Publisher donating $5,000 to Save the Children, Colombia
Walnut Creek, Calif. (July 19, 2021) – Modus Games today announced that their Games Giving Back initiative, which sees the label celebrating new game releases with charitable donations, will continue with Cris Tales. The game’s July 20 release will align with a $5,000 donation to Save the Children, Colombia.
Save the Children, Colombia helps to protect the children of Colombia from violence, malnutrition, and displacement. According to the charity, “…Colombia has the largest number of displaced people in the world, an alarming 7.3 million. The number of families and children in Colombia in need has only grown since August 2017 when violence and a severe lack of food and medicine forced millions of neighboring Venezuelan families to cross the border into Colombia.” Learn more about Save the Children, Colombia here: https://www.savethechildren.org/us/where-we-work/colombia
Cris Tales is developed by the Colombian studio Dreams Uncorporated and is based heavily in Colombian heritage and iconography. The game’s release, which coincides with Colombian Independence Day, will be aligned with the donation to Save the Children, Colombia – a charity that Modus Games CEO Christina Seelye is incredibly passionate about.
“Save the Children, Colombia is an incredible organization that does amazing work,” Seelye said. “With so many children in Colombia being displaced or living under the threat of armed violence every day, any donation that we can make to help is something that we consider extremely important. We couldn’t be prouder to have Save the Children, Colombia as a partner in this endeavor.”
Cris Tales launches tomorrow on PC, Nintendo Switch, PS4, PS5, Xbox One, Xbox Series X|S and Stadia. To learn more about the game, visit www.cristalesgame.com, join Modus’ Discord channel (modus.games/discord), and follow Modus on Twitter (@Modus_Games).
About Modus Games Modus Games is one of the fastest-growing video game publishers in the world. The label prides itself on providing AAA publishing services to talented independent developers across the globe. For more information, visit www.modusgames.com.
About SYCK With gameplay, art or mechanics, a team of artists, geeks and pirates are creating delightfully enjoyable experiences to bring a smile to the child inside all of us.
About Dreams Uncorporated Dreams Uncorporated is a game studio focused on using innovative gameplay and art style to tell stories that reach the world. Inspired by the art that raised us, we’re bringing our dreams into reality and sharing them through experiences never seen before.
Award-Winning Graphic Novel Publisher to Launch Multiple Tabletop RPGs Based on Original IPs and Classic Properties
ST. LOUIS, MO (JULY 19, 2021) — Acclaimed publisher of graphic novels and art books, Magnetic Press, (a Polarity-owned company) today announced the formation of “Magnetic Press Play,” a new imprint focused on tabletop games and transmedia properties. The first project to launch under the company’s banner will be Carbon Grey, an original Tabletop Role-Playing Game based on the popular graphic novel series by Hoang Nguyen and originally published by Image Comics. Other projects in the works include games and supplements based on popular licenses such as Chaosium’s Call Of Cthulhu and several beloved anime series. More details on these, and additional projects, will be announced in the coming weeks.
“Tabletop gaming is all about creating new stories through gameplay, and it’s the kind of experience I’ve wanted to return to since leaving a 20-year career in video games,” said Mike Kennedy, Founder and Publisher of Magnetic Press Play. “We’ve put an incredible amount of time and effort into creating a tabletop company and putting together our product lineup, and it’s exciting to finally pull back the curtain on them!”
Magnetic’s first project under the new imprint is also the first to capitalize on their licensing partnership with the well-known game publishing house, West End Games, best known for their D6 System role-playing ruleset. This ruleset served as the core for several top-selling (and beloved to this day) licensed tabletop RPGs, including the original Star Wars and Ghostbusters RPGs, and will serve as the foundation of Carbon Grey’s gameplay mechanics.
“We’re very excited to work with Magnetic Press Play on their lineup of D6 System-based titles,” said Steve Wieck for West End Games and Nocturnal Media. “We’re honored that they chose West End Game’s time-tested system as the core of Carbon Grey and their other planned titles and can’t wait to see the results when it hits tables.”
Magnetic Press Play’s first title, Carbon Grey, sets players in a unique alternate history reminiscent of World War I-era Europe, but with fantastic dieselpunk technologies and elements of the paranormal. In the game, players will explore a war-torn universe filled with mystery, prophecy, and intrigue. The sourcebook is being written and overseen by game designer and graphic novelist Andrew E.C. Gaska, an ENnie and UKGE award winner for his work on the recent Alien RPG from Free League and the lead writer of the Terminator RPG from Nightfall Games.
