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The Latest in GTA Online: New Pfister Comet S2 LS Tuners Car, New Prize Ride and Test Rides at the LS Car Meet, GTA$ Bonuses, and More

Introducing the Pfister Comet S2Plus Earn Double GTA$ and RP on Sprints, The Vespucci Job, and More

This isn’t just a fast car. It’s a car with the kind of reputation that no amount of advertising can buy. So, when some people see a Comet, they make a wish. Others run screaming for cover, prophesying doom, destruction, and crippling medical expenses. Either way, you made an impression. The Pfister Comet S2, now available from Legendary Motorsport.

And if you became an LS Car Meet Member last week, you’ll also get the Ron Racing Livery as a free addition to your Livery options, available within 72 hours after logging in after August 2.

2X GTA$ and RP on Sprints
Got a competitive itch? You should probably get that checked out. LS Car Meet members who take part in a Sprint will walk away with double the usual GTA$ and RP, win or lose.

Prize Ride Challenge

This week, win five Sprint Challenges between now and August 4 to get your hands on the wheel of the recently released Vulcar Warrener HKR, on display atop the Slamtruck at the heart of the LS Car Meet.

This Week’s Test Ride

Visit the Test Track anytime this week to preview the as-yet unreleased Vapid Dominator ASP and kick the tires before it’s available to the public. You can also test drive the Dinka Jester RR and the all-new Pfister Comet S2 to burn some rubber on someone else’s dime.

LSCM Membership Rewards

Anyone who visits the LS Car Meet this week will be gifted the LS Customs Varsity Jacket. Car Meet Members will also receive the Fukaru Race Livery for the upcoming Vapid Dominator ASP for logging in — check back in after the vehicle hits showroom floors on August 5.


Completing the Daily Vehicle List on the Chalkboard by your Auto Shop office will land you the Street Crimes Color Gangs Tee. Upping your Rep and reaching Car Meet Membership Rank 10 between now and August 17 will earn you a bonus to the tune of GTA$250K. And speaking of bonuses: help KDJ and Sessanta complete any Contract Finale before August 5 to receive an additional lump sum of GTA$200K, as well as the White Born x Raised Tee. If completed before August 5, the awards above will be delivered within 72 hours after logging in after August 9.

Free Race and Chase Arcade Cabinet for Playing

For those who are yet to claim, play GTA Online any time this week to receive a free Race and Chase Arcade cabinet whenever you purchase the Auto Shop property.

This Week on the Podium: Truffade Z-Type
Toss the valet your keys and visit The Diamond Casino & Resort to give the Lucky Wheel a spin. Its bounties include GTA$, RP, clothing, snacks, and all kinds of mystery prizes. This week’s jackpot? The Truffade Z-Type, a throwback to yesteryear’s idea of luxury. You might need a pocket watch and monocle to complete the look.

Discounts:
Tired of your daily driver? It might be time to spice things up with a little variety — luckily, there are deals on several vehicles of assorted classes. It’s a smorgasbord of savings. See below for the complete list.

  • Coil Raiden – 30% off
  • Ocelot Pariah – 30% off
  • Karin Everon – 40% off
  • Weeny Issi Sport – 40% off
  • Ocelot Locust – 40% off
  • Declasse Mamba – 40% off
  • Vapid Clique – 40% off
  • Vulcar Nebula Turbo – 40% off
  • BF Club – 40% off

Plus get Double Rewards on The Vespucci Job all week.

Prime Gaming Bonuses and Benefits
GTA Online players who successfully connect their Rockstar Games Social Club account with Prime Gaming will get GTA$100K just for playing any time this week.

In addition, Prime Gaming members can get the Auto Shop property located in Strawberry for free through August 18, as well as exclusive discounts, including half off the Benefactor BR8 racecar and 80% off the Coquette Blackfin. Any Prime Gaming members in good standing who do buy the Auto Shop property in Strawberry at full price will be given a 100% rebate within 72 hours after purchasing it.


To ensure access to future benefits, make sure to visit Prime Gaming and sign up.

Check Rockstar Support for details and limitations.

BRING HOME THE MAGIC OF ORI ON ONE NINTENDO SWITCH CARTRIDGE WITH ORI: THE COLLECTION

BRING HOME THE MAGIC OF ORI ON ONE NINTENDO SWITCH CARTRIDGE WITH ORI: THE COLLECTION

For the first time, both Ori titles available in a single release, available 12th October

Sydney, Australia – 30th July 2021:  Both beloved Ori titles, Ori and the Blind Forest and Ori and the Will of the Wisps, can now be purchased together as one for the Nintendo Switch with the release of Ori: The Collection. Fans can pre-order this double pack at Australian retailers from today.

To celebrate the news, a trailer showcasing the all-new Ori: The Collection can be viewed here.

Available 12th October, Ori: The Collection will feature Ori and the Blind Forest: Definitive Edition and Ori and the Will of the Wisps on a single cartridge for Nintendo Switch. Ori: The Collection will include digital, award-winning soundtracks for both games as well as six collectible art cards. Ori: The Collection comes from iam8bit, Moon Studios and Xbox Game Studios, with global distribution from partner Skybound Games.

