an average rating of 4.8/5 stars on the App Store and a 4.3/5 rating on Google Play**. Offering more than 2,000 cards in active play, WWE SuperCard encourages players to build teams of WWE Superstars and Legends, train them to full potential, battle in various match types and test their skill in fast-paced tournament action. Players can enhance the free-to-play experience by acquiring new card packs.***

WWE SuperCard’s Season 7includes the following:

  • STYLES & TECHNIQUES – Plan strategic deck-building decisions with Styles, a new attribute on all Season 7 cards based on Superstars’ real world in-ring personas. Each Style attribute will gain access to Techniques, giving powerful advantages that can greatly affect a matchup;
  • SUPER MOVES – Build up devastating manoeuvres with unique animations across any mode and unleash at will to provide an advantage against tough opponents;
  • NEW CARD TIERS – Access three new card tiers and compete for 200 new cards;
  • ALL GAME MODES – Play any game mode you want, whenever you want, with unified access to the draft board. Featured modes will offer bonus rewards and encourage competition;
  • ART REFRESH – Enjoy a comprehensive art refresh which will touch nearly every menu with a modern and sleek new look. Motion graphics will highlight key information, providing increased excitement and clarity;
  • COLLECTIONS – Earn rewards for completing dynamic Collections. Limited-time events will feature new Collections regularly;
  • WARGAMES EVENT – Battle for control of multiple rings and earn points for holding a location in this all-new event type, coming soon;
  • AND MUCH, MUCH MORE – Look forward to numerous quality-of-life improvements, Daily Login 2.0 rewards, timed promotions and more!

Developed by Cat Daddy Games, a 2K studio, WWE SuperCard will be available for download free of charge on the Apple App Store for iOS devices, including the iPhone and iPad, as well as the Google Play Store and Amazon Appstore for Android devices and Facebook Gaming in November 2020.  For more information on the WWE SuperCard series and 2K, visit wwe.2k.com/supercard, become a fan on Facebook, follow the game on Twitter and Instagram or subscribe on YouTube.

* WWE SuperCard requires iOS 10.0 or later for iOS devices, including iPhone and iPad, as well as requires Android 4.2.1 and up for Android devices. App includes optional in-game purchases.

** Product ratings as of September 25, 2020.

*** In-game currency redeemed for card packs can be earned via gameplay or purchased. No purchase necessary.

2K is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

All trademarks and copyrights contained herein are the property of their respective holders.

About Take-Two Interactive Software

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher and marketer of interactive entertainment for consumers around the globe.  We develop and publish products principally through Rockstar Games, 2K, Private Division, and Social Point.  Our products are designed for console systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services.  The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO.  For more corporate and product information please visit our website at http://www.take2games.com.

About 2K

Founded in 2005, 2K develops and publishes global interactive entertainment for console and handheld gaming systems, personal computers and mobile devices, with product availability including physical retail and digital download. The Company is home to many talented development studios, including Visual Concepts, Firaxis Games, Hangar 13, Cat Daddy Games, 31st Union and Cloud Chamber. 2K’s portfolio currently includes the renowned BioShock®, Borderlands™, Mafia and XCOM® franchises; NBA® 2K, the global phenomenon and highest rated**** annual sports title for the current console generation; the critically acclaimed Sid Meier’s Civilization® series; the popular WWE® 2K, WWE® 2K Battlegrounds and WWE® SuperCard franchises, PGA TOUR® 2K21, NBA® 2K Playgrounds 2, Carnival Games and more. Additional information about 2K and its products may be found at 2k.com.

**** According to 2008 – 2020 Metacritic.com

Cautionary Note Regarding Forward-Looking Statements

The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as “anticipates,” “believes,” “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,” “projects,” “seeks,” “should,” “will,” or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company’s future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: the uncertainty of the impact of the COVID-19 pandemic and measures taken in response thereto; the effect that measures taken to mitigate the COVID-19 pandemic have on our operations, including our ability to timely deliver our titles and other products, and on the operations of our counterparties, including retailers and distributors; the effects of the COVID-19 pandemic on consumer demand and the discretionary spending patterns of our customers; the impact of reductions in interest rates by the Federal Reserve and other central banks, including on our short-term investment portfolio; the impact of potential inflation; volatility in foreign currency exchange rates; our dependence on key management and product development personnel; our dependence on our Grand Theft Auto products and our ability to develop other hit titles; the timely release and significant market acceptance of our games; the ability to maintain acceptable pricing levels on our games; and risks associated with international operations.

Other important factors and information are contained in the Company’s most recent Annual Report on Form 10-K, including the risks summarized in the section entitled “Risk Factors,” the Company’s most recent Quarterly Report on Form 10-Q, and the Company’s other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.

