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Elden Ring Launching January 21, 2022; Gameplay Footage Released

Fans have been waiting to learn just when Elden Ring will be released and now Bandai Namco and FromSoftware have finally revealed that the game will be launching next year on January 21st. The game will be launching on the PlayStation 5, PlayStation 4, Xbox Series X, Xbox One, and PC when released and will feature a story crafted by director Hideetaka Miyazaki and lore from George R.R. Martin.

In Elden Ring players take on the role of a Tarnished, an undead, that now follows the the path to the Lands Between beyond the foggy sea to stand before the Elden Ring and become the Elden Lord. Elden Ring features vast fantastical landscapes and shadowy, complex dungeons that are connected seamlessly. Traverse the breathtaking world on foot or on horseback, alone or online with other players, and fully immerse yourself in the grassy plains, suffocating swamps, spiraling mountains, foreboding castles and other sites of grandeur on a scale never seen before in a FromSoftware title.

Charge into battle, pick off enemies one-by-one using stealth, or even call upon allies for aid. Many options are at your disposal as you decide how to approach exploration and combat. A gameplay reveal and a number of screenshots for Elden Ring can be found below.

Battlefield 2042 Announced for October 22 Release

EA and DICE have officially revealed that their next shooter will be Battlefield 2042 and will be launching on October 22nd for the PlayStation 5, PlayStation 4, Xbox Series X, Xbox One, and PC. The game will no longer feature a traditional single player story mode and instead will focus entirely on multiplayer.

In Battlefield 2042 the near-future world has been transformed by disorder and massive environmental changes and players will be able to take part in battles featuring up to 128 soldiers in battles across the globe. At launch the game will feature seven vast maps, customizable weapons, gadgets, vehicles, and much more including robotic dogs.

To go along with this reveal the company has released a cinematic trailer and a number of screenshots that can be found below.

SkateBIRD Flips onto Consoles, PC on Aug. 12, 2021

SkateBIRD Flips onto Consoles, PC on Aug. 12, 2021

Release Date Trailer Revealed During IGN’s Summer of Gaming Showcase

SEATTLE – 12 June 2021 – SkateBIRD, the avian action sports game from Glass Bottom Games, comes in for a landing on Thursday, Aug. 12, 2021 for Nintendo Switch, Xbox One, Xbox Series X|S via backwards compatibility, PC via Steam and Itch.io, Amazon Luna, and Xbox Game Pass. 

Drop into micro skateparks that turn everyday objects into bird-sized obstacles. Wrap a talon around intuitive, accessible controls that make linking together free-flowing lines a breeze. Grind, flip, and spin through stages while completing challenges to unlock fancy new gear, fresh fits, and secret mixtapes jammed with lo-fi beats for the birb boarders to chill and skate to. 

In SkateBIRD, pulling off tricks is nice, but doing your best is really all that matters. Tackle five levels flush with trickable materials and DIY parks. Boardslide down staplers, 360 flip off a repurposed eraser kicker ramp, and carve perfect bowls—just watch out for leftover cereal! 

Rack up high scores that are nothing to crow at. Complete missions to progress through stages ranging from your Big Friend’s bedroom to a scenic rooftop and a sick server room prime for top-secret sessions. Or free skate through the world at a leisurely pace. Grow your flock and wow them with fluttering flicks, owlsome combos, and impeckable tricks.

Choose from more than 30 species of birds and kit them out with wild wardrobes. Don a cowboy hat or a fez while shredding around your Big Friend’s office, or keep it mellow and strap a backpack on for a quick session in the bedroom. Become the world’s first tiny hawk to pull off a backside 540 or see if a pygmy parrot can nosestall on a magazine halfpipe. Like the relaxed control scheme, SkateBIRD’s customization options are all about self expression.

SkateBIRD is a game about doing your best,” said Megan Fox, founder, Glass Bottom Games. “Since launching the SkateBIRD Kickstarter in 2019, we’ve worked to make the best game about skateboarding birds that the world has ever seen. We can’t wait to share it with everyone this August.”

