PGA TOUR® 2K21 Celebrates Over 2.5 Million Units Sold-in with New User-Generated Content Rollout and 100 Thieves Collaboration
New ‘Dream Courses’ theme for custom courses created by top course designers includes course inspired by 100 Thieves Founder Nadeshot
In celebration of PGA TOUR® 2K21 surpassing 2.5 million units sold-in around the globe*, 2K and HB Studios announced today the theme for the all-new custom courses coming to multiplayer playlists in September**, as well as a collaboration with lifestyle brand and gaming collective 100 Thieves. For players who missed their tee times, there’s no better time to hit the virtual links alongside legions of other players as they seek to claim FedExCup glory, take on thousands of custom courses, race opponents to the cup in a round of Divot Derby, and deck out their MyPLAYERs in the freshest fits.
Each month, several new courses, created by a group of international content creators including American Mattf27, Canadians Crazycanuck1985 and Arctic Fury, b101design from the United Kingdom and New Zealander Energ1zer, will be added to multiplayer playlists, with each month featuring a distinct creative theme. September’s theme will feature multiple “Dream Courses,” including a collaboration with lifestyle brand and gaming collective 100 Thieves. Accomplished course designer Crazycanuck1985 will work with 100 Thieves Founder & CEO Matthew “Nadeshot” Haag, a passionate golfer and avid PGA TOUR 2K21 player, to create his dream 18-hole golf course for players around the globe to enjoy.
“As an avid golfer and gamer, PGA TOUR 2K21 really nails the intersection of a challenging golf simulator and the cool, laid-back culture of modern golf,” said Nadeshot. “I’m thrilled to partner with 2K and one of the game’s most talented course designers, Crazycanuck1985, to bring my own dream golf course to life.”
Not many game studios that I hold close to my heart as much as Arkane Studios. A couple of reasons for that; they make good games, the level design in those games is astounding, and their games have a habit to hook you in from a get-go. In short, if you see Arkane Studios anywhere on the cover, you can’t go wrong. I’ll admit, I was a bit cautious when I heard about DEATHLOOP. The info was scarce and what I gathered at that time didn’t exactly reel me in. Some rogue-lite stealth shooter where you have to kill the same 7 targets over and over again until you get it right? I’ll pass. In any case, it sounded too shallow to be true and that’s not something I expect from these devs, so I knew that I had to be wrong. But all those assumptions and doubts are over since the game finally found its way to my PC, so let’s see what it’s all about.
Story
As you start the singleplayer mode and try to follow the game mechanics, the same goes for the story. You know very little (if anything at all) and there are far too many questions than answers. You wake up on some isolated island, populated with masked enemies, certain important targets (more on them later), and a female assassin intent on bringing you down. Every time you finish a loop aka a whole day of murdering and dying, you learn a bit about yourself, enemies, or that female assassin called Julianna. Your name is Colt and your main objective is to break the loop. No matter what you do and no matter how many times you kill the targets (called Visionaries), you always wake up the next day as nothing happened. Your memories and abilities don’t go away but everything else is respawned.
Gameplay
So if breaking the loop (or at least trying to) is our main objective, how do we make the game….not boring? Well, by adding something new in every run. Whenever you kill one of the Visionaries, you can steal their powers and weapons, so you could be stronger and more efficient in the next run. There are also way more ways to dispose of those targets rather than just stabbing them or blasting them in the face, just like in the HITMAN series. Each new power opens up a new strategy and a way to kill someone. The Shift power (which is a carbon copy of a Blink power from Dishonored) enables one to travel long distances in a second. Aether makes you invisible, Karnesis makes enemies go up in the air and helplessly hover in place for a bit, and Nexus strings enemies together for shared damage – so when you kill one, you kill all. There are also clever ways to manipulate enemies into dying from “accidents” or get more than one of them to be at the same place. The more documents you read scattered in the world, the more you learn. Knowledge is power, as they say. Power to kill with style. If you’re not the scheming type, you can always to the old Rambo approach. The gunplay is superb and while some guns perform better than others, a clever mix of using powers and guns in combat is a sure way to come out of most fights alive. There are also various trinkets that you can find either through exploring or yanking them off the dead enemies. They usually provide minor boosts such as a faster reload, bigger health bar, double jump, faster hacking of turrets, and so on.