Other titles coming from Magnetic Press Play include a series of expansions for Chaosium’s popular RPG Call of Cthulhu that will make use of Magnetic Press’s background in the graphic novel marketplace, as well as games based on various anime and manga licenses.
More info about Magnetic Press Play is available on Facebook, Twitter, and the official website.
About Magnetic Press Play An imprint of the award-winning publishing house Magnetic Press, LLC, Magnetic Press Play seeks to bring interactive experiences to their library of award-winning graphic novels, art books, and periodicals, with a focus on tabletop gaming and new media.
Magnetic Press Play, founded and led by entertainment, comics, and game industry veteran Mike Kennedy (Dark Horse Comics, DC Comics, Marvel Comics, Electronic Arts, Activision, and others), brings several decades of experience and expertise to each and every project. Currently announced projects and properties include Carbon Grey, based on the Image Comics series by Hoang Nguyen, and an official expansion to Chaosium’s Call of Cthulhu role-playing universe.
About Polarity David Steward II’s Polarity is a diversified global media company with a mission to bring authentic content to a diverse global audience. To create a richer content experience and offering, the company believes in the value of embracing diversity and highlighting previously unheard voices, as well as new and emerging views and voices. In addition to Magnetic Press, the Polarity portfolio also includes Lion Forge Animation, Oni-Lion Forge Publishing Group, and Illustrated Syndicate.
With broad operations in animation, publishing and general media, Polarity has established itself as an impactful force in the entertainment industry. Steward II has been putting resources behind his vision of expanding the market for comics and comic-related pop culture to new age groups and demographics since the early 2010s, building a portfolio of titles and imprints that feature characters and creators from a wide variety of backgrounds. He’s extended that vision and ethic to the larger media landscape with an organization that can orchestrate content development, production, financing and distribution across different channels.
CD PROJEKT RED announces that Thanedd Coup — the next expansion for GWENT: The Witcher Card Game — is coming for free to PC, Apple M1 Macs, iOS, and Android.
Releasing on August 3rd, Thanedd Coup will introduce 26 new cards to GWENT — 4 cards of different rarities per faction and 2 neutrals — offering fresh tactics and tricks for players to utilize during battle. It will also continue the storyline of the Price of Power expansion set — this time revolving around the Thanedd Coup itself; a deadly clash between mages of Nilfgaard and mages of the North which occurred during a conclave held on Thanedd Island.
Watch the Thanedd Coup Expansion Teaser
Thanedd Coup is the second installment of the three-part expansion set titled Price of Power. In anticipation of the upcoming release, players can take advantage of the Price of Power Expansion Pass offer — which features a set of vanities, including the exclusive Pyre coin, as well as instant access to all premium Price of Power cards from each of the set’s expansions as they’re made available. More details on the Expansion Pass can be found by checking out the in-game store, as well as the official Price of Power website.
GWENT: The Witcher Card Game is available for free on PC via GOG.COM and Steam, Apple M1 Macs running macOS, as well as on Android and iOS. For more information on GWENT, visit playgwent.com.
About GWENT: The Witcher Card Game
In GWENT: The Witcher Card Game, gamers clash with their friends in fast-paced duels that combine bluffing, on-the-fly decision making and careful deck construction. The game is played over a best-of-three series of rounds, as players unleash their hand by slinging spells and diverse units with special abilities, and use clever tricks to deceive their opponents.
About CD PROJEKT RED CD PROJEKT RED is a game development studio founded in 2002. It develops and publishes video games for personal computers and video game consoles. The studio’s flagship titles include The Witcher series of games, Thronebreaker: The Witcher Tales, GWENT: The Witcher Card Game and the futuristic AAA role-playing game — Cyberpunk 2077. Together with GOG.COM, a game store offering hand-picked titles for PC and Mac, CD PROJEKT RED is part of the CD PROJEKT Capital Group. CD PROJEKT S.A. is listed on the Warsaw Stock Exchange (ISIN: PLOPTTC00011).
Stockholm, 19 July 2021: Leading global esports platform Challengermode will be the home of this year’s “PSL Elisa Esports PUBG Autumn Showdown” as well as the “Winter Challenge” – organized by PUBG Finland. This partnership will provide all PUBG players with the opportunity to compete in high-level tournaments and win prize money, with Challengermode’s streamlined and automated tournament solution enabling PUBG Finland staff to focus on their high level event production.
PSL will be hosting tournaments on Challengermode’s platform with prizes of 500 EUR every week. Each tournament will consist of a massive open qualifier on day 1, where the best teams advance into the second day to win a share of the prize pool. The top 4 teams each week will also qualify for a special Monthly Final with a larger prizepool of 1000 EUR up for grabs. All matches will be played with the SUPER scoring system with which PUBG players are familiar.
