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Fort Triumph, Fantasy Turn-Based Tactics Game, Now Out on Consoles

The whimsical fantasy tactical RPG is now available on Nintendo Switch, Xbox One, and Playstation 4

Krakow, Poland — August 13, 2021 — All in! Games is excited to share that Fort Triumph, the fantasy turn-based tactics game from CookieByte Entertainment, is now available on Nintendo Switch, Xbox One, and Playstation 4 with backwards compatibility on the Playstation 5 and Xbox Series S|X. The console version of the game can be purchased for $19.99.

There’s good news for PC players as well. Fort Triumph’s price has dropped from $24.99 to $19.99 on Steam and GOG. It will also be available on the Epic Games Store later this month for the same price.

Watch Fort Triumph’s newest trailer:

“CookieByte Entertainment have created a fun turn-based tactics game that seamlessly blends classic inspirations yet stands on its own,” said Piotr Żygadło, CEO at All in! Games. “What’s more, the whole game’s aesthetic and humor lends itself perfectly to console play and makes the tactics genre more approachable for players of all levels.”

“We love turned-based games and thought, ‘what better way to honor the genre than to create a game that marries the strategic elements of XCOM and the iconic features of HOMM’,” Adam Zeira, CEO of CookieByte Entertainment said, “Although the core of the game is based on a few familiar concepts, we took things up a notch by adding a tactical layer to environmental interactions, and the possibility for players to manipulate their surroundings.”

Fort Triumph Playstation Store Page
Fort Triumph Xbox One Store Page
Fort Triumph Nintendo Switch Store Page
Fort Triumph Steam Store Page

About Fort Triumph 

Fort Triumph is a fun fantasy-themed turn-based tactics game. It has been described as part XCOM, part Heroes of Might and Magic III, while adding unique tactical environmental interactions of its own. Decide what level of challenge you’re ready to face, explore the world, build towns, collect artifacts, improve your heroes, and utilize physics to influence your tactical surroundings while you enjoy original in-game music created by award-winning composer, Marco Valerio Antonini.

About CookieByte Entertainment

CookieByte Entertainment is a team of tactics-passionate indies who have been working on Fort Triumph since 2016. What started as a trio of friends has grown into a small team of programmers, artists, and writers working from Tel Aviv. Most of the team grew up on tactical turn based games, RPGs, and adventure games, but they have a couple of hard core FPS lovers as well as several brave MMORPG survivors.

About All in! Games

All in! Games is a publicly traded video game publishing and production house based in Krakow, Poland. Founded in 2018, the team creates and supports local and international games for PC and consoles. All in! Games’ portfolio features titles such as Chernobylite (The Farm 51), Paradise Lost (PolyAmorous), Alaloth: Champions of The Four Kingdoms (Gamera Interactive), Tools Up! (The Knights of Unity), and many more. For more information, visit: https://www.allingames.com/

Frenetic Co-Op Time Management Flight Attendant Simulator Shakes on a Plane Now Available on PlayStation and Xbox Consoles

That chicken had better not be served cold! Overcooked style multiplayer mayhem, 30,000 ft in the air! 

Wiesbaden, Germany – 13th August, 2021 – Attention passengers! Please return your seats to the upright position, fasten your seat belts and prepare for some crazy antics! Assemble Entertainment and developer Huu Games are thrilled to announce that chaotic couch co-op title Shakes on a Plane is available today for PlayStation 4/5 and Xbox One/Xbox Series X|S. The console versions will be available from the PlayStation Store for £15.99 / €19.99 / $19/99 and the Xbox Store for £16.74 / €19.99 / $19.99 (with a limited time 20% launch discount for the Xbox version). Shake on a Plane is also available for PC via Steam and Nintendo Switch

Have you always dreamed of a life in the clouds, jet setting from exotic locale to exotic locale, and enjoying the finest international cuisine? Well, how about just the jet setting part, and instead of enjoying fine cuisine you’re instead serving burgers and shakes to a group of impatient, hangry passengers all crammed together in a metal box thousands of feet in the air? Shakes on a Plane tasks you and up to three friends with providing a satisfying airborne culinary experience in a chaotic environment with simple, easy-to-use controls and deceptively tactical gameplay. Coordination, delegation, and teamwork will propel-ler you to victory and ensure a five-star rating on the “How Was Your Flight Today” survey. And if the passengers get too sassy you can always para-drop them out the airlock — trust us, it’s standard procedure for all airlines.

