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Tripwire Presents to Publish Action-Simulation and Management Title, The Boss Gangster: Criminal Empire, from Developer BEF Games, Available now on PC in Steam Early Access

Tripwire Presents, the publishing division of Tripwire Interactive, today announced that they will publish The Boss Gangster: Criminal Empirefrom independent Turkish developer BEF Games. Previously titled The Boss Gangsters: Nightlife, The Boss Gangster: Criminal Empire is an open-world action-simulation and management game where players must build a criminal empire, eliminate rival crews, and rule over Night City to become the ultimate Boss Gangster. The title is currently available on Windows PC in Steam Early Access for $18.99/€18.99/£15.99, or Wishlist to keep track of ongoing development and updates.

About The Boss Gangster: Criminal Empire

Set in the fictional Night City in the 1980’s, The Boss Gangster: Criminal Empire is a hybrid action-simulation and management game stacked with open-world criminal activities. Players take on the role of an aspiring gangster with kingpin dreams, where they must build a criminal empire from nothing and rule the city, or fall to a rival and lose everything.

Key Features:

  • Build the Business: The nightclub won’t run itself, it needs an ace manager. Keep the club well stocked, hire the best entertainers in town for wild themed nights, and give VIP guests the white glove treatment to grow the club’s reputation. The better the reputation, the more lucrative the business opportunities are.
  • Lead the Family: A Boss is nobody without their family. Hire, train, and equip a loyal crew to protect the Boss and their business interests, and help with “hostile” takeovers.
  • Defend the Boss: Provide protection to local businesses in exchange for their “support”. Protect the Boss’s turf from rival gang attacks and eliminate the competition to become the Boss Gangster. 
  • Rule the City: The city is a playground for those who know how to work it. Bribe corrupt police and “influence” city officials like the mayor to ensure smooth operations or risk the long arm of the law. Establish a criminal empire and rule the city, or fail and disappear forever.
  • Original Soundtrack: Set the right vibe with 16 custom in-game music tracks to enhance the nightlife atmosphere.
  • Ongoing Development: Upcoming updates will allow players to choose their path from managing a nightclub, running a drug manufacturer, building and supplying weapons, or running a hotel as the starting point for their criminal empire.

Tripwire Presents is a developer-first publisher that has helped many talented independent studios bring their creative visions to players worldwide, including Espire 1: VR Operative and Espire 2, the gold standards for the virtual reality stealth genre, Road Redemption, a vehicular combat road rage adventure and spiritual successor to the popular Road Rash series, Chivalry 2, the multiplayer first-person slasher inspired by epic medieval movie battles, DECEIVE INC., a unique multiplayer game of stealth and spycraft and Rogue Waters, a tactical turn-based rogue-lite game of piracy and mythological beasts developed by Ice Code Games. The division most recently released The Stone of Madness, the tactical stealth adventure title set in an 18th century Spanish asylum developed by The Game Kitchen, and will soon launch Viking-era tactical turn-based game NORSE: Oath of Blood on PC, developed by Arctic Hazard.

Find out more about BEF GAMES and The Boss Gangster: Criminal Empire on the official website. For more information about Tripwire Interactive visit their official website.

Marvelous Europe Launches Rune Factory: Guardians of Azuma on PlayStation 5 and Xbox Series X|S

Become an Earth Dancer and Restore Azuma to its Former Glory in an Epic Adventure; New Trailer Highlights Critical Praise

London, UK — 13th February 2026 — Marvelous Europe today announced the launch of their Action RPG/Life-Sim title Rune Factory: Guardians of Azuma on PlayStation®5 and Xbox Series X|S systems. The title is available digitally on both platforms with Standard, Digital Deluxe, and Super Digital Deluxe editions priced at £49.99 / €59.99, £59.99 / €69.99, and £69.99 / €79.99 respectively. All digital purchases will include the “Rune Factory 4 Hero Outfit Bundle” as a special bonus, and are currently discounted 10% off their normal price for PlayStation Plus subscribers and on the Xbox Store through 13th March to celebrate the launch of the game. A standard PS5™ physical edition is also available for purchase through Amazon for £49.99 / €59.99. The PS5™ and Xbox Series X|S versions include all post-launch updates released on the Nintendo Switch™ system, the Nintendo Switch™ 2 system, and PC. All previously released downloadable content, including the free “STORY OF SEASONS Bundle” and free “Sakuna DLC,” will also be available beginning today on their respective digital storefronts.

Ravaged by the effects of the Celestial Collapse and the cessation of power provided by the runes, the eastern lands of Azuma are a shadow of their prosperous past. Weakened by corruptive forces, the gods of nature retreated from the world, leaving mountains to crumble and fields to wither. The people of Azuma seek aid against a blight that has swept these once-bountiful lands. One young hero enters into a contract with a dragon and sets out on a journey. “Accept the might of the Earth Dancer. Use this power to save the land.

Rune Factory: Guardians of Azuma takes players on an all-new adventure in the country of Azuma, a never-before-seen part of the world steeped in Eastern culture. Here, players will assume the role of an Earth Dancer destined to return hope—and life—to the once-thriving land. Choose from one of two protagonists whose fates are closely tied together, and experience reimagined and expanded Rune Factory gameplay; as an Earth Dancer, players will farm with grace, restore and build entire villages, and fight with new weapons like the Bow and Talismans. Azuma is a vast world to explore with majestic villages to uncover, each taking inspiration from Japanese culture and each with a seasonal theme. In addition to exploration, combat, and village-building, players will also cultivate relationships with the locals, recruiting them to your side in battle or to help manage the villages. Wield sacred treasures of the gods and the Earth Dancer’s power of dance to purify the land and return Azuma to its former glory. The adventure of a new world awaits.

Rune Factory: Guardians of Azuma Key Features:

Bold New Abilities and Weapons: As an Earth Dancer, use the power of dance, sacred treasures, and fresh weapons like the Bow and Talisman to purify the land, farm, and undo the Blight’s damage.

It Takes a Village: Don’t just mind the farm—rebuild entire villages! Construct and place buildings strategically to entice people to return to the villages and contribute. Revive the gods to bring vitality and valuable resources back to the plagued lands.

Your Fantasy Japanese Life: Experience beautiful Japanese-inspired character designs and aesthetics—from festivals to events to monsters. Explore Azuma’s natural landscapes and its seasonal-themed locales steeped in tradition.

Classic Romance and Relationships: Choose between male and female protagonists, then befriend or romance any of the eligible candidates—god and mortal alike—in fully voiced scenarios. Recruit these new friends to aid in dynamic battles, too!