Winners of the Monthly Finals will also secure a spot in PSL Season 10, where the best EMEA-teams will compete for a 15 000 EUR prize pool over seven rounds of non-stop PUBG action. Any players engaging with PSL through the Challengermode platform will also be able to unlock even more competitions to compete in weekly subscriber-only tournaments that boast their own prize pools, and guarantee top-level competition.
Phil Hubner, CBDO of Challengermode: “Tournaments like the PSL Elisa Esports PUBG Autumn Showdown & Winter Challenge are at the very heart of what Challengermode supports as a business. The grassroots and amateur levels of competition in the esports space are the industry’s lifeblood, and giving players the opportunity to play in a professional environment and compete for prizes is essential to its growth and continued success. It has been rewarding to see our platform’s automation and scalability be put to the best possible use with PUBG Finland, as it helps them make esports more accessible to all.”
Matti Korvenmaa, Development Manager at PUBG Finland: “PUBG Finland and PSL have always been about creating new opportunities and finding optimal ways of exploring them. When we saw Challengermode’s latest developments on their platform, we immediately knew that they have taken technological leadership amongst PUBG esport platforms. They enable us to do things which simply were not possible for us before. For tournament organizers they provide unmatched features together with important high level support for our staff, which can now focus on core elements of our operations instead of technical details.”
Contenders can sign-up on the Challengermode platform, with the first round taking place today. All Weekly tournament finals and monthly finals will be broadcast. Challengermode will also be hosting the PSL Elisa Esports PUBG Winter Challenge, beginning on 27/09/2021, with a winner being crowned on 06/11/2021.
About Challengermode
Challengermode is a Swedish technology company founded in 2014, with the mission to make esports truly accessible for gamers. Today we’re building a platform that provides the fundamental online esports infrastructure for all relevant stakeholders within the ecosystem. With 2.5billion people world-wide playing computer games and hundreds of millions of people watching professional esports tournaments monthly, Challengermode’s platform – which has hosted millions of competitions – is becoming the place for regular gamers to congregate, practice or compete in esports. Our best-in-class tech automates complex tournament infrastructure through game integrations and allows gamers to easily play in competitions, tournaments and leagues across any device or console, while enabling community building and monetization at scale for organizers of all kinds.
When I was a kid, I lived off of syndication and months of on and off cable. My parents were a lot older than the other kids’ parents, so most of my entertainment was their idea of what “entertainment” should be in terms of cartoons and media in general. I guess that is why I was kind of handed Looney Tunes. It was safe, attractive to youth and adults alike, and something we could all kind of bond over. As I grew up, I could probably recite most of the shorts by heart. My favorite character was Sylvester. Oh, and I learned how to draw and attempt paper flip-book animation because I was so inspired by the characters within this wacky universe.
In the era of Nicktoons that were edgy, spin-off products that were meta and made fun of everything your parents liked (like Tiny Toons and Animaniacs), and teenage animation such as Beevis and Butthead, Looney Tunes were the neutral choice. It was kind of a medium that most consumed daily, but didn’t fully discuss outright because it was old hat, even for its time. Then came Space Jam. This little movie had several characters from Looney Tunes partner with Michael Jordan to take on a team of evil aliens in a basketball game. It was such a wild concept, but despite critical ire – it worked, and Bugs, Daffy, Fudd, and all the rest went through one of the biggest resurgences of popularity in modern history. A then sixty-year-old cartoon was revitalized for a new generation. Kids who didn’t know about basketball got hooked on the sport, and kids who never gave the old toon the time of day began to watch as Nickelodeon and several other networks picked up the classics. There were backpacks, toys, and so on just for this film, and forgotten characters were now at the forefront of television yet again – only to fade away as interest waned due to overexposure.
I personally don’t think I have thought about sitting down and watching Looney Tunes for a revisit as it feels like something I have yet to yearn for in terms of nostalgia. Sure, I loved the show, but there is only so many times you can watch Bugs Bunny before you just grow tired of the same shtick and routine. All these years later, Warner Bros. brought out Space Jam: A New Legacy. The concept of the film is about the same, but with a heavier focus on references and celebration of Warner Bros. In general. Add in Labron James, who basically fills the Michael Jordan role this time around, a silly plot about bonding with his son – and you have a sequel that no one really asked for but got anyway. It is a film with rather innocent intentions, attempting to appeal to a modern audience so Looney Tunes can basically make lightning strike twice. I remember rumors of this sequel since the first released, so seeing it finally come to be after twenty-five years wasn’t really surprising.
