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The Adventures of Elliot: The Millennium Tales Review

The Adventures of Elliot: The Millennium Tales

Developer: Claytechworks
Publisher: Square Enix
Platforms: PlayStation 5, Switch 2, Xbox Series X/S (Reviewed), PC
Release Date: June 18, 2026
Price: $59.99 USD – Available Here $99.95 AUD – Available Here

Overview

Perhaps one of the most interesting ideas that Square Enix has had over the past decade, at least presentation and design wise, has been embracing the HD-2D art style. While many indie developers thrive in the pixel based market, Square Enix has taken the experimental design and ran with it, producing hits such as Octopath Traveler, Bravely Default, and even reviving Live a Live. Now the very same development team behind those turn-based JRPGs is looking to take their skills and offer something a bit different with The Adventures of Elliot: The Millennium Tales. Rather than being a turn-based game like their previous offerings, this one is an action adventure title focused on exploration and live combat. The question is, has the company made this transition successfully? 

Story

Found as a baby with a dead man of unknown origin holding him, Elliot was taken into the Huther orphanage and grew up never knowing a family but the one he has found and the best way to provide for them was to set out on a life of adventure beyond the safety of the Spell of Safekeeping that prevents beasts from entering the kingdom. Even if it meant braving the wilderness filled with the various beast tribes and other dangers, the years passed and Elliot became known as one of the best adventurers the Kingdom of Huther has. As such, when a new ruin is discovered by the King’s scouts, at the behest of one of Elliot’s old adventuring buddies now turned King’s advisor, the King has given Elliot the chance to uncover the secrets of these ruins.

To help in this journey, Princess Heuria, whose magic maintains the Spell of Safekeeping, enchants Elliot’s earrings to allow her to see the world alongside him since she has never once left the walls of the kingdom due to her diligence. With Heuria in his ear, Elliot manages to find that not only are these ruins real, they are unlike anything anyone has seen before, a doorway that connects to a different era in time. Fearing the repercussions that time travel might have if misused, King Hichard orders the ruins to be sealed immediately but before that can happen his own minister by the name of Kaifried betrays that order. Instead, he sneaks out with a soldier to travel through time on his own, seeking glory of the ages past and looking to capture a legendary item once thought to have brought peace to the kingdom and wield it as his own.

With things escalating quickly, Elliot pursues Kaifried through the doorway to find that he is indeed in a different time, hundreds of years earlier in the past during the Age of Reconstruction. After managing to track down Kaifried, Elliot is just in time to witness the man withdraw the powerful weapon from where it was embedded, imbuing him with godly strength that was unrivaled, leaving Elliot with no hope but to fall to his blade. Despite this, Elliot finds that he has survived the ordeal through the help of a fairy named Faie, who only he can see and talk to but is eager to help him on his journey for she herself has been given an important task that she has forgotten. Now with Kaifried possessing power beyond anything they can counter, Princess Heuria suddenly falling ill, and more disasters springing up on the horizon, it will be up to Elliot and Faie to travel through the ages to save not only their current age, but perhaps undo the mistakes of the past as well.

Introducing time travel into a storyline almost always means that there can be some rather drastic twists and turns thanks to the way things are usually handled but for the most part The Adventures of Elliot handles itself quite elegantly with certain events in the past only making minor changes in later ages while more significant events do play a bigger role in how things change and it is nice to say that Square Enix has handled the storyline exceptionally well here, especially when it comes to the major revelations happening in the latter half of the storyline and the final few encounters in the story. While we won’t spoil it here, there are a lot of unique details that players will catch as they journey further back in time and see the way attitudes change towards certain things and people as well as how they change later on after the player completes various quests.

The best way this is marked is through a simple system that quickly becomes quite useful. When talking to NPCs, any NPC that players have already seen the dialogue for will be shown with a checkmark but when players complete either a major story quest or even one of the many side-quests there will be NPCs with completely different dialogue, especially since sometimes it can entirely change the course of history for someone’s ancestry. The fact that the side-quests can show off such unique changes in the character reactions and even unlock additional options here and there is a real nice touch especially since most of the side-quests’ general objectives are rather basic. They tend to involve either traveling to and from certain places or ages, collecting items, or slaying enemies, but the actual writing and results of these side-quests are often incredibly heartfelt and emotional. Rarely can one say that a side-quest can make someone feel for a character, but The Adventures of Elliot pulls it off multiple times. That being said, not every side-quest is a big hit but most of them are and the game makes it incredibly easy to locate NPCs in need of help.

It is interesting to note that while players will be accompanied by the voice of Heuria for the beginning of the game followed by Faie for the rest of it, the developers have provided an option to allow them to be as chatty or silent as players want. This isn’t a bad thing to give players the option but we never found them to be annoying while chiming along during our time fighting or exploring. In fact, they will often chime in and mention that players cannot continue further into a dungeon without a skill or during a certain age, something quite helpful. Combine these helpful companions with a strong storyline and extremely satisfying side-quests and players will find themselves enjoying nearly every story-driven moment of The Adventures of Elliot: The Millennium Tales.

