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Dead or Alive 6: Last Round Review

Dead or Alive 6: Last Round

Developer: Team Ninja
Publisher: Koei Tecmo
Platforms: PlayStation 5, Xbox Series X/S (Reviewed), PC
Release Date: Available Now
Price: $39.99 USD – Available Here

Overview

For most people the words Dead or Alive no longer bring up thoughts of the fighting game, but of Venus Vacation and the workarounds they need to do to access the free-to-play PC volleyball game or even the dating game released only in the East, albeit with English subtitles. There’s a fairly good reason for that as Koei Tecmo’s Dead or Alive 6 released in 2019 to rather tepid reception and, despite being a fairly impressive fighting game nonetheless, detailed in full in my review of it back in the day, shattered the fanbase. In an effort to chase the struggling eSports scene the game toned down heavily on one of the best aspects it was known for, the fan service and goofier modes.

Combine that with hundreds of dollars of DLC costumes for the characters, eventually some seeking to bring that same fan service back, and the title never really saw the same success as Dead or Alive 5, which was given not just one but three extra versions. So, now that Koei Tecmo is looking to bring Dead or Alive 6: Last Round out, is there any worthwhile upgrade to the original release?

Story

Despite including four characters that were originally DLC for the original release as part of the base roster now it is worth noting that the entire story mode for Dead or Alive 6: Last Round is the exact same as it was in the original release. In fact, if players of the original play this version and transfer their save data, it will automatically clear and finish any story scenes, or the entire story itself, if they’ve done it before. That is because unlike other games that at least offer some type of small story scenes for completing an arcade run, there is no such option here. Instead the only offering is the singular story mode.

Nyotengu, Phase 4, Momiji, Rachel, and Tamaki could have been handled better now as part of the main roster, but sadly that is unfortunately not the case. Instead players can only deal with the eight chapter storyline that is layered between different characters and jumps around far too often for its own good and still leaves players with just as many questions as they do answers since, as mentioned before, nothing has changed.

Gameplay

Thankfully, the gameplay of Dead or Alive 6: Last Round has been given a bit of tune-up but not in the way that many would have expected. All of the combat mechanics remain the same as they were before and all characters still have the same exact move-set and perform the same way, though now the base roster is 29 characters since the five mentioned earlier are now included in the game as part of the package. On the other hand, guest characters from King of Fighters Mai Shiranui and Kula Diamond are still only available as paid DLC, though these two increase the roster to 31 and at the moment Team Ninja has announced that a new character, named Minato, will be revealed as an exclusive to Last Round sometime in the future. 

Those unaware of how to play the game or are rusty with some of their favorite characters will find that Dead or Alive 6: Last Round remains as accessible to newcomers as possible. There are numerous gameplay modes designed around teaching the player the ins and outs of standard gameplay mechanics such as a tutorial for each character. These include command training that showcases every move that the fighter is capable of using as well as a much more difficult to complete combo challenge that focuses on stringing together these moves into devastating combos.

The standard fighting gameplay remains mostly the same as Dead or Alive‘s triangle style of combat remains true here, with strikes beating grapples, grapples beating holds, and holds beating strikes. Holds are handled similar to they were in the past with players attempting to grab an incoming attack and reverse it on their opponent. It is interesting to note that should the player want things a little easier, it is now possible to swap from the newer 4-Way Hold mechanic that requires mid-kicks to be input different from mid-punches to the 3-Way Hold of older games though this option is only available in single player modes. The “Break Gauge” remains the same as before with players being able to charge up the meter and unleash a powerful combo or singular blow to deal a large chunk of damage to the opponent’s health and usually alter their clothing or hair as well. The Break meter can be used to trigger Break Holds for emergency escape and side-steps are tied to the same button as well, including side-step strikes that burn a portion of meter to use.

