CD PROJEKT RED has announced that Way of the Witcher, the latest expansion for GWENT: The Witcher Card Game, is now available for free download on PC, Android, and iOS.
Way of the Witcher is the sixth expansion for GWENT. This time around the theme focuses on the origins of witchers and their creator, one of the most powerful sorcerers on the Continent — Alzur. New additions include 70 cards spanning 60 faction-specific ones and 10 neutrals, as well as powerful fresh abilities and mechanics — among them Adrenaline, which triggers whenever the player has a specific number of cards or less in their hand.
In celebration of the expansion’s launch, a variety of time-limited offers featuring Way of the Witcher Premium Kegs and unique ornaments have been made available. The latter include the Laboratory Border, as well as the avatar bearing the likeness of Cosimo — Alzur’s teacher and the sorcerer who helped create the first witchers. Additional details regarding these launch offers are available via the in-game store.
Way of the Witcher is available for download as a free content update for GWENT: The Witcher Card Game on PC via GOG.COM and Steam, as well as on Android and iOS. For more information, please visit the official website.
About GWENT: The Witcher Card Game
In GWENT: The Witcher Card Game, gamers clash with their friends in fast-paced duels that combine bluffing, on-the-fly decision making and careful deck construction. The game is played over a best-of-three series of rounds, as players unleash their hand by slinging spells and diverse units with special abilities, and use clever tricks to deceive their opponents.
About CD PROJEKT RED
CD PROJEKT RED is a game development studio founded in 2002. It develops and publishes video games for personal computers and video game consoles. The studio’s flagship titles include The Witcher series of games, Thronebreaker: The Witcher Tales, GWENT: The Witcher Card Game and the upcoming futuristic AAA role-playing game — Cyberpunk 2077. Together with GOG.COM, a game store offering hand-picked titles for PC and Mac, CD PROJEKT RED is part of the CD PROJEKT Capital Group. CD PROJEKT S.A. is listed on the Warsaw Stock Exchange (ISIN: PLOPTTC00011).
Tripwire Interactive Shares Dreams of a Red Christmas with New Community Map, Festive Cosmetics, and More with Free Holiday Update to End 2020
ROSWELL, Ga. – Tuesday, Dec. 8 – ‘Tis the season to be gruesome! Developer and publisher Tripwire Interactive are spreading the holiday fear with Killing Floor 2: Christmas Crackdown. The annual holiday event that puts the slay in sleigh ride is here, bringing back themed Zeds, menus, cosmetics, and seasonal objectives, and Killing Floor 2: Christmas Crackdown is putting a cap in 2020 with content such as a new featured community map, Elysium, among more weapons and cosmetics.
Killing Floor 2: Christmas Crackdownbrings community map, Elysium to the front lines of this season’s beatings. This map supports the challenging endless mode, as well as other modes like weekly and survival. Players can unwrap the new Frost Shotgun Axe (yes, a shotgun axe) and new HRG Weapon, the HRG Vampire, to light up Zeds. Killing Floor 2: Christmas Crackdown has popular cosmetic items added to the Christmas Ticket system and for sale, and more importantly, gives players a reason to equip Gary Busey’s Badass Santa.
This year, Killing Floor 2: Christmas Crackdown is available to even more players, coming after Killing Floor 2’s debut on the Epic Games Store as a free title in July along with the introduction of PC cross-play between Steam and Epic Games Store players. With over 11 million new Killing Floor 2 downloads since July, there’s never been a bigger, better or more brutal time to join the fun for 6-player co-op and 12-player VS battles!
The Killing Floor 2: Christmas Crackdown update is also part of Tripwire Interactive’s longtime commitment to release free seasonal content updates for players since the game first launched in 2016.
To celebrate the release of the update and the Holiday Season, Tripwire will be participating in a number of sales and promotions! Be sure to follow Tripwire’s social channels for information on special sales discounts coming in December for all formats!
In Killing Floor 2, players descend into continental Europe where the outbreak caused by Horzine Biotech’s failed experiment has quickly spread and gained unstoppable momentum, essentially paralyzing the European Union— Just one month after the events in the original KILLING FLOOR, the specimen clones are everywhere and civilization is in disarray; communications have failed, governments have collapsed, and military forces have been systematically eradicated. The people of Europe know survival and self-preservation too well and lucky survivors have gone into hiding.