Gameplay

The largest divergence The Adventures of Elliot: The Millennium Tales takes from the developers usual fare is the fact that players will be exploring the world in active combat and Elliot himself only has a limited number of HP “gems” that he loses when hit by enemies. Players will explore the world, tackling dungeons, enemies, and taking on various ruins and challenges to expand both his and Faie’s powers along the way. Elliot himself can equip two weapons at a time, one to X and one to Y, with each weapon having a basic attack and charged attack. Faie can be controlled using the right analog stick, using her various abilities to either damage foes or solve puzzles as needed.

As players progress through the game they will start with a standard sword and shield but eventually Elliot will gain access to his sword, a spear, hammer, and chained-sickle. Other weapons come in the form of bombs that can be used to deal massive damage to enemies and blow up rocks or cracked walls, like the aforementioned hammer can also nail down pedestals. As far as long range goes, players can utilize a boomerang to hit multiple enemies both on the way out and coming back in as well s firing arrows using a bow. Any enemies hit without noticing Elliot are instantly critically hit making long distance weapons very effective. Players can also se their shield to block attacks but it does have a durability meter and leave players open if depleted. It is interesting to note that after a certain point in the game players will also be given the ability to perform a “perfect guard” that can stun enemies as well as reflect projectiles, making guarding a valuable skill to utilize.

Similar to Elliot and as mentioned earlier, Faie eventually gains her own special magical attacks alongside her generic electric attack. These are hidden away in shrines, usually on the story path, and do things such as ignite Faie, giving her the ability to light torches to illuminate the dark or open puzzle doors and set enemies on fire, a dash that speeds Elliot along for timer based puzzles, teleporting Elliot to locations only Faie can reach, a vortex to suck enemies and puzzle switches alike together, and even a doppelganger clone of Elliot that can also trigger switches. Faie is as helpful in combat as she is vital in solving the many puzzles in Elliot’s way.

Throughout Elliot’s adventures he’ll come across health shrines that when completed award health shards, with four giving the player an extra health jewel, challenges that allow him to equip more accessories which feel far too limiting considering the amount of accessories available, and even shrines for Faie to upgrade her magical powers to give her even more of kick. Players will also find various improved versions of Elliot’s core weapons that automatically swap to their stronger versions when found. Where the true customization lies however is with the game’s unique Magicite mechanic.

While defeating enemies, especially bosses, and opening some treasure chests, players will either obtain Magicite Fragments or complete Magicite for every type of weapon and these Magicite offer various ability upgrades for the weapon they apply to. Some of these are as simple as increasing damage or crit chance while others can make the boomerang larger in size at the cost of being slower or having the chain and sickle inflict freeze chance with every hit or even throw fireballs while using the charge attack. Every Magicite has a certain cost to equip and players can use Tul (money) to upgrade their Magicite box to allow their equipment to be even further customized to fit their playstyle. As for the aforementioned fragments, players can use the Magicite shop to convert 5 shards to a random Magicite with the shop upgrading in level the more Magicite made. After reaching level five, players can opt to focus on a specific weapon Magicite but at the cost of 10 shards each instead.

Any Magicite that players obtain that they already have will be converted into a single Magicite Fragment which is alright in concept but terrible in execution when it comes to exploring the world and dungeons. Now many of the game’s dungeons are entertaining in concept but unfortunately the time traveling system makes it so most dungeons only feature a few rooms accessible in any given age and generally the treasure inside is either Tul or a Magicite piece and when exploring into a dungeon only to get a duplicate fragment, it feels like a waste of time. Thankfully, Faie will comment that players have either found everything they can at the moment or are lacking an ability to advance further in a dungeon but it is still tiresome, making backtracking and keeping track of specific locations far more annoying than they should be.

Thankfully there is a mechanic that does allow players to keep track of some collectables, though most players will likely obtain it after already gathering a part that will leave them confused as to whether something is glitched or not. Eventually Elliot will obtain a magical compass that will highlight certain things on the map depending on if players have obtained the compass pointer required for it. Ironically, one of the first pointers players will likely obtain will relate to gathering and saving cats that are scattered through time and since the pointer is unlocked upon obtaining five, it will seem glitched at first since the actual compass arrives later. Similar pointers include things such as missing weapons and weapon upgrade locations to help keep track of where players may not have visited and can still power themselves up, helping avoid at least some of the backtracking.

Audio & Visuals

With The Adventures of Elliot: The Millennium Tales featuring the HD-2D art style that the company has grown well accustomed to using the game looks absolutely wonderful and seeing the way the environments and town changes from age to age is a real sight, especially since players will literally be able to see what became of certain locations or what that wreck ended up actually was in a time more civilized. The character sprites and enemy sprites are highly detailed though the game does have a few issues when it comes to actual enemy variety with standard enemies only coming in a few different flavors a piece. Thankfully the boss designs are exceptional and the same can be said about the character portraits as they are incredibly detailed during any story dialogue and most side-quest dialogue.

