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Police Simulator Patrol Officers Preview

Police Simulator: Patrol Officers

Developer: Aesir Interactive
Publisher: astragon Entertainment
Platforms: Windows (Previewed)
Release Date: 17 Jun 2021
Price: $19,99USD – Available Here

When you think about it, isn’t every game a sim game to some extent? Grand Theft Auto V is an extensive sim game of how not to uphold the law, Mass Effect is a space exploration sim, and Warframe is a grinding simulator teaching us the futility of life where we do the same actions over and over again while expecting different results. On the other hand, Police Simulator: Patrol Officers takes itself far more seriously. There are rules to follow, laws to uphold and no one is exempt from them. Not even you. The protagonist and conveniently also a police officer.

Upon starting the game, I realized my task is anything but simple. Or should I say, tasks? As a member of the Brighton Police Department, it is your job to keep things in order. You start first on foot, by issuing parking tickets, verbal warning (or written ones) for littering, and many other menial tasks. But hey, we all gotta start somewhere, right? Be thorough enough with your job and soon enough you’ll patrol the neighborhood with a proper police car. Your list of responsibilities will also expand but that comes with the territory. The city is divided into districts. Each week you have to pick up 5 shifts (as in, 5 working days). You can take 2 days off and receive a new set of new shift options. As I said above, these tasks aka shifts range from absolutely mundane to seriously engrossing. One day you might hand of parking tickets and the next day you will be investigating accidents or search for wanted persons.

There are two things that you have to watch out for while playing. CP and SP. But that tells you absolutely nothing, right? Well, CP is short for conduct points and SP would be shift points. After each shift, both CP and SP reward you with district experience points, which earns you duty stars. You unlock items and other areas by accumulating enough duty stars. Remember when I said that there are rules to follow and no one is exempt from them? Well, if you don’t want to earn too much CP you should know what things you shouldn’t do and what things you should do in proper order. For example, asking citizens for ID without a reason will deduct CP from your score. You also can’t go absolutely bonkers with handing out tickets just cause you can in order to progress, otherwise this would be a really short game.

With Police Simulator: Patrol Officers being in early access, there are some acceptable bugs as well as plenty of room for improvement. I decided to trust the game by setting my graphics quality automatically and I found myself playing it on medium for some reason, even though I can run everything on high and ultra. After setting the quality manually to high, I found myself in a way better-looking game than before and without any technical hitches. So it might be a good idea to tinker around in the setting menu before blindly jumping into a game.

Speaking of setting, there are two ways that you can play in Police Simulator: Patrol Officers – simulation and casual mode. The first mode is something that I would recommend to experienced sim players only. By choosing the first mode, the game will throw a hurricane of information on you and expect you to untangle it all. The casual mode is something that I would recommend to everyone in general and if you want a more laidback experience of this sim. You’ll receive plenty of helpful tips and tutorials as you progress through the city and in your career. As far as audio is involved, I can’t find many words to describe it or even praise it. The usual sound effects are in place and the city feels a bit alive as you patrol through its streets. As for any soundtrack, it is hardly noticeable but then again, considering that the game just released in early access I can’t really expect all that much right at the start.

There is a lot more progress expected from Police Simulator: Patrol Officers before we can consider it a fully-fledged game but from what I’ve seen experienced so far, this sim is quite promising. It might greet you with a slow start, but if you push through a generic first few missions, you’ll be rewarded with plenty of diverse missions and soon find out that being a police officer is no easy task. As of right now, the developers have new districts to add in the near future, as well as multiplayer-co-op and night shift options. By the looks of it, this game might pretty soon turn into something rather impressive.

A promising police sim that’s already engaging enough in its early stage.

SUPER MAGBOT ATTRACTED TO PC AND NINTENDO SWITCH

Challenging magnetic puzzle-platformer from Astral Pixel & Team17 launches today and poses the question: Are you Magbot enough?