There’s mostly retreading old ground here because well, that’s what Dead or Alive 6: Last Round will be to anyone that played the original, a lot of old ground. However a few elements have at least been improved as mentioned earlier. The biggest is the fact that the costume unlock system has been improved drastically. Players used to need to fight countless matches with their favorite fighter to only get two or three random pieces for a random costume for a fighter. That means that unlocking Tina’s classic costume might’ve taken ages, especially since costume pieces are randomized. Now leveling up a character by using them in any single player or online mode will generally unlock a complete costume or two right away, making the in-game costume unlocks far easier than ever before. That being said, there is also a button players can press that shows how many costumes a character has that can be bought with real money too and sometimes that number is more than the game itself is worth which is a bit of a joke.

The only other major mode to be included in this release is the Photo Mode which is limited slightly. Players can only use two characters of their choosing and have them either pose or commit attacks on one another automatically while players can zoom, tilt, or adjust the expression of a character. Some of these features give players a great look at how detailed the character models are but it is disappointing that there is no way to have characters pose in their winning or losing animations. The photo mode is also available in the theater though lacks the frame by frame adjustment and character modification that the direct option offers. 

Unfortunately, outside of the adjustment to the in-game costume unlocking, the photo mode, and offering five of the seven DLC characters as part of the main roster now, that is all Dead or Alive 6: Last Round has to offer. The single player modes are still the same and, given how fighting games have advanced over the last seven years, are disappointingly slim pickings, and the online mode is even worse. Online play in the game also lacks any of the improvements most games feature these days as it does not feature rollback netcode at the moment nor does it include any form of crossplay, meaning players may need to wait a bit to find a match if they are unlucky, with one time requiring a few minutes waiting for a ranked match. The only other online mode is through lobbies and that is it, though the lobbies offer some more ways to adjust settings, there is also the fact that there is literally nothing to do while searching for a match or waiting in a lobby. Players cannot spar with a practice dummy or even fight against the computer while searching for an opponent, instead they must simply spectate or watch the “Searching for opponent…” screen.

Audio & Visuals

Perhaps one of the biggest selling points of Dead or Alive 6: Last Round is the fact that it brings the game to modern platforms and also sees a graphical improvement mostly across the board when it comes to the characters and how dirty and sweaty they can get after a brawl, especially on a victory screen. The stages themselves are all the same but it is worth noting that at the moment only one actual stage has been given the visual upgrade and that stage is Lost Paradise. This is a rather odd choice, almost as if Team Ninja had to rush things out the door in an effort to eventually play catch-up later on with stage graphical upgrades.

The voice work for the game remains the same as it was in the original with players having the option of using either the English voice work or the Japanese voice tracks for the characters, though it is worth noting that both Mai Shiranui and Kula Diamond only speak Japanese. Players can complete in-game challenges to unlock system voices featuring their favorite characters rather than the default voice, such as having Tina do the stage announcements. The background music remains as fitting as ever for the game and players will still unlock a number of tracks that can be listened to at will in the game’s theater mode.

Overall

Dead or Alive 6: Last Round is a strange choice from Koei Tecmo. It offers most of the previous DLC characters as part of the main roster now, a fine graphical upgrade to the character models and a single stage, faster in-game costume unlocks, and a singular photo mode. However that is where the actual improvements end and where everything else is either the exact same or falters. That isn’t to say that the core combat of Dead or Alive 6: Last Round is bad, far from it, it is still an exceptional fighting game and plays great especially with the expanded roster, but the lack of any other significant improvements is baffling. No rollback netcode, no crossplay, not even training while waiting for a ranked match is available for online play and with the single player content remaining as simple as ever, longtime fans will be disappointed with what is on offer here while newcomers will find an incredibly solid fighting game that is lacking some of the fundamentals of online fighting games these days.

Capsule Computers review guidelines can be found here.

THE KING OF FIGHTERS AFK HEATS UP WITH SUMMER FESTIVAL UPDATE

LOS ANGELES – JUNE 26, 2026 – Netmarble, a renowned developer and publisher of high-quality games, has announced a new update for its AFK RPG THE KING OF FIGHTERS AFK that kicks off the Summer Festival event with the arrival of Aqua Splash style Kula Diamond and various limited-time events. 