Not all have given up hope though… A group of civilians and mercenaries have banded together to combat the outbreak and established privately funded operation bases across Europe. Upon tracking specimen clone outbreaks, players will descend into zed-laden hot zones and exterminate them.
Killing Floor 2 is developed and published by Tripwire Interactive and is published at retail by Deep Silver and Iceberg Interactive for the Xbox One, Xbox One X, PlayStation®4 Pro, PlayStation®4, and PC. This title has been rated M by the ESRB, PEGI 18, USK 18.
Formed in 2005 as a humble independent developer founded by gamers who found success in the video game modding community, Tripwire Interactive has developed and self-published multiple critically acclaimed titles in the wildly popular Killing Floor and Rising Storm franchises, which have collectively sold over 20 million units to date. The studio’s latest project, Maneater, breaks new ground in the popular action RPG genre and finds players taking on the role of a deadly shark with the uncanny ability to evolve as it feeds.
Since then, Tripwire Interactive has expanded its business and now turns its experience and resources to include publishing titles spanning multiple platforms and genres from other talented independent studios. The publishing division aims to help like-minded independent studios bring their titles to market, including Chivalry 2 developed by Torn Banner Studios, Espire 1: VR Operative developed by Digital Lode, and Road Redemption developed by EQ Games and Pixel Dash Studios.
New Trailer Revels in All-Out Brawls as Pilots Spar for Ranks, Sponsorships, and Stylish Gear
Walnut Creek, Calif. (Dec. 8, 2020) – Indie publisher Modus Games today released a new look at Override 2: Super Mech League’s career mode titled ‘Leagues’, where aspiring champions can join clubs and establish their reputation as they bash their way to the top of the competition.
The trailer showcases the rewards awaiting mech pilots willing to fight. Joining a club in the league and earning well-fought victories will net sponsorship deals and unlockable cosmetics in the garage. Players can truly make mechs their own, outfitting them with unique skins and attachments to make their style as unforgettable as their in-ring performances. Get a full look at the intense battles ahead by viewing the trailer here:
Override 2: Super Mech League gathers 20 distinctly devastating mechs for electrifying, over-the-top throwdowns for 1-4 players. Action is accessible to all and easy to jump into, but strategic depth in combat design means even the most skill-focused players will find a deeply rewarding, eSports-ready challenge as they grapple with rivals across dangerous arenas and a range of different game modes.
Override 2: Super Mech League’s standard edition will be available digitally Dec. 22 on PC, Nintendo Switch, Xbox One, Xbox Series X|S, PlayStation 4, and PlayStation 5. Override 2: Super Mech League – ULTRAMAN Deluxe Edition will include four additional fighters from the iconic superhero series ULTRAMAN within the game’s season pass, along with bonus cosmetics, when it launches beside the standard edition digitally and physically for £34.99 / €39.99.
For the latest on Override 2: Super Mech League, head over to the game’s official site (http://www.override2.com/) and pre-order the game now. For news on Modus Games’ full lineup, head over to https://modusgames.com, join the Override 2 Discord channel (http://modus.games/discord), and follow @Modus_Games on Twitter.
About Modus Games Modus Games is one of the fastest-growing video game publishers in the world. The label prides itself on providing AAA publishing services to talented independent developers across the globe. For more information, visit www.modusgames.com.
About Modus Studios Brazil Modus Studios Brazil is a full-service, cross-platform development studio, creating original IPs such as Override and Override 2, and providing co-development, testing, and porting to other talented developers around the world.
About Tsuburaya Productions Co. Tsuburaya Productions is one of the leading independent production companies, founded in 1963 by Eiji Tsuburaya. The company has continued to produce content that has been licensed to both the domestic and international markets. The company also engages in licensing, merchandising, publishing, and live stage shows and events, exploiting the IP it creates and owns.
For more information visit en.tsuburaya-prod.co.jp.
The Official North American Website for Ultraman: ultramangalaxy.com
Experience a Grand Sengoku Era Narrative as a Half-Human, Half-yokai Warrior
Hertfordshire, 8th December 2020 – Today, KOEI TECMO Europe and developer Team NINJA revealed more details for their highly-anticipated dark fantasy action-RPG, Nioh 2 – The Complete Edition, slated to launch on the 5th February 2021 for PC via Steam®.
