The Recon 70 is an Easy Choice for Gamers Looking for the Perfect Value Headset with Multiplatform Compatibility, Powerful Sound, Lightweight Comfort, and a MSRP of $39.95 – Now Available in the Widest Variety of Colors
White Plains, NY – April 15, 2021 – Leading gaming audio and accessory brand Turtle Beach (NASDAQ: HEAR) today announced the latest colorway for the Company’s best-selling* Recon 70 gaming headset. The all-new Recon 70 Arctic Camo will be available tomorrow, Friday, April 16, 2021 at www.turtlebeach.com and at select retailers in participating territories. The new Arctic Camo is the 10th Recon 70 color option made available for gamers to choose from, each one delivering the immersive sound and lightweight comfort gamers expect from Turtle Beach. Powerful 40mm over-ear speakers, crystal-clear mic performance, leatherette-wrapped cushions, and multiplatform functionality with Xbox One, Xbox Series X|S, PlayStation®5, PlayStation®4, Nintendo Switch™, PC and mobile devices, plus a MSRP of $39.95 make the Recon 70 an easy choice for gamers looking for a new, affordable headset.
“Our Recon 70 series gaming headsets have sat atop or near the top of every monthly sales leaderboard since their launch in April 2019, making them the Company’s best-selling* headsets across multiple platforms. Continuing to add more options to this award-winning product is important for us and our fans,” said Juergen Stark, Chairman and CEO, Turtle Beach. “With the new consoles still on backorder and remote learning in place, the Recon 70 Arctic Camoand its other colorway options are perfect choices for gamers looking for a new high-quality gaming headset for less than $40.”
The Recon 70 series gaming headsets come in the widest variety of colors of any headset on the market. The Xbox and PlayStation models are available in both black or white with green and blue accents, respectively, while the Nintendo Switch version has a black frame with signature red accents. Also available at participating retailers, in addition to the just-announced Recon 70 Arctic Camo, is a unique Recon 70 Midnight Red version for PS5™|PS4™, along with Recon 70 Silver, Recon 70 Blue and Recon 70 Green Camoversions. All the Recon 70 colors are compatible with all game systems, PCs, and mobile devices that accept a standard 3.5mm jack.
Turtle Beach Corporation (https://corp.turtlebeach.com) is one of the world’s leading gaming accessory providers. The Turtle Beach brand (www.turtlebeach.com) is known for pioneering first-to-market features and patented innovations in high-quality, comfort-driven headsets for all levels of gamer, making it a fan-favorite brand and the market leader in console gaming audio for the last decade. Turtle Beach’s ROCCAT brand (www.roccat.org) combines detail-loving German innovation with a genuine passion for designing the best PC gaming products. Under the ROCCAT brand, Turtle Beach creates award-winning keyboards, mice, headsets, mousepads, and other PC accessories. Turtle Beach’s Neat Microphones brand (www.neatmic.com) creates high-quality USB and analog microphones for gamers, streamers, and professionals that embrace cutting-edge technology and design. Turtle Beach’s shares are traded on the Nasdaq Exchange under the symbol: HEAR.
Award-winning Multiplayer Shooter attempts to revolutionize the genre with its time loop mechanics and mind-bending 2000 IQ plays
Buenos Aires, Argentina – April 15th – Nimble Giant Entertainment, today announced that their paradoxical arena shooter, Quantum League has left Early Access and is now available on Steam.
Quantum League is a revolutionary time-paradox shooter: a competitive online FPS where players battle within a time loop, tactically teaming up with their past and future selves in mind-blowing 1v1 and 2v2 matches.
Quantum League’s unique time-looping mechanic brings innovation and strategic depth to the online shooter genre that encourages players to think ahead as they look to outsmart their opponents across a wide variety of maps in an attempt to gain the upper hand by changing the course of time. Quantum League is a radical departure from traditional multiplayer games and FPS Formulas as it looks to bring new ideas to the genre.
In Quantum League, your teammates are you! As time loops, your previous versions of yourself will perform their previous actions again in a form of multiplayer self -cooperation. Information is also important, and loop after loop you will gain information about what happened before, utilizing this knowledge to change the timeline in order to score.