Kula Diamond returns in a new Aqua Splash style, showcasing her unique ability to instantly freeze moisture in the air to unleash powerful attacks. Available only for a limited time during the Summer Festival, Aqua Splash style Kula features the [Deathblow] synergy that adds new strategic options for team building. Her arrival event will run from June 25 through July 8, and a [Deathblow] Synergy Pick-Up event will also run during the same period, increasing the acquisition rates of fighters with the [Deathblow] synergy.

The Summer Festival event will take place from June 25 through July 22 that offers players a variety of summer-themed content and rewards. The main event, Aqua Splash, will run from July 2 through July 15 and feature various seasonal events such as “Find Kula” and event dungeons “Midnight Party” and “Sunshine Groove.” 

Players can also participate in Cool Summer Check-In to receive abundant Summer Festival gifts, including Origin, DNA Selection Box, and more. In addition, the Legendary pets Slush and Bumpy will be available as part of the Summer Festival update. The Lucky Elpy event will run from June 29 through July 3 that will provide players a chance to obtain the Legendary Supporter Sho Hayate.

THE KING OF FIGHTERS AFK is based on SNK’s “THE KING OF FIGHTERS” IP. The game features iconic fighters from “THE KING OF FIGHTERS” series reimagined in pixel art graphics that gamers are familiar with from THE KING OF FIGHTERS R-2 on NEOGEO POCKET COLOR, allowing players to build their own team of favorite Fighters and enjoy dynamic combats. Players can strategically create their decks by combining at least 5 and up to 25 different Fighters and formations.

For the latest news and information on THE KING OF FIGHTERS AFK, visit the official website.

“THE KING OF FIGHTERS” is an iconic fighting game series that led the fighting game craze in the 1990s, with over 15 titles released to date. THE KING OF FIGHTERS and its Fighters have been receiving strong support among fans around the globe for decades as the series’ systems and stories have evolved over time. 

About Netmarble Corporation

Founded in Korea in 2000, Netmarble Corporation is a leading global game developer and publisher. Through acclaimed franchises and strategic partnerships with top-tier IP holders, the company delivers innovative and engaging gaming experiences to audiences worldwide. As a parent company of Kabam, SpinX Games, Jam City, and a major shareholder of HYBE and NCSOFT, Netmarble’s diverse portfolio includes Solo Leveling:ARISE, Seven Knights Re:BIRTH, RAVEN2, MARVEL Future Fight, and The Seven Deadly Sins: Grand Cross. More information can be found at http://company.netmarble.com.

ⓒ SNK CORPORATION ALL RIGHTS RESERVED. ⓒ Netmarble Corp. & Netmarble Neo Inc. 2024 All Rights Reserved. 

THE SEVEN DEADLY SINS: ORIGIN CELEBRATES 100 DAYS WITH NEW HERO “ELIZABETH” AND SUMMER EVENTS

LOS ANGELES – JUNE 26, 2026 – Netmarble, a leading developer and publisher of high-quality games, has released a new 100-day celebration update for its anime open-world RPG The Seven Deadly Sins: Origin. The latest update introduces the new hero Elizabeth, summer-themed events, special rewards, and more. 

Players can now experience the new hero Elizabeth, designed as a support-type hero that reflects her healer concept from the original series. Elizabeth can use a variety of weapons, including Grimoire, Staff, and Wand, each offering different support abilities in battle. When using Grimoire, she can reduce enemies’ defense while restoring allies’ HP and increasing their defense. When equipped with Staff, Elizabeth can enhance the normal attacks of Wind-type allies while reducing the magic cost required for allies’ ultimate skills. With Wand, she can reset the cooldown of all team members’ normal skills when Earth Burst is activated. 

Celebrating the addition of Elizabeth, The Seven Deadly Sins: Origin has also introduced her exclusive Weapon Skin “Forbidden Tome Solvire” and Outfit Skin “The Princess Who Regained Her Memory.” In addition, players can take part in Hero Pick-Up events to obtain Elizabeth and Escanor. 

