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Dominate and destroy in 4X RTS and RPG hybrid Atre: Dominance Wars Steam Next Fest demo

Strategy game experts Ironward release playable version of latest tactical title

Today independent Croatian developer Ironward is delighted to launch the playable demo for 4X real-time strategy and roleplaying game hybrid, Atre: Dominance Wars

Become a god and conquer a world being torn apart by an ancient cataclysm in this fantasy genre hybrid from the tactical game experts behind The Red Solstice series. The demo, which will be part of Steam Next Fest, features nearly two hours of rich, tactical gameplay for players to get stuck into, including online multiplayer.

Conquer the chaos and become an almighty Elder (or even reach godhood) in the turbulent realm of Atre as the threat of The Merge looms. How you triumph against other players is up to you with three victory types (Conquest, Ascension, and Omipresence) producing a vicious cycle of alliances and betrayal. 

Remove players from their victory conditions by any means possible including issuing bounties, coordinating attacks with friends and foes, and more as everyone uses everyone to get to the top.  Grow and strengthen your territory by building rich and bustling settlements and levelling up Avatars who’ll lead armies into battle in your name. Forge artifacts and equip them to your Avatars to become even more powerful even as The Merge’s dark, destructive forces change the worlds around you.

To escape The Merge, you must locate Thrones which will anchor and protect your world alone. In the process, you’ll sacrifice your body to become an immortal Elder and gain access to a plethora of diverse powers that can bring about prosperity or misery – for your enemies, that is. 

Using your powers will open a Gate, leaving your world vulnerable to powerful figures from the other side. This is one of several narrative decisions you can make in Atre: Dominance Wars as lore-based events feature multiple options that come with unexpected consequences that make each playthrough unique.

The Atre: Dominance Wars demo features nearly two hours of gameplay and is highly replayable, allowing players to get to grips with its systems. Including the game’s prologue, tutorial, and 60-minutes of (time-limited) Skirmish or Online mode gameplay, it’s a small piece of what strategy game fans can expect when this genre hybrid launches later this year. 

Atre: Dominance Wars will be released on Windows PC via Steam in 2026. A demo is now available via the Steam page. 

About Ironward

Established in 2013, Ironward proudly stands as a participant in the gaming industry, specializing in the creation of innovative real-time strategy (RTS) games. Headquartered in Croatia, Ironward’s influence extends globally as we continuously explore new possibilities and contribute fresh ideas to the gaming community. Actively collaborating with their players, the studio deeply values their input and transforms their feedback into reality.

Wreckfest 2: Building a Career That Keeps Evolving

Sydney, Australia, February 9th, 2026: The Bugbear crew is back with Career Dev Blog Part 2, and this time they’re taking a deep dive into the nuts and bolts of Wreckfest 2’s upcoming career mode. In the new post, Bugbear explains how Unlock Points put you in the driver’s seat of your own career path. Whether you want to climb the ranks of demolition derbies, switch over to banger racing, or see how European and American circuits collide, progression is now entirely up to you. No fixed ladders, no dead ends. Just freedom and tons of scrap metal.

The team also dives into side quests and special events – those ridiculous fan-favourites that make Wreckfest special. Maybe you’ll be thrown into harvesters vs. lawnmowers carnage, face school bus invasions, and other very serious motorsport spectacles designed to keep the mayhem fresh (and the Discord servers lively).

On top of that, players get a glimpse of what Bugbear calls a ‘living career’ – a modular system built to keep growing, even post-launch, with new events, divisions, and disciplines. Unlike fixed, linear career modes that leave no room for expansion (like in Wreckfest ‘1’), this one evolves naturally alongside the game itself. Wreckfest2 is designed to be the kind of game you keep coming back to – not one you finish and forget.

Curious how far Career freedom can go in a motorsport game? Read the full Dev Blog!

The Dev Blog Part 2 on Steam: https://thqn.net/3NS9Zt1 
Already forgot about Part 1? Read again: https://thqn.net/4reQ1qG 

Watch Wreckfest 2’s latest Video on YouTube:

Visit the official Website: https://wreckfest2.thqnordic.com/ 

About Wreckfest 2

Ascend to the throne of full-contact racing by breaking the rules – and everything else – on your way to victory! Developer Bugbear went all out, rebuilding its true-to-life physics simulation engine to take full advantage of modern hardware. Wreckfest 2 features even higher crash fidelity, more intricate component damage simulation and many more improvements across the board!

Get ready to witness the absolute best-in-class car destruction and truly epic moments of chaos, all with the signature vehicle handling from Wreckfest!

Features:

  • Unmatched racing experience: Brace yourself for the most phenomenal full-contact racing action with no rules, just jaw-dropping moments of chaos and destruction, powered by the overhauled physics engine. Race in intense head-to-head fights on courses featuring high-speed circuits, crazy courses with obstacles & jumps, intersections and oncoming traffic, or go for demolition domination in derby mode.

– More and more tracks & arenas will be added during the Early Access phase –

  • Awesome & customisable cars: Forget pristine supercars: Our cars are old, dented and patched together. Each of them tells a story, and you can tell your own by customising your ride. Over the course of early access, more and more customisation options will be added to the game. They will not only unlock your creative desires, but also contain new armour and component types that support certain playstyles.