Visuals
Here we are at a stage where I expect only the very best from Arkane Studios. And they didn’t disappoint. DEATHLOOP comes with a distinct art style, a masterclass in level design, and some dense yet unique architecture. The environment on the island reminds me of those images of industrial London from the 19th century – minus the child labor, of course. The night and day cycle in the game perfectly complements the visuals and level design in DEATHLOOP. There are certain locations that you might sprint through them during the day, but at night they might be critical for your main objective. It is a subtle yet clever way to inject some diversity into a level design. There are not many things that are so visually enchanting like lighting up a nearby firework and blasting it into an enemy face. The beauty is in such little detail.
Audio
The characters. Let’s talk about the characters. Since the basic premise of the gameplay is to murder the targets over and over again until you get it right, I only assumed that there would be considerable effort put into their personalities and voice acting. And I assumed right. Eventually, you’ll get to know certain characters by voices alone and be an unintentional voyeur to their own schemes and dealings. While all the bad guys in DEATHLOOP work together, they also have their own motives for doing so. No one is evil just for the sake of it. Notable mention goes to the audio work when it comes to guns. While some may be more efficient than others, I found myself using a shotgun for 90% of the game, just because of the satisfying sounds of emptying the clip.
Overall
Let’s get one thing straight, DEATHLOOP is not love at first sight. It’s not a game that grabs hold of you instantly, but it’s one that gets under your skin. Once everything clicks, that’s when the real fun begins. The feeling of speedrunning through the level, killing everyone, and exiting the level before they even figure out what happened is unmatched. DEATHLOOP is a perfect mix of badassery, platforming smoothness, and fluid gunplay. One thing is for sure, whether you break the loop in the end or not, you’ll definitely have fun trying to.
Capsule Computers review guidelines can be found here.
The classic top down open world system has long fallen out of style despite the fact that the incredibly popular Grand Theft Auto was born out of it. The first two games in the series saw players playing in top down style and now an indie game from Jutsu Games is looking to try and use that style and put their own twist on things. Rather than being set in a crime riddled city, Rustler takes place in medieval times with plenty of knights, horses, and poop all over the streets. By taking this classic style and placing a different theme on things, is Rustler worth your time?
Story
In Rustler players take on the role of a guy named Guy who is tired of being on the bottom rung of society and plowing the field whenever he isn’t too drunk to move. To this end his buddy named Buddy has come up with a scheme to help bring Guy into the spotlight as the kingdom is holding a knightly tournament soon that will reward the victor with not only the hand of the princess but also half of the land as their own. Of course, since Guy is everything but a knight, actually entering the tournament is going to involve some shady dealings, trickery, countless pop-culture references, and plenty of dead bodies.
If you can think of a humorous reference to a movie or show that happened to be set in the middle ages then Rustler probably has it and in spades. The writers for the title have honed in hard when it comes to trying to make the most out of the game’s medieval setting by dialing the stupidity and craziness up to the maximum. Of course, that isn’t to say that the game can’t get laughs without references as the game is filled to the brim with ridiculous missions that range from being run-of-the-mill like scaring people while dressed like the grim reaper or killing a bunch of people because a gravedigger needs business to trying to prove that the earth is flat and everything in-between.
The sheer amount of humor on offer in the game may make some missions and references miss from time to time but thankfully the comedy does pull its weight, and it certainly needs to. Despite the fact that the game takes place in a world filled with oddities for the middle ages, such as police lights on the guards’ horses, the actual core storyline is remarkably simple and relatively short as well, relying on the aforementioned comedic writing to pull it through all the way to the end. It also doesn’t help that while the humor still works great thanks to the style of the game, none of the dialogue is voiced and text boxes often appear during action sequences in story missions and end up getting in the way as a result.
Gameplay
Rustler has stayed true to its inspiration by being set in a nearly complete open world where players can navigate around either on foot or horseback, take on main story missions as well as the generally more entertaining side missions, side-jobs such as plowing the field or fighting in medieval MMA matches, and gathering a few different collectibles. Be careful however, despite being set in the middle ages there is still plenty of lawmen around and they will quickly come after Guy should they find him stealing a horse or killing anyone in the streets. Evading the police is a fairy simple affair as players either can hide out in a forest area and try to remain undetected, tear down wanted posters, or ride through the incredibly sparse “pimp-my-horse” building to lose a wanted level.