New content has been added to allow players to acquire certain heroes based on their story progression. For example, players can acquire King after completing ACT 2 and Diane after completing ACT 11, while clearing ACT 15 unlocks the opportunity to obtain Escanor.

A new summer-themed story event “A Midsummer Day’s Dream” is now available as well, featuring Elizabeth, Howzer, Merlin, Mannie, and Clotho. The event follows a summer episode where characters travel by boat and explore beaches and islands. In the Spray Island, players can enjoy various activities including gathering, mining, and battles against field monsters. 

A special 100-day celebration check-in event will run from June 24 to July 15. During the event period, players can receive a total of 100 Regular Hero Draw Tickets simply by logging in to the game. Additionally, the new minigame mode Magic★Pop will be available starting July 1 until July 15. This TPS-style content offers various rewards, including <The Seven Deadly Sins> Avatar Chest and Brilliant Engraving Seal. More information about the ongoing and upcoming events can be found via the official website.

The existing mining system has also been revamped to reduce repetitive farming fatigue. In response to player feedback, the system has been changed to a pet dispatch format, allowing players to enjoy a more convenient gameplay experience. The related event “Gotcha! The Scurry Squad Expedition” will run for three weeks from June 24 to July 15.

Based on the hit Japanese manga and anime IP The Seven Deadly Sins, which has sold over 55 million copies globally, The Seven Deadly Sins: Origin lets players explore Britannia in a vast open world. It features tag-based combat, combination skills, and customizable teams using diverse characters and weapons. Multiplayer elements include forming parties for exploration or teaming up to defeat bosses.

ⒸNakaba Suzuki, KODANSHA/The Seven Deadly Sins: Revival of the Commandments Project,MBS. All Rights Reserved.
ⒸNakaba Suzuki, KODANSHA/The Seven Deadly Sins: Dragon’s Judgement Production Committee, TX 
ⒸNakaba Suzuki, KODANSHA/The Seven Deadly Sins: Four Knights of the Apocalypse Production Committee.
©2026, “PlayStation”, “PS5” are registered trademarks or trademarks of Sony Interactive Entertainment Inc.
ⒸNetmarble Corp. & Netmarble F&C Inc. All Rights Reserved.

About Netmarble Corporation

Founded in Korea in 2000, Netmarble Corporation is a leading global game developer and publisher. Through acclaimed franchises and strategic partnerships with top-tier IP holders, the company delivers innovative and engaging gaming experiences to audiences worldwide. As a parent company of Kabam, SpinX Games, Jam City, and a major shareholder of HYBE and NCSOFT, Netmarble’s diverse portfolio includes Solo Leveling:ARISE, Seven Knights Re:BIRTH, RAVEN2, MARVEL Future Fight, and The Seven Deadly Sins: Grand Cross. More information can be found at http://company.netmarble.com.

Speed Past Pedestrian Traffic in VR: Motorcycle Sim LANESPLIT Gets VR Update Today

CANADA — June 23, 2026 — Today’s VR Games Showcase unveils the VR update for LANESPLIT, the traffic-weaving motorcycle racing simulator developed by solo developer FunkyMouse. Feel the thrill of high speeds on PC via Steam VR alongside a massive free content update to the base game featuring new bikes, additional weather options, and a new cast of real-world riders as playable characters.

Helmet on, visor down — feel the speed in true first-person fashion. Get behind the handlebars of 16 high-performance motorcycles, including two new electric bikes with their own distinct sense of speed, handling, and traction. Steer clear of close calls without crashing to jet to the top of global leaderboards, and mind the weather as newly added Thunderstorms can turn dry roads into suddenly-slick asphalt.

Dodge responsible drivers shifting lanes while the drum-and-bass soundtrack intensifies alongside rising speedometers. Collisions cause the soundtrack to screech to a halt while sending riders flying off their bikes with full ragdoll physics.

Burn rubber solo or in multiplayer as a fully customizable rider, or pick one of the new playable characters added to the roster, modeled after IRL motorcycle enthusiasts like Brian636, CyborgAngel, and GhostRider. Put their reflexes to the test in Rush Hour mode, or find peace alone on blissfully empty roads in Zen Mode.

