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Paint the Town Red Unleashes Voxel Violence Today on Next-Gen Systems, Switch, PC

Paint the Town Red Unleashes Voxel Violence Today on Next-Gen Systems, Switch, PC

First-Person Brawler Graduates From Early Access After Six Years, Hundreds of Thousands of Fighters

QUEENSLAND, Australia – July 29, 2021 – Paint the Town Red, the first-person brawler with sandbox combat levels and a massive roguelike mode from South East Games, wreaks havoc today on Nintendo Switch, Xbox Series X|S, PlayStation 5, Xbox One, PlayStation 4, in addition to the long-awaited debut of version 1.0 on Steam for Windows PC, Mac, and Linux, after a bombastic Early Access stint where more than 400,000 fighters brought the pain.

Smash foes in lightning-quick, gore-filled first-person melee action where anything and everything is a weapon. Engage in simple bare-knuckle brawling with fists or club opponents upside the head with improvised implements like pool cues, beer bottles, or a giant ham leg. Deal even more damage with more conventional weapons like blades and guns, or magical abilities like bolts of holy energy and arcane fire spells.

Beneath, the roguelike RPG experience introduced midway through Early Access, features character classes like the Warlock, who wields fiery sorcery to make the undead extra-dead, and the Brawler, a powerhouse capable of going berserk and turning their skin to stone. Foray into the underground ruins and caverns full of undead hordes and other monstrous entities commanded by the four Elder Gods, finding new things with each run.

Enjoy neverending chaos in Scenarios, themed sandbox arenas including a rowdy Biker Bar and dangerous Pirate’s Cove, where no enemy can be left standing. If it’s glory aspiring combatants seek, Arena mode features endless brawls and challenges involving the game’s huge variety of enemies and weapons. Extensive customization allows for zero gravity brawling, enhancing fists with a shocking touch, an authorized SUPERHOT modifier, and more. 

Go even further with the customization craze on PC as a built-in level editor and full Steam Workshop support makes the sky the limit. Texture packs, music packs, and custom levels make up just some of the more than 9,000 items to tinker with. Additionally, PC players are privy to an exclusive online co-op mode, letting up to four fightin’ friends get up to some good ol’ fashioned fist-fights in Scenarios or team up and face the horrors of Beneath together.

“It’s felt like a lifetime since we first uploaded the game jam version of Paint the Town Red, and here we are with something that grew into a massive experience,” said Matthew Carr, South East Games, co-founder. “From the fun and challenge of the Scenarios to the terror awaiting them in Beneath, we’re proud to have delivered on the enormous game we set out to create for our PC players and to now welcome a new legion of brawlers with our console release.”

Paint the Town Red is available now on Steam for Windows PC, Mac, and Linux, as well as PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and Nintendo Switch for $19.99. Paint the Town Red supports English audio and interface, with interface support for French, Italian, German, Spanish, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Japanese, Korean, Norwegian, Polish, Portuguese, Portuguese (Brazil), Romanian, Russian, Simplified Chinese, Swedish, Thai, Traditional Chinese, Turkish, and Ukrainian.

For more information, please visit Paint the Town Red’s official website or follow South East Games on Twitter.

About South East Games     

Founded by cousins Matthew and Shane Carr in 2009, working as programmer and artist respectively, the duo worked nights and weekends to release a handful of small iOS games while working at larger companies by day including THQ and The Creative Assembly. Unhappy with working on the smaller aspects of larger titles, they wanted to work on something fresh and new, and achieved that with Paint the Town Red, which debuted on Steam Early Access in 2015 and readies its 1.0 and console debut in 2021.

South East Games worked with Jeff van Dyck on Paint the Town Red. The two-time BAFTA award-winning Composer and Audio Director is known for his emotive scores and immersive audio design in video games over the last two decades such as his work in the Total War series, Alien Isolation, and EA classics like Need for Speed and FIFA.

SkateBIRD Over-rotates Towards Sept. 16 Launch

SkateBIRD Over-rotates Towards Sept. 16 Launch

Updated UI, Additional Polish, Sim-Ship Across Platforms Confirmed for Launch

SEATTLE – 30 July 2021 – SkateBIRD, the avian action sports game from Glass Bottom Games, is now coming in for a landing on Thursday, Sept. 16, 2021. Initially planned for an Aug. 12 arrival, SkateBIRD is tricking its way to Nintendo Switch, Xbox One, Xbox Series X|S via backwards compatibility, Xbox Game Pass, Windows PC, Mac, and Linux via Steam, Itch.io, and Amazon Luna with more polish than a Bird of Paradise.

The decision to push back SkateBIRD’s launch date from August to Sept. 16, 2021 reflects Glass Bottom Games’ commitment to simultaneously shipping the game across all platforms. As an independent studio, a sim-ship is imperative to ensuring that SkateBIRD Kickstarter backers and fans experience the best possible version of the game at the same time.

