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Project Zero Maiden of Black Water brings the spine-chilling horror series to current generation consoles

“Humans Are Born From Water, and Return to Water At The End of Their Lives”

Hertfordshire, 15th June 2021 – Today, KOEI TECMO Europe unveiled that their iconic Japanese horror-adventure series, PROJECT ZERO, will be making its way to current generation platforms, with PROJECT ZERO: MAIDEN OF BLACK WATER releasing on Nintendo Switch™, PlayStation®4, PlayStation®5, Xbox One, Xbox Series X|S, and Windows PC via Steam® across Europe in 2021. To celebrate the exciting news, KOEI TECMO has released an all-new reveal trailer of the game to give horror fans a taste of the terrifying supernatural title that awaits them later this year.     

PROJECT ZERO: MAIDEN OF BLACK WATER takes players to the eerie Mt. Hikami, a sacred location haunted by bizarre and unfortunate occurrences – and a place where the water is believed to be housed by vengeful spirits. Through the eyes of Yuri Kozukata, Ren Hojo, and Miu Hinasaki, they will rely on just a flashlight and a unique camera – the Camera Obscura – with the ability to take pictures of ghosts, as they explore the mountain to find those who have disappeared. Will players be able to repel the deadly ghosts and uncover the mysteries surrounding Mt. Hikami?

The titleis an enhanced version of 2014’s Wii U release of the same name, which includes upgraded visuals to match the latest hardware advancements – offering an even more terrifying and immersive experience. Fans of this iconic series can not only play on their favourite gaming platform, but will also be able to enjoy an all-new Photo Mode, allowing them to set-up characters and ghosts in various scenes and adjust their poses in order to create the perfect spooky picture. In addition, there will be a selection of new costumes for the main protagonists, helping make every picture in your collection more unique.

For all of the latest news on PROJECT ZERO: MAIDEN OF BLACK WATER, check out the official site, ‘Like’ us on www.facebook.com/koeitecmogames, and Follow us on Instagram and Twitter @koeitecmoeurope.

ABOUT KOEI TECMO EUROPE LTD.

KOEI TECMO EUROPE LTD. is a publisher of interactive entertainment software for current generation consoles, handhelds and digital download content based in Letchworth, Hertfordshire, UK. The company is a wholly owned subsidiary of KOEI TECMO HOLDINGS CO., LTD., headquartered in Yokohama, Japan. KOEI TECMO’s best known for their signature ‘one versus thousands’ Warriors series, the fan-favourite Ninja Gaiden and fighting entertainment title Dead or Alive. Through collaboration with strong existing franchises, such as A.O.T. Wings of Freedom (Attack on Titan), has brought fan-favourite shows to life in video game form. The company’s desire for innovation and diversity has seen the creation of the critically acclaimed dark-samurai action title Nioh, which takes on new and unique gameplay styles. The company’s acquisition of GUST, developer of a variety of heart-warming titles, has seen their flagship Atelier series span generations of consoles and fans alike. More information about KOEI TECMO EUROPE LTD and its products can be found at www.koeitecmoeurope.com

©2015-2021 Nintendo / KOEI TECMO GAMES CO., LTD. ©2015-2021 KOEI TECMO GAMES CO., LTD.

AUDEZE AND CAPCOM PARTNER TO DELIVER THE ULTIMATE SOUND EXPERIENCE FOR RESIDENT EVIL

Audeze Launches Limited Resident Evil™ Village + Mobius Bundle

SANTA ANA, CALIF – June 15, 2021 – Audeze, the leading high-end headphone manufacturer, is excited to announce a new partnership with Capcom’s new survival-horror experience of the critically acclaimed Resident Evil™ Village. For a limited time, the Resident Evil Village + Mobius Bundle will be available at audeze.com where gamers who purchase the award-winning Audeze Mobius gaming headphone will receive a downloadable Steam key for Resident Evil Village for free. This bundle deal is exclusively available on audeze.com and only eligible for North American customers while supplies last.