The Ori franchise kicked off in March 2015 with the launch Ori and the Blind Forest which received overwhelming praise, garnering over 50 awards and nominations, including Best Art Direction from The Game Awards, the BAFTA Games Award for Artistic Achievement, DICE Awards for Outstanding Achievement in Original Composition, Art Direction and Animation.

Ori and the Will of the Wisps launched in March 2020 with Xbox Game Pass and was met with similar admiration, nominated for several awards from the 2021 Game Developer’s Choice Awards, BAFTA Game Awards, D.I.C.E. Awards, SXSW Gaming Awards, as well as the Golden Joystick Award. The title was dubbed a Metacritic Must-Play title at launch, and received overwhelmingly positive reviews from media and fans alike, with GamesRadar+ calling it “one of the best platformers ever made, and … an easy front-runner for game of the year.”

ABOUT THE ORI SERIES

Developed by Moon Studios, Ori and the Blind Forest and Ori and the Will of the Wisps are beautiful hand-drawn adventures about a young spirit destined for heroics, featuring tightly crafted platforming action and deeply emotional storytelling.

Previously only available physically on Xbox One, iam8bit and Moon Studios have partnered with Skybound Games to distribute physical editions for both titles on Nintendo Switch. This launch also includes a special Collector’s Edition only available on iam8bit.com that includes both titles, a premium display box, collectible art cards from the series, complete soundtracks from both titles and much more

About iam8bit

Founded in 2005, iam8bit is a creative production emporium that has quietly redefined the entertainment industry, time and time again. Collaborating with a plethora of partners and narrative-busting IPs, iam8bit punctuates the importance of engaging with fans directly. By creating the videogame industry’s very first community events, the company injected the idea of experiential immersion into game and film marketing (back when it was simply known as “theatre”). iam8bit also played a crucial role in the vinyl renaissance, minting its first record in 2010, and is the industry leader in premium physical editions of top-tier games. In 2020, iam8bit evolved into financing and publishing games, soup-to-nuts, with several yet-to-be-announced PC, console and tabletop games on the horizon. The company is based in Los Angeles and co-owned by Jon M. Gibson and Amanda White. Visit iam8bit.com and follow iam8bit on Facebook, Instagram, and Twitter.

About Moon Studios

Moon Studios is an independent video game development studio, founded in 2010 by Thomas Mahler (former Cinematic Artist at Blizzard Entertainment) and Gennadiy Korol (former Senior Graphics Engineer at Animation Lab). The company mainly focuses on highly refined gameplay mechanics within its products and prides itself on an excessive ‘iterative polish’ process. Moon Studios is a distributed development house: All team members are spread throughout the world, allowing Moon to work with the best and most talented people in the games industry. Moon Studios created the critically acclaimed Ori and the Blind Forest and Ori and the Will of the Wisps and is currently developing a new, unannounced action RPG.

About Skybound

Skybound Games is a division of Skybound Entertainment with the capabilities to produce, develop, and license video games. The team works closely with creators to expand their unique and exceptional IP to new platforms. The Skybound Games slate houses everything from indie projects to high-budget franchise titles, with recent games including Telltale’s The Walking Dead, Before Your Eyes and The Big Con.

NEW BATTLES AWAIT IN WORLD WAR Z: AFTERMATH’S GAMEPLAY OVERVIEW TRAILER

NEW BATTLES AWAIT IN WORLD WAR Z: AFTERMATH’S GAMEPLAY OVERVIEW TRAILER

 Get your closest look yet at the next evolution of the hit co-op zombie shooter, coming this spring with new story episodes, melee combat, modes and 4K|60 FPS action

Sydney, Australia – 30th July 2021: Saber Interactive has released a new Gameplay Overview Trailer for World War Z: Aftermath, breaking down all the content coming to this next evolution of the ultimate co-op zombie shooter inspired by Paramount Pictures’ blockbuster film. Experience new story episodes, melee combat, first-person mode, a new class with electrified weaponry, full cross-play on consoles and PC, and more.

Check out the Gameplay Overview Trailer here.

Powered by the next generation of Saber’s dynamic Swarm Engine™, World War Z: Aftermath lets you play with up to three friends or on your own with AI teammates against hordes of ravenous zombies in two huge and totally new story episodes set in the city of Rome and Russia’s Kamchatka peninsula.

Key Features:

  • New Battles from a World at War: Fend for your life and make a stand against the swarm in two thrilling new story episodes — take back Vatican City in an epic confrontation in Rome, and join forces with survivors in Russia’s snowbound Kamchatka region.
  • New Ways to Fight: Decimate the undead with a brutal new melee system featuring two-handed and dual-wield weapons like the sickle, cleaver, fire axe and sledgehammer, and experience the heart-pounding immersion of Aftermath’s optional first-person mode.
  • Deep Hero Progression: Level up eight unique classes, each with its own perks, including the new Vanguard-class, armed with an electrified shield that can plough through the horde with devastating efficiency. Customise your weapons and conquer new daily missions with special modifiers for bonus rewards.
  • The Next Generation of Zombie Action: Play in glorious 4K|60 FPS on next-gen systems. Endure hundreds of more zombies on screen than ever before possible in the new Horde Mode XL, coming exclusively to PlayStation®5 and Xbox Series X|S in a free post-launch update.
  • The Complete World War Z Experience: Aftermath includes all content from World War Z: Game of the Year Edition, including full episodes in New York, Moscow, Marseille, Jerusalem and Tokyo – altogether 23 total PVE maps across 7 massive episodes, an amazing wealth of content.
  • Play With Friends Anywhere: Aftermath supports up to four-player co-op with full cross-play between consoles and PC, including Steam and the Epic Games Store. Or play solo with AI teammates so that you don’t have to rely on friends or strangers to continue the story.

