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Ghosts ‘n Goblins Resurrection Review

Ghosts ‘n Goblins Resurrection

Developer:Capcom
Publisher:Capcom
Platforms:PlayStation 4 (Reviewed), Switch, Xbox One, PC
Release Date: Available Now
Price: $29.99 – Available Here

Overview

Ghosts ‘n Goblins is probably one of the most well-known classics of the past. While Arthur has certainly gained momentum from the recent nostalgia wave that has landed the series on shirts and merchandise, many still have yet to experience the original due to availability. As they have been doing with a lot of past franchises, Capcom have now rebooted the original with Ghosts ‘n Goblins Resurrection. Side scrolling titles generally fare well, but does that iron-tough difficulty transfer well with all of the new bells and whistles? Let’s find out. 

Story 

The story in Ghosts ‘n Goblins Resurrection is pretty standard. Players must save the princess from a demon named Astaroth, and must battle their way to the main boss though various monsters and ghosts alike across a good number of stages. Yep, not a lot has changed, but the presentation of the narrative is where this package truly gets its own feet. Resurrection is told like a children’s pop-up book, so even though most will be familiar with the little “save the princess” story, the entire game feels new and fresh due to the charming animations and atmosphere Capcom have packaged within. I think this new gimmick works extremely well here, as the medieval world is better than ever to explore, and even though some may go mad getting there, this retelling does offer satisfying rewards for those patient enough to get past its own difficulty.  

Gameplay 

Ghosts ‘n Goblins Resurrection is a hard game. That isn’t a surprise to us who grew up with it, or even played a different entry in the franchise, but alas, if you are new – be ready for things to get difficult fast. It isn’t the actual gameplay that really makes matters complicated, however. Arthur jumps, throws weapons, and performs abilities to get past enemies easy enough and anyone should be able to get the hang of the controls quickly. I never had input issues or dealt with much frustration when it came to basic control, as the tedious gameplay kind of comes down to two different elements – player perception of this title, and intentional level design.  

Much like Mega ManGhosts ‘n Goblins isn’t a game really built around skill. Instead, it is focused on trial and error. A ton of enemies greet players at almost every turn, re-spawning quickly to create an intense feeling of fear as the player progresses forward. Along with the foes, the environment is littered with traps, spikes, and so on that can hurt or kill Arthur almost instantly, and that is really what makes Ghosts ‘n Goblins Resurrection true to its namesake. The level design makes for a brutal test of patience from even seasoned gamers, and I can see a lot of people tapping out in seconds as there are some bits that just make you want to toss your controller against a wall. That said, I mentioned perception as part of the experience as it really allows the player to understand what kind of game this really is. 

When you back up and stop treating this title as a platformer, it oddly becomes fun and addictive. Instead of trying to rush through a stage, players need to adapt to what the stage has to offer. This is a game where you may want to do slight memorization games of sorts to simply understand a stage before continuing, as I found myself taking the time to plot before actually trying to progress, attempting understand the terror that laid before me rather than going in just to die over and over. With such a short life bar, accepting the trial-and-error gameplay is the key to enjoyment with Ghosts ‘n Goblins Resurrection, as players who rely on luck are doomed to frustration. That said, you can lower the difficulty, which helps some, but due to the game never deviating from its own workings, it’s still the same practice until perfect methods at play here – just with more armor. The satisfaction of making it to a checkpoint is like nothing else, and even though some levels like to linger a little too long, I found myself enjoying the game a lot more when I stopped treating it like Mario, and started mapping out each stage like a variety of conquests. 

Visuals 

The visuals are outstanding. That story-book aesthetic blends with Ghosts ‘n Goblins perfectly, and the animations and worlds look polished and smooth. At first, I was a bit taken back from Arthur’s own sprite as it does look a bit out of place with the environments, but with the other bosses and foes and that pop-up book design, it does fit and looks great as you actually move forward with the game. This is a Capcom title, so things do move smoothly, even if some jarring animation choices for the sake of story can cause quick distractions that will lead a lot of players to yet another death. 

Audio 

The soundtrack is also wonderful. With a more modern take on the classic, each stage has a great and memorable tune that eases the pain of dying just a bit, creating atmospheric melodies to bring out the medieval appeal. Again, just another trademark of Capcom. Sound effects are also smooth and crisp. I normally wouldn’t spend time talking about that, but so many 2D hard for the sake of being hard titles do not even let you have a gratifying death as a quiet bonk is all you get, but Resurrection does deliver in terms of sound here, and is a better game for it. 