Add to the fact that death in Quantum League is not the end, you must record your potential future actions in an attempt to prevent your death in future loops. During this time, you are effectively desynced from the timeline and invisible to your opponent. You have to come up with strategies around this concept to out-think and assert your position in the arena.
During its Early Access phase, Nimble Giant’s innovative shooter has grown into a sophisticated product. Not only adding new content such as arenas, character outfits, and customization options but also refining its unique game experience thanks to player feedback. Improved weapon balance and feel combined with true ADS, new game modes such as domination, and even time-bending abilities unique to each playable character have all been integrated. Today’s launch on Steam also sees the introduction of a new map called Nordic that sees players compete in a snowy environment with multiple levels to encourage strategic gameplay and multi-level combat.
“We’re thrilled to be leaving Early Access and launching Quantum League on Steam for PC, the community has been a huge driving force in shaping this game into the shooter it has become,” said Facundo Hermida, the game’s Lead Designer, and Director. “We set out to deliver a unique fast-paced shooter that was innovative but also brought new ideas for players to enjoy, today we achieved that and I couldn’t be happier .”
Quantum League was first shown as an early prototype showcased in the Experimental Gameplay Workshop at GDC 2018, the game has been celebrated by gamers and industry specialists for its unique game mechanics and has received several awards including best Latin American game at the BIG Festival.
To celebrate leaving Early Access, Nimble Giant Entertainment is introducing a 50% launch discount on Quantum League for PC, available for a whole week until April 22nd.
About Nimble Giant Entertainment
Founded in 2002, Nimble Giant Entertainment (formerly known as NGD Studios) is one of the leading game development studios in Latin America. In almost 2 decades the studio shipped over 30 titles, including Champions of Regnum (the first commercial MMORPG made in the region), Master of Orion, the reimagining of the classic strategy game published by Wargaming, and most recently the award-winning innovative shooter Quantum League. In November 2020 Nimble Giant was acquired by the Embracer Group working under the Business Unit of Saber Interactive. Check out our latest news at www.nimblegiant.com
A total of 60 national teams will participate in the FIFAe Nations Series 2021
FIFAe Nations Cup 2021 to take place from 20 to 22 August in Copenhagen
Nations to compete for a total prize pool of USD 500,000
The very best EA SPORTS™ FIFA 21 national teams will compete from 20 to 22 August in Copenhagen, Denmark for the FIFAe Nations Cup 2021™ title.
The final tournament will pit 24 teams against each other (three players per team) on the biggest stage of competitive FIFA. Within the FIFAe Nations Series, a total of 60 nations will challenge each other for a prize pool of USD 500,000.
For many of the world’s best players, representing their country and competing for ultimate glory in the second edition of the FIFAe Nations Cup is a dream come true – and the challenge of a lifetime. The competition has never been so fierce: five regional online qualifiers with participating nations from all around the world will take place between 22 April and 23 May. Competitors will not only battle it out for one of the 23 remaining places at the FIFAe Nations Cup; they will also be playing for international fame and national pride.
Christian Volk, FIFA’s Director of eFootball and Gaming said: “The excitement ahead of this event, which will bring people together from all corners of the globe, is huge. A place in the history books is not the only thing awaiting the winners, but also fame and recognition from their compatriots. We’re looking forward to partnering with the Danish Football Association and EA SPORTS on the FIFAe Nations Cup.”
As host nation, Denmark is the first country to be guaranteed a place at the FIFAe Nations Cup. At the inaugural tournament in 2019, involving 20 national teams in London, France defeated Argentina in the final to claim the title and the glory of the first ever champion in this battle of nations.
Jakob Jensen, CEO of the Danish Football Association said: “We are happy and proud, that Copenhagen will host the FIFAe Nations Cup 2021. We are looking forward to hosting one of the biggest FIFAe tournaments in the world, where world class players, including our own Danish players, will create the action, drama and excitement. Esports is very popular in Denmark, and in the rest of the world, where it continues to grow and develop. It is without a doubt a big event that is coming to Copenhagen.”