Developed by Marvelous and published in Europe and Australia by Marvelous Europe, Rune Factory: Guardians of Azuma will be available on PlayStation®5 and Xbox Series X|S systems on 13th Feb, 2026. Previously, Rune Factory: Guardians of Azuma was released globally on Nintendo Switch™, Nintendo Switch™2, and  Windows PC via Steam on June 5, 2025, hitting a company sales milestone of 500,000 units sold. The title is published in Japan by Marvelous Inc. and in the Americas by Marvelous USA. More information can be found on the official website, https://marvelousgames.com/games/rune-factory-guardians-of-azuma, and onX@RuneFactory.

About Marvelous Europe

Marvelous Europe is a subsidiary of Tokyo-based Marvelous Inc., developer of beloved Story of Seasons and Rune Factory games. Established in 2012, Marvelous Europe’s varied portfolio includes both third-party titles such as Sakuna: Of Rice and RuinLeximanCuisineer and Moonlight Peaks in addition to select Marvelous Inc. content. 

For more information about Marvelous Europe, please visit www.marvelouseurope.com

AI LIMIT Reveals Eirene’s Furnace of WarDLC Release Date in New Trailer

Adding in new weapons, armor, and spells

Seattle, USA; Beijing, China — February 13, 2026 | Publisher CE-Asia and developer Sense Game are excited to announce that action-RPG AI LIMIT will be receiving its first DLC expansion, Eirene’s Furnace of War, on 27 March 2026 across PlayStation 5 and PC. A brand new trailer has been released showing off new areas and bosses that players will face in this deadly new adventure.

Watch the AI LIMIT – Eirene’s Furnace of War DLC Trailer below:

Eirene’s Furnace of War continues the story of AI LIMIT following the ending of the main game, as Blader Arrisa embarks on a new chapter of her journey. Venturing into the Temple of War to face the trials set forth by Eirene the Warfare Bishop, players will face off against a mysterious new boss, as well as returning bosses that have been reworked with new mechanics to pose a greater challenge to seasoned soulslike players. 

The DLC expansion will also add brand new weapons, armor, Spells, and Seals, which can be obtained while playing through Eirene’s Furnace of War, offering players expanded build options and combat strategies to take into the new Furnace Arena. Players can look forward to more information on Eirene’s Furnace of War being shared in the coming months.

Since its launch last year, AI LIMIT has been praised for its distinct art style, memorable characters, and fast-paced soulslike combat set across intricately designed levels. The game currently holds a 92% “Very Positive” rating from over 32,000 user reviews on Steam, making it CE-Asia’s most successful global release to date.

AI LIMIT – Eirene’s Furnace of War is launching on PC and PlayStation 5 on 27 March 2026. AI LIMIT is available now on Steam and the PlayStation Store.

About Sense Games:

Sense Games is a game studio based in Chengdu, China that specializes in creating high quality games. The studio consists of talented developers who love games. They are industry veterans who believe that games are an art form. They share the same vision of making a game that can move gamers.

About CE-Asia:

Founded in 1999, CE-Asia is a China-based excellent publisher and distributor of video games. The Company has been committed to partnering with game developers and publishers worldwide, introducing their games into the China, Asia, and global markets. It has established a strong reputation for delivering great gaming experiences to gamers. To accomplish its core objectives, CE-Asia provides video game publishers and developers worldwide with publishing, digital distribution, co-development, marketing and promotions, content approval, and localization services.

Capcom’s Classic Dino Crisis Games Release on Steam Today

London (February 13, 2026) Today, Capcom is resurrecting Dino Crisis™ and Dino Crisis™ 2 for the first time ever on Steam. These fan-favourite entries in the classic franchise that took survival horror to a much larger scale are now fully playable on modern PCs.

Check out the Dino Crisis Steam page here. Dino Crisis 2 is also available on Steam here.

Originally released in 1999, Dino Crisis bends spacetime to unleash prehistoric threats on the world of survival horror. The story follows special agent Regina on a covert operation that takes a shocking turn when she infiltrates a facility overrun with dinosaurs. Experience the thrills of overcoming ancient terrors while unravelling the mystery behind their panic-inducing return.  

In the action-packed sequel, players travel back in time to the jungles of the Cretaceous Period. Dino Crisis 2 sees Regina return for even more intense dino-blasting battles as part of a mission to rescue survivors of a city displaced in time. Take on greater numbers of ferocious dinosaurs with a deeper arsenal of weapons as the arcade action shoots up to a whole new level.

The Steam versions of Dino Crisis and Dino Crisis 2 preserve the original experiences while also including enhancements to support compatibility with modern operating systems and controllers.

To celebrate the launch, Dino Crisis and Dino Crisis 2 are on sale for a limited time. These beloved titles are both available for 50% off with this special discount. For even more survival horror and dino-blasting action, check out the Capcom Publisher Sale on Steam, which also includes deals on the Resident Evil™ and Onimusha™ series, plus Exoprimal™, and more.

About Capcom

Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment for game consoles, PCs, handheld and wireless devices. Founded in 1983, the company has created hundreds of games, including groundbreaking franchises Resident Evil™, Monster Hunter™, Street Fighter™, Mega Man™, Devil May Cry™ andAce Attorney™. Capcom maintains operations in the U.S., U.K., Germany, France, Hong Kong, Taiwan, Singapore and Tokyo, with corporate headquarters located in Osaka, Japan. More information about Capcom and its products can be found at www.capcom.com  or news.capcomusa.com.

Capcom, and the Capcom logo are registered trademarks of Capcom Co., Ltd. in the U.S. or other countries. Ace Attorney, Devil May Cry, Mega Man, Monster Hunter, Resident Evil and Street Fighter are trademarks and/or registered trademarks of Capcom Co., Ltd. and/or its subsidiaries, in the U.S. and/or other countries. All other trademarks and trade names are the property of their respective owners.

Capcom Delivers Resident Evil Requiem and PRAGMATA Reveals at State of Play

London (February 13, 2026) In PlayStation’s State of Play presentation, Capcom debuted brand-new trailers showcasing the latest looks at its highly anticipated games, Resident Evil™ Requiem and PRAGMATA™, as both action-packed titles creep ever closer to their fast-approaching early 2026 release dates.

Resident Evil Requiem Kicks into High Gear

Resident Evil Requiem, the ninth mainline entry in the iconic survival horror Resident Evil™ series, revealed all-new gameplay with high-flying action and terrifying survival horror. Additional details on new characters like Emily, Victor Gideon, and Nathan Dempsey, plus a look at even more of the enemy terrors you’ll face were also unveiled ahead of the game’s release on February 27, 2026 on PlayStation®5, Nintendo Switch™ 2, Xbox Series X|S, Steam, Epic Games Store, and GeForce NOW.

Catch all the heart-pounding action in the full Resident Evil Requiem trailer here on YouTube.