Overall 

I do not like trial-and-error anything. Mega Man was never my cup of tea, and I have memories of wanting to peel Super Nintendo controllers in half due to that type of design as a kid. That said, perception changes everything, and Ghosts ‘n Goblins Resurrection provided enough of an incentive to play it the way it was intended. Let’s face it. Older games were higher than current titles and were very short experiences. These difficult experiences were not meant to flow through in an hour, and players got their value as they spent twenty hours trying to beat a one-hour game by learning level layout, enemy locations, and so on. That is what Resurrection is all about, and it certainly is not for everyone. Those who are brave enough to step up and donate time will find a remarkable, charming reboot that keeps Arthur alive for a new generation. 

Capsule Computers review guidelines can be found here.

Solasta: Crown of the Magister Review

Solasta: Crown of the Magister

Developer: Tactical Adventures
Publisher: Tactical Adventures
Platform: Windows (Reviewed)
Release Date: 27 May 2021
Price:  $39.99 USD/$55.95 AUD – Available Here

Video Review

Overview

Solasta: Crown of the Magister strives to be an old school Dungeons & Dragons style RPG in the same vein as Icewind Dale, Baldur’s Gate, and Neverwinter Nights. Solasta features a brand-new setting that mixes classic fantasy elements with new additions. Like any good tabletop game, players will gather four brave adventures on a grand quest for glory, riches, and possibly the world’s salvation.

Story

Solasta: Crown of the Magister offers the standard fantasy fare involving political tension, brave adventurers and ancient secrets all tied together with an epic quest. It doesn’t break far from the RPG trope, but it does a decent enough job to keep the plot going.

The game feels like the writers are trying to cram important information and a little personality into characters but were severely limited by the number of lines voice actors could perform. As a result, the dialogue pacing feels a bit off. The dialogue isn’t terrible, but it isn’t great. What is terrible is the in-game banter outside of the plot conversations. It sounds like there are only three to five variations of compliments and insults for successful and failed rolls. None of them are particularly great, and a lot of the insults seem unnecessary for a party in a life-or-death battle.

Gameplay

Solasta: Crown of the Magister uses a stripped-down version of the Dungeons & Dragons 5th Edition Systems Reference Document. The main mechanics are there, but there is missing content. The game’s presentation always makes it crystal clear that players are engaging in a stand in for a tabletop RPG. All rolls are depicted as an animation of the appropriate dice. Travel and spell times are all accurate to SRD rules. Long distance travel, short rests, and long rests are done correctly. As a bonus, a dungeon creator is in development for those looking to get a bit of the dungeon master experience.

One of the downsides of Solasta: Crown of the Magister is some of the SRD content that was lost to the cutting room floor. Only six classes shipped with the game: Cleric, Fighter, Paladin, Ranger, Rogue, and Wizard. Sorcerer is expected to be released soon after launch as a DLC. While these classes cover the main playstyles of healer, caster, tank, brawler, and agile fighter, some beloved and unique classes like Bard, Druid, and Monk are missing.

There is a decent amount of exploration in Solasta that will reward adventurers with great loot. Several are locked behind some movement puzzles. Unfortunately, a large number of the top-end loot require Misty Step or a combination of Misty Step and another ability. It’s not an ideal situation as it severely limits the creativity that would normally be found in an actual tabletop game. I would have preferred to see more skills and abilities that could be used.

Combat feels like Dungeons & Dragons with miniatures. As expected, the SRD rules are followed faithfully, and all the combat rolls are handled automatically. Boss fights can be difficult. Legendary enemies built around a specific mechanic are particularly brutal until the player figures out a solution. The devs have made a concession by allowing players to adjust the game’s difficulty on the fly. I love the fact that combat is a big part of game, but it isn’t the only solution to every problem. Diplomacy is often an option for major plot related battles.

Much like the rest of the game, items and weight management follow the Dungeons & Dragons standard. The scavenger system is a brilliant mechanic for an RPG. Instead of players ditching unnecessarily heavy items with low values, they can opt to leave them for professional scavengers to pick up and bring back to town. After a certain number of days, players can return to any scavenger and pick up a cut of the profits or buy back any item salvaged.

There are some item management problems. Players can get vendors to detect magical items an unlimited number of times even though there are no more magical items to be found. Players are charged the same fee instead of being capped to the first detection. The biggest issue is the awkward inventory management. Actual looting is decent as players can choose a nearby character and send items directly to their inventory. Weight limits are already clearly depicted, and anything within five squares are all pooled into one group. The issues arise when dealing with character inventories themselves or interacting with merchants. Each character’s inventory is displayed individually, and merchants only buy and sell with one character at a time. It’s terribly awkward, and a more unified approach would make inventory management smoother.