Brent Koning, Group Director & Commissioner, EA SPORTS FIFA Competitive Gaming said: “International competition has the unique ability to captivate fans as pride for your home nation gives all a reason to watch. FIFA esports continues to help grow the love of the sport and the FIFAe Nations Cup will continue to do so with this entertaining international competition.”
All participating nations are available here. Results will also be made available throughout the qualification on FIFA.gg.
The FIFAe Nations Cup 2021 will feature 24 of the best national teams in the world, represented by each three players which will provide participating member associations with an additional tactical angle to make a substitution in the 2vs2 competition in order to guide their team to ultimate glory from 20 to 22 August 2021 in Copenhagen. A total of USD 500,000 in prize money will be distributed during the FIFAe Nations Series, including USD 400,000 for the FIFAe Nations Cup 2021 final event.
FIFA will continue to monitor the global health situation and any potential impact on the safety of participants and staff.
Launching on Switch, PS4, Xbox, and Steam Platforms
April 16th, 2021 — Banana Bird Studios and Whitethorn Games announce their upcoming wildlife photography Beasts of Maravilla Island will launch this June on Nintendo Switch, PlayStation 4, Steam, and Xbox platforms!
Beasts of Maravilla Island is a 3D adventure game where you take on the role of a young wildlife photographer who traverses Maravilla Island’s magical ecosystems to discover extraordinary creatures, learn their behaviors, and, most importantly, photograph their majesty.
Features
Take on the role of an aspiring photographer and embark on your journey to fill your grandfather’s photobook with the magic of Maravilla Island.
Traverse a beautifully unique world freely by running and climbing to discover and engage with the local wildlife.
Includes over 50 extraordinary creatures and plants to photograph, each with their own appearance and behavior such as the Sparkling Lamp lily, the Maravillan Mango Kakapo and the Prism-Winged Butterfly.
Complete puzzles that rely on your cooperation with animals, including playing hide and seek with an Otter Crocodile or helping a Bird Monkey find his perfect match.
Explore three distinctive ecological zones, the Singing Jungle, the Glimmering River, and the Painted Plateau- each containing their own unique flora and fauna to uncover.
Put your photography skills to action by taking breathtaking shots, however you like! Choose an angle and adjust the height and zoom to get the perfect shot of Maravilla’s many mysteries.
Curate your photo book to your liking by capturing multiple photos of each animal and choosing the best ones to showcase.
About Banana Bird Studios The Beasts of Maravilla Island team is composed of recent graduates and current students from The University of Southern California’s Games Program, Cal State Fullerton, and Art Center. The team met through the USC Advanced Games Project program and has since continued development together under Banana Bird Studios, LLC. We are a group of passionate, nature-loving developers who believe that games need more opportunities for unique, non-violent interactions with creatures.
About Whitethorn Games We’re an indie game publisher focusing on pleasant, cozy games that can be played in pieces, that require no special skills or knowledge, and that anyone can pick up and play. We’re believers in accessibility, inclusion, and widening the audience that gets to play. We like to consider ourselves the defenders of easy games. Join in on the discussion via our Discord.
Experience a feature and content-rich 2D multiplayer colony simulation with survival RPG elements, leaving Early Access on April 29th
Hamburg, Germany, April 15th 2021 – Publisher Daedalic Entertainment and developer AtomicTorch Studio are happy to announce that their multiplayer colony simulation CryoFall is leaving Steam Early Access on April 29th. CryoFall combines a sci-fi simulation sandbox with online survival and RPG mechanics – and all that in an atmosphere that invites creative and social interaction. Delivering a unique gameplay blend with loads of features and content that are sure to entertain players for hundreds of hours, the game has come a long way on its journey to 1.0.
In CryoFall, players attempt to settle on a forgotten planet by mastering agriculture, industry, trading, exploration and more while building and living within a complex society. Starting out in a primitive stone age, survivors progress through an impressive technology tree that leads them all the way up to the space age, from hatchets and crossbows to battle mechs and plasma rifles. The game offers dedicated PvE servers for those who like their colonisation experience to be peaceful, and PvP servers for players who enjoy not just battling their environment but also each other.