Shakes on a Plane features Include:

  • Flying is Fun…Right?: Crying babies, obnoxious drunks, impatient business class fliers…It’s not your job to pick the passengers, but it is your job to keep them satisfied with delicious treats and tasty beverages
  • Teamwork Makes the Dream Work: Grab up to three other players to build your ideal team of talented flight attendants, but don’t forget that you’re locked with them inside a narrow metal tube at 30,000 feet — coordination, cooperation, and patience are the keys to a successful flight
  • I Didn’t Order the Fish: Attention to detail is vital to keeping your impatient passengers sated with enough fast food to hopefully put them to sleep for the remainder of the flight. Make sure you get the right order to the right person, on time, or the cabin might get a tad unpleasant…
  • Putting the F in First Class…And UFO: Don’t get too comfortable…each plane has a different layout, forcing players to adapt on the “fly” and perfectly plan their food delivery path

Follow Assemble Entertainment on Facebook, Twitter, Instagram, and join the community on Discord

About Assemble Entertainment Based in Wiesbaden, Germany, Assemble Entertainment is an independent games developer and publisher best known for modernized award-winning Leisure Suit Larry series, featuring two new entries in the iconic decades-spanning saga, and the multi-award-winning Endzone – A World Apart, that challenges players to survive and thrive following an environmental apocalypse. Assemble Entertainment also organizes GermanDevDays, an annual conference that attracts more than 1,200 attendees from across the German-speaking video game development industry.

Shadowverse: Champion’s Battle Launches within Europe and Australia

Available Now on Nintendo Switch™

Check out our review here: Shadowverse: Champion’s Battle Review

London, United Kingdom – 13th August 2021 – Marvelous Europe Limited are today excited to announce that Shadowverse: Champion’s Battle, an exciting new card battle RPG based upon the anime adaptation of Cygames’ hit strategic multiplayer mobile/PC card battle game Shadowverse, is now available physically and digitally for the Nintendo Switch within Europe, and digitally, within Australia.

In Shadowverse: Champion’s Battle players will begin their quest to become a Shadowverse champion with the goal of restoring the Shadowverse Club at Tensei Academy. As players progress through this adventure, they will learn more about the Shadowverse card game and collect new cards to build more powerful decks. The game can be experienced solo, or players can head online for multiplayer matches to test complex new strategies against others.

Shadowverse: Champion’s Battle is available with an SRP of £44.99 / €49.99 / $79.95 AUD with physical copies available at participating retailers across Europe. A playable demo, which allows fans to experience the entirety of the first chapter within Shadowverse: Champion’s Battle, is also available to download from the Nintendo eShop. Save data from this playable demo can also be transferred to the full game.

Alongside the release of Shadowverse: Champion’s Battle Marvelous Europe Limited have today confirmed that previously released downloadable content in Japan is also now available to purchase for the game. This downloadable content will broaden the game with additional leader skins for the player avatar and expand the already extensive range of Shadowverse cards available within the game.

Leader Skin:
These are available to purchase individually from the Nintendo eShop.

● Leader Skin: “Seiya Kibakura”
● Leader Skin: “Takuma Kibakura”
● Leader Skin: “Vivian Joubert”
● Leader Skin: “Vanessa Joubert”
● Leader Skin: “Marcel Tabeoka”
● Leader Skin: “Miyabi Zaizenji”
● Leader Skin: “Ko Hebigami”
● Leader Skin: “Zuo Onizuka”
● Leader Skin: “Leon Aurenche”
● Leader Skin: “Rei Saotome”
● Leader Skin: “King of Shadowverse: Rei”

Premium Passes:
These Premium Passes are available to purchase directly from within the game. Content included as part of a Premium Pass can also be purchased individually from the Nintendo eShop.

