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Akiba’s Trip: Hellbound & Debriefed Review

Akiba’s Trip: Hellbound & Debriefed

Developer: Acquire
Publisher: XSEED Games
Platforms: PC, PlayStation 4 (Reviewed), Switch
Release Date: July 20, 2021
Price: $39.99 USD – Available Here

Overview

Often we hear about strange and unique titles being developed and released in Japan never to see the light of day outside of the country exactly because of their unique focus. That is why when Akiba’s Trip: Undead & Undressed, a game about stripping enemies down to their underwear in broad daylight, was released in the West it came as quite a surprise. This was especially true as that game was in fact a sequel to a PSP release years prior that never saw the light of day in the West. Now ten years after the release of the original, Akiba’s Trip: Hellbound & Debriefed is finally being released on a number of platforms in English, giving everyone a chance to see where this stripping story begins.

Story

Rumors have been circulating about strange blood drinking creatures in Akihabara and when the Main Character’s friend suddenly becomes a shut-in after experiencing a traumatic event, they travel to the city to learn the truth. Shortly after doing so they find such a creature, a vampiric being known as a Shadow Soul and end up being beaten down in an alley. At the brink of death, a young woman shares some of her blood with a kiss to try and revive you, essentially turning the player into a Shadow Soul as well. It doesn’t take long before the mysterious government organization tracking the Shadow Souls appears to bring the player in and offer them a choice, either work for NIRO or burn in the sunlight.

With the Shadow Souls bites draining their victims of all motivation, essentially turning them into lifeless shut-ins, the group seeks to take over as much of Japan as possible with their own members and it is NIRO’s mission to put a stop to them. Now, infused with their near invulnerability to normal damage and heightened strength, it is time for the player to join the ranks of NIRO and learn how to capitalize on their greatest weakness, being stripped naked in the sunlight. However, with there being discontent among the ranks of the Shadow Souls and mysteries remaining around NIRO, will the player eventually choose a side in this war for Akihabara?

The foundation of the plot works well and moves at a fairly brisk pace as players are initially limited to working with NIRO before being let off the leash and learning more about the various aspects of both factions. This eventually leads to players being able to make a number of choices that can lead to a few different endings, some of which have additional variants as well to give players some incentive to run through the story a second time to see how things can play out differently.

It is clear almost from the onset that the writers for Akiba’s Trip: Hellbound & Debriefed knew just how ridiculous the concept of the game is and ran with it, allowing multiple playthroughs for the story alone to be worthwhile. The characters, most of which are entirely based around decade old archetypes are taken to such an extreme that they are almost endearing, are handled well with a number of the main characters being rather great as a whole. That being said, while these characters are rather fun on their own, those expecting the same level of quality and content found in the sequel will be disappointed here as not only are there fewer choices and options as a whole but the characters are also not fleshed out nearly as much.

The same thing can be said about the various side quests that players can take on. While a few of them do give players extra insight into the world and some background on the characters they are interacting with, especially in one case, most of them have nothing to do with the story and simply serve as busywork that grows extra tiresome due to the fact that many revolve around beating a certain character only for the target to not spawn properly.

Gameplay

At its core Akiba’s Trip: Hellbound & Debriefed is a fairly slow brawler with players having to do battle against other residents of Akihabara, either Shadow Soul or human, and strip them to win. This is done through a clunky combat system that allows for players to target the head, body, and feet of their opponents though until players purchase skill books that allow them to actually use combo attacks, not only are they limited to targeting a single point at a time but even then they are limited to a slow four hit combo. Once an enemy is damaged enough, their clothing will begin flashing and can be stripped off with a long press of the proper face button though it is also possible to grab slightly weakened clothing and try and strip it off by mashing buttons or simply doing enough damage to shred the clothing. 

Players will also be at the mercy of this system as their clothing can be both stripped and shredded if they aren’t careful. Unfortunately thanks to the complete lack of a lock on system and a flimsy targeting system, fighting more than one enemy at a time can be rather annoying in this game and even worse when taking on multiple foes at a time. While it is possible to “chain-strip” enemies when multiple pieces of clothing are weakened, groups of foes will often have the QTE button prompts either change mid-motion or wildly swing the camera to a distant foe when closer targets are available. This has nothing to do with the fact that the game loves to give enemies the ability to juggle the player, allowing larger groups to deal out a lot of damage when they otherwise shouldn’t have a chance.

