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SORCERER UPDATE COMING TO SOLASTA: CROWN OF THE MAGISTER JULY 13TH

Update includes Russian, Portuguese and Brazilian localizations

French independent development studio and veteran pen and paper players, Tactical Adventures announced a new update coming soon to its tactical RPG Solasta: Crown of the Magister. The Sorcerer update will include the Sorcerer class, and Iron Man difficulty option – both promised to backers during the Kickstarter campaign in 2019 – as well as new dungeon maker environments, Brazilian Portuguese and Russian localizations, Mod.io for GOG along with bug fixes, ongoing polish, and stabilization. 

Solasta: Crown of the Magister released the Steam version 1.0 on May 27 and has seen consistent positive media and user reviews. The Sorcerer class update is the first major update since release. Players can expect to see the update go live on July 13th.

Wizards of the Coast has granted Tactical Adventures a license to use the Dungeon & Dragons SRD 5.1 content and rules in Solasta: Crown of the Magister

Solasta is a team-based tactical role-playing game where each character plays a critical role in the campaign and can be a hero. The dynamic and mysterious world features elements of verticality, allowing players to use their surroundings as an element of strategy. Players can position ranged characters on high vantage points or send their rogue down into shafts and caverns to scope out what lies ahead. In Solasta, light is a tool to explore the depths and hallows of dungeons or can be used as a weapon against the creatures of the dark, but if players are not careful, it will give away the party’s position to nasty creatures bent on their demise. 

For more information on Solasta: Crown of the Magister: visit the website, purchase on Steam, purchase on GOG, purchase on the Microsoft Store, purchase on the Humble Store follow on TwitterInstagram, like on Facebook, watch on YouTube, and Twitch, and join the conversation on Discord or the official forums.

Lemnis Gate PC Beta Begins July 22

It’s Almost Time! Lemnis Gate BETA Confirmed for July 22-26

Lemnis Gate Developer Diary Shares New Details on BETA and Ways to Play

Cambridge, UK – July 6, 2021 Frontier Foundry, the games label of Frontier Developments plc (AIM: FDEV, ‘Frontier’), and Ratloop Games Canada today shared in-depth details on what players can expect in the upcoming BETA. Going live from July 22nd to 26th, the five-day event marks the first ever time PC players can jump into the action and experience the cerebral intricacies of this turn-based strategy shooter.

The BETA will feature four maps and two game modes, offering players a taste of the tactical challenges that await them in Lemnis Gate. Retrieve XM, the first of two modes available, takes place across the maps of Tectonic Wells and Quarry. Players will need to leverage these varied landscapes as part of their strategy as they compete to collect the most Exotic Matter (XM) before time runs out. Domination is the second mode available, where players will seek to outwit and outsmart the opposition as they compete to control territory across the maps of Chimera and Arbor.

In both modes, all seven Operatives are available to select. Players can deploy the likes of robotic Operative KARL, poison-spewing Toxin, and time-slowing marksman Striker as they devise innovative strategies to outthink and outmaneuver opponents. With the match’s competitors each rolling out a new Operative at the beginning of every 25-second round, there’s plenty of scope for tactical geniuses to devise incredible game plans spanning multiple timelines.

In addition to battling across various worlds, players taking part also have the opportunity to unlock exclusive operative and weapon skins only available through the BETA. Any skins unlocked during the BETA will carry over to the full game at launch. 

Alongside the BETA news, Frontier Foundry also unveiled their latest developer diary, delving into the many ways to play in this tactical, turn-based time-twister.