– Later during Early Access, you can also share your designs with other racers and wreckers! –

  • Fully revamped game modes: Launching into early access with the base game modes of Racing, Derby and multiplayer mode. During the Early Access phase, we will add a completely revamped career mode that adapts to your individual playstyle and guides you on your journey to become a true champion! For online racers, there will be a new skill-based matchmaking system and server queues coming as well!
  • Challenges: Another highlight during the Early Access phase will be special challenges, putting you behind the steering wheel of unconventional vehicles that were definitely never supposed to end up on a racetrack! Various bite-sized scenarios will keep you hooked as you battle for the highest scores.
  • Mod Support: During the Early Access phase, mod support will be added so you can really mess with this game by installing various mods from the Steam Workshop.

Bringing the World to Life (Again) In Latest

Making Of Episode

Sydney, Australia – February 9th, 2026: One of the defining traits of the Gothic franchise has always been its living world. A dynamic ecosystem full of creatures, NPCs, and critters that carry out their daily routines, whether the player is watching or not. This self-sustaining environment has long been key to Gothic’s unmistakable atmosphere, turning the Valley of Mines into more than just a backdrop; it’s a breathing, believable place that feels alive.

In the fifth entry of their ongoing Making Of series, the developers at Alkimia Interactive take players behind the scenes to show how this hallmark feature has been faithfully reimagined for the new generation. Every area, landmark, and character has been rebuilt from the ground up, carefully balancing authenticity with fresh detail and modern technology.

Familiar sights like the old monastery ruins or the Tower of Xardas return in stunning new form, helping players navigate and recognise the world without relying on a map – just as in the original game, where players had to find a map before they could use one. This design philosophy remains intact, ensuring exploration still feels rewarding and immersive.

Another major highlight of this Making Of is the expanded armour system. In the classic Gothic, each faction offered light, medium, and heavy armour tiers. The remake goes a step further: players can now customise and modify their armour, both in looks and stats, giving every piece a distinct feel while keeping its faction identity intact.

The Making Of also introduces the new conversation camera system, adding cinematic flair and energy to every dialogue. Whether you’re facing a grumpy guard, a shady trader, or a friendly fellow (a very rare encounter in the Valley of Mines…), interactions now feel more personal and dynamic than ever before — but better see for yourself in Gothic 1 Remake – Making Of #5: Bringing the World to Life, available now on THQ Nordic’s official channels:  

Gothic 1 Remake – Making of Episode #5: 

Play the Gothic 1 Remake demo now: https://store.steampowered.com/app/3448280 

Check out the ongoing Making-of-series on YouTube:

Gothic 1 Remake – Making of Episode #1: https://youtu.be/V80iHWxYeMQ 
Gothic 1 Remake – Making of Episode #2: https://youtu.be/PC-9JrKQc2I 
Gothic 1 Remake – Making of Special: Nyras Prologue Debrief: https://youtu.be/uYF8OP4iYdA 
Gothic 1 Remake – Making of Episode #3: https://youtu.be/YyM_6IzRFHY 
Gothic 1 Remake – Making of Episode #4: https://youtu.be/eJXeE0e_uNA 

Gothic 1 Remake is available for Pre-order at JB Hi-Fi, EB Games, Amazon and Big W. 

Gothic 1 Remake is currently in development for PC, PlayStation 5, and Xbox Series X|S. Stay tuned for more updates on the Official Gothic Website.

About Gothic 1 Remake

The Kingdom of Myrtana has been invaded by a relentless horde of orcs. Desperate for powerful weapons to repel them, King Rhobar II orders the mining of vast quantities of magical ore, setting every available prisoner to work in the Khorinis mines. To ensure no one escapes, the King commands his most skilled mages to erect a magical barrier. But something goes terribly wrong, and the magic spirals out of control, trapping everyone inside. The prisoners rebel, transforming the mine into a lawless territory ruled by the Colony’s most brutal inmates. Now, the King must negotiate with these new rulers, as tensions rise among the mine’s factions. Amidst the chaos, the arrival of an unknown prisoner will change everything …

Features

Faithful Remake: Experience the original 2001 RPG classic fully rebuilt using current-gen technology, preserving its iconic atmosphere while enhancing the gameplay for a fluid and dynamic experience.

Expansive Gameplay: Immerse yourself in over 50 hours of gameplay, exploring the vast and dangerous world of the Colony. Discover secrets old and new, challenging combat encounters, and unique NPCs, each with their own story to tell. Dynamic Living World: Explore a vibrant world where inhabitants go about their daily lives: working, sleeping, eating, and fighting to survive, adding depth and realism to this immersive world.

Branching Story: Choose which of the three factions to align with, influencing how your abilities and playstyle develop and how this true adventure unfolds. Enhanced Combat System: Master a modernised combat system that updates the core mechanics of the original, offering a more fluid and dynamic experience while staying true to its deliberate and tactical roots.

Play as the Nameless Hero: Navigate the fate of a lifelong convict who must survive in a treacherous world filled with wild animals, ancient magic, and dangerous foes.