Premium Pass 1:

● Leader Skin: “Hiro: Awoken Flame”
● Leader Skin: “Mimori: Sublime Melody”
● Leader Skin: “Mysterious Girl”

Premium Pass 1 + 10 Levels:

● Leader Skin: “Hiro: Awoken Flame”
● Leader Skin: “Mimori: Sublime Melody”
● Leader Skin: “Mysterious Girl”
● Leader Skin: “Mai”

Premium Pass 2:

● Leader Skin: “Kazuki: Pursuing Victory”
● Leader Skin: “Kai: Soul Baron”
● Leader Skin: “Masked Maestro”

Premium Pass 2 + 10 Levels:

● Leader Skin: “Kazuki: Pursuing Victory”
● Leader Skin: “Kai: Soul Baron”
● Leader Skin: “Masked Maestro”
● Leader Skin: “Ai”

Premium Pass 3:

● Leader Skin: “Kagura: Heavenly Envoy”
● Leader Skin: “Luca: Dark Emperor”
● Leader Skin: “Shadow Knight: Ein”

Premium Pass 3 + 10 Levels:

● Leader Skin: “Kagura: Heavenly Envoy”
● Leader Skin: “Luca: Dark Emperor”
● Leader Skin: “Shadow Knight: Ein”
● Leader Skin: “Kobayashi”

Premium Pass 4:

● Leader Skin: “Alice: Underworld Sovereign”
● Leader Skin: “Makise”
● Leader Skin: “Shiro Kiriyama”
● Leader Skin: “Shadow Knight: Zechts”

Premium Pass 4 + 10 Levels:

● Leader Skin: “Alice: Underworld Sovereign”
● Leader Skin: “Makise”
● Leader Skin: “Shiro Kiriyama”
● Leader Skin: “Shadow Knight: Zechts”
● Leader Skin: “Marguerite Valois”

Legendary Card Passes:
These Legendary Card Passes can only be purchased directly from within the game.

● Legendary Cards Premium Pass
● Legendary Cards Premium Pass + 10 Levels

About Shadowverse: Champion’s Battle:
Based on the anime adaptation of Cygames’ hit strategic multiplayer mobile/PC card battle game Shadowverse, Shadowverse: Champion’s Battle brings the deep deck-building mechanics to a new platform and delivers them with a fresh narrative experience perfect for both new and experienced players.

In Shadowverse: Champion’s Battle, players take the role of a transfer student to Tensei Academy, where they are quickly introduced to the Shadowverse card game by their classmate, Hiro Ryugasaki. The new friends team up with Shadowverse club president (and only member) Rei on a quest to master the popular card battle game and protect the club from the threat of disbandment by winning the national championship.

Throughout their adventures, players will be able to explore unique locations around the school and surrounding town, where events and encounters await in the least expected places. Team up with new friends, battle to become the national champions, and save the Shadowverse Club from getting shut down!

Developed by Cygames, and published by Marvelous Europe Limited in Europe and Australia on the Nintendo Switch™ system, Shadowverse: Champion’s Battle is now available physically and digitally. Further details can be found on the official Shadowverse: Champion’s Battle website.

Shadowverse: Champion’s Battle has been rated PEGI 12, USK 6 and ACB PG.

About Marvelous Europe
Founded in April 2012, Marvelous Europe Limited is the European arm of Marvelous Inc. a publicly listed entertainment company based in Tokyo. Marvelous is both a game developer and publisher with our popular PC and console titles including Story of Seasons and Rune Factory, in addition to third-party acquisitions such as Granblue Fantasy Versus and Sakuna: Of Rice and Ruin.

For more information about Marvelous Europe products, please visit www.marvelousgames.com. We can also be found on Facebook at www.facebook.com/marvelousgames and on Twitter at www.twitter.com/marvelous_games Nintendo Switch is a trademark of Nintendo.

RiMS Racing – Dev Diary Video 4 – Exclusive tracks from Bloody BeetRoots

The Bloody Beetroots provides the soundtrack to RiMS Racing and adds exclusive tracks!

Lesquin, France, August 12, 2021 – NACON and RaceWard Studio are pleased to release the fourth and final dev diary video for RiMS Racing, a brand-new motorcycling simulator concept available on August19 on PlayStation®4, PlayStation®5, Xbox One, Xbox Series X|S, Nintendo Switch™ and PC in Europe and on August 24 in North America.

The new video highlights the game’s distinctive audio, delivered in a way that provides complete immersion for players. Recorded in true race conditions, the audio components are consistent with each riding manoeuvre and vary based on the viewing angle chosen by the player.

The dynamic soundtrack is by the Electronic Music Project The Bloody Beetroots with original tracks specially written for the game. Formed by Sir Bob Cornelius Rifo, The Bloody Beetroots has produced many tracks in collaboration with famous artists: Tommy Lee, Paul McCartney and Steve Aoki. The six exclusive tracks on the game’s original soundtrack are releasing next autumn as an EP and guarantee an adrenaline-filled experience for all players!