While Rustler has been designed to mimic the original Grand Theft Auto title, the camera isn’t entirely top-down as players do have a bit of an angle to work with when exploring the world. This camera angle allows for some easier navigation but still can be rather annoying when trying to navigate an area quickly on horseback as running into walls, trees, or other obstacles will usually result in the horse becoming stuck or difficult to navigate away from the object. This can become especially troubling during chase sequences or when trying to run from the law, especially since the game is incredibly rough when it comes to checkpoints.
Combat is also handled in a fairly straightforward manner as players can obtain a wide array of weapons including a sword and shield, halberd, scythe, crossbow, and of course poop. Flinging faeces is more than just a gag as it works well to slow opponents when they begin to gang up on Guy, something that players should try and avoid if they want to stay alive. Melee combat is aimed using the right analog stick with players being able to swing or, with a shield equipped, block and parry incoming blows while the crossbow often provides an instant kill but can only be reloaded when standing still. The variety of weapons available is nice but melee combat remains fairly basic and often a bit random at times as blows that seemingly should hit will miss wide open enemies and a rather small stamina meter at the start means fights are often hit and run affairs even in melee.
As players progress throughout the game, completing quests and gathering collectibles, Guy will earn skill points in what is presented as a rather bare bones upgrade system. These upgrades can do things like boost Guy’s health, stamina, or strength, or provide various discounts or new riding abilities. These unlocks unfortunately are rather basic in nature though necessary to stay alive in Rustler and it is nice to note that players can unlock them in any order they please as long as they have enough points to spend.
Visuals & Audio
By taking an open world game and presenting players with a top-down angled view of things, the developers were able to keep a fairy standard art style and present it in a unique manner. The character models are solid enough with the actual character portraits featuring a satisfying level of detail and one must note that having a blood slider that goes up to 5x is certainly enjoyable. It is also nice to note that Rustler features an amazingly tacky but wonderful live action opening.
As for the voice work, well there isn’t any. Anytime a character is talking players will only hear mumbling and grumbling and even when exploring the world players will find that there is no form of even ambient music outside of birds chirping in the woods. The only time music can be heard is if players are near a bard or hire one to follow them around, changing tunes by punching them. This is a nice little mechanic, especially since music changes in chases, but hurts the game overall as a result.
Overall
Rustler is a unique attempt at taking a once familiar style and gameplay elements and placing a medieval coat on things. The game’s simple story may not be that unique but it does offer more than enough humor that players will want to keep going just to see what absurd quest or reference will happen next. That being said, unsatisfying melee combat as well as a rather basic sandbox with only a few fun side activities to enjoy means that Rustler is more than a little lacking in excitement outside of when it is making the player laugh.
Capsule Computers review guidelines can be found here.
Join us for the first 1.5 hours of gameplay for Tales of Arise as we run through the first section of the game as we escape the mines and join forces with Zephyr the leader of the Crimson Crows and the mysterious Shionne and make our way to the village of Ulzebek. Here we prepare to lead an assault on Lord Erwolsey, ruler of Orbus Calagia, the land of brimstone and swirling ash.
300 years of tyranny. A mysterious mask. Lost pain and memories. Wield the Blazing Sword and join a mysterious, untouchable girl to fight your oppressors. Experience a tale of liberation, featuring characters with next-gen graphical expressiveness!
Tales of Arise Developer: BANDAI NAMCO Studios Inc. Publisher: BANDAI NAMCO Entertainment Platform: Windows Release Date: 10 Sep, 2021 Price: $59.99 USD
DEATHLOOP, the innovative first-person shooter by Arkane Lyon, the acclaimed studio behind the award-winning Dishonored series, is available now worldwide, exclusively on console for the PlayStation 5 (PS5) System and PC. DEATHLOOP takes advantage of the power of the PS5 with stunning visuals and fast loading with the ultra-high speed SSD while the DualSense controller brings the sounds and sensations of Blackreef to your fingertips.
Watch the DEATHLOOP launch trailer featuring a new track, “Pitch Black,” by Sencit featuring Lady Blackbird:
“On behalf of the whole DEATHLOOP team at Arkane Lyon and Bethesda, we hope you have a fantastic time playing the game and will join us to celebrate the love we have poured into it,” said Dinga Bakaba, Game Director on DEATHLOOP. “DEATHLOOP is something very new from Arkane Lyon, and we dedicated ourselves to creating a memorable experience unlike anything we’ve created before.”