Nioh 2 – The Complete Edition allows players to enjoy its gripping narrative through the eyes of their own half-human, half-yokai custom character, as they begin their journey as a mercenary for hire in Mino province. After succumbing to darkness whilst losing control of their yokai powers, the protagonist encounters a wandering ‘Spirit Stone’ merchant by the name of Tokichiro – who soothed the protagonist’s abilities with his mystical goods. As they both set out in search for the next Spirit Stone buyer, fate throws them into an encounter with none other than Oda Nobunaga himself. The two set off to take the Sengoku period by storm, raising the curtain on the tale of “Hideyoshi”.
The grand narrative reaches greater heights in Nioh 2 – The Complete Edition, as once players finish the base campaign they will be able to continue their adventure in the DLC expansion packs: “The Tengu’s Disciple”, “Darkness in the Capital”, and “The First Samurai”. These expansions not only add new narrative to Nioh 2, but also include a wealth of new weaponry, armour, and challenging new foes that will put even the greatest player’s skills to the test.
Before their journey begins, players will be able to select from one of 16 different weapon types with each offering their own unique playstyle. The two weapons introduced in the DLC expansions — the Splitstaff and the Fists — will be available from the start of the game alongside the Swords, Dual Swords, Spears, Switchglaives, Axes & Hammers, Kusarigamas, Odachis, Tonfas, Hatchets, Bows, Hand Cannons, Rifles, Yokai Weapons and Blessed Weapons. The variety of selectable weapons all feature their own in-depth skill trees, offering deep flexibility for players to adapt the playstyle of each weapon in their favour.
For all of the latest information on Nioh 2 – The Complete Edition, check out the official site, ‘Like’ us on www.facebook.com/koeitecmogames, and Follow us on Twitter @koeitecmoeurope.
Empire of Sinis a tactical combat/empire management sim hybrid set in Prohibition-era Chicago. Players will control one of fourteen real or historically inspired mob bosses. To win, players must use a mix of diplomacy, economic prowess, and sheer violence to be the last boss standing.
Story
Empire of Sin has a little bit of story in the form of optional missions for each mob boss and hired guns. Mob bosses based on real life figures like Stephanie St. Clair have missions inspired by actual events from their lives. The stories are a nice distraction from an otherwise plotless game.
The dialogue, on the other hand, is rough. A lot of the sit downs boil down to shallow and corny jabs. The consequence of each line is blatantly obvious, taking away the tension from the scene.
Gameplay
Empire of Sin focuses heavily on combat as the victory condition requires players to wipe out all other bosses. The combat is likely the game’s strongest aspect, but it’s not saying much. Combat is XCOM-style with limited action points, permadeath, and heavy emphasis on positioning. There is a decent amount of skill options based on each character’s class, so players will need to choose hired guns with complimentary abilities. Each character acquires traits and talents over time, so there is strong incentive to keep characters alive.
The combat is not balanced well. Mêlée is wildly underpowered and feels inferior in every aspect compared to pistols. Rifles and sniper rifles dominate, especially in the hands of a boss. A sniper rifle can easily turn the game into a walk in the park or a very frustrating experience depending on who is on the receiving end. The boss skills reflect the weapon imbalance, as those with a firearms based skill are at a significant advantage over their mêlée peers.
The maps are poor. The neighbourhoods are a predictable grid that quickly blend into a blur. The combat maps are extremely limited, making combat feel repetitive. The combat maps also have serious chokepoint problems. For the player, there is no option for busting in through multiple entrances so an early enemy grenade can severely cripple a team. For the enemy, a few maps have a very obvious choke point that players can use to funnel enemies into an easy kill zone.
Empire management feels meaningless. Most upgrades lack impact, leaving alcohol quality and security as the only serious choices. Scouting around to clear the fog of war takes forever and feels unnecessary. Police are generally useless and are a minor nuisance at best. The diplomacy AI is poorly coded, and they make a lot of stupid decisions that lack reason. I encountered multiple instances where the AI would broker a business arrangement, then break them a few minutes later. I suspect this is related to the severe relationship decay that seems unavoidable.