“Touhou Danmaku Kagura Phantasia Lost” Releases Paid DLC Pack 13, Free Songs

Extra Song Pack Vol. 14 launches April 15, sale announced for PC, Nintendo Switch

TOKYO – 7 Feb. 2026 – Touhou Danmaku Kagura Phantasia Lost, the rhythm bullet hell set in the Touhou universe developed by UnknownX and published by Alliance Arts, launches its 13th song pack DLC today alongside free content updates on Nintendo Switch, PlayStation 4, and PC via Steam. To commemorate the game’s second anniversary, enjoy a 70% discount on Steam and a 50% discount on Nintendo Switch until Sat, 21 Feb. at 7:00 AM PST.

In addition to today’s launch, Extra Song Pack Vol. 14’s track lineup has been announced, and will arrive on Wednesday, 15 April 2026.

Celebrate the second anniversary of Touhou Danmaku Kagura Phantasia Lost‘s initial release with two new free tracks! Survive to the longest Danmaku Kagura track ever “Independent Simulacrum,” the INDIE Live Expo theme song composed by Touhou series creator ZUN. Increase the challenge with a new live arrangement of the previous most difficult song “Re:Unknown X (marasy with String Quartet)” from pianist marasy.

Kick off Season 4 with Extra Song Packs Vol. 13 and 14, with the number of songs expanded from 10 to now 15 per pack. Tap into the highlight track of Vol. 13 “wish,” a new original arrangement from RD-Sounds of the Touhou arrangement circle “Diao ye zong”. Plus, the fan-favorite track “Cirno’s Perfect Math Academy” introduces the ability to play its music video in the background.

Customize the Play Stats screen with the new Skins inspired by beloved Touhou heroines Marisa Kirisame and Remilia Scarlet, as well as the Steam-exclusive “Blue Stripe” skin.

Guide the iconic Touhou heroine Reimu Hakurei, as she must overcome a mysterious turmoil rocking the foundation of Gensokyo. Band together with charming Touhou characters and take on challenges in more than 250 distinct Touhou Project arrangements. Switch freely between four-key and six-key modes in classic rhythm game fashion in Kagura mode, or avoid the dropping bullets corresponding to the beats in the bullet hell-style Danmaku mode.

“Thank you for the long-lasting support to our passionate community and collaborators. We’ve had a blast since launching Touhou Danmaku Kagura Phantasia Lost two years ago,” said JYUNYA, leader of Unknown X. “To celebrate this occasion, we’ve added two free songs from Touhou creator ZUN and experienced composer marasy. We hope you enjoy them!”

Touhou Danmaku Kagura Phantasia Lost is now available on PlayStation 4 (with backwards compatibility on PlayStation 5), PC via Steam, and Nintendo Switch with language options in English, Japanese, Korean, Simplified Chinese, and Traditional Chinese. Touhou Danmaku Kagura Phantasia Lost is an officially approved derivative work. The Season 4 Pass (which includes song packs 13-14) is now available for purchase at a discounted price on PC via Steam and Nintendo Switch.

About Touhou Project

Touhou Project, recognized by the Guinness World Records as the “most prolific fan-made shooter series,” is a collection of games set in the world of Gensokyo and using a recurring cast of familiar characters. Predominantly consisting of vertical shooters, the Touhou Project games are developed by the original creator, one-man studio Team Shanghai Alice.

About Unknown X

Founded by Aquastyle game developer JYUNYA and composed of handpicked members of the DANMAKU KAGURA development team, Unknown X aims to enhance Touhou Project and propel its recognition in the world. Unknown X’s current name was created by none other than the original Touhou Project creator himself, ZUN.

About Alliance Arts

Alliance Arts is a new Tokyo-based publishing company committed to the creation of captivating games, and behind the recently-revealed titles The Great Villainess: Strategy of Lily, Touhou Dungeon Maker: The labyrinth of heart, and Marisa of Liartop Mountain.

My Hero Academia: All’s Justice Review

My Hero Academia: All’s Justice

Developer: Byking
Publisher: Bandai Namco
Platforms: PlayStation 5, Xbox Series X/S (Reviewed), PC
Release Date: Available Now
Price: $59.99 USD – Available Here $99.95 AUD – Available Here

Overview

When it comes to My Hero Academia, Bandai Namco took a rather predictable route at least at the start when it came to making games for the series. Arena fighters are the standard for anime and they released My Hero Academia: One’s Justice and its sequel within two years of each other. What came as a surprise though is that after that things went silent. Rather than drawing out a new game for each new story arc, six years have gone by and not only has the manga finished since then, even the anime wrapped up at the end of 2025. 

So  now that the anime has finished airing, now is the perfect time for Bandai Namco to strike while the fandom is still hot and bring the franchise back for one last brawl in My Hero Academia: All’s Justice. Featuring some reworked fighting mechanics, some expanded single player elements, and the largest roster so far, is this title worthwhile for fans?

Story

My Hero Academia: All’s Justice does not beat around the bush as the first thing players do, before any menu appears, is take part in the final battle of the entire series as a quick tutorial. That means that for those who are playing this and haven’t somehow seen or read the ending, this game will spoil that content. Anyways, once players complete that battle they will be dropped into the game’s city hub that literally works as a menu that players simply can explore. Any facilities that can be entered are game modes, customization, or options, and characters milling about outside such as familiar heroes cannot be talked to unless they are part of that facility. 