Full track list for RiMS Racing:

  • Rocksteady
  • Cornelius
  • The Source
  • Reactivated
  • Butter
  • Saint Bass City Rockers
  • 100,000 Prophets
  • Mork
  • Definition of House Music
  • Heavy
  • Elevate
  • Bully (Exclusive)
  • Blow (Exclusive)
  • Bleeding (Exclusive)
  • Easy (Exclusive)
  • Ezekiel (Exclusive)
  • Ready Player One (Exclusive)

And the collaboration with The Bloody Beetroots goes beyond the music because gamers can also play as Sir Bob Cornelius Rifo directly in the game with the DLC “The Bloody Beetroots Specials”, which includes motorbike livery for the Ducati Panigale V4R and a full riding suit in the artist’s colours thanks to a collaboration with Dainese.

Watch the new dev diary video on YouTube:

Look out for a new RiMS Racing development diary video from RaceWard and NACON each Thursday at 3pm CEST.

The latest news for RiMS Racing on Facebook and Twitter.

RiMS Racing will be available on August 19 2021 on PlayStation®4, PlayStation®5, Xbox One, Xbox Series X|S, PC and on Nintendo Switch™ in Europe and on August 24 in North America.

Add RiMS Racing to your Steam wishlist

About NACON
NACON is a company of the BIGBEN Group founded in 2019 to optimize its know-how through strong synergies in the video game market. By bringing together its 11 development studios, the publishing of AA video games, the design and distribution of premium gaming devices, NACON focuses 20 years of expertise at the service of players. This new unified business unit strengthens NACON’s position in the market, enables it to innovate by creating new unique competitive advantages and achieve its ambition to become one of the world’s leading players in gaming. https://www.nacongaming.com/

About Raceward Studio
RaceWard Studio are an Italian video game developer, creating state-of-the-art racing games. Driven on principles of ensuring excellence and developing a highly rewarding professional environment, the studio boasts mastery of leading-edge technology, fused together with a team of veterans which combine experience, skills and passion.The company is currently working on a new IP: RiMS Racing, a racing game with never-before-seen level of details, featuring the best-in-class motorbikes from officially licensed global-leading manufacturers. In 2019 the company became part of the Nacon group, which is also handling the worldwide publishing of RiMS Racing across all major gaming formats. Raceward Studio is now one of the largest videogame companies in Italy and it continues to expand.

Fire Tonight Reignites Love for Puzzles, Electronic Music Today on Nintendo Switch, PC

Fire Tonight Reignites Love for Puzzles, Electronic Music Today on Nintendo Switch, PC

TORONTO – Aug. 12, 2021 – Fire Tonight, a narrative puzzle experience from developer Reptoid Games and publisher Way Down Deep following a couple’s journey to find one another in a burning city, turns up the heat on Nintendo Switch, Windows PC, and Mac today.

In the midst of a raging inferno, love finds a way and continues to bloom between Maya and Devin. With a passion that burns brighter than the flames surrounding them, Maya makes her way through the blaze to reunite with Devin who awaits her in an apartment full of memories.

Devin eases his anxieties by listening to mixtapes and distracting himself with memory-soaked mementos reflecting on their relationship. Maya roller skates through the metropolis avoiding the heat and police patrols by taking adventurous routes over rooftops and alleyways teeming with puzzles blocking her path. Nothing can extinguish the spark between these two.

Inspired by Information Society’s song of the same name, Fire Tonight acts as a love ballad to a time before cell phones, when mixtapes were a sign of affection and CDs were just becoming a thing. Explore a neon-tinted cityscape with an original electronic soundtrack by Canadian composer Lex Metcalfe. Relieve this era’s unforgettable aesthetics in a nonviolent interactive love story. 

“Information Society couldn’t be more pleased to see this delightful narrative game based on THE song ‘Fire Tonight,’ from our 1990 album Hack,” the band said. “We love the story, the art, and everything else about it!”

Fire Tonight is available now on Nintendo Switch and Windows PC and Mac via Steam for $5.99 USD / €4,99 EUR / £4.49 GBP. To learn more about Fire Tonight, please visit the official website and join the community on Twitter and Facebook. Information Society also recently released a new album ODDfellows on Friday, Aug. 6, 2021; it can be purchased via Bandcamp.

About Reptoid Games

Founded in 2015, Reptoid Games is a Toronto-based independent games studio behind the 2017 Ubisoft Indie Series award-winning title Fossil Hunters. The team at Reptoid aim to create hand-crafted, bespoke character-driven experiences for players across the globe.