SkateBIRD launches for Nintendo Switch, Windows, Mac, Linux, Amazon Luna, Xbox One, Xbox Series X|S via backward compatibility on Thursday, Aug. 12, 2021 for $19.99. It will also debut on Xbox Game Pass for Xbox systems and Windows 10. The game supports English, French, Italian, German, Spanish, Russian, Korean, Japanese, and Chinese (Simplified and Traditional) language options.

For more information on SkateBIRD, please visit the official website.

About Glass Bottom Games

Glass Bottom Games is an independent game developer based in Seattle, Wash. Formed in 2011, Glass Bottom makes absurdly cozy games about animals doing people things. The studio’s previous work includes Hot Tin Roof, Spartan Fist, and Jones on Fire. SkateBIRD was funded in 2019 via Kickstarter, where it raised $67,220 – more than three times its funding goal.

To learn more about Glass Bottom Games, please visit the team’s website.

The Living Tombstone Reveals AudioClash: Battle of the Bands, Free-to-Play Autobattler Debuts Q3 2021

The Living Tombstone Reveals AudioClash: Battle of the Bands, Free-to-Play Autobattler Debuts Q3 2021

Bands Clash in Steam Early Access; Beta Sign-ups Open Now

LOS ANGELES — 11 June, 2021 — The Living Tombstone, the electronic rock band with over 2.6 billion streams and backed by Warner Music Group’s ADA Worldwide, announces AudioClash: Battle of the Bands, the free-to-play rock music competition video game taking the stage Q3 2021 on Steam Early Access for PC. Revealed moments ago during IGN Expo, AudioClash is developed by independent studio Big Boat Interactive, with consulting from gaming legend Scott Miller (Duke Nukem, Wolfenstein 3D, Prey, Max Payne).

Become the opening act by signing up for the closed beta at audioclashgame.com.

The fictional characters of The Living Tombstone are zero_one, Rust, Tesla, Armstrong, and Doc, five Tombsonas created by producer-composer Yoav Landau and songwriter-vocalist Sam Haft. From humble beginnings in 2011 creating remixes and original songs based on video games and TV shows, The Living Tombstone have amassed billions of streams and a cross-platform fanbase counted in the millions, culminating in their debut LP,zero_one, released September 2020.

With AudioClash, a band famous for making music about video games creates a video game about making music, in a multiplayer showdown like no other. Choose from a roster of eccentric band managers and assemble your band with rock star musicians summoned from across time, space, and alternate realities. Mash up the sonic elements of rock, metal, punk, pop, and EDM by building a song deck representing the flow of music. Play your hand against your opponents and bear witness to the audio clash!

Band battle over several rounds, each affected by the ability cards played in between. Boost your Vocalist’s health restoration so the lead Guitarist can dole out attack power buffs. Set up the Bassist to pull off a tide-turning Ultimate Attack and transform your drummer into a support tank with shields to spare. After just a few critical moments of decision-making, the round begins and each band steps onto the stage to perform, taking and dealing damage as their abilities dictate.

At launch, collect and play hundreds of abilities with a bevy of tactical twists. Uncover even deeper strategies by placing stage props and positioning band members to take advantage of location-based battle effects. Rock out in style with countless character customization options, from outlandish headgear and outfits to instrument upgrades, surreal band mascots, and more.

“Video games don’t just inspire us—they’re woven into the very fabric of The Living Tombstone, from the music we make to the Tombsonas we’ve created,” said Yoav. “That’s why we’re treating AudioClash: Battle of the Bands with the importance and care of any musical release. Our fans, and gamers at large, deserve an incredible launch value with hundreds of hours of free content.”

“The opportunity to work on a project with a partner like The Living Tombstone doesn’t happen every day. The creative collaboration between Sam, Yoav and our team has brought together gameplay and music in an entirely unique way,” said Big Boat Interactive CEO Mike Arkin.

“As a drummer, I’m pumped to be working on a music-based battler,” said Miller. “The idea of musicians battling is timeless and kickass, but also a creative challenge, since my games are always about shooting goons and invading aliens. I’m not sure what that says about me.”