“Motorcycle POV videos from Brian636, CyborgAngel, and GhostRider were a huge inspiration for this content update,” said Shakya Ranatunga, founder and solo developer at FunkyMouse. “While the first-person camera angle already lends itself to flow-state gameplay, VR takes the riding experience to another level.”

LANESPLIT is now available in VR alongside a free content update on PC via Steam, as revealed in today’s VR Games Showcase. For more information, follow developer FunkyMouse on Twitter/X and check out the official YouTube page.

About FunkyMouse

FunkyMouse is a solo independent game developer founded by Shakya Ranatunga, a video game designer based in Canada. They dedicate themselves to providing a true sense of reality in their games by incorporating realistic visuals and audio into their creative projects, fleshing out fantastical worlds rooted in real life, such as their current project LANESPLIT featuring ultra-realistic motorcycle physics, handling, and sounds.

Wuthering Waves Version 3.5 Preview Reveals New Region Mengzhou, New Resonators, Main Story Content, and Special Events

The next major update for Wutherng Waves includes the new region Mengzhou: Land of Xuanfang, new main story chapters, Yangyang: Xuanling, Suisui, Rover: Electro, new Convene banners, special events, outfits, weapons, and gameplay optimisations.

GUANGZHOU, CHINA, June 26, 2026 – Kuro Games has revealed new details for Wuthering Waves Version 3.5, “Blade of Past Resounds, Lingering Dream Hymns,” the next major update for the award-winning open-world action RPG.

Version 3.5 will invite players to journey into Mengzhou: Land of Xuanfang, a new area shaped by ancient melodies, gathering storms, and lingering echoes from the past. The update will also continue the main story through Chapter IV Act I: The Wind Before the Storm, Chapter IV Act II: Xuanling Sings, Storm Quelled, and Chapter IV Segue: The Chant of Unseen Ties.

Check out the full announcement livestream below

Version 3.5 will also introduce two new Resonators, Yangyang: Xuanling and Suisui, as well as Rover: Electro, a new playable attribute for the Rover.  The update will feature new Resonator and Weapon Convene banners, including Voices on Azure Feathers and Blessings From Dewy Winds, alongside new weapons Azure Oath and Firstlight’s Herald. 

Additional Version 3.5 events include Gifts of Aftertune, Shape of Yesterday, Recaptured: Action Highlights, Lollo Campaign: New Journey, and In Search of Lost Jade, giving players further ways to earn rewards, take on new challenges, and explore more of Solaris-3.

Version 3.5 will also introduce a range of gameplay and quality-of-life improvements, including expanded voice-over customisation for Resonators, refined Story Autoplay options, updated beginner event system, improved Guidebook access, enhanced filtering, PC performance support, and mobile resource management improvements. 

Players can find full event timings, eligibility requirements, reward details, and Convene information in-game and through the official Wuthering Waves channels.

Wuthering Waves is available now on PlayStation 5, Steam, the Epic Games Store, Mac, and mobile. The game will launch on Xbox Series X|S alongside the Version 3.5 update on July 10.

About Wuthering Waves
Wuthering Waves is a free-to-play cross-platform action RPG set in a post-cataclysmic sci-fi world. Players explore freely and engage in fast-paced combat built on dodges, parries, and team synergy. With its breathtaking visuals and layered storytelling, the game offers an immersive experience for both new and veteran players. An award-winning title, Wuthering Waves was the winner of The Game Awards’ 2025 Player’s Voice, a 100% community-voted award chosen by the public. The game has also received multiple industry honors, including the PlayStation® Partner Awards 2025 PARTNER AWARD, PlayStation® Partner Awards 2025 USERS’ CHOICE AWARD, Google Play 2025 Best Ongoing, and Hollywood Music In Media Awards™ Category: Song – Video Game [Console and PC].