About WWE

WWE, a publicly traded company (NYSE: WWE), is an integrated media organization and recognized leader in global entertainment. The company consists of a portfolio of businesses that create and deliver original content 52 weeks a year to a global audience. WWE is committed to family friendly entertainment on its television programming, pay-per-view, digital media and publishing platforms. WWE’s TV-PG, family-friendly programming can be seen in more than 800 million homes worldwide in 28 languages. WWE Network, the first-ever 24/7 over-the-top premium network that includes all live pay-per-views, scheduled programming and a massive video-on-demand library, is currently available in more than 180 countries. The company is headquartered in Stamford, Conn., with offices in New York, Los Angeles, London, Mexico City, Mumbai, Shanghai, Singapore, Dubai, Munich and Tokyo.

Additional information on WWE (NYSE: WWE) can be found at wwe.com and corporate.wwe.com. For information on our global activities, go to http://www.wwe.com/worldwide/.

Trademarks: All WWE programming, talent names, images, likenesses, slogans, wrestling moves, trademarks, logos and copyrights are the exclusive property of WWE and its subsidiaries. All other trademarks, logos and copyrights are the property of their respective owners.

Forward-Looking Statements: This press release contains forward-looking statements pursuant to the safe harbor provisions of the Securities Litigation Reform Act of 1995, which are subject to various risks and uncertainties. These risks and uncertainties include, without limitation, risks relating to: the impact of the COVID-19 outbreak on our business, results of operations and financial condition; entering, maintaining and renewing major distribution agreements; a rapidly evolving media landscape; WWE Network (including the risk that we are unable to attract, retain and renew subscribers); our need to continue to develop creative and entertaining programs and events; the possibility of a decline in the popularity of our brand of sports entertainment; the continued importance of key performers and the services of Vincent K. McMahon; possible adverse changes in the regulatory atmosphere and related private sector initiatives; the highly competitive, rapidly changing and increasingly fragmented nature of the markets in which we operate and greater financial resources or marketplace presence of many of our competitors; uncertainties associated with international markets including possible disruptions and reputational risks; our difficulty or inability to promote and conduct our live events and/or other businesses if we do not comply with applicable regulations; our dependence on our intellectual property rights, our need to protect those rights, and the risks of our infringement of others’ intellectual property rights; the complexity of our rights agreements across distribution mechanisms and geographical areas; potential substantial liability in the event of accidents or injuries occurring during our physically demanding events including without limitation, claims alleging traumatic brain injury; large public events as well as travel to and from such events; our feature film business; our expansion into new or complementary businesses and/or strategic investments; our computer systems and online operations; privacy norms and regulations; a possible decline in general economic conditions and disruption in financial markets; our accounts receivable; our indebtedness including our convertible notes; litigation; our potential failure to meet market expectations for our financial performance, which could adversely affect our stock; Vincent K. McMahon exercises control over our affairs, and his interests may conflict with the holders of our Class A common stock; a substantial number of shares are eligible for sale by the McMahons and the sale, or the perception of possible sales, of those shares could lower our stock price; and the volatility of our Class A common stock. In addition, our dividend is dependent on a number of factors, including, among other things, our liquidity and historical and projected cash flow, strategic plan (including alternative uses of capital), our financial results and condition, contractual and legal restrictions on the payment of dividends (including under our revolving credit facility), general economic and competitive conditions and such other factors as our Board of Directors may consider relevant. Forward-looking statements made by the Company speak only as of the date made and are subject to change without any obligation on the part of the Company to update or revise them. Undue reliance should not be placed on these statements.  For more information about risks and uncertainties associated with the Company’s business, please refer to the “Management’s Discussion and Analysis of Financial Condition and Results of Operations” and “Risk Factors” sections of the Company’s SEC filings, including, but not limited to, our annual report on Form 10-K and quarterly reports on Form 10-Q.

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WORLD OF WARSHIPS ROLLS OUT A NEW LIMITED TIME BATTLE MODE AND KICKS OFF SECOND STAGE OF THE U.S. BATTLESHIPS EVENT

WORLD OF WARSHIPS ROLLS OUT A NEW LIMITED TIME BATTLE MODE AND KICKS OFF SECOND STAGE OF THE U.S. BATTLESHIPS EVENT

The latest update brings a new U.S. Navy historical collection, together with combat missions, Daily Shipments and an exciting new battle mode.

Developer and publisher Wargaming has released its latest update for World of Warships (WoWS), its widely popular, free to play naval combat game. The second stage of the U.S. Battleships event presents a unique U.S. Navy focused historical collection, a range of combat missions and daily shipments with regular rewards. On top of that, the update adds a new limited time battle mode set in a grim future ruled by corporations that lands just in time for the Halloween season. 