AudioClash: Battle of the Bands rocks out on Steam Early Access for PC in Q3 2021. Get your all-access backstage pass by signing up for the closed beta at audioclashgame.com and discover deeper cuts by joining The Living Tombstone on Tik Tok, Discord, YouTube, Facebook, Instagram, and Twitter.

About The Living Tombstone

The Living Tombstone is a musical project which takes elements from the electronic dance genres of today and combines it with rock genre influences. Founded by music producer and composer Yoav Landau, and accompanied by songwriter and vocalist Sam Haft, TLT has grown a cross-platform following of over 10 million fans and over 2.6 billion streams.

About Big Boat Interactive

Big Boat Interactive is an independent development studio formed in 2007 by games industry veterans with over 90 years of combined experience and over 200 shipped titles. Big Boat developed the critically acclaimed redux of both Battlezone 98 and Battlezone: Combat Commander, and collaborated with Oddworld Inhabitants on the engineering of the recently released Oddworld: Soulstorm.

CD PROJEKT RED & NETFLIX ANNOUNCE WITCHERCON!

Today, CD PROJEKT RED and Netflix announced the virtual fan event WitcherCon, unveiling the date and first details of their global online celebration of The Witcher franchise.

The announcement was teased via a Twitter conversation between the two companies, who are coming together to present the first ever multi-format event dedicated to The Witcher universe.

Taking place on Friday July 9th 2021, WitcherCon is an epic event for Witcher fans old and new, bringing together the worlds of The Witcher video games and the TV series. It will feature:

  • A variety of entertaining and interactive panels spotlighting the people who brought The Witcher to life in-game and on-screen.
  • Breaking news, exclusive behind the scenes and never-before-seen reveals from across The Witcher franchise. 
  • Intimate looks into the creativity and production behind CD PROJEKT RED’s games, including the upcoming mobile game The Witcher: Monster Slayer, comic books and fan gear, AND Netflix’s live action series The Witcher plus merchandise, as well as the anime film Nightmare of the Wolf.
  • Expert explorations into the lore, legends, monsters and origins of the Continent.

Available on both Twitch and YouTube, WitcherCon will first air on July 9th at 7:00 PM CEST. Fans will be able to watch WitcherCon across two separate streams, with each one containing exclusive content. The second stream, which also airs on Twitch and YouTube, will begin at 03:00 AM CEST on July 10th.

The official WitcherCon website is now live, stay tuned for the full schedule.

YouTube: https://www.youtube.com/WitcherGame
Twitch: https://www.twitch.tv/CDPROJEKTRED

*While the event will be filled with content fans are bound to enjoy, in the name of setting appropriate expectations CD PROJEKT RED has informed that no new Witcher game will be announced at WitcherCon.

About CD PROJEKT RED

CD PROJEKT RED is a game development studio founded in 2002. It develops and publishes video games for personal computers and video game consoles. The studio’s flagship titles include The Witcher series of games, Thronebreaker: The Witcher Tales, GWENT: The Witcher Card Game and the futuristic AAA role-playing game — Cyberpunk 2077. Together with GOG.COM, a game store offering hand-picked titles for PC and Mac, CD PROJEKT RED is part of the CD PROJEKT Capital Group. CD PROJEKT S.A. is listed on the Warsaw Stock Exchange (ISIN: PLOPTTC00011).

Back of the Net! WE ARE FOOTBALL is Out Now

Sydney, Australia, June 11th,  2021 –  Lace up your boots and start dreaming of top bins. All the pre-season preparations have been finalised, the transfer market’s been raided for bargains, the players are warmed up, the stadium has just been renovated, and the fans are back in the stands and ready to yell obscenities at VAR howlers once more: We Are Football is out now for PC and available as a download.

WE ARE FOOTBALL is a new take on football management games from Winning Streak Games and THQ Nordic. Created by Gerald Köhler and his team, the creative mind behind the On The Ball series and the FIFA Manager series, WE ARE FOOTBALL puts you in charge of your dream team.