World War Z: Aftermath will launch this spring on PlayStation®4 and Xbox One, with backwards compatibility on PlayStation®5 and Xbox Series X|S at 4K|60 FPS. In 2022, World War Z: Aftermath will officially launch on PlayStation®5 and Xbox Series X|S with a free next-generation upgrade and additional enhancements, including the new Horde Mode XL.

For more info, visit www.WWZgame.com, follow the series on Twitter, Instagram and Facebook

About Saber Interactive

An Embracer Group company headquartered in the U.S., Saber Interactive is a worldwide publisher and developer operating across 13 studios in the Americas and Europe. Saber’s studios include 4A Games, Aspyr Media, New World Interactive, Mad Head Games, Nimble Giant Entertainment, Zen Studios, Snapshot Games, and 34BigThings, as well as Saber development offices in Russia, Spain, Belarus, Sweden and Portugal.

Creating games for all major platforms based on both original and licensed IPs, Saber’s titles include World War Z with over 15 million players worldwide (built on the proprietary Swarm Engine™), SnowRunner, the NBA Playgrounds franchise, and the upcoming Evil Dead: The Game. Founded in 2001, Saber is known for two decades of development partnerships with AAA publishers, producing The Witcher III for Nintendo Switch and next-gen consoles, Halo: The Master Chief Collection, Crysis Remastered, Quake Champions and many others.

About Paramount Pictures Corporation

 Paramount Pictures Corporation (PPC), a global producer and distributor of filmed entertainment, is a unit of ViacomCBS (NASDAQ: VIAC; VIACA), a leading content company with prominent and respected film, television and digital entertainment brands. Paramount controls a collection of some of the most powerful brands in filmed entertainment, including Paramount Pictures, Paramount Animation, Paramount Television Studios, and Paramount Players. PPC operations also include Paramount Home Entertainment, Paramount Pictures International, Paramount Licensing Inc., and Paramount Studio Group.

TM & © 2021 Paramount Pictures. All Rights Reserved.

Co-Op, Cartoon-Inspired Shmup B.ARK Now Available on Nintendo Switch, PC

Co-Op, Cartoon-Inspired Shmup B.ARK Now Available on Nintendo Switch™, PC

BURBANK, Calif. — July 29, 2021 — B.ARK, the retro shoot ‘em up animal adventure from Tic Toc Games featured in a Nintendo Showcase early last year, takes to the stars on Nintendo Switch™ and PC via Steam today.

Barker, Felicity, Lucio, and Marv are the unlikely animal heroes of Team B.ARK, and humanity’s only hope for survival. Take back the Earth solo, or band together in up to four-player local co-op to prepare for an epic showdown against the fearsome Dark Tide armada!

Pilots each wield their own special weapons: unleash vollies of homing, spread, and explosive bullets at oncoming attackers. Simultaneously launch their unique Super abilities to create ultra-powerful Fusion Combos. Blast through waves of enemies and powerful bosses such as the shockingly agile Mecha Ray, or the giant Twin Eels that test pilots’ dodge skills.

As a love letter to arcade shoot ‘em ups of the ‘90s, B.ARK was built from the beginning to appeal to everyone. Seasoned starfaring shmup veterans and first-timers alike can enjoy the journey with three difficulty modes. Vets can even use Side-Car Mode to scoop up and carry downed teammates, adding them to their ship so no one’s left out. Those seeking a more competitive experience and bragging rights can compare high scores with the end level tally screen.

B.ARK’s impressive hand-drawn art and Saturday morning cartoon inspiration give a whole new meaning to the word dogfighter. Zoom through richly detailed environments to the tune of heroic music for easy-to-pick-up, hard-to-put-down frenetic fun where it’s impossible not to smile.

“We’re fans of both cartoons and co-op shooters, and we wanted to pass on that love to a new generation,” said Abraham Morales, co-director, Tic Toc Games. “We’ve merged our passions into an action-packed game and we’re excited to share it with everyone on Nintendo Switch and PC today!”

B.ARK is now available with a 20% launch discount on Nintendo Switch™ and PC via Steam in North America, Europe, Great Britain, and Russia in English for $7.99 until August 4. For more information on B.ARK, visit the official website, follow Tic Toc Games on Twitter, Instagram, YouTube, Twitch, and Facebook.

About Tic Toc Games

DEVELOPMENT LIKE CLOCKWORK. Formed in 2011 and known for titles such as Adventures of Pip, Tic Toc Games is all about precision game-making. This highly crafted team of specialized components works in harmony inside of a state-of-the-art, brushed-steel case in Burbank, CA. However, they don’t need winding and you won’t need one of those crazy-looking magnifying monocle things to see how they do it. For more information about Tic Toc Games, visit their official website.