Before I can really make my point on why I am even writing about something like Space Jam: A New Legacy, I want to take a moment to share my thoughts on the film and get that out of the way.
Space Jam 2 is silly, overstuffed, and sometimes confusing. There is a lot of fun to be had by seeing so many old faces and I even got nostalgic at times with this little cartoon cast that I watched religiously in the 90’s. That said, the movie is long. Like, way too long, and seems to be that length so it can both carry a plot for two full hours and pack in as many references to the Warner Bros. Universe in order to make up for the heart it seems to lack. Don’t get me wrong, the movie is fun and I liked it more than I thought I would. I just wish there was a bit more care applied in many parts to make it stand toe to toe with the first flick. Space Jam was great because it managed to find an odd balance of chaos and warmth. The addition of Jordan was well done as it managed to address his career while telling a story that was accessible enough for kids to understand. The sequel really tries hard to do this as well, but gets in its own way too often with forced gags that kind of ruin the overall flow and consistency of the film.
I don’t know Lebron all too well as I don’t follow the sport anymore, but he does well enough here. Cheadle makes a great antagonist, and even though his role is a bit nonsensical (even for Looney Tunes), you can see that the creators went in with well enough intentions, so it is hard to label A New Legacy as a complete waste of time. Again, I do not know who it really will appeal to in this generation, but it is one of those like it or leave it flicks that I am sure will find an audience somewhere. Also, I am old and think that soundtrack was awful. I kind of summed it up after watching as “eh, it wasn’t my thing but it was fun”. That is really all there is to say critically about this sequel as it’s hard to review something serious when you go in knowing that it isn’t really applying for your own critique.
That is really my whole issue with the existence of Space Jam: A New Legacy. Instead of just letting it be, A New Legacy now seems to have taken the role of the awkward kid on the playground, and has become this universal target on all of social media and news outlets alike. The biggest thing to change since the first film is undoubtedly the very machine that the sequel gets most of its plot from. The internet, or cyber “space”- if you will. Everyone is a critic, and everyone has something to say, whether they know the product or not. I am not saying that people online can’t have a voice, but do we need to really hate this movie that much? I was in a store earlier, and one of the cashiers was asking how this movie was to a co-worker, and the conversation went something like this:
Cashier 1: “Yo, you see the new Space Jam? Heard it sucked!”
Cashier 2: “Yeah man, it was so bad”
Cashier 1: ”Was Rick and Morty at least cool”
Cashier 2: “Nah, the whole thing was bad, reviewers hated it!”
Innocent enough, right? Go onto Youtube and watch the trailer for the movie. Go ahead.
Now go back, and enjoy an algorithm of content that shows around fifty to a hundred men in their late twenties to early thirties in thumbnails with the logo, all putting their hands in their face, acting as if these two hours of time somehow robbed them of oxygen. The reaction is just so cringe. Before anyone states it, no I am not trying to police the internet and I do not care about people having opinions, but A New Legacy is a fine example of why this generation is so terrible and sharing thought that can be taken seriously. What makes things even more ugly is that major publications basically do the same exact thing to quickly draw views as they now compete for views and sponsorship on the same platform, so you have everyone basically bullying a cartoon into submission at once. Even people who did like it utilize the same formula, forming their headlines as a question like “Did Space Jam 2 Suck?”, with a thumbnail that sports a crying Bugs Bunny. These people are being paid to do this. Audiences are viewing all of it.
The issue is not the movie as much as it is what modern “reviewers” consider to be a review. Long ago, reviews used to be a great way to tell someone your own opinion of something, providing a general synopsis of a product with a bit of a personal touch added in so you could share an experience with someone. Now, the concept seems to be to get a click, lean as if you are promoting negativity towards said product, and basically regurgitate the same bit of information that everyone else is parroting on social media. Like it or not, these people have obtained a platform, and they use it in such a negative way, when that negativity is on full display and so impressionable to others. I remember when I was on the playground as a kid, I would always want to play Power Rangers. Well, the world one day decided it was time for me to grow up, and older kids began to make fun of my backpack, my clothes, and any other branded item I owned so I eventually just stopped sharing my own likes and opted to just nod my head and act like I enjoyed the same things everyone else did. That sucked. Considering how big Youtube is with kids, I couldn’t imagine the hatred a kid donning a Looney Tunes sticker on their folder would get, all from just the reaction of this movie.