Follow the game on social media:
Facebook: https://facebook.com/wearefootballgame/
Instagram: https://instagram.com/wearefootballgame/

Become both the head coach and the manager at the same time: organise the daily training; choose the right tactics to beat your opponents; pick the best young players to join your team; negotiate the best advertising contracts; build a stadium that can fit your ever-growing fanbase; and, perhaps above all else, make sure you don’t ask for too much when selling replica shirts to your supporters!

WE ARE FOOTBALL offers you full control of every aspect of your club but remains as simple as a hoofed long ball. In WE ARE FOOTBALL you won’t spend entire evenings understanding how everything works. It’s possible to polish off an entire season in little more than it takes to finish a real game of professional football: just two hours.

The decision is yours: start in the highest league or work your way up from a small club and take your players to glory. WE ARE FOOTBALL allows you to coach women’s and men’s teams in your favourite country.

About WE ARE FOOTBALL

Lead your favourite football club to the national championships or to international glory. Take control of a well-known women‘s or men’s team of your choice, or lead a small club to the big leagues. Prove that you can master every challenge that comes in way of your team.

Features

  • Easy to grasp: learn the details while you play
  • A throwback to classic traditional management games
  • Vast management options: control Finance, Sponsors, HR, Organisation, Fan Support, Club Members, Stock Market, Fan Funds and more
  • Develop your management skills like in RPGs
  • All recent developments of professional football will find their way into the game
  • Detailed team and player stats
  • Modern training and realistic training schedules
  • Individual player skill trees
  • Complete psychological profiles for your players to find the perfect harmony for your team
  • Control the development of young players years before they sign their first contract
  • Match-engine with focus on the ball and players who participate in offensive manoeuvres
  • Spectacular half-time speeches
  • Build your stadium and your club area in 3D, and visit your club’s museum
  • Use the in-built assessment test to find your perfect club

WE ARE FOOTBALL comes with a powerful, extensive editor, that allows you to create your very own leagues or teams. These are the editor’s features:

  • All countries of the world can be edited
  • Women’s and men’s leagues
  • You can choose to take the official or the edited data, whenever you start a game
  • Expendable name lists for different languages
  • Optional automatic generation of players and teams to fill up your leagues
  • Powerful editor for badges and jerseys
  • Integrate your own graphics

About THQ Nordic

The THQ Nordic official boiler plate can be found here: https://thqnordic.com/company/about

THQ Nordic Website

About Winning Streak Games

Winning Streak Games develops deep sports management games for PC and mobile and was founded in 2018. Our management team (Gerald Köhler, Rolf Langenberg, Dirk Winter) has more than 70 years of experience with PC, console and mobile projects with a focus on both action and management sports games. We love working closely with the gaming community to create truly authentic and immersive experiences.

Rockapella Headlines the Music of Skybound Games & Mighty Yell’s ‘90s Cross-Country Crime Adventure The Big Con

Check out The Big Con’s new music video today, and play the game’s free PC demo starting June 16 as part of Steam Next Fest

LOS ANGELES June 11, 2021 — Skybound Games and indie developer Mighty Yell have partnered with award-winning music group Rockapella to create the theme song for The Big Con, the ‘90s teenage grifting adventure coming this summer to Xbox Series X|S, Xbox One, and PC via Steam. Best known for their work on the PBS children’s game show Where in the World Is Carmen Sandiego?, Rockapella performs in a new sing-along music video released today featuring the original theme for The Big Con, which will have a free playable PC demo during Steam Next Fest beginning June 16.

The Big Con has recently been named an “Official Selection” for Tribeca Games as part of the Tribeca Festival, going on now through June 20. Separate from Steam Next Fest, players can sign-up to play the PC demo at the Tribeca Festival at www.tribecafilm.com/games#43552.

A classic coming-of-age story steeped in the nostalgic humor and flair of the ‘90s, The Big Con stars Ali, a teenage con artist trying to save her mom’s video store from unscrupulous loan sharks any way she can. In this fun adventure with punchy puzzles and dialogue, how you make that money is in your hands: pick pockets, pick locks, persuade marks, pilfer prizes, sneak around in disguises, and even profit off the latest plushie fad.