The game lacks polish. There are a variety of audio and gameplay bugs that plague every session. Some of them are game breaking and requiring reloading old saves. Combat AI have issues that result in AI running back and forth, which I suspect are related to enemy tracking.
The basic controls work okay, but there is room for improvement. Dead bodies are difficult to click through, requiring players to find the very corner of the tile. There are a lot of missing quality of life functions that would make the game feel smoother. There is no option to auto-resolve small time raids, yet the game offers a percentage chance of success. Combat could also use a way to speed up enemy actions, as fights with lots of enemies drag on.
Navigating the UI can be rough. The idea of using table cells as shortcuts is a good one, but the developers have taken it too far. Right now, each cell takes players to a specific page for the individual racket. Navigating all the shortcuts can be a little overwhelming, and I think having each row serve as a shortcut to the racket’s overview would be a more user-friendly option. Navigating the map isn’t much better. Finding quest location requires a lot of scrolling around the map. An easy to find shortcut on the quest log would have been a better solution. Navigating the zoom between the world view and the overview is made clumsy by a long delay. Shortening the delay or removing the ability to zoom out to the overview would feel better.
Empire of Sin’s gameplay is just unimpressive overall. The combat is repetitive. The best tactic seems to be attacking a few rackets run by minor gangs to get money and equipment for a team of hired guns and then rushing all the safe houses. Economy and diplomacy feel meaningless, requiring players to intentionally stall the game just to dabble in empire management.
Visuals
The visual experience is a mixed bag. The art style is nice. The world is feels like the Prohibition-era gangster movies. There is a slight modern flair with some small aspects like haircuts. The UI’s visual elements have a lot of period appropriate design elements. On the flip side, the nameless henchmen have very little graphical variety. There’s only a small handful of models with only a few colour accents to differentiate gangs.
Audio
The audio experience is not good. The soundtrack is the only shining spot. It’s a solid mix of period appropriate jazz and swing tracks fused with more traditional video game scores. The sound effects are unimpressive. Gun sound effects are not always appropriate for the type of weapon. Sound effect volumes are inconsistent. The voice acting is poor. The game leans heavily on accent work, but many actors can’t perform or maintain the correct accent.
Overall
Empire of Sin is a disappointment. The idea of XCOM combat with a deep relationship and empire management systems is good, but the game falls short on execution. The real question is if the game is salvageable at this point. I think it is, but it would require a serious gutting and a long-term commitment from the developers. The game would need to be rebalanced to make the economy and diplomacy more valuable. Content would need to be expanded to break up the repetition, and significant polishing needs to happen, including adding quality of life features and squashing bugs. The problem is the fixes needed are so significant, it’s hard to say if it’s even worth the developer’s investment. But until these fixes are complete, Empire of Sin isn’t worth a gamer’s hard-earned money either.
Capsule Computers review guidelines can be found here.
• 150 per cent year-on-year increase in participants sees 480 teams competing • FIFAe Club Online Qualifiers underway • Remotely produced FIFAe Club World Cup to take place from 24-28 February
This season’s FIFAe Club Series features a record number of participating teams and is played in a new format, with a qualification period over two months followed by the remotely produced FIFAe Club World Cup 2021™. The best clubs in EA SPORTS FIFA 21 will compete at the final event in February 2021 to fight for ultimate glory and to build their team legacies.
Players represent their clubs in the standalone FIFAe Club Series ecosystem and compete in a remote team format as team spirit will be decisive to collect valuable points in a highly competitive field of participants. Elite clubs from all over the globe such as reigning champion Complexity Gaming, two-time world champion Brøndby IF, Fnatic, Hashtag United, Azpilicueta’s Falcons, Ronaldinho’s R10 Team and last-year’s runners-up Ellevens will compete in this year’s FIFAe Club Series.
The revamped FIFAe Club Online Qualifiers provide up-and-coming teams with the chance to compete against some of the world’s biggest FIFA esports clubs and make a name for themselves on the biggest stage of competitive FIFA.