Amplify the Resident Evil Village experience with the Audeze Mobius.
“The Resident Evil series is the gold-standard of the survival-horror genre, known for its amazing visual quality, thrilling action, and immersive environments,” states Sankar Thiagasamudram, CEO of Audeze. “Pairing the acclaimed spatial sound effects of Resident Evil Village with the immersive 3D audio technology from the Mobius headphone delivers a truly amazing immersive experience.”

The Audeze Mobius is the multi award-winning premium gaming headphone that utilizes patented planar magnetic drivers with Waves Nx 3D audio technology for uncompromised audio quality. Widely acclaimed as the best premium PC gaming headphone in the market, the 3D audio technology of the Mobius will truly enhance the spatial sound effects in Resident Evil Village.

Resident Evil Village is the eighth major installment in the genre-defining Resident Evil franchise, which has shipped more than 110 million units globally. Set a few years after the horrifying events in the critically acclaimed Resident Evil™ 7biohazard, the all-new storyline brings Ethan Winters to a remote snow-capped village filled with a diverse cast of terrifying enemies. Modern console technology paired with Capcom’s proprietary RE Engine deliver a visceral experience combining pulse-pounding action with signature survival horror gameplay synonymous with the Resident Evil series.

The Resident Evil Village + Mobius Bundle is available now for the first 500 customers in North America for $399 at audeze.com while supplies last. For more information on the Audeze Mobius, follow Audeze on Twitter, “Like” us on Facebook, subscribe to Audeze on Youtube to see and hear video demonstrations of Audeze products, and visit the website at www.audeze.com

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ABOUT AUDEZE
Audeze LLC is the California-based high-end audio manufacturer delivering the most accurate sound reproduction available today. Audeze products, engineered with the latest innovations in materials science and technology, are built with precision craftsmanship. Audeze’s commitment to research, development, and uncompromised audio is reflected in every facet of their leading-edge products. This has earned Audeze the distinction of being the world’s best reviewed headphone brand.

ABOUT CAPCOM
Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment for game consoles, PCs, handheld and wireless devices. Founded in 1983, the company has created hundreds of games, including groundbreaking franchises Resident Evil™, Monster Hunter™, Street Fighter™, Mega Man™, Devil May Cry™ and Ace Attorney™. Capcom maintains operations in the U.S., U.K., Germany, France, Hong Kong, Taiwan and Tokyo, with corporate headquarters located in Osaka, Japan. More information about Capcom and its products can be found at www.capcom.com or www.capcom-unity.com.

Capcom, and the Capcom logo are registered trademarks of Capcom Co., Ltd. in the U.S. or other countries. Ace Attorney, Devil May Cry, Mega Man, Monster Hunter, Resident Evil and Street Fighter are trademarks and/or registered trademarks of Capcom Co., Ltd. and/or its subsidiaries, in the U.S. and/or other countries. All other trademarks and trade names are the property of their respective owners.

Today’s Dark Enchantress Update Brings Legendary Sorceress ‘Morgan Le Fay’ to SMITE’s Battleground of the Gods

Plus fan-favorite Classic Joust map returns for Joust and Duel matches

ATLANTA – JUNE 15 – Today, the dark sorceress of Arthurian legend Morgan Le Fay arrives to cast a dark spell over SMITE’s roster of over 110 playable gods.

Having thrilled players in May’s cinematic trailer, Morgan Le Fay brings her cunning and witchcraft to the Battleground of the Gods.

A former student of Merlin’s, Morgan Le Fay turned her newfound knowledge into dark magic. Channeling her powers towards control, sorcery and manipulation, Morgan Le Fay will enchant all who stand in her way – including the best and truest knights – to secure her ultimate goal: King Arthur’s throne.

“Morgan Le Fay is a fantastic backline mage”, said Dishant Samtani, SMITE Game Designer at Titan Forge Games, developer of SMITE. “With her versatile spells, she is able to harass enemies with different controlling effects from afar. If enemies get too close, her defensive dragon apparition summon provides her additional opportunities to get back into a favorable position. Players will love Morgan Le Fay’s powerful sorcery, combined with her deep backstory of legends and vengeance.”