From its gameplay to its visuals and writing, The Big Con is a hilarious narrative journey filled with open-ended situations, puzzles, and exploration. Talk your way into deals and out of trouble with a weird cast of ‘90s characters who you can choose to rip off (or even occasionally help, if you feel like it). You can even call home and argue with your mom!

The Big Con is available to wishlist on Steam now.

About Skybound Games

Skybound Games is a division of Skybound Entertainment with the capabilities to produce, develop, and license video games. The team works closely with creators to expand their unique and exceptional IP to new platforms. The Skybound Games slate houses everything from indie projects to high-budget franchise titles, with recent games including Telltale’s The Walking Dead, Ori and the Will of the Wisps, Before Your Eyes and The Big Con. The studio can be found on YouTube, Twitter, Instagram, Facebook, and www.skybound.com.

About Mighty Yell Studios

The Big Con is the debut game from Mighty Yell, a fully remote team of developers whose individual credits include Jazzpunk, Guacamelee! 2 and Runbow. Mighty Yell is a smart bunch of fun folks from across the Toronto game dev community who like to laugh and play together and support each other in creative endeavours. The studio’s name came from a playlist of punk tunes founder Dave Proctor listens to on repeat, and the team brings that same uplifting energy to everything it does. You can find Mighty Yell on Facebook, Twitter, and Discord. You can wishlist The Big Con on Steam.

Ninja Gaiden: Master Collection Review

Ninja Gaiden: Master Collection

Developer: Team Ninja
Publisher: Koei Tecmo
Platforms: PC, Xbox One (Reviewed), PlayStation 4, Switch
Release Date: Available Now
Price: $39.99 USD – Available Here

Overview

The Ninja Gaiden series used to be a great weapon in Koei Tecmo’s arsenal of games but for nearly a decade that franchise hasn’t seen a new game release and even then, the final release happened to not even focus around the core characters that fans of the series have come to know and instead was more of a spin-off. After seeing a number of HD re-releases over a decade ago and even appearing on the PS Vita, it is time for Ryu Hayabusa to make a comeback, at least in some form, as the Ninja Gaiden: Master Collection brings Ninja Gaiden Sigma, Ninja Gaiden Sigma 2, and Ninja Gaiden 3: Razor’s Edge all back in one collection. So now that these enhanced games have once more been brought to current consoles, is this collection worth your time?

Story

Longtime fans of Ryu Hayabusa will find that the Master Collection won’t have much to offer in the way of new storytelling as it continues to tell the same storylines that all three games have already told a few times already across their multiple releases, including the multiple Sigma versions that already featured expanded content such as allowing players to control other characters such as Ayane, Momiji, Rachel, and even Kasumi in some parts of the collection. For newcomers looking to dip their toes into this lightning fast and challenging game however there is plenty of content across all three games, making for a lengthy experience that, while fairly straightforward and uneven in its pacing, is quite enjoyable primarily thanks to how campy and classic they feel outside of the third game that tries to take things in a completely different direction.

Ninja Gaiden Sigma will see Ryu seeking revenge against Doku after manages to destroy his home village and steal the legendary Dark Dragon Blade while Ninja Gaiden Sigma 2 pits Ryu against a number of fiends seeking to revive the “Archfiend” all while doing battle against a rival ninja clan. Finally we have Razor’s Edge that oddly enough features Ryu taking down terrorists only to become cursed and find his sword, the Dragon Sword, absorbed into his arm, with the curse thriving on all of the lives that Ryu has taken. If the “Grip of Murder” curse goes uncured it will eventually kill Ryu, and while this set-up may sound rather interesting, it instead takes the series to some of the most ridiculous levels seen so far that it feels completely separate from the first two games in the package.

Gameplay

Now it is worth noting once again that this Master Collection does not feature the classic Ninja Gaiden Black nor the original Ninja Gaiden II as both games appear to have been lost over time. As such this release instead features the modified Sigma versions that have seen a number of gameplay changes from the original games but will still remain familiar to those that played their original releases in 2007 and 2009. As for the third game in this collection, Razor’s Edge remains the best version of the third entry released in 2013 and features all of the content previously released as DLC.