Speaking of which, it is nice to note that a large portion of the game is entirely voiced by either English or Japanese voice actors depending on the player’s preference. All story scenes and side-quest scenes are entirely voiced, even if a minor character is appearing in it which is a nice touch given how impressive the voice cast is. Similarly, as we mentioned before, both Princess Heuria and Faie will often chime in during gameplay and their voicework is similarly top notch, especially when they are commenting on a completed quest or giving advice. The soundtrack also must be given quite a bit of praise as there are an absurd number of background tracks that play throughout the game, so many in fact that the developers even made an optional mini-game to unlock songs from the OST by using Faie’s abilities to obtain high scores and unlock songs to listen to at will.

Overall

The Adventures of Elliot: The Millennium Tales is a wonderful looking game and an enjoyable storyline that has plenty of little revelations and details buried within. The combat feels tight and offers plenty of variety even if the actual dungeon exploration and enemy variety leave a bit to be desired and a bit too much backtracking at times. This results in a game that adventure fans will enjoy even with its flaws, especially since there is just something so charming about the whole adventure of Elliot, Faie, and those they help across the ages.

Capsule Computers review guidelines can be found here.

Touhou Danmaku Kagura Phantasia Lost DLC 15 Songpack Launches Today, DLC 16 Arrives Aug 5

Preview 15 new songs in new teaser trailer

TOKYO – June 17, 2026 – Touhou Danmaku Kagura Phantasia Lost, the rhythm bullet hell set in the Touhou universe developed by UnknownX and published by Alliance Arts, launches its 15th song pack DLC today on Nintendo Switch, PlayStation 4, and PC via Steam. Stay ahead of the beat with the news of DLC pack 16, arriving Wednesday, August 12, 2026.

The only rhythm game featuring original Touhou Project music gets even more exclusive tracks with the arrival of Season 5. Both today and August’s upcoming songpacks feature 15 new tracks, including classic Touhou originals and new arrangements ranging from upbeat pop to emotional melodies for every skill level.

Survive waves of bullet hell madness putting both rhythm and reflexes to the test with two new characters to choose from. In Kagura Mode, play in classic rhythm game fashion with falling notes with either 4-key or 6-key playstyles. Or, go guns blazing on beat in Danmaku Mode where bullet hell and rhythm mechanics merge into a one-of-a-kind experience — dodge waves of incoming bullets while destroying moving targets.

In Story Mode, join forces with 100+ iconic Touhou characters and collect more than 300 stat-boosting Mitama cards while rebuilding the crumbling realm of Gensokyo. In Free Mode, jam out to the heart’s content with 68 songs in the base game, and a total of 300+ tunes thanks to 16 distinct DLC songpacks.

“We’ve been blown away by the energy and dedication of our community since day one,” said JYUNYA, leader of UnknownX. “Delivering two original tracks and a brand-new arrangement created exclusively for our players has been a true pleasure, and these two DLC are a thank-you for their continued support.”

Touhou Danmaku Kagura Phantasia Lost is now available for $19.99 USD and 19,99€ on PlayStation 4 (with backwards compatibility on PlayStation 5), PC via Steam, and Nintendo Switch with language options in English, Japanese, Korean, Simplified Chinese, and Traditional Chinese. Touhou Danmaku Kagura Phantasia Lost is an officially approved derivative work. 

About Touhou Project

Touhou Project, recognized by the Guinness World Records as the “most prolific fan-made shooter series,” is a collection of games set in the world of Gensokyo and using a recurring cast of familiar characters. Predominantly consisting of vertical shooters, the Touhou Project games are developed by the original creator, one-man studio Team Shanghai Alice.

About UnknownX

Founded by Aquastyle game developer JYUNYA and composed of handpicked members of the DANMAKU KAGURA development team, UnknownX aims to enhance Touhou Project and propel its recognition in the world. UnknownX’s current name was created by none other than the original Touhou Project creator himself, ZUN.

About Alliance Arts

Alliance Arts is a new Tokyo-based publishing company committed to the creation of captivating games, and behind the recently-revealed titles Yunyun Syndrome!? Rhythm Psychosis, The Great Villainess: Strategy of Lily, and Marisa of Liartop Mountain.

MONGIL: STAR DIVE INTRODUCES “WHITEFIRE SHAMAN NAGI” AND VERSION 1.2 UPDATE PREVIEW

LOS ANGELES – JUNE 17, 2026 – Netmarble announced a new update for its monster-taming action RPG MONGIL: STAR DIVE that features the new 5-star character Nagi,a variety of in-game events, and a preview of the upcoming Version 1.2 update.

Nagi, known as the “Whitefire Shaman,” is the charismatic leader of the Serpent Dragon Guild and a major figure in the game’s evolving storyline. Convinced that her abilities surpass those of Mina, she plays a central role in the conflict gripping the nation of Baek-Ah.