Paint the Town Red Unleashes Voxel Violence Today on Next-Gen Systems, Switch, PC

Paint the Town Red Unleashes Voxel Violence Today on Next-Gen Systems, Switch, PC

First-Person Brawler Graduates From Early Access After Six Years, Hundreds of Thousands of Fighters

QUEENSLAND, Australia – July 29, 2021 – Paint the Town Red, the first-person brawler with sandbox combat levels and a massive roguelike mode from South East Games, wreaks havoc today on Nintendo Switch, Xbox Series X|S, PlayStation 5, Xbox One, PlayStation 4, in addition to the long-awaited debut of version 1.0 on Steam for Windows PC, Mac, and Linux, after a bombastic Early Access stint where more than 400,000 fighters brought the pain.

Smash foes in lightning-quick, gore-filled first-person melee action where anything and everything is a weapon. Engage in simple bare-knuckle brawling with fists or club opponents upside the head with improvised implements like pool cues, beer bottles, or a giant ham leg. Deal even more damage with more conventional weapons like blades and guns, or magical abilities like bolts of holy energy and arcane fire spells.

Beneath, the roguelike RPG experience introduced midway through Early Access, features character classes like the Warlock, who wields fiery sorcery to make the undead extra-dead, and the Brawler, a powerhouse capable of going berserk and turning their skin to stone. Foray into the underground ruins and caverns full of undead hordes and other monstrous entities commanded by the four Elder Gods, finding new things with each run.

Enjoy neverending chaos in Scenarios, themed sandbox arenas including a rowdy Biker Bar and dangerous Pirate’s Cove, where no enemy can be left standing. If it’s glory aspiring combatants seek, Arena mode features endless brawls and challenges involving the game’s huge variety of enemies and weapons. Extensive customization allows for zero gravity brawling, enhancing fists with a shocking touch, an authorized SUPERHOT modifier, and more. 

Go even further with the customization craze on PC as a built-in level editor and full Steam Workshop support makes the sky the limit. Texture packs, music packs, and custom levels make up just some of the more than 9,000 items to tinker with. Additionally, PC players are privy to an exclusive online co-op mode, letting up to four fightin’ friends get up to some good ol’ fashioned fist-fights in Scenarios or team up and face the horrors of Beneath together.

“It’s felt like a lifetime since we first uploaded the game jam version of Paint the Town Red, and here we are with something that grew into a massive experience,” said Matthew Carr, South East Games, co-founder. “From the fun and challenge of the Scenarios to the terror awaiting them in Beneath, we’re proud to have delivered on the enormous game we set out to create for our PC players and to now welcome a new legion of brawlers with our console release.”

Paint the Town Red is available now on Steam for Windows PC, Mac, and Linux, as well as PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and Nintendo Switch for $19.99. Paint the Town Red supports English audio and interface, with interface support for French, Italian, German, Spanish, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Japanese, Korean, Norwegian, Polish, Portuguese, Portuguese (Brazil), Romanian, Russian, Simplified Chinese, Swedish, Thai, Traditional Chinese, Turkish, and Ukrainian.

For more information, please visit Paint the Town Red’s official website or follow South East Games on Twitter.

About South East Games     

Founded by cousins Matthew and Shane Carr in 2009, working as programmer and artist respectively, the duo worked nights and weekends to release a handful of small iOS games while working at larger companies by day including THQ and The Creative Assembly. Unhappy with working on the smaller aspects of larger titles, they wanted to work on something fresh and new, and achieved that with Paint the Town Red, which debuted on Steam Early Access in 2015 and readies its 1.0 and console debut in 2021.

South East Games worked with Jeff van Dyck on Paint the Town Red. The two-time BAFTA award-winning Composer and Audio Director is known for his emotive scores and immersive audio design in video games over the last two decades such as his work in the Total War series, Alien Isolation, and EA classics like Need for Speed and FIFA.

SkateBIRD Over-rotates Towards Sept. 16 Launch

SkateBIRD Over-rotates Towards Sept. 16 Launch

Updated UI, Additional Polish, Sim-Ship Across Platforms Confirmed for Launch

SEATTLE – 30 July 2021 – SkateBIRD, the avian action sports game from Glass Bottom Games, is now coming in for a landing on Thursday, Sept. 16, 2021. Initially planned for an Aug. 12 arrival, SkateBIRD is tricking its way to Nintendo Switch, Xbox One, Xbox Series X|S via backwards compatibility, Xbox Game Pass, Windows PC, Mac, and Linux via Steam, Itch.io, and Amazon Luna with more polish than a Bird of Paradise.

The decision to push back SkateBIRD’s launch date from August to Sept. 16, 2021 reflects Glass Bottom Games’ commitment to simultaneously shipping the game across all platforms. As an independent studio, a sim-ship is imperative to ensuring that SkateBIRD Kickstarter backers and fans experience the best possible version of the game at the same time.

In announcing SkateBIRD’s new Sept. 16 release date, developer Glass Bottom Games also confirmed post-launch support, including the much-anticipated “Pet The Bird Mode” and Skate Heaven stage. More information regarding future content updates will be available following launch.