For a detailed overview of Morgan Le Fay and an insight into her design, check out the Morgan Le Fay: A Closer Look blog post.

Classic Joust Map Returns

Also in today’s update, the Classic Joust map is making a comeback! Replacing the current Joust map in all 3v3 and 1v1 Normal and Ranked Joust and Duel matches, the return of the Classic Joust map will delight many players.

Fitting thematically with Morgan Le Fay’s arrival, the return of the Classic Joust map also brings a variety of balance and tuning changes – including new Red Jungle Camp enhancement and bonuses, plus tweaks to the pace players earn Gold and XP to make the curve feel more natural, like other SMITE modes.

Stealth Action Game UnMetal is coming to PC and Console This Summer

2D Stealth ‘Em Up Delivers 80’s Nostalgia with Killer Comedy and Eyepatch Slingshots

Baltimore, MD – June 15th, 2021 – indie publisher Versus Evil in partnership with Independent developer Unepic_Fran are excited to announce that their 2D stealth action game UnMetal is coming to PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, Nintendo Switch and popular PC stores Steam, Epic Games Store, and GOG this summer with a release date to be announced in the coming weeks.

An updated playable demo on PC for Steam is available for players to try, and coincides with new reveals and demos in Steam’s Next Fest from the 16th June.

UnMetal is driven by a narrative that piles on the 80’s movie and TV nostalgia alongside gameplay and characters heavily inspired by games where hiding in cardboard boxes is considered a sound evasion strategy. UnMetals top down 2D pixel-art visuals deliberately give the game a distinctly retro feel and tasks you, the player, to conduct a covert mission to escape a clandestine military base for a crime you didn’t commit. Espionage and deception go hand in hand as you take out video cameras with grenades, knock out nosy predictable guards and subdue pursuing enemies with military grade hardware when things inevitably go haywire.

“When Versus Evil first started to talk with UnEpic_Fran about UnMetal, I honestly didn’t know what to expect.  Once we played UnMetal and started learning more, we were hooked. This isn’t just a stealth action game, but a game that is fun, challenging, and wrapped up into a classic retro design filled with intelligent humor. There are truly some genuine laugh out loud moments in this game that make you feel like you are quoting lines from your favorite movie.  The Versus Evil team could not be more excited to launch UnMetal.” said Steve Escalante,General Manager of Versus Evil.

You can start your own escape on all the major console stores this summer, and UnMetal will also stealth onto Steam, GOG, Epic Game Store, Humble Store, Gamesplanet., VersusEvil.com and all other approved Versus Evil PC retailers.

Check out the new official UnMetal announcement trailer which featured as part of the recent Guerrilla Collective 2021 game reveals.

About Unepic_Fran

UnMetal is developed by independent designer Francisco Téllez de Meneses (@unepic_fran) and his team. UnEpic Fran, creator of Unepic, Ghost 1.0, Mini Ghost and Prisoner of War is based in Barcelona, Spain. He creates games for PC and console, and spends his free time developing games for MSX as a hobby.

Marcel Greses is the artist behind UnMetal pixel art, and Jose Jaime Hidalgo is the composer who created the soundtrack. They’re both from Valencia, Spain, and they joined the team in the previous game Ghost 1.0.

About Versus Evil

Founded in 2013, Versus Evil, LLC is the US based video game publisher behind critically acclaimed video games First Class Trouble, Pillars of Eternity II: Deadfire and The Banner Saga trilogy. Publishing games on all major mobile, PC and console platforms, Versus Evil works with independent development studios from around the world. The corporate philosophy is to champion for the independent game developer. For more information visit versusevil.com

VR Specialists Psytec Games and Global Publisher Perp Games, partner to bring Windlands 2 to physical retail

Sequel to the original smash hit VR title, Windlands 2 will have a physical edition release of the PSVR version.

London, UK, June 15th 2021 – Psytec Games and Perp Games are delighted to announce they are partnering to bring the critically acclaimed, Windlands 2 to physical retail, by ‘Late Summer 2021’.

