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GELATINOUS INDIE HIT GANG BEASTS LAUNCHES ON NINTENDO SWITCH PHYSICALLY THIS DECEMBER

GELATINOUS INDIE HIT GANG BEASTS LAUNCHES ON NINTENDO SWITCH PHYSICALLY THIS DECEMBER

Settle your beef with spectacularly silly local, online and local-wireless multiplayer mayhem

Sydney, Australia – 13th August 2021: Gang Beasts, the popular physics-based multiplayer game where you grab, punch, push, pull, and throw your friends to their doom, will debut physically on the Nintendo Switch on 7th December 2021.

After a number of years brawling across multiple platforms and now trucking on to physical storefronts, Gang Beasts finally launches on Nintendo Switch with 21 hazardous stages, hundreds of colourful costume customisations and multiple local, online and local wireless multiplayer game modes.

The Nintendo Switch is a platform we’ve wanted to support since the hardware was announced”, said Michael Brown from Boneloaf, creators and publishers of Gang Beasts. “Nintendo consoles have always had fun local multiplayer party games, and seeing Gang Beasts on a Nintendo Switch and hearing the little beasts giggle as something horrific is happening to them is a dream come true!

Boneloaf has partnered with Skybound Games to release the physical edition of Gang Beasts for Nintendo Switch, which will include a randomised and exclusive collectible sticker sheet, coming to Australian retailers 7th December.

More details for the Gang Beasts physical edition, including pricing and pre-order information, will be announced at a later date.

Fans are encouraged to follow Gang Beasts on Twitter or visit https://gangbeasts.game/posts for updates, including to be notified when the physical edition is available to pre-order.

About Boneloaf

Boneloaf is a small independent game studio based in Sheffield. Boneloaf are currently making a series of experimental multiplayer party games made with physically simulated gelatinous characters. The company name comes from the word Boneloaf members use to refer to specific hunks of collectable meat frequently seen in classic arcade and console games. For more information, visit their Twitter and website.

About Skybound Games

Skybound Games is a division of Skybound Entertainment with the capabilities to produce, develop, and license video games. The team works closely with creators to expand their unique and exceptional IP to new platforms. The Skybound Games slate houses everything from indie projects to high-budget franchise titles, with recent games including Telltale’s The Walking Dead, Before Your Eyes and The Big Con. The studio can be found on YouTube, Twitter, Instagram, Facebook, and at www.skybound.com.

WWE SuperCard Superkicks Off SummerSlam Celebration with New Card Tier, Game Mode, and Exclusive Reward

WWE® SuperCard Superkicks Off SummerSlam Celebration with New Card Tier, Game Mode, and Exclusive Reward

Celebrate “The Biggest Party of the Summer” with the chance to win rewards in RewardMania and the new SummerSlam ’21 card tier

2K today announced the release of the SummerSlam ’21 card tier and debut of the new periodic, limited-time RewardMania game mode in WWE® SuperCard*, the collectible card-battling game from Cat Daddy Games. The new card tier is jam-packed with 60+ new cards representing past and present WWE Superstars including Roman Reigns, The Rock, John Cena, Charlotte Flair, “Stone Cold” Steve Austin, Rey Mysterio, Sasha Banks and more.

RewardMania brings epic rewards to the ring, as players can earn Reward Coupons from the draft board or from card packs to enter limited-time events. A variety of prizes are available and RewardMania run times can be any length, with events taking place at set intervals. Players only have a limited time to earn Reward Coupons once each event goes live, so always be prepared to game! The first event will kick off on August 25, just in time for SummerSlam.

To cap off WWE® SuperCard’sSummerSlam celebration, players can also salute the return of John Cena with a “Summer of Cena” gift** redeemable for a limited time, consisting of four John Cena cards, 500 SuperCoins and one SummerSlam ’21 Cardback.**

For more information on WWE SuperCard and 2K, visit the game’s official website,  become a fan on Facebook, follow the game on Twitter and Instagram or subscribe on YouTube.

*WWE SuperCard requires iOS 11.0 or later for iOS devices, including iPhone and iPad, as well as requires Android 4.2.1 and up for Android devices. App includes optional in-game purchases.

