Approachable Strategy Sim Mini Motorways Available on Steam Now, Nintendo Switch Q1 2022
Round Trip Update Brings New Content to Apple Arcade
WELLINGTON, New Zealand – July 20, 2021 – Mini Motorways, the minimalist strategy simulation about designing the roads of cities around the world, now graces Steam for Windows PC and macOS with its relatable and colorful maps and challenges players to keep up with the demands of their megacities. The simultaneous release of the Apple Arcade Round Trip update will feature new content, with a Nintendo Switch™ release arriving in Q1 of 2022.
Dinosaur Polo Club, the studio behind Mini Metro, invites city planners to explore the world of Mini Motorways. Travel to 11 procedurally generated maps inspired by iconic cities. Hop from Japan’s capital across the Pacific to Los Angeles, or venture to two new celebrated cities: Dubai and Mexico City. Draw roads for commuters and build a beautiful and bustling metropolis. Use upgrades like motorways, tunnels, bridges, and the all-new roundabouts to connect residents to their destinations.
Whether tackling challenges, testing strategies, or building beautifully efficient cities, Mini Motorways uses relatable visual language and intuitive systems to weave an experience that gradually grows in difficulty. Daily and weekly challenges feature rules-altering sets of map modifiers, each requiring its own creative solution. Master the All Up Front challenge, which restricts maps to only 150 road tiles, or Mini Notorways, a variant that removes motorways from the planner’s toolbox.
Mini Motorways builds upon the framework of Mini Metro, which sold more than five million units before taking a place in Apple Arcade’s App Store Greats collection. Balancing the dynamic audio design of Disasterpeace with elegant and colorful esthetics, Mini Motorways creates an instantly approachable experience enjoyable for all ages. In addition to the existing photo mode, the launch of a GIF capture feature makes sharing each unique city a breeze.
“Mini Motorways is all about growth and problem solving,” said Casey Lucas-Quaid, Community Manager, Dinosaur Polo Club. “It’s immensely rewarding to see each new road lead to an ever-growing city, and with the launch on Steam and the release of our Round Trip update today, players now have the green light to start playing!”
Mini Motorways is now available on Steam for Windows PC and macOS with a launch discount of 10% off the regular price of $9.99 USD / 8,19€ / £6.99, as well as on Apple Arcade. It supports Arabic, Chinese (Simplified and Traditional), Dutch, French, German, Italian, Japanese, Korean, Portuguese (Brazilian), Russian, Spanish, and Turkish languages.
Dinosaur Polo Club is an independent game development studio based in beautiful Wellington, New Zealand. Founded in 2013 by brothers Peter and Robert Curry, the studio first made waves with their award-winning and BAFTA-nominated debut Mini Metro. Created in collaboration with Disasterpeace and Jamie Churchman, Mini Metro explores relaxed and minimalist subway design.
With an inclusive and supportive culture that believes in giving back to its creative community, the studio has grown and is now home to 18 dinos as it works on new titles with relatable simplicity.
Ah, good old Devolver. Whenever I review a game published by them, I try to sneak in a praise of Devolver Digital. Not because I’m a fanboy, far from it. It’s just that their publishing repertoire speaks more of them than they ever could. If I’m uncertain about the quality of the game but see that they’re behind the wheel, I’m almost positive it will be a sure hit. When I first stumbled upon Death’s Door, it looked to me like a combination of The Legend of Zelda from the NES era, a little bit of Transistor, and some Hollow Knight sprinkled all over to seal the deal. Let’s see how right or wrong I was with my assumption.
Story
Acid Nerve is a familiar name if you’ve already played Titan Souls. This time, in Death’s Door, you are a crow-like grim reaper. It’s a mundane field job from 9 to 5, together with filling office paperwork and everything. Luckily, the emphasis in the gameplay is put on the field job part and that’s where you come in. Your honest work of killing bosses and harvesting souls gets interrupted when one of those souls is taken away by a thief. Who are they, why did they do it and what do they want? It’s probably something more than a stolen soul since they now have one. You must track down that thief to new and dangerous realms and get that soul back before your shift is over.