Windlands 2 is a return to the extremely popular world of Windlands.   This time you can enjoy this amazing land with up to 4 friends as you soar through the ruins of a fallen world.    Armed with grappling hooks and a bow, you embark on a journey to destroy the gigantic titans and save the world.

“We are pleased to announce that we are working with PSVR specialist Perp Games to bring you the boxed version of Windlands 2. We know there is nothing quite like collecting boxed PSVR games, especially with PSVR 2 around the corner, and we can’t wait to get it into your hands.”

“Since developing one of the first truly great PlayStation VR games, the team at Psytec Games have not sat on their laurels but continued to develop the fun and wonder of the Windlands Universe.  By adding up to 4 player CO-OP and range weapons, they have created a game in Windlands 2 that will bring countless hours of joy to the VR gaming community.”    said Rob Edwards, Managing Director at Perp Games.

Windlands 2 will be available in boxed format on PlayStation VR for late Summer 2021.

Links

Windlands 2 Website – Windlands 2
Psytec Games Twitter – twitter.com/psytecgames
Psytec Games Facebook – facebook.com/psytecgames
Psytec Games Website –  psytecgames.com
Perp Games Website – www.perpgames.com
Perp Games Twitter – http://www.twitter.com/perpgames

About Perp Games

Perp Games is a global video games publisher, with a proud track record of publishing award-winning titles, exciting indie games and some of the world’s most recognized franchises, from the most talented studios. Perp Games is an established and recognised global force in entertainment, bringing extraordinary and exciting games to market, across multiple formats and media.

About Psytec Games

Psytec Games Ltd creates awesome Virtual Reality Games

Roguebook Review

Roguebook

Developer: Abrakam Entertainment
Publisher: Nacon
Platform: Windows PC
Release Date: 17 June 2021
Price: $26.99 USD/$39.95 AUD  – Available Here

Video Review

Overview

Roguebook is the latest deck builder from Abrakam Entertainment. This time around, the developers have partnered with Richard Garfield, the creator of the legendary card game Magic: The Gathering. Roguebook mixes elements rogue-like mechanics, deck builder gameplay, and a splash of Civilization exploration.

Story

Players are trapped a book and must fight their way out. Being a rogue-like, the game is understandably thin on story. There is a little attempt to world build through short discussions, events, and character descriptions, but it is a sparse attempt.

Gameplay

Roguebook First 30 Minutes of Gameplay

Roguebook is in the same vein as other rogue-like deck builders like Slay the Spire and Monster Train. Players need to conquer three levels to win. There are four characters in the game, each with their own unique talent tree. As players complete runs, they will earn pages to unlock permanent buffs to help them progress deeper into the game. Roguebook offers a twist on rogue-like deck builders with its Civilization style exploration.

The deck building is very satisfying. Roguebook tries to break from the traditional tactic of slimming down a deck to the bare metal in hopes of cycling important, synergistic cards as quickly as possible. Instead, Roguebook encourages players to collect at least a certain number of cards in their deck to max out their talents. The cards are smartly designed to boot, offering plenty of potent deck options.

Combat is excellent. Two characters using their own abilities adds a layer of tactical complexity. Not only do players need to worry about incoming damage and debuffs to maximize their gains, but the physical positioning is also key to victory or defeat as each character have a role that they specialize in. The character who plays a defend card is moved to the front of the line. Since damage carries over between fights, players need to be careful with positioning. Combat is a thinking game. New players will be able to learn the ropes and consider some basic decks in the first level, but the difficulty level quickly ramps up. At times, I found the ramp up between levels to be a bit brutal until later in the game.