Join Game Director, James Anderson, and 3D Artist, Corey Kasperski, as they take a deeper look at Lemnis Gate’s four tantalising game modes; Retrieve XM, Domination, Seek & Destroy and Deathmatch, each of which puts a unique spin on FPS staples thanks to the innovative 25 second time loop mechanic at the heart of Lemnis Gate’s gameplay. In addition to the game modes, players will also learn about the various match types available. For solo players there’s the 1v1 match type letting them battle it out to determine who has the greatest team of operatives, while for those who believe two heads are better than one there’s the 2v2 match type that lets two teams of operatives face off as they battle over the objectives. Both modes offer players the option to play either turn-based or simultaneous turn-based, where teammates will play together on the same turn. All of these modes and match types will be available both online and offline. Through Lemnis Gate’s offline mode, players can also play with their friends via a “pass the controller” option, and strategise alongside each other in person.

Lemnis Gate is available to pre-order today for 20% off the suggested retail price of $19.99 from Steam, Windows Store, PlayStation Store, and Xbox Store. Pre-order will also unlock the exclusive KARL operative and weapon skin, Mettle Mantis.

Lemnis Gate launches August 3rd on PC, PlayStation 5, Xbox Series X|S, PlayStation 4, and Xbox One.

Stay in the loop by following Lemnis Gate on FacebookInstagram, and Twitter.

Visit the Lemnis Gate website at: https://www.lemnisgategame.com/

About Lemnis Gate
Lemnis Gate is a turn-based combat strategy shooter taking place in a time loop. Tactical cunning is key to victory as you outwit your opponent in 1v1 and 2v2 matches where no two rounds are ever the same. Cerebral combat across diverse futuristic environments reward creative thinking and forward planning, letting you disrupt the past to change the future. With endless scope for game plans, and countless ways to execute them, Lemnis Gate is the subversive and skilful 4D FPS that changes how you think about time travel.

About Frontier
Frontier is a leading independent developer and publisher of videogames founded in 1994 by David Braben, co-author of the iconic Elite game. Based in Cambridge, Frontier uses its proprietary COBRA game development technology to create innovative genre-leading games, primarily for personal computers and videogame consoles. As well as self-publishing internally developed games, Frontier also publishes games developed by carefully selected partner studios under its Frontier Foundry games label.

About Ratloop Games Canada
Ratloop Games Canada is an Independent development studio based in Montreal, Quebec. With a focus on innovation of gameplay mechanics and an unwavering ‘gameplay first’ philosophy, Ratloop Canada is geared to bring exciting and disruptive new products to all major video game platforms.

A Plague Tale: Innocence Out Now on PlayStation 5, Xbox Series X|S & Nintendo Switch

PARIS July 6, 2021 — Asobo Studio and Focus Home Interactive are thrilled to announce that the award-winning A Plague Tale: Innocence is now available on PlayStation®5 and Xbox Series X|S! This improved version features enhanced graphics up to 4K UHD and 60 FPS, audio optimizations, and faster loading times, with a free upgrade available for owners on PlayStation®4 and Xbox One. The physical PS5 and Xbox Series X|S editions of A Plague Tale: Innocence will be available in retail stores on Oct. 19, 2021. Follow the tale of young Amicia and her little brother Hugo in a heartrending journey through the darkest hours of history like you’ve never seen it before.

PS5, XSX & Switch Launch Trailer

In addition, Nintendo Switch players can now play this critically acclaimed game for the first time! A Plague Tale: Innocence is available today on Switch as a cloud-streaming title, letting you pick it up digitally and play using the system’s cloud-streaming technology.Stay tuned for news about A Plague Tale: Innocence’s recently announced sequel, A Plague Tale: Requiem, revealed at the E3 2021 Xbox & Bethesda Games Showcase and coming to Xbox Series X|S, PlayStation®5, Nintendo Switch and PC in 2022.

It’s almost time! Lemnis Gate BETA confirmed for 22 – 26 July

Lemnis Gate Developer Diary shares new details on BETA and ways to play

Cambridge, UK – 6 July, 2021 Frontier Foundry, the games label of Frontier Developments plc (AIM: FDEV, ‘Frontier’), and Ratloop Games Canada today shared in-depth details on what players can expect in the upcoming BETA. Going live from 22nd to 26th July, the five-day event marks the first ever time PC players can jump into the action and experience the cerebral intricacies of this turn-based strategy shooter.