In announcing SkateBIRD’s new Sept. 16 release date, developer Glass Bottom Games also confirmed post-launch support, including the much-anticipated “Pet The Bird Mode” and Skate Heaven stage. More information regarding future content updates will be available following launch.

SkateBIRD’s simultaneous PC and console launch will also feature a range of updates and polish, including mission objective refinements, UI and sound improvements, a camera overhaul, and more. 

“This wasn’t an easy decision,” said Megan Fox, founder, Glass Bottom Games. “But SkateBIRD was always a game about doing your best, and we owe it to our backers, fans, and fellow bird enthusiasts to ship the game in its best state. As a small indie studio, completing certification on multiple platforms requires plenty of extra work. Launching on Sept. 16, 2021 lets us ramp up our efforts to ensure SkateBIRD comes to PC and consoles on the same day!”

SkateBIRD launches for Nintendo Switch, Windows PC, Mac, Linux, Amazon Luna, Xbox One, Xbox Series X|S via backward compatibility on Thursday, Sept. 16, 2021, for $19.99. It will also debut on Xbox Game Pass for Xbox systems and Windows 10. The game supports English, French, Italian, German, Spanish, Russian, Korean, Japanese, and Chinese (Simplified and Traditional) language options.

For more information on SkateBIRD, please visit the official website.

About Glass Bottom Games

Glass Bottom Games is an independent game developer based in Seattle, Wash. Formed in 2011, Glass Bottom makes absurdly cozy games about animals doing people things. The studio’s previous work includes Hot Tin Roof, Spartan Fist, and Jones on Fire. SkateBIRD was funded in 2019 via Kickstarter, where it raised $67,220 – more than three times its funding goal.

To learn more about Glass Bottom Games, please visit the team’s website.

THE KING OF FIGHTERS ALLSTAR OFFICIALLY JOINS FORCES WITH DEAD OR ALIVE 6 IN ALL-NEW COLLABORATION

THE KING OF FIGHTERS ALLSTAR OFFICIALLY JOINS FORCES WITH DEAD OR ALIVE 6 IN ALL-NEW COLLABORATION

Honoka, Marie Rose, Kasumi, and Nyotengu Make Their King of Fighters Allstarin Today’s Update

LOS ANGELES – JULY 29, 2021 – Worlds collide in THE KING OF FIGHTERS ALLSTAR, as fan-favorite heroes from DEAD OR ALIVE 6 officially step into the world of THE KING OF FIGHTERS. Fans and players alike can now collect new fighters, including Kasumi, Nyontengu, Marie Rose, and Honoka, and enjoy this unique collaboration from July 29 to August 19. A trailer on the crossover can be found here: [INSERT TRAILER LINK(TBD)]

Beginning today, fans can earn SS Honoka by summoning fighters in the Carnival event and collect SS Marie Rose by clearing in-game missions. On July 29and Aug. 5, players will have the chance to earn SS Kasumi and SS Nyotengu respectively. Different “swimsuit version” uniforms including Angel of Paradise Nyotengu and Angel of Paradise Marie Rose will also be available on July 29, whereas players can also collect Angel of Paradise Kasumi and Angel of Paradise Honoka on Aug. 5

This collaboration update also introduces many in-game activities for players to enjoy, including:

  • Check-in Event for new users- By logging onto the game for 14 days, various items will be granted to new players, including 200 summon packs for King of Fighters characters, two fest fighters, among other rewards
  • New Dungeon – Beach of Paradise- By clearing stages with DEAD OR ALIVE 6 characters in this new dungeon, players can earn rubies and Level Up Items
  • Rush Dungeon- Players can fight as DEAD OR ALIVE 6 characters, where collab fighters appear as enemies – all to earning DEAD OR ALIVE 6 Affinity items upon completion
  • Advent Dungeon– DEAD OR ALIVE 6 Kasumi and King of Fighters Kasumi are teaming up to defeat players as the boss of this Advent Dungeon. After defeating both Kasumis, Players will earn coins that can be traded for DEAD OR ALIVE 6 option cards and exclusive Imprint Stones

THE KING OF FIGHTERS ALLSTAR boasts fast-paced fighting action as players battle through waves of enemies, giant bosses, and rival fighter teams. The excitement is paired with cutting edge graphics, bold colors, and lightning-fast animations. In addition, this game features all of KOF’s classic fighters from ’94 to XIV, with more than 130 fighters available to collect, along with more to come with seasonal events, collaborations with popular IP such as TEKKEN 7, SAMURAI SHODOWN, Seven Knights, and more.

THE KING OF FIGHTERS ALLSTAR is available to download on Google Play and the App Store in more than 175 countries and comes with support for English, Taiwanese, Indonesian, Thai, Spanish, Italian, French, Portuguese, Russian, and German languages. 