SkateBIRD’s simultaneous PC and console launch will also feature a range of updates and polish, including mission objective refinements, UI and sound improvements, a camera overhaul, and more. 

“This wasn’t an easy decision,” said Megan Fox, founder, Glass Bottom Games. “But SkateBIRD was always a game about doing your best, and we owe it to our backers, fans, and fellow bird enthusiasts to ship the game in its best state. As a small indie studio, completing certification on multiple platforms requires plenty of extra work. Launching on Sept. 16, 2021 lets us ramp up our efforts to ensure SkateBIRD comes to PC and consoles on the same day!”

SkateBIRD launches for Nintendo Switch, Windows PC, Mac, Linux, Amazon Luna, Xbox One, Xbox Series X|S via backward compatibility on Thursday, Sept. 16, 2021, for $19.99. It will also debut on Xbox Game Pass for Xbox systems and Windows 10. The game supports English, French, Italian, German, Spanish, Russian, Korean, Japanese, and Chinese (Simplified and Traditional) language options.

For more information on SkateBIRD, please visit the official website.

About Glass Bottom Games

Glass Bottom Games is an independent game developer based in Seattle, Wash. Formed in 2011, Glass Bottom makes absurdly cozy games about animals doing people things. The studio’s previous work includes Hot Tin Roof, Spartan Fist, and Jones on Fire. SkateBIRD was funded in 2019 via Kickstarter, where it raised $67,220 – more than three times its funding goal.

To learn more about Glass Bottom Games, please visit the team’s website.

THE KING OF FIGHTERS ALLSTAR OFFICIALLY JOINS FORCES WITH DEAD OR ALIVE 6 IN ALL-NEW COLLABORATION

THE KING OF FIGHTERS ALLSTAR OFFICIALLY JOINS FORCES WITH DEAD OR ALIVE 6 IN ALL-NEW COLLABORATION

Honoka, Marie Rose, Kasumi, and Nyotengu Make Their King of Fighters Allstarin Today’s Update

LOS ANGELES – JULY 29, 2021 – Worlds collide in THE KING OF FIGHTERS ALLSTAR, as fan-favorite heroes from DEAD OR ALIVE 6 officially step into the world of THE KING OF FIGHTERS. Fans and players alike can now collect new fighters, including Kasumi, Nyontengu, Marie Rose, and Honoka, and enjoy this unique collaboration from July 29 to August 19. A trailer on the crossover can be found here: [INSERT TRAILER LINK(TBD)]

Beginning today, fans can earn SS Honoka by summoning fighters in the Carnival event and collect SS Marie Rose by clearing in-game missions. On July 29and Aug. 5, players will have the chance to earn SS Kasumi and SS Nyotengu respectively. Different “swimsuit version” uniforms including Angel of Paradise Nyotengu and Angel of Paradise Marie Rose will also be available on July 29, whereas players can also collect Angel of Paradise Kasumi and Angel of Paradise Honoka on Aug. 5

This collaboration update also introduces many in-game activities for players to enjoy, including:

  • Check-in Event for new users- By logging onto the game for 14 days, various items will be granted to new players, including 200 summon packs for King of Fighters characters, two fest fighters, among other rewards
  • New Dungeon – Beach of Paradise- By clearing stages with DEAD OR ALIVE 6 characters in this new dungeon, players can earn rubies and Level Up Items
  • Rush Dungeon- Players can fight as DEAD OR ALIVE 6 characters, where collab fighters appear as enemies – all to earning DEAD OR ALIVE 6 Affinity items upon completion
  • Advent Dungeon– DEAD OR ALIVE 6 Kasumi and King of Fighters Kasumi are teaming up to defeat players as the boss of this Advent Dungeon. After defeating both Kasumis, Players will earn coins that can be traded for DEAD OR ALIVE 6 option cards and exclusive Imprint Stones

THE KING OF FIGHTERS ALLSTAR boasts fast-paced fighting action as players battle through waves of enemies, giant bosses, and rival fighter teams. The excitement is paired with cutting edge graphics, bold colors, and lightning-fast animations. In addition, this game features all of KOF’s classic fighters from ’94 to XIV, with more than 130 fighters available to collect, along with more to come with seasonal events, collaborations with popular IP such as TEKKEN 7, SAMURAI SHODOWN, Seven Knights, and more.

THE KING OF FIGHTERS ALLSTAR is available to download on Google Play and the App Store in more than 175 countries and comes with support for English, Taiwanese, Indonesian, Thai, Spanish, Italian, French, Portuguese, Russian, and German languages. 

For more information, please visit THE KING OF FIGHTERS ALLSTAR’s website. Also, please follow THE KING OF FIGHTERS ALLSTAR on Facebook, Twitter, YouTube, Instagram, Discord, Reddit, and forum on Netmarble.com.

About Netmarble Corporation

Established in Korea in 2000, Netmarble Corporation is a top developer and publisher pushing the boundaries of the mobile gaming experience with highly innovative games including Lineage 2: Revolution, The Seven Deadly Sins: Grand Cross, Blade & Soul Revolution and MARVEL Future Fight. As a parent company of Kabam, and a major shareholder of Jam City and HYBE (formerly Big Hit Entertainment), Netmarble strives to entertain audiences around the world with a variety of mobile games based on its powerful franchises and collaborations with IP holders worldwide. More information can be found at http://company.netmarble.com.