Check below to play the ‘Ways To PLay’ Dev Diary #2 video:

The BETA will feature four maps and two game modes, offering players a taste of the tactical challenges that await them in Lemnis Gate. Retrieve XM, the first of two modes available, takes place across the maps of Tectonic Wells and Quarry. Players will need to leverage these varied landscapes as part of their strategy as they compete to collect the most Exotic Matter (XM) before time runs out. Domination is the second mode available, where players will seek to outwit and outsmart the opposition as they compete to control territory across the maps of Chimera and Arbor.

In both modes, all seven Operatives are available to select. Players can deploy the likes of robotic Operative KARL, poison-spewing Toxin, and time-slowing marksman Striker as they devise innovative strategies to outthink and outmanoeuvre opponents. With the match’s competitors each rolling out a new Operative at the beginning of every 25-second round, there’s plenty of scope for tactical geniuses to devise incredible game plans spanning multiple timelines.

In addition to battling across various worlds, players taking part also have the opportunity to unlock exclusive operative and weapon skins only available through the BETA. Any skins unlocked during the BETA will carry over to the full game at launch.

Alongside the BETA news, Frontier Foundry also unveiled their latest developer diary, delving into the many ways to play in this tactical, turn-based time-twister.

Join Game Director, James Anderson, and 3D Artist, Corey Kasperski, as they take a deeper look at Lemnis Gate’s four tantalising game modes; Retrieve XM, Domination, Seek & Destroy and Deathmatch, each of which puts a unique spin on FPS staples thanks to the innovative 25 second time loop mechanic at the heart of Lemnis Gate’s gameplay. In addition to the game modes, players will also learn about the various match types available. For solo players there’s the 1v1 match type letting them battle it out to determine who has the greatest team of operatives, while for those who believe two heads are better than one there’s the 2v2 match type that lets two teams of operatives face off as they battle over the objectives. Both modes offer players the option to play either turn-based or simultaneous turn-based, where teammates will play together on the same turn. All of these modes and match types will be available both online and offline. Through Lemnis Gate’s offline mode, players can also play with their friends via a “pass the controller” option, and strategise alongside each other in person.

Lemnis Gate is available to pre-order today for 20% off the suggested retail price of £15.49/$19.99/€16.79 from Steam, Windows Store, PlayStation Store, and Xbox Store. Pre-order will also unlock the exclusive KARL operative and weapon skin, Mettle Mantis.

Lemnis Gate launches August 3rd on PC, PlayStation 5, Xbox Series X|S, PlayStation 4, and Xbox One.

Stay in the loop by following Lemnis Gate on FacebookInstagram, and Twitter.

Visit the Lemnis Gate website at: https://www.lemnisgategame.com/

About Lemnis Gate
Lemnis Gate is a turn-based combat strategy shooter taking place in a time loop. Tactical cunning is key to victory as you outwit your opponent in 1v1 and 2v2 matches where no two rounds are ever the same. Cerebral combat across diverse futuristic environments reward creative thinking and forward planning, letting you disrupt the past to change the future. With endless scope for game plans, and countless ways to execute them, Lemnis Gate is the subversive and skilful 4D FPS that changes how you think about time travel.

About Frontier
Frontier is a leading independent developer and publisher of videogames founded in 1994 by David Braben, co-author of the iconic Elite game. Based in Cambridge, Frontier uses its proprietary COBRA game development technology to create innovative genre-leading games, primarily for personal computers and videogame consoles. As well as self-publishing internally developed games, Frontier also publishes games developed by carefully selected partner studios under its Frontier Foundry games label.

About Ratloop Games Canada
Ratloop Games Canada is an Independent development studio based in Montreal, Quebec. With a focus on innovation of gameplay mechanics and an unwavering ‘gameplay first’ philosophy, Ratloop Canada is geared to bring exciting and disruptive new products to all major video game platforms.