About Kuro Games
Founded in 2014, Kuro Games’ main focus is to create high-quality, original games that push boundaries. For over a decade, Kuro Games has strived to bring more diverse, innovative, and enjoyable services to its players. Kuro Games independently developed Punishing: Gray Raven, which was warmly received by players around the world. With over 30 million downloads worldwide, its open-world ARPG Wuthering Waves has been met with a similarly positive reception.

PixARK reveals first premium DLC expansion with PixARK: Terracrypt

80 new creatures and 200+ hours of gameplay await in this underground kingdom

Los Angeles, CA – June 26, 2026 –  Snail Games USA is proud to reveal the next major expansion to their voxel-based sandbox survival game PixARK with PixARK: Terracrypt coming soon to Steam with console rollout and parity with PC in the months to follow. Set in an expansive underground ruin, players must contend with 12 unique new subterranean biomes full of strange new wonders.

PixARK: Terracrypt sets players on an all new adventure where they awaken from a crash landing and find a distress signal pulling them deep into a cavernous grotto where a mysterious power holds a secret centuries in the making. Descend through 12 distinct biomes, each with their own atmosphere, hazards, and survival rules. Face off against 11 formidable new species and uncover new factions in this sunken kingdom. Forge alliances and build the coalitions to defeat a powerful foe before it destroys the planet. Every layer demands adaptation. Push through or don’t come back.

Armed with advanced new technologies, you’ll be able to design and build more creative bases than ever. It’s not just building you’ll be able to erect, but life as well, with the ability to engineer unique creatures and cultivate new flora through genetic modification. Deploy automated production systems that keep working while you descend ever deeper.

“PixARK sits in an interesting place as part of the ARK franchise; it’s built around a known gaming universe but it’s its own unique thing. Since the launch in 2019, we have continued to support the game alongside our community offering themed expansions and packs, but with PixARK: Terracrypt, we wanted to do something unique for the first premium DLC pack,” said Hai Shi, CEO, Snail Games USA. “Terracrypt offers more of what players love about the game: more creatures, more biomes, and most importantly, more hours of gameplay. We’re excited to unveil PixARK: Terracrypt to the community and prepared to marvel at how Explorers will shape this DLC into their own adventure,” he continued.

System and Feature Upgrades coming to PiXARK 

•  Save at any time in single-player — exploration momentum, never lost
•  Access nearby storage containers directly from your character, no manual retrieval
•  Redesigned creature scanner with detailed intelligence readouts and tracking

Exclusive to Terracrypt DLC

•  Expanded engram interface — cleaner layout, more powerful crafting control
•  …and more surprises await underground

Wishlist PixARK: Terracrypt on Steam now!

About Snail Games USA
Snail Games is a leading global developer and publisher, known for delivering innovative, immersive gaming experiences across a range of genres and platforms. With a legacy of technological innovation and a focus on community engagement, Snail Games is shaping the future of interactive entertainment. snail.com

Aether & Iron Nominated for Best Role-Playing Game at the TooManyGames Indie Game Showcase Awards 2026

Decopunk noir RPG selected among top indie titles; showcase ceremony to stream live June 26

Issaquah, WA, USA – June 26th, 2026 – Seismic Squirrel today announced that Aether & Iron has been selected as part of the 2026 TooManyGames Indie Game Showcase Awards 2026. The game has also been nominated for Best Role Playing Game, placing it among this year’s nominated indie RPG titles.  

Selected from a curated pool of 150 juried indie games featured at this year’s event, the TooManyGames Indie Showcase highlights standout independent titles across 15 award categories. 

The awards ceremony will take place on Friday, June 26, 2026, at 9:30 PM ET at the Neko Stage in Hall D and will also be streamed live on Steam and YouTube. The ceremony will be hosted by Celia Schilling from Spawncast and will feature appearances from a lineup of gaming creators and industry personalities. 

The game continues to receive ongoing updates, with recent additions such as the Roadside Garage feature and additional content currently in development. 