Since its Early Access launch in April 2019, the game has received numerous and sizeable content and quality of life updates, and it will also get an additional update at full release. Besides balancing updates, new biomes, creatures, items, technologies and quests, CryoFall has received new features such as diplomacy/politics and faction systems, an extensive electricity and nuclear power update, vehicles and mechs as well as boss battles and world events.
CryoFall’s substantial feature list includes:
Complex crafting and industry, including oil refining & lithium extraction.
Technology progression through the ages: primitive, industrial, modern, futuristic, sci-fi.
Farming with crop growth simulation, fertilizers, irrigation, etc. & diverse cooking options – also: fishing.
Electricity system with power grid simulation. Build generators, storage structures, and electricity consumers.
Civilian and military vehicles to explore the world faster or use in combat.
Bionic and cybernetic implants to augment your character with new abilities or to boost stats.
Player-driven economy with currency issuance, complex trading and automated vending machines managed by players.
Carefully hand-crafted game world (+ map editor).
Diverse environments with several biomes (temperate, desert, tropical, boreal, wasteland, volcanic, etc.).
Complex character simulation with a multitude of various effects and afflictions.
Science! Chemistry, physics, medicine, and more.
Meaningful player interactions with complex specialization options and faction system
Official and community-hosted PvE, PvP, and modded servers.
Extensive modding capabilities, including real-time code editing and open source game code.
In-house developed Renkei Engine™, allowing hundreds of players on the same server.
Extensive anti-cheat protection using a unique, self-developed system
CryoFall will leave Early Access on Steam on April 29th, 2021.
-Ends-
About Daedalic (Publisher)
Daedalic Entertainment publishes and develops high-quality games for all platforms. The company has a diverse line-up of high-quality titles, including classic adventures, RPGs, and strategy and multiplayer games. With over 50 employees, Daedalic is currently developing a new line-up of innovative games across consoles, PC, and mobile platforms.
Based in Hamburg, Germany, Daedalic is one of Europe’s most acclaimed publishers and developers. With a total of 32 awards in the German Developers Award (including multiple accolades for ‘Studio of the Year’) and 12 German Computer Game Awards for genre-defining games such as Deponia, Edna & Harvey, Silence, Shadow Tactics: Blades of the Shogun, Ken Follett’s The Pillars of the Earth, The Long Journey Home, and State of Mind, Daedalic is a record holder for the two most prestigious game awards in Germany. Recent publishing hits include Barotrauma, Unrailed!, Iratus: Lord of the Dead, Partisans 1941 and more.
Daedalic is currently developing the AAA title The Lord of the Rings – Gollum. The action-adventure tells the story of Gollum from a perspective never witnessed before in any storytelling media, all the while staying faithful to the legendary books of J.R.R. Tolkien.
About AtomicTorch Studio (Developer)
Founded in 2013, AtomicTorch Studio is an independent game development company based in Singapore. Their goal is to develop innovative, fun and accessible games that fuse gameplay and visuals from classic old-school titles with modern technologies and novel ideas. CryoFall has been in active development since 2015 and marks the third and most ambitious game by the studio.
First Major EVERSPACE 2 Early Access Update Coming April 28th
The first major update for EVERSPACE™ 2 in Early Access comes to Steam and GOG April 28th, introducing all-new mission types as well as a new companion and boss encounter in the continued story campaign. It also brings new ship classes, a new enemy sub-faction with special gear, plus various game improvements.
Hamburg, Germany – April 15, 2021 – ROCKFISH Games has been hard at work on the first major update for their Early Access space looter shooter EVERSPACE 2. Union: Contracts/Heartland, set to release April 28th, brings new mission types, ship classes, activities, challenges, improved game balancing, an Outlaw sub-faction introducing special gear with set bonuses, as well as an additional companion to join the adventure, and more.
The first major EVERSPACE 2 update adds three main and three side missions as well as several additional side activities, all taking place in the second star system, Ceto.
EVERSPACE fans will recall Elek, an Outlaw ally from the EVERSPACE: Encounters expansion. The new main mission rescuing Elek will take combat and exploration gameplay deep underground, and introduces a new corrosive damage dealing enemy, the Cave Crawlers. Once rescued, Elek provides clues on how to advance the main story. Later on, he can even be called to join in battles as wingman through a new perk tree.