Gameplay
To quote one meme “there is a little something for everyone” when it comes to gameplay in Death’s Door. It doesn’t take much to master the gameplay here. You have your trusty sword, a bow with a limited number of shots (although it is super useful for damaging enemies from a safe distance), and some more unlockable skills later along the way. But the tricky part is the enemies. There are plenty of them, they all have unique attacks and all bosses require death or two before you figure out how to properly take them down. It’s a learning experience, you know. Luckily, all of the enemy attacks are easily telegraphed. One turtle-like enemy will commence a long preparation before rolling in a straight line and another one (with big claws) will start with a slow wind-up. So in the end, it’s all about properly noticing enemy attacks and moving out of their way than it is being good with a sword and a bow.
Visuals
One word, four letters: cute. It is a peculiar word to use in this case since the environments in Death’s Door could only be described as grim, bleak, and something unsettling. However, after running around through some autumn red gardens and stone walkways invoking ancient Greece and you’ll see how in the end creativity and imagination in level design always takes a spotlight even in levels filled with dread and despair. As you start the game, your main hub, your huge office level is dominantly black and white but the more levels you unlock and the more you explore, the bleakness at the start is replaced with a bigger and bigger color palette. Every level, later on, is brimming with details, whether we’re talking about intricate stone carvings, unmarked wooden coffins all over the place, or incredibly detailed marble castles rising in the distance. There are plenty of top-down action RPG games in the wild now, but none of them have such a level of polish and detail as Death’s Door.
Audio
Again…….one word, six letters: superb. The soundtrack alone is worth a listen outside of the game. The tunes range from adrenaline-filled themes made for intense boss fights in mind to tranquil sounds of exploration after you murder just about every enemy on the level and decide to snoop around every nook and cranny. The composer David Fenn made some good work in making sure that the soundtrack stands out. If you’ve already played Titan Souls or Moonlighter before, you’re already familiar with his tunes and the love and care that he pours into every track.
Overall
If anything, it would be easy to just describe this game as a spiritual successor to Titan Souls and call it a day. But there’s so much more to Death’s Door than meets the eye. The intricate level design, incredible soundtrack, and dynamic gameplay raise it way above the rest of the indie releases for this year. It’s short but challenging, combining the very best of the Hollow Knight and Zelda series into something new and beautiful. It’s a textbook example of a game that you don’t expect much from and end up being pleasantly surprised.
Capsule Computers review guidelines can be found here.
Hunt: Showdown’s New Map, DeSalle, Is Live on PC Servers Today
This exciting new setting for Crytek’s competitive bounty hunting game comes to PlayStation®4 & Xbox One in early August
FRANKFURT, Germany – July 20, 2021 – Hunt: Showdown’s brand-new map, DeSalle, is officially available on PC today. It is expected to arrive on PlayStation®4 and Xbox One in early August, following a soft launch on test servers. DeSalle brings a fresh new setting to the game, giving players 16 compounds to explore and joining the game’s roster of other maps, Stillwater Bayou and Lawson Delta
DeSalle’s unique design compared to Hunt’s previous maps is its focus on verticality, with more routes and approaches throughout. Upper DeSalle and Lower DeSalle – the map’s two main compounds – intertwine with one another to give the map a Wild West feel (you can even charge through the swinging doors of a saloon!). Players will discover not only a city to battle in, but also a mansion, quarry, prison, and so much more.
The new map has so far received huge praise from players on the test server, particularly for its level design, audio, and attention to detail. Eagle-eyed players have already found a ton of Easter eggs hidden around the map, with more still yet to be uncovered.
“We’re so pleased to see such great praise for the map on the test server, with players pointing out that the map is fun and fresh, as well as graphically stunning. The team has worked so hard, and it’s great to see the community so happy – we can’t wait to release it on all the other platforms for everyone to play,” said Loïc Raimond, Live Service Producer for Hunt.
The Hunt: Showdown team hopes players enjoy the map as much as they’ve enjoyed working on it. New players can grab Hunt: Showdown for 50% off on Steam for a limited time, with a range of DLC also available at a discount. For more information about Hunt: Showdown, visit:www.huntshowdown.com.
About Crytek
Crytek is an independent video game developer, publisher, and technology provider dedicated to pushing the boundaries of gaming with its cutting-edge 3D game development solution, CRYENGINE. Headquartered in Frankfurt am Main, Germany, Crytek has created multiple award-winning titles, including the original Far Cry, the Crysis series, Ryse: Son of Rome, The Climb, Robinson: The Journey, and Hunt: Showdown. Crytek delivers fun and innovative gaming experiences for PC, consoles, and VR and continues to grow its reach in the games-as-a-service market. Every Crytek game is created with CRYENGINE, which can be used by anyone to develop games.