This can be mitigated a bit by, as mentioned before, purchasing skill books that make attacks flow a bit better, equipping and buffing the strength of various weapons that range from computers and otaku goods to straight brass knuckles, and of course equipping clothing that most likely you have taken off of another unfortunate soul and buffing it to increase its durability. As a result there is something extremely addictive about gathering some unique clothing, of which there are hundreds, and strengthening it as much as possible to take on the next challenge. Even then though players should be prepared for some frustration at the game’s aged combat system, especially when long fights end up turning into failures due to a bug.

As mentioned before, a large number of side-quests are available in the game and while most of them focus on delivering certain items or tracking down a certain target and beating them, others can rely entirely around defeating a large number of foes at a time. These group battles often are a great source of money but also frustration as on more than three occasions the fights ended with the need to reset the area entirely due to an enemy either getting stuck fleeing from the area not allowing the next foe to spawn as a result or an enemy spawning under the ground preventing them from being targeted. 

Outside of taking on side-quests to improve your standing with NIRO, the Shadow Souls, or the people of Akihabara, players will be spending the rest of their time simply exploring the relatively small areas of Akihabara. These were likely designed as such due to the limitations of the PSP at the time and it really shows here as many locations are limited to such a small scope that it is possible to get knocked out of an area and to the map in combat with ease. It is also worth noting, likely once again due to the aforementioned limitations, that players can only change their equipment on the map screen. 

Many of these areas have a few odd activities to take part in such as claw games, mini-games that are odd little time wasters, and of course a maid cafe where players can play some simple games with the maids. In fact, players can even spend a bit of time with their little sister by dropping plenty of money on her so she can dress up for them in what feels like quite a step even for this game that freely explores a variety of other otaku aspects such as crossplaying, animal girls, maids, and more. 

Visuals & Audio

Being the tenth anniversary of a game released on the PSP, there is really only so much that even a high definition upgrade can do and Akiba’s Trip: Hellbound & Debriefed is proof of that. The few anime cutscenes, CGs, and character portraits look as crisp as possible but that is basically where the upgrades seem to stop. While there is some improvement on the character models they remain quite rough looking to the point that they are still worse looking than those found in the sequel. It is also worth noting that while there are a great number of pieces of clothing in the game including plenty of wacky outfits, the actual fan-service is a bit of a miss for the most part. This is due to the fact that any time a Shadow Soul is stripped the character model turns blue, obscuring the smaller designs of the model as a whole.

As for the voice work, XSEED has done an outstanding job making sure that the English voice cast for the game is as fitting as possible and the voice actors do a great job here. This is especially true when players pick some of the more outlandish dialogue choices as the way some characters react is outstanding. Of course the Japanese voice track is there for those who prefer it and the soundtrack is fairly standard for a game such as this though it is nice to note that there is a solid insert song as well as a great opening song from ClariS.

Overall

Akiba’s Trip: Hellbound & Debriefed is like junk food, not great for you but addicting. The game is completely unabashed in being a bit of a pervy game focused around fighting people in the streets and stripping them to their underwear but despite this lack of shame the actual combat and fan service is barely serviceable as the age of the mechanics and design choices hurt both aspects. As a result, the witty writing helps the strong story in serving as the best aspect of the game, well that and being able to dress up as a knock-off Sentai character and beat down vampiric maids and businessmen in the streets.

Capsule Computers review guidelines can be found here.

Intense matter-morphing action platformer CreatorCrate is being released on Steam August 11th

Use your 3D Printer powers to escape from a high-security space station

Denver, Colorado, USA – July 20th, 2021 – Indie game developer Jori Ryan has revealed some unique insights on the development of her game CreatorCrate. As a part-time developer, she has built CreatorCrate from scratch and is entirely self-taught. She discusses the design philosophy behind the game, influences, and her motivation to finish the project after a lengthy development period. CreatorCrate will launch on Steam and itch.io on August 11th.

In CreatorCrate, you play as a prototype CreatorCrate, an incredible machine that can convert anything to pure matter and convert that matter into anything from a gun to a picnic table to even a human body! Yes, humans are made of matter too, and CreatorCrate will have to ‘recycle’ its enemies to maintain its health and keep resource levels high. You will have to contend with a variety of enemies across an array of hazardous environments, with only your trusty robot arm and your ingenuity to guide you. Use your ability to create to turn the tide in your favour: melt an escape route with a vial of acid, make a powerful weapon to return fire, or terrify your enemies with poorly made clones. Be careful of shifts in gravity: in one area, you might be floating through a firing squad, in another you could be flung into the immense void of space by the space station’s spin. Procedural generation keeps the action fresh each time, so every playthrough is a new challenge!