**Offer available to new and current users who log in to WWE SuperCard between 5:00 a.m. AEST on 21/8/2021 and 5:00 am AEST on 4/9/2021 in all territories where WWE SuperCard is available. Offer is for one (1) each John Cena SummerSlam ’16, ’17, ’18, and ’20 tier cards, one (1) SummerSlam ’21 card back, and five hundred (500) SuperCoins. Reward can be redeemed in-game on the store section between 5:00 a.m. AEST on 21/8/2021 and 5:00 am AEST on 4/9/2021. One offer per account only. Terms apply. Void where prohibited.

Cat Daddy Games is a 2K studio. 2K is a wholly owned publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

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Quinterra releasing largest content update yet!

Beware the Clockworks!

Embark on a tale of conquest across five domains in Quinterra! Through a unique drafting mechanic the very world changes before you. Dynamically tap into the land’s power to harness Upgrade Crystals in combat. Assemble your army and outfit them for maximum synergy aboard your air ship.

Steam Store Page

Key Features of Clockworks Unleashed Update

Quinterra is releasing the largest content update since launching earlier this year!  The new Restless Glacier update includes a plethora of progression system additions, a brand new domain with frozen enemies, an enhanced difficulty mode, and a brand new playable species.  Quinterra will be on discount for 34% for the next two weeks!

Long-Term Progression Additions
Along with this update the developers have introduced a multitude of new progression systems.  All species now have long-term progression that can be unlocked by gaining experience and leveling up!  Players will now see their potential grow by unlocking units, talents, and a unique starting loadout for each species.  The new starting loadouts for each species features a completely separate starting kit, effectively doubling the amount of playable species!  For hardcore strategy gamers who want to test their skills, the developers have also added a new enhanced difficulty modifier system known as corrupted mode.  With corrupted mode enabled, monsters you face throughout an expedition will randomly choose from 16 different modifiers to represent a daunting challenge!


The Restless Glacier and Clockworks

Explore the fifth and final domain of Quinterra, the Restless Glacier! As you battle across the frigid landscape you’ll come into contact with mighty beasts, relentless Clockworks, and the resourceful Tusks. The Restless Glacier features more movement mechanics than any other domain of Quinterra. Some enemies will push your units away to survive while others will pull your units in close for the kill. Positioning is more important than ever before in this perilous landscape.

With the release of The Restless Glacier players will now be able to unlock the Clockworks as a fifth playable species! Amass Scrap piles to block important chokepoints and more importantly fuel powerful upgrades for your Clockwork army. Some units can even mobilize the Scrap piles into an army of their own.

About Sidereal Studio

Sidereal Studio was founded in February 2019 by Channing Burell, Christopher Allen, and Weekend Pandas LLC with a target in mind of creating games that provide unique and compelling experiences for gamers. At Sidereal Studio we take an approach to game development that utilizes rapid interactive prototyping to ensure we end up with the best possible experience for our players through original mechanics and designs. We are a group of developers with over 25 years of experience who specialize in development with the Unreal Engine.

Hades Review

Hades

Developer: Supergiant Games
Publisher: Private Division
Platforms: PC, Xbox Series X (Reviewed), Xbox One, PlayStation 4, PlayStation 5, Switch
Release Date: August 13, 2021
Price: $24.99 – Available Here

Overview

Each year there are one or two games that appear on the top of every “must play” list and last year a certain title from Supergiant Games happened to be at the top of most of these. Hades had appeared on PC and Switch late last year and took the roguelite genre by storm but for many who preferred playing on other platforms, all they could do is wait. Now that the wait is over with Hades arriving on Xbox and PlayStation platforms with a few small boosts, is this game still one that manages to live up to the hype?

Story

It wouldn’t be a tale of Greek mythology without some type of family discourse and that just so happens to be what Hades focuses on. Players take on the role of Zagreus, the son of Hades, who has grown tired of living in the Underworld and is looking to escape to the rest of his family up on Mount Olympus. With the help of Nyx, his own allies in the Underworld, and the other gods of Olympus providing him boons and various buffs to aid in his journey, it will be a long and death filled journey for Zagreus as Hades has ensured that all manner of undead monsters, beasts, and even his own soldiers are standing in the way.

Few games, especially roguelikes, are willing to weave their storytelling into game mechanics quite like Hades does as players will begin the game knowing absolutely nothing other than who they are playing as, the fact they wish to escape the Underworld, and that the gods of Olympus are helping them on their way. In fact, should the player be lucky or skilled enough, they may even get to their first boss before ever learning more about the world of the game. This is because the storyline for Hades is told through interactions with the numerous residents of the Underworld who only come up with new bits of dialogue and lore the further players progress and die during their escape.