Instead the heart of the game’s story is presented through the Story Mode that will see players revisiting the final season of the anime’s battles as they fight their way through Shiragaki and his numerous forms, battling against all of the villain allies in separate battles, and even partake in multi-battle long strings that see countless heroes facing off against the same villain in order to advance the plot. The story here is everything that fans have seen before and players can approach battles in any order they see fit, choosing to break away from the Shiragaki battle to fight against Toga as Ochaco and Tsuyu before the various branches meet back up. This handles the relatively messy way that the original manga presented these battles in a far better form even if their actual presentation can leave a bit to be desired, but more on that later.

The rest of the time players will spend in the game’s story will be through Team-Up Missions. This works as a “virtual reality” system designed for the heroes to test out their skills and also a place where players will be able to experience some light-hearted moments and side-content with at least some of their favorite characters. This includes partaking in random hero missions like helping an elderly woman find her lost bag to beating down a pair of robbers or training through a past disaster simulated in the game’s small open city. There are also little character specific stories that players can unlock and play through some of as they progress by unlocking these characters as allies in Team-Up Missions. These stories aren’t anything too special, but it does add a little extra for fan favorites, though it is worth noting that only Class 1A students get this treatment.

There is at least some attempt at revisiting old story content through Archives Battles. These, unlocked by progressing through Team-Up missions again, are some of the more pivotal battles that took place throughout the series and give fans a chance to revisit these memories a bit. Unfortunately they are incredibly sparse when it comes to presentation with only a few noteworthy anime stills and fresh voice over for the characters involved. Ironically, players can choose to re-battle these fights using any characters they want but there is no reward for doing so. In fact there are no character specific interactions in any form which is incredibly disappointing. Whether it is in an online match or even versus mode, characters will state their generic starting and win lines and that is it, no more special interactions between those that know each other.

Gameplay

Although the One’s Justice games were never the most complicated of fighting games, All’s Justice manages to make things even simpler despite expanding the fighting system to support three on three battles. Players will still have a very basic combat system with a basic combo string, two quirk-based attacks and variations of these if a direction is pushed, and of course their “Plus Ultra” special move. It is this last version that has been stripped down to its bare-bones unfortunately as every character now only has one version of their Plus Ultra attack rather than burning extra bars or even a full-gauge to trigger a cinematic blow to their opponent. Instead, if the player has extra Plus Ultra meter, they can tag in a sidekick to also perform their Plus Ultra attack.

Various other methods of attack remain the same such as unblockable attacks, counter strikes, and even “Rising” mode that has unique elements depending on the character and increases their fighting abilities overall for a limited time. Emergency escape to avoid being juggled remains accessible and tagging in a side-kick main combo also is possible though it also uses a player’s limited gauge. Now as mentioned a few times, the biggest factor here is that all fights in the game now have a possibility of being three on three and every character will need to be defeated to win. This is a significant change compared to only having sidekicks perform support attacks before, though support attacks have also been removed as a result. 

Another element that has made things incredibly simple, should players want it, is the “simple” control scheme that the game defaults to. This automatically triggers various effects in combat such as taking a chain-combo and either tagging in an ally to continue said combo automatically or launch a Plus Ultra move at the end of it if there is room in the gauge. This option can be toggled off entirely should players want, but it does make the game even more accessible, especially since a large majority of the movement options have been removed entirely as well as the simplistic combat arenas.

Despite potentially having countless battle arenas to choose from, My Hero Academia: All’s Justice features a shockingly small nine and almost all of these arenas are small in their own right and have the bare minimum of interactivity and destruction. These stages, with the exception of two, are as generic as they come and feature invisible walls that players will be fighting against as they send opponents flying. This includes the city that players will fight in using Team Up missions which is not only simple in design, despite having some unique navigation features such as being able to use Ochaco’s gravity power to float onto rooftops to interact with tucked away characters. There just isn’t enough life and uniqueness to these locations.

What My Hero Academia: All’s Justice does have in spades is its character roster. The roster features the largest offering of heroes and villains to play as yet and while not everyone’s favorite characters have made the list, likely due to size abilities or even transformations, many have been made available for the first time ever, including numerous variations of Deku’s power level and style and Shiragaki’s forms. The balance between these characters and their various abilities is basically non-existent as there are clear discrepancies on what fighters are better than others in the game but that’s just how arena fighters are. Plus, attempting to balance well over sixty fighters with their unique abilities is impossible, especially since players now create teams of three. So most battles will mostly revolve around selecting your favorite characters and seeing how they handle each challenge, or at least when that is possible. 

Story Mode missions will see players forced to use only the characters meant to be part of that battle, Team Up Missions limit the player to only Class 1A with Deku being the team leader and any allies he gains being sidekicks that are unlocked through progression. While exploring in Team Up Missions players can take on side-missions like tracking down items, fighting random thugs, and even fighting other characters to raise their stats and final score for said Mission to unlock extra rewards. Archive Battles, as mentioned earlier, eventually open players up to tackling challenges with their favorite characters but receive no reward for doing so. Instead the only time open battles are available is through simple computer versus matches or the online battling system.