©SNK CORPORATION ALL RIGHTS RESERVED. ©Netmarble Corp. & Netmarble Neo Inc. All Right Reserved.

About DEAD OR ALIVE 6

DEAD OR ALIVE 6 is the newest addition to the 3D fighting game series, DEAD OR ALIVE. With a new engine equipped with the latest technology, characters now clash to fight in even more beautiful, fluid motion.

Various stories include Ninja Kasumi and her half-sister Ayane, Marie Rose, Honoka and the newest character NiCO!

Try out free characters like Kasumi, Hitomi, Diego, and Bass in the “free trial’!

KONGREGATE ANNOUNCES NEW WEB GAMING PORTAL, KONGREGATE.io

San Diego (July 29 2021) – Kongregate, a leading developer of mobile free-to-play games and creator of the web-based gaming portal Kongregate.com, today announced KONGREGATE.io, a next generation web gaming portal featuring a curated selection of the best competitive games on the market.  

Launching in open beta later this year, KONGREGATE.io is a celebration of Kongregate’s 15 years in the gaming space and redefines what a web gaming platform is for today’s market. Kongregate’s goal is to build a selection of the best competitive and .io style games the market has to offer, all in one place. Early launch titles will be focused on Kongregate’s internally developed portfolio, sister company offerings through larger parent company MTG (Modern Times Group), and select top titles from Kongregate.com.
 
“Fifteen years ago, Kongregate embarked on a journey to build a safe place for everyone to share their passion for games on Kongregate.com. It’s exciting to be able to expand on that mission with a redefined approach on KONGREGATE.io,” said Markus Lipp, CEO & CFO at Kongregate. “KONGREGATE.io will provide players with an enhanced user experience, what they’ve come to expect from a triple AAA gaming company, and that will incorporate cutting-edge gaming technology. We see KONGREGATE.io as the next-generation of web-based gaming.”
 
To kick off the celebration, Kongregate just launched a limited Founders NFT (non-fungible token) presale on KONGREGATE.io that commemorates the most pivotal titles in their portfolio. These NFTs give Kongregate’s most loyal and devoted fans a way to own a piece of Kongregate’s rich 15 year history, and unlock new experiences that transcend the individual games themselves. Currently players can purchase NFTs for Kongregate.com’s hit dungeon crawler Bit Heroes and the more recently acquired 2D battle royale game, surviv.io. Future Founders presale NFTs will feature early fantasy CCG Spellstone and other Kongregate developed titles.
 
“We see NFTs as more than just collectibles,” said Max Murphy, VP of Engineering at Kongregate and KONGREGATE.io visionary. “We’ve been exploring the technology behind the scenes over the last two years to understand how best to use it to benefit our massive community. Now we’re ready to take things to the next level with KONGREGATE.io.”
 
“And the best part for our long-time players is that we’ll be converting Kongregate.com  ‘Kongpanions’ and stickers to NFTs when the site launches in open beta later this year,” continued Murphy. “So anyone that has collected those achievements on Kongregate.com will have them automatically on KONGREGATE.io if they connect their accounts.”
 
KONGREGATE.io’s Founders presale is available now and is powered by Forte’s end-to-end blockchain platform which enables game developers to easily build and scale token-based economies safely, securely, and with full regulatory compliance. Each NFT is limited, provides special in-game rewards, and will only be available once. Dedicated players can start collecting today at www.kongregate.io. For more information about KONGREGATE.io and to sign up for our development newsletter, please visit www.kongregate.io.

About Bit Heroes
Created by three AAA developers as their side project, Bit Heroes is a competitive dungeon crawling RPG with retro inspired turn-based combat. The game launched on Kongregate.com in September 2016 where it became an immediate favorite among users with over 14 million gameplays to date and a stellar 4.5 user rating. Bit Heroes then moved to mobile devices in 2017, with Kongregate serving as the game’s publisher. Acquired by Kongregate in July 2019, Bit Heroes continues to be a player favorite and has amassed over $10 million in net revenue to date.

About surviv.io
Launched in 2017, surviv.io is a 2D top-down battle royale game focused on getting players into matches as quickly as possible. No lobbies, no long waits, players can jump into a match and compete immediately. The game has developed a dedicated audience of competitive gamers through its fast-paced gameplay and tongue in cheek art style and cosmetics. 
 
Acquired by Kongregate in December 2019, The game is regularly updated with new items and maps, and hosts limited-time events with special gameplay modes featuring exclusive weapons and cosmetics. Surviv.io has attracted hundreds of millions of players over its lifetime.

About Spellstone
Spellstone, launched on mobile & web in 2015, is a fantasy themed CCG developed by Chicago based developer Synapse. It features hand-drawn art with hundreds of cards to collect and evolve as they become more powerful. 
 
Synapse was acquired by Kongregate in 2017 after six years of working together. After originally connecting through Synapse’s War Metal Tyrant on Kongregate.com, Synapse & Kongregate developed a long term publishing partnership including launching the sequel to War Metal Tyrant, Tyrant Unleashed, and later Global Assault (2014), Spellstone (2015), and Animation Throwdown (2016). Since the acquisition, Synapse has continued to launch AAA titles including the action RPG,  TMNT: Mutant Madness. Synapse’s web and mobile games combined have more than 1 billion total gameplays.