For more information, please visit THE KING OF FIGHTERS ALLSTAR’s website. Also, please follow THE KING OF FIGHTERS ALLSTAR on Facebook, Twitter, YouTube, Instagram, Discord, Reddit, and forum on Netmarble.com.

About Netmarble Corporation

Established in Korea in 2000, Netmarble Corporation is a top developer and publisher pushing the boundaries of the mobile gaming experience with highly innovative games including Lineage 2: Revolution, The Seven Deadly Sins: Grand Cross, Blade & Soul Revolution and MARVEL Future Fight. As a parent company of Kabam, and a major shareholder of Jam City and HYBE (formerly Big Hit Entertainment), Netmarble strives to entertain audiences around the world with a variety of mobile games based on its powerful franchises and collaborations with IP holders worldwide. More information can be found at http://company.netmarble.com.

©SNK CORPORATION ALL RIGHTS RESERVED. ©Netmarble Corp. & Netmarble Neo Inc. All Right Reserved.

About DEAD OR ALIVE 6

DEAD OR ALIVE 6 is the newest addition to the 3D fighting game series, DEAD OR ALIVE. With a new engine equipped with the latest technology, characters now clash to fight in even more beautiful, fluid motion.

Various stories include Ninja Kasumi and her half-sister Ayane, Marie Rose, Honoka and the newest character NiCO!

Try out free characters like Kasumi, Hitomi, Diego, and Bass in the “free trial’!

KONGREGATE ANNOUNCES NEW WEB GAMING PORTAL, KONGREGATE.io

San Diego (July 29 2021) – Kongregate, a leading developer of mobile free-to-play games and creator of the web-based gaming portal Kongregate.com, today announced KONGREGATE.io, a next generation web gaming portal featuring a curated selection of the best competitive games on the market.  

Launching in open beta later this year, KONGREGATE.io is a celebration of Kongregate’s 15 years in the gaming space and redefines what a web gaming platform is for today’s market. Kongregate’s goal is to build a selection of the best competitive and .io style games the market has to offer, all in one place. Early launch titles will be focused on Kongregate’s internally developed portfolio, sister company offerings through larger parent company MTG (Modern Times Group), and select top titles from Kongregate.com.
 
“Fifteen years ago, Kongregate embarked on a journey to build a safe place for everyone to share their passion for games on Kongregate.com. It’s exciting to be able to expand on that mission with a redefined approach on KONGREGATE.io,” said Markus Lipp, CEO & CFO at Kongregate. “KONGREGATE.io will provide players with an enhanced user experience, what they’ve come to expect from a triple AAA gaming company, and that will incorporate cutting-edge gaming technology. We see KONGREGATE.io as the next-generation of web-based gaming.”
 
To kick off the celebration, Kongregate just launched a limited Founders NFT (non-fungible token) presale on KONGREGATE.io that commemorates the most pivotal titles in their portfolio. These NFTs give Kongregate’s most loyal and devoted fans a way to own a piece of Kongregate’s rich 15 year history, and unlock new experiences that transcend the individual games themselves. Currently players can purchase NFTs for Kongregate.com’s hit dungeon crawler Bit Heroes and the more recently acquired 2D battle royale game, surviv.io. Future Founders presale NFTs will feature early fantasy CCG Spellstone and other Kongregate developed titles.
 
“We see NFTs as more than just collectibles,” said Max Murphy, VP of Engineering at Kongregate and KONGREGATE.io visionary. “We’ve been exploring the technology behind the scenes over the last two years to understand how best to use it to benefit our massive community. Now we’re ready to take things to the next level with KONGREGATE.io.”
 
“And the best part for our long-time players is that we’ll be converting Kongregate.com  ‘Kongpanions’ and stickers to NFTs when the site launches in open beta later this year,” continued Murphy. “So anyone that has collected those achievements on Kongregate.com will have them automatically on KONGREGATE.io if they connect their accounts.”
 
KONGREGATE.io’s Founders presale is available now and is powered by Forte’s end-to-end blockchain platform which enables game developers to easily build and scale token-based economies safely, securely, and with full regulatory compliance. Each NFT is limited, provides special in-game rewards, and will only be available once. Dedicated players can start collecting today at www.kongregate.io. For more information about KONGREGATE.io and to sign up for our development newsletter, please visit www.kongregate.io.

About Bit Heroes
Created by three AAA developers as their side project, Bit Heroes is a competitive dungeon crawling RPG with retro inspired turn-based combat. The game launched on Kongregate.com in September 2016 where it became an immediate favorite among users with over 14 million gameplays to date and a stellar 4.5 user rating. Bit Heroes then moved to mobile devices in 2017, with Kongregate serving as the game’s publisher. Acquired by Kongregate in July 2019, Bit Heroes continues to be a player favorite and has amassed over $10 million in net revenue to date.