Online fights are handled well-enough with a netcode that works about as well as one can expect. Throughout our time fighting others online, both in ranked and unranked matches, there was only a little bit of slowdown and lag at times but it was rather minimal. It is interesting to note that the game’s hub world does keep a display of the top ranked seasonal players on a digital leaderboard which is a nice touch.

One thing that isn’t a nice touch though is the complete lack of worthwhile customization. Previous titles gave players plenty of random accessories to equip onto their favorite heroes and change their look but now the only thing that most heroes have to unlock are alternate colors of their default costumes with a few extra characters having special versions of their costumes available for purchase using in-game currency like Mirko’s uninjured form. All other different costumes are locked behind paid DLC. The only real customization available comes in the form of changing a character’s voice lines in a fight, their victory and entry poses, and banner design. Incredibly barebones compared to the customization previously on offer in older games.

Audio & Visuals

My Hero Academia: All’s Justice shines the brightest when it comes to the anime aesthetic of the character models. Every character that fans have come to know and love are recreated perfectly here both inside of combat and during cutscenes. Unfortunately the story presentation itself is something of a mixed bag. Some of it is presented with brand new fully rendered cutscenes that are wonderful to look at while others are simply still-images of the anime flashing around. As mentioned before both the customization aspect and the stages themselves are also lacking this time around compared to the offerings in the older games and, with the removal of the Ultimate Plus Ultra attacks, so are the flashy finishing moves.

As a first for the game series, My Hero Academia: All’s Justice offers the English voice track right out of the gate for those who want to listen to the English dub that they may have grown familiar with. Those who prefer the original Japanese voice track can easily swap to it through the settings, giving players freedom of choice. The soundtrack is unfortunately a bit on the generic side, mixing together some decent action tracks and exploration music but lacks any of the signature music the anime had and any real punch as a result.

Overall

It’s rare that a game can take two steps forwards and three step backwards but that happens to be the case with My Hero Academia: All’s Justice. An impressive roster featuring nearly every hero and villain fans will want to play as, regardless of balance, is a nice touch and some of the presentation in the main story is impressive even if it is also mixed with generic anime stills. Thankfully some expanded single player options and a serviceable online mode make for plenty of ways to keep playing the game beyond the storyline, though the actual combat, while more enjoyable with the three on three design, feels like it has taken a step back due to removed mechanics.

Capsule Computers review guidelines can be found here.

“Touhou Danmaku Kagura Phantasia Lost” Releases Paid DLC Pack 13, Free Songs

Extra Song Pack Vol. 14 launches April 15, sale announced for PC, Nintendo Switch

TOKYO – Feb. 7, 2026 – Touhou Danmaku Kagura Phantasia Lost, the rhythm bullet hell set in the Touhou universe developed by UnknownX and published by Alliance Arts, launches its 13th song pack DLC today alongside free content updates on Nintendo SwitchPlayStation 4, and PC via Steam. To commemorate the game’s second anniversary, enjoy a 70% discount on Steam and a 50% discount on Nintendo Switch until Sat, Feb. 21st at 7:00 AM PST.

In addition to today’s launch, Extra Song Pack Vol. 14’s track lineup has been announced, and will arrive on Wednesday, April 15, 2026.

Celebrate the second anniversary of Touhou Danmaku Kagura Phantasia Lost‘s initial release with two new free tracks! Survive to the longest Danmaku Kagura track ever “Independent Simulacrum,” the INDIE Live Expo theme song composed by Touhou series creator ZUN. Increase the challenge with a new live arrangement of the previous most difficult song “Re:Unknown X (marasy with String Quartet)” from pianist marasy.

Kick off Season 4 with Extra Song Packs Vol. 13 and 14, with the number of songs expanded from 10 to now 15 per pack. Tap into the highlight track of Vol. 13 “wish,” a new original arrangement from RD-Sounds of the Touhou arrangement circle “Diao ye zong”. Plus, the fan-favorite track “Cirno’s Perfect Math Academy” introduces the ability to play its music video in the background.

Customize the Play Stats screen with the new Skins inspired by beloved Touhou heroines Marisa Kirisame and Remilia Scarlet, as well as the Steam-exclusive “Blue Stripe” skin.

Guide the iconic Touhou heroine Reimu Hakurei, as she must overcome a mysterious turmoil rocking the foundation of Gensokyo. Band together with charming Touhou characters and take on challenges in more than 250 distinct Touhou Project arrangements. Switch freely between four-key and six-key modes in classic rhythm game fashion in Kagura mode, or avoid the dropping bullets corresponding to the beats in the bullet hell-style Danmaku mode.

“Thank you for the long-lasting support to our passionate community and collaborators. We’ve had a blast since launching Touhou Danmaku Kagura Phantasia Lost two years ago,” said JYUNYA, leader of Unknown X. “To celebrate this occasion, we’ve added two free songs from Touhou creator ZUN and experienced composer marasy. We hope you enjoy them!”

Touhou Danmaku Kagura Phantasia Lost is now available on PlayStation 4 (with backwards compatibility on PlayStation 5), PC via Steam, and Nintendo Switch with language options in English, Japanese, Korean, Simplified Chinese, and Traditional Chinese. Touhou Danmaku Kagura Phantasia Lost is an officially approved derivative work. The Season 4 Pass (which includes song packs 13-14) is now available for purchase at a discounted price on PC via Steam and Nintendo Switch.