The game’s quality of life features are a mixed bag. Local quick travel allows player to skip long runs around the map. On the flip side, combat and long distance travel are sorely in need of a fast forward button. Long distance travel is probably the worst of the two, as I found myself breaking out my phone to pass time during travel lasting nine or more days. While the game does offer some fast travel options to old locations as the game progresses, long distance travel is simply unavoidable when exploring newer areas. I like the clear indications of which skills and feats are not applicable in Solasta but are kept in for completeness. I just don’t get why it’s necessary to have those skills and feats in the game at all considering plenty of classes and races were already cut without a peep. Another minor issue is dagger throws. While hurling a dagger at the enemy is a good last-ditch attack, the character loses the use of the dagger. The icon still uses the melee icon depicted by a sword, but the character’s silhouette doesn’t appear beside the enemy. It’s just too easy to hurl a dagger in the beginning of combat and not realize it. A better icon is needed for this situation.

The controls are excellent for mouse user but will be lacking for the hotkey loving crowd. The number of hotkeys are limited compared to other RPGs trying to emulate the tabletop RPG experience. On the flip side, the UI is generally clear with its chunky buttons. I would have preferred to see the ability to bind an alternative button for the cancel function as it is locked to escape only. I really like the highlight all objects that can be interacted with. I think that it’s a feature that should be included with every modern RPG as squinting around for chests is just a boring and waste of time.

The game isn’t too buggy. I only encountered gameplay bugs where an enemy would take forever to act or wouldn’t act at all. These are limited in nature and usually only occur every few hours. Visual bugs are more common. Body parts regularly clip through beards during dialogue, bows aren’t being held the right, and, at times, dice disappear completely.

Visuals

Solasta: Crown of the Magister’s visuals are quite rough. The graphics look more at home in the 2010’s than the 2020’s. The models and textures are dated. Animations look a bit unnatural, with bow animations being the worst. The epic close up camera angles are also added at the most random moments. These angles should be reserved for massive critical hits or killing blows of major enemies. Instead, they are randomly used for regular attacks and complete misses.

The game’s style is pretty standard for a fantasy RPG. The lighting system is excellent though. It gives the dungeons an excellent moody feel, and it’s well integrated into the light and dark rules found in the SRD ruleset.

Audio

The voice acting ranges from passable to really bad. Accents have no consistency based on character race or culture. While all of the main characters try to stick to the standard British accent equals a fantasy setting, the remaining accents seem randomly assigned. Most actors seem to be American, and many fall back to an American accent on the regular. On the flip side, the soundtrack is enjoyable, and the sound effects are decent. I like the fact a sharp eared player can actually hear an impending ambush and take appropriate action ahead of time.

Overall

Solasta: Crown of the Magister is one of the more accurate D&D style titles released in the last few years. It’s not a perfect game though. The game suffers from some odd quality of life issues, dated graphics, lousy voice acting, iffy item management, and some gameplay sacrifices probably made to stay within budget. Yet for all it’s flaws, Solasta: Crown of the Magister has me completely hooked with its faithfulness to the 5th edition SRD ruleset and enjoyable combat. If you’re missing the D&D experience, whether its weekend tabletop RPGs with friends or games like Neverwinter Nights, Solasta should be on the top of your list.

Capsule Computers review guidelines can be found here.

PORT ROYALE 4 OUT NOW ON NINTENDO SWITCH

Explore a 17th century Caribbean playground from the palm of your hand, available now on the Nintendo eShop and participating retailers

Sydney, AU – (29th May, 2021) – Publisher Kalypso Media and developer Gaming Minds Studios have announced that seafaring trade simulator Port Royale 4 is now available on the Nintendo Switch family of consoles. The historic release marks the series’ debut on any Nintendo platform and maritime magnates can pick up their copy as a digital purchase from Nintendo eShop or in physical form from their local retailer.

Port Royale 4 gives players the ultimate trade sim experience, the fourth iteration offering a 12 million square kilometre playground of pristine 17th Century Caribbean scenery to both settle and explore. The Nintendo Switch™ version includes full touch-screen support, making it effortless to access the in-game mini-map whilst building intricate production lines that span multiple territories and upgrading settlements with an assortment of ships and buildings.