More information on CreatorCrate:
Add CreatorCrate to your Steam wishlist: https://store.steampowered.com/app/1027060/CreatorCrate/
Follow CreatorCrate on Twitter: https://twitter.com/CreatorCrate
Visit the CreatorCrate website: https://creatorcrate.net
Join the CreatorCrate Discord community: https://discord.com/invite/a8gKVtf

About CreatorCrate Games
Development on CreatorCrate was started over 7 years ago by Jori Ryan while she was studying art at college. A consistent side project, many collaborators including Viktros, Raven Mazique, and Jenni Nexus have left their mark on the game until the game reached its final finished form. CreatorCrate was inspired by hard science fiction with circular space stations that generate their own gravity through rotation.

TIME-HOPPING JRPG CRIS TALES AVAILABLE NOW

Save the world on PC, Nintendo Switch, PS4, PS5, Xbox One, Xbox Series X|S and Stadia

Walnut Creek, Calif. (July 20, 2021) – There’s no need to time travel into the future any further, as Modus Games’ Cris Tales is at last available right now in the present day for all willing time mages to save the world of Crystallis on their platform of choice. Snag a copy on your preferred system – either standard or Collector’s Edition – here: https://modusgames.com/cris-tales.
 
Today’s launch was accompanied by a new trailer that showcases the trials that Crisbell must overcome if she hopes to reshape the future and save the world:

Cris Tales – Launch Trailer – Available now!

Cris Tales is a love letter to classic JRPGs created by Colombian developers Dreams Uncorporated and SYCK where past, present and future are brought together on one screen. Players can use Crisbell’s amazing ability to slip between time periods to both aid citizens across Crystallis’ kingdoms and perform surprise attacks on enemies. If Crisbell wants to save her magical world from the evil that threatens it, she must make use of her power to shape varied time periods while gathering allies that will help her in her quest. 
 
To learn more about Cris Tales, visit www.cristalesgame.com, join Modus’ Discord channel (modus.games/discord), and follow Modus on Twitter (@Modus_Games).

About Modus Games 
Modus Games is one of the fastest-growing video game publishers in the world. The label prides itself on providing AAA publishing services to talented independent developers across the globe. For more information, visit www.modusgames.com.
 
About SYCK
With gameplay, art or mechanics, a team of artists, geeks and pirates are creating delightfully enjoyable experiences to bring a smile to the child inside all of us.

About Dreams Uncorporated
Dreams Uncorporated is a game studio focused on using innovative gameplay and art style to tell stories that reach the world. Inspired by the art that raised us, we’re bringing our dreams into reality and sharing them through experiences never seen before

CONSOLE EXCLUSIVE DEMO FOR GREAK: MEMORIES OF AZUR ARRIVES ON NINTENDO SWITCH TODAY

Step into the magical hand-drawn world created by Navegante Entertainment ahead of the platformer’s arrival on Nintendo Switch, PlayStation® 5, Xbox Series X|S, and PC on 17th August.

Tuesday, 20th July 2021 – Team17 and Navegante Entertainment have today launched a console exclusive demo for the upcoming adventure platformer, Greak: Memories of Azur on Nintendo Switch™, introducing players to a trio of siblings as they try to escape from the malevolent invading force of the Urlags. The single-player hand-drawn adventure launches 17th August on PlayStation® 5, Xbox Series X|S, Nintendo Switch, and Steam for PC, and gives players control over the three characters, each with their own abilities, as they work together to survive.

A peek at what awaits in the hand-crafted world of Azur: 

In Greak: Memories of Azur the player joins siblings Greak, Adara, and Raydel as they flee the deadly invasion on their home, each sibling boasting unique abilities that will assist in their journey; Greak offers up agility and the ability to fit where others will not; Adara wields arcane magic to devastating effect; and Raydel has skill in battle and specialised gear that make him a formidable foe. The player will need to alternate seamlessly between the three siblings to best navigate the beautiful yet hostile world of Azur, taking on the enemy Urlags as they attempt to survive.  

Greak: Memories of Azur Key Features:

  • Hand-Drawn Art and Animation: Enjoy a captivating narrative telling a story of family, home, and union, all brought to life with stunning hand-drawn art
  • Specially Crafted Puzzles: The player will solve intricate puzzles to navigate the world of Azur, using the three siblings’ unique abilities to flee the threat
  • Unique Gameplay: Each sibling boasts their own powers and abilities, and the player will alternate seamlessly between the trio to best navigate the world
  • Live Orchestra Soundtrack: Enjoy the expressive and atmospheric music themes specially created to enhance this unique adventure.