About Kongregate
Kongregate is a leading developer of free-to-play mobile games and creator of the flash gaming portal, Kongregate.com. With 15 years of experience in free-to-play titles, Kongregate is focused on growing the idle games genre and building long term mobile gaming franchises through their partnerships with top tier entertainment brands. Their mobile games have been downloaded hundreds of millions of times and have billions of gameplays. Kongregate is a part of leading international digital entertainment group MTG and has three offices across the United States: San Diego, Portland, and Chicago.

Train Sim World 2 Comes to Epic Games Store today

Free to Download Until Aug. 5

KENT, UK – July 29, 2021 – Dovetail Games is excited to announce that Train Sim World 2, the critically acclaimed simulation title, is now available and free to download, on Epic Games Store. The evolution of train simulation, Train Sim World 2, is coming to Epic Games Store bringing with it iconic locomotives on high-speed services, long freight hauls or precise commuter traffic, and creative customization tools in this advanced sequel to Train Sim World. With all official licenses, all authentically recreated – you’re in the cab and in control.

Powered by Dovetail Games’ proprietary SimuGraph® engine and Unreal Engine 4® technology, and with upgraded visual fidelity, Train Sim World 2 features dynamic skies and 4K support. Explore famous routes with unique challenges or get creative and add a personal touch to your locos with an easy-to-use tool that allows custom liveries.

Train Sim World 2 will be free to download for the first week on Epic Games Store, starting today, July 29, 2021. From Aug. 5, 2021, the pricing will be $29.99 / €29.99 / £24.99.

Launching alongside Train Sim World 2 on the Epic Games Store are a selection of Add-Ons that will allow players to discover new routes and master new locomotives. Add-Ons available for Train Sim World 2are:

·  Cane Creek: Thompson – Potash
·  Cathcart Circle Line: Glasgow – Newton & Neilston
·  Clinchfield Railroad: Elkhorn – Dante
·  CSX C40-8W
·  Hauptstrecke Hamburg – Lübeck
·  Hauptstrecke München – Augsburg
·  Isle of Wight: Ryde – Shanklin
·  LGV Méditerranée: Marseille – Avignon
·  Southeastern High Speed: London – Faversham
·  Southeastern BR Class 465

For more information on Train Sim World 2, visit www.trainsimworld.com and follow the game on Twitter and Facebook @trainsimworld, Instagram @trainsim, and Facebook @trainsimworld. Keep up with all the latest simulation news from Dovetail Games at https://live.dovetailgames.com/.

About Dovetail Games

Dovetail Games creates simulation games on PC and console that faithfully recreate real world situations and put players at the heart of the action. Climb into the cab in our train simulators and feel the thrill of high-speed express services, drive real-world routes, take on the challenge of hauling freight, master the complex operations of commuter traffic and get creative with customization tools. Or take to the water with our fishing simulators and master the hunt of a lifetime as you pursue fish around the world, competing against the best anglers in the world across Bass, Carp and Predator fishing. http://www.dovetailgames.com.

About SimuGraph

Developed by Dovetail Games, SimuGraph Vehicle Dynamics Engine is a powerful visual modeling and simulation framework for the construction and real-time simulation of electrical, mechanical and hydraulic systems in the context of vehicle dynamics.

About Unreal Engine

Developed by Epic Games, the award-winning Unreal Engine is known for world-class graphics, tools and scalability across PC, console and mobile platforms. Unreal Engine technology is designed to accelerate developers’ productivity for creating high quality games, applications, training simulations, visualizations, digital films and animated entertainment. To access UE4, visit www.unrealengine.com and follow @UnrealEngine.

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Chernobylite Review

Chernobylite

Developer: The Farm 51
Publisher: The Farm 51
Platform: PlayStation 4, Xbox One, Windows (Reviewed)
Release Date: 28 July 2021
Price:  $29.99 USD/$43.95 AUD– Available Here

Video Review

Overview

Chernobylite is a tribute to the beloved open world horror FPS S.T.A.L.K.E.R. Our protagonist Igor returns to Chernobyl to investigate the disappearance of his wife Tatyana during the original disaster. Tatyana is haunting his dreams, and he is convinced she is alive. Igor’s quest will not be easy as Pripyat is now a radioactive disaster zone filled with horrifying monsters and a relentless military presence.

Story

The story in Chernobylite has an interesting premise that mixes elements of conspiracy, horror, and mystery. I really like the idea of each companion having their own story and relationship with Igor that changes depending on the player’s decisions.

Unfortunately, the game is crippled by poor writing. Characters are usually one dimensional, and the dialogue is bland. There are a few interesting characters roaming around, but often their schtick is taken too far. Tatyana’s dialogue also falls slightly short. While the writers are trying to depict an image of a loving wife, they go overboard with the romantic language to the point the love sounds insincere.