Aether & Iron is now available on Steam for Windows and MacOS, featuring full English voice acting and text localization support for English, Spanish (Spain & Latin America), French, German, Polish, Russian, Brazilian Portuguese, and Simplified Chinese – Players can purchase Aether & Iron and try the demo today on Steam!  

Set in an alternate 1930s New York transformed into a vertical city by the discovery of “aether”, a key component to newfound anti-gravitational technology, Aether & Iron follows Gia, a smuggler navigating crime syndicates, political conspiracies, and fragile alliances. Players shape Gia’s story through meaningful decisions, with every choice influencing relationships, outcomes and the fate of the city itself. The game features writing talent with credits on Mass Effect, Far Cry, and Sovereign Syndicate, with an original score composed by two-time Grammy Award winner Christopher Tin and Grammy nominee Alex Williamson, best known for their work on the Civilization series. 

About Seismic Squirrel
Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics. 

Sword Sage: Awakening Reveals New Trailer Exploring a World Shattered by Ancient Knowledge

Uncover the path of disciple San Niang in this mythological action RPG as she faces deadly foes and confronts a mystery rooted in forbidden texts.

Chengdu, China – June 26, 2026 – Publisher 4Divinity and developer Sword Panda Limited today announced a brand-new gameplay and story trailer for Sword Sage: Awakening, the upcoming action RPG rooted in Chinese mythology and folklore. The trailer follows San Niang, a disciple of the Yuangong Sect, as she faces the weight of an ancient mistake. Long ago, forbidden celestial books were leaked, giving humanity divine knowledge. This upset the  balance between earth and the spirit world, and now San Niang must confront the consequences.

Dive into sword-slashing action with the trailer below: 

Sword Sage: Awakening pulls players into the fantastical world of Jiannandao, a land forever changed by the Supreme White Gibbon Sage. After drunkenly unearthing long forbidden texts containing divine power and knowledge that humans were never meant to have, the lands became plagued with relentless natural disasters and monstrous infestations. The people of Jiannandao have learned to survive by forging advanced technologies to fight back against the onslaught of suffering they face. 

The trailer follows San Niang as she travels across Jiannandao and faces formidable enemies. Armed with exceptional martial arts abilities, mystical artifacts, and a secret swordsman technique, San Niang must vanquish the dangers that threaten her home. 

Key Features

  • Explore Jiannandao, a world where ancient disasters, Chinese folklore, and science-fiction merge. 
  • Master the ancient combat technique of the Yuangong Sect, blending traditional swordsmanship with powerful martial arts. 
  • Vanquish deadly demons known as Yaoguai using powerful Taoist spells, returning the world to a place of harmony. 
  • Experience fast-paced action RPG combat systems, including swordfighting, martial arts, and the use of mystical artifacts. 

About Sword Panda Limited

Sword Panda Limited, founded in November 2022 and headquartered in Chengdu, China, is a game development studio specializing in premium narrative‑driven titles for PC and console. The company integrates high‑quality action and role‑playing mechanics with distinctive Chinese cultural elements, delivering experiences that resonate with global audiences. 

About 4Divinity

4Divinity Pte. Ltd., the publishing arm of GCL Global Holdings Ltd. (Nasdaq: GCL) is dedicated to developing and publishing premium interactive entertainment that reflects authentic creativity and story-telling. By combining regional insight with international reach, 4Divinity champions original intellectual properties and sustainable growth, forging strategic partnerships to expand its global presence to shape the future of interactive entertainment. It aims to deliver impactful experiences that inspire, entertain, and endure. 

About GCL Global Holdings

GCL Global Holdings Ltd. (“GCL”) is a holding company incorporated in the Cayman Islands(GCL together with its subsidiaries, the “GCL Group”). Through its operating subsidiaries, GCL Group unites people through its ecosystem of content and hardware in games and entertainment, enabling creators to deliver engaging experiences to gaming communities worldwide with a strategic focus on the rapidly expanding Asian gaming market. Drawing on a deep understanding of gaming trends and market dynamics, GCL Group leverages its diverse portfolio of digital and physical content as well as multimedia peripherals to bridge cultures and reach global audiences by introducing Asian-developed IP across consoles and PCs. 