As a Wind-element Destroyer-type character, Nagi fights using a fan as her primary weapon and specializes in controlling the battlefield by launching enemies into the air. Her Ultimate Skill, “Abyss’s Approach,” creates flower buds that pull enemies together before blooming, dealing powerful damage, launching targets airborne, and inflicting a Wind Weakness effect.

Players can celebrate the new update by participating in a three-week Nagi recruitment event and a special story event, “Nagi: All Those Who Do Not Revere Are Guilty,” featuring a special glimpse into the character’s backstory.. Players can earn event currency that can be exchanged for various rewards, including summon tickets and progression materials by completing missions and event dungeons.

Additional events are also available  such as “Special Missions with Nagi” and the “Whitefire Shaman Nagi 7-Day Login Event” that provide players with additional opportunities to earn rewards throughout the event period.

Representatives from Netmarble and Netmarble Monster hosted a livestream on June 16, introducing Nagi and providing a preview of the upcoming Version 1.2 update. The team previewed several upcoming improvements, including the “Dispatch System” and mobile key customization features. The broadcast also offered a first look at a brand-new summer character scheduled to arrive in a future update.

MONGIL: STAR DIVE is the long-awaited reimagining of the beloved 2013 mobile collectible RPG Monster Taming. Built with Unreal Engine 5, the game delivers cinematic storytelling and dynamic real-time combat centered on a three-character tag system. The “Monsterling Collection” system supports the capture, collection, and synthesis of monsters, adding strategic depth to gameplay.

More information about this update and MONGIL: STAR DIVE can be found on the game’s official website and forum. 

About Netmarble Corporation

Founded in Korea in 2000, Netmarble Corporation is a leading global game developer and publisher. Through acclaimed franchises and strategic partnerships with top-tier IP holders, the company delivers innovative and engaging gaming experiences to audiences worldwide. As a parent company of Kabam, SpinX Games, Jam City, and a major shareholder of HYBE and NCSOFT, Netmarble’s diverse portfolio includes Solo Leveling:ARISE, Seven Knights Re:BIRTH, RAVEN2, MARVEL Future Fight, and The Seven Deadly Sins: Grand Cross. More information can be found at http://company.netmarble.com.

RF ONLINE NEXT LAUNCHES WORLDWIDE ON PC AND MOBILE

LOS ANGELES – JUNE 17, 2026 – Netmarble, a leading developer and publisher of high-quality games, today announced the official global launch of The Ruthless Steel Sci-Fi MMORPG RF ONLINE NEXT on PC and mobile platforms.

Building on the momentum established in key Asia countries including Korea, Japan and Taiwan, RF ONLINE NEXT is now available across North America, Europe, Southeast Asia and additional regions worldwide. The game supports 16 additional languages, including German, French, Spanish, Indonesian and Thai, allowing more players around the globe to experience its expansive sci-fi world. 

RF ONLINE NEXT is the official sequel to RF Online that features a vast sci-fi world where advanced machinery has replaced flesh and blood. The game delivers large-scale warfare and strategic combat through its signature gameplay systems, including the Biosuit system that allows seamless class switching, powerful battlefield assets such as the MAU and Launcher, and iconic summons including the Animus. At the heart of RF ONLINE NEXT is “Mining War,” a large-scale faction warfare where players compete for resources, territory and strategic dominance through battles that shape the balance of power across the world.

Designed for both PC and mobile platforms, RF ONLINE NEXT also incorporates an interconnected economic system driven by player activity, creating a distinctive gameplay experience where combat, progression, and the in-game economy are closely intertwined. Combined with the strategic use of Biosuits and Sacred Weapons, the system encourages both cooperation and competition across the game’s diverse content offerings. The game expands upon the core identity of the original RF Online while introducing modern gameplay systems and enhanced visuals for a new generation of players.

Various rewards to celebrate the global launch are now offered to players who participated in pre-registration through the official website and app marketplaces. Eligible players can receive rewards such as a Rare Biosuit Summon Ticket, Uncommon Rover Summon Tickets, Combat Support Packages, an Epic Rover Flora Summon Chest, upgrade kits and other progression items. In addition, players can participate in a variety of launch celebration events, including login campaigns, mission events and progression challenges that offer valuable rewards throughout the launch period.

Netmarble plans to continue supporting RF ONLINE NEXT following the launch with ongoing content updates, events and community-driven initiatives designed to expand the game’s sci-fi universe and provide new experiences for players around the world.

RF ONLINE NEXT is available now via the App Store, Google Play, Netmarble Launcher and Epic Games Store.

More information about RF ONLINE NEXT can be found on the official website and community channels.

© Netmarble Corp. & Netmarble N2 Inc. All Rights Reserved.

About Netmarble Corporation

Founded in Korea in 2000, Netmarble Corporation is a leading global game developer and publisher. Through acclaimed franchises and strategic partnerships with top-tier IP holders, the company delivers innovative and engaging gaming experiences to audiences worldwide. As a parent company of Kabam, SpinX Games, Jam City, and a major shareholder of HYBE and NCSOFT, Netmarble’s diverse portfolio includes Solo Leveling:ARISE, Seven Knights Re:BIRTH, Raven2, MARVEL Future Fight, and The Seven Deadly Sins: Grand Cross. More information can be found at http://company.netmarble.com.