STATESPACE PARTNERS WITH NEUROTECH INNOVATOR, KERNEL

STATESPACE PARTNERS WITH NEUROTECH INNOVATOR, KERNEL 

Partnership Aims to Quantify and Enhance Gamers’ Peak Mental Performance 

NEW YORK — July 6, 2021 — Statespace, the publisher of Aim Lab, the ultimate skill training and player development platform for first- and third-person shooters built by neuroscientists, announced their partnership with Kernel, who has built a revolutionary non-invasive brain interface. This interface, Kernel Flow, will be worn by gamers training with Aim Lab software to record neural activity, showing the relationship between gameplay and brain function. The science and technology behind Aim Lab and Kernel will launch a new era of professional gaming, brain wellness, and mental fitness, based on neuro quantification and lays the foundation of a new era of Digital Health.

Excelling in competitive video games and esports demands more than just quick fingers. A first-person shooter game, for example, engages the visual system of the brain to perceive, the motor systems in the brain to control movement, and requires numerous cognitive skills and capabilities such as attention, working memory, navigation, planning, and decision-making. Aim Lab was designed to help gamers maximize their performance by training and improving these brain functions. 

Early tests conducted by Statespace and Kernel have shown that these skillsets can be quantified and tracked, with millions of neurons firing across wide areas of a gamer’s brain when practicing gaming skills in Gridshot, Aim Lab’s most popular training mode. These, and future tests, will contribute to an ever growing body of research that demonstrates how playing action video games is a great way to exercise your brain. 

“My focus with Aim Lab has always been the ways in which we can understand and quantify the relationship between brain function and in-game performance, and how that knowledge can be used for improvement,” said Dr. Wayne Mackey, founder of Statespace. “So our partnership with Kernel is a perfect fit. We’re looking forward to utilizing their cutting-edge hardware to expand our understanding of what human minds look like when playing games at a high level, and ultimately using that understanding to push the boundaries of what people think is even possible.” 

“What’s measured is improved, and Kernel is making brain measurement mainstream,” said Kernel founder Bryan Johnson. “Pairing Kernel Flow with Aim Lab opens a new frontier of performance enhancement, learning and mental optimization.” 

The partnership will be marked by an upcoming event during which Kernel Flow will be worn by pro gamers while playing Aim Lab. Details of this event will be revealed soon.

About Aim Lab

Founded by a team of neuroscientists, Aim Lab is the ultimate training platform for gamers of all levels, with over 16 million players around the globe. Designed to help all players reach peak performance, Aim Lab learns your strengths and weaknesses and challenges you with custom exercises that reward commitment and optimize gains. Train your aim for free at aimlab.gg. Follow Aim Lab on Discord, Instagram, and Twitter.

About Kernel

Kernel’s full-stack team of engineers, physicists, and neuroscientists built two new revolutionary non-invasive brain interfaces that enable measuring the mind as easy as your heartbeat—Kernel Flow and Flux. Kernel is making brain and mind measurement mainstream for the first time. Creating new opportunities for learning, performance enhancement and mental optimization.  A new era is here; a journey inwards.  Visit and follow

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SKYDRIFT INFINITY IS READY FOR TAKE-OFF!

Live to fly! Fly to live! Do or die! The action-packed arcade game is coming to Steam and Consoles on July 27th!

Giebelstadt, Germany, July 6th, 2021: SkyDrift Infinity is an action-packed arcade game focusing on the experience of flying alone, and with others, in a light, quick, fast-paced style.

During the various game modes, you can partake in deathmatches and armed races as well as other armed competitions, using modern airplanes, which are tuned to the max, with extreme weapons. Your goal is simple: if you can’t overtake them, shoot them down!

SkyDrift Infinity will be available on SteamMicrosoft Xbox, Sony Playstation®, and Nintendo Switch™ on on July 27th, 2021!