Resident Evil Requiem centres around two main protagonists as you experience spine-tingling survival horror with FBI analyst Grace Ashcroft and exhilarating, death-defying action with legendary agent Leon S. Kennedy, with the ability to swap between first-person perspective for deeper immersion, and third-person perspective for more dynamic action whenever you’d like. Throughout the game, you’ll also meet a multitude of supporting characters, including:

  • Emily: A young girl Grace finds trapped within the Rhodes Hill Chronic Care Centre. She is extremely pale and skinny.
  • Nathan Dempsey: Grace’s supervisor at the FBI. Though he knows that Grace is still haunted by the death of her mother, he has entrusted her with investigating the recent string of deaths.
  • Victor Gideon: The primary suspect in the strange deaths plaguing the United States. Sources indicate he once specialized in T-Virus research at the Umbrella Corporation, the pharmaceutical company at the heart of the Raccoon City Incident.

Stay tuned for even more thrilling Resident Evil Requiem announcements in the lead up to launch!

PRAGMATA Ventures into a Twisted Lunar Cityscape with Strange New Foes

Today’s PRAGMATA trailer explores deeper into a distorted cityscape found within the sci-fi action-adventure game’s lunar research station. The broadcast also revealed strange and formidable new foes that will challenge players when PRAGMATA makes its highly anticipated arrival on April 24, 2026 across PlayStation 5, Nintendo Switch 2, Xbox Series X|S, and PC via Steam.

To watch the PRAGMATA World View Trailer, visit the game’s official YouTube channel.

The footage ventures into an area of the lunar station that recreates a landscape resembling New York City’s Times Square with the dream material Lunafilament and 3D printing technology. There, we see Hugh and Diana interacting and learning from one another on their journey through the facility, as they seek an escape from the hostile AI and relentless Bots that pursue them.

Following its release on consoles late last week, the PRAGMATA Sketchbook demo has surpassed more than 1 million downloads. This free demo is available now via PlayStation Store, Nintendo eShop, Xbox Store, and Steam for PC. Beyond experiencing the unique and thrilling action gameplay, players can discover extra surprises in the Sketchbook demo, including fun unlockables like the Scribble Suit and special hidden features that reward repeat playthroughs.

Pre-orders for PRAGMATA are available on all platforms. As a bonus, players who pre-order will receive the samurai-themed Neo Bushido costume for Hugh and ninja-inspired Neo Kunoichi outfit for Diana. In addition to the standard version, a Deluxe Edition is available, which includes the Shelter Variety Pack. This bundle offers an assortment of alternate cosmetic outfits for Hugh and Diana, an additional weapon skin, emotes for Diana, extra background music for the Shelter, and an in-game library with 75 pieces of digital artwork.

To learn more, visit the PRAGMATA website and follow the game on Instagram, X, Facebook.

About Capcom

Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment for game consoles, PCs, handheld and wireless devices. Founded in 1983, the company has created hundreds of games, including groundbreaking franchises Resident Evil™, Monster Hunter™, Street Fighter™, Mega Man™, Devil May Cry™ andAce Attorney™. Capcom maintains operations in the U.S., U.K., Germany, France, Hong Kong, Taiwan, Singapore and Tokyo, with corporate headquarters located in Osaka, Japan. More information about Capcom and its products can be found at www.capcom.com  or news.capcomusa.com.

Capcom, and the Capcom logo are registered trademarks of Capcom Co., Ltd. in the U.S. or other countries. Ace Attorney, Devil May Cry, Mega Man, Monster Hunter, Resident Evil and Street Fighter are trademarks and/or registered trademarks of Capcom Co., Ltd. and/or its subsidiaries, in the U.S. and/or other countries. All other trademarks and trade names are the property of their respective owners.

Bandai Namco Unveils Captain Tsubasa 2: World Fighters, Launching in 2026

Bandai Namco Entertainment Europe today announced CAPTAIN TSUBASA 2: WORLD FIGHTERS, the next episode of Tsubasa’s riveting adventure, coming in 2026. The debut trailer showcases the thrill of football actions with more teams and characters than before, featuring 22 national teams, over 110 playable characters, and more than 150 unique animated special moves on the pitch. Challengers from around the world — including teams that did not appear in the previous instalment and original teams and characters — clash in glorious, meticulous animation, bringing the excitement of these once‑in‑a‑lifetime moments to new heights.CAPTAIN TSUBASA 2: WORLD FIGHTERS is coming in 2026 on PlayStation 5, Xbox Series X|S, Nintendo Switch and PC via Steam.

CAPTAIN TSUBASA 2: WOLRD FIGHTERS invites fans to follow their journey to victory by creating their own character and joining Tsubasa on his quest. Players will forge new friendships, fight new rivals, and bring the trophy back home.

Dive into the world of CAPTAIN TSUBASA 2: WORLD FIGHTERS with the announcement trailer:

Action on the field has been significantly enhanced for this new release. New super moves increase the intensity of every part of the game, allowing players to dominate the field when they pass, dribble, tackle or block with their own special techniques. Even blocking goal shots becomes more tactical with a new system that pits goalkeeper against shooter, letting both players experience and counter jaw dropping super shots and blocks from characters of the original series.

For information on CAPTAIN TSUBASA 2: WORLD FIGHTERS and other products from Bandai Namco Entertainment Europe, please visit www.bandainamcoent.eu.

About Bandai Namco Entertainment Europe S.A.S.  

Bandai Namco Entertainment Europe is a leading global publisher, developer, and distributor of entertainment content for platforms including, but not limited to, all major video game consoles and PC.

Producing intellectual property for a global audience, Bandai Namco Entertainment Europe is building its reputation with franchises such as LITTLE NIGHTMARES™, and production capabilities of Reflector Entertainment.

Based in Lyon, France, Bandai Namco Entertainment Europe is known for bringing many of the entertainment industry’s top franchises such as PAC-MAN™, GUNDAM™, TEKKEN™, ACE COMBAT™, DARK SOULS™, and ELDEN RING™ to EMEA and ANZ markets.

For more information, please visit www.bandainamcoent.eu 

Press Release © 2026 Bandai Namco Entertainment Europe S.A.S.

All other trademarks are properties of their respective owners.

Romeo is a Dead Man Review

Romeo is a Dead Man

Developer: Grasshopper Manufacture
Publisher: Grasshopper Manufacture
Platforms: PlayStation 5, Xbox Series X/S (Reviewed), PC
Release Date: Available Now
Price: $49.99 USD – Available Here

Overview

When it comes to any game from Goichi Suda, better known as Suda51, it is best to expect the unexpected. While his repertoire may feature some straightforward titles or those that are part of a series, anything that he has had a hand in developing originally, especially with his team at Grasshopper Manufacture, have been rollercoasters of quality. That is far from a bad thing though as even some of his strangest titles have had their unique charm to them to draw fans in regardless of their flaws. So when it was revealed that Suda51 was bringing out a brand new IP, expectations were quite high. Now with the brand new Romeo is a Dead Man arriving worldwide, does it continue to carry on that uniqueness that Suda51 provides? 