I can name so many other video games, celebrities, and so on that get this same treatment constantly online. Remember Rebecca Black? She made a song that people hated so much that they universally put their care of the Japanese earthquake on hold to mock a 13-year-old girl. What about Sonic? Who here can go freely into a game store and say they love Sonic without having to pick and choose the parts of the franchise they like in order to simply validate their own opinion, mainly because someone like AdventureBob32 made a meme in his video that said it sucks? Social media allows everyone to have a voice, and it is great for that. Youtube and other video platforms allow normal people like you and me to create accessible content for an audience so our voice is louder. Instead of creating intelligent conversation that provokes thought and answers, people who are old and intelligent enough to know better are basically making careers out of pasting negative garbage that attempts to be objective and true, despite the fact that comes out as drivel.
Everything these content creators are putting out right now about Space Jam’s sequel are exactly what they are making fun of. Videos full of (unrelated) memes and clips, attempting to tear a movie apart without providing any history or context of why they actually hated the film. You say you hate the movie, great! Now tell me why without cursing like you’re twelve, and provide meaningful feedback to the creator with the intention of seeing better movies made in the future. That is what a review should be, and there are a very small group of people who manage to execute this well enough to stand out from the crowd. Is your personal touch you add negativity and foul language because you’re edgy? Great, be mad and stay mad about a movie as that kind of attitude can be entertaining, but educate and inform your audience well enough for them to understand why, so they can then take that opinion away and create thoughtful conversations elsewhere.
I am leaning into my mid-thirties now, and I have written here at Capsule for over ten years. One thing I have learned over time is that a product you review isn’t yours. It belongs to someone else, and your ability to have a platform to voice that opinion it should be valued as it is technically a privilege. I get that a hot topic can make for a lot of views and hits, and the attention and extra revenue you make off it is nice, but can we ease up on the mob mentality when it comes to clicks and hits and simply just share thoughts without stapling the same streams of text together in the same way? Our platform is important. We have the power to potential create positive change across multiple industries. Years ago, an “angry” reviewer spent five minutes bitching about a mediocre game from a publisher, and he did it in a childish manner that was repeated by hundreds of other channels. He got slapped with a copyright claim by the publisher, then made a video of himself whining about freedom – when he just made thousands making a mockery of someone else’s creation. Entitlement is a strong thing.
At the end of the day, I am not going to think too much about Space Jam 2 as I didn’t like it enough to care. I did get a bit of youthful wonder however thinking about my old Looney Tune friends from my childhood, and really hate the idea that they are doomed to the same fate of the Star Wars Prequels/Sequels, with everyone bound to continue the mockery for what will be years to come, all because the same set of content creators and publications utilized their opportunity to share such empty thoughts on multiple platforms. Clickbait is so tiresome anymore, and Space Jam, Looney Tunes, Star Wars, and so on don’t suck, our execution of how we share opinions does, and we need to change that. If we don’t, we are doomed to continue to get the very content we create – entertainment full of references, one-note jokes, and a cringy thumbnails that we then vomit back up to continue the cycle, because that is what gets views and makes money.
Space Jam: A New Legacy is a product of its own critics. Enjoy your creations and the many more that are to follow, but don’t forget to like, subscribe, and ring that bell for even more content in the future.
Wizards of the Coast today announced the first of two seasons of the Magic: The Gathering Arena (MTGA) ESL ANZ Champs, a series of online tournaments beginning 7 August and culminating in the Champion Stage on 26 September. The series is held in partnership with renowned esports production company ESL Australia, and will feature a range of monetary, in-game and physical prizes.
Kicking off with a casual education cup on 1 August to introduce players to the ESL play platform, the regular season will feature four open tournaments across the below dates leading up to the Champion Stage:
Event 1 Open Qualifier – 7 August
Event 1 Top 8 – 8 August
Event 2 Open Qualifier – 21 August
Event 2 Top 8 – 22 August
Event 3 Open Qualifier – 4 September
Event 3 Top 8 – 5 September
Event 4 Open Qualifier – 18 September
Event 4 Top 8 – 19 September
Champion Stage – 26 September
Each qualifier will have up to seven rounds of Swiss Stage on the Saturday followed by a cut to Top 8. Players will earn points from each Stage and those with the most points by the end of each event will earn themselves a spot at the Champions Stage.
All Top 8 and Champion Stage events will be broadcast on the ESL Australia Twitch channel. These broadcasts will be run using TV quality broadcast equipment and operated by an expert broadcast team. ESL staff and commentators familiar with the MTG scene will host the tournaments to keep viewers entertained and informed of tournament and game progress. The official Magic Twitch channel will also host these broadcasts.