Jump in the cockpit and start up the engines
Play alone, with your friends, or compete against previously unknown online challengers! For relaxation explore the exotic islands, used as the venues of the races and arena modes, where you can break free of the 2-dimensionality, that binds known racing games! Your possibilities are limited only by your own imagination!

About SkyDrift Infinity:
Get closer than ever before to the world of adrenaline-pumping sky-racing where flyboys can test and master their flying and combat skills against the deadliest opponents!

Admire amazingly detailed terrains. Choose state-of-the-art planes, personalize them with unique racing skins, and fight. Let off a sharp burst and then turn away, roll over, spin ’round to come in behind your opponents – move to their blindsides and fire again!

Features:

• Eight Modern Planes to Fly: Choose from eight modern, state-of-the-art airplanes turned into killing machines, each with four different skins for a total of 32 unique racing skins.
• Six Power-ups! Capture up to two different powers in your plane’s arsenal, then collect upgrades to increase the strength of those existing powers. Strategy becomes key as you must choose which powers to keep, which ones to upgrade, and which ones to convert into Boost energy
• Stunning Visuals: Race through scenic venues like the Grand Canyon, Alaskan Terrain, and the Hawaiian Islands, created with beautiful, vibrant colours.
• 8-person Multiplayer: Take your friends down online in a fast and furious battle.
 Three Unique Game Modes: Power Race Mode is high-speed racing paired with power-ups; Speed Race Mode where players navigate the course through ring targets that accelerate plane speed and Survival Mode where pilots race against the countdown clock and each other.
• Splitscreen mode for local multiplayer!

ABOUT HANDYGAMES

HandyGames™ is part of the THQ Nordic and Embracer Group family and operates as an international publisher for mid-sized projects and developers for a worldwide audience.

The focus lies on creating and publishing games for current gen consoles like PlayStation®4, the Xbox One family of devices including Xbox One X or Nintendo Switch™ as well as games for Steam and many other PC gaming distribution channels. HandyGames™ produces titles for new innovative gaming platforms, for example VR (Virtual Reality) on Oculus Rift, HTC Vive and Samsung Gear VR, but also offers games of all kind of genres for Android smartphones and tablets, Apple iPhones, iPads and many other mobile and smart devices.

As a games company and that is truly passionate about gaming, we always strive for gameplay innovation. We received the German Developer Award as “Best German Game Studio” in 2015 and produced and published award-winning games of virtually every video gaming genre imaginable for a diverse range of audiences and gameplay styles. One example is “Townsmen VR” which was awarded with the German Games Award 2018 in the category “Best Game Design”.

SOEDESCO and Red Martyr Entertainment Partner to Launch Saint Kotar

Psychological Horror Adventure ‘Saint Kotar’ Is Coming to PC and Consoles

Rotterdam, The Netherlands – 6 July 2021 – SOEDESCO is collaborating with development studio Red Martyr Entertainment for the release of psychological horror adventure Saint Kotar. A story driven point and click game coming to PC and consoles.

Marko Tominić, Game Director and CEO at Red Martyr Entertainment has the following to say about the announcement: “We’re pleased to team up with SOEDESCO for the launch of our first title: Saint Kotar. We’ve been working on this game for two and a half years now and we feel confident that SOEDESCO is the perfect partner we needed to support the game’s growth into something special. Together we’ll work to launch the game on PC and consoles very soon.”

Information
Title: Saint Kotar
Platforms: TBA
Developer: Red Martyr Entertainment
Genre: Horror
Release Date: TBA
Hashtag: #SaintKotar

About Saint Kotar
In this story-and-choice-driven point and click psychological horror game with branching storylines and multiple endings, you take the role of Benedek and Nikolay. These two troubled godly men go out to search for a missing woman in an ancient rural town plagued by macabre murders and strange phenomena, which are allegedly related to occult rituals of devil worship and witchcraft.