After conquering PC, Switch, and Xbox One, it’s now time for Wingspan to win the hearts of iOS players. Switch your mobile device on and let this unique, immersive gameplay experience soothe you.
FOR IMMEDIATE RELEASE – July 20th, Poznan, Poland.
Card games are perfect on mobile as touching the screen gives you an experience not available on other platforms – the immersive feeling of handling the cards. You can take your deck anywhere and enjoy it whenever you need a couple of minutes to relax. Wingspan gives you exactly that. A whole plethora of amazingly drawn, animated, and voiced birds to choose from. You and your friends can enjoy its addictive gameplay via local or online multiplayer of up to five players. And on top of that, it offers a beautiful soundtrack that will put your mind at ease.
Wingspan is a relaxing, award-winning strategy card game about birds for one to five players. In this exciting adventure, become the keeper of a nature reserve serving as a shelter for many bird species. Each bird you play can build a chain of powerful combinations in one of your three habitats – Forest, Wetland, or Grassland. Every habitat focuses on a key aspect of growing your reserve.
WINGSPAN’S MAIN FEATURES:
Discover and attract the best birds in this relaxing strategy card game.
Play single-player mode or compete with your friends in local or online multiplayer of up to five players.
Based on an award-winning, competitive, and card-driven board game.
Find hundreds of unique, animated birds with real-life audio recordings.
Learn the many ways of accumulating points with birds, bonus cards, and end-of-round goals.
TORRANCE, Calif. – July 20, 2021 – XSEED Games, the independent-minded publishing brand of Marvelous USA, Inc., announced today that the ‘Debriefing’ Action-RPG AKIBA’S TRIP: Hellbound & Debriefed is now available for Nintendo Switch™ system, PlayStation®4 computer entertainment system, and the Windows PC via Steam, GOG.com, and Humble Store by Humble Bundle. Known as AKIBA’S TRIP Plus in Japan, this prequel to the cult-hit AKIBA’S TRIP: Undead & Undressed – which has sold 500,000 units worldwide – takes Western players to the series’ starting point for the first time with enhanced HD graphics and dual Japanese and English options.
AKIBA’S TRIP: Hellbound & Debriefed is available as a physical Day 1 ‘10th Anniversary Edition’ for a MSRP of $49.99 (Nintendo Switch, PS4™ system). This includes the game, a 96-page art book celebrating the series, and a 2-disc CD soundtrack all packaged within a custom box. A ‘Digital Deluxe Edition’ for $49.99 (PC, PS4™ system) is also available, while the base game can be purchased digitally for $39.99.
This 10th anniversary release transports players to Tokyo’s Akihabara district, complete with accurate street layouts and shops based on those operating in 2011. But watch your back, for a paranormal threat with a deadly weakness to sunlight lurks in the shadows of Electric Town. After joining a faction, the player hunts vampiric foes and tears off their clothes to expose them to sunlight, all while dressed in stylish customizable outfits. Your decisions affect the course of the story, which culminates in one of several different endings, and determine if an all-out war breaks out in Akihabara!
Return to an accurately modeled Akihabara circa 2011 and explore the bustling streets and back alleys of this otaku paradise. But beware the seedy underworld lurking in the shadows! After finding his missing friend unconscious and bleeding in an alley, young otaku Nanashi is attacked by a sinister figure straight out of a horror manga and left to die. As he lies dying, a mysterious young lady offers him some of her blood, saving his life but changing it forever.
Now he’s a Shadow Soul, one of the very creatures that attacked him and his friend, and has superhuman strength and stamina…as well as a deadly weakness to sunlight. Caught up in a world of supernatural politics, Nanashi must contend with NIRO, a covert agency dedicated to hunting down paranormal threats, and an inhuman family of Shadow Souls. It’s up to him and his friends, the self-styled ‘Akiba Freedom Fighters’, to preserve the peace of Akihabara and prevent all-out war from tearing the town apart.