Wild West Supermarket Simulator: PC Version 1.0 And Console Premiere For Cozy Chore Game Available Now

No credit cards, no amenities, just hard, honest work: Open a general store in the Wild West and watch a deserted town come back to life

Oberhaching, Germany, June 26, 2026 – Shopkeepers, your time has come. Wild West Supermarket Simulator, the shop management sim set in the iconic era of the Wild West, has shed its Early Access status and moved into full release version 1.0 on PC today. But there’s more: The game from SunDust, a label of publisher Toplitz Productions, is also proudly celebrating its premiere on current-gen consoles with optimized controls and visuals.

After welcoming shopkeepers into a dusty run-down ghost town since its Early Access debut in August 2025, Wild West Supermarket Simulator has been continuously expanded and polished based on the invaluable community feedback, from shelf management systems to new customer types and quality-of-life improvements. With the release of version 1.0, the complete vision arrives with full controller support, optimized mechanics and much more. Additionally, for the first time in Wild West Supermarket Simulator history, players on current-gen consoles can saddle up and experience the gratifying cozy chore gameplay of running a general store, expanding, decorating and stacking the shelves.

But you are not limited to your shop. Help expand and rebuild the town to lure more customers with varied demands into your ever-growing shop. Hire helpers to assist you with chores like stacking the shelves, working the cash register or keeping your storage in order.

About the game:

The Wild West during the prime of the Gold Rush. The year is 1850. It was an offer you couldn’t refuse: Take over a prosperous General Store on the main street of a thriving town. What they forgot to mention: The store is a mere shadow of its former self in the middle of a ghost town. After the gold was gone, so were most of the people. But you want to live the American Dream. And no one can stop you.

Show your business acumen and iron will to make it to the top. Start stacking shelves, set prices in an ever-changing business environment and take care of the supply of goods. Make sure your customers’ evolving needs are satisfied and hire helpers so you can focus on optimizing your profits.

Stock shelves with over 70 different goods, set prices in an ever-changing economy, hire helpers and take on dynamic events and minigames, from tomahawk-throwing contests to shooting range challenges. Revive the town around you to maximize your store appeal, attract new customers and make a hefty profit. For an extra challenge, the “Realistic Prices” mode tightens margins and demands sharper business instincts.

Wild West Supermarket Simulator is available now on current-gen consoles and in version 1.0 on PC via Steam, GOG and Epic Games Store. Head over to the official product pages for more details.

About SunDust
SunDust, a label of Toplitz Productions, focuses on charming indie games with a lot of heart and soul. The spectrum of casual-oriented titles ranges from user-friendly simulations to exuberant party games as well as other accessible and entertaining game concepts. At SunDust, indie studios with character can find a stage to give free rein to their creative ideas, personal flair and individual style.

Keep the Facility Secure When Security 51 Launches on July 27

Check documents, verify clearances, and decide who – or what – is allowed through the elevator.

[June 26, 2026] — Alawar is excited to announce that Security 51, its atmospheric horror security guard simulator inspired by Papers, Please and SCP paranoia, will launch on Steam on July 27th. Step into the role of a security officer deep within Area 51, where your task is simple: let in those with access and stop those who don’t, even when everything looks “right” on the surface.

Your duties extend far beyond checking IDs. Monitor who enters and leaves the facility, follow ever-changing protocols designed to keep the unexplainable contained, and watch for anomalies that defy explanation. The rules may seem straightforward at first, but before long you’ll begin to question everyone standing at your checkpoint – and even the instructions you’ve been given.

Security 51 launches on Steam on July 27th. Wishlist the game now and prepare to report for duty.

About Alawar

Alawar is an independent video game developer and publisher founded in 1999. Specializing in midcore and casual games, the company extends its creative influence across PCs, video game consoles, and mobile devices. Alawar’s key titles include the Beholder series, Do Not Feed the Monkeys, Karate Survivor, Necrosmith, Wall World series, and an array of other releases.