The Civilization style map exploration is a wonderful addition to the deck building gameplay. Players are limited to five paintbrushes to uncover tiles around them. For more precise and efficient work, inks reveal a smaller amount of space. The goal is to strategically use the paintbrushes and inks to reach major points of interests in hopes of uncovering buffs, rewards, and fights that will make the boss battle easier. It’s a game of risk of reward with a bit of luck thrown in. Players must constantly consider the benefits of getting in a fight with many regular or elite encounters in hopes of getting enough inks and equipment to beat the run, without being so crippled that it’s impossible to clear the boss. It’s an amazing level of complexity considering most overworlds in deck builders are simple paths with only one or two options.

The UI is probably the weakest part of Roguebook. There are clear cues taken from previous competitive card games and deck builders. On the flip side, not all of the UI design translates clearly. There is a lot of bloat that could have been slimmed down, such as the extra step to access the shop or the lack of a keybind to automatically loot all items. Some advanced functions like filters and counts for certain abilities would have been nice. It would be easier to see a breakdown of the current deck, choose cards to pair with gems, and figure out which item should be equipped on which hero.

Visuals

Roguebook has an excellent art style. The game has a fantasy storybook art style with the slightest splash of Civilization. The old school painted art look is also a wonderful nod to Garfield’s Magic: The Gathering’s art style.

Audio

The audio experience isn’t expansive, but it is solid. The sound effects are good, though a few extra would have helped break up some of the monotony. The soundtrack is an enjoyable background to the game without being particularly intrusive. There isn’t much voice acting, as it’s mostly a few lines for each character. Regardless, they are done well and would easily work for larger indie titles.

Overall

Roguebook is an excellent deck building game that throws in just enough twists on the popular indie genre to make it stand out in a crowded space. I haven’t been this addicted to a game for a while.  The deck building is solid due to the large deck design and a good selection of cards. Combat is deep and very rewarding, and the Civilization style overworld is a home run.  While the UI and graphical issues need to be polished off, Roguebook is an excellent choice.

Capsule Computers review guidelines can be found here.

Glyph demo out on Steam NEXT Fest

Bolverk Games present the coming PC version of Glyph with a unique demo released on the festival’s opening day.

The Bolverk Games crew is looking forward to a busy week of streaming, chatting, competing, and listening to great music with guests, when the Steam NEXT festival opens up tomorrow.

Of course, the week’s main feature is the freshly adjusted PC demo – complete with full controller+keyboard support and 3 unique levels that should take the average player about 45 minutes to complete. The demo will only be available during the festival, going on a World Tour with GWB Tencent after NEXT.

Check out our NEXT Fest video here:

Curious gamers dropping by Glyph’s corner of the festival will find lots of entertaining streams by developers and other Bolverk crew playing the full game and the demo.

Come Friday, Bolverk Games will be inviting everyone to listen to the OST of Glyph, presented with original artwork from the game and perhaps a few comments from the composer. 

Demo-hunters will also be able to participate in competitions, AMAs and chat with whoever is online at the moment.

About Glyph
Glyph’s gripping and addictive gameplay combines breathtaking aerial maneuvers with tranquil exploration in a 3D platforming experience that has no peers. 

The end goal is to restore the ancient Temple City, overcome by the desert, which also functions as the game´s non-linear hub world.

  • 80+ levels in Exploration mode mean you’ll have to put serious effort into the game before you’ve seen it all.
  • 30 blazing hot levels put your skills to the test in Time Trial mode.
  • 100+ secrets and upgrades are all part of the game from the beginning. With Glyph, you won’t have to pay for extra skins or cool unlocks.
  • A wicked mean final boss…

Glyph appeals to both chill-out players and speedrunners as the open-world allows creative ways to move through the many levels available with the release.

About us
Bolverk Games is a self-supporting indie studio based in Denmark and focused on VR games and software, but over the past two years, we have been working on a 3D platform game for the Nintendo Switch console, Glyph. We make the games we want to play ourselves – beautiful, challenging, and immersive. Bolverk was among the first to realize how VR gaming could be more than a novelty, and we are still at the forefront of a growing market, always exploring VR’s potential.

NARAKA: BLADEPOINT TO BE PUBLISHED BY NETEASE MONTREAL

The new studio will play a vital role in bringing the highly anticipated title to western fans.