Making a Splash with the Stars and Stripes

This event is all about the U.S. Navy, designed to inform players about the main batteries of battleships, admirals and medals of service in both World Wars as well as the main uniform types of enlisted men of the U.S. Navy during World War II. By completing the collection, players will get a new Tier V Oklahoma battleship, with camouflages, flags and containers all rewarded upon completing new combat missions.

Big Hunt: The Key to Victory!

A monstrous new limited time battle mode comes to World of Warships, and is certain to delight fans of sci-fi dystopias. Introducing Key Battles, a temporary game mode which sees 16 players fighting against each other and AI-controlled monsters on a gigantic Polygon map.

The main objective for players is to exit the Polygon through a portal located at the center of the map, by destroying one of the special monsters and obtaining a key. Players start out alone, but can gather a team of up to three ships directly in battle. However, only one can use the key, which is why they’ll face a choice—go all the way with their allies, or turn their guns against them and escape as a lone wolf. Players will be able to take the helm of three different ships, each customisable with a wide selection of different modules, allowing them to experiment with dozens of unique combinations and playstyles. For a look at this new game mode in action, check out this dedicated video.

For a deeper look at the latest update check out this video.

These are just two highlights from the latest update that will also include several other additions such as new missions for Clans to earn rewards, an interface update for aircraft carriers and much more.

About World of Warships 

World of Warships is a free, historical, online combat PC game from Wargaming. With its massive fleet of most iconic war vessels, including four different ship classes and strategically designed environment, World of Warships provides the ultimate naval warfare gaming experience, suitable for everyone. Thanks to its largest collection of historically accurate ships available to play, World of Warships prides itself as a digital ship museum and a focal point for naval history enthusiasts. New thematic content and innovative game modes are being added on a regular basis, providing a diverse and exciting gameplay to its broad player base. 

One franchise – multiple platforms 

After the successful launch of World of Warships on PC, its unique gameplay and design has been adapted to bring free massive naval battles to other platforms with World of Warships: Legends available on PlayStation 4 and Xbox One and World of Warships Blitz on iOS and Android mobile devices. Official website: http://www.worldofwarships.asia

About Wargaming 

Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has grown to become one of the leaders in the gaming industry with 4500+ employees and offices spread all over the world. Over 200 million players enjoy Wargaming’s titles across all major gaming platforms. Their flagship products include the massively popular free-to-play hit World of Tanks and the strategic naval action game World of Warships. Official website: www.wargaming.com

WATCH DOGS®: LEGION NOW AVAILABLE

Mask Up and Join the Resistance

[SYDNEY, Australia] – OCTOBER 29, 2020 – Ubisoft® announced today that the highly-anticipated video game, Watch Dogs®: Legion, is now available worldwide on Xbox One, PlayStation®4, the Epic Games Store and Ubisoft Store on Windows PC, Stadia and Ubisoft+*, Ubisoft’s subscription service. Watch Dogs: Legion will also release on Xbox Series X | S on November 10 and digitally on PlayStation®5 alongside the console on November 12. The physical version of the game on PlayStation®5 will be available on November 24.

Built with a next-gen concept, Watch Dogs: Legion introduces “Play as Anyone,” a never-before-seen gameplay innovation created by Ubisoft Toronto**, the studio behind Watch Dogs: Legion. Play as Anyone gives players the entire city of London to choose for their roster of resistance members. Every single person in the open world can be recruited and played, is unique and has a backstory, personality and skillset. Watch Dogs: Legion will also support hardware-accelerated DirectX Raytracing on Xbox Series X and full ray-tracing support on Nvidia RTX-equipped PC devices, bringing real-time ray-tracing reflections to the streets of London. Players who purchase Watch Dogs: Legion on Xbox One or PlayStation®4 will be able to upgrade their game to the next-gen version (Xbox Series X or PlayStation®5) at no additional cost,*** while keeping their progression and in-game content between current and next-generation of consoles within the same family thanks to the new Ubisoft Connect ecosystem. 

In Watch Dogs: Legion, London is facing its downfall. Amidst the growing unrest of a restless London, an unknown entity named Zero-Day has framed secret underground resistance DedSec for coordinated bombings across London. In the aftermath, criminal opportunists from every corner of London took hold and filled the void left by a defeated government. As a member of DedSec, players will be going up against those criminal opportunists in Watch Dogs: Legion: sadists, mercenaries, cybercriminals, and more, so they’ll have to be prepared for a variety of situations. Players must recruit members into their DedSec Resistance to take on these criminal opportunists, liberate London and uncover the identity of Zero-Day.