Akiba’s Trip: Hellbound & Debriefed is developed by ACQUIRE Corp. and published for the Nintendo Switch™ system and PS4™ system in North America and globally on Windows PC by XSEED Games. The game will be released by publisher Marvelous Europe on July 23 and released in Japan as AKIBA’S TRIP: First Memory on May 20. The title has been rated “M for Mature” by the ESRB for all platforms. Find more information at the game’s official website: http://www.akibastrip.com/hellbound/.
XSEED Games is the independent-minded publishing brand of Marvelous USA, Inc., a wholly owned subsidiary of Marvelous Inc., which is a publicly traded company listed in the First Section of the Tokyo Stock Exchange. Formed in 2004 and located in Torrance, California, XSEED Games publishes interactive entertainment content for PC and consoles from the Marvelous portfolio as well as from a wide variety of third-party partners. Whether it’s Marvelous properties such as STORY OF SEASONS (Bokujo Monogatari), SENRAN KAGURA, and Rune Factory, or third-party titles such as the Corpse Party and AKIBA’S TRIP series or Granblue Fantasy: Versus, XSEED Games has grown its reputation among gamers with its critically acclaimed localizations and commitment to fans, remaining ever dedicated to its “indie spirit, player-first” approach.
Often we hear about strange and unique titles being developed and released in Japan never to see the light of day outside of the country exactly because of their unique focus. That is why when Akiba’s Trip: Undead & Undressed, a game about stripping enemies down to their underwear in broad daylight, was released in the West it came as quite a surprise. This was especially true as that game was in fact a sequel to a PSP release years prior that never saw the light of day in the West. Now ten years after the release of the original, Akiba’s Trip: Hellbound & Debriefed is finally being released on a number of platforms in English, giving everyone a chance to see where this stripping story begins.
Story
Rumors have been circulating about strange blood drinking creatures in Akihabara and when the Main Character’s friend suddenly becomes a shut-in after experiencing a traumatic event, they travel to the city to learn the truth. Shortly after doing so they find such a creature, a vampiric being known as a Shadow Soul and end up being beaten down in an alley. At the brink of death, a young woman shares some of her blood with a kiss to try and revive you, essentially turning the player into a Shadow Soul as well. It doesn’t take long before the mysterious government organization tracking the Shadow Souls appears to bring the player in and offer them a choice, either work for NIRO or burn in the sunlight.
With the Shadow Souls bites draining their victims of all motivation, essentially turning them into lifeless shut-ins, the group seeks to take over as much of Japan as possible with their own members and it is NIRO’s mission to put a stop to them. Now, infused with their near invulnerability to normal damage and heightened strength, it is time for the player to join the ranks of NIRO and learn how to capitalize on their greatest weakness, being stripped naked in the sunlight. However, with there being discontent among the ranks of the Shadow Souls and mysteries remaining around NIRO, will the player eventually choose a side in this war for Akihabara?
The foundation of the plot works well and moves at a fairly brisk pace as players are initially limited to working with NIRO before being let off the leash and learning more about the various aspects of both factions. This eventually leads to players being able to make a number of choices that can lead to a few different endings, some of which have additional variants as well to give players some incentive to run through the story a second time to see how things can play out differently.
It is clear almost from the onset that the writers for Akiba’s Trip: Hellbound & Debriefed knew just how ridiculous the concept of the game is and ran with it, allowing multiple playthroughs for the story alone to be worthwhile. The characters, most of which are entirely based around decade old archetypes are taken to such an extreme that they are almost endearing, are handled well with a number of the main characters being rather great as a whole. That being said, while these characters are rather fun on their own, those expecting the same level of quality and content found in the sequel will be disappointed here as not only are there fewer choices and options as a whole but the characters are also not fleshed out nearly as much.
The same thing can be said about the various side quests that players can take on. While a few of them do give players extra insight into the world and some background on the characters they are interacting with, especially in one case, most of them have nothing to do with the story and simply serve as busywork that grows extra tiresome due to the fact that many revolve around beating a certain character only for the target to not spawn properly.
Gameplay
At its core Akiba’s Trip: Hellbound & Debriefed is a fairly slow brawler with players having to do battle against other residents of Akihabara, either Shadow Soul or human, and strip them to win. This is done through a clunky combat system that allows for players to target the head, body, and feet of their opponents though until players purchase skill books that allow them to actually use combo attacks, not only are they limited to targeting a single point at a time but even then they are limited to a slow four hit combo. Once an enemy is damaged enough, their clothing will begin flashing and can be stripped off with a long press of the proper face button though it is also possible to grab slightly weakened clothing and try and strip it off by mashing buttons or simply doing enough damage to shred the clothing.