Story

Romeo Stargazer is a sheriff’s deputy in a small town of Deadford with something of a love of the occult and conspiracy theories. One day while out on patrol with the deputy the two come across someone seemingly injured in the middle of the road. Unfortunately for Romeo, that thing happened to be a monstrous creature that tears both him and the deputy to pieces. As luck would have it, while on the verge of death Romeo’s grandfather, a time-traveling and eccentric scientist, manages to save Romeo’s life by injecting him right in the eye with a powerful device that resurrects Romeo while also giving him new abilities capable of slaying these beings. 

At the same time though, Romeo was meant to have met with Juliet, an odd but lovable woman that he had fallen hard for, only for it to be revealed that she may be behind everything that is about to go wrong in the world. Oh, and somehow Romeo’s grandfather dies off camera and becomes a talking patch on the back of his jacket. At a certain point in time, an event on Earth triggered a cataclysmic event that should have torn the universe asunder, but instead it fractured the universe into alternative versions of themselves and now Romeo, now mostly called Dead Man, has been hired on by the FBI’s Space-Time Police division to hunt down criminals that have been using the fractured universe to hop between timelines and trigger misery wherever they land. Unfortunately for poor, already dead once, Romeo, one of those happens to be Juliet, though after slaying countless fraudulent Juliet’s in his travels to get where he is now, will he ever find the one he was originally destined to meet? 

Romeo is a Dead Man‘s storyline is as quirky and strange as anyone could expect from Suda51 and it goes to show how great a game can be when it really just lets itself go. Sure, there are moments that don’t make sense from time to time, flashbacks are mixed in here and there at random times, for some reason your sister and mother are safe and sound on the FBI’s space-ship as well, and other times players will be battling decapitated heads spewing electricity around or solving grotesque puzzles in order to advance. There is never a dull moment when it comes to this game’s story and players will always be left guessing as to what may happen next, could they be dropped into a place full of references? Will the characters drop plenty of pop-culture jokes and mentions that fans will eat up? Most likely. Is there even an optional hundred question long trial with its own mini-storyline mixed-into an incredibly strange quiz? You bet.

This quirky element is everywhere in Romeo is a Dead Man, especially with its characters aboard the FBI’s “Last Night” space-ship. Many crew members appear as nothing more than portraits or computers, a humanoid cat, and more. The core storyline is rather solid even if things can be confusing at times, and there are plenty of little notes and bits of lore scattered throughout the levels that players can read for extra background information. Every main mission in the game is also given plenty of stylish flair such as stop-motion scenes, comic-book style presentations, full in-game cutscenes, and more. There are even little end credits at the end of each mission and cut-in sequences to add a bit of extra charm that fans have come to love and newcomers should appreciate thanks to the team’s unique style.

Gameplay

For as strange as the storyline can be at times, combat and general gameplay is far more grounded, though a few eccentricities do appear in the form of extra combat tools, upgrading Romeo, and the hub base itself. The combat system is fairly simple with players having standard running and jumping abilities, dodge, as well as a mix up of light and heavy melee attacks and even a firearm that can be shot at foes at a distance. As players advance through the game they’ll obtain pins that unlock other abilities such as dodge rolling, air-dashing, and more but nothing too complex.

As for the weapon arsenal that players will be able to wield the game keeps it rather simple as well as melee weapons are relegated to a sword, gauntlets, a greatsword, and a shape-shifting spear. Despite the low number of weaponry available the combat feels fluid enough and works quite well no matter what type of weapon players select as their favorite, though fists turned out to be a personal favorite. As for firearms players get the standard starter pistol and can unlock a machine-gun, shotgun, and even a rocket launcher with each type having their own strengths and weaknesses such as ammo count, reload time, and damage dealt. Both types of weaponry are upgradeable using Sentrey obtained during missions via floating cubes or by compacting space-debris. Low-level upgrades make use of Green Sentrey while higher tier ones require limited Red Sentrey so players are encouraged to find a favorite weapon and build it up as much as possible. 

As players fight against the many different types of enemies that they’ll encounter throughout the stages they will constantly be filling up a blood meter. This blood meter, when filled, allows players to pull off a Bloody Summer special attack that not only deals massive damage but heals Romeo as well. Standard enemy undead are a dime a dozen in missions with their only variables being the clothing that matches the time period but other more powerful foes often have unique attacks and status afflictions that they can inflict on Romeo. These types of enemies also tend to have a flower blossoming on them somewhere which, if shot enough times, will instantly kill most as these flowers are weak points. Even boss enemies which tend to change the game up a lot when they toss players into the arena feature these same weak spots that must be shot at to deal extra damage.

Nearly every mission in Romeo is a Dead Man follows a unique but familiar loop of having to tackle a level that has its own unique mechanics on the surface that tend to revolve around similar elements in the end. Some missions might need players to restart generators throughout an abandoned mall (plenty of zombie film themes here), or navigate a city hall to track down clues to a safe, or even deal with some unfortunately forced stealth sequences in another. As players progress through the level they’ll come across TVs that teleport them to a puzzle-like subspace where key pieces can be assembled to fight against the boss as well as open up pathways that would otherwise be barred off in the real world. This system is a bit confusing at times, especially since some require a bit of backtracking, but rarely did they feel like a sticking point.

Once players do start to fight against a boss these enemies tend to feature quite a few unique mechanics as well such as area-of-effect attacks, their own status ailments, unique move-sets, and more to try and put players through their paces. Should players fall in combat they will be resurrected back at their latest “save spot” that also refills the player’s healing items. Death also comes with a game of roulette where Romeo’s mother provides him with a temporary buff selected by the wheel. It is worth noting that sometimes, especially in boss battles, players will want to avoid using the game’s lock-on mechanic as it is often more annoying than it is useful. This is especially true for quicker moving bosses or fighting mobs of enemies in general as the lock-on struggles with camera angles and large mobs.

When Romeo isn’t out slaying the undead or hunting down a fugitive, he will be spending the rest of his time on the FBI ship Last Night but the real twist here is the complete switch-up in graphics. Rather than a 3D action game the title transforms into a pixelated top-down 2D game instead as Romeo roams around the ship. Players can interact with crew members here, shop, take part in the nurse’s aforementioned quiz, and even help make some useful items and tools with the help of some family. Romeo’s younger sister, for some reason, runs a garden where players grow Bastards, the seeds zombies rarely drop or are obtained in boxes, and can be planted and harvested as unique skills on cool-down. Bastards come in many different kinds, ranging from kamikaze style ones, turrets, healing spires, thunderbolt raining ones, and more and players can eventually equip up to four at a time. 