For more information, check out the official Reptoid Games website.

About Way Down Deep

Way Down Deep is a Texas-based boutique publisher that specializes in bringing to life non-violent games set in the real world. Fire Tonight joins a growing catalogue of titles about love and life, including Circadian City, Half Past Fate, Date Night Bowling, and more.

To learn more, please visit the official Way Down Deep website.

Alex Kidd in Miracle World DX Review

Alex Kidd in Miracle World DX

Developer: Merge Games, Jankenteam
Publisher: Merge Games
Platforms: PlayStation 4, Xbox One, Switch, PC (Reviewed)
Release Date: June 22, 2021
Price: $19,99 USD – Available Here

Overview

The big eared, hard punching Sega mascot is back! After more than 2 decades, developer Merge Games took it upon themselves to bring back the original Sega mascot recreated majestically with new graphics, music, stages and more.

Alex Kidd in Miracle World launched originally launched in 1987 for the Sega Master System console to some critical acclaim and spawned a number of sequels, that, unfortunately, didn’t retain the charisma and fun of the original, and with the release of Sonic the Hedgehog, Alex was reduced to a couple of appearances in other games and even as a playable character in Sonic All Stars Racing Transformed. That was until now as a group of fervorous fans decided they wanted to develop their own version of Miracle World.

Story

There is now a short, animated introduction as you start your journey, showing Alex in training and the old “a looming evil approaches.” Alex is a martial arts student. After traversing a few stages, you find your master, who is very well, thank you. He tells the protagonist: “You’re Alex Kidd, a member of the royal family of Radaxian, you must save your brother, the prince, and his betrothed, defeat a tyrant hellbent on overtaking the kingdom known as “Janken the Great”, and restore the petrified townsfolk to normal.” That’s a lot, but Alex departs on his journey to save his homeland without thinking twice. There are now more NPCs besides the shopkeeper and secondary characters, like villagers. They can be found scattered throughout stages, each with their own piece of dialogue which adds a bit more life into the game. Even then, the story is still minimalistic as it was originally, being little more than an excuse to get things rolling.

Gameplay

Alex Kidd in Miracle World DX is an action platformer with some adventure elements. You traverse the landscapes of Radaxian, punching enemies with Alex’s oversized hands as big as his ears, all while avoiding traps and destroying yellow shining blocks that contain money that can be used in stores in some stages for items that will help you on your journey. These items can be selected and used on the fly now, which is a welcome addition.

The remake retains almost everything from the original to a fault, which could be a blessing or a curse depending whether you are a new or a returning, long time fan. As varied as the game tries to be with underwater sections, secret passages and the use of vehicles, like a helicopter or a boat; they mostly progress in a very repetitive fashion with the same blocks, pits and enemies placed in the stage that repeat after 3 or 4 screens until you get to the end. It was designed this way, in part, due to the processing and memory limitations of the time, and Jankenteam decided to not mess with the game’s core. You’ll also encounter some weirdly designed obstacles like spikes that can only harm you if you touch its sides. A particular puzzle where you have an item depicting images indicating how to solve it, only to find, after a lot of trial and error, that the developers forgot to change its reading orientation as it’s read in the same way as the Japanese version, from right to left. Maybe I’ll never know if this was left due to an oversight, on purpose or couldn’t be changed due to time constraints.

The enemies you’ll encounter range from little critters such as scorpions, bats, little dragons and a jumping ball whose only features are a pair of eyes and a … mustache. They’ll just wander toward you and can be simply avoided by jumping over them or defeated with a single punch. Alex will die in one hit, even by jumping on top of them; I guess Sega wanted to differentiate Alex Kidd from Super Mario as much as they could. This dynamic of deciding what enemies to kill, blocks to break, obstacles to avoid, and items to use; combined with the fast pace of the stages, can be a lot of fun. As you get better, you’ll simply fly through the stages. You have a limited number of lives, but the game now has infinite continues and your progress will be automatically saved so you can try to tackle it later if you wish.

At the end of some stages, there’ll be a boss. Some boss battles will require you defeat them in a match of JanKenPon (Rock, Paper and Scissors). It’s a battle of trial and error as, initially, you don’t have any way to know what they’ll choose. If you guess wrong two times, you’ll lose a life. This can be very frustrating, as using a continue will send you all the way back to the beginning of the stage without your money and items you collected, as such, they’re more of a hindrance than a proper, fun boss battle. Other lesser bosses will be resolved in a more traditional fashion, that is, punching them to death. These battles were tweaked, adding new patterns to their attacks or modifying the way they’re defeated in some cases. Although minor, these changes are still welcome, especially for returning players.