Tuesday, 22nd June 2021 – Team17 and Astral Pixel have today launched magnetic puzzle-platformer Super Magbot on PC and Nintendo Switch. The debut title from Astral Pixel, Super Magbot sees players guide the robotic Magbot as he tries to save his home planet of MagTek from the peril tearing through the planetary system of Magnetia. Although incapable of jumping, Magbot is armed with powerful magnetic abilities that help him traverse the many traps, platforms, and enemies he’ll encounter throughout the galaxy.

Check out the attractive launch trailer:

Super Magbot key features:

  • Harness magnetic power: Answer MagTek’s call for help, and use the power of magnets to traverse through dozens of puzzle-filled levels brought to life in colourful 16-bit retro visuals
  • Unlock secrets: Find Star Fragments throughout the gameworld that hide further secrets along the way and add an extra layer of difficulty to Magbot’s adventure
  • Attract or repel competitors: Global leaderboards showcase each level’s best times as players rise to the challenge to save the Magnetia system
  • Assist Modes: Swap the frantic action for a relaxed puzzle experience with a mix of infinite colour charges, endless air time and mid-level checkpoints

The standard edition of Super Magbot is available with a 20% discount until 5th July 2021 on both Nintendo Switch and Steam (Discount price of $14.39/€14.39/£11.59 versus a SRP of $17.99/€17.99/£14.49) with a deluxe version on Steam subject to a further 15% bundle discount that includes the game and both digital soundtracks (Discount price of $19.02/€19.02/£15.79 versus SRP of $22.07/€22.07/£18.25.)

Keep up to date with all information Super Magbot by liking us on Facebook, follow us on Twitter, and join us on Discord.

About Astral Pixel

Astral Pixel is a Catalan independent video game development studio formed by two brothers, Eloi Guzmán and Daniel Guzmán. They have a devotion to old-school gameplay and nostalgic 16-bit vibes. Following this passion they have developed their debut title, Super Magbot. Visit www.supermagbot.com for more info.


About Team17 Group plc Founded in 1990, Team17 Group plc is a leading developer, video games label, and creative partner for developers around the world. Floated on AIM in 2018, Team17, with its extensive portfolio of over 100 titles, embodies the spirit of independent games. In addition to the award-winning Overcooked!, Yoku’s Island Express, and the iconic Worms, which celebrated its 25th anniversary in 2020, Team17 has helped bring critically acclaimed titles including Hell Let Loose, Moving Out, Golf With Your Friends, Yooka-Laylee and the Impossible Lair, Blasphemous, and

Nintendo Switch is a trademark of Nintendo

Killing Floor 2: Interstellar Insanity Shoots for the Moon on PlayStation 4, Xbox One, and PC

Tripwire Interactive Declares Lift-Off with 2021’s Summer Update, Full of Free Content including New Map, Weapons, Cosmetics and more

ROSWELL, Ga. – 22nd June 2021 – Developer and publisher Tripwire Interactive is proud to announce that esteemed first-person shooter and co-op action title, Killing Floor 2 is going… to the Moon! Killing Floor 2: Interstellar Insanity, this year’s free summer update, blasts off with a new map, unique rewards, new bundles, astronaut cosmetics, and more. Players can take one giant leap into Killing Floor 2: Interstellar Insanity today on the PlayStation®4 computer entertainment system, Xbox One family of devices including the Xbox One X, and PC via Steam or the Epic Games Store

Killing Floor 2: Interstellar Insanity will mark the end of the Lockhart map trilogy with new survival map, Moonbase. Reached via the steam-powered rocket that lifted off at the end of the Steam Fortress map, Moonbase is set on a secret Horzine research outpost on the Moon. Killing Floor 2 players will battle on Moonbase in survival, weekly, and endless game modes, earning unique seasonal rewards along the way. Since the setting is Earth’s natural satellite haunted by zeds, Moonbase has low gravity, adding a little float to the fight.

Landing with Killing Floor 2: Interstellar Insanity are several new tools for massacre on the Moon. SWAT users can equip the HRG Bastion, a LMG with an energy shield for bullet spray in space, and Support users can let their fists do the talking with the HRG Blast Brawlers, a gauntlet-style weapon. These HRG weapons are free for all players. This update also brings DLC and bundles which include the FAMAS Masterkey for the Commando and Support perks as well as the Thermite Bore for the Firebug perk. 