About Touhou Project

Touhou Project, recognized by the Guinness World Records as the “most prolific fan-made shooter series,” is a collection of games set in the world of Gensokyo and using a recurring cast of familiar characters. Predominantly consisting of vertical shooters, the Touhou Project games are developed by the original creator, one-man studio Team Shanghai Alice.

About Unknown X

Founded by Aquastyle game developer JYUNYA and composed of handpicked members of the DANMAKU KAGURA development team, Unknown X aims to enhance Touhou Project and propel its recognition in the world. Unknown X’s current name was created by none other than the original Touhou Project creator himself, ZUN.

About Alliance Arts

Alliance Arts is a new Tokyo-based publishing company committed to the creation of captivating games, and behind the recently-revealed titles The Great Villainess: Strategy of LilyTouhou Dungeon Maker: The labyrinth of heart, and Marisa of Liartop Mountain.

DRAGO Entertainment announces a new upcoming title – Roadhouse Simulator

Roadhouse Simulator is a narrative prelude to Gas Station Simulator.

Kraków, Poland – February 6, 2026 – DRAGO Entertainment, the developer and publisher of the critically acclaimed simulation game Gas Station Simulator, which has now sold over two million copies across all platforms, has officially announced a new title –  Roadhouse Simulator

Serving as a narrative prelude to Gas Station Simulator, the title tells the story of the uncle’s long, turbulent journey to becoming the character that players already know from the Gas Station Simulator universe.

Roadhouse Simulator is a first-person simulation game set along the iconic Route 66, where players step into the shoes of the uncle during his early, rough beginnings. Starting out as a bouncer in a remote roadhouse, players must work their way up to running the entire business, dealing with demanding customers, rival biker gangs, and the many challenges that come with managing a lawless establishment in the middle of nowhere.

The game combines management mechanics with hands-on gameplay, allowing players to tend the bar, master the grill, manage inventory and staff, and expand both the roadhouse and its surrounding territory. Physical confrontations are an integral part of the experience, featuring hand-to-hand combat with single or multiple opponents, as well as alternative ways of resolving conflicts before they escalate.

Rival biker gangs pose a constant challenge—but also an opportunity. Players can engage in shady deals, gain access to alternative supply sources, and widen their influence, all while keeping an eye on the local sheriff. Inspections, fines, or even temporary shutdowns can occur if operations cross the line, forcing players to balance risk and reward carefully.

Through upgrades and expansion, players can increase seating capacity, add parking spots, unlock new services, and introduce additional activities to keep patrons entertained longer and boost profits. Each decision shapes the growth of the business and reflects the difficult path that led the uncle to his future success.

Main Features

  • Take on the role of a bouncer, barman, server, and manager
  • Engage in hand-to-hand combat with single or multiple opponents
  • Use alternative approaches to handling physical encounters
  • Manage a living roadhouse with customers, inventory, staff, and equipment
  • Expand and upgrade the building, territory, and business influence
  • Hire employees to automate and reduce daily tasks
  • Make shady deals with rival biker gangs
  • Gain access to “alternative” supply sources through influence
  • Avoid the sheriff, inspections, fines, or temporary shutdowns

The Steam page for Roadhouse Simulator is now live, allowing players to follow development updates and add the game to their wishlist.

Steam Page: https://store.steampowered.com/app/3565480/Roadhouse_Simulator/

If you want to stay up-to-date with the latest news, make sure to follow DRAGO entertainment on Twitter and Facebook. For more details regarding the title, head over to the recently revealed Steam page.

About DRAGO entertainment

DRAGO entertainment began operations in 1998 in Krakow, Poland. The company initially focused on creating innovative projects for international video publishers as an external contractor while strengthening internal competencies and creating a friendly and professional team to develop their own titles. Since adopting a new strategy in 2018, their goal is to deliver high-quality productions on an international level.

The studio’s flagship title is Gas Station Simulator, which released on September 15, 2021 and immediately became a best seller on Steam. DRAGO entertainment is currently broadening their horizons with new projects and continuing to support their current titles. 

Learn more about DRAGO entertainment on the official website. 

New Heartopia X My Little Pony Trailer Shows Off Collab Outfits, Activities And More

Players can get a Spike pet costume during the pre-launch event, which begins today 

Shanghai, China — February 7, 2026 | XD Games is thrilled to show off what Heartopia fans can expect from the HeartopiaMy Little Pony collaboration event, in a brand new trailer, released today.

Watch the Heartopia My Little Pony below:

The week-long HeartopiaMy Little Pony pre-launch login event begins today, too, allowing players to attempt daily sign-in puzzles that will unlock Time-Limited Exhibition Passes. Completing all puzzles unlocks the limited edition pet costume based on the My Little Pony character Spike.

The HeartopiaMy Little Pony collaboration event, which officially launches on 14 February and runs until 15 March, sees the Tree of Harmony from My Little Pony appearing on Cloud Island, needing to be reawakened and returned to the magical kingdom of Equestria.