EVERSPACE 2 Pilots might wonder how Elek ended up hanging upside down… trapped in a cocoon… in a dark, spooky cave deep underground at Cephas Downs… they’ll find out soon!
The first new ship class for EVERSPACE 2 is also being made available in this update. The Heavy-class Bomber allows secondary weapons to use energy instead of ammunition and regenerates hull when damaging enemies, perfect for pulverizing targets without breaking a sweat. The ship’s Ultimate ability unleashes the ARC-9000, a massive ball of destruction that damages all ships in its vicinity and explodes on impact. The team has also shared that they will be releasing a second ship in a post-update patch. The Light-class Vanguard offers players looking for faster, hit-and-run, type builds the chance to live out their starfighter dreams.
Veteran EVERSPACE pilots already know that the Ancient Warden is no push-over with its hyperbolic long-range attacks that can hit you even behind cover and its ability to teleport when receiving too much damage. Make sure you have weapons with high energy damage installed, dodge its attacks, and pay attention to the final combat phase that will be even more devastating in the confined space of a cave.
During the continued story campaign, players will encounter all-new pursuit missions and puzzles for even more gameplay variety. Furthermore, the level cap has been slightly increased to allow for additional pilot perks to be unlocked, while player progression and overall game balancing have also been improved based on community feedback by improving enemies’ AI and tweaking their stats as well as revamped XP and drop rates.
Every Friday, the EVERSPACE 2 team shows off content from their latest dev build on the ROCKFISH Games Twitch and YouTube channel from 8 pm to 10 pm CEST / 2:00 pm to 4:00 pm EST / 11:00 am to 1:00 pm PST.
A high resolution image of the EVERSPACE 2 2021 roadmap can be downloaded here.
Space pilots new to the franchise can get the first EVERSPACE installment at 85% off (DLCs 70% off) and the sequel for 10% less on Steam. Both special promotions end on April 21, 7:00 pm CEST / 1:00 pm EST / 10:00 am PST.
About EVERSPACE™ 2 EVERSPACE 2 continues the story of Adam Roslin from the first part of the series. Starting with two sprawling star systems that can be freely explored by space pilots, players experience Adam’s emotional journey and personal development from an immortal clone space pilot to an individual of character whose death has final consequences in an open-world action RPG. EVERSPACE 2 offers in the current Early Access version more than 25 hours of gameplay and already contains all core mechanics of the targeted final version.
EVERSPACE 2 can be purchased on Steam here and on GOG here. The full version for PC, including Mac and native Linux support, will be released at a reasonably increased price in summer 2022 and come with UI and text language support for German, French, Italian, Spanish, Brazilian Portuguese, Polish, Russian, simplified Chinese, Japanese, and Korean.
About ROCKFISH Games GmbH
ROCKFISH Games is a 100% independent game studio specializing in high-quality Unreal Engine 4 action video games for PC and consoles. Industry veterans Michael Schade and Christian Lohr founded ROCKFISH Games to create a new breed of adrenalin-filled adventures for space shooter fans through their acclaimed EVERSPACE IP. After spending over 20 years as joint entrepreneurs in the 3D graphics and mobile gaming space, Schade and Lohr built ROCKFISH Games from the ground up alongside a small team of veteran developers to the current studio of 25 cherry-picked developers and community experts from across the industry.
Using Kickstarter as a platform to build a new community in 2015, ROCKFISH Games reached a runaway success with EVERSPACE, which has sold over two million copies on PC, Xbox, PlayStation, and Nintendo Switch. Building on this success and propelled by yet another wildly successful Kickstarter campaign in 2019, ROCKFISH Games is dedicated to crafting a true next-gen open-world space shooter experience driven by quality storytelling as an open-development project together with space action aficionado from around the globe in their upcoming title, EVERSPACE 2.
Frogwares is going back to the early days of Sherlock Holmes‘ career for their new game Sherlock Holmes Chapter One. The game is taking Holmes and his companion Jon back to their childhood home of Cordona, a fictional island steeped with mystery. This time, the case is personal as Holmes is trying to crack the case on his mother’s death.