Gameplay

As an open world horror FPS with light RPG elements, Chernobylite is a love letter to S.T.A.L.K.E.R. Both games are set in the radioactive wasteland after the Chernobyl disaster, with scavengers, hostile military personnel, and supernatural creatures roaming the area. The developers have put their own twist by introducing companions, crafting, and base building mechanics.

The RPG mechanics in Chernobylite are light. Every action in the game awards experience points. It’s a good idea as it makes players less worried about doing specific tasks in game to farm experience and more focused on doing whatever it takes to survive. Every level provides a point to be spent on new skills taught by available companions. The skill tree isn’t overwhelming, but extensive enough that it improves all aspects of the game. Chernobylite strikes the right balance by keeping things very simple while providing enough skills to have meaningful impact.

I am unimpressed by Chernobylite’s combat. The gun play is good. The real problem lies in the mediocre AI. Reactions are iffy at best when enemies are struck from long range. Sometimes enemies will continue patrolling their route, sometimes they will fight back. The AI is not responsive to the player’s position in combat. The AI will regularly plant themselves in one spot if the player quickly hides behind cover, and the AI will not bother to flush the player out of cover. The AI is only interested in chasing the player when the player is fully visible and on the run. A less severe, but equally annoying problem is the dodge mechanic. The implementation is useless. In gun fights, the dodge is pointless. When dealing with supernatural melee enemies, kiting the enemy by strafing in circles while unloading a shotgun is a more efficient tactic. At times, dodging is an actual impediment because it is possible to accidentally dodge at the wrong time. The current binding is either double tapping a movement key or press sprint and a direction to dodge. The double tap is passable enough for those used to it or have heavier keyboard switches. The sprint/dodge combination is miserable on the other hand as it feels unnatural. Having a third option to bind a separate key to trigger a dodge instead of coupling it with sprint would be a more reliable and safer option.

 The companion system in Chernobylite is one of the game’s bright spots. As players progress through the main storyline, they will meet characters who may be convinced to join based on the player’s decisions. I like the mechanic as players will often be forced to make a decision to improve their relationship with an existing companion or risk losing the chance to recruit a new companion. The game also allows players to wind back time and change their decisions at the cost of currency. I like the idea of being able to take the sting out of wrong choices, but hardcore players who want their decisions to have more serious consequences will probably want to skip this all together. Another neat addition is the chance of a companion being captured during a mission, players have to get themselves captured so they can stage a jailbreak. It’s a really interesting mechanic that I haven’t encountered before.

The map and mission design is passable, but it has its issues. There are only a handful of maps, and they are on the smaller end for an open world game. Players will visit the maps repeatedly, so it is nice to see enemy and environmental hazards change based on actions in previous missions like killing a lot of soldiers or putting up suppression systems the previous day. The mission design is grueling though, especially in the early game. While companions can be sent out each day to complete resource gathering missions or scout story missions to make the player’s attempt easier, the player will need to grind out a lot of gathering missions themselves in the early game to get enough materials keep up with the demands of crafting. The developers need to strike a better balance to lower the number of early runs to compensate for the high need for supplies.

The crafting and base building a necessary but bland experience. Players can expand their base between missions to meet the needs of the payer and their companions. The bulk of the crafting is done here as well, as field crafting tends to be limited to traps, suppressors, and quick in field workshops. The initial crafting and base building process is a rough grind in the early game as players struggle with desperate need to craft. Items for the base are expensive. Players need to craft equipment early in the game as equipment is rare in the field. I like the crafting system’s heavy use of mods to turn only four weapons platforms into the large variety of firearms that would normally be found in other shooters. It’s an ingenious twist that fits well with the game’s survival theme. On the other hand, the crafting system needs serious quality of life improvements. Players have to go from work bench to work bench to craft items, when it would be easier to just build the respective benches and then craft everything in one menu. Figuring out how much raw materials needed to bring into the field is also awkward as players need to go into the main menu, find the crafting recipes, go back into the game, and then pull out the needed materials. It would be better to have a button in the crafting recipe menu that automatically withdraws the required materials.

Visuals

The visual style is a bang on tribute to S.T.A.L.K.E.R. while putting its own acid green spin. The world is overgrown, with the remnants of old Soviet life scattered throughout the maps. The acid green does an excellent job of signalling dangerous enemies and contrasting the dark and grimy environment.

Audio

The audio experience is good. The sound effects and music pair together nicely to create some tense moments that leave players on the edge. The player is never sure if they will run into a jump scare. The voice acting has Russian and English options. While I can’t speak to the quality of the Russian voice acting, the English one is passable. The quality matches Chernobylite’s AA title status. The only issue is the English actor for Tatyana. The actor never seems to find the right pacing to compensate for the terrible lines. Instead, she seems to feed into the over-romantic dialogue and makes the situation worse.

Overall

Chernobylite is without a doubt a tribute to S.T.A.L.K.E.R. but falls well short of the game it is attempting to emulate. The environment hit the right tones, and the companion system is excellent. Things begin to unwind from there. The dialogue is lacklustre. The combat is mediocre due to lousy AI. The crafting and mission system is a rough grind in the beginning of the game and could use some quality-of-life changes. While the developers had some great ideas to bring to the table, Chernobylite’s fails to be a proper spiritual successor to S.T.A.L.K.E.R.

Capsule Computers review guidelines can be found here.