Prizing structure for the Champs is:
1st – $800 AUD + 5,000 Gems, 1 x Set Booster Box + 1 x Collector Box + 1 x Uncut Sheet of cards
5-8th – $100 AUD + 5,000 Gems, 1 x Set Booster Box
9-16th – 3,000 Gems, 1 x MTG Bundle
17th-24th – 1,500 Gems, 3 x Set Boosters
25th-32nd – 1,000 Gems, 3 x Set Boosters
Players can sign up to the open qualifiers via the ESL play platform here: esl.gg/magicanz. A video explaining how to use the platform and steps for signing up can be viewed here:
Welcome to the Jam: NBA® 2K21 MyTEAM Season 9 “Out of This World!” Available Now
Join up with the Tune Squad in the Final NBA 2K21 MyTEAM Season
2K has announced the final season of MyTEAM for NBA® 2K21on PlayStation4 and 5, Xbox One and Xbox Series X|S, Nintendo Switch, Google Stadia and PC. Ballers can add four special cards to take on the Goon Squad in MyTEAM Season 9 “Out of This World!” Featuring artwork from the film, Space Jam: A New Legacy, MyTEAM players can collect special Dark Matter cards of Damian Lillard, Klay Thompson, Anthony Davis and LeBron James, to ball out in MyTEAM Triple Threat.
Celebrating the game’s debut season structure with 8 successful MyTEAM Seasons, Season 9 – Out of This World! – is a three-week long season where players can experience new sets of rewards and challenges including:
The debut of NBA 2K21 G.O.A.T. cards. Ballers can add five 99-everything attribute ratings and complete Hall of Fame badge cards to their collection this season;
Begin the season with the mighty Boston Celtics point guard, Invincible Isaiah Thomas as the level 1 reward, alongside 150,000 XP available day one of the season;
Level 40 reward of an Invincible Julius Erving Dark Matter card;
Invincible Dark Matter rewards players can earn through all MyTEAM modes including Toni Kukoc, Ray Allen, Dennis Rodman, Grant Hill, Jerry West, Russel Westbrook and Hakeem “The Dream” Olajuwon;
Earn a Dark Matter Invincible Vince Carter by getting 99 stars in the final tier of Domination, Best of MyTEAM. Ballers can use the best cards from every season of MyTEAM to take on 33 teams in a special mode of Domination. From Flash and Glitched cards, to Out of Position, Mystery, Throwback Moments, Season Rewards and more, players can relive the best of MyTEAM;
A final signature challenge fitting for the final season of MyTEAM. Compete in Kobe Bryant’s last game, match his 60-point goodbye and earn a guaranteed Kobe VI shoe and Hall of Fame badge. Players can enter MAMBA-FOREVER-2K21* for a guaranteed Kobe card to compete in this challenge and add to their collection.
Check out the full Courtside Report here for all the details on the latest season.
Remember that all progress players make on the PlayStation 4 and Xbox One versions of NBA 2K21 will transfer to the PlayStation 5 and Xbox Series X|S versions within the same console family via dual-access. More information is available at the dual-access FAQ. Additionally, NBA 2K21 is now available on Xbox Game Pass, Microsoft’s subscription service, for players that want to jump in anytime.
Follow NBA 2K on TikTok, Instagram, Twitter, YouTube and Facebook for the latest NBA 2K news. Stay tuned for details on the next iteration of the series coming soon.
Visual Concepts is a 2K studio. 2K is a wholly owned publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).
*Requires NBA 2K21. One per 2K account. Terms apply
Ubisoft changes release schedule of Tom Clancy’s Rainbow Six® Extraction and Riders Republic™
Sydney – July 19, 2021 – On Friday, July 16, Ubisoft announced that Riders Republic and Tom Clancy’s Rainbow Six Extraction will now be respectively released on October 28th and in January 2022.
The goal with the decision to delay both of these games is to give more opportunities for players to test, play firsthand and give feedback to ensure we are bringing the best experiences to market and allow them to reach their full potential. We believe the new release schedules will allow us to achieve that goal. This is the right decision for our players and for the long-term performance of our games.
Ubisoft also confirmed its full year 2021-22 financial targets are unchanged.
Rainbow Six Extraction Community messaging:
Our ambition with Rainbow Six Extraction is to deliver a full-fledged AAA experience that changes the way you play and think about cooperative games. With unique features like Missing In Action or The Sprawl, every mission is set to be a tense and challenging experience in which you’ll lead the elite operators of Rainbow Six in a fight against a lethal and evolving alien threat. We are embracing the opportunity to take additional time to bring this vision to life the way it deserves in January 2022. We are confident this will ensure Rainbow Six Extraction is the immersive, cooperative, and thrilling experience we set out to create, and the one you aspire to play.
We look forward to sharing more with you very soon!