Hangzhou, June 15, 2021 | 24 Entertainment is proud to announce that their first game will be published by NetEase Games Montréal.

NetEase Games Montréal is a newly established studio in Quebec, Canada; where considered to be the hub of Canada’s video game industry. It is composed of industry heavyweights who have worked on huge titles at top studios all around the world. They have already provided invaluable support during NARAKA: BLADEPOINT’s development, helping the game reach a worldwide audience for its global launch this summer. They will be the publisher of NARAKA for its global launch. With the collaboration of NetEase Games Montreal, 24 Entertainment aims to serve and support NARAKA players across the globe.

With 24 Entertainment located in the Eastern hemisphere and NetEase Games Montréal placed in the Western hemisphere — each studio are in a perfect position to support one another for the likely surge of global players set to follow the release of NARAKA: BLADEPOINT.

NARAKA: BLADEPOINT is set to launch later this year on PC after one of the most successful beta tests ever; hitting the top 5 most played games on Steam with more than 145,000 concurrent players.

About 24 Entertainment
24 Entertainment is a Chinese game studio founded by a group of artists, engineers, and designers; who are all gaming industry veterans. We have a shared vision of introducing global players to Eastern cultures through cutting-edge gaming technology.

Backbone Review

Backbone

Developer: EggNut
Publisher: Raw Fury
Platforms: PC (Reviewed)
Release Date: 8 Jun 2021
Price: $24,99 USD – Available Here

Overview

A wise man once said, “find a job you love and you will never have to work a day in your life”. But the reality is sometimes far removed from our expectations. Take the main character in Backbone, for example. A private investigator without any dreams of making the world a better place. He is just in it for the money, plain and simple. And while he might be good at it, offers aren’t exactly pouring in. If anything, our protagonist is barely scraping by. His next case is a monkey paw type of deal. While it might bring him some financial stability in his life, it will also throw him in a vast net of city conspiracies, gruesome murders, and shady dealings. And as the icing on the cake, he has to do all that and make it out alive while being a raccoon!

Story

To be fair, it’s not like anyone turned him into a raccoon for the duration of the game. The post-noir city of Vancouver in Backbone is full of anthropomorphic cats, dogs, bears, foxes, raccoons, and so on. You don’t stand out and don’t exactly fit in. One night, a client comes to Howard Lotor (that’s our raccoon dude btw) and tells him she suspects her husband is cheating on her. What’s starts as a routine case will soon devolve into something far more sinister, while we juggle between solving the case and saving our life in the end. After all, what god is being paid for our work if we don’t live long enough to spend it properly?

Gameplay

Backbone is your typical point n click adventure, with a touch of stealth, exploration, and extensive dialogue with other characters. There are some puzzles here and there and they’re pretty moderate in difficulty. Usually, the solution is in the same room as you. While the branching paths in dialogue are extensive, in the end, they might only decide what Steam achievement you’re going to get. But it is the character of Howard Lotor that elevates the whole dialogue in Backbone to the next level. Howard is a defeated cynic, somewhat crushed under the weight of the punches that life threw at him. He is stuck in a city that doesn’t like him and the feeling is mutual. All of that is visibly poured into his inner thoughts and interactions with others.

Visuals

While the atmosphere of the city in Backbone is bleak and depressing, the art style is far from that. I have a confession to make: I have a mild resentment to the pixel art approach in video games. Mild but strong. You could blame it on the oversaturation of indie games bringing that to the spotlight but after a while, I just started seeing it as a lack of creativity. An easy way out and an easy way to make an indie game. At least, that’s how I felt in general until I started playing more and more of Backbone. I think these screenshots speak for themselves but this is the first game where I would often stop just to absorb the visual background and the incredible amount of details that went into every single scene. Each area of the city such as Gastown, West End, Greenery and Granville have their own unique visual identity.

Audio

To disappoint you right off the bat, the characters in Backbone are not fully voiced. I do acknowledge that some extra work went into the background music of the game (which will be your companion most of the time, along with your inner thoughts). At the same time, I do consider it a lost opportunity that the soundtrack doesn’t have a noticeable presence of jazz tunes. It would go incredibly well with the post-noir setting of the game. The music in the game is just the right amount so you don’t feel completely alone but not enough to stand out.