SPINNING SCARECROW UNLEASHES A TWISTED NEW STEAM NEXT FEST DEMO

Try the freshly updated Steam Next Fest demo and discover a unique arcade puzzle experience built around precision, timing, and constant rotation 

Bologna, Italy – June 17, 2026. Indie developer IV Productions, in collaboration with Power Up Publishing, is thrilled to announce that Spinning Scarecrow is participating in Steam Next Fest with a freshly updated demo, giving players a new opportunity to experience its unique blend of precision puzzle-solving, fast-paced arcade action, and darkly surreal world design.

Available throughout Steam Next Fest, the newly updated demo gives players their most complete look yet at Spinning Scarecrow‘s unique blend of arcade action and puzzle-solving. Alongside the game’s core rotating movement mechanics, the demo introduces new power-ups that transform the way players approach each challenge, more grotesque enemies determined to stop your progress, and an expanded selection of deadly obstacles designed to test even the quickest reflexes.

As players spin their way through increasingly hazardous levels, they’ll need to adapt on the fly, master new mechanics, and survive a world that becomes more unpredictable with every stage. The updated demo offers a deeper glimpse into the escalating chaos and creative challenges awaiting in the full game.

Players can also tune in to a special Steam Developer Broadcast, where the team will showcase live gameplay from the updated demo, discuss the design behind its unusual mechanics, and reveal how new enemies, hazards, and power-ups are helping shape the game’s development.

Inspired by classic arcade design but reimagined with a darker twist, Spinning Scarecrow challenges players to navigate deadly obstacle courses while constantly rotating. Every movement demands precision, every mistake carries consequences, and every completed stage feels hard-earned.

Set within a grotesque, hand-drawn world filled with traps, hazards, and bizarre surprises, players must adapt to ever-changing mechanics, including rotation-reversing springs, game-changing power-ups, and unsettling carnival-inspired minigames. Easy to understand but difficult to master, success depends on timing, concentration, and the determination to try again after every failure.

Key Features

  • Constantly rotating arcade puzzle gameplay that tests timing and precision
  • Deadly traps, hazards, and movement-altering mechanics
  • Grotesque minigames that introduce fresh challenges and rewards
  • Power-ups that transform the way each level is approached
  • Distinctive hand-drawn dark comic art style
  • Highly replayable gameplay built around mastery and perfect runs

Download the freshly updated Steam Next Fest demo today, join the live developer gameplay broadcast, and see if you have what it takes to survive its increasingly twisted challenges. Don’t forget to wishlist Spinning Scarecrow on Steam and follow development as the team prepares for launch.

Cozy Narrative Puzzler Woodo Brings Its Handcrafted Creations to Steam Next Fest!

Embrace a heartfelt toy for those who never forgot how to be a child in fully playable demo available now.

[June 17, 2026] – The cozy diorama puzzle game Woodo is set to participate in Steam Next Fest from June 15th – 22nd. The demo is live now on Steam, Xbox Series X|S, and PlayStation 5. The Nintendo Switch and Nintendo Switch 2 version of the demo will be available later this month. Step into a charming world of handcrafted wooden dioramas and assemble each scene piece by piece. At the start of every diorama, the world is frozen in time. As you place pieces in their correct positions, characters and objects gradually come to life and the story unfolds.

In Woodo, you’ll follow the adventures of Foxy and Ben the Frog. Their story is told through interconnected dioramas that can be filled in at your own pace with the game providing assistance when you need it. Place the blocks in their correct spots and capture those unique moments from their shared journey!

Key Features:

  • Tactile Satisfaction: Feel like you’re assembling a real toy, with each piece clicking into place with a satisfying, tactile sensation, as if it’s right in your hands. 
  • A Warm Companion: With a friendly narrator’s voice, immerse yourself in a world when time was plentiful and much of it was spent outdoors, when the simplest things surprised and when every day promised great adventure. 
  • Feed Your Inner Child: The game features funny and charming characters that create an atmosphere of carefree joy and humor, reminding you that happiness is what your inner child needs.

Every puzzle is part of your story to tell! Join the Discord to relive the memories of childhood with others. Woodo is coming later this summer to Nintendo Switch, Nintendo Switch 2, Xbox Series X|S, PlayStation 5, and PC via Steam. The Woodo demo features English voiceover and subtitles in 19 languages, with the full game set to include multilanguage voiceover as well. Learn more about Woodo by visiting the official website, wishlist the game on Steam today, and check out the demo during Steam Next Fest to be among the first to experience this relaxing puzzle-tale. 

About the developers

​Yullia ‘Julia’ Prohorova and Timur Bogotov are an indie game development team passionate about creating heartfelt gaming experiences. Previously, they worked on Clumsy Rush, released on Switch in 2019. Woodo represents their vision of a game full of warmth and creativity, developed in collaboration with Daedalic Entertainment to bring this vision to life.