The lunar lunacy continues with out of this world astronaut-style cosmetics, returning Summer Sideshow zeds, two new game modes (scavenger and arachnophobia) added to the weekly rotation, and more.

To celebrate the release of the update and the season, Tripwire Interactive will be participating in several hot summer sales across all platforms! Be sure to follow Tripwire Interactive’s social channels for information on special sales discounts coming soon.

In Killing Floor 2, players descend into continental Europe where the outbreak caused by Horzine Biotech’s failed experiment has quickly spread and gained unstoppable momentum, essentially paralyzing the European Union— Just one month after the events in the original KILLING FLOOR, the specimen clones are everywhere and civilization is in disarray; communications have failed, governments have collapsed, and military forces have been systematically eradicated. The people of Europe know survival and self-preservation too well and lucky survivors have gone into hiding.

Not all have given up hope though… A group of civilians and mercenaries have banded together to combat the outbreak and established privately funded operation bases across Europe. Upon tracking specimen clone outbreaks, players will descend into zed-laden hot zones and exterminate them.

Killing Floor 2 is developed and published by Tripwire Interactive and is published at retail by Deep Silver and Iceberg Interactive for the Xbox One, Xbox One X, PlayStation®4 Pro, PlayStation®4, and PC. This title has been rated M by the ESRB, PEGI 18, USK 18.

Stay up-to-date with the latest Killing Floor 2 news and information on the official website.

About Tripwire Interactive

Formed in 2005 as a humble independent developer founded by gamers who found success in the video game modding community, Tripwire Interactive has developed and self-published multiple critically acclaimed titles in the wildly popular Killing Floor and Rising Storm franchises, which have collectively sold over 20 million units to date. The studio’s latest project, Maneater, breaks new ground in the popular action RPG genre and finds players taking on the role of a deadly shark with the uncanny ability to evolve as it feeds.

Since then, Tripwire Interactive has expanded its business with the publishing division, Tripwire Presents, turning its experience and resources to include publishing titles spanning multiple platforms and genres from other talented independent studios. Tripwire Presents aims to help like-minded independent studios bring their titles to market, including Chivalry 2 developed by Torn Banner Studios, Espire 1: VR Operative developed by Digital Lode, and Road Redemption developed by EQ Games and Pixel Dash Studios.

Killing Floor©2009-2018 Tripwire Interactive. Killing Floor® is a registered trademark of Tripwire Interactive in the USA and other countries.

“PlayStation” is a registered trademark of Sony Interactive Entertainment Inc. “Xbox” is a registered trademark of Microsoft Corporation.

Publisher All In! Games and Chernobylite Developer The Farm 51 Invite you to the Chernobylite Reddit AMA

On 24th June 6:00 PM CEST / 5:00 PM BST / 9:00 AM PST

r/Games Subreddit

u/sadocommando51 | Wojciech Pazdur | Creative Director of Chernobylite at The Farm 51

u/Legileg | Artur Fojcik | Chernobylite Game Director at The Farm 51

Will be answering your questions about the game, its development and the teams aspiration for a truly realistic RPG

Chernobylite is an RPG survival horror mixing free exploration of disturbing locations with challenging combat, unique crafting, and non-linear science-fiction story. Build your team, survive and reveal the twisted secrets of Chernobyl in the 3D-scanned recreation of the Exclusion Zone.

Currently on Steam Early Access, Chernobylite is scheduled to fully launch on PC (Steam, GOG, Epic Games Store) on 28th July 2021.

Check out the first 45 minutes of gameplay here:

Chernobylite will also come to the Xbox Series X/S and to PlayStation 5. Stay tuned for more details. Chernobylite has been rated ‘M’ for Mature by the ESRB, and PEGI 18.

For more information about Chernobylite, including full language support, visit the official Chernobylite websiteTwitterFacebookSubreddit, and Discord server.