Overall

Backbone is a game that is a perfect recommendation to someone who is indifferent to point n click games. A recommendation to someone that might a low assumption or two about the pixel art in indie games (I’m subtly talking about myself, in case you haven’t noticed). It might seem funny, but I’m kinda embarrassed how long it took me to finally realize just how much care and love is usually poured into these types of games. But I suppose Backbone was a turning point. I’ve been blind, but now I see. In the end, this is the game that left me satisfied at the end while also made me wish for more. That’s mostly thanks to the game’s noticeably short duration and the ending that comes out of nowhere. Despite all of its shortcomings, Backbone gets a heartfelt recommendation from me.

Capsule Computers review guidelines can be found here.

WitchSpring3 Re:Fine – The Story of Eirudy (Switch) New Trailer

Stuttgart, June 15th, 2021: ININ Games and STUDIOARTDINK are delighted to bring you a beautiful new trailer of WitchSpring3 Re:Fine – The Story of Eirudy, that shows the little witch in her enchanting world.  

The retail version of the game will be available physically and digitally for 39.99€ for Nintendo  Switch in North America and Europe later this year.  

The captivating RPG, developed by KIWIWALKS and IKINAGAMES, takes you into the intriguing world of deities and humans, where somewhere deep in the Misty Forest, the witch Eirudy is hiding from the warriors who are out to hunt her. To escape the loneliness to which she had to go for her own protection, she surrounds herself with magical puppets that also accompany and support her in the battles she has to fight on her way. When one day she meets an adventurous young man named Adrian in the forest, Eirudy’s life changes as she is thrown into the tide that determines the fate of deities and humans and her journey begins…

Dedicated collector’s and fans of the series, who want to get some awesome collector’s items  with the game, should take a look at the Strictly Limited Games Partner Store. ININ Games will  create exclusive Limited and Collector’s Editions which are already available for pre-order. The Limited Edition comes individually numbered and includes a manual. With the Collector’s  Edition fans get a beautiful artbook, an acrylic standee of Eirudy, a soundtrack CD and more.  Plus, both the Limited and the Collector’s Editions can be pre-ordered as a bundle including an awesome plushie of Eirudy’s little doll Failur.

To learn more about the fascinating world of Eirudy and where to get the game, visit witchspringgame.com

About ININ Games 

ININ Games focuses on the digital and physical publishing of high-quality, feel-good retro and  arcade games. ININ Games brings retro games to life and creates the classics of the future.  They are best known for “Bubble Bobble 4 Friends”, “CrossCode”, “Darius Cozmic Collection”,  Slaps and Beans” and “The Ninja Saviors – Return of the Warriors”. Numerous other milestones of classic gaming culture are in the planning and will be announced in the coming months. ININ Games is part of United Games Entertainment GmbH. For more information visit https://www.iningames.com/

About STUDIOARTDINK 

STUDIOARTDINK CORPORATION was founded in 2001. As a console game developer, we  have developed many titles for major Japanese publishers. We also have sold a number of titles  as a publisher and in 2020 we launched a game content brand “G Choice” (https://gchoice.jp/).  We provide attractive game contents created by talented developers and creators for customers  all over the world. 

About Strictly Limited Games 

Strictly Limited Games is a German publisher based near Stuttgart, specialized in releasing a  curated selection of digital download-only games in exclusive collectable physical editions for  PlayStation 4, PlayStation Vita and Nintendo Switch. The company was founded in 2017 by  Dennis Mendel, a former scholar for game studies and advisor at Fraunhofer Institute, and  Benedict Braitsch. Both passionate collectors with a combined collection of over 7.000 digital  and physical games for all console generations, their intention is to form an opposite pole to the  current trend of digital-only releases. All collectors’ editions are available exclusively at Strictly  Limited Games online store www.strictlylimitedgames.com