Greak: Memories of Azur is currently available to Wishlist on Steam, and will be available digitally on PlayStation®5, Xbox Series X|S, Nintendo Switch, and Steam for £15.99, $19.99, 19.99€, 226.99 MXN.

Physical editions for Greak: Memories of Azur will also be available for PlayStation®5, Xbox Series X|S, and Nintendo Switch.

About Navegante Entertainment

Navegante Entertainment is an independent video game studio based in Mexico with collaborators in other countries from Latin America. With focus on creating fun, unique, and artistic experiences for the players, their debut title Greak: Memories of Azur is focused on providing a high-quality experience using traditional hand-drawn animation. For more information on the studio and game visit http://playgreak.com/ or www.navegante-entertainment.com.


About Team17 Group plc

Founded in 1990, Team17 Group plc is a leading developer, video games label, and creative partner for developers around the world. Floated on AIM in 2018, Team17, with its extensive portfolio of over 100 titles, embodies the spirit of independent games. In addition to the award-winning Overcooked!, Yoku’s Island Express, and the iconic Worms, which celebrated its 25th anniversary in 2020, Team17 has helped bring critically acclaimed titles including Hell Let Loose, Moving Out, Golf With Your Friends, Yooka-Laylee and the Impossible Lair, Blasphemous, and The Escapists to gamers everywhere.

Nintendo Switch is a trademark of Nintendo.

“PlayStation” and “PS5” are registered trademarks or trademarks of Sony Interactive Entertainment Inc.

Medic: Pacific War, a single-player TPP game where you bring salvation instead of death, has just launched its Kickstarter campaign

Support Games Operators in their d development of Medic: Pacific War by becoming a backer on Kickstarter to make sure this single-player TPP action simulation game that offers a unique take on the Pacific War will unleash its true potential and become everything you want it to be.

FOR IMMEDIATE RELEASE – July 20th, Warsaw, Poland.

 Look at the horrors of war from an entirely new perspective. Enter the battlefield equipped with a first aid kit instead of a rifle. Bandage, stop hemorrhages, get the wounded off the battlefield, but most of all, bring hope where there’s none and salvation to those who think their lives have come to an end.

Support the game’s Kickstarter campaign (https://www.kickstarter.com/projects/gameops/medic-pacific-war) and get access to the early alpha demo build available for backers in August 2021, right after Kickstarter campaign ends. You can also add the game to your Steam Wishlist (https://store.steampowered.com/app/1281640/Medic_Pacific_War/) to follow the news about its development.

ABOUT MEDIC: PACIFIC WAR

Medic: Pacific War is a single-player TPP action simulation game offering a unique take on the Pacific War that’s inspired by historic events, movies, and TV series such as Pearl Harbor, Hacksaw Ridge, Midway, Saving Private Ryan, and ThePacific. Become a true hero. Survive the horrors of the battlefield, dodge bullets, and bring salvation to the wounded. Be their last hope in the chaotic reality of the Pacific Front. Resuscitate, patch up, and carry soldiers to safety, all to change the course of the battle. Most importantly, be ready for the hardest choice every medic must make: decide who lives and who dies. Resources are limited, time is running out, and not everyone’s chances of survival are equal.

MEDIC: PACIFIC WAR – MAIN FEATURES

  • A unique take on the war – become part of a story full of bravery, sacrifice, and determination, all soaked in soldiers’ blood.
  • An everchanging battlefield – act fast, be cautious, avoid the enemy, hide from bombshells, and dodge bullets.
  • Strategic thinking, smart foresight, and resourcefulness are a must – choose your methods and how to distribute the available supplies, but most of all, think before you act.
  • Make hard choices – remember that you are one, and they are many. Assess the injured, determine the seriousness of the wounds, and have the final word on who gets to live and who dies.
  • Experience the unthinkable – view the horrors of war with your own eyes. Hear your fellow soldiers screaming in agony. Witness the gore covering the ground. Feel the pain of those knowing they will never see their loved ones again.

You can help Medic: Pacific War development for PC by supporting it on Kickstarter.

More information about the game can be found on Steam.

About Games Operators Games Operators is a publishing company that invests in, releases, and promotes video games. The company helps to develop innovative and unique video games like 911 Operator and Radio Commander by getting involved in projects at various levels of progress – from the conceptual phase to nearly-finished products. http://www.gameops.pl/

Explosive vehicle combat game KEO kicks off the road to release with three open beta weekends, starting on 24th July

An exclusive Seeker vehicle skin is available for those who take part in the beta, and signups are open right now ahead of the first weekend. An exclusive one-of-a-kind artwork can also be won by those who share their content from the game.