About surviv.io
Launched in 2017, surviv.io is a 2D top-down battle royale game focused on getting players into matches as quickly as possible. No lobbies, no long waits, players can jump into a match and compete immediately. The game has developed a dedicated audience of competitive gamers through its fast-paced gameplay and tongue in cheek art style and cosmetics. 
 
Acquired by Kongregate in December 2019, The game is regularly updated with new items and maps, and hosts limited-time events with special gameplay modes featuring exclusive weapons and cosmetics. Surviv.io has attracted hundreds of millions of players over its lifetime.

About Spellstone
Spellstone, launched on mobile & web in 2015, is a fantasy themed CCG developed by Chicago based developer Synapse. It features hand-drawn art with hundreds of cards to collect and evolve as they become more powerful. 
 
Synapse was acquired by Kongregate in 2017 after six years of working together. After originally connecting through Synapse’s War Metal Tyrant on Kongregate.com, Synapse & Kongregate developed a long term publishing partnership including launching the sequel to War Metal Tyrant, Tyrant Unleashed, and later Global Assault (2014), Spellstone (2015), and Animation Throwdown (2016). Since the acquisition, Synapse has continued to launch AAA titles including the action RPG,  TMNT: Mutant Madness. Synapse’s web and mobile games combined have more than 1 billion total gameplays.

About Kongregate
Kongregate is a leading developer of free-to-play mobile games and creator of the flash gaming portal, Kongregate.com. With 15 years of experience in free-to-play titles, Kongregate is focused on growing the idle games genre and building long term mobile gaming franchises through their partnerships with top tier entertainment brands. Their mobile games have been downloaded hundreds of millions of times and have billions of gameplays. Kongregate is a part of leading international digital entertainment group MTG and has three offices across the United States: San Diego, Portland, and Chicago.

Train Sim World 2 Comes to Epic Games Store today

Free to Download Until Aug. 5

KENT, UK – July 29, 2021 – Dovetail Games is excited to announce that Train Sim World 2, the critically acclaimed simulation title, is now available and free to download, on Epic Games Store. The evolution of train simulation, Train Sim World 2, is coming to Epic Games Store bringing with it iconic locomotives on high-speed services, long freight hauls or precise commuter traffic, and creative customization tools in this advanced sequel to Train Sim World. With all official licenses, all authentically recreated – you’re in the cab and in control.

Powered by Dovetail Games’ proprietary SimuGraph® engine and Unreal Engine 4® technology, and with upgraded visual fidelity, Train Sim World 2 features dynamic skies and 4K support. Explore famous routes with unique challenges or get creative and add a personal touch to your locos with an easy-to-use tool that allows custom liveries.

Train Sim World 2 will be free to download for the first week on Epic Games Store, starting today, July 29, 2021. From Aug. 5, 2021, the pricing will be $29.99 / €29.99 / £24.99.

Launching alongside Train Sim World 2 on the Epic Games Store are a selection of Add-Ons that will allow players to discover new routes and master new locomotives. Add-Ons available for Train Sim World 2are:

·  Cane Creek: Thompson – Potash
·  Cathcart Circle Line: Glasgow – Newton & Neilston
·  Clinchfield Railroad: Elkhorn – Dante
·  CSX C40-8W
·  Hauptstrecke Hamburg – Lübeck
·  Hauptstrecke München – Augsburg
·  Isle of Wight: Ryde – Shanklin
·  LGV Méditerranée: Marseille – Avignon
·  Southeastern High Speed: London – Faversham
·  Southeastern BR Class 465

For more information on Train Sim World 2, visit www.trainsimworld.com and follow the game on Twitter and Facebook @trainsimworld, Instagram @trainsim, and Facebook @trainsimworld. Keep up with all the latest simulation news from Dovetail Games at https://live.dovetailgames.com/.

About Dovetail Games

Dovetail Games creates simulation games on PC and console that faithfully recreate real world situations and put players at the heart of the action. Climb into the cab in our train simulators and feel the thrill of high-speed express services, drive real-world routes, take on the challenge of hauling freight, master the complex operations of commuter traffic and get creative with customization tools. Or take to the water with our fishing simulators and master the hunt of a lifetime as you pursue fish around the world, competing against the best anglers in the world across Bass, Carp and Predator fishing. http://www.dovetailgames.com.

About SimuGraph

Developed by Dovetail Games, SimuGraph Vehicle Dynamics Engine is a powerful visual modeling and simulation framework for the construction and real-time simulation of electrical, mechanical and hydraulic systems in the context of vehicle dynamics.

About Unreal Engine

Developed by Epic Games, the award-winning Unreal Engine is known for world-class graphics, tools and scalability across PC, console and mobile platforms. Unreal Engine technology is designed to accelerate developers’ productivity for creating high quality games, applications, training simulations, visualizations, digital films and animated entertainment. To access UE4, visit www.unrealengine.com and follow @UnrealEngine.