As with most remakes, we have some new features like new stages. They are implemented in a way that feel like they were always a part of the original game: fast and short. The new additions add much needed longevity to the game. Another neat addition is the inclusion of collectibles apart from the normal items you get: from a Sega master system console to items referencing other Sega games and versions of Alex Kidd. These are scattered throughout the world and can be given by NPCs or even in common blocks. These were specifically included for fans of the original game and Sega, so its references will mostly be lost on new players and can be skipped entirely as they don’t alter any aspect of the overall experience. There’s also an option to enable infinite lives at any point in the game for those who want an easier time or just want to try the game without too much hassle. It will disable some achievements and can’t be reverted unless you start a new save, so choose wisely.

Visuals

Everything was entirely redone from scratch and now features gorgeous sprite work and animations. The graphics use vibrant colors that go perfectly with the game, bringing the world of Radaxian to life; As soon as the boat stage started I was incapable of not smiling like an idiot, because of how bright and “happy” it looked. Stages now can be at night or during a beautifully animated rainstorm. Jankenteam and Merge Games really put their soul in recreating the visuals for this remake.

Audio

The original game already had a charming and catchy soundtrack although very repetitive and with only a few tunes. In the remake, the music was recreated with a higher quality and heavy emphasis on Spanish guitars that goes very well with the game and its “tropical” scenery. The audio is a joy to listen to because the music doesn’t feel repetitive anymore as new tunes were added and old ones were expanded.

Overall

Alex Kidd in Miracle World DX is a faithful remake of one of the precursors of modern videogames. It was created by fans and is as untouched as they’re able to make, so it won’t be for every fan of the genre who might prefer something more modern. It’s still worthy of being experienced by new or veteran players. It’s not only a piece of videogame history. It’s a fun game on it’s own, if you’re able to overlook some of the more bizarre design choices or the repetitive pacing of the stages. It’s still short, even with the inclusion of new stages, but once you beat the game, you get access to a revamped Master System version and a boss rush. That, along with collectibles and different paths you can take, can prolong its longevity, especially if you want to see everything or are an achievement hunter.

Capsule Computers review guidelines can be found here.

This Week in GTA Online: New Robbery Contract, Emperor Vectre LS Tuners Car, Double Rewards in the Pursuit Series and Siege Mentality, and More

The New Emperor Vectre

Plus Take Down The Lost MC in a New Robbery Contract, and More

Too extra for the classics? More over-the-top than underground? Forget trying to find that scrapyard bucket and make the only first impression that counts in the Emperor Vectre. Like a supermodel with a mean 100m sprint, the Vectre is a spectacle in every sense of the word.

Now available from Legendary Motorsport in GTA Online.

New Robbery: The Lost Contract
The Lost MC is sitting on a goldmine, and you’re entitled to your share. Take them down a couple of pegs by targeting their bustling methamphetamine empire for a sizable score. Gather some intel, steal a truck to haul your payload, and blow the whole operation to smithereens. Visit the Job Board in your Auto Shop to get cracking.

Last Chance: Car Meet Membership Bonuses
This week is your final chance to get the LS Customs Varsity Jacket for simply showing up to the LS Car Meet, while all LS Car Meet Members who reach Reputation Level 20 by August 18 will get a bonus to the tune of GTA$250K.


2X GTA$ and RP on Pursuit Series
LS Car Meet Members with a knack for crafting slick escape routes will earn Double Rewards for outmaneuvering their fellow drivers and the LSPD as part of the Pursuit Series this week.

2X GTA$ and RP on Siege Mentality
Siege Mentality places a small team of defenders armed to the teeth against a determined group of attackers attempting to breach the holdout. Whatever side you’re on, both teams earn 2X GTA$ and RP for playing Siege Mentality this week.


Car Meet Prize Ride and Challenge
Car Meet Members who win 3 Sprints for 4 days in a row this week can drive away behind the wheel of the Karin Futo GTX. Swing by the Slamtruck at the meet to check out what you’re competing for and scope out the competition. Issue a Sprint challenge from the Interaction Menu while inside the LS Car Meet.