The video demonstrates the game’s mechanics. Holmes combat arsenal is a mix of gunplay, creative use of the environmental features, and a good old slap to the face. The investigation aspect is a mix of stealth gameplay, interrogations, and environmental clues.
Sherlock Holmes Chapter One is set to launch on PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S later this year.
Polish developers People Can Fly finally released a new IP after a decade of working on Fortnite, Gears of War, and Bulletstorm remasters. Outridersis a fast-paced shooter/RPG hybrid offering four classes and a ton of class specialization options. The game supports 1-3 players with crossplay.
Story
The writers struggle to establish an identity for Outriders. At first, the game is campy, almost rivalling People Can Fly’s most beloved hit Bulletstorm. The player is far from the perfect hero, and the game doesn’t seem to take itself too seriously. The main story tends to be a little more serious, but the side quests is where the writers really let loose. The characters are one dimensional, and the plot is extremely predictable though. The initial campiness makes the boring writing seem like it was all part of the joke. The writing becomes more serious around the mid-point and exposes the weak writing for all to see. Outriders would have been far better served to lean into the campiness as it not only covers up the weak writing, but also matches the over-the-top spirit of the game better.
Gameplay
Outriders is a loot and shoot RPG that is reminiscent to action RPGs like Diablo and Grim Dawn. The first part of the game is a short story-based campaign that will take most characters to the level cap. End game consists of repeating or finishing campaign quests to attain max world level and completing time-based expeditions for loot.
Outriders feels more like an RPG than a standard shooter due to the high level of build customization. There are four classes in the game. Each class picks three active abilities from a pool of eight. There are three skill trees with a few options for players to cross over into other trees. Finally, each piece of equipment has two mod slots with a large pool of mods to collect. This is an excellent game for build tinkerers as there are tons of opportunity for synergy, and some incredibly fun builds have already been crafted by the community.
Combat is extremely aggressive as enemies hit very hard and are constantly pushing players out of cover. The game almost requires players to be so aggressive that the player can outheal and dodge incoming damage with the correct spec. The cover mechanics don’t feel very responsive compared to the competition as movement is slightly nonstandard and some environmental objects actually aren’t cover. Luckily, cover is only used for short bursts. The third person camera angle can be a little tough at times when zoomed in, especially against ground-targeted spells. There is a blue area of denial fire that is already difficult to see when zoomed out and is nearly impossible to see when zoomed in. Some UI tweaks to make telegraphed indicators more obvious would be helpful here.
Gunplay is tight for the most part. Guns are organized into three broad categories, and all the types gamers come to expect are covered. While most of the guns are reasonably balanced, there is still work to be done. Sniper rifles pale comparison to their unscoped counterparts at end game because of the slower pace. Pump action shotguns are in a similar boat, as they fail to strike the right balance of range, ammo capacity, and damage.
The campaign is linear in nature with plenty of side quests. The level design is good for the most part, but there are some infuriating sections where the difficulty spikes up significantly compared to the rest of the game. The world tier system is a good idea, but not particularly useful. Players gain world tier levels as they play the campaign at the maximum available world tier to unlock better loot and harder enemies; however, it’s simply more efficient to just power through the campaign at a low world tier to get to the end game where loot comes at a faster pace in expeditions.
End game is really where Outriders shines right now. It consists mainly of time-based expeditions involving set levels and enemy spawns. Expedition difficulty uses a challenge tier system similar to the world tiers. Higher challenge tiers and faster clear times result in more and better loot. Combined with the endless spec tinkering, Outriders delivers an incredibly addictive end game so far. While it’s hard to say how well the end game will hold up in six months time, I can easily see the end game keeping me occupied for the next three months.
The game is designed for co-op. The single player features feel completely ignored. Solo play requires an active internet connection. The resurrection system feels like active hostility towards solo players. Campaign checkpoints are spaced far apart. Failing expeditions means players need to start from the beginning. In co-op, players get one free self-revive per checkpoint and unlimited assisted revives. In singleplayer, players simply die. Combined with the connection issues that currently plague the game, solo play is a miserable experience.