DEATHLOOP’s engaging murder puzzle casts players as the amnesiac Colt who remains trapped on the time-locked island of Blackreef. By piecing together clues players will discover how to complete the perfect assassination timeloop, eliminating eight “Visionaries” in a single day. Players can also jump into the game’s multiplayer mode as Julianna – a rival assassin and Colt’s arch nemesis – to protect the timeloop.
Urban Legends from the world ofDying Light 2 Stay Human
Wrocław, Poland – September 13, 2021 – Techland has published the second Audio Stories from the Dying City series. The audiobook “Antigone” introduces players to a love story in a postapocalyptic world. The audio story is available below:
This time Techland invites everyone who likes such stories to listen to the words of an older woman who, during a meeting with a young couple from The City residents, offers them accommodation. During the long night, she will tell them a long-forgotten story that goes back to the very beginning of the pandemic.
In a place such as The City, where love is put to the hardest of tests—death, some people still find a way to overcome the challenges it presents. How? Listen to Antigone, our second audio story and see for yourself.
The audio story “Antigone” is the second story in a series of urban legends. Techland will soon present more similar materials from the world of Dying Light 2 Stay Human, not only in the form of audio. The english version of the recording featured:
ORDER is excited to announce their first creative project led by Creative Ambassador Billy Davis. The “Trio Tuesdays by Billy Davis” is part of ORDER’s and Billy’s vision to bridge the gap between mainstream media and gaming. “Trio Tuesdays” is an officially licensed ongoing Call of Duty: Warzone event series that includes pro-level players, content creators, and non-endemic talent competing for prizes on a monthly schedule. Inspired by the successful “Warzone Wednesdays”, the idea was borne out of Billy’s passion to build a community and relaxed space for players, creators, and influencers to collaborate in a gaming environment.
“I’m super pumped to finally be able to provide a platform for ANZ’s best creators, artists and players to showcase themselves on a commercial stage. Being able to collaborate between mainstream pop culture and media to bring more deserved attention to the gaming scene has always been a goal of mine. Musicians, artists, everyone is desperate for a creative outlet at the moment and I can’t wait to explore how we can connect them.” – Billy Davis
There are two (2) ways to qualify for the first Trio Tuesdays series; direct invites for professional teams and high-profile creators, or via application and submission of an in-game score assessment using community-approved third-party tools.
There will be three online events/heats, leading up to a final in the 4th week. The week 4 final is also scheduled to be opened with a PRO-AM event, featuring both endemic and non-endemic talent facing off in a modified game mode.
“Trio Tuesdays by Billy Davis”
Week 1: 21 September 6PM
Week 2: 28 September 6PM
Week 3 3: 5 October 6PM
Final (Week 4): 12 October 8PM
“Trio Tuesday Showdown by Billy Davis” PRO-AM
PRO-AM: 12 October 6PM
There will be $5,000 in prizes up for grabs.
Approximately 20 invitations for the first tournament will be provided to high profile content creators, as well as the leading Call of Duty: Warzone organisations and players in the region.
The remaining 28 tournament slots will be open via application. These remaining slots will be allocated to teams that have applied with the highest “Score per min”, a commonly used statistic across Warzone tournaments to help indicate the skill level and seeding of players for tournaments. Teams will be required to register their username and provide a link to their profile on CodTracker https://cod.tracker.gg/warzone/. Minimum playtime thresholds must be met for a score to be deemed legitimate.
Applications open on September 12, more information is available via the official Discord and website.
This event is a pilot/case study for future events with intention to continue providing opportunities in Warzone.
Week 1,2,3 –
Check-in open 5pm AEST
Check-in close 5.50pm AEST
Lobbies created and posted at 5.50pm AEST
Shows start 6pm AEST
Final (Week 4) –
Check-in open 4:00pm AEST
Check-in close 5.50pm AEST
Shows start 5:45pm AEST
PRO-AM lobbies created and posted at 5.50pm AEST AM
Founded in 2017, ORDER has forged a reputation as the leading esports organisation in Australia, consistently performing across the biggest esports in Australia; CS:GO, Rainbow 6, Valorant, League of Legends, and Street Fighter. As the electronic gaming sector matures, ORDER is rapidly building into a digital content and entertainment business rooted in esports. With a recent (2021) capital injection of $5.3m from private investors, ORDER is geared towards expansion and growth appointing one-time Quicksilver Global Creative Director Josh Rush as Chief Brand Officer, and musician Billy Davis as Creative Ambassador, while former Melbourne Football Club head Marc Edwards is at the helm as CEO. ORDER is currently supported by brand partners Logitech G, Alienware, Optus and PUMA.