A total of over 480 clubs will participate in the different stages of the FIFAe Club Online Qualifiers with the ultimate goal to earn one of the highly sought-after spots at the FIFAe Club World Cup 2021. The final event will be brought to an international audience and will be live-streamed from 24-28 February across FIFA’s digital channels.
Due to the current health situation, this season’s FIFAe Club World Cup will be split into six server zones and will be produced remotely with a broadcast crew reporting live from a central studio and players competing from home. Out of over 480 teams, only one team from each of the six zones will emerge victorious on 28 February. More information will be released shortly.
The FIFAe Club Online Qualifiers are split in up to three stages and kicked-off with a pre-qualification round on 3 December.
Pre-qualification features all registered clubs that have not been verified by FIFA, enabling up-and-coming teams a dedicated qualification path to get their chance to compete against the world’s best clubs in the next stage.
The qualification phase features all registered competitive FIFA clubs that have been verified by FIFA or qualified via the pre-qualification path explained above. The best placed teams of the final round and of the consistency ranking in each respective conference will qualify for the FIFAe Club World Cup or the play-offs.
The play-offs will determine the best clubs in selected zones with over 150 teams, who will then compete at the FIFAe Club World Cup 2021.
The exact timings and additional information for the FIFAe Club Online Qualifiers can be found here. Standings of the qualification will be available on FIFA.gg.
In order to offer a sustainable benefit for clubs competing across multiple seasons, a new FIFAe Club Ranking has been established for all verified teams and will be used to seed the teams in the FIFAe Club Online Qualifiers. The ranking takes previous team performances as well as individual EA SPORTS FIFA Global Series performances of the top 50 individual players into account and will be updated on a regular basis. The FIFAe Club Ranking is available on FIFA.gg.
PlayStation Australia has some great gifts for all types of gamers this festive season, from the new PlayStation 5 launching November 12, to one of PlayStation’s epic first-party titles, or some awesome new hardware.
Please see the full gift guide below. (click to view full screen)
Razer, the world’s leading lifestyle brand for gamers, today announced a new Blade 15 Base model that captures the key features of the Blade 15 at a more attractive price point, allowing new and casual gamers to experience the joy of playing on a Razer Blade.
The new Razer Blade 15 Base model features the premium design of Razer laptops: A CNC-finished aluminum body, a matte black anodised finish, and the iconic Razer logo adorning the shell. As with every Razer Blade, the keyboard is powered by Razer Chroma RGB and can be customised to match up to 16.8 million colours.
Flanking the keyboard are booming upward firing speakers powered by THX® Spatial Audio for a more immersive audio experience. This audio technology from THX features a variety of audio profiles for use with gaming, music, movies, voice, and a customisable EQ profile.
Matching form with function, the new Razer Blade 15 Base model features 16GB of DDR4 RAM for heavy multitasking, an Intel® Core™ i7-10750H processor to quickly dispense tasks, and an NVIDIA® GeForce® GTX 1660 Ti graphics card to crank out frames in the latest games. To take full advantage of the powerful components, this configuration of Blade 15 Base is equipped with a fast 120Hz display, lined with ultra-thin bezels and topped off with a HD webcam that’s perfect for work and play.
WHERE: Online at Razer.com, in-store at RazerStore locations, and at select retailers.
PRICE: $1,499.99 USD / €1,599.99 MSRP
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ABOUT RAZER
Razer™ is the world’s leading lifestyle brand for gamers.
The triple-headed snake trademark of Razer is one of the most recognised logos in the global gaming and esports communities. With a fan base that spans every continent, the company has designed and built the world’s largest gamer-focused ecosystem of hardware, software and services.
Razer’s award-winning hardware includes high-performance gaming peripherals and Blade gaming laptops.
Razer’s software platform, with over 100 million users, includes Razer Synapse (an Internet of Things platform), Razer Chroma RGB (a proprietary RGB lighting technology system), and Razer Cortex (a game optimiser and launcher).
In services, Razer Gold is one of the world’s largest virtual credit services for gamers, and Razer Fintech is one of the largest offline-to-online digital payment networks in SE Asia.
Founded in 2005 and dual-headquartered in Irvine (California) and Singapore, Razer has 17 offices worldwide and is recognised as the leading brand for gamers in the USA, Europe and China. Razer is listed on the Hong Kong Stock Exchange (Stock Code: 1337).