Those maritime magnates interested in a more action-focused experience can opt to attack rival nations, targeting their fleets and settlements while keeping a keen eye for pirates and other privateers who might be looking to do the same. Those looking to start their own colony can also succeed from their parent nation (France, Spain, England or the Netherlands) and choose a new name for their sovereignty, update their flag to something more their speed, and even take part in a heated war with their former ruler.

Port Royale 4 is out now on the Nintendo Switch™ family of consoles, Windows PC, PS4 and Xbox One.

InformationTitle:Port Royale 4
Platforms:Nintendo Switch™, Windows PC PlayStation®4, Xbox One
Developer:Gaming Minds Studios
Genre:Trade simulation
Release:Out now – Nintendo Switch™
PC, PS4, Xbox One

Product Information

In Port Royale 4 for Nintendo Switch™, set sail and join the colonial powers of Spain, England, France and the Netherlands in their fight for supremacy of the Caribbean in the 17th century. Take control of a colony as a young and ambitious governor and learn what it takes to manage and grow a small settlement into a bustling trader city.

Develop production chains connecting multiple islands and create complex trade routes across the Caribbean, covering the ever-growing needs of multiple cities. Make use of the detailed sea map to avoid stormy weather regions, cliffs or shallow waters. Fulfil tasks for your nation’s viceroy, earning more fame to unlock town buildings, ships and more. Conquer the cities of rival nations or hunt down their fleets with a letter of marque while also keeping a keen eye out for pirates and other privateers.

Introducing: naval battles! For the first time in series’ history, combat encounters are turn-based, with up to 8 ships battling at once. Turn the tide with tactical captain manoeuvres to ensure a glorious victory each and every fight.

Features

  • Choose from four colonial powerhouses: England, France, Spain and the Netherlands, each providing different benefits and unique gameplay styles
  • Four single player campaigns following each nation on a path to glory
  • Appoint a leader from four different character classes: The Explorer, Merchant, Buccaneer and Pirate
  • Establish and manage trade with 60 Caribbean cities in a huge game world
  • Navigate cliffs, shallow waters and stormy weather regions to optimize your trade routes
  • Choose from 50 buildings to produce goods such as rum and luxuries
  • Construct town buildings with neighbourhood effects to optimize productivity and manage the happiness of your citizens
  • Sail 18 historically authentic ships from the late 16th and 17th centuries
  • Engage in tactical, turn-based naval battles with powerful captains
  • Unlock licenses, building permits, new buildings and ships by growing your reputation within your chosen nation

For more information, please visit www.kalypsomedia.com

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STUDIO WILDCARD LAUNCHES DEFINITIVE COLLECTION ARK: ULTIMATE SURVIVOR EDITION, PREPARES FOR RELEASE OF FINAL ARK SAGA ON JUNE 2

REDMOND, WA – May 28, 2021 – With the final chapter of ARK: Survival Evolved launching next week, Studio Wildcard is wrapping up all ARK content with a bow into a definitive collection – the ARK: Ultimate Survivor Edition. Available now on SteamEpic Games StoreXbox One and PlayStation®4, the ARK: Ultimate Survivor Edition is specially priced at $59.99 and is packed with everything the ARK franchise has to offer. This includes the ARK: Survival Evolved base game, along with all Expansion Packs: Scorched EarthAberrationExtinction, and Genesis Parts 1 & 2. The ARK: Ultimate Survivor Edition is completely updated and optimized with every improvement made since the launch of the base game, adding up to thousands of hours of gameplay!

On Wednesday, June 2, the ARK saga concludes with the launch of the ARK: Genesis Part 2 expansion pack that promises to be a narrative bridge between the current game and its recently announced sequel, ARK IIARK: Genesis Part 2 introduces a massive contiguous world filled with strange new biomes, story missions, and exotic creatures. This final confrontation between the sprightly HLN-A and the deranged Sir Edmund Rockwell takes place on a gigantic colony ship traveling through deep space, and players will need to use all their ARK experience to survive.

Genesis Part 2 also introduces new voiceover talent to the ARK universe with David Tennant (Doctor WhoGood Omens) playing the villainous Sir Edmund Rockwell, and Madeleine Madden (The Wheel of TimePicnic at Hanging RockDora and the Lost City of Gold) taking on the in-game robotic AI companion HLN-A/Helena Walker.

Haven’t yet explored the wild world of ARKARK: Ultimate Survivor Edition is available for all gaming platforms at limited-time promotional pricing, along with major discounts on ARK: Survival Evolved base game, ARK Season Pass, as well as ‘Complete the Bundle’ options on many store platforms.