Players will also be at the mercy of this system as their clothing can be both stripped and shredded if they aren’t careful. Unfortunately thanks to the complete lack of a lock on system and a flimsy targeting system, fighting more than one enemy at a time can be rather annoying in this game and even worse when taking on multiple foes at a time. While it is possible to “chain-strip” enemies when multiple pieces of clothing are weakened, groups of foes will often have the QTE button prompts either change mid-motion or wildly swing the camera to a distant foe when closer targets are available. This has nothing to do with the fact that the game loves to give enemies the ability to juggle the player, allowing larger groups to deal out a lot of damage when they otherwise shouldn’t have a chance.
This can be mitigated a bit by, as mentioned before, purchasing skill books that make attacks flow a bit better, equipping and buffing the strength of various weapons that range from computers and otaku goods to straight brass knuckles, and of course equipping clothing that most likely you have taken off of another unfortunate soul and buffing it to increase its durability. As a result there is something extremely addictive about gathering some unique clothing, of which there are hundreds, and strengthening it as much as possible to take on the next challenge. Even then though players should be prepared for some frustration at the game’s aged combat system, especially when long fights end up turning into failures due to a bug.
As mentioned before, a large number of side-quests are available in the game and while most of them focus on delivering certain items or tracking down a certain target and beating them, others can rely entirely around defeating a large number of foes at a time. These group battles often are a great source of money but also frustration as on more than three occasions the fights ended with the need to reset the area entirely due to an enemy either getting stuck fleeing from the area not allowing the next foe to spawn as a result or an enemy spawning under the ground preventing them from being targeted.
Outside of taking on side-quests to improve your standing with NIRO, the Shadow Souls, or the people of Akihabara, players will be spending the rest of their time simply exploring the relatively small areas of Akihabara. These were likely designed as such due to the limitations of the PSP at the time and it really shows here as many locations are limited to such a small scope that it is possible to get knocked out of an area and to the map in combat with ease. It is also worth noting, likely once again due to the aforementioned limitations, that players can only change their equipment on the map screen.
Many of these areas have a few odd activities to take part in such as claw games, mini-games that are odd little time wasters, and of course a maid cafe where players can play some simple games with the maids. In fact, players can even spend a bit of time with their little sister by dropping plenty of money on her so she can dress up for them in what feels like quite a step even for this game that freely explores a variety of other otaku aspects such as crossplaying, animal girls, maids, and more.
Visuals & Audio
Being the tenth anniversary of a game released on the PSP, there is really only so much that even a high definition upgrade can do and Akiba’s Trip: Hellbound & Debriefed is proof of that. The few anime cutscenes, CGs, and character portraits look as crisp as possible but that is basically where the upgrades seem to stop. While there is some improvement on the character models they remain quite rough looking to the point that they are still worse looking than those found in the sequel. It is also worth noting that while there are a great number of pieces of clothing in the game including plenty of wacky outfits, the actual fan-service is a bit of a miss for the most part. This is due to the fact that any time a Shadow Soul is stripped the character model turns blue, obscuring the smaller designs of the model as a whole.
As for the voice work, XSEED has done an outstanding job making sure that the English voice cast for the game is as fitting as possible and the voice actors do a great job here. This is especially true when players pick some of the more outlandish dialogue choices as the way some characters react is outstanding. Of course the Japanese voice track is there for those who prefer it and the soundtrack is fairly standard for a game such as this though it is nice to note that there is a solid insert song as well as a great opening song from ClariS.
Overall
Akiba’s Trip: Hellbound & Debriefed is like junk food, not great for you but addicting. The game is completely unabashed in being a bit of a pervy game focused around fighting people in the streets and stripping them to their underwear but despite this lack of shame the actual combat and fan service is barely serviceable as the age of the mechanics and design choices hurt both aspects. As a result, the witty writing helps the strong story in serving as the best aspect of the game, well that and being able to dress up as a knock-off Sentai character and beat down vampiric maids and businessmen in the streets.
Capsule Computers review guidelines can be found here.