Cambridge, UK – Tuesday, 20th July 2021 – Publisher Digital Matters and developer Redcatpig have revealed that their new high-octane vehicle combat game KEO is kicking off the first of three consecutive Steam open beta weekends on 24th July. Each weekend will feature its own game mode for players to drive, fight, and survive in with a number of vehicles and devastating customisable weaponry. 

Players who sign up for the beta will not only get access to the exclusive Seeker skin for use in the full game on release, but those who share content from the beta using the hashtag #KEOCraze will also be in with the chance of winning a unique artwork from the team at Redcatpig. This will be signed by the developers and sent to the winner as the ultimate prize for KEO players.

See the newest KEO trailer down below

https://www.youtube.com/watch?v=26HSsx43-mw

Key features of KEO:

  • Heart-pumping vehicle-to-vehicle combat: Put pedal to the metal to blast through opponents and secure victory, whether you’re a casual cruiser or a hardened gamer
  • Three fierce game modes: Deathmatch, Domination, and Racing await those who are brave enough to enter the battlefield
  • Expand and upgrade: From weapons to cosmetics, each vehicle can be personalised and upgraded to deliver flair and ferocity
  • Multiple vehicles: There are many war machines of all shapes and sizes to utilise on the battlefield, varying in abilities, speed, armour, and more

KEO will welcome players when it launches into Steam Early Access later this year, but players can sign up for the beta right now at this link. The full game will release in September 2021, and a brand new trailer showcases what players can expect from KEO.

About KEO:  

KEO is a thrilling, fast-paced game of multiplayer vehicle combat for players of all ages and skill levels, with a variety of game modes to suit every taste. Decades after a nuclear apocalypse, what remains of humanity creates a new sport, battling with Radio Controlled Vehicles for control of essential resources. Players choose from one of nine vehicles, each with a wide selection of offensive and defensive weapons, and then enter the arena to fight for survival! 

About Redcatpig:

Redcatpig is a team of passionate gamers that embarked on a journey to make their own games, located in Terceira Island in the Azores, Portugal. For more information about Redcatpig go to this link.

About Digital Matters Publishing: 

Digital Matters Publishing is a highly experienced and talented team of award-winning publishers who have curated some of the world’s biggest gaming and entertainment brands. Headquartered in the UK with offices across Europe, Asia, Australia, and North America, Digital Matters Publishing is seeking passionate developers, looking to bring their visions to life across all platforms and territories through their creative excellence and unparalleled reach.

JOIN THE PARTY AND TEAM UP IN A CLASH OF UNIVERSES, IN TOM CLANCY’S XDEFIANT

JOIN THE PARTY AND TEAM UP IN A CLASH OF UNIVERSES, IN TOM CLANCY’S XDEFIANT

Sign up today to get the latest updates on Tom Clancy’s XDefiant

SYDNEY, AUSTRALIA July 20, 2021 — Today, Ubisoft announced Tom Clancy’s XDefiant, an upcoming free-to-play FPS blending fast-paced 6-v-6 arena combat with faction-based abilities. XDefiant will be available on Xbox Series X|S, Xbox One consoles, PlayStation®5 and PlayStation®4, as well as on Stadia, Luna and Ubisoft Connect, with full crossplay expected at launch. Players can register now at www.playxdefiant.com to get the latest news, updates and a chance to play in early tests. The initial test begins August 5, and players are encouraged to sign up quickly for a chance to play first.* Additional tests are planned for this summer.

During the past 21 years, the Tom Clancy universe has become a major part of Ubisoft’s history and a reference for tactical shooters and immersive universes. Ubisoft is proud to announce the expansion of the Tom Clancy universe with a game that will let all the fans play with – and against – some of the most recognizable maverick groups from across fan-favorite franchises. 

Developed by Ubisoft San Francisco and led by seasoned FPS expert Mark Rubin (Executive Producer) and Ubisoft San Francisco veteran Jason Schroeder (Creative Director), XDefiant brings players an all-new experience to Tom Clancy games. Factions, and the characters – Defiants – that make them up, are all inspired by Tom Clancy games and beyond. Whether players are looking to play competitively or casually, Tom Clancy’s XDefiant is sure to bring a thrilling experience for all. For those seeking an early look at the game, register now at playxdefiant.com for a chance to play early.  The first test begins August 5, and players are encouraged to sign up quickly for a chance to play first.*

XDefiant, a Ubisoft Original, is Ubisoft’s newest take on a competitive FPS that offers players a high-octane gameplay experience, combining fluid and visceral combat with unprecedented freedom and personalization. XDefiant will immerse players at the forefront of the Tom Clancy universe at iconic locations in the throes of technicolor chaos, with a mix of indoor and outdoor maps, ensuring smooth gameplay and unpredictable engagements.