ARK: Survival Evolved is available on SteamEpic Games StoreXbox One and PlayStation®4, and is optimized for Xbox Series X/S! In ARK players are stranded naked, freezing and starving on a mysterious island, where they must hunt, harvest, craft items, grow crops, and build shelters to survive. Use skill and cunning to kill, tame, breed, & ride the dinosaurs and primeval creatures living in the ARK. Team up with hundreds of players online or try solo survival in offline play.

For the latest updates follow us on Twitter, like us on Facebook, subscribe to us on YouTube, visit the Website at playark.com and watch us tame and train leviathan dinosaurs on Twitch.TV.
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ABOUT STUDIO WILDCARD
Founded in 2014 by industry veterans Jeremy Stieglitz and Jesse Rapczak, Studio Wildcard’s mission is to bring AAA quality to ambitious indie titles that are designed for core gamers. The studio’s hit title ARK: Survival Evolved, has sold more than 30 million copies across all platforms. The team emphasizes direct communication with their active community, implements player feedback into its fast, iterative dev cycle, and provides tools to drive user generated content. Studio Wildcard includes distributed developers across multiple continents, as wherever talented developers reside, Wildcard seeks them out! www.studiowildcard.com

THE GUERRILLA REVOLUTION IGNITES IN FAR CRY 6, RELEASING OCTOBER 7, 2021

THE GUERRILLA REVOLUTION IGNITES IN FAR CRY® 6, RELEASING OCTOBER 7, 2021

Embrace the “Resolver” Spirit to Inflict Chaos Against Antón Castillo’s Forces

SYDNEY, AUSTRALIA — May 29, 2021 — Today, Ubisoft announced Far Cry® 6 will release on October 7 worldwide on Xbox Series X | S, Xbox One, PlayStation®5, PlayStation®4, Stadia, Amazon Luna and for Windows PC exclusively on both the Epic Games Store and the Ubisoft Store. The game will also be available on Ubisoft+*, Ubisoft’s subscription service. Set in Yara, a tropical paradise frozen in time in the heart of the Caribbean, players will experience the adrenaline rush and chaos of guerrilla combat as they join the revolution to liberate Yaran people from the oppressive rule of dictator Antón Castillo and his teenage son Diego – brought to life by Giancarlo Esposito (The Mandalorian, Breaking Bad) and Anthony Gonzalez (Coco). Development for Far Cry 6 is being led by Ubisoft Toronto**.

As local Yaran and military dropout Dani Rojas, players will be swept up in the guerrilla movement as the brutality of Antón’s rule reaches new heights and the fire of revolution ignites across the country. Players will be able to choose to play Dani as a woman or a man, and will join forces with a colorful cast of characters, including Clara Garcia, the leader of revolutionary group Libertad, or Juan Cortez, a jaded ex-KGB spy and guerrilla master as they fight their way to take down the tyrant.

View YouTube Dani Rojas’ character trailer

To succeed against the overwhelming power of Antón’s army, players will embrace the “resolver” spirit, a philosophy of resourcefulness found across Yara, making use of everything and whatever they have to inflict chaos on the regime. Fueled by the creativity of “resolver” mastermind Juan Cortez, Far Cry 6 features a broad and unexpected arsenal of customisable “resolver” weapons and tools. From a motorcycle engine powered minigun to a homing missile throwing backpack, pushing the “resolver” spirit to the limit will grant Dani the power of an entire guerrilla army.

View ‘Rules of the Guerrilla’ trailer on YouTube

Far Cry 6 gives players unprecedented freedom to experience the game the way they want by supporting their playstyle, whether they prefer a stealthy or forceful approach. In addition to resolver options, players will be able to pick traditional weapons and use new ways to traverse the world such as horses, tanks and crazy DIY vehicles. They will also be able to pair up with all-new animal companions like Chorizo, the adorable wiener dog no soldier can ignore or Guapo, Juan’s soldier-hungry pet crocodile.

In solo or two-player co-op, players will explore a vast and contrasted open world, from lush jungles to decaying cities. With Antón’s army controlling the air, roads, and seas, players will operate from hidden guerrilla camps across the country, gathering soldiers and resources while planning their next move. Players will have to navigate the world and approach situations like true guerrilla fighters to make sure every strike against the regime hits hard.