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Chernobylite Review

Chernobylite

Developer: The Farm 51
Publisher: The Farm 51
Platform: PlayStation 4, Xbox One, Windows (Reviewed)
Release Date: 28 July 2021
Price:  $29.99 USD/$43.95 AUD– Available Here

Video Review

Overview

Chernobylite is a tribute to the beloved open world horror FPS S.T.A.L.K.E.R. Our protagonist Igor returns to Chernobyl to investigate the disappearance of his wife Tatyana during the original disaster. Tatyana is haunting his dreams, and he is convinced she is alive. Igor’s quest will not be easy as Pripyat is now a radioactive disaster zone filled with horrifying monsters and a relentless military presence.

Story

The story in Chernobylite has an interesting premise that mixes elements of conspiracy, horror, and mystery. I really like the idea of each companion having their own story and relationship with Igor that changes depending on the player’s decisions.

Unfortunately, the game is crippled by poor writing. Characters are usually one dimensional, and the dialogue is bland. There are a few interesting characters roaming around, but often their schtick is taken too far. Tatyana’s dialogue also falls slightly short. While the writers are trying to depict an image of a loving wife, they go overboard with the romantic language to the point the love sounds insincere.

Gameplay

As an open world horror FPS with light RPG elements, Chernobylite is a love letter to S.T.A.L.K.E.R. Both games are set in the radioactive wasteland after the Chernobyl disaster, with scavengers, hostile military personnel, and supernatural creatures roaming the area. The developers have put their own twist by introducing companions, crafting, and base building mechanics.

The RPG mechanics in Chernobylite are light. Every action in the game awards experience points. It’s a good idea as it makes players less worried about doing specific tasks in game to farm experience and more focused on doing whatever it takes to survive. Every level provides a point to be spent on new skills taught by available companions. The skill tree isn’t overwhelming, but extensive enough that it improves all aspects of the game. Chernobylite strikes the right balance by keeping things very simple while providing enough skills to have meaningful impact.

I am unimpressed by Chernobylite’s combat. The gun play is good. The real problem lies in the mediocre AI. Reactions are iffy at best when enemies are struck from long range. Sometimes enemies will continue patrolling their route, sometimes they will fight back. The AI is not responsive to the player’s position in combat. The AI will regularly plant themselves in one spot if the player quickly hides behind cover, and the AI will not bother to flush the player out of cover. The AI is only interested in chasing the player when the player is fully visible and on the run. A less severe, but equally annoying problem is the dodge mechanic. The implementation is useless. In gun fights, the dodge is pointless. When dealing with supernatural melee enemies, kiting the enemy by strafing in circles while unloading a shotgun is a more efficient tactic. At times, dodging is an actual impediment because it is possible to accidentally dodge at the wrong time. The current binding is either double tapping a movement key or press sprint and a direction to dodge. The double tap is passable enough for those used to it or have heavier keyboard switches. The sprint/dodge combination is miserable on the other hand as it feels unnatural. Having a third option to bind a separate key to trigger a dodge instead of coupling it with sprint would be a more reliable and safer option.

 The companion system in Chernobylite is one of the game’s bright spots. As players progress through the main storyline, they will meet characters who may be convinced to join based on the player’s decisions. I like the mechanic as players will often be forced to make a decision to improve their relationship with an existing companion or risk losing the chance to recruit a new companion. The game also allows players to wind back time and change their decisions at the cost of currency. I like the idea of being able to take the sting out of wrong choices, but hardcore players who want their decisions to have more serious consequences will probably want to skip this all together. Another neat addition is the chance of a companion being captured during a mission, players have to get themselves captured so they can stage a jailbreak. It’s a really interesting mechanic that I haven’t encountered before.

The map and mission design is passable, but it has its issues. There are only a handful of maps, and they are on the smaller end for an open world game. Players will visit the maps repeatedly, so it is nice to see enemy and environmental hazards change based on actions in previous missions like killing a lot of soldiers or putting up suppression systems the previous day. The mission design is grueling though, especially in the early game. While companions can be sent out each day to complete resource gathering missions or scout story missions to make the player’s attempt easier, the player will need to grind out a lot of gathering missions themselves in the early game to get enough materials keep up with the demands of crafting. The developers need to strike a better balance to lower the number of early runs to compensate for the high need for supplies.

The crafting and base building a necessary but bland experience. Players can expand their base between missions to meet the needs of the payer and their companions. The bulk of the crafting is done here as well, as field crafting tends to be limited to traps, suppressors, and quick in field workshops. The initial crafting and base building process is a rough grind in the early game as players struggle with desperate need to craft. Items for the base are expensive. Players need to craft equipment early in the game as equipment is rare in the field. I like the crafting system’s heavy use of mods to turn only four weapons platforms into the large variety of firearms that would normally be found in other shooters. It’s an ingenious twist that fits well with the game’s survival theme. On the other hand, the crafting system needs serious quality of life improvements. Players have to go from work bench to work bench to craft items, when it would be easier to just build the respective benches and then craft everything in one menu. Figuring out how much raw materials needed to bring into the field is also awkward as players need to go into the main menu, find the crafting recipes, go back into the game, and then pull out the needed materials. It would be better to have a button in the crafting recipe menu that automatically withdraws the required materials.