Outriders excels at the small quality of life features. Item management is almost perfect. There are lots of filters to destroy or sell items by rarity, and it is clear what items will improve stats or add skills to the modification library. The modification library allows weapon fire modes to be swapped for a small fee. All items can be picked up from the ground with a key press, and there is a rarity filter. Respecs can be done in the field for free.
There are a few quality of life issues. The main map is passive and has little detail. The mini-map has more active information but can’t be zoomed out. Information about equipment mods is poorly presented. Unlike stats, there’s no way to see all mods currently equipped in one central location. The mod library is a grid of icon that requires players to hover over each mod until they find what they need. A list view is desperately needed here.
Visuals
Artistically, Outriders looks like Mad Max and Mass Effect had a love child. The guns are more modern with a post-apocalyptic twist. It’s unique enough to give Outriders an enjoyable style. My only issue is with faces. There’s something oddly unrealistic that doesn’t fit in well. Tiago’s face looks especially bad, looking downright cartoony compared to the rest of the game.
Audio
The audio experience is decent. The music is solid. The sound effects are good, though the sound of distant gunfire sounds a bit off. It sounds more like a rattle than far off gunfire. The voice acting is a mixed bag. Most of the main characters are done well, but some of the minor characters are poor. Jakub feels like the completely wrong casting as soon as the game ditches any attempt at campiness as his voice actor absolutely butchers his lines.
Overall
My relationship with Outriders is challenging. It was admittedly a slow start to the relationship. In the beginning, I felt like the game was a run of the mill sci-fi shooter. When the mid-game rolled around, my interest grew as specs became more important, and it developed into an intense love/hate relationship at end game. When Outriders isn’t buggy and I can find random players who stick around, it’s an incredibly addictive gameplay loop. But the plethora of bugs, connection issues, and miserable solo play just breaks my heart.
Right now, I can only recommend Outriders to fans of shoot and loots who are willing to put up with a lot of frustration and to gamble on People Can Fly patching the game in the next couple of months. To their credit, the patches have been coming out at a quick pace since launch, but serious problems still remain. If People Can Fly can iron out the issues and start adding some post-release content for a long term end game, I will definitely be making a case to my gaming friends to open their wallets and come play Outriders with me.
Capsule Computers review guidelines can be found here.
SYDNEY, AUSTRALIA — April 15, 2021— Today, Ubisoft announced that Reno, the greatest space cowboy tracker, launches as Brawlhalla’s 53rd Legend today. After tracking down the most vicious outlaws with his four pearl-handled laser blasters and robot companion Orbot, Reno now fights for prize money in Valhalla.
Reno blasts his enemies away with the following signature attacks for each weapon:
Blasters Signature Attacks
Neutral Signature – Reno charges with all four of his Blasters, then shoots four huge energy blasts up into the sky.
Side Signature – Reno flies forward and shoots continuously more giant energy blasts.
Down Signature – Reno flies up and hovers in spot continuously shooting attempting to trap opponents in his energy shots.
Orb Signature Attacks
Neutral Signature – Reno uses energy rope to hit his enemies, then his Orb comes in to spike them down with a blast of energy.
Side Signature – Reno flies forward swinging his Orb around his head in an energy lasso.
Down Signature – Reno jumps and flips forward shooting his Orb’s energy blasts down below him. If he hits this off stage, it will spike enemies.
Reno, available for 7200 Gold, launches with three skins, each one coming with two weapon skins and available for 140 Mammoth Coins each:
Ferrymoth Reno Widowmaker Reno Desperado Reno
Developed by Blue Mammoth, Brawlhalla is an epic free-to-play platform fighting game that transports over 65 million players to a fight for glory in the halls of Valhalla. Choosing from more than 50 unique characters, players can jump into single-player and co-op modes as well as online and local competitions. Brawlhalla also supports cross-platform play between the Xbox One family of devices including the Xbox One X, Xbox Series X|S, Nintendo Switch™ system, PlayStation 4® and PlayStation 5® system, PC, iOS, and Android devices where players can play custom games and queue together for all online matchmaking.