Fans who pre-order Far Cry 6 will get access to the “Libertad Pack” which includes the “Libertad Outfit” for Chorizo and the state-of-the-art “Discos Locos”, a weaponised disc launcher that will make enemies dance on their own graves. Fans who purchase Far Cry 6 on Xbox One or PlayStation®4 will be able to upgrade their version to next gen at no additional cost on the Xbox Series X | S and the PlayStation®5.***

Additionally, the standalone Ubicollectibles 26-cm tall figurine “Lions of Yara”, which showcases Antón Castillo, the President and leader of Yara, and his teenage son Diego, is now available for pre-orders on the Ubisoft Store. It includes a unique code that unlocks a weapon charm in Far Cry 6, the “The Lion of Yara.”

For more information on Far Cry 6, please visit: farcry.com

For the latest news on Far Cry 6 and all of Ubisoft’s games, please visit: news.ubisoft.com

*$19.95 per month. Cancel anytime. The Ultimate Edition will be available as part of a UPLAY+ subscription. More information at uplayplus.com.

** In close collaboration with Montreal. Other studios involved include Ubisoft Shanghai, Ubisoft Berlin, Ubisoft Kyiv, Ubisoft Philippines and Ubisoft Montpellier
*** CONDITIONS AND RESTRICTIONS APPLY. To upgrade eligible physical disc copies, a console with a disc drive is required. Visit https://ubi.li/NextGenUpgrades for details

About Ubicollectibles
Ubicollectibles is a branch of Ubisoft that is composed of a team of genuine video game and geek culture fans who bring to life a wide range of premium, limited-edition collectible products. The Ubicollectibles items are meticulously crafted in close collaboration with the studios to appeal to the fans of Ubisoft’s popular brands. For further information, please visit facebook.com/ubicollectibles.

About Ubisoft
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Far Cry, For Honor, Just Dance, Watch Dogs, and Tom Clancy’s video game series including Ghost Recon®, Rainbow Six and The Division. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2020-21 fiscal year, Ubisoft generated net bookings of €2,241 million. To learn more, please visit: www.ubisoftgroup.com.

NETMARBLE’S ANIME-INSPIRED ROLE-PLAYING GAME KNIGHTS CHRONICLE KICKS OFF ITS 3RD YEAR ANNIVERSARY

NETMARBLE’S ANIME-INSPIRED ROLE-PLAYING GAME KNIGHTS CHRONICLE KICKS OFF ITS 3RD YEAR ANNIVERSARY

Celebrate Three Years of Adventures with Anniversary Events from May 27 ~ June 24

LOS ANGELES – MAY 28, 2021Knights Chronicle, Netmarble’s anime-inspired mobile role-playing game is celebrating three years of player-driven adventures in the world of Garniel with an assortment of limited-time special anniversary events, in-game enhancements, and new characters and awakenings for some of the game’s fan-favorite characters.

An all-new Hero, Rowan, is now available to collect in Knights Chronicle. Both Rowan and the Pierna Hero can also be awakened as part of today’s update. Players eager to level up the new Hero can earn free Gold Tickets and Crystals by completing the limited-time 3rd Anniversary Thank You dungeon. In addition, those who receive a 3rd Anniversary Treasure Box can exchange the box for various items, including SSR Summon Tickets, Garnets, and more.

Netmarble is also celebrating Knights Chronicle’s third year anniversary with the following:

  • Inventory Expansion and Max Value for Heroes, Runes, and Badges have been added
  • Account Levels is now extended to 400
  • Daily Check-In Event, where players can receive rewards such as Crystal, Gold and Rainbow Essence just by logging into Knights Chronicle.

Knights Chronicle features classic turn-based role-playing gameplay, a beautiful Japanese animation-inspired art style and a compelling story showing the same standard of quality as console and PC RPGs. The game also sports standout features, including real-time party play where players can form parties of up to five players to challenge multiplayer dungeons, explosive 3D-animated skills that demonstrate the game’s flashy and gorgeously detailed visuals, and over 100 heroes for players to choose from.

Knights Chronicle is available now in 140 countries. For more information on Knights Chronicle, please visit http://knightsgbweb.netmarble.com/.

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About Netmarble Corporation

Established in Korea in 2000, Netmarble Corporation is a top developer and publisher pushing the boundaries of the mobile gaming experience with highly innovative games including Lineage 2: Revolution, The Seven Deadly Sins: Grand Cross, Blade & Soul Revolution and MARVEL Future Fight. As a parent company of Kabam, and a major shareholder of Jam City and HYBE (formerly Big Hit Entertainment), Netmarble strives to entertain audiences around the world with a variety of mobile games based on its powerful franchises and collaborations with IP holders worldwide. More information can be found at http://company.netmarble.com

Lock & Load Into the Underhive in Necromunda: Hired Gun’s Opening Cinematic Trailer