Use your 3D Printer powers to escape from a high-security space station
Denver, Colorado, USA – July 20th, 2021 – Indie game developer Jori Ryan has revealed some unique insights on the development of her game CreatorCrate. As a part-time developer, she has built CreatorCrate from scratch and is entirely self-taught. She discusses the design philosophy behind the game, influences, and her motivation to finish the project after a lengthy development period. CreatorCrate will launch on Steam and itch.io on August 11th.
In CreatorCrate, you play as a prototype CreatorCrate, an incredible machine that can convert anything to pure matter and convert that matter into anything from a gun to a picnic table to even a human body! Yes, humans are made of matter too, and CreatorCrate will have to ‘recycle’ its enemies to maintain its health and keep resource levels high. You will have to contend with a variety of enemies across an array of hazardous environments, with only your trusty robot arm and your ingenuity to guide you. Use your ability to create to turn the tide in your favour: melt an escape route with a vial of acid, make a powerful weapon to return fire, or terrify your enemies with poorly made clones. Be careful of shifts in gravity: in one area, you might be floating through a firing squad, in another you could be flung into the immense void of space by the space station’s spin. Procedural generation keeps the action fresh each time, so every playthrough is a new challenge!
About CreatorCrate Games Development on CreatorCrate was started over 7 years ago by Jori Ryan while she was studying art at college. A consistent side project, many collaborators including Viktros, Raven Mazique, and Jenni Nexus have left their mark on the game until the game reached its final finished form. CreatorCrate was inspired by hard science fiction with circular space stations that generate their own gravity through rotation.
Save the world on PC, Nintendo Switch, PS4, PS5, Xbox One, Xbox Series X|S and Stadia
Walnut Creek, Calif. (July 20, 2021) – There’s no need to time travel into the future any further, as Modus Games’ Cris Tales is at last available right now in the present day for all willing time mages to save the world of Crystallis on their platform of choice. Snag a copy on your preferred system – either standard or Collector’s Edition – here: https://modusgames.com/cris-tales.
Today’s launch was accompanied by a new trailer that showcases the trials that Crisbell must overcome if she hopes to reshape the future and save the world:
Cris Tales – Launch Trailer – Available now!
Cris Tales is a love letter to classic JRPGs created by Colombian developers Dreams Uncorporated and SYCK where past, present and future are brought together on one screen. Players can use Crisbell’s amazing ability to slip between time periods to both aid citizens across Crystallis’ kingdoms and perform surprise attacks on enemies. If Crisbell wants to save her magical world from the evil that threatens it, she must make use of her power to shape varied time periods while gathering allies that will help her in her quest.
About Modus Games Modus Games is one of the fastest-growing video game publishers in the world. The label prides itself on providing AAA publishing services to talented independent developers across the globe. For more information, visit www.modusgames.com.
About SYCK With gameplay, art or mechanics, a team of artists, geeks and pirates are creating delightfully enjoyable experiences to bring a smile to the child inside all of us.
About Dreams Uncorporated Dreams Uncorporated is a game studio focused on using innovative gameplay and art style to tell stories that reach the world. Inspired by the art that raised us, we’re bringing our dreams into reality and sharing them through experiences never seen before
Step into the magical hand-drawn world created by Navegante Entertainment ahead of the platformer’s arrival on Nintendo Switch, PlayStation® 5, Xbox Series X|S, and PC on 17th August.
Tuesday, 20th July 2021 – Team17 and Navegante Entertainment have today launched a console exclusive demo for the upcoming adventure platformer, Greak: Memories of Azur on Nintendo Switch™, introducing players to a trio of siblings as they try to escape from the malevolent invading force of the Urlags. The single-player hand-drawn adventure launches 17th August on PlayStation® 5, Xbox Series X|S, Nintendo Switch, and Steam for PC, and gives players control over the three characters, each with their own abilities, as they work together to survive.
A peek at what awaits in the hand-crafted world of Azur:
In Greak: Memories of Azur the player joins siblings Greak, Adara, and Raydel as they flee the deadly invasion on their home, each sibling boasting unique abilities that will assist in their journey; Greak offers up agility and the ability to fit where others will not; Adara wields arcane magic to devastating effect; and Raydel has skill in battle and specialised gear that make him a formidable foe. The player will need to alternate seamlessly between the three siblings to best navigate the beautiful yet hostile world of Azur, taking on the enemy Urlags as they attempt to survive.