Additional features include:

  • Personalised Playstyle: Players can personalise their Defiant to match their playstyle. Players can choose a faction, traits, abilities, and ultras, then select from an arsenal of primary and secondary weapons, attachments, and a device to complete their loadout – and even tweak it on the fly (after respawning) to adapt to an ever-changing battlefield.
  • Competitive Clashes: XDefiant offers a variety of competitive 6-v-6 arena and linear game modes, such as Domination and Escort. Combine that with a large pool of uniquely designed maps in rotation and no two matches will feel the same.
  • Diverse Factions of Defiants: XDefiant will initially feature factions such as the Wolves (Tom Clancy’s Ghost Recon), the Echelon (Tom Clancy’s Splinter Cell) and the Outcasts and Cleaners (Tom Clancy’s The Division) battling across iconic locations. Additional Defiants will be added as the game evolves, drawing on a range of characters and abilities from the Tom Clancy universe … and beyond.
  • Game modes: XDefiant will have a variety of game modes to match players’ unique playstyles and allow them to channel their team-based, competitive nature. Players can choose competitive modes like Team Deathmatch or Domination, as well as linear modes such as Escort. 

Players can go to www.playxdefiant.com to register for upcoming news, information and game tests (the first test begins August 5*)

* August 5 test only available for PC in the United States and Canda. Additional tests will be available later this year.

About Ubisoft

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Far Cry, For Honor, Just Dance, Watch Dogs, and Tom Clancy’s video game series including Ghost Recon®, Rainbow Six and The Division. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2020-21 fiscal year, Ubisoft generated net bookings of €2,241 million. To learn more, please visit: www.ubisoftgroup.com.

NETMARBLE LAUNCHES FIRST CHAPTER OF ‘RAGNAROK’ – AN ORIGINAL AND GRANDIOSE CONTINUATION OF THE SEVEN DEADLY SINS: GRAND CROSS VIDEO GAME

NETMARBLE LAUNCHES FIRST CHAPTER OF ‘RAGNAROK’ – AN ORIGINAL AND GRANDIOSE CONTINUATION OF THE SEVEN DEADLY SINS: GRAND CROSS VIDEO GAME

New Story Chapter Equivalent to One Full Anime Season; Experience the World of Midgard inspired by Norse Mythology and Collect All-New Original Heroes

LOS ANGELES – JULY 19, 2021 – Fans of The Seven Deadly Sins IP eager to see the continuation of Meliodas and The Seven Deadly Sins are in luck as Netmarble is thrilled to announce that ‘Ragnarok.’- an all-new continuing story for its cinematic adventure role-playing game (RPG) The Seven Deadly Sins: Grand Cross for the App Store and Google Play– is now live as a substantial in-game update for players to experience. To celebrate, Netmarble is gifting all players 100x Diamonds alongside 1x SSR [Warrior of Justice] Wanderer Thonar hero, and a full costume set for Wanderer Thonar.

‘Ragnarok’ is a wholly-original story made exclusively for The Seven Deadly Sins: Grand Cross, and it is an ambitious and grandiose content update that expands the fan-favorite lore of The Seven Deadly Sins, while introducing new and diverse gameplay elements for experienced players. Players can look forward to the first chapter of the ‘Ragnarok’ story, which is equivalent to a full season of The Seven Deadly Sins anime. Additional updates, including all-new story Chapters, stunning Ragnarok characters, and more, will be added continuously for the game.

The story of ‘Ragnarok’ starts when Meliodas happens upon a forgotten library and discovers a book titled ‘Legends of Yggdrasil’ where he, along with the rest of The Seven Deadly Sins, are transported to the world of Midgard, a world nearing its end due to a three-year winter foretold by prophecy. New adventures await as Meliodas meets new Heroes from Norse mythology, explores an all-new world, and conquers dangerous dungeons to become even stronger.

Players can look forward to the following at launch:

  • Chapter 1 of ‘Ragnarok Story’ – Experience the first part of Netmarble’s wholly-original storytelling that is equivalent of one full anime season. New chapter updates will introduce new Ragnarok heroes, related content, and new gameplay elements. Further details on chapters will be shared at a later date.
  • The Seven Deadly Sins: Grand Cross, Ragnarok Exclusive Heroes – An all-new set of original Heroes are now available to collect. These include SSR [Wielder of Gram] Prince Sigurd, SSR [Ragnarok] Lostvayne Meliodas, and [Warrior of Justice] Wanderer Thonar among others.
  • World Tree Tower / Grimnirs Book
    •  In World Tree Tower, players can conquer an all-new dungeon based on the world of Ragnarok and farm for upgrade materials in this new area.
    • The all-new Grimnir’s Book allows players to learn more about the world of Ragnarok, its setting, and other facts about the world. Each update will add new content players can check to learn even more.