  • Delve into a psychological horror point and click adventure
  • Live the game’s branching stories and influence the game’s endingL
  • Experience the dark world through its hand-painted graphics and fully voiced narration
  • Alternate between two protagonists and affect both their stories and the fate of other characters with your actions

About SOEDESCO®
SOEDESCO is an independent video game developer, publisher and distributor founded in 2002 with its headquarters in Rotterdam, the Netherlands. We create interactive entertainment for a large and diverse community to enjoy.

At SOEDESCO we strive to bring fun and engaging gaming experiences to a worldwide audience. Our portfolio consists of titles such as Owlboy, Kaze and the Wild Masks, Monster Crown, Among the Sleep, Remothered: Tormented Fathers and Monstrum. We also have our own IPs including Truck Driver®, Adam’s Venture® and Real Farm.

Our products create a fun and safe place for people to be themselves; both in the virtual world as on our social platforms. We believe quality games come from quality people. With our team of specialists in Communications, Creative, Producing and Development we make sure as many people as possible can enjoy our games in the most optimal way.

About Red Martyr Entertainment

Red Martyr Entertainment is a game development and interactive storytelling studio founded in 2019. The Croatia based studio consists of three core members and Saint Kotar is their first project.

Saint Kotar originally came to life in a 2020 Kickstarter campaign where it was successfully backed by over 1100 backers coming from different parts of the world.

Red Martyr Entertainment’s mission is to inspire and entertain people around the globe by creating bold, engaging stories designed to kindle emotions and imagination through interaction.

My Friend Pedro is Ripe for Revenge This August

Play for Free on August 5

Terminally relaxed developer Deadtoast and their imaginary friends Devolver Digital today announce My Friend Pedro: Ripe for Revenge, a brand new, mobile adventure of blood, bullets and bananas coming to Android and iOS devices on August 5th! Brutal bananas can pre-register for the free-to-slay carnage at revenge.myfriendpedro.com.

They kidnapped his wife and kids and left him for dead. But it’s going to take more than that to split this banana’s family. Help your friend Pedro serve some ice cold revenge, with a sprinkle of bullets on top!

Flip and fire your way through dozens of action packed levels on foot, on a motorcycle and even on a skateboard. Plan your high caliber choreography for the best scores and, if your skin is tough enough, test your skills in Blood Rush mode.

This banana is Ripe for Revenge. Are you?

KALYPSO MEDIA HIRES YANN LE TENSORER AS INTERNAL STUDIOS SUPERVISOR

Seattle, Wash – July 5, 2021 – Kalypso Media Group has today announced that industry veteran Yann Le Tensorer joined the game publisher on July 1, 2021 as Internal Studios Supervisor.

Le Tensorer, who has held senior positions at Ubisoft, Giants Software and others for over 25 years, will report to Kalypso Media Group management and oversee and advise internal studios including Realmforge Studios (Munich), Claymore Studios (Darmstadt) and Gaming Minds Studios (Gütersloh/Paderborn).

“It is a great pleasure for me to bring my many years of expertise in game development and management to Kalypso, and to work with the teams to ensure that we work efficiently and develop high-quality strategy and simulation games,” said Le Tensorer. “Our current projects are already in high demand with the community and have huge market potential.”

Simon Hellwig, Managing Director of Kalypso, commented on the new arrival: “We have grown tremendously in recent years.  Our development capacities have more than doubled and our growth in this area is continuing. Accordingly, it makes perfect sense for us to have Yann, an experienced developer luminary, to support us.  We hope that his work will directly impact our main pillars of game development, time, quality and budget, in a positive way.”

About the Kalypso Media Group

Kalypso Media Group GmbH is a fully independent publisher, developer and marketer of interactive entertainment software with 150 employees in 10 locations throughout Germany, England, France, Japan, and the United States, including Kasedo Games, Kalypso Media’s digital-first label, and three development studios – Realmforge Studios (Dungeons series), Gaming Minds Studios (Railway Empire, Port Royale) and Claymore Game Studios (upcoming Commandos game). Kasedo Games also now holds a majority stake in France-based developer Bulwark Studios, increasing the Kalypso Media Group’s total development studios to 4.