By combining elements of the story with failure players never really feel like they are losing out should they fall in combat as it only means that there will likely be new interactions with a number of characters at the starting point. It is even worth noting that the main story elements, including major plot revelations, character development, and even Zagreus’ reason to escape, are almost entirely tied to having to restart a run. Speaking of the characters, while we won’t go into detail to avoid spoilers, it is clear to say that they truly make for some of the best moments in Hades. Gods will chime in every time they grant a boon to Zagreus and even make remarks about how they are doing, other gifts they may have been blessed with, and more while Hades and other denizens of the Underworld will make remarks about the player’s playstyle, progress, and even how they died.

Obviously going too much into detail here would spoil things but this storyline, thanks in part to the strong writing of the characters and their interactions, is an incredible one that serves as a major driving force for constantly diving into battle and seeing just how far the player can get. There is even a codex that players can fill out that provides additional background details for nearly every element of the game providing extra lore for those wanting to truly sink themselves into the game’s world.

Gameplay

Players will find themselves immediately thrown into the fray in Hades as the game doesn’t try to bog them down with countless tutorials and instead aims for a more nuanced approach to teaching players various aspects of the game. Hades is, at its core, a roguelike that tasks players with running through rooms filled with randomized enemies that must be slain to progress with various bosses standing in your path at certain intervals. Should Zagreus fall in combat, he will be sent back to the home base and forced to start every run from the beginning, requiring players to make their escape in one run.

Zagreus can make use of basic attacks and special attacks that vary depending on the weapon he is wielding, cast magic, dash around to avoid damage, and more to try and survive the randomly generated rooms he must venture through. Every room players travel through will vary in monster and trap placement though and they can only progress once every foe has been slain. More often than not Zagreus will find two seperate paths to choose from when leaving a room with each path showing a specific icon that hints at the next room providing a certain buff, money, a shop, or even an encounter with an ally. This style of progression is a simple but highly addictive one as players will never feel like they are truly getting thrown into something they cannot face down, especially since there is such a wide range of customization available to them.

As mentioned before Zagreus will be awarded various boons from his allies on Olympus as well as others who wish to see him succeed in his escape attempt. These boons range from simply increasing the amount of damage players deal to completely changing the type of magic they can cast. Each of these boons can be powered up and even synergized with one another to become even stronger. Of course, considering the rewards of each run are randomized it is entirely possible that a run can simply end up being unlucky with poor boon rewards but for every run that feels like the odds are against you, there is one where nearly everything comes together and you make it much farther than ever before. This variation and the feeling of never quite knowing just how well your powers and boons will come together makes for a highly enjoyable game that always feels like it is begging the player for “one more run.”

Throughout the player’s various escape attempts they will gather a number of different pieces of currency that can be used to make their next runs a bit easier. The most plentiful happens to simply be gold that resets every time the player dies, but can be used to purchase items from Charon’s shops and wells. These items can be anything from other types of currency, a temporary boost to various abilities, an extra boon from a god, or healing making it the type of currency players will freely want to spend to extend their runs. Other items include Darkness that can be used to unlock various abilities for Zagreus such as dealing extra damage from a backstab, extra lives, and more, Cthonic Keys that can unlock extra weapons for the player to wield as well as unlock extra abilities, and even Nectar to gift to the various NPCs that players meet on their journey to unlock useful items and extra dialogue. There is even a bit of base customization as players can use gems earned from their runs to unlock new elements in the Underworld as well as cosmetic items in their home. All of these extra bits of currency help ensure that players always feel like they are growing stronger, one way or another, even if their runs happen to run early.

Visuals & Audio

With Hades making the jump to the Xbox Series X the game has seen a small improvement as the graphics have seen a jump to 4K resolution which is a great thing here as the title’s art style is absolutely wonderful. The level of detail placed on the character portraits for the various gods and denizens of the Underworld is exceptional and, although a few rooms may begin to feel repetitive, the varied , randomized, and interestingly colored nature of every run keeps things from ever feeling bland.