The Seven Deadly Sins: Grand Cross translates the storytelling and adventures of [The Seven Deadly Sins] into a highly engaging and entertaining mobile gaming experience, featuring stunning, high-resolution 3D graphics, with more than 150 characters, 200 costumes, and 200 dramatic cutscenes. The game is brought to life with the cast of the original Japanese voice actors reprising their characters. Since its launch in March 2020, the game surpassed 30 million cumulative downloads in a year across the world.

The Seven Deadly Sins: Grand Cross is now available for download on the App Store and Google Play. For more information, please visit the game’s official website and Facebook.

Based on the manga “Nanatsu no Taizai” by Nakaba Suzuki originally serialized in the weekly SHONEN MAGAZINE published by Kodansha Ltd.

©Nakaba Suzuki, KODANSHA/The Seven Deadly Sins: Revival of the Commandments Project,MBS. All Rights Reserved. ©Nakaba Suzuki, KODANSHA/The Seven Deadly Sins: Imperial Wrath of the Gods Production Committee,TX

© Netmarble Corp. & Netmarble F&C Inc. All Rights Reserved.

# # #

About Netmarble Corporation

Established in Korea in 2000, Netmarble Corporation is a top developer and publisher pushing the boundaries of the mobile gaming experience with highly innovative games including Lineage 2: Revolution, The Seven Deadly Sins: Grand Cross, Blade & Soul Revolution and MARVEL Future Fight. As a parent company of Kabam, and a major shareholder of Jam City and HYBE (formerly Big Hit Entertainment), Netmarble strives to entertain audiences around the world with a variety of mobile games based on its powerful franchises and collaborations with IP holders worldwide. More information can be found at http://company.netmarble.com.

BANDAI NAMCO ENTERTAINMENT INC. INVITES PLAYERS TO JUMP OFF THE COUCH AND INTO ACTIVE LIFE OUTDOOR CHALLENGE

BANDAI NAMCO ENTERTAINMENT INC. INVITES PLAYERS TO JUMP OFF THE COUCH AND INTO ACTIVE LIFE OUTDOOR CHALLENGE

Switch-exclusive Title to Bring a Suite of Real-life Exercise-based Games and Activities on September 3, 2021

SANTA CLARA, Calif., (July 19, 2021) – Leading video game publisher and developer BANDAI NAMCO Entertainment America Inc. today announced that ACTIVE LIFE Outdoor Challenge will release for Nintendo Switch on September 3, 2021, and will be available exclusively at Target stores and Target.com in the United States. Originally released for the Nintendo Wii, ACTIVE LIFE Outdoor Challenge returns to invite players to engage in real-life exercises while completing a variety of fun, family-friendly mini-games.  

Featuring 16 games in total with activities ranging from river rafting to log jumping, ACTIVE LIFE Outdoor Challenge provides a fun fitness experience great for players of all skill levels to enjoy together. Players can expect to work up a sweat with the game’s simple, yet unique controls, which feature a pack-in Leg Strap that uses the Nintendo Switch Joy-Con to measure players’ movements. ACTIVE LIFE Outdoor Challenge detects a wide variety of players’ activities, including running, jumping, squatting and stomping, through the left Joy-Con, which is inserted into the Leg Strap and worn on the left leg. The player will also hold the right Joy-Con in their right hand to measure the arm’s accompanying movements. 

ACTIVE LIFE Outdoor Challenge comes with two Leg Straps, and those with two sets of Joy-Cons can enjoy competitive and cooperative minigames with their families and friends in Multiplayer mode. Each minigame lasts between one to three minutes, and with the vibrant and colorful animations, players can bring the outdoors inside for an engaging and active gameplay experience.

ACTIVE LIFE Outdoor Challenge consists of a unique, heart-pumping set of minigames, making it the perfect customizable workout for families of all ages,” said Summer Nguyen, Associate Brand Manager at BANDAI NAMCO Entertainment America Inc. “Players can expect an immersive workout experience by turning in-game movements into real-world exercises which are a fun, safe, and easy way to stay active and moving!” 