Specializing in developing strategy games for a global audience on all modern platforms, Kalypso Media’s IP portfolio includes the full rights to the Tropico series, Commandos, Port Royale, Dungeons, Sudden Strike, Railway Empire, and others. Kalypso Media’s recent releases are Commandos 2 – HD Remaster and Praetorians – HD Remaster, Railway Empire – Nintendo Switch™ Edition, Dungeons 3 – Complete Collection, Railway Empire – Complete Collection, Port Royale 4, Tropico 6 – Nintendo Switch™ Edition, Commandos 2 – HD Remaster for Nintendo Switch™ and Spacebase Startopia. Upcoming releases include Disciples: Liberation (Q4 2021). Kasedo Games’ recent releases include Filament, console and tablet versions of Warhammer 40,000: Mechanicus, Distant Kingdoms (available in Steam Early Access) as well as the upcoming City of Gangsters (TBA).

Demon Lord, Rimuru Tempest Arrives in Babel Along with His Two Demonic Friends This Summer

Demon Lord, Rimuru Tempest Arrives in Babel Along with His Two Demonic Friends This Summer
 
This July THE ALCHEMIST CODE Welcomes Visitors from The Jura Tempest Federation
 
San Francisco, Europe, Anz, and Southeast Asia – July 05, 2021 – Today, gumi Inc announces an exciting new collaboration of the year in THE ALCHEMIST CODE, featuring the heroic slime from That Time I Got Reincarnated as a Slime.
 
From July 9 until July 28, 2021, players can look forward to recruiting new characters from the Monster Federation in Jura Forest, based on the popular anime, That Time I Got Reincarnated as a Slime.
 
In this collaboration, players can look forward to the following events and units:
 
Summonable Collaboration Characters
Players can summon four iconic characters from That Time I Got Reincarnated as a Slime to join their team on adventures and quests.
 
Collaboration Units:
For a limited time only, recruit these units from That Time I Got Reincarnated as a Slime:
 
Free Unit:

  • Rimuru Tempest (Slime Version) 

Summonable Units:

  • Rimuru Tempest
  • Milim Nava
  • Benimaru

Collaboration Login Bonuses
Log in to THE ALCHEMIST CODE daily during the collaboration period (Jul. 09, 2021 to Jul. 28,2021) to obtain rewards! Players can get up to 300 x Crystal Apple, 150 x Rainbow Ingot, 2 x Rare Equipment 10-Summon Ticket, Collaboration Unit Soul Shard Summon Ticket, and more…
 
Collaboration Equipment and Gears
Equip units from That Time I Got Reincarnated as a Slime, and gear them to be ready for battles. Players obtain equipment from the collaboration quests and gears from the EX collaboration quests.
Obtainable Gears:

  • Rimuru’s Sword of Tempest
  • Milim’s Cape
  • Benimaru’s Katana

Collaboration Mementos
For a limited time only, players will get a chance to obtain two 5★ That Time I Got Reincarnated as a Slime collaboration Mementos to and enhance their unit’s abilities:

  • Open Up Towards Allies

Rimuru dashes right through a path opened up by Benimaru’s flames. His swordsmanship is dignified and skilled, as befitting a warrior trained by none other than Hakurou himself. Such is the responsibility of a ruler.
“I’ve got friends who believe in me. Who follow me. So I can’t afford to lose.“
He mutters these words as he tightly grips the necklace his friends made for him. Rimuru reminds himself of the trust the others have in him, and breaks through the battlefield.