Visuals

The visual style is a bang on tribute to S.T.A.L.K.E.R. while putting its own acid green spin. The world is overgrown, with the remnants of old Soviet life scattered throughout the maps. The acid green does an excellent job of signalling dangerous enemies and contrasting the dark and grimy environment.

Audio

The audio experience is good. The sound effects and music pair together nicely to create some tense moments that leave players on the edge. The player is never sure if they will run into a jump scare. The voice acting has Russian and English options. While I can’t speak to the quality of the Russian voice acting, the English one is passable. The quality matches Chernobylite’s AA title status. The only issue is the English actor for Tatyana. The actor never seems to find the right pacing to compensate for the terrible lines. Instead, she seems to feed into the over-romantic dialogue and makes the situation worse.

Overall

Chernobylite is without a doubt a tribute to S.T.A.L.K.E.R. but falls well short of the game it is attempting to emulate. The environment hit the right tones, and the companion system is excellent. Things begin to unwind from there. The dialogue is lacklustre. The combat is mediocre due to lousy AI. The crafting and mission system is a rough grind in the beginning of the game and could use some quality-of-life changes. While the developers had some great ideas to bring to the table, Chernobylite’s fails to be a proper spiritual successor to S.T.A.L.K.E.R.

Capsule Computers review guidelines can be found here.

NARUTO TO BORUTO: SHINOBI STRIKER ADDS NAGATO (REANIMATED) TOMORROW; NEW TRAILER RELEASED

NARUTO TO BORUTO: SHINOBI STRIKER ADDS NAGATO (REANIMATED) TOMORROW; NEW TRAILER RELEASED

BANDAI NAMCO Entertainment America Inc. today released a brand new gameplay trailer showcasing Nagato (Reanimated), who will officially join the NARUTO TO BORUTO: SHINOBI STRIKER playable roster tomorrow. To check out the Edo Tensei version of the former Akatsuki leader in action, check trailer below:

Nagato (Reanimated) is the second member of NARUTO TO BORUTO: SHINOBI STRIKER Season Pass 4, which will also feature Sakura Haruno (Great Ninja War), Kawaki and two additional playable characters that will be announced at a later date. Players who purchase Season Pass 4 will also receive Secret Technique: Super Uzumaki Rasengan as a bonus item.

NARUTO TO BORUTO: SHINOBI STRIKER is available now in the Americas for the PlayStation®4 computer entertainment system, Xbox One, and PC via STEAM®.

“HANDYGAMES HQ, SKYDRIFT INFINITY IS AIRBORNE!”

THE ACTION-PACKED ARCADE SKY RACER HAS LEFT THE ZONE AND IS NOW EN ROUTE TO YOUR PC OR CONSOLE! BUT BEWARE: THERE ARE BANDITS AT YOUR SIX!

Giebelstadt, Germany, July 29th, 2021
Warm up your engines, ready your machine guns, arm your rockets, and get in the cockpit because Skydrift Infinity is about to destroy some friendships! Skydrift Infinity: Blow your Friends and your Foes out of the skies!

Skydrift Infinity is now available on SteamMicrosoft Xbox, Sony Playstation®, and Nintendo Switch™!

“FOX 2, Fight’s On!”

Skydrift Infinity is an action-packed arcade racer focusing on the experience of flying alone or with others, in a light, quick, fast-paced, air-combat style.

During the various game modes, you can partake in deathmatches and armed races as well as other armed competitions, using modern aircraft, which are tuned to the max, with extreme weapons. Your goal is simple: if you can’t beat them, shoot them!

Skydrift Infinity has the power to be one of the best and most entertaining couch coop racers. With a focus on the 3D aspect of dogfighting air races, the game is far superior to any known “party-racers” like … you know what.

Also, it addresses a target audience who grew up with the Italian plumber’s racer but has outgrown that and likes the more grown-up action arcade approach.
 

About Skydrift Infinity:

Get closer than ever before to the world of adrenaline-pumping sky-racing where flyboys can test and master their flying and combat skills against the deadliest opponents!

Admire amazingly detailed terrains. Choose state-of-the-art planes, personalize them with unique racing skins, and fight.

Let off a sharp burst and then turn away, roll over, spin ’round to come in behind your opponents – move to their blindsides and fire again!
 

Features:

• Eight Modern Planes to Fly: Choose from eight modern, state-of-the-art aircraft turned into killing machines, each with four different skins for a total of 32 unique racing skins.