The other family member happens to be Romeo’s mother and her curry. As players navigate the stars and fight through stages they’ll obtain various cuts of meat and curry ingredients to unlock recipes in the kitchen. Romeo’s mother will handle putting everything together with the player only needing to perfectly fry the meat in a challenging mini-game that is hard to get the hang of. The better the player does, the higher the grade of the food and longer lasting the buffs of the item. Other items such as drinks are also available but players are limited to only carrying three at a time and aren’t the most helpful, meaning they are better sold than stocked up on.

Other things players can do on the ship include replaying already defeated bosses by betting “Emerald Flowsion,” which serves as the upgrade and unlocking currency in the game, with higher difficulties offering better rewards, taking on randomized dungeons called Palace Athena with various difficulty levels and useful upgrade materials inside, and of course upgrade Romeo himself. While upgrading and unlocking weapons are as simple as can be, upgrading Romeo is a unique little game of navigating a maze with Emerald Flowsion as fuel. Various upgrades to things like health, damage, healing item total, and more are scattered throughout the maze and navigating it to obtain the most power-ups is up to the player. Thankfully players can choose to re-spec if they make a poor choice without consequence.

One issue that arose multiple times throughout playing Romeo is a Dead Man was slowdown both during action sequences, where too many enemies or blood effects were flying around on the screen, and oddly enough the in-between chapter scenes that would almost grind to a halt. The fight slowdowns aren’t too much of an issue and hopefully can be patched up but they are rather annoying especially if players are in a dangerous situation.

Audio & Visuals

Romeo is a Dead Man features quite a lot of different presentation methods. As mentioned earlier, any time players are on the ship they are given gorgeous looking 2D sprites while any time they are out on a mission they’ll be in full 3D action combat against numerous different types of foes that all splatter apart in satisfying fashion. Combat flows fluid enough when it doesn’t suffer from slowdown and the environments are detailed enough, though there is a bit of pop-in here and there. The cutscenes also, as mentioned before, have plenty of unique ways to show things off, be it comic-book style, full blown cutscenes, and more to keep things interesting.

The game’s English voice work is handled exceptionally well with the cast of characters sounding perfect for their roles here, especially when it comes to Romeo’s grandfather and his clear references and design. There is also plenty of emotion involved in some of the more dramatic scenes that play out that are voiced just as well, since not everything is a joke despite how things may seem most of the time. The background music offers a lot of variety that changes depending on the level. Players may be wandering the eerie halls of a location one minute to take part in a high-beat boss battle with some amazing sounding music and accompanying lyrics backing it to make each boss feel all the more important.

Overall

Romeo is a Dead Man is Suda51 at his finest. With his team at Grasshopper Manufacture they have crafted a uniquely strange and compelling storyline that is just shy of confusing and chock full of references and unique elements. The core combat is a bit on the basic side and so are the weapon availability but there is enough variety here to keep fans interested in returning for more and seeing every unique element that the team has managed to cram into this action game unlike any other. Newcomers to Suda51’s works may find themselves biting off a bit more they can chew initially, but those that stick it out will find out just how far a developer’s quirky designs can take them.

Capsule Computers review guidelines can be found here.

PlayStation Announcements – God of War Sons of Sparta, updates on Ghost of Yotei: Legends, MARVEL Tokon: Fighting Souls and Marathon | State of Play February 2026

This morning’s PlayStation’s State of Play broadcast has wrapped with some exciting new announcements, including the reveal of God of War Sons of Sparta and Kena: Scars of Kosmora, plus updates on Ghost of Yōtei: Legends, MARVEL Tōkon: Fighting Souls and Marathon. See below for a round-up of the biggest announcements.

God of War Greek trilogy remake in development & God of War Sons of Sparta out now   

Over two decades ago in March 2005, God of War came out on the PlayStation 2 – marking the beginning of Kratos’ incredible journey through ancient Greece and beyond. As we approach the final month of God of War’s 20th anniversary year in March 2026, we couldn’t let this milestone close without giving fans one last big surprise during today’s State of Play! 

The team at Santa Monica is thrilled to confirm that the original God of War trilogy is being remade – and what better way to announce it than with the legendary TC Carson, who brought Kratos to life in the Greek saga! Watch the announcement teaser below.

For the final reveal, we could not be more excited to share what our partners at Mega Cat Studios have been cooking up – God of War Sons of Sparta! God of War Sons of Sparta is a 2D action platformer with a canon story set in Kratos’ youth during his harsh training at the Agoge alongside his brother Deimos. Watch the reveal trailer below.

From the writing team at Santa Monica Studio that brought you God of War (2018) and God of War Ragnarök, Sons of Sparta is a tale of duty, honour, and brotherhood featuring TC Carson, who reprises his role for the first time in over a decade as the adult version of Kratos, our story’s narrator!  

God of War Sons of Sparta is out today for the PlayStation 5 on the PlayStation Store.

To learn more, head to the PlayStation blog here.

Kena: Scars of Kosmora announced for PS5 and PC, out 2026

Kena’s next adventure from Ember Lab expands on the action, adventure, and combat of their award-winning debut title. 

In Kena: Scars of Kosmora, Kena is older and renowned as a Spirit Guide. In hopes of finding answers to the affliction she has endured all her life, Kena travels to the mysterious island of Kosmora. Home to distinct cultures and regions, Kosmora is full of buried secrets from a tragic past.

On Kosmora, Kena is confronted by a powerful spirit that fractures her staff. A spirit guide’s staff is their identity – their tool to help and commune with spirits. Kena’s staff was also keeping her alive. To survive, Kena must accept Kosmora’s forgotten form of Spirit Guiding which uses Alchemy to manipulate the power of the elements.

Watch the trailer here and read more at the PlayStation blog here.

SAROS: Eclipse escalation gameplay revealed, customisation options detailed  

Today, Housemarque is stoked to share more about the “come back stronger” and Eclipse escalation gameplay in Saros, which launches Thursday, 20 April on PlayStation 5 and enhanced for PlayStation 5 Pro.

Gameplay updates include The Passage, a Carcosan temple serving as the game’s central hub, an Armour Matrix that upgrades your playstyle, World Dial Teleportation allowing fast travel, and Carcosan Modifiers to adjust your experience to make Saros more challenging or more forgiving. 

In Saros the eclipse corrupts the weapons, artifacts, world and people’s minds. Arjun must push through the eclipse to find answers, but with every attempt it adds corruption to Carcosa. 

Those who want the deluxe Saros experience will be able to play Saros 48 hours before the launch on Thursday, 30 April 2026 with our Digital Deluxe Edition and PlayStation Studios celebration suits, featuring Returnal, God of War and Ghost of Yōtei. 

Watch the gameplay overview trailer here and read more at the PlayStation blog here.