  • Impact of the Otherworldly Picnic

There were monsters she’d never seen before. Food she’d never tasted. Even the skies that stretched out above her looked different from the one she once knew. Milim’s eyes sparkled at the thought. She felt like a kid in a candy shop.
“I can eat and play all I want in this new world! Rimuru always keeps things exciting!“
With her best friend was squished between her thighs like a plush toy, the Demon Lord Milim laughed out loud in delight.
 
Original Collaboration Quests
During this collaboration, players can hop onto the original collaboration quests where they can get to obtain That Time I Got Reincarnated as a Slime items such as:

  • Collaboration Quest
    • Obtain event-limited unit – Rimuru Tempest (Slime) for FREE when players clear Collaboration Quest “Scavengers of Time and Space – Episode 1”.
  • Raid Quest
    • Team up with Alchemia Port members to defeat bosses and get to the top of the rankings and obtain rewards!
  • Soul Shard Quest
    • Obtain That Time I Got Reincarnated as a Slime collaboration soul shards from the soul shard quest to raise your units stats.
  • Collaboration EX-Quest:
    • Clear the collaboration EX-Quest to obtain Collaboration Gears and Limited Collaboration equipment and gears.
  • EX-Hell Quest:
    • Obtain Collaboration Enlightenment Materials and Limited Collaboration Titles
  • Vision Clear Quest:
    • Increase the Alchemic Boundary of Collaboration Mementos

 
THE ALCHEMIST CODE is a free-to-play app (with in-app purchases) available through the App Store, Google Play and on the Amazon App Store.
 
For the latest updates, please follow THE ALCHEMIST CODE’s social media channels:

Note: All dates mentioned are in PST.

About Kodansha Ltd.
Founded in 1909, Kodansha Ltd. is Japan’s leading publishing house, based in Tokyo, Japan. Under the leadership of Yoshinobu Noma, company president since 2011, Kodansha continues to play a dominant role in the media world, producing books and magazines in a wide variety of genres including literature, fiction, nonfiction, children’s, business, lifestyle, art, manga, fashion, and journalism. Recently, the company has focused on creating and developing a wide range of digital businesses. Company profile can be viewed here.

About gumi Inc.
Founded in 2007, gumi Inc. (Tokyo Stock Exchange: 3903) is a leading global mobile game publisher and developer headquartered in Japan, with overseas operations in Korea, Singapore, Taiwan and the United States. The company has proven success in launching titles worldwide, such as the widely popular role-playing games Brave Frontier and THE ALCHEMIST CODE. In 2016, gumi established a Silicon Valley-based investment group with partners, called The Venture Reality Fund, which focuses on seed and early stage augmented reality and virtual reality startups. Its VR incubation subsidiaries have expanded globally, including Tokyo XR Startups, Seoul XR Startups, and Nordic XR Startups. In 2018, the company launched gumi Cryptos, an investment arm in blockchain technology and cryptocurrency funds. With ongoing publishing and development projects on a wide array of mobile, AR and VR platforms, gumi aims to change the world through innovative entertainment products and services, including both original content and collaborations with popular IP.

For more information, please visit http://www.gu3.co.jp/en/.

About THE ALCHEMIST CODE
THE ALCHEMIST CODE is a full-scale Strategy RPG, featuring classic tactical elements and a plethora of high-quality content — from intense missions, gloriously animated 3D battles, to stunning anime-styled cutscenes, superb music and voice acting. The pinnacle of Japanese SRPGs, players can delve into THE ALCHEMIST CODE’s universe of infinite possibilities and customize strategic teams to be deployed on multi-dimensional planes of different elevation and orientation. Left at the mercy of the gods and the seven deadly sins, who will prevail and bring about a change in the world?

That Time I Got Reincarnated as a Slime(転生したらスライムだった件)
Based on the manga “TENSEI SHITARA SLIME DATTA KEN” by Taiki Kawakami, Fuse, Mitz Vah, originally serialized in the Monthly SHONEN SIRIUS magazine published by KODANSHA Ltd.
© Taiki Kawakami,Fuse, KODANSHA/“Ten-Sura” Project.