Test Out New and Unreleased Cars on the Test Track
Want to see how a new steering wheel feels in your hands? Why not give the unreleased Pfister Growler a trial run on the LS Car Meet’s Test Track, or put some dents in an Emperor Vectre before buying your own? The Dinka Jester RR is also available to try, free of charge. Just head over to the Test Rides in the LS Car Meet.

This Week on the Podium: Lampadati Michelli GT
Make sure to make a pit stop at The Diamond Casino & Resort and give the Lucky Wheel its daily spin to walk away with GTA$, RP, clothing, snacks, and mystery prizes. This week’s top prize on the podium is the Lampadati Michelli GT, an Italian import with a whole bunch of angry horses shoved under the hood. Andiamo.

Discounts:
All Executive Office properties continue to be half off. Plus, these vehicles are still available to pick-up at a discount through this week:

Lampadati Tigon — 30% off
Mammoth Squaddie — 30% off
RO-86 Alkonost — 30% off
Vapid Ellie — 40% off
Grotti Itali GTO — 40% off

Prime Gaming Bonuses and Benefits

GTA Online players who successfully connect their Rockstar Games Social Club account with Prime Gaming will get GTA$100K just for playing any time this week.

In addition, Prime Gaming members can get the Auto Shop property located in Strawberry for free through August 18, as well as exclusive discounts, including half off the Benefactor BR8 racecar and 80% off the Coquette Blackfin. Any Prime Gaming members in good standing who do buy the Auto Shop property in Strawberry at full price will be given a 100% rebate within 72 hours after purchasing it.

To ensure access to future benefits, make sure to visit Prime Gaming and sign up.

Check Rockstar Support for details and limitations.

GELATINOUS INDIE HIT GANG BEASTS LAUNCHES ON NINTENDO SWITCH PHYSICALLY THIS DECEMBER

GELATINOUS INDIE HIT GANG BEASTS LAUNCHES ON NINTENDO SWITCH PHYSICALLY THIS DECEMBER

Settle your beef with spectacularly silly local, online and local-wireless multiplayer mayhem

Sydney, Australia – 13th August 2021: Gang Beasts, the popular physics-based multiplayer game where you grab, punch, push, pull, and throw your friends to their doom, will debut physically on the Nintendo Switch on 7th December 2021.

After a number of years brawling across multiple platforms and now trucking on to physical storefronts, Gang Beasts finally launches on Nintendo Switch with 21 hazardous stages, hundreds of colourful costume customisations and multiple local, online and local wireless multiplayer game modes.

The Nintendo Switch is a platform we’ve wanted to support since the hardware was announced”, said Michael Brown from Boneloaf, creators and publishers of Gang Beasts. “Nintendo consoles have always had fun local multiplayer party games, and seeing Gang Beasts on a Nintendo Switch and hearing the little beasts giggle as something horrific is happening to them is a dream come true!

Boneloaf has partnered with Skybound Games to release the physical edition of Gang Beasts for Nintendo Switch, which will include a randomised and exclusive collectible sticker sheet, coming to Australian retailers 7th December.

More details for the Gang Beasts physical edition, including pricing and pre-order information, will be announced at a later date.

Fans are encouraged to follow Gang Beasts on Twitter or visit https://gangbeasts.game/posts for updates, including to be notified when the physical edition is available to pre-order.

About Boneloaf

Boneloaf is a small independent game studio based in Sheffield. Boneloaf are currently making a series of experimental multiplayer party games made with physically simulated gelatinous characters. The company name comes from the word Boneloaf members use to refer to specific hunks of collectable meat frequently seen in classic arcade and console games. For more information, visit their Twitter and website.

About Skybound Games

Skybound Games is a division of Skybound Entertainment with the capabilities to produce, develop, and license video games. The team works closely with creators to expand their unique and exceptional IP to new platforms. The Skybound Games slate houses everything from indie projects to high-budget franchise titles, with recent games including Telltale’s The Walking Dead, Before Your Eyes and The Big Con. The studio can be found on YouTube, Twitter, Instagram, Facebook, and at www.skybound.com.