Ninja Gaiden Sigma, being the oldest of the games, plays as strong as ever with players being able to take advantage of Ryu’s high-speed combat abilities to do battle against all manner of enemies and creatures. This fun and engaging combat can be challenging but it is worth noting that the game now features a “Hero” difficulty that makes the game markably easier for newcomers to learn the basics while fans of the series can still get the true challenge that the game offers, especially when it comes to the boss battles. That being said, being the oldest game also means that it features many of the biggest issues still as it not only feels rather lacking in some departments regarding weapon handling but also a camera that players will be fighting harder than the enemies in any given room.

The second game, Ninja Gaiden Sigma 2, is where the Ryu Hayabusa shrugs off most of the cobwebs as not only are players still given the treat of being able to use a wide array of weapons but also features a number of quality of life improvements to help streamline the gameplay a bit more. That being said, the camera remains an issue but players will have a bit easier time with it, especially since Sigma 2 is the meatiest game of the three, featuring a number of playable character options, challenge modes, and even the ability to fight alongside an AI against enemies allowing for some truly great looking fight sequences. These additions help make this entry easily the best game in the three pack release.

Ninja Gaiden 3: Razor’s Edge may be the most modern and offer plenty of content as there are a number of playable characters available it is still the weakest of the three games, especially when played alongside the other two entries. Between slower overall gameplay, poor handling of Ryu’s character, and some rather odd design choices, it is evident that the team was trying something different with Razor’s Edge and even with the improvements that were made in the second pass, it remains a stark drop in quality compared to earlier entries.

Visuals & Audio

Now it is worth noting that while Ninja Gaiden: Master Collection may bring all three games to modern platforms, it isn’t an HD release by any means. The games may look a bit crisper than they originally did when they were released all those years ago but other than that players should not be expecting any form of massive visual upgrade across any of the three games. That being said, most scenes in these games still hold up rather well despite their age with only certain scenes and locations in the game appearing jank thanks to their age. 

With this release of the three games players will still find that the same voice track options are available and the English dialog remains rather fitting given the campy nature of the first two games and the more serious tone of the third. As for the soundtrack the titles feature the same original tracks, including a number of amazing tracks that work great against Ryu or his allies slashing through their enemies.

Overall

There is something to be said about taking a look through a game’s history and Ninja Gaiden: Master Collection is a great way to do that as it brings the classic campy storylines and over-the-top combat to modern platforms. Unfortunately the fact that this is a bare-bones release with no form of upgrades to the original games, that already vary in quality between one another, means that while the action is as great and challenging as ever, the lack of improvement will likely leave many disappointed while newcomers can test their mettle on at least two classic action games.

Capsule Computers review guidelines can be found here.

The Persistence Enhanced out now for PC, PlayStation 5, XBOX Series X|S Coming Soon

Survival Horror title update launching today for PC and PS5, XBOX Series X|S slightly delayed

The Enhanced edition of Firesprite’s critically acclaimed rogue-lite survival horror title, The Persistence is available now for PlayStation®5 and PC Platforms, with the XBOX Series X|S platform version delayed but coming soon.

The Persistence Enhanced dials up the atmosphere and tension further with improved lighting and particle effects and the addition of a Raytracing ‘Quality’ mode for XBOX Series X and PlayStation®5, which also includes immersive haptic feedback via DualSense™. These enhancements extend to PC also alongside Raytracing via DXR and NVIDIA® DLSS specifically implemented for supported RTX cards.

The Persistence has been on quite the journey, from PSVR back in 2018 to PS4, Xbox One, and Steam little over a year ago, finally coming to the latest console platforms and DXR hardware.” said Graeme Ankers, MD of Firesprite. “At each stage we’ve wanted to make sure we’ve stayed true to the original vision we had for the game, and we believe we’ve achieved that with the Enhanced Edition and the exciting new technologies on offer!”

The Persistence Enhanced will be available as a standalone paid digital download and also as a free upgrade for existing owners of The Persistence on PlayStation®4, Xbox and Steam platforms. Publishing partner, Perpetual Games will also release a PlayStation®5 boxed edition at retail stores in Europe only.