Riders Republic Community messaging:
We can’t wait for you all to hit the Republic in our upcoming beta! This will be the first time you get to go hands-on in this massive multiplayer playground and we are looking forward to hearing what you think.
To ensure we can deliver the best game for all players,we’ve made the tough decision to delay our release date from September 2 toOctober 28.This will give us more time to fine tune the experience and give you another chance to jump in before launch and provide feedback. We’ll have more to share soon stay tuned!
About Ubisoft
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed®, Far Cry®, For Honor®, Just Dance®, Watch Dogs®, and Tom Clancy’s video game series including Ghost Recon®, Rainbow Six® and The Division®. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2020-21 fiscal year, Ubisoft generated net bookings of €2,241 million. To learn more, please visit: www.ubisoftgroup.com.
THE NEW WAR CONTENT EXPANSION WILL ARRIVE WITH A BIG, BOLD CINEMATIC QUEST LATER THIS YEAR
The Next-Gen Chapter of Warframe Unites Planets, Platforms and Players Together During All-Out-War with Simultaneous Releases, Cross Save and Cross Play, and into a Story-Driven Content Expansion, The New War
LONDON, Ontario – July 17, 2021 – Award-winning developer and publisher Digital Extremes (DE) revealed today at TennoCon 2021, through a robust interactive preview event broadcasted live on Twitch, that Warframe’s highly anticipated story-based content expansion The New War, will arrive this year. During the TennoLive segment, players were excited to learn that all future updates, including The New War launch, will be released simultaneously for Nintendo Switch, PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X|S. Throughout the day, viewers tuned-in from all over the world, to celebrate all things Warframe during the 6th annual player convention TennoCon, which featured several hours of content reveals, numerous in-game items, an in-game Relay event, and an extensive gameplay world-reveal of The New War.
The New War sizzle trailer is available on YouTube and the full gameplay demo video can also be viewed on the PlayWarframe YouTube channel later this evening.
UNITE AGAINST THE SENTIENT INVASION IN STUNNING, CINEMATIC FIRST-LOOK OF ALL-OUT-WAR IN THE NEW WAR EXPANSION, ARRIVING 2021
In the world-reveal of the highly-anticipated next chapter of the award-winning online looter shooter, Digital Extremes’ vision for the future of Warframe and its first next-gen expansion was revealed: players will unite together in the Origin System like never before. Or else…
Over an action-packed, cinematic, live gameplay demo of nearly 30 minutes, The New War shocked audiences by showing Corpus Engineer Veso, Grineer Soldier Kahl-175, and even fan-favorite Dax warrior Teshin — all playable in a Quest for the first-time ever. With Earth’s mightiest bastion, Cetus, burning and the pride of the Corpus fleet lying in ruins, the combined strength of the Tenno and their allies might be the key to this new war. Rebecca Ford, Live Operations and Community Director at Digital Extremes, “The New War will continue Warframe’s very personal and intimate storyline with a dramatic narrative, unexpected experiences and cinematic action sequences like we showcased today.”
Digital Extremes also continued their tradition of bringing the Warframe community together and enhancing the TennoLive viewing experience with a one-time only, in-game Relay event. This year, players experienced an immersive reminder of some of their most momentous and shocking plot moments to date, as well as an unexpected first-ever look at Nidus Prime and a classroom of Tenno inside the fabled Zariman.
“Spoilers in Warframe are a closely guarded secret. For The New War, we want players to be able to catch up on the Warframe storyline, which means we’ll be balancing new content reveals and spoilers as best we can!” said Ford. “This year’s Relay event felt like a real moment, even during rehearsals. I’ve enjoyed many Warframe reveals but to see players relive some of these very personal story moments together, from all over the world, was special.”
PLAY ANYWHERE, WITH ANYONE, ACROSS ALL PLATFORMS WITH CROSS SAVE, CROSS PLAY AND SIMULTANEOUS GAME UPDATE LAUNCHES
Uniting players to fight the Sentients in The New War is not just a storytelling device to DE. It’s also a promise driving the development team to make significant enhancements and additions to Warframe: Cross Save, Cross Play and simultaneous Warframe updates across all platforms.
During TennoLive, Digital Extremes demonstrated the in-development Cross Save and Cross Play functionality, which will empower Warframe players to seamlessly continue their adventure in the Origin System, as well as matchmake with other players, across every platform that Warframe is available on. DE also surprised viewers by confirming that Warframe is currently working for mobile devices and is actively in development.