Players Can Take Control of The Most Memorable Far Cry Villains With The Far Cry 6 Season Pass and Dive into A Robust Mix of Free Content Including Crossover Missions with Danny Trejo®, Rambo and Stranger ThingsTM
SYDNEY, AUSTRALIA — September 13, 2021 — Ubisoft have unveiled the full Far Cry 6® post-launch plan. In addition to the Season Pass, which includes three DLC episodes where players will delve into the minds of legendary Far Cry villains, Far Cry 6 has revealed an extensive content roadmap to bring a steady stream of fresh content to the game following its release on October 7, 2021.
With the Season Pass, players will take control of the series’ most notorious villains: Vaas Montenegro, Pagan Min and Joseph Seed – all played by the original cast. Over the course of three DLC releases, players will embody a different villain struggling to escape the horrors of their own minds in a brand new “die and retry” experience inspired by the roguelite genre. Starting with nothing more than a pistol to defend themselves, players will need to find new weapons and unlock power-ups to become stronger and progress deeper into the depths of the villains’ psyches. Blending intense action and storytelling, each DLC will provide a unique opportunity to better understand each villain’s past, personal demons and motivations.
The Far Cry 6 Season Pass is included with the Far Cry 6 Gold, Ultimate and Collector Editions, and is available for purchase separately for $69.95. The Season Pass includes:
Three DLC episodes, playable solo or co-op with a friend – even if they do not own the Season Pass.
Episode 1: “Vaas: Insanity” planned for release in November 2021
Episode 2: “Pagan: Control” planned for release in January 2022
Episode 3: “Joseph: Collapse” planned for release in March 2022
Far Cry 3 Blood Dragon*. On Windows PC, Season Pass holders will receive the original game released in 2013, while console and Stadia players will receiveFar Cry 3 Blood Dragon: Classic Edition.
The Blood Dragon Set, which includes seven items usable in the Far Cry 6 main game:
One outfit: Blood Dragon Gear Set
Two weapons: AJM9 and Kobracon
One vehicle: Omega Enforcer
One weapon charm: KillStar
One Fang for Hire: K-9000
One vehicle Chibi: Blood Dragon Chibi
Additionally, the fight for a free Yara will continue with the addition of regular, free content, expanding on the Far Cry 6 universe after the release of the game. Playable in solo or two-player co-op, this robust mix of content will include:
Weekly insurgencies: Every week starting from launch – and available after the completion of the main campaign – partisans of Antón Castillo will rise across the island of Yara and pose new threats for players to eliminate. Players will need to track them down and upon completion, they can also earn some new gear updates.
6 Special Operations: Taking place in unique new areas in the world, these operations will introduce new gameplay mechanics as players must snatch highly unstable chemical weapons from Antón’s arms dealers and get to the extraction point before it overheats. First two locations – Mesozoico and Maceo – will be available at launch and other 4 maps will be upcoming additionally.
3 crossover missions featuring guest stars and beloved brands – Danny Trejo®, Rambo and Stranger ThingsTM.
There will be more to come as the Far Cry 6 development team is committed to building and improving on the core experience with new, yet to be revealed content.
Led by Ubisoft Toronto**, Far Cry 6 is an open-world first-person shooter that plunges players into the heart of a modern-day guerrilla revolution. On the island of Yara, President Antón Castillo vows to restore his nation to its former glory while grooming his son Diego to follow in his footsteps. Yet, paradise comes at a cost and enriching his country means subjugating those who don’t follow his vision. Players will take up the cause to liberate Yara as Dani Rojas – a local Yaran and military drop out – tries to escape Yara but ends up joining revolutionary group, Libertad. As Dani, players will experience the adrenaline and chaos of “resolver” guerrilla combat, Far Cry style, with the most creative and innovative arsenal yet.
Far Cry 6 will release worldwide on October 7, 2021, on Xbox Series X | S, Xbox One, PlayStation®5, PlayStation®4, Stadia, and for Windows PC on both the Epic Games Store and the Ubisoft Store, as well as on Ubisoft+***, Ubisoft’s subscription service.
For more information on Far Cry 6, please visit Farcry.com
For the latest news on all of Ubisoft’s games, please visit: news.ubisoft.com
Bethesda and PlayStation have partnered with leading global artists Madison Beer, Steve Aoki and Future to celebrate the launch of DEATHLOOP with their own unique covers of the game’s signature music single, ‘Déjà Vu’. These tracks are now available on each of the artist’s TikTok accounts, ready to be looped over and over.