The Cross Platform MMORPG’s Most Expansive Content Update Includes a New Chapter, All New Regions and More!
LOS ANGELES – DEC. 8, 2020 – Starting today, players can experienceV4’s largest content update since launch in Nexon’s MMORPG cross-platform marvel. The four-part GL19 update adds all-new content including a new chapter, regions, bosses, quality of life improvements and more available now.
The quest to defend Syllunas continues as Alliance Journey Chapter 8 is added along with two new regions for players to explore; Tollan Lagoon and Deceptive Lagoon alongside corresponding region bosses Bamaron and Deceptive Bamaraon. A new Demon Conquest Region has also been added for players level 75 and above.
Guilds level 10 or higher can also unlock the Idol Artuman Guild Dungeon. In addition, guilds can benefit from a slew of updates, including the addition of:
Guild Unity Coins which can be used to level up guild effects
Guild Co-op System which allows multiple guilds to fight under one banner
Co-op Chat Function allowing allies to chat with one another
Foreign Server Enemy Guild Registration which allows players to register enemy guilds
To assist players in leveling up, new Demon Slates and Imprint Stones have been added. Players will need to complete all Falvinia and Illusory Falvinia Demon Slates to activate both Bamaron Demon Slate and Deceptive Bamaron Demon Slate. Additionally, imprint rate on Falvinia and Illusory Falvinia Demon Slates have increased.
Additional updates include Halidom Rush retrieval changes, Skill Set function expansion, quality of life changes, new item sets, new talents, new skills, and more as players continue their journey deeper into Syllunas.
Part 2 of the massive GL19 update will be available to players worldwide on December 16 with Parts 3 and 4 to follow early of 2021.
Powered by Unreal Engine 4, V4 is a cross-platform free-to-play fantasy MMORPG that gives players the ability to customize their heroes as they defend a breathtaking world from the forces of darkness. With exquisitely detailed battles and offense-focused classes, players can team up with warriors from all over the world on mobile and PC to defeat evil.
Founded in 2005, Nexon America Inc. delivers outstanding free-to-play online game expertise and live game support, taking the strengths of NEXON Co., Ltd. (“Nexon”) and applying them for uniquely western audiences. Nexon America has consistently sustained iconic franchises such as MapleStory and Mabinogi for more than a decade, which have gone on to break records and captivate players. With new projects on the horizon, Nexon America maintains the pioneering and innovative spirit of its parent company, employing its player-first approach, while designing the best possible gameplay experiences for the western market.
THE MUSIC LOCKER: THE UNDERGROUND CLUB FOR EVERYONEOPENING SOON IN EAST LOS SANTOS
GRAND OPENING
Maybe you’ve noticed the scaffolding and construction going on at The Diamond, or if you listen closely, you might just hear the muffled thud of a relentless kick drum. At long last, the greatest club that Los Santos has ever seen will be open to the public.
A NEW WAY TO PARTY
The Music Locker is underground in every possible way. It’s located directly underneath The Diamond Casino & Resort, for starters. It’s also preparing to be home to a new wave of world class DJs. If you’re ready to grab some drinks, grab a partner and dance the night away, The Music Locker is the place to go, with stunning visuals and an impeccable sound system ready to deliver basslines directly to your midsection.
A WORLD CLASS LINEUP
Opening the club on week one is Detroit legend Moodymann, spinning motor city soul, techno and disco ably supported by his backup dancers. Later in the season, Berlin collective Keinemusik will take clubbers on a journey from the sounds of open air beach parties to the darkest nights in Europe, while Palms Trax is preparing to bring old-school house, exotic strains of disco and the latest from the UK underground to his Music Locker Residency later this month.
VIP TREATMENT
The Music Locker will be open to anyone and everyone, but owners of a Penthouse in The Diamond will have exclusive access to table service in the club’s VIP section. Be prepared to share a table with the Los Santos elite and spill drinks on some very expensive shoes. If you’re looking to take a break from Los Santos and break into something more tropical, The Music Locker should be the first stop on your next visit to the city.
Stay tuned for tons more music news from Los Santos in the coming days, including new radio stations, more new DJs and extra music for existing stations in the city’s biggest musical update since launch!