Greak: Memories of Azur Key Features:
Hand-Drawn Art and Animation: Enjoy a captivating narrative telling a story of family, home, and union, all brought to life with stunning hand-drawn art
Specially Crafted Puzzles: The player will solve intricate puzzles to navigate the world of Azur, using the three siblings’ unique abilities to flee the threat
Unique Gameplay: Each sibling boasts their own powers and abilities, and the player will alternate seamlessly between the trio to best navigate the world
Live Orchestra Soundtrack: Enjoy the expressive and atmospheric music themes specially created to enhance this unique adventure.
Greak: Memories of Azur is currently available to Wishlist on Steam, and will be available digitally on PlayStation®5, Xbox Series X|S, Nintendo Switch, and Steam for £15.99, $19.99, 19.99€, 226.99 MXN.
Physical editions for Greak: Memories of Azur will also be available for PlayStation®5, Xbox Series X|S, and Nintendo Switch.
About Navegante Entertainment
Navegante Entertainment is an independent video game studio based in Mexico with collaborators in other countries from Latin America. With focus on creating fun, unique, and artistic experiences for the players, their debut title Greak: Memories of Azur is focused on providing a high-quality experience using traditional hand-drawn animation. For more information on the studio and game visit http://playgreak.com/ or www.navegante-entertainment.com.
About Team17 Group plc
Founded in 1990, Team17 Group plc is a leading developer, video games label, and creative partner for developers around the world. Floated on AIM in 2018, Team17, with its extensive portfolio of over 100 titles, embodies the spirit of independent games. In addition to the award-winning Overcooked!, Yoku’s Island Express, and the iconic Worms, which celebrated its 25th anniversary in 2020, Team17 has helped bring critically acclaimed titles including Hell Let Loose, Moving Out, Golf With Your Friends, Yooka-Laylee and the Impossible Lair, Blasphemous, and The Escapists to gamers everywhere.
Nintendo Switch is a trademark of Nintendo.
“PlayStation” and “PS5” are registered trademarks or trademarks of Sony Interactive Entertainment Inc.
Support Games Operators in their d development of Medic: Pacific War by becoming a backer on Kickstarter to make sure this single-player TPP action simulation game that offers a unique take on the Pacific War will unleash its true potential and become everything you want it to be.
FOR IMMEDIATE RELEASE – July 20th, Warsaw, Poland.
Look at the horrors of war from an entirely new perspective. Enter the battlefield equipped with a first aid kit instead of a rifle. Bandage, stop hemorrhages, get the wounded off the battlefield, but most of all, bring hope where there’s none and salvation to those who think their lives have come to an end.
Medic: Pacific War is a single-player TPP action simulation game offering a unique take on the Pacific War that’s inspired by historic events, movies, and TV series such as Pearl Harbor, Hacksaw Ridge, Midway, Saving Private Ryan, and ThePacific. Become a true hero. Survive the horrors of the battlefield, dodge bullets, and bring salvation to the wounded. Be their last hope in the chaotic reality of the Pacific Front. Resuscitate, patch up, and carry soldiers to safety, all to change the course of the battle. Most importantly, be ready for the hardest choice every medic must make: decide who lives and who dies. Resources are limited, time is running out, and not everyone’s chances of survival are equal.
MEDIC: PACIFIC WAR – MAIN FEATURES
A unique take on the war – become part of a story full of bravery, sacrifice, and determination, all soaked in soldiers’ blood.
An everchanging battlefield – act fast, be cautious, avoid the enemy, hide from bombshells, and dodge bullets.
Strategic thinking, smart foresight, and resourcefulness are a must – choose your methods and how to distribute the available supplies, but most of all, think before you act.
Make hard choices – remember that you are one, and they are many. Assess the injured, determine the seriousness of the wounds, and have the final word on who gets to live and who dies.
Experience the unthinkable – view the horrors of war with your own eyes. Hear your fellow soldiers screaming in agony. Witness the gore covering the ground. Feel the pain of those knowing they will never see their loved ones again.
You can help Medic: Pacific War development for PC by supporting it on Kickstarter.
More information about the game can be found on Steam.
About Games Operators Games Operators is a publishing company that invests in, releases, and promotes video games. The company helps to develop innovative and unique video games like 911 Operator and Radio Commander by getting involved in projects at various levels of progress – from the conceptual phase to nearly-finished products. http://www.gameops.pl/