• Six Power-ups: Capture up to two different powers in your plane’s arsenal, then collect upgrades to increase the strength of those existing powers. Strategy becomes key as you must choose which powers to keep, which ones to upgrade, and which ones to convert into Boost energy

• Stunning Visuals: Race through scenic venues like the Grand Canyon, Alaskan Terrain, and the Hawaiian Islands, created with beautiful, vibrant colors.

• 8-person Multiplayer: Take your friends down online in a fast and furious battle.

 Three Unique Game Modes: Power Race Mode is high-speed racing paired with power-ups; Speed Race Mode where players navigate the course through ring targets that accelerate plane speed and Survival Mode where pilots race against the countdown clock and each other.

• Splitscreen mode: For your local multiplayer action!

ABOUT HANDYGAMES

HandyGames™ is part of the THQ Nordic and Embracer Group family and operates as an international publisher for mid-sized projects and developers for a worldwide audience.

The focus lies on creating and publishing games for current gen consoles like PlayStation®4, the Xbox One family of devices including Xbox One X or Nintendo Switch™ as well as games for Steam and many other PC gaming distribution channels. HandyGames™ produces titles for new innovative gaming platforms, for example VR (Virtual Reality) on Oculus Rift, HTC Vive and Samsung Gear VR, but also offers games of all kind of genres for Android smartphones and tablets, Apple iPhones, iPads and many other mobile and smart devices.

As a games company and that is truly passionate about gaming, we always strive for gameplay innovation. We received the German Developer Award as “Best German Game Studio” in 2015 and produced and published award-winning games of virtually every video gaming genre imaginable for a diverse range of audiences and gameplay styles. One example is “Townsmen VR” which was awarded with the German Games Award 2018 in the category “Best Game Design”.

The Last Worker Is The Only Videogame Selected By The 78th Venice International Film Festival

Watford UK, 29th July 2021: Wired Productions, Oiffy and Wolf & Wood are excited to announce that The Last Worker from Writer / Director Jörg Tittel has been selected by the 78th Venice International Film Festival (La Biennale di Venezia), which will run from 1st to 11th September.

Competing in the VR Expanded category where it is nominated for a Golden Lion, the World Premiere first chapter of The Last Worker will be accessible exclusively to the jury and accredited festival guests on Oculus Quest/Quest 2. Among the 23 nominees, The Last Worker is the only videogame.

Featuring uniquely immersive gameplay, handcrafted 3D and 2D visuals based on concepts by comics legend Mick McMahon and a multi-instrumental score, The Last Worker features intense performances from an all-star cast (to be announced in early September).

Jörg Tittel said, “It has been my lifelong dream to see one of my stories in the Biennale, but who knew that it would be with a VR game! It is truly beautiful that the world’s oldest film festival is at the forefront of celebrating the future of storytelling. There is no better place to introduce the world and characters we’ve been building.”

Ryan Bousfield, Creative Director, Wolf & Wood added, “To be part of such a prestigious festival is very cool for our small team. The hand-crafted style of The Last Worker really reflects the level of thinking and artistry each individual has poured in to create this multifaceted world. The invitation to compete in Venice is obviously a little nerve wracking but also incredibly exciting for us and I’m really proud of all the work the team has created to get here.”

Leo Zullo, Managing Director, Wired Productions, continued, “The design, story and themes of The Last Worker are so unique, and what Jörg, Ryan and their teams are creating fills us with pride, and I am very much looking forward to seeing the story unfold.”

Releasing on all platforms in 2022, The Last Worker is a narrative adventure centred around our struggle in an increasingly automated and dehumanizing world. Set in a lonely, oppressive but strangely beautiful environment, The Last Worker is a unique blend of first-person narrative, work simulation and stealth strategy game play. Combining a hand-crafted art style with uniquely immersive gameplay mechanics in an epic setting, the game delivers an emotional, thought provoking and comedic story with rich characters performed by an all-star cast.

The Last Worker will be released in 2022 on Oculus Quest 2 / Quest, Steam VR, Steam, Epic Games Store, Nintendo Switch, PlayStation 5 and Xbox Series X/S.

For more information, check out the latest news and wishlist via Steam, visit the official website for The Last Worker or follow on Twitter or Instagram.

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About Wired Productions

Wired Productions is an independent video games publisher based in Watford, UK. Wired has produced and published award-winning titles across all major platforms and its games are curated to deliver on its mantra: ‘Driven by Passion.’ Bringing games to market in both physical and digital media, notable launches to date include The Falconeer, Those Who Remain, Deliver Us The Moon, Close to the Sun, GRIP: Combat Racing, Victor Vran: Overkill Edition, Max: The Curse of Brotherhood and The Town of Light.