WWE SuperCard Superkicks Off SummerSlam Celebration with New Card Tier, Game Mode, and Exclusive Reward

WWE® SuperCard Superkicks Off SummerSlam Celebration with New Card Tier, Game Mode, and Exclusive Reward

Celebrate “The Biggest Party of the Summer” with the chance to win rewards in RewardMania and the new SummerSlam ’21 card tier

2K today announced the release of the SummerSlam ’21 card tier and debut of the new periodic, limited-time RewardMania game mode in WWE® SuperCard*, the collectible card-battling game from Cat Daddy Games. The new card tier is jam-packed with 60+ new cards representing past and present WWE Superstars including Roman Reigns, The Rock, John Cena, Charlotte Flair, “Stone Cold” Steve Austin, Rey Mysterio, Sasha Banks and more.

RewardMania brings epic rewards to the ring, as players can earn Reward Coupons from the draft board or from card packs to enter limited-time events. A variety of prizes are available and RewardMania run times can be any length, with events taking place at set intervals. Players only have a limited time to earn Reward Coupons once each event goes live, so always be prepared to game! The first event will kick off on August 25, just in time for SummerSlam.

To cap off WWE® SuperCard’sSummerSlam celebration, players can also salute the return of John Cena with a “Summer of Cena” gift** redeemable for a limited time, consisting of four John Cena cards, 500 SuperCoins and one SummerSlam ’21 Cardback.**

For more information on WWE SuperCard and 2K, visit the game’s official website,  become a fan on Facebook, follow the game on Twitter and Instagram or subscribe on YouTube.

*WWE SuperCard requires iOS 11.0 or later for iOS devices, including iPhone and iPad, as well as requires Android 4.2.1 and up for Android devices. App includes optional in-game purchases.

**Offer available to new and current users who log in to WWE SuperCard between 5:00 a.m. AEST on 21/8/2021 and 5:00 am AEST on 4/9/2021 in all territories where WWE SuperCard is available. Offer is for one (1) each John Cena SummerSlam ’16, ’17, ’18, and ’20 tier cards, one (1) SummerSlam ’21 card back, and five hundred (500) SuperCoins. Reward can be redeemed in-game on the store section between 5:00 a.m. AEST on 21/8/2021 and 5:00 am AEST on 4/9/2021. One offer per account only. Terms apply. Void where prohibited.

Cat Daddy Games is a 2K studio. 2K is a wholly owned publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

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Quinterra releasing largest content update yet!

Beware the Clockworks!

Embark on a tale of conquest across five domains in Quinterra! Through a unique drafting mechanic the very world changes before you. Dynamically tap into the land’s power to harness Upgrade Crystals in combat. Assemble your army and outfit them for maximum synergy aboard your air ship.

Steam Store Page

Key Features of Clockworks Unleashed Update

Quinterra is releasing the largest content update since launching earlier this year!  The new Restless Glacier update includes a plethora of progression system additions, a brand new domain with frozen enemies, an enhanced difficulty mode, and a brand new playable species.  Quinterra will be on discount for 34% for the next two weeks!

Long-Term Progression Additions
Along with this update the developers have introduced a multitude of new progression systems.  All species now have long-term progression that can be unlocked by gaining experience and leveling up!  Players will now see their potential grow by unlocking units, talents, and a unique starting loadout for each species.  The new starting loadouts for each species features a completely separate starting kit, effectively doubling the amount of playable species!  For hardcore strategy gamers who want to test their skills, the developers have also added a new enhanced difficulty modifier system known as corrupted mode.  With corrupted mode enabled, monsters you face throughout an expedition will randomly choose from 16 different modifiers to represent a daunting challenge!


The Restless Glacier and Clockworks

Explore the fifth and final domain of Quinterra, the Restless Glacier! As you battle across the frigid landscape you’ll come into contact with mighty beasts, relentless Clockworks, and the resourceful Tusks. The Restless Glacier features more movement mechanics than any other domain of Quinterra. Some enemies will push your units away to survive while others will pull your units in close for the kill. Positioning is more important than ever before in this perilous landscape.

With the release of The Restless Glacier players will now be able to unlock the Clockworks as a fifth playable species! Amass Scrap piles to block important chokepoints and more importantly fuel powerful upgrades for your Clockwork army. Some units can even mobilize the Scrap piles into an army of their own.

About Sidereal Studio

Sidereal Studio was founded in February 2019 by Channing Burell, Christopher Allen, and Weekend Pandas LLC with a target in mind of creating games that provide unique and compelling experiences for gamers. At Sidereal Studio we take an approach to game development that utilizes rapid interactive prototyping to ensure we end up with the best possible experience for our players through original mechanics and designs. We are a group of developers with over 25 years of experience who specialize in development with the Unreal Engine.