In order to reawaken the Tree of Harmony, players must engage in daily sensing at the tree, which will net them three of the six Elements of Harmony – Honesty, Generosity, Loyalty, Kindness, Laughter, Magic. Using Elements, players can water the Tree of Harmony, which will raise the Energy Progress Bar, and also yield additional rewards and resources.

As well as receiving rewards such as Time-Limited Exhibition Passes and Moonlight Crystals, players that water and resonate with the tree will earn Badge Pull Tokens that they can use to obtain the special Pony Series badges. Players will receive ten Time-Limited Exhibition Passes whenever they complete one of the three sets of Pony Series badges; collecting all Pony Series badges will award players with Town Collaboration Series badges.

Six non-replacement Gacha Pools – each corresponding to a member of My Little Pony’s Mane Six – will also be added to the game, on 14 February. Each pool will contain five outfit pieces and one themed vehicle.

The Heartopia My Little Pony collaboration event begins on 14 February 2026. Heartopia is available to play for free now on PC, iOS, and Android.

About XD Games

Founded in 2003, XD Games. is a global video games developer and publisher with extensive experience across development, publishing and operations. As of 2022, XD has 38 free-to-play and paid games with over 50 million monthly active users worldwide. In addition, TapTap — a mobile games community and app store — was launched by XD in 2016 and is estimated to currently have 44 million monthly active users.  XD’s mission is to assemble like-minded talented games industry craftspeople with a common goal of touching the hearts of players around

Co-Op Zombie Survival Sandbox ‘HumanitZ’ Rises From the Dead into 1.0 Launch

New territories, high-risk challenges, skills, quests, weapons, cooking recipes, and much more

Wales, UK — Feb. 6, 2026 — HumanitZ,the isometric open-world zombie survival sandbox from developer Yodubzz Studios and publishing partner indie.io, exits Steam Early Access into a 1.0 apocalypse on PC via Steam today with a shambling hoard of new content.

Civilization shattered in the wake of a zombie outbreak, leaving humanity an endangered species in a world now ruled by ‘zeeks.’ The stench of rotting flesh pervades in abandoned towns where blood stains the streets. Survivors fight against hunger, exposure, infection, and the relentless undead in an unforgiving landscape growing more hostile by the day.

Face the end of the world alone or alongside other survivors. Scavenge the ruins of Anywhere, USA, or escape to the wilderness to farm, hunt, and fish in single-player or online co-op, with both PvE and PvP experiences supported across dedicated and player-hosted servers. Craft weapons, life-saving consumables, and fortified shelters to hide from the infected, who have grown more ferocious, twice as deadly, and even more starved for human flesh. 

Since Early Access, Yodubzz has redesigned and remastered the open world, now denser, darker, and more dangerous than ever. Dynamic weather, drivable vehicles, and unpredictable hazards ensure that no two survival stories unfold the same way. The undead’s numbers grow by the minute while the world itself becomes more feral and less forgiving. 

The 1.0 launch delivers sweeping overhauls shaped by community feedback, reinforcing HumanitZ’s identity as a deeply customizable survival sandbox. Revamped skill trees and professions enable deeper customization and risky multiclassing, while the new infection system spreads in real time, forcing swift decisions or a grim transformation into a monster. Zombie variants are more aggressive and unpredictable, demanding constant adaptation, especially in the high-stakes Permadeath Mode, while extensive world and survival settings let players define just how harsh or forgiving the apocalypse becomes.

For survivors willing to push further, The Island awaits. Cut off from the mainland and shrouded in mystery, this newly accessible region crawls with new horrors and long-buried truths, offering a brutal challenge for those ready to test their limits.

“Reaching 1.0 marks a major milestone for HumanitZ,” said Yozza, Lead Game Designer. “We’re looking forward to seeing players experience the redesigned world, deeper systems, and expanded content that are the result of years of collaboration with our community. This launch represents the next step for the game as we continue to build on HumanitZ alongside our community.”

HumanitZ 1.0 launches on PC via Steam today, for $19.99 USD, with a 40% launch discount. It will include language support for English, French, German, Spanish, Japanese, Korean, Brazilian Portuguese, Russian, Simplified Chinese, and Italian. 

For more information and the latest updates, visit HumanitZ’s official site, follow the game Twitter/X, TikTok, and Instagram, and join its official Discord.

About Yodubzz Studios

Yodubzz Studios is an independent game developer based in the UK, focusing on co-op multiplayer experiences with emphasis on accessibility and community features. Its debut title is the hit zombie open-world survival, HumanitZ.

About Indie.io

indie.io is home to over 100 of the world’s best independent video games and developers. Our platform was built to provide independent developers with the resources, services, and management tools needed for success. Through collaboration and passion, we strive to cultivate a diverse and vibrant gaming landscape that resonates with players and creators alike!