Connect with Woodo on social media and follow the game’s development journey. Engage with fellow fans and share your own stories of nostalgia and creativity.

About Daedalic Entertainment

​Celebrating its 20th publishing year, Daedalic Entertainment is a renowned publisher with nearly two decades of experience supporting indie developers across all major gaming platforms. The lineup of games includes a diverse variety of unique titles, focusing on four distinct areas: storytelling, strategy, co-op games, and wholesome games. With an international team of around 45 employees, Daedalic is currently working with various development studios to create a new lineup of innovative games across consoles and PCs to market. Recent hits include Star Trek: Voyager – Across the Unknown, The Occultist, New Cycle, Barotrauma, Unrailed!, Bloodgrounds, Into the Emberlands, Deponia, Shadow Tactics, Inkulinati, Hidden Deep, Fling to the Finish!, and more.

Please look out for upcoming games like Woodo, Barotrauma Home & Harbor Expansion, and many more. Since April 2022, Daedalic Entertainment has been a subsidiary of the French publishing house, Nacon.

Warhammer 40,000: Dark Heresy — A detailed look at the Closed Beta

A deep investigation system, individual-morale combat, five archetypes, including the new Mystic, and ten companions to recruit

Nicosia, Cyprus (June 17, 2026) | Today, Owlcat Games shared a detailed look inside the Warhammer 40,000: Dark Heresy Closed Beta, now available to all Founder’s Pack owners on PC. The Closed Beta opens the game’s complete first Act — around 20 hours of investigations, combat encounters, and companion recruitment in the Imperial sector of Scintilla — and reveals the systems through which the Acolytes of the Inquisition pursue heresy across the Calixis Sector.

The blog post detailing what players will encounter during the Closed Beta: 
https://store.steampowered.com/news/app/3710600/view/710026912607504543

At the centre of Warhammer 40,000: Dark Heresy sits a dedicated investigation system. Acolytes gather evidence across multiple locations, interview witnesses, and cross-reference their findings in an in-game journal that flags contradictions as they emerge. Companions can be consulted mid-mission to apply their specialist knowledge to a stalled lead. When the investigation concludes, the player resolves it by either uncovering the literal truth of what occurred or by assigning blame in a manner that better serves the Inquisition’s long-term objectives. Both paths carry consequences.

Ten companions are recruitable across the Closed Beta, each carrying a unique background ability nobody else can replicate. Acolytes can travel, among others, with the Eldar Wayseeker Laarthyr Cairnareth, the Kroot Ra’akhti, an Adeptus Mechanicus tech-priest, an Ogryn warrior, a Pariah whose presence shuts down every psychic power in her zone of influence, and Aspice Chorda of the Chorda Dynasty — a name familiar to Warhammer 40,000: Rogue Trader veterans.

Combat has been rebuilt around purpose. Encounters in the Closed Beta carry secondary objectives beyond simply defeating every enemy on the field: hostages to rescue, targets to capture alive for interrogation, warp rifts to seal before they spread. Supporting that approach is a new individual morale system replacing Rogue Trader‘s shared momentum, an immediate zone of influence around every combatant, an interruptible concentration mechanic for major enemy actions, and armor that functions as a separate resource pool. Acolytes who break an enemy squad’s morale completely can end an encounter without a single kill, choosing to execute the survivors or take them in for questioning.

The beta also contains character creation. Players may choose from five Tier-1 archetypes — Warrior, Officer, Operative, Soldier, and the new Mystic archetype for sanctioned psykers — along with four origins, three home worlds, and nine body types. Specialisations replace Rogue Trader‘s broader talent pool, while ability modifications layer long-term depth onto the build. The Sanctioned Psyker origin also stands on its own, leaving room for unconventional acolytes such as a Warrior who manipulates the warp or a Soldier with a sanctioned gift.

The Closed Beta will remain open until the game’s release, and player feedback collected throughout will inform the final build. Founder’s Pack owners can access the Closed Beta through the official website.

Warhammer 40,000: Dark Heresy will launch on Windows PC (Steam, GOG, Epic Games Store) and consoles (PlayStation 5, Xbox Series X|S).

About Owlcat Games

Owlcat Games is a developer and publisher with a passion for RPGs and narrative-driven experiences. What began as a small team of games industry veterans with a love for tabletop roleplaying has evolved into a truly international studio. Headquartered in Cyprus with over 450 employees worldwide, Owlcat continues to grow, drawing talent from across the globe, and still finds time to roll dice together every week, in person and online.

Previous titles include the critically acclaimed Pathfinder: Kingmaker, Pathfinder: Wrath of the Righteous, and Warhammer 40,000: Rogue Trader.