The single ‘Déjà Vu’ debuted earlier in 2021 and captured the imagination of gamers all over the world. Taking inspiration from iconic opening credits to a Bond movie, Arkane Studios worked with Sencit and FJØRA to craft this one-of-a-kind track, which originally debuted at the beginning of the year. Now ahead of DEATHLOOP’s launch on September 14, Madison Beer, Steve Aoki and Future have each re-imagined the song in their own style.
Madison covered the single with her pop voice, while Future has put a hip-hop spin on the track. Finally, DJ Steve Aoki remixed the tune to create a modern classic fit for even resident Blackreef party animal Aleksis Dorsey’s extravagant parties.
The Critically Acclaimed title out-performs all goals for its first few weeks of sale!
Moscow, Russia, September 10, 2021 — Owlcat Games and META Publishing announced with pride that Pathfinder: Wrath of the Righteous has surpassed 250,000 copies on PC alone during its first week of sales. As well as seeing more than double the number of concurrent players during the first weekend enjoying the game compared to Kingmaker launch! But it’s not just all exciting numbers, players and press alike have given overwhelmingly positive feedback.
“For a long time, we’ve been working extremely hard on making Wrath of the Righteous everything we originally conceived at the start of development and even more after the phenomenal support during the Kickstarter campaign. We wanted this to be a landmark moment for CRPG fans, pushing the genre into new spaces, with mechanics that tried to give players an experience that brings the flexibility and freedom found in Tabletop adventures,” says Creative Director Alexander Mishulin. “We’re glad that players and critics are really feeling that we’ve given them that and even more. We truly are overwhelmed with the response”.
As with every video game launch, there are still issues to solve. Owlcat is already working around the clock to resolve these and give players a truly friction-free experience. With 3 patches already released and more coming every week, the team isn’t slowing down now that the game is live.
“This is truly a big moment, no doubts here. And it’s only the beginning! We’re determined to give players what they expect, and I’m genuinely blown away by the energy the Owlcat Team is putting into fixing the issues players are reporting. It’s really awesome to see!” Says Ilya Salamatov, CEO of META Publishing. “It goes without saying that we’re listening to the community incredibly closely, so please keep your feedback coming, as it’s invaluable to us.”
Meanwhile, Owlcat teamed up with Creative Director at Paizo James Jacobs to create a video that dives into the background lore of Wrath of the Righteous – to help ease some players into the Pathfinder setting overall, and give a bit more insight into the Worldwound itself. Players can check it out here!
Pathfinder: Wrath of the Righteous is now available on all major digital stores including Steam, Epic Games Store, and GOG for $49.99. It will also be available on consoles for PlayStation 4 and Xbox One versions slated for release on March 1st, 2022. Prime Matter, Koch Media’s premium gaming label, will distribute the physical console copies.
Pathfinder: War of the Righteous First 45 Minutes of Gameplay
About Owlcat Games Owlcat Games was founded in 2016 by a group of developers united by their love of CRPGs. The team is led by veteran game designers behind titles like Heroes of Might and Magic V, Silent Storm, Etherlords, Evil Islands: Curse of the Lost Soul and other games. Team members also took part in the development of popular MMO titles, Allods Online and Skyforge. The first project unveiled by Owlcat Games was 2018’s Pathfinder: Kingmaker, an isometric computer RPG based on the highly popular Pathfinder pen-and-paper roleplaying game by Paizo Inc. The success of Kingmaker has allowed them to continue working with Paizo on a new Pathfinder adventure, Wrath of the Righteous.
About META Publishing META Publishing is a rising video game label powered by industry veterans and gaming enthusiasts worldwide. We do not only publish games but create unique relations between the game and the players. With love and passion for games, we cater to developers’ needs and help them make each game shine!
About Paizo Paizo Inc. is one of the world’s leading hobby game publishers. Since 2002, millions of players have joined the goblin army by playing the Pathfinder® and Starfinder® roleplaying games across tabletops, at conventions, at their favorite local game store, and digitally on virtual tabletops. Paizo.com is an online retail hobby destination for millions of gamers that carries the latest products from top hobby game publishers. Players also find accessories, like dice and maps, miniatures, T-shirts, goblin plush toys, and the newest releases to quickly replenish those adventuring supplies for the next dungeon run.