For more information on Brawlhalla, please visit: brawlhalla.com
For the latest news on Brawlhallaand all of Ubisoft’s games, please visit: news.ubisoft.com.
About Blue Mammoth
Founded in 2009 and acquired by Ubisoft in 2018, Blue Mammoth Games is a development studio based in Atlanta, Georgia. The experienced team specializes in online multiplayer games with large player bases.
Blue Mammoth develops Brawlhalla, a Free-To-Play fighting game on Xbox One, Xbox Series X|S, Nintendo Switch, Windows PC, PlayStation® 4 and PlayStation 5® system, iOS, and Android devices. Brawlhalla has over 65 million players and is currently the most played fighting game on Steam.
About Ubisoft Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Far Cry, For Honor, Just Dance, Watch_Dogs, Tom Clancy’s video game series including Ghost Recon, Rainbow Six and The Division. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2019-20 fiscal year, Ubisoft generated net bookings of €1,534 million. To learn more, please visit: www.ubisoftgroup.com.
Rick and Morty Bundles Land in Tom Clancy’s Rainbow Six® Siege Tomorrow
Wubba lubba dub dub! Sledge Gromflomite and Smoke Pickle Rick bundles are available tomorrow
SYDNEY, AUSTRALIA — April 15, 2021 — Today, Ubisoft® and Adult Swim® announced a partnership on two new exclusive Rick and Morty® cosmetic bundles, Sledge Gromflomite and Smoke Pickle Rick, coming to Tom Clancy’s Rainbow Six Siege tomorrow.
The Sledge Gromflomite bundle includes all the items needed to survive breaches and defend galaxies with. This bundle includes the Gromflomite uniform and headgear, the Federation Defense attachment skin, weapon skin for Sledge’s M590A1, and the Seal Team Rick charm.
Suit up with the infamous gear that helped Rick survive the sewers and avoid therapy. The Smoke Pickle Rick Bundle includes the Pickle Rick Rat Suit and headgear, Portal Gun attachment skin, weapon skin, and Pickle Rick Charm.
Available from April 16th, each bundle costs 2160 R6 Credits. Rainbow Six Siege will continue introducing more exclusive bundles throughout Year 6.
Rainbow Six Siege is available on PlayStation®4, PlayStation®5, the Xbox One family of consoles, Xbox Series X | S and Windows PC, including Ubisoft+, the Ubisoft subscription service*.
*Ubisoft+ is $19.95 per month. Cancel anytime. More information at ubisoftplus.com.
About Adult Swim
Adult Swim (AdultSwim.com), launched in 2001, is WarnerMedia’s #1 brand for young adults offering original and acquired animated and live-action series. Airing nightly from 8 p.m. to 6 a.m. (ET/PT) on its linear channel, and also available through HBO Max, Adult Swim is basic cable’s #1 network with persons 18-34 and 18-49, and is seen in 94 million U.S. home, reaching over 40 million viewers via HBO Max.
About Tom Clancy’s Rainbow Six Siege
Alongside a thriving professional esports scene and a community of over 70 million registered players, Tom Clancy’s Rainbow Six Siege puts players in the middle of a fast-paced, ever-evolving multiplayer experience grounded in the selection of unique operators. Using the right mix of tactics and destruction, Rainbow Six teams engage their enemies in sieges, where both sides have exclusive skills and gadgets at their disposal. Defenders prepare by transforming the environments around them into modern strongholds, while attackers use recon drones to gain intel for carefully planning their assault. With access to dozens of operators inspired by real-world counterintelligence agents from around the globe, players can choose exactly how they want to approach each challenge they encounter. Through the constant addition of new operators and maps that add to the depth of both strategy and combat, the unpredictability of each round of Tom Clancy’s Rainbow Six Siege sets a new bar for intensity and competition in gaming.
About Ubisoft
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Far Cry, For Honor, Just Dance, Watch Dogs, Tom Clancy’s video game series including Ghost Recon, Rainbow Six and The Division. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2019–20 fiscal year, Ubisoft generated net bookings of €1,534 million. To learn more, please visit: www.ubisoftgroup.com.