Lock & Load Into the Underhive in Necromunda: Hired Gun’s Opening Cinematic Trailer

Focus Home Interactive and Streum On Studio’s fast-paced FPS arrives June 1 on PC and consoles

PARIS May 28, 2021 — Focus Home Interactive and Streum On Studio have released the opening cinematic trailer for Necromunda: Hired Gun ahead of its June 1 launch. Set in the darkest reaches of Warhammer 40,000’s most infamous hive city, this new video gives you an extended introduction to the treacherous depths of the Underhive, Necromunda’s lawless haven for scum, gangs, outlaws, and bounty hunters looking to become a legend (and make a quick buck in the process). Suit up with new upgrades for you and your cyber-mastiff companion, pick up a high-profile contract, and get to hunting!

Necromunda: Hired Gun launches digitally on June 1 and is available to pre-order now on PlayStation®5, Xbox Series X|S, PlayStation®4, Xbox One and PC. All pre-orders receive the Hunter’s Bounty pack, featuring unique cosmetics for your knife, stub gun and outfit, plus a new dog chew toy for your best friend. Physical copies for consoles will release on June 30.

For more information, check out www.focus-home.com/en-us/games/necromunda-hired-gun.

Steam, diesel, steel, and atom-punk clash on the ruins of the fallen civilization!

FOR IMMEDIATE RELEASE – May 28th, Katowice, Poland.

Strategy Forge along with the publisher, Jujubee are thrilled to present an announcement trailer to their upcoming title, Punk Wars – a single-player, combat-heavy twist on a classic turn-based 4X strategy where steam, steel, atom, and diesel-punk clash to spread their technology and philosophy. An early-stage demo will be available to the players during the Steam Next Fest, starting June 16th. 

Add the game to your wishlist on Steam (https://store.steampowered.com/app/1541790/Punk_Wars/), join developers on Discord, and follow them on Facebook and Twitter.

The players will get the chance to try out Punk Wars for the very first time during the upcoming Steam Next Fest; during the festival, they will be able to participate in various community activities and share their feedback and thoughts for a chance to win exciting awards. The demo will be available for a limited time, starting June 16th, up until June 22nd.

ABOUT THE GAME

Punk Wars tells the story of four new powers emerging from the ashes of a global cataclysm and fighting for domination on the ruins of a once magnificent megacity. Become the powerful leader of the messianic steampunk, tenebrous dieselpunk, militaristic steelpunk, or technocratic atompunk, with each faction holding the key to a different branch of industrial science, with a different set of unique skills. Explore the ruins of a bygone civilization, where resources are scarce and the dangers way too common. Develop your infrastructure and technology that will secure your triumph. Create a winning strategy and a playstyle for each faction, utilizing their distinctive skills and units. Become the messiah of the new age and lead humanity towards the era of prosperity and happiness… as you see it.

IN PUNK WARS YOU WILL:

  • Take control of one of the four powerful corporations – Steampunk, Dieselpunk, Atompunk, or Steelpunk – and use its unique skill set to lead it to glory.
  • Explore the mysteries of a ruined, post-apocalyptic megacity.
  • Level up your units and engage in battles that will challenge your tactical sense.
  • Grow your scientific, industrial and military infrastructure, creating advanced supply chains.
  • Seek, garner, and wisely use scarce resources.
  • Unite humanity and lead it to the new era of peace and prosperity!

FACTS:

Developer: Strategy Forge S.A.
Publisher: Strategy Forge S.A., Jujubee S.A.
Release date: 2021
Platforms: Windows, MacOS, Linux
Genre: Turn-based strategy
Social: Steam | Facebook | Twitter | Instagram | Discord
Press/business contact: [email protected]

We’re looking forward to giving you a chance to preview, review or make any other kind of content regarding Punk Wars in the future. If you’re interested in being signed up to our priority key list, let us know!

About Strategy Forge
Strategy Forge is a development studio located in Katowice, Poland consisting of a group of experienced developers and creative minds. We focus on creating unique, immersive, and well-researched strategy games based on bold and unrestricted ideas, touching upon meaningful, contemporary topics. Our first title, Punk Wars, is coming in 2021. 

SCARLET NEXUS DEMO ARRIVES ON PLAYSTATION CONSOLES

SCARLET NEXUS DEMO ARRIVES ON PLAYSTATION CONSOLES

A playable demo of SCARLET NEXUS, the new Action-RPG title from BANDAI NAMCO Entertainment America Inc., is now available for PlayStation 4 and PlayStation 5. This demo is also currently available on Xbox Series X|S and Xbox One. SCARLET NEXUS will be available on June 25, 2021 for Xbox Series X|S, Xbox One, PlayStation 5, PlayStation 4, and PC via STEAM. 