About The Farm 51

The Farm 51 is a Polish video game developer known for projects such as Get Even, World War 3, Chernobyl VR Project, and Chernobylite. Established in 2005 by three game dev veterans (Kamil Bilczyński, Robert Siejka, and Wojtek Pazdur), the company has expanded to over 100 talented employees and continues to grow, creating games for PC, consoles, and mobile. For more information, visit: http://www.thefarm51.com

About All in! Games

All in! Games is a publicly traded video game publishing and production house based in Krakow, Poland. Founded in 2018, the team creates and supports local and international games for PC and consoles. All in! Games’ portfolio features titles such as Chernobylite (The Farm 51), Paradise Lost (PolyAmorous), Alaloth: Champions of The Four Kingdoms (Gamera Interactive), Tools Up! (The Knights of Unity), and many more. For more information, visit: https://www.allingames.com/

FARMING SIMULATOR 22: CINEMATIC TRAILER, RELEASE DATE, NEW CROPS AND MORE REVEALED

Let the good times grow! And new crops, too – developer and publisher GIANTS Software have revealed grapes and two more crops in addition to the release date, regional pack shots and an atmospheric CGI Trailer showcasing the next generation of farmers in action. Farming Simulator 22 will release on November 22nd for PC, Mac, PlayStation 5, Xbox Series X|S, PlayStation 4, Xbox One and Stadia.

Ready to harvest – grapes, olives and sorghum
Virtual farmers can now plant and harvest grapes to produce delicious juice and olives to produce high-quality olive oil – thanks to the new production chains feature. Sorghum, a new type of grain, has been added to the range of arable crops. With the new crops, comes the need for new types of machines. The New Holland Braud 9070L grape harvester is one of the new additions to the fleet of new machines in Farming Simulator 22.

Inspiring CGI trailer shows family business
As new generations of farmers follow in the footsteps of previous generations in real-life or through playing Farming Simulator, the cinematic trailer shows a father and daughter working the field together, battling the snow, and enjoying the rewarding victory of harvested grapes. The emotional story also reveals Mack Trucks as a new in-game brand, and shows the iconic Super-Liner in action.

Self-published Farming Simulator 22 will be more widely available in more regions and to more players than ever before, inviting new generations to learn about agriculture, letting crops and the good times grow together in multiplayer.

Farming Simulator 22 now available for pre-order
“Here we go, starting the pre-order on our very first self-published title”, comments GIANTS Software CEO Christian Ammann proudly. “We hope fans are as excited about this milestone in the series’ history as we are and enjoy our trailer as we get ready to welcome old and new farmers to our fields.”

All pre-orders of Farming Simulator 22 receive the CLAAS XERION SADDLE TRAC Pack including the CLAAS XERION 4200 SADDLE TRAC plus four more machines by KAWECO. Depending on the region, the cover depicts a Case IH AFS Connect Magnum, Fendt 900 Vario, Massey Ferguson MF 8S or Zetor Crystal. A limited Collector’s Edition with a dual tire setup of the Case IH tractor will be available for PC and includes a beacon light responding to the machines in-game.

More details about Farming Simulator 22 will be presented at FarmCon (July 21st-23rd). Visit the official Farming Simulator website and the GIANTS Software press area for more info!

© 2021 Published and developed by GIANTS Software. GIANTS Software and its logos are trademarks or registered trademarks of GIANTS Software. All manufacturers, agricultural machinery, agricultural equipment, names, brands and associated imagery featured in this game in some cases include trademarks and/or copyrighted materials of their respective owners. The agricultural machines and equipment in this game may be different from the actual machines in shapes, colours and performance. ©2021 Sony Interactive Entertainment LLC. “PlayStation Family Mark”, “PlayStation”, “PS5 logo”, “PS5”, “PS4 logo”, “PS4”, “PlayStation Shapes Logo” and “Play Has No Limits” are registered trademarks or trademarks of Sony Interactive Entertainment Inc. Microsoft, the Xbox Sphere mark, the Series X logo, Series S logo, Series X|S logo, Xbox One and Xbox Series X, Xbox Series S, and Xbox Series X|S are trademarks of the Microsoft group of companies. Stadia, the S logo, and related marks and logos are trademarks of Google LLC. “Mac” is a trademark of Apple Inc., registered in the U.S. and other countries and regions. All rights reserved. All other names, trademarks and logos are property of their respective owners.