Marathon Server Slam announced for Friday, 27 February – Tuesday, 3 March (AEDT) and new trailer released

Bungie revealed in today’s State of Play several new updates on Marathon, including details on the Server Slam open preview weekend, a trailer that gives more insight into the game’s story, and weapon charm rewards for PlayStation Plus players.

In Marathon, players scavenge the lost colony of Tau Ceti IV as a bio-cybernetic Runner while surviving against hostile security forces, rival Runners, and unpredictable environments to seek their fortune.

Players worldwide can jump into Marathon during the open preview Server Slam on PlayStation 5, Steam and Xbox Series X|S from Friday, 27 February 2026 at 5am AEDT to Tuesday, 3 March at 5am AEDT*. Marathon’s Server Slam will also be a part of Steam Next Fest.

The Server Slam features an introduction to Marathon’s gameplay with a limited selection of maps, Runner shells, and contracts. Additional maps, factions, contracts, gear, and more to come at launch and during Season 1.

Bungie also revealed special rewards for PlayStation Plus players in Marathon, with three unique weapon charms paying homage to Helldivers 2Death Stranding 2, and Ghost of Yōtei. These weapon charms can be redeemed by PlayStation Plus subscribers by visiting the PlayStation Plus Exclusive Packs page once Marathon launches on Friday, 6 March (AEDT).

Marathon releases Friday, 6 March* (AEDT) and is available in Standard and Deluxe editions for PlayStation 5, Steam, and Xbox Series X|S with full cross-play and cross-save**.

Watch the Launch Gameplay Trailer here, read more at the Bungie blog here.

* Gameplay requires internet access and paid-for subscription on console (sold separately).

**Cross-save requires an internet connection, and for each system you play on: 1) a copy of the Marathon game compatible with your system (other versions sold separately); and 2) system network account linked to your Bungie.net account.

MARVEL Tōkon: Fighting Souls arrives on PS5 & PC Friday, 7 August (AEDT)

In today’s State of Play, MARVEL Tōkon: Fighting Souls unveiled the Unbreakable X-Men – including Storm, Magik, Wolverine and Danger. 

The game will feature an Episode Mode, blending American comics and Japanese manga into a new form of storytelling adapted for a modern video game format in collaboration with a renowned writer from the original Marvel comics. The story is presented as motion comics, centred around manga illustrated by celebrated artists.

Players who pre-order the MARVEL Tōkon: Fighting Souls will receive a set of exclusive lobby items, letting you personalise your presence from day one and show your support from the very start. 

Pre-order bonuses include: 

  • Infinity Gauntlet (Lobby Equipment) 
  • Baby Groot (Lobby Pet) 
  • Cosmic Surfboard (Lobby Ride) 

MARVEL Tōkon: Fighting Souls will be available for pre-order on Thursday, 19 February, 2026 on PS5 and Friday, 20 February, 2026 on PC (AEDT).

MARVEL Tōkon: Fighting Souls launches on Friday, 7 August, 2026 (AEDT) on PS5 and PC. 

Watch the Unbreakable X-Men trailer here, and read more at the PlayStation blog here.

Ghost of Yōtei Legends comes to PS5 on Wednesday, 11 March (AEDT)

Ghost of Yōtei Legends is coming on Wednesday, 11 March (AEDT)! Legends is an online co-op multiplayer mode where players team up with friends to challenge monstrous, supernatural versions of the Yōtei Six. It will arrive in patch 1.5 – free for all Ghost of Yōtei owners!**

Legends will launch with three mission types. In Survival, you can team up with up to three other players to take down waves of increasingly difficult enemies on one of four maps. In Story, you’ll team up with another player to tackle a series of 12 missions. After completing each set of three Story missions, you’ll unlock an Incursion, which is a large-scale four-player assault on a stronghold belonging to a member of the Yōtei Six. 

Each Incursion will culminate in a boss fight versus a giant, supernatural version of the Spider, the Oni, the Kitsune, or the Snake. As for the other members of the Yōtei Six, in April the team will release a Raid putting your team to the ultimate test, where you can expect to take on the Dragon and Lord Saito himself.**

In Ghost of Yōtei Legends, you can play as one of four classes: Samurai, Archer, Mercenary, or Shinobi. While any class can use a katana and ranged weapon, they also each excel in a different one of Ghost of Yōtei’s weapon and combat systems, and can each earn their own unique armor cosmetics as you complete feats through gameplay. 

Watch the release date trailer here and read more at the PlayStation blog here.

* Internet connection and account for PlayStation required. PlayStation Plus subscription (sold separately) required for online play or multiplayer. PS Plus is subject to recurring subscription fee taken automatically until cancellation. Age restrictions apply. Terms apply: play.st/psplus-usageterms

** Available in future update (patch version TBA).

Inside the gameplay systems of 4:Loop

Mike Booth, Chief Creative Officer at Bad Robot Games, and Game Director of 4:Loop has shared an inside look at the gameplay systems for 4:Loop on the PlayStation Blog.

4:Loop is a rogue-like co-op shooter where players and three friends try to save the world from a devastating alien invasion that turns 99.99% of humanity into glass. A massive Mothership suddenly appears above Earth, striking the planet with a powerful energy beam leaving humanity frozen in time. Play as one of the “lucky ones” who escaped being glassed and now must find a way to stop the invasion to save the world (no pressure).

4:Loop is a world that’s been carefully crafted and filled with surprises, bursting with exciting ways to play. Starting location, mission objectives, enemies, and how loot appears, are always unique – plus, the time of day and weather are also randomly generated, which really changes how the missions unfold.

The various enemies, creatures, plants, weapons, items, and mission objectives are also designed to interact with each other in dynamic ways that create emergent gameplay and endlessly replayable chaos. That means decisions really matter, and creativity and improvisation are key. No two runs are ever the same.

Watch the full deep dive here and read more at the PlayStation blog here.

Death Stranding 2: On the Beach launches on PC Friday, 20 March (AEDT) 

Hello porters! Kojima Productions is excited to confirm today that Death Stranding 2: On the Beach will be coming to PC on Friday, 20 March 2026 (AEDT), with pre-purchase starting today on Steam and Epic Games Store! 

With help from Nixxes Software, Death Stranding 2: On the Beach for PC will come with a variety of improvements and new features, including NVIDIA, AMD, and Intel Upscaler and FrameGen, as well as uncapped framerates. More features include ultrawide monitor support and in-game cutscenes for both PC and PS5, and 32:9 Super UltraWidescreen for PC, all in 4K resolution. 

Sign in with your account for PlayStation to gain access to the PlayStation overlay to earn PlayStation Trophies, access your Friends lists, settings and player profile. Porters who connect their account also get unique in-game design patches for backpack customisation and an exclusive suit inspired by the PlayStation logo.