ACTIVE LIFE Outdoor Challenge will be available for Nintendo Switch on September 3, 2021. To learn more about the game’s exclusive availability through Target in the United States, please visit: https://www.target.com/p/-/A-83498615. For information on other products from BANDAI NAMCO Entertainment America Inc., please follow us on Facebook at https://www.facebook.com/BandaiNamcoUS, or join the conversation on Twitter at https://www.twitter.com/BandaiNamcoUS.

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About BANDAI NAMCO Entertainment America Inc.

BANDAI NAMCO Entertainment America Inc., part of BANDAI NAMCO Holdings Inc., is a leading global publisher and developer of interactive entertainment for all major video game consoles, iOS, Android, and online platforms. The company is known for creating and publishing many of the industry’s top video game franchises including PAC-MAN®, GALAGA®, TEKKEN®, SOULCALIBUR®, and ACE COMBAT®. BANDAI NAMCO Entertainment America Inc. is the premier publisher in the Western hemisphere for anime based video games including NARUTO SHIPPUDEN™, DRAGON BALL Z®, and ONE PIECE®. More information about the company and its products can be found at http://www.bandainamcoent.com or www.facebook.com/BandaiNamcoUS

ACTIVE LIFE Outdoor Challenge™ & ©BANDAI NAMCO Entertainment Inc.

Press Release © 2021 BANDAI NAMCO Entertainment Inc.

All other trademarks are properties of their respective owners.

Golf Club: Wasteland cancelled thanks to Bezos | Public sale scrapped for one-off rich guy collectors edition

Developer Poised To Cancel Golf Club: Wasteland for Public Sale | Lists One-off  “My Ticket Outta Here” Edition for $500 Million Instead

Demagog Studio founder intends to sell the game to one “stinking rich” individual to fund his own escape from Earth

19 July 2021, Warsaw Poland + Belgrade, Serbia | Indie game publisher Untold Tales is sad to announce that Golf Club: Wasteland, the apocalypse themed golf game set around the story of the ultra-rich fleeing to Mars, will potentially no longer be available to the general public.

With just a month before release and on the eve of yet another tech billionaire friting himself into space, Demagog Studio creative director Igor Simic has had a “wake up call”. He wants to pull the sale of his game from the public and instead sell it to one extravagantly rich individual. The sale is intended to help Simic secure his own ticket off Earth before the “inevitable climate, financial and political apocalypse comes for the rest of us plebs.”

Golf Club: Wasteland started off as pure satire. The ultra-rich playing golf on the remains of civilization after initially fleeing to Mars as Earth crumbled thanks to consumerism, climate disaster and Silicon Valley-fuelled greed. Well, now I’m not laughing anymore. These rocket obsessed billionaires like Musk, Bezos and Branson are already packing their designer bags, so it’s time I sorted out my own ticket off this doomed planet. –  Igor Simic, Demagog Studio Founder

The one-off edition of Golf Club: Wasteland, titled My Ticket Outta Here Edition by Simic, will be priced at around $ 500 million* and will be made exclusively available to one buyer.

“Since tickets for a recent 12 or so minute private space flight went for $28 million a pop, I’m hoping $500 million should be enough to at least get me a cheap seat next to the toilets for the final Mars flight. I’ve been told the price also needs to be adequate enough so that the potential buyer can reassuringly brag about it to their friends and Forbes Magazine.”

“To further secure the game’s value and exclusivity, I’ve decided to put this one-off version of the game entirely on floppy disks. This method will also allow me to use a custom formatting and copying process that so inefficiently uses computing power, it takes around 7 months to copy data onto one disk. This will help maximise the amount of environmental damage my video game can do, since I heard that’s also really important.“

As the publisher of the game, Untold Tales is still contractually obligated to deliver this version of the game to the market. “With floppy disks having a capacity of around 1.44mb each, the buyer of Golf Club: Wasteland should expect to get a canvas nylon duffel bag with around 750 plastic disks. I’ll see if we can put in a free t-shirt too. – Greg Pauper, Marketing Intern, Untold Tales. 

The publisher also stated that all other currently existing versions of the game will be deleted, buried in a New Mexico landfill, or reprogrammed to run on Linux, thus ensuring nobody else will ever play it.

When asked how the rest of the Demagog team felt about their collective work being used to benefit only one person, someone from HR (who assured us they were not Igor) robotically responded with: “At Demagog, we are a family and feel we are in this all together, no matter what. The reward is the work itself and knowing we achieved something great, as a family. Also please don’t try to unionize.”

For any parties interested in purchasing this edition, please contact Untold Tales via their website with the subject line “I have more money than sense”

*Free shipping not included.