Players who acquire the Season Pass of Watch Dogs: Legion will get access to Watch Dogs: Legion – Bloodline, a new storyline which includes Aiden Pearce from the original Watch Dogs game and Wrench from Watch Dogs 2, fully playable in the single player campaign and online. Additionally, players will be introduced to Darcy, a member of the Assassin Order, thanks to a crossover with Assassin’s Creed®; and Mina, a subject of transhuman experiments, who possesses the ability to mind control individuals. In addition to the unique playable characters and Watch Dogs: Legion – Bloodline story expansion, the Season Pass will offer extra DedSec missions, the original Watch Dogs Complete Edition from 2014****, and more. The Season Pass of Watch Dogs: Legion is available for purchase as part of the Gold, Ultimate and Collector editions.

The Online multiplayer mode of Watch Dogs: Legion will be available on December 3 as part of a free game update for all Watch Dogs: Legion players. Watch Dogs: Legion has a robust post-launch plan that will bring fresh content to the single-player mode and introduce online multiplayer modes.  

Watch Dogs: Legion has a variety of accessibility options, ranging from fully customizable controls to directional audio captions. A full list of accessibility options can be found on news.ubisoft.com.

With Ubisoft Connect, the ideal destination to connect with friends or participate in game events and activities, Watch Dogs: Legion also brings new exciting time-limited and community challenges, as well as a cross-game loyalty system that lets players earn an uncapped amount of Units to spend on unique rewards, like weapons, outfits and consumables. For more information on Ubisoft Connect, please visit ubisoftconnect.com.

For the latest news on Watch Dogs: Legion and all of Ubisoft’s games, please visit news.ubisoft.com.

For more information about Watch Dogs: Legion, please visit watchdogs.com, and join the conversation by using #watchdogslegion.

*$19.99 per month. Cancel anytime. The Ultimate Edition (Excluding VIP status) will be available as part of a Ubisoft+ subscription. More information at ubisoft-plus.com.

**Associate studios are Ubisoft Montreal, Paris, Bucharest, Kiev, Newcastle and Massive Entertainment, a Ubisoft Studio.

***Watch Dogs: Legion leverages Smart Delivery allowing access to both the Xbox One title and Xbox Series X title when available. Watch Dogs: Legion PlayStation 4 Digital and Blu-Ray™ games gives access to the corresponding Watch Dogs: Legion PlayStation 5 Digital version at no additional cost, when available. Requires a PlayStation 5 or a PlayStation 5 Digital Edition, the game disc (if owned on Blu-Ray™) must be kept inserted in the PlayStation 5 disc tray to play, a PlayStation™Network registration, additional storage & Broadband internet connection. May incur bandwidth usage fees.

****Stadia players will be able to access Watch Dogs Complete Edition later this year, while all other platforms will have access in available territories when Watch Dogs: Legion launches.

ABOUT WATCH DOGS

Watch Dogs launched in 2014 as the video game industry’s best-selling new IP at launch. To-date, the award-winning franchise has sold more than 40 million games worldwide. The hacker series extends to other entertainment media, including books and comics. The next opus in the franchise, Watch Dogs: Legion, released on October 29, 2020.

ABOUT UBISOFT

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Far Cry, For Honor, Just Dance, Watch Dogs, Tom Clancy’s video game series including Ghost Recon, Rainbow Six and The Division. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2019–20 fiscal year, Ubisoft generated net bookings of €1,534 million. To learn more, please visit: www.ubisoftgroup.com.

© 2020 Ubisoft Entertainment. All Rights Reserved. Watch Dogs, Ubisoft, and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the US and/or other countries. Stadia, the Stadia beacon, and related marks and logos are trademarks of Google LLC.

Apex Legends – Olympus, New Vehicle Debut in Season 7 – Ascension

Apex Legends – Olympus, New Vehicle Debut in Season 7 – Ascension

Get ready to reach new heights in Apex Legends Season 7 – Ascension and get a deeper look at the high-flying new Olympus map and the Trident, Apex’s first vehicle, in a new Launch Trailer released today by Respawn. Watch and share it via YouTube!

Some of the Outlands’ favorite Legends make it out of World’s Edge on a carrier ship that brought them there and set a course for Olympus. Witness as they navigate a rough landing to a new dangerous city in the clouds with lush landscape and an industrial underbelly. There they meet Ascension’s newest Legend, Horizon, who helps them evade the competition in the all-new Trident vehicle. 

Apex Legends Season 7 – Ascension will bring the competition to Olympus and more on Wednesday, November 4. 

For more news about Apex Legends, checkout the game’s official TwitterInstagramYouTube pages or visit www.playapex.com for the latest updates.