Kojima Productions can also confirm today that new modes and features will be coming to both PC and PS5 at launch that will offer players new challenges and rewards. More details to share on that coming next month, so stay tuned!

Watch the release date trailer here and read more at the PlayStation blog here.


John Wick Announced for PS5

Today, Saber announced its next big project, a John Wick AAA game! 

The team is working closely with Chad Stahelski (John Wick director and franchise visionary), Keanu Reeves, and Lionsgate to produce a highly anticipated, adrenaline-fueled experience that fits into the world of John Wick. This game takes place during a specific period within the John Wick timeline and contributes to the expansive and rich lore of the franchise.

There are signature elements from the John Wick movies that are also present in the game, incorporated to enhance the overall interactive experience. Things like the unique use of camerawork, the notable bold and cinematic environments, and, of course, the extremely distinctive gun-fu action and intense driving experiences. 

Saber is creating new, high-stakes, fully interactive mechanics that make players feel like they are in a John Wick movie by playing the role of Baba Yaga himself. It’s creating rich, neo-noir environments that will also contribute in a major way to creating a thrilling experience. John Wick is about the fine details and iconography present throughout various locations and environments that players can visit during the course of different missions. 

Watch the announcement trailer here, and head to the PlayStation blog here to learn more. 

PlayStation Plus Game Catalogue for February: Marvel’s Spider-Man 2, Test Drive Unlimited Solar Crown, Neva, Season: A Letter to the Future and more

Some additional announcements were made for PlayStation Plus: 

  • February’s Plus Game Catalogue for Extra and Deluxe members include Marvel’s Spider-Man 2, Test Drive Unlimited Solar Crown, Neva, Season: A Letter to the Future, Monster Hunter Stories 2: Wings of Ruin, Monster Hunter Stories, Venba, Echoes of the End: Enhanced Edition, and Rugby 25, arriving Tuesday, 17 February.
  • This month’s Plus Deluxe Catalogue includes Disney Pixar Wall-E.
  • Launching into Monthly Games later this year is Melbourne-based developer House House’s Big Walk.
  • Coming soon to the Classics range later this year are Tekken Dark Resurrection and Time Crisis.

Learn more about other announcements from this State of Play, including 007 First Light, Castlevania: Belmont’s Curse, Metal Gear Solid Collection Vol. 2 and Resident Evil Requiem at the PlayStation Blog wrap up.

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CRYSTAL DYNAMICS REVEALS TWO NEWLEGACY OF KAIN VIDEO GAME TITLES LAUNCHING THIS MARCH ON PC & CONSOLES

The franchise resurgence continues with the return of an action-adventure classic in Legacy of Kain: Defiance Remastered, launching March 3, and the brand-new 2D action platformer Legacy of Kain: Ascendance, releasing March 31!

SAN MATEO, Calif. Feb. 12, 2026 – Crystal Dynamics is excited to reveal two new video game titles in the Legacy of Kain franchise! Debuted today at Sony’s State of Play, Legacy of Kain: Defiance Remastered modernizes the iconic 2003 action-adventure game with new graphic upgrades, modernized controls, and extensive bonus content. Published by Crystal Dynamics and developed by Crystal Dynamics and PlayEveryWare, this definitive edition of the classic adventure launches for PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, Nintendo Switch 2, Nintendo Switch, and PC via Steam and the Epic Games Store on March 3, 2026, and is available to pre-order today. Customers who pre-order will receive Kain and Raziel character skins inspired by the “Shifter” game concept, the inspiration for the entire Soul Reaver saga. (If you know, you know).

Also announced today is Legacy of Kain: Ascendance, a fast-paced 2D action platformer published by Crystal Dynamics and developed by Bit Bot Media in association with FreakZone Games (A Bit Bot Company) that introduces a brand-new gameplay style to the franchise, and features original voice actors reprising their iconic roles: Simon Templeman as Kain, Michael Bell as Raziel, Anna Gunn as Ariel and Richard Doyle as Moebius, plus a soundtrack from hit recording artist Klayton (Celldweller), releasing for PlayStation®5, Xbox Series X|S, Nintendo Switch 2, Nintendo Switch, and PC via Steam and the Epic Games Store on March 31, 2026.

Legacy of Kain: DefianceRemastered Announce Trailer

Legacy of Kain: AscendanceAnnounce Trailer:

Legacy of Kain: Defiance Remastered is a timeless dark fantasy reborn for a new generation. Return to the dark world of Nosgoth as you take control of both the vampire Kain and his betrayed lieutenant, Raziel, two powerful entities bound by the conflict between fate and free will.

Legacy of Kain: Defiance Remastered Key Features

  • Two Legendary Protagonists: Play as both Kain and Raziel, each with distinct abilities, combat styles, and perspectives that shape how the story unfolds.
  • Return to Nosgoth’s Dark Fantasy World: Explore ruined cities, ancient temples, and towering strongholds filled with challenging environmental puzzles, enemies, and secrets to discover.
  • New! Updated HD Visuals: Experience Nosgoth like never before with a new camera, as well as upgraded character models, textures, and environments, with the ability to switch between classic and modern presentation on the fly.
  • New! Refined Camera: Play the game with the original fixed camera or a new third-person camera built for modern platforms. 
  • New! Bonus Content: Enjoy a slew of additions including a photo mode, alternate character skins, a comprehensive lore reader, unreleased content and ‘lost levels’ from the original game.

Legacy of Kain: Defiance Remastered is available to pre-order today on PC, PlayStation and Xbox, with three editions to choose from:

  • The Standard Edition, which includes the base game and the pre-order exclusive “Defiance Remastered Shifter Skin Pack,” for $24.99.
  • The Deluxe Edition, which includes everything in the Standard Edition, plus a comic book reader (with three classic comics), a demo of the unreleased Legacy of Kain: The Dark Prophecy, and the pre-order exclusive “Defiance Remastered Shifter Skin Pack” for $29.99.
  • The Heart of Darkness Collection, which includes everything in the Deluxe Edition, plus Legacy of Kain: Ascendance, an Ascendance-themed skin pack for Legacy of Kain: Defiance Remastered, and the pre-order exclusive “Defiance Remastered Shifter Skin Pack, “for $44.99. The Heart of Darkness Collection is available to pre-order on PlayStation 5 and Xbox Series X|S.

A prequel to Legacy of Kain: Soul Reaver, Legacy of Kain: Ascendance is a fast-paced, 2D action platformer built around vertical movement, fluid combat, and skill-driven play, with select PS1 era–inspired 3D sequences. Story and narrative are key to the experience, woven directly into gameplay, cutscenes, and world design. Beautifully crafted retro pixel-art gameplay and anime-influenced cinematics bring Nosgoth’s dark fantasy world to life, telling a new story set in a vast world of collapsing kingdoms, haunted ruins, and shattered timelines.