Scott Pilgrim EX Gameplay Overview Tours the Sights, Quests of Toronto-Saving Brawling Adventures

– Free the city from fiendish demons, vegans and robots in all-new game imagined in partnership with Scott Pilgrim creator Bryan Lee O’Malley –

MONTREAL (Feb. 06, 2026) – After revealing a sneak peek of Scott Pilgrim EX in yesterday’s Nintendo Direct, developer, publisher and beat ‘em up masters Tribute Games (MARVEL Cosmic InvasionTeenage Mutant Ninja Turtles: Shredder’s Revenge), in collaboration with Universal Products & Experiences, shared a brand-new gameplay look at their latest highly anticipated release, the co-operative adventure-brawler Scott Pilgrim EX, arriving March 3 on PC, PlayStation 5, Xbox Series X|S, Nintendo Switch, and Nintendo Switch 2. 

The new trailer samples the exploration driven, quest-focused journey at the center of Scott Pilgrim EX, offering an overview of the shops, challenges and boss battles you’ll need to prepare for while knocking vegans, demons and robots around in the series’ endearing take on Toronto. Fresh gameplay also teases the secrets awaiting discovery in Scott Pilgrim EX’s richly realized, interconnected environments, making thorough exploration well worth the effort in between action-packed throwdowns with the city’s most devious foes.

Watch today’s Gameplay Overview trailer on YouTube here: 

Scott Pilgrim EX introduces a sprawling version of Toronto, chock full of video game references, iconic characters from the franchise and a bevy of locales perfect for brawling across. Like other beat ‘em ups, your goal is to combo your enemies – from militant vegans to demons and robots – across the city, but instead of moving in a straight line and always in one direction, Scott Pilgrim EX sets you free to explore the city. Encountered NPCs can give quests with objectives located across Toronto, with gameplay-changing rewards awaiting the most hardcore of skull-knockers. 

Play as a squad of brawling badasses across your adventure. Dish damage out as the series’ lead romantics Scott and Ramona, or flourish as an unlikely ally, like Ramona’s evil exes Roxie Richter, Lucas Lee and Matthew Patel. The fan-favorite Robot-01 is also a playable fighter, as is one last fearsome team member still to be revealed. Each brawler has their own specific moveset inspired by their appearances across the Scott Pilgrim franchise. Four player co-op lets your crew pick their favorite fighter and build them into Toronto’s greatest protector.

In Scott Pilgrim EX, members of Toronto’s coolest band, Sex Bob-omb, are kidnapped and their instruments stolen as the city is terrorized by fiendish gangs. Scott and Ramona must bash their way across the city, from its streets to its beaches and even back in time to save the band, the city and the world.

Battle it out across a wild, video game warped Toronto with bursting colors and deep-cut Scott Pilgrim references, completing quests while defeating the gangs that rule over different parts of the city. Enemies can be dispatched with each character’s unique, upgradable toolkit, or with different items found in the game’s highly interactable environment, from baseball bats to demonic rods, turnips and more. Featuring a brand-new storyline co-written by Bryan Lee O’Malley and the team at Tribute Games, as well as all-new music from Scott Pilgrim alumni Anamanaguchi, Scott Pilgrim EX delivers a bold new chapter in the franchise for longtime fans and newcomers alike.

Keep up with the latest from Tribute Games and Scott Pilgrim EX at https://linktr.ee/tributegames

About Tribute Games

Tribute Games is a Montreal-based developer and publisher known for crafting genre-defining, pixel-perfect action titles. With hits like Teenage Mutant Ninja Turtles: Shredder’s RevengeMercenary KingsFlinthook, Panzer Paladin, and the recently published MARVEL: Cosmic Invasion, Tribute blends nostalgic artistry with modern design to create unforgettable gameplay experiences that feel just like we remember them.

About Universal Products & Experiences

Universal Products & Experiences (UP&E) globally drives the expansion and elevation of NBCUniversal’s iconic collection of brands, intellectual properties, characters, and stories based on the company’s extensive portfolio of properties created by Universal Pictures, Illumination, DreamWorks Animation and NBCUniversal Television and Streaming. The division executes this through innovative physical and digital products, as well as engaging retail and product experiences across our expansive global theme park destinations (for both owned and third-party IP), location-based venues, e-commerce product platforms, and retailers around the world. Along with global brand strategy and creative, UP&E’s lines of business include Consumer Products and Games, along with Theme Parks Products & Retail. UP&E is a division of Universal Destinations & Experiences, part of NBCUniversal, a subsidiary of Comcast Corporation. More information is available at universalproductsexperiences.com.

About Scott Pilgrim

Scott Pilgrim is a genre-defying cult classic that has grown into a beloved multimedia universe. Created by Bryan Lee O’Malley as a six-volume graphic novel series published by Oni Press, the story combines romance, music, and video game-inspired action in a uniquely heartfelt and irreverent way. Its popularity sparked a critically acclaimed film adaptation, Scott Pilgrim vs. the World, directed by Edgar Wright, followed by a  video game adaptation developed by Ubisoft. Most recently, the franchise was reimagined in the Netflix anime series Scott Pilgrim Takes Off, bringing new life to the characters with the original film cast returning. Across each medium, Scott Pilgrim continues to resonate with fans through its bold storytelling, unforgettable characters, and unmistakable punchy style.

Follow: @TributeGames

Scott Pilgrim Ex © 2026 Universal City Studios LLC.  All Rights Reserved. “Scott Pilgrim vs. The World” graphic novel and related characters TM & © 2026 Bryan Lee O’Malley. Game Software © Tribute Games inc.