About GIANTS Software
GIANTS Software is an international video game developer and publisher from Switzerland established in 2004 and known worldwide for creating the popular Farming Simulator series. The team with offices in Switzerland (Zurich), Germany (Erlangen), USA (Chicago) and Czech Republic (Brno) is very committed to maintain close contact to the agricultural industry and to engage with the community. For more information, please visit giants-software.com.

About Farming Simulator
Since 2008, over 25 million versions of Farming Simulator have been sold worldwide. The game series has been released on all popular platforms including consoles, mobile phones, tablets and PCs since 2008. From the start, the team enabled users to create mods with the company’s own GIANTS Engine. With the Farming Simulator League (FSL), the series introduced a competitive eSports mode in 2019– with teams competing in professional tournaments and many acclaimed brands and sponsors on board. More information available at farming-simulator.com.

The ultimate zoo simulation expands with Planet Zoo’s Africa Pack!

Today’s the day Frontier Devlopments unleashes Planet Zoo: Africa Pack into the wild!

Get ready to welcome five new iconic animals to Planet Zoo, including the curious Meerkat, the endearing Fennec Fox and the striking Southern White Rhino. Zookeepers can care for their latest inhabitants and welcome guests to a rich and vibrant zoo with over 180 new scenery pieces, creating a paradise for both animals and guests alike! Players can also test their zookeeping skills with a fresh new challenge: a timed scenario taking place in a picturesque oasis bazaar. Planet Zoo: Africa Pack is out now on Steam for a suggested retail price of £7.99 / $9.99 / €9.99.

Follow Planet Zoo on Facebook, Twitter, Instagram and YouTube

Visit the Planet Zoo website at PlanetZooGame.com

Headup Announces a PC Release Date for Their First-person Survival Platformer ‘Escape from Naraka’

Get ready to speed through a labyrinthian Balinese temple on July 29th with the Steam demo available to play now!

Cologne, June 22, 2021 – Headup today announced that their upcoming first-person survival platformer, Escape from Naraka, will be released on Steam on July 29th. Excited fans can get a first taste of Naraka’s exotic atmosphere in the Steam Next Fest demo which is available for one more day. If you are fast enough, you can win valuable Chroma peripheral prizes from Razer for playing – more info is available here.

When the game releases, you will be able to compete with other players on the global Steam leaderboards – every level and every whole run will be recorded, so you can compare your times with other players around the world. And of course, the full version will feature full Razer Chroma support too, providing an additional layer of atmosphere. 

Escape from Naraka combines Balinese legends and mythology with strong influences from games like SEUM: Speedrunners from Hell, Dark Deception, and DOOM. Speeding through a labyrinthian temple filled with Balinese mythology, trials, and traps makes for a unique platforming experience. The development team used real Balinese artifacts and 3D scanning technology to add the depth of Bali’s rich history to the game’s world.

For more information, check out the official Twitter page and feel free to discuss the game with the developers on Discord. Play the demo now and wishlist to not miss out when the game releases!

About Escape from Naraka

Escape from Naraka is a first-person survival platformer with rich Balinese world-building. Taking huge inspiration from Balinese legends and local mythology, the game tasks you with platforming your way through a nightmarish temple. Every level will challenge you in a new and exciting way, with several themed stages, each with their own trials to complete. You will have to master the arts of dodging and timing to survive! 
  