Firesprite Website – https://www.firesprite.com/
Firesprite Twitter – https://twitter.com/FirespriteGames
Perp Games Website – https://perpgames.com/
Perp Games Twitter – http://www.twitter.com/perpgames

About Firesprite Games

A video game development studio based in the heart of Liverpool, dedicated to developing innovative and memorable experiences for players on cutting-edge gaming hardware.

About Perp Games Perp Games is a global video games publisher, with a proud track record of publishing award-winning titles, exciting indie games and some of the world’s most recognized franchises, from the most talented studios. Perp Games is an established and recognised global force in entertainment, bringing 

FAR: Changing Tides delivers a second adventure in Okomotive’s post-apocalyptic world

Frontier Foundry unveils another exciting new development partnership, as Okomotive expands the FAR universe

Cambridge, UK (13/06/21) – Frontier Foundry, the games label of Frontier Developments plc (AIM: FDEV) today announced its publishing partnership with Swiss based development team, Okomotive, on their next title, FAR: Changing Tides. The game was unveiled at the PC Gaming Show and is currently due for release in late calendar 2021 on Xbox Series X/S, PlayStation 5, Xbox One, PlayStation 4, Switch, Steam and Epic Store.

Swapping sand dunes for sea waves, FAR: Changing Tides expands on the inhospitable world created by developers, Okomotive, in their multi award-winning debut title, FAR: Lone Sails. Players control Toe, a hero trapped in a drowned landscape with little chance of survival. Finding an abandoned ship, the journey to safety will take players across the horizon in a desperate bid for freedom as Toe seeks answers about what happened to their home.

Okomotive Lead Designer and Co-Founder, Don Schmocker, said, “The reception to FAR: Lone Sails was humbling, to know that people felt the same passion as we do about that world inspired us to continue to build on it with Changing Tides. We knew we wanted to tell a different, but complimentary tale, one which would be familiar to fans but fresh and exciting.”

With the same captivating art style, meditative side scrolling gameplay and haunting soundtrack from composer Joel Schoch as FAR: Lone Sails, the next entry into the world created by Okomotive will present fans with a fresh experience as they sail the high seas and scour the deepest ocean floors, later this year.

Frontier’s Head of Publishing, Zac Antonaci, said, “Signing Okomotive to Foundry was a wonderful moment for the team here as there is a huge amount of love for FAR: Lone Sails in the studio. What Don and the rest of the developers have created with Changing Tides is a fantastic continuation of their brand and we’re delighted to be involved in bringing this to fans, leveraging Frontier’s legacy as a developer and publisher.”

FAR: Changing Tides launches in late calendar 2021 on Xbox Series X/S, PlayStation 5, Xbox One, PlayStation 4, Switch, Steam and Epic Store.

For more news and information about FAR: Changing Tides:

Website: https://www.farchangingtides.com/
Facebook: https://www.facebook.com/FARtheGame/
Twitter: https://twitter.com/FARtheGame
Instagram: https://www.instagram.com/farthegame/
YouTube: https://www.youtube.com/c/FrontierDevelopments/
Twitch: https://www.twitch.tv/frontierdevelopments

About Frontier

Frontier is a leading independent developer and publisher of videos founded in 1994 by David Braben, co-author of the iconic Elite game. Based in Cambridge, Frontier uses its proprietary COBRA game development technology to create innovative genre-leading games, primarily for personal computers and videogame consoles. As well as self-publishing internally developed games, Frontier also publishes games developed by carefully selected partner studios under its Frontier Foundry games label.

About Frontier Foundry
Frontier Foundry is the games label of Frontier Developments. By forming partnerships with quality external developers and leveraging the company’s proven publishing expertise, Frontier Foundry is best placed to bring players unique and memorable new games that break boundaries and create legacies.

About Okomotive

Okomotive is an indie game studio based in Zurich, Switzerland. Founded in 2017 by Don Schmocker and Goran Saric, Okomotive released its debut game “FAR: Lone Sails” for PC and Mac in May 2018, for PlayStation4 and Xbox One in April 2019 and for Nintendo Switch in August 2019.
www.okomotive.ch