Legacy of Kain: Ascendance Key Features

  • Retro-Inspired 2D Action Platformer: Chain melee strikes, evasive dashes, and supernatural attacks in fluid, vicious combat in this brand-new Legacy of Kain adventure.
  • Throwback 3D Moments: 3D sections inspired by the PS1 era appear at key narrative points, offering story-driven interaction and lore-heavy sequences that reward fans of the Legacy of Kain mythos.
  • Anime-Inspired Cinematics: A bold new animated style debuts for the franchise, enhancing major story beats with anime-inspired visuals.
  • Play as Three Powerful Protagonists: Overwhelm the battlefield with Kain’s vampiric powers. Play Raziel before his fall as a human Sarafan knight, then take flight for the first time in his vampiric form. And discover an aggressive playstyle focused on fast, relentless offense as the vampire Elaleth.
  • Iconic Voice Talent Returns: Legendary Legacy of Kain voice actors Michael Bell (Raziel), Simon Templeman (Kain), Anna Gunn (Ariel), and Richard Doyle (Moebius).
  • Experience an Epic Original Score: Feel the thrill of the action with a powerful original score by award-winning recording artist Klayton (Celldweller/Scandroid).

Legacy of Kain: Ascendance is available to pre-order today exclusively as part of the Heart of Darkness Collection on PlayStation 5 and Xbox Series X|S. Fans can also wishlist on PlayStation®5, Xbox Series X|S, and PC via Steam and the Epic Games Store.

ABOUT CRYSTAL DYNAMICS

Crystal Dynamics is an award-winning, best-in-class game development studio headquartered just south of San Francisco in sunny San Mateo, Calif. Founded in 1992, Crystal Dynamics has grown into a world-class studio by developing iconic franchises and keeping at the forefront of the very latest in technology and graphics. Having created beloved properties such as Gex and the Legacy of Kain series, as well as driving the award-winning, massively successful Tomb Raider franchise at around 100M franchise units sold to date, Crystal Dynamics is now laying the groundwork for the next generation of innovative and technologically stunning projects.

ABOUT PLAYEVERYWARE

PlayEveryWare is a premier full-service co-development studio dedicated to bringing high-quality play experiences to every major platform. By building long-term partnerships with the industry’s leading publishers and developers, the studio addresses the technical complexities of modern game development, including custom engine support, cross-platform networking solutions, and deep performance optimization. From large-scale ports and remasters to full-service production, PlayEveryWare’s mission is to ensure games perform flawlessly wherever and whenever players choose to play. PlayEveryWare is based in Seattle and Yokohama. For more information, visit www.playeveryware.com.

ABOUT BIT BOT MEDIA

Bit Bot is a multi-platform entertainment studio creating original and licensed games, comics, film/TV, and collectibles in collaboration with world-class creators and iconic franchises.

ABOUT FREAKZONE GAMES

FreakZone Games (a Bit Bot company) is a UK-based indie developer specializing in retro-inspired titles that bring classic gameplay sensibilities to modern platforms.

KOEI TECMO AND TEAM NINJA ANNOUNCE DEAD OR ALIVE 6 LAST ROUND, COMING 25TH JUNE 2026!

A teaser for an unannounced title in the DEAD OR ALIVE series has also been revealed!

Hertfordshire, 12th February 2026 – Today, KOEI TECMO Europe and developer Team NINJA are pleased to announce that DEAD OR ALIVE 6 Last Round is currently in development and scheduled to release on PlayStation?5, Xbox Series X|S, and Windows PC via Steam?. A free-to-play edition, DEAD OR ALIVE 6 Last Round Core Fighters, will also launch simultaneously alongside the standard edition on 25th June 2026.

DEAD OR ALIVE 6 Last Round is the definitive version of DEAD OR ALIVE 6 which originally released in 2019 and shipped over 900,000 copies worldwide. The game has been optimised for the latest hardware, while also giving players of the original DEAD OR ALIVE 6 standard edition the ability to carry over DLC costumes, premium tickets, and save data. DEAD OR ALIVE 6 Last Round includes the original 24 characters alongside five characters from the game’s DLC lineup* (Nyotengu, Phase 4, Momiji, Rachel, and Tamaki). In addition, popular characters such as Kasumi and Marie Rose will receive five costumes inspired by other Team NINJA titles such as NINJA GAIDEN 3 Razor’s Edge and DEAD OR ALIVE Xtreme Venus Vacation. Furthermore, a dedicated Photo Mode has also been added, enabling players the ability to capture every angle of their favourite fighters by exploring brand-new features such as “character position” and “pose selection”.

In the free-to-play DEAD OR ALIVE 6 Last Round Core Fighters edition, Marie Rose, Honoka, and NiCO will be available for use from launch. Photo Mode and online modes** “DOA Quest” and “DOA Central” will also be playable.

Further information regarding new costumes and characters will be revealed throughout the year following the release of DEAD OR ALIVE 6 Last Round and DEAD OR ALIVE 6 Last Round Core Fighters.

DEAD OR ALIVE 6 Last Round is currently in development and scheduled to release on PlayStation?5, Xbox Series X|S, and Windows PC via Steam?. A free-to-play edition, DEAD OR ALIVE 6 Last Round Core Fighters, will also launch simultaneously alongside the standard edition on 25th June 2026.

*Additional DLC characters Mai Shiranui and Kula Diamonds are not included. **All modes except Story Mode will be available. Story Mode is playable with the purchase of the Story Unlock DLC.

ABOUT KOEI TECMO EUROPE LTD.

KOEI TECMO EUROPE LTD. is a publisher of interactive entertainment software for current generation consoles, handhelds and digital download content based in Letchworth, Hertfordshire, UK. The company is a wholly owned subsidiary of KOEI TECMO HOLDINGS CO., LTD., headquartered in Yokohama, Japan. KOEI TECMO’s best known for their signature ‘one versus thousands’ Warriors series, the fan-favourite NINJA GAIDEN and fighting entertainment title DEAD OR ALIVE. Through collaboration with strong existing franchises, such as A.O.T. Wings of Freedom (Attack on Titan), has brought fan-favourite shows to life in video game form. The company’s desire for innovation and diversity has seen the creation of the critically acclaimed dark-samurai action title Nioh, which takes on new and unique gameplay styles. The company’s acquisition of GUST, developer of a variety of heart-warming titles, has seen their flagship Atelier series span generations of consoles and fans alike. More information about KOEI TECMO EUROPE LTD and its products can be found at www.koeitecmoeurope.com 

?KOEI TECMO GAMES CO., LTD. All rights reserved. Omega Force is a trademark of KOEI TECMO GAMES CO., LTD. GUST is a trademark of KOEI TECMO GAMES CO., LTD. The KT logo is a trademark of KOEI TECMO HOLDINGS CO., LTD.

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other countries.