FEATURES INCLUDE: 

  • Exotic Balinese themed levels full of platforming challenges, traps, and dangerous encounters
  • Your path to freedom will be blocked by terrifying enemies that stand your way
  • Unique abilities which are essential for your successful escape
  • Lots of secrets to uncover for eagle-eyed explorers
  • Leaderboards for each level and one for the complete run so you can see how you fare against others

Unique cultural world-building using real Balinese artifacts and 3D scan technology

About Headup

Headup is a hybrid games publishing and development company providing players worldwide with the best content in the independent gaming sector. Established in 2009, it is active on all major platforms such as consoles, mobile devices and PC, and was awarded as “Best Publisher” at the German Developers Awards in 2012, 2013, 2017 and 2019. With over 80 million customers served on mobile and further several million players on the PC and consoles, Headup is always looking to raise awareness and commercial success for developers thinking outside the box. More information can be found at www.headupgames.com and twitter.com/headupgames.

About Xelo Games

Xelo Games is a team of three indie game developers, located in Yogyakarta, Indonesia. Before it was founded, members of the team worked in European studios on AAA titles like F1 and GRID, among others. Escape from Naraka is the first game to be launched by the independent studio, and there is much more to come. Please find more information on twitter.com/XeloGames and xelodigital.com.

Big Changes to Artillery Gameplay in World of Tanks

Big Changes to Artillery Gameplay in World of Tanks  

Players can also expect a whole heap of new features, including a brand-new mode, the latest season of Battle Pass, reworked HE shells and more 

June 22, 2021 — One of the biggest updates in recent history has arrived in World of Tanks. Update 1.13 sees major reworking of core mechanics, such as HE shells and SPG (self-propelled gun) countermeasures, as well as other changes and additions, such as a brand-new mode, the eagerly anticipated Season V of Battle Pass and interface improvements. 

The biggest change that players will notice is the new capabilities they now have to combat those vehicles that rain shells from the sky. SPGs have changed a great deal since their inception in World of Tanks, and it became clear more artillery countermeasures were needed to level the playing field somewhat. With the latest update, tankers will now have 3 tactical features at their disposal: Sound Detection is a new Commander-only perk which will warn those in the danger zone that an artillery shell is incoming through a special indicator, brighter shell tracers will allow players to better gauge from where an SPG has fired and the field of fire markers will let tankers know where an SPG recently fired (this marker will appear on the minimap for 10 seconds). 

However, SPGs aren’t missing out on the fun either. Artillery now have three available shell types, all with their own purpose in battle, trajectory and velocity, granting a greater variety of tactical opportunities to arty players. Two of these shell types will not stun vehicles, which will greatly reduce the overall stun time seen in battle. Additionally, the SPG ammo interface has been updated and the Intuition perk has been reworked and is now a skill, meaning quicker changes of shells for all vehicle types. 

Update 1.13 also sees the introduction of the reworked HE (high-explosive) shell mechanics on the main server. Now, HE shells will deal damage at the point of impact, meaning that damage will be calculated at the point of contact with the armor, unlike before which was based on a shell-burst sphere. Those playing heavily armored vehicles will certainly appreciate this change, as HE shells will inflict less damage to their frontal armor from now on. Additionally, they will also now be able to penetrate screens, tracks and the wheels of wheeled vehicles as well as insignificant and/or destructible objects, like fences, for example. 

And there’s still more coming with Update 1.13. A brand-new game mode, Recon Mission, will allow tankers to test maps that are in the later stages of development, a collection of Premium vehicles and Clan Wars reward tanks are being rebalanced (as well as the Minsk map), Season V of Battle Pass is ready to challenge players, and a selection of interface improvements have been introduced. 

For more information about Update 1.13, visit https://worldoftanks.asia/

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Phantom Abyss Opens Its Gates Today

– Massive Asynchronous Multiplayer Leaps Into Steam Early Access –

Temple plundering developer Team WIBY and whip-cracking publisher Devolver Digital are excited to announce that the asynchronous multiplayer adventure Phantom Abyss has launched headfirst into Steam Early Access.