SCARLET NEXUS is a thrilling Action-RPG featuring a unique dual protagonist storyline where players can choose to play through the game as either Yuito Sumeragi or Kasane Randall and experience the story through their eyes. Interact learn new details about each character’s squad members and finish both Yuito and Kasane’s playthrough to get the complete SCARLET NEXUS storyline. Beyond the story, both characters allow for different gameplay experiences. Yuito attacks with his blade while Kasane uses kunai for wide, sweeping attacks. Both Yuito and Kasane also feature their own skill trees and will be teamed up with a wide variety of characters through their missions. Combine your squad’s powerful psychic abilities with Kasane and Yuito’s attacks to take advantage of enemy weaknesses and dominate the battle. 

Please let me know if you have any questions regarding SCARLET NEXUS.

Console Yourself: Survival-Horror Cult Hit “Song of Horror” is Out on PlayStation Today & Xbox Very Soon

The Presence is Finally Being Unleashed on Consoles

Barcelona, Spain – Friday 28th May 2021 –  Raiser Games and Protocol Games are suitably spooked to announce that survival-horror cult Song of Horror launches on PlayStation today, with the Xbox version currently in certification and due to launch very shortly.

Having previously made its name on PC, this new console release combines all five chapters from the Steam version into one single ‘complete edition’, delivering a thrilling paranormal story where the threat of The Presence – a dark entity that reacts to your way of playing – looms large throughout.

Song of Horror tasks players with investigating the mysterious disappearance of famed but now elusive writer Sebastian P. Husher – a man who, along with his entire family, has vanished without a trace. Playing the role of any one of 13 different characters, Song of Horror is a Lovecraftian, third person adventure that pays homage to classic masterpieces of the survival-horror genre.

“Every survival-horror fan knows that some of the biggest games in the genre’s history made their name on console, so bringing Song of Horror to PlayStation and Xbox was the logical next step after the game’s successful run on PC,” says studio co-founder Carlos Grupeli. “We can’t wait to see the reaction of console gamers once they get their hands on it .”

Song of Horror
is a non-combat adventure where the focus is instead on running and hiding, staying silent in the midst of all the terror to avoid triggering unnerving manifestations, capable of bringing the game’s protagonists to the brink of insanity. With the ever-present threat of The Presence keeping players on their toes from start to finish – powered by an AI that adapts to your gameplay -, Song of Horror’s mission to keep you severely spooked is one it never lets up on.

Song of Horror features: –

  • A truly dynamic terror experience: its antagonist, the supernatural entity known only as The Presence, is controlled by an advanced AI (Artificial Intelligence) that reacts to your actions and decisions. 
  • Experience unbearable fear as this otherworldly being responds to your way of playing and hunts you down in unexpected ways, offering a unique experience to every player and gameplay where tension builds up naturally instead of coming from scripted sequences.
  • Live this story through the eyes of a varied set of characters related to the story in their own way. Every character is different, and brings their unique point of view to the investigation, allowing them to approach clues and items differently. 
  • Their actions and decisions will shape the world: some of them will know more or less of certain aspects of the story; some will be more effective against supernatural manifestations, but all of them can die if the Presence gets to them – and death can be permanent. If they die, you will have to pick the story up with another one, and continue the investigation so their deaths are not in vain.
  • A mysterious antique shop, a forgotten abbey, an abandoned mental hospital… Each location in Song of Horror is inspired by the classics of the genre. Explore and investigate these haunted places to gather clues and items that will help you solve challenging puzzles while enduring the agonizing tension of the game’s atmosphere.

Song of Horror launches today on PlayStation – with the Xbox version launching very shortly – for €39.99/$39.99/£34.99.

About Raiser Games

Raiser Games is Webedia’s boutique game publisher. With over 200 games behind our backs, our talented team of professionals helps independent developers to bring their best ideas to life by producing, marketing, publishing, and distributing their projects on multiple platforms and on a worldwide scale. We strive every day to fill the world with fun and games for everyone. A Raiser Game is both an entertaining experience, and a friendly community where players feel at home.

About Protocol Games

Protocol Games is a Madrid-based studio created in October 2014 by Ignacio F. Herrero and Carlos G.F. Grupeli, two friends who dreamt of making memorable games that made others feel the way they felt playing classic video games. They’ve spent the last 5 years bringing their idea of how true, raw fear feels like into life.