About Games Workshop

Games Workshop Group PLC (LSE:GAW.L), based in Nottingham, UK, produces the best fantasy miniatures in the world. Games Workshop designs, manufactures, retails, and distributes its range of Warhammer Age of Sigmar and Warhammer 40,000 games, miniatures, novels and model kits through more than 550 of its own stores (branded Games Workshop or Warhammer), its own web store, and independent retail channels in more than 50 countries worldwide. More information about Games Workshop and its other related brands and product ranges (including its publishing division ‘Black Library’ and its special resin miniatures studio ‘Forge World’) can be found at www.games-workshop.com.

PUBG: BATTLEGROUNDS Enhances Ranked System in Update 42.1

Update 42.1 introduces survival-focused RP adjustments, new consecutive placement bonuses, and a revamped Workshop probability structure designed to improve the overall player experience.

EL SEGUNDO, CALIF. – June 17, 2026 – KRAFTON, Inc. has released Update 42.1 for PUBG: BATTLEGROUNDS, introducing improvements to the Ranked system.
 
Ranked Season 42 will run for three months, longer than usual, as part of preparations for the upcoming Ranked revamp. The update introduces adjustments to the Rank Point (RP) system with a greater emphasis on survival, one of the core elements of Battle Royale gameplay. Final placement now carries greater weight in RP calculations, and additional RP can be earned by achieving high placements in consecutive matches. Secret Rooms have also been added to Ranked and Custom Matches – Esports Mode.
 
Black Market 2026 has also arrived with a revamped reward structure. As outlined in the 2026 Roadmap, PUBG: BATTLEGROUNDS has removed the previous two-step probability structure involving Loot Caches and Prime Parcels. Players can now obtain Progressive weapon skins and other rewards directly from a single Cargo. A new Workshop page, Supply Bay, has also been introduced, bringing the full Cargo experience, from opening Cargo and viewing results to claiming milestone rewards, into one streamlined flow. Returning Progressive weapon skins include Demon’s Touch – ACE32, Rest in Pink – Dragunov, Yule Sleigh – Mini14, and Neon Dream – AUG, along with newly released Chromas.
 
The Blue Zone system has also been updated. In Normal Match, the Blue Zone has been adjusted to create more room for late-game engagements while maintaining the overall match duration. In Ranked, select phase timings have been shortened to improve match pacing, while Safe Zone placement adjustments have been reduced to increase unpredictability. Blue Zone damage now scales based on the amount of time spent inside the Blue Zone, rather than distance from the Safe Zone.
 
Additional updates include the introduction of Interactive Smoke, the new PUBG Nations Cup (PNC) Fantasy League, SLR balance adjustments, and the limited-time Ally Duo mode in Arcade.
 
More details on Update 42.1 can be found on the official PUBG: BATTLEGROUNDS website at https://pubg.com/en/news/10179

Funky Can Creative Announces TeaKnights, a Y2K-Inspired Musical Rail Shooter Now in Development

MONTERREY, Mexico – June 18, 2026 – Funky Can Creative, the Mexico-based independent studio behind the PopSlinger series, is excited to announce TeaKnights, a brand-new Y2K-inspired musical rail shooter currently in development and targeting Steam and Nintendo Switch.

First revealed through Funky Can Creative’s official announcement post, TeaKnights marks a new journey for the studio as it develops its own Sin & Punishment-style musical rail-shooter, built around low-poly 3D graphics, fast arcade movement, and a vivid audiovisual identity.

The announcement quickly drew attention online, with the reveal post receiving more than 4.3K likes within 24 hours. The project was also covered by Japanese games outlet Game*Spark, which highlighted TeaKnights as a low-poly 3D rail shooter inspired by classics such as Sin & Punishment and Star Fox 64.

A New Musical Action Game from the Creators of PopSlinger

With TeaKnights, Funky Can Creative is expanding beyond the soda-and-coffee-fueled 2D action of PopSlinger into a new 3D action direction. The game blends rail-shooter mechanics with the studio’s love for music, stylish presentation, and expressive character-driven worlds.

Rather than being only a 1990s throwback, TeaKnights leans into a broader Y2K-inspired identity: low-poly 3D visuals, early-2000s digital attitude, retro-pop color, arcade speed, and the kind of playful audiovisual energy that shaped a generation of games, anime, and music culture.

Players can expect a musical rail-shooter experience where aiming, dodging, movement, and rhythm-driven style come together in colorful stages filled with personality.

“After PopSlinger, we wanted to begin a new journey while keeping the same expressive spirit that defines what we do,” said Jose Luis Abreu, Director of Funky Can Creative. “TeaKnights is our own take on the musical rail shooter — fast, stylish, low-poly, and full of the Y2K energy that shaped so much of what we love about games and pop culture. Seeing the first reaction from fans and Japanese press has been incredibly encouraging.”

Follow Development on Patreon

Alongside the announcement, Funky Can Creative has launched a new Patreon where fans can follow the development of TeaKnights more closely.

The Patreon will give supporters access to deeper behind-the-scenes updates, development notes, early creative materials, and more intricate looks at the game as production continues. It is designed as a space for fans who want to follow the creative process beyond trailers, screenshots, and public announcements.