Recently, Wired Productions announced its upcoming slate of titles during Wired Direct. Upcoming titles include Lumote, Arcade Paradise, Martha Is Dead, Tin Hearts, Tiny Troopers: Global Ops and The Last Worker.

About Jörg Tittel

Born in Brussels in 1978, Jörg Tittel is a London based writer, director and producer. His feature film debut THE WHITE KING starring Jonathan Pryce and Fiona Shaw, which he co-directed with his wife and production partner Alex Helfrecht, premiered at the 2016 Edinburgh International Film Festival, where it was nominated for the Michael Powell Award for Best British Feature. Besides writing and directing THE LAST WORKER, he is currently  producing A WINTER’S JOURNEY starring John Malkovich. THE LAST WORKER is his VR debut.

About Oiffy

Established in 2011 by director/writer Jörg Tittel, director/writer Alex Helfrecht and producer Philip Munger, Oiffy tells aspirational, heartfelt, intense and original stories on screen, stage and beyond. Their next feature is the painted animated live music adventure drama A WINTER’S JOURNEY, Helfrecht’s adaptation of Schubert’s “Winterreise” animated by the artists behind the Oscar nominated LOVING VINCENT. Starring John Malkovich and Martina Gedeck, the film is in pre-production for a 2023 release. Mk2 Films are selling internationally. Oiffy.com

About Wolf & Wood

Ryan Bousfield and his team at Wolf & Wood have created internationally recognised VR titles, including A CHAIR IN A ROOM: GREENWATER (2016), THE EXORCIST: LEGION VR (2018) and HOTEL R’n’R (2020) and have worked on all major VR platforms including HTC Vive, Oculus Rift, Oculus Quest, PlayStation VR and Steam VR. Wolfandwood.co

Prepare for chaos in local and online moving house party game Get Packed: Fully Loaded

Now with more stages, characters, outfits and more!

North East, United Kingdom – July 29th, 2021 – Coatsink is proud to announce that today Get Packed: Fully Loaded, the expanded version of Moonshine Studio’s local and online party game about moving house, is out now on Steam, Xbox One, and PlayStation 4 for $19.99 USD / £15.49. Get ready for calamity and physics-based carnage for 1-4 players.

Get Packed: Fully Loaded tasks 1-4 players with relocating an entire town following an acquisition by a greedy salt mining company. Being the only moving crew in town, demand has far outweighed supply, so there’s no time to dally! Snatch people’s stuff, throw it in the truck, and move on to the next house… leaving a trail of destruction, explosions, and debris in your wake!

The original Get Packed launched to critical acclaim in April of 2020 on Stadia, where it went on to become the #1 highest rated Stadia game on Metacritic. This expanded edition adds a truckload of new content with new campaign and competitive stages, additional playable characters, and customisable outfits.

Those who already own Get Packed on Stadia will receive the new Fully Loaded content today as a free update.

“I hate moving in real life, but in Get Packed: Fully Loaded it’s an absolute joy!” said Marcus Gardner, Co-Founder at Moonshine Studios. “You don’t have to do any heavy lifting or worry about breaking your actual possessions. Instead, you can go ham as you recklessly drag people’s possessions into your moving van. It’s all the fun of trashing a place without any of the cleanup!”

Get Packed was a total riot on Stadia, so we’re thrilled to bring it to a wider audience,” said  Eddie Beardsmore COO at Coatsink. “And with the Fully Loaded expansion, there’s never been a better time to dive in and have some destructive fun with friends!”

Features Include:

  • Campaign, Destruction and Time Attack Game Modes
  • 18 Levels Across 6 Stages
  • 10 Versus Levels
  • 12 Playable Characters
  • Character Customization

Visit the Get Packed: Fully Loaded website: http://getpackedgame.com/
Follow Get Packed: Fully Loaded on Twitter: https://twitter.com/getpackedgame
Follow Get Packed: Fully Loaded on Facebook: https://facebook.com/getpackedgame

About Moonshine Studios
Moonshine Studios is an independent games company founded as part of the Falmouth Launchpad program, which was part-funded by the EU regional development fund and the Cornwall Council to help increase growth and development of the digital tech sector in the Cornwall region. Moonshine Studios released their first title, Get Packed, as a time-based exclusive for Google Stadia in April 2020 with publisher Coatsink. Currently, Moonshine Studios is preparing the extended version of the game, Get Packed: Fully Loaded, for a multi-platform launch on Steam, Xbox and Playstation.

About Coatsink
Coatsink formed in 2009 and has grown into a diverse and versatile development studio and indie Publisher which is now part of the Thunderful Group. Coatsink has created and published fantastic games for all current gen consoles, PC and Virtual Reality, including the recent games Get Packed, Onward, Cake Bash, Transformers: Battlegrounds, PHOGS! and Jurassic World: Aftermath. Coatsink has built its reputation on exciting and innovative titles and a wicked sense of humor.