Phantom Abyss casts players into trap-laden, procedurally-generated temples, and tasks them with retrieving the sacred relics hidden within their walls. dodge scores of hidden traps, leap treacherous chasms, and flee relentless guardians through branching paths until one of the relics are claimed or the devices of death overwhelm them. The most cunning explorers will use the phantom runs of failed attempts from other players to their advantage and avoid the missteps and mistakes that led to their doom, but be warned – you only get one attempt at each temple and failure or settling for a lesser relic means you will never see that temple again…

Phantom Abyss will continue to expand throughout Early Access, with new chambers, traps, whips, zones and additional gameplay features added over time. For more information, rope swing over to phantomabyss.com, a website of such historical value it belongs in a museum.

WORMS RUMBLE TO ROCKET INTO AUSTRALIAN RETAILERS 13TH JULY

WORMS RUMBLE TO ROCKET INTO AUSTRALIAN RETAILERS 13TH JULY

Frantic real-time combat, cross-play, and up-to-32-player online multiplayer gameplay to feature in the next instalment of the iconic franchise.

Sydney, Australia – 22nd June 2021: Worms Rumble, the brand-new instalment in the iconic and multi-award-winning Worms franchise, is coming to Australian retailers, 13th July. The PlayStation and Xbox releases also features the Fully Loaded Edition, which includes the Legends and the All-Stars Pack, with awesome outfits and weapons that help you stand out from the other worms.

Worms Rumble will be the first game in the series to feature real-time combat and multi-platform cross-play, with up to 32 players able to take part in matches in a range of arena maps, including a multi-levelled shopping mall – complete with its own ballistic missile silo.

Worms Rumble features:

  • Fast-paced, arena action: Open fire in six varied arenas in up-to-32-player, real-time combat across five solo and team-based game modes, including Deathmatch, Team Deathmatch, and the battle royale mode, Last Worm Standing
  • Take aim across the platforms: Take on friends, frenemies, and unfamiliars whatever the platform, with cross-play matchmaking
  • Make your Worm its own: Choose and unlock over 1,000 options to fully customise your worm, from outfits and hats, to eye colour and teeth shape; further personalise the weapons they wield with additional skins to unlock
  • Lock and load your arsenal: Crates across the arenas contain a host of weapons and items, including fan favourites like the Sheep Launcher, Holy Hand Grenade, and Grapple Gun
  • Weekly Lab events: The time-limited event Lab mode provides preset maps, weapons, and gameplay mechanics for players to master and unlock new skins

Worms Rumble will be available 13th July at Australian retailers on PlayStation 5, Xbox Series X, PlayStation 4, Xbox One and Nintendo Switch.

The Worms Rumble: Fully Loaded Edition for PlayStation and Xbox includes:

  • Legends Pack – Celebrate 25 years of Worms icons with the Legends Pack! Customise your Worm with these awesome outfits, weapon skins and banners.
  • 6 Outfits – Retro Commando, Sheep, Donkey, Skunk, Cow and Pigeon (each with 3 different colour variants!)
  • 6 Weapon Skins – Retro, Wooly, Concrete, Poison, Bovine, Feathers
  • 6 Banners
  • All-Stars Pack – Jump into the fight with your favourite action hero! Whether you’re bold, cunning, or wise, the Action All-Stars Pack has you covered.
  • 3 Outfits – Superhero, Wizard and Ninja (each with 3 different colour variants!)
  • 3 Weapon Skins (Heroic, Magical and Cherry Blossom)
  • 3 Emotes
  • 3 Titles
  • 3 Banners

To keep up to date with all the information on Worms Rumble please like us on Facebook, follow us on Twitter, join us on Discord

About Team17 Group plc

Founded in 1990, Team17 Group plc is a leading developer, video games label, and creative partner for developers around the world. Floated on AIM in 2018, Team17, with its extensive portfolio of over 100 titles, embodies the spirit of independent games. In addition to the award-winning Overcooked!, Yoku’s Island Express, and the iconic Worms, which celebrated its 25th anniversary in 2020, Team17 has helped bring critically acclaimed titles including Hell Let Loose, Moving Out, Golf With Your Friends, Yooka-Laylee and the Impossible Lair, Blasphemous, and The Escapists to gamers everywhere. Visit www.team17.com for more info.

“PlayStation” is a registered trademark or trademark of Sony Interactive Entertainment Inc.