PopSlinger Franchise Sale on Nintendo Switch

To celebrate the TeaKnights announcement, Funky Can Creative is also running a special Nintendo Switch sale for the PopSlinger franchise until July 8, 2026:

  • PopSlinger — 80% off
  • PopSlinger Vol. 2 – Loveless — 60% off
  • PopSlinger Bundle — 70% off

Players who want to discover Funky Can Creative’s previous work can jump into the studio’s musical action universe at a deep discount.

Availability

TeaKnights is currently in development and is targeting Steam and Nintendo Switch. Release date, pricing, and additional details will be announced at a later time.

To learn more about TeaKnights, follow Funky Can Creative on X/Twitter at @FunkyCanDev, Instagram at @funkycancreative, and visit the studio’s Patreon for deeper development updates.

About Funky Can Creative

Based out of Mexico, Funky Can Creative is an award-winning studio founded in 2020 as a way to create an outlet for expressive developers during difficult times amidst lack of opportunities. The team’s main goal is to create expressive, memorable and musically-charged titles with influences of both Latin American and Japanese culture. PopSlinger Vol.2 – Loveless is the studio’s second title.

Capcom Confirms Gamescom 2026 Participation With Line-up Including Onimusha: Way Of The Sword And Global Playable Debuts of Dragon’s Dogma 2: Dark Arisen And Mega Man: Dual Override

Street Fighter 6 also joins the show floor line-up for an unmissable event

Hamburg – June 17th, 2026 – Today, Capcom, a leading worldwide developer and publisher of video games, announced their participation and full product line-up for Gamescom 2026. Having recently announced Dragon’s Dogma 2: Dark Arisen and the release date of Onimusha: Way of the Sword, the publisher confirms the world-first public hands-onof Dragon’s Dogma 2: Dark Arisen as well as other opportunities coming to the show in Cologne on August 26th.

The Capcom show floor, situated in Hall 9, Booth A070, will feature around 60 playable demo stations across more than 950 square meters. Visitors will have the opportunity to play highly anticipated Capcom titles like Onimusha: Way of the Sword, Dragon’s Dogma 2: Dark Arisen and Mega Man: Dual Override as well as Street Fighter 6, which will be accompanied by various eSport activities.

Capcom will also bring otherexciting opportunities for attendees and a number of live streamed programs broadcast across the duration of the show directly from Cologne to the rest of the world. For German-speaking audiences, Capcom will additionally provide daily shows from early to late, produced and presented by Rocket Beans TV.

Fans can join in the fun and watch via the Capcom channels:

Capcom Germany Twitch: https://www.twitch.tv/capcom_germany
Capcom Germany YouTube: www.youtube.com/capcomgermany

About Onimusha: Way of the Sword

Onimusha: Way of the Sword takes place in Kyoto during the early Edo period. In this time of relative peace for Japan, Malice has befallen the ancient city. Twisted into an eerie and unsettling place, Kyoto has been infested by the demonic Genma. In the debut trailer for Onimusha: Way of the Sword, a lone samurai armed with the Oni Gauntlet engages in fierce, blood-soaked sword fights with these hellish creatures from another world.

Onimusha: Way of the Sword launches for PlayStation 5, Xbox Series X|S, PC, and Nintendo Switch 2 on 25th September 2026. To learn more about the single-player action game, please visit the official Onimusha: Way of the Sword website.

About Dragon’s Dogma 2: Dark Arisen

Dragon‘s Dogma 2: Dark Arisen enriches the dynamic fantasy world and expansive adventures of Dragon’s Dogma 2 with unforgettable new tales and thrilling encounters. Based on feedback we received after the initial release of Dragon’s Dogma 2, we established three goals for ourselves when we set out to update and expand the game: enhanced gameplay, expanded adventures and enticing value.

Available for the first time, the Nintendo Switch 2 version will contain both the Dragon’s Dogma 2 base game and the Dark Arisen Expansion content. The Dark Arisen Expansion will also be available as separate DLC on PlayStation 5, Xbox Series X|S, and Steam.

About Mega Man: Dual Override

Mega Man™: Dual Override is the twelfth mainline instalment in the classic Mega Man™ series. The iconic franchise will make its highly anticipated return in 2027 when the all-new action platformer launches for Nintendo Switch™ 2, Nintendo Switch™, PlayStation®5 (PS5®), PlayStation®4 (PS4®), Xbox Series X|S, Xbox One, and PC via Steam.

About Capcom

Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment for game consoles, PCs, handheld and wireless devices. Founded in 1983, the company has created hundreds of games, including groundbreaking franchises Resident Evil™, Monster Hunter™, Street Fighter™, Mega Man™, Devil May Cry™ and Ace Attorney™. Capcom maintains operations in the U.S., U.K., Germany, France, Hong Kong, Taiwan, Singapore and Tokyo, with corporate headquarters located in Osaka, Japan. More information about Capcom and its products can be found at www.capcom.com  or news.capcomusa.com.