In addition, Digital Extremes committed to launching every Warframe update – including The New War – simultaneously on every platform. “Community is incredibly important to us and opening up Cross Play and Cross Save is just one of many more efforts we’ll take on to bring more players together including extending Warframe’s fast, fluid, action combat experience to other global gaming platforms,” said Sheldon Carter, Chief Operating Officer at Digital Extremes. “We are at the very beginning of the next-generation of Warframe. We are eight years young and have the benefit of beginning our second console generation with a major game expansion that will also mark a new chapter of more story-based content our players have been asking for.”
In addition to the large number of reveals, Warframe players also received a significant amount of exclusive in-game rewards for tuning in, access to limited-time bonus events, and other in-game activities.
About Warframe Warframe is an award-winning, cooperative, third-person, looter shooter with frenetic and visceral combat, set in a constantly evolving and expanding sci-fi universe. Players collect and master a sprawling arsenal of different Warframes – each with their own unique abilities – weapons, companions, mechs and even pilotable starships, and personalize them to look and play exactly the way you want with an endless array of customization options.
Warframe can be enjoyed solo or in teams of up to four players. Players embark on cinematic quests across dozens of planets, three Open Worlds, and even the depths of deep space, battling a nefarious, ancient evil that threatens the fate of the Origin System.
To keep up with the latest updates, be sure to followWarframe on Twitch, YouTube, Twitter, Facebook, and Instagram. Download Warframe on Steam PC, Epic Games Store, PlayStation®4 and PlayStation®5, Xbox Series X|S, Xbox One and Nintendo™ Switch.
ABOUT DIGITAL EXTREMES Founded in 1993 by James Schmalz, Digital Extremes ranks as one of the world’s top independent video game development studios. Originating with the co-creation of Epic Games’ multi-million unit selling Unreal® franchise including Unreal and Unreal Tournament, Digital Extremes went on to develop Dark Sector®, BioShock® for the PlayStation®3, the BioShock 2 multiplayer campaign, and The Darkness® II. The studio has reached its greatest critical and commercial success with the free-to-play action game, Warframe®, boasting a global community of 60+ million registered players on PC, PS5™, PS4™, Xbox Series X|S, Xbox One, Nintendo Switch™. For more information about Digital Extremes, visit www.digitalextremes.com. To sign up for Warframe, visit www.warframe.com. # # #
FAMED DEAD OR ALIVE 6 FIGHTERS TO COLLIDE WITH THE KING OF FIGHTERS ALLSTAR IN ALL-NEW COLLABORATION THIS JULY
LOS ANGELES – JULY 16, 2021 – To celebrate the third anniversary of the initial launch of Netmarble’s popular mobile action role-playing game (RPG) THE KING OF FIGHTERS ALLSTAR, the company is proud to announce its latest and greatest collaboration with DEAD OR ALIVE 6, the latest in the DEAD OR ALIVE fighting game franchise published by KOEI TEMCO. The update will be available on July 29 and fans can now pre-register at the following link to receive a coupon through their registered email to be exchanged for 3,000 Rubies at launch.
On July 29, players can look forward to collecting and adding Honoka, Kasumi, Marie Rose and Nyotengu to their respective rosters. Players can obtain Honoka and Marie Rose for free by completing in-game missions, while different “swimsuit version” uniforms will also be available to collect, including Angel of Paradise Honoka, Angel of Paradise Kasumi, Angel of Paradise Marie Rose and Angel of Paradise Nyotengu. More details on the collaboration will be revealed closer to the launch date.
THE KING OF FIGHTERS ALLSTAR boasts fast-paced fighting action as players battle through waves of enemies, giant bosses, and rival fighter teams. The excitement is paired with cutting edge graphics, bold colors, and lightning-fast animations. In addition, this game features all of KOF’s classic fighters from ’94 to XIV, with more than 130 fighters available to collect, along with more to come with seasonal events, collaborations with popular IP such as TEKKEN 7, SAMURAI SHODOWN, Seven Knights, and more.
THE KING OF FIGHTERS ALLSTAR is available to download on Google Play and the App Store in more than 175 countries and comes with support for English, Taiwanese, Indonesian, Thai, Spanish, Italian, French, Portuguese, Russian, and German languages.
About Netmarble Corporation
Established in Korea in 2000, Netmarble Corporation is a top developer and publisher pushing the boundaries of the mobile gaming experience with highly innovative games including Lineage 2: Revolution, The Seven Deadly Sins: Grand Cross, Blade & Soul Revolution and MARVEL Future Fight. As a parent company of Kabam, and a major shareholder of Jam City and HYBE (formerly Big Hit Entertainment), Netmarble strives to entertain audiences around the world with a variety of mobile games based on its powerful franchises and collaborations with IP holders worldwide.