It is also worth noting that the game is fully voiced to the point that Zagreus will even respond to the narrator as he discusses events. The massive amount of varied dialogue that most NPCs will have with the player depending on their playstyle is all voiced by some great voice actors and the soundtrack just so happens to feature a number of outstanding tracks that stand well on their own.

Overall

There are games that come along and feel truly exceptional and while many people had the chance to experience Hades‘ quality last year, now that the title has made the jump to more platforms it is easy to see just why it is a must have even for those who never thought about trying a roguelite game. From the art style that compliments everything in the world to the way that the game blends its narrative and gameplay elements together flawlessly it is easy to say that Supergiant truly has found something special with Hades.

Capsule Computers review guidelines can be found here.

‘LAKE’ OUT SEPTEMBER 1 ON XBOX SERIES X|S AND STEAM

Releasing later to other platforms

August 12th, 2021 — Gamious and Whitethorn Games announce their upcoming slice-of-life interactive story game Lake will launch September 1st on Xbox Series X|S, as well as Steam for Windows PC!

It’s September 1, 1986. You take on the role of forty-something Meredith Weiss, who returns from the big city to her quiet hometown. She exchanges her busy career at a software company to fill in for her dad, the local mail carrier.

During her two-week stay in beautiful Providence Oaks, Oregon, she runs into a few familiar faces as well as plenty of new folk. As Meredith, you get to decide who to talk to, who to befriend and perhaps even start a romantic relationship with.

Whatever happens, at the end of her stint she’ll have to make up her mind: return to her demanding job in the big city, or stay in the town she grew up in?

Play Lake and…

  • Escape to a beautiful, rustic environment without cellphones and the Internet.
  • Drive around the lake in your dad’s trusty mail truck, or let the auto-pilot do the work.
  • Talk to a range of engaging characters, each with their own personalities and quirks.
  • Choose after-work activities: hang out with your friends, help out your neighbors or stay home and read a book.
  • Experience two weeks of branching story that doesn’t shy away from slice-of-life themes.
  • Determine your own story: there are no ‘right’ or ‘wrong’ answers or endings, simply what you want to happen.

Lake is also set to release later on other platforms beyond Xbox and Steam.

To learn more, visit: https://whitethorndigital.com/lake Twitter:@Lake_The_Game

About Gamious
We are Gamious, a game developer based in Haarlem, The Netherlands. A nice bunch of people who love to create original and accessible games with pure gameplay – games we love to play ourselves. We either self-publish, work with publishers, or a mix between these two, to get the games to the right platforms. Check out our website: https://www.gamious.com/

About Whitethorn Games
We’re an indie game publisher focusing on pleasant, cozy games that can be played in pieces, that require no special skills or knowledge, and that anyone can pick up and play. We’re believers in accessibility, inclusion, and widening the audience that gets to play. We like to consider ourselves the defenders of easy games. Join in on the discussion via our Discord.

11 bit studios Officially Announces Frostpunk 2

30 years after the apocalyptic blizzard, Earth is still overwhelmed by the neverending frost and harsh, icy climate

Warsaw, Poland – August 12th, 2021 — 11 bit studios is proud to announce Frostpunk 2 – the sequel to the highly acclaimed, BAFTA-nominated society survival city-builder. Frostpunk 2 is the first project to be revealed from the three in-house games that are currently being developed at the Warsaw-based company. In addition to the big reveal, you can try the original Frostpunk for free on Steam for a limited time during this coming weekend between August 12th and 16th.

WATCH THE FROSTPUNK 2 ANNOUNCEMENT TRAILER

In Frostpunk’s successor, players are once again tasked with playing as the leader of a resource-hungry metropolis where the expansion and search for new sources of power is an unavoidable reality. But the apocalyptic world has moved on. After the age of coal, conquering Frostland for the oil extraction industry is expected to be the new salvation of what’s left of humanity. However, change does not come easily, and not everyone in this new multi-layered society will welcome this new direction.

Wishlist Frostpunk 2 in the store of your choice:

With the ever-growing team responsible for the first game, which is now nearly 70 people strong, the sequel will bring a much bigger scope to the table. “We have more manpower available to focus on all aspects of the game from the scale, the production value, to the quality of UX. Our ambition is to do more than a straight-up sequel. What we aim to deliver to players is an experience that goes vastly beyond that of the original Frostpunk,” states Jakub Stokalski, Frostpunk 2 Co-Director

Jakub also shares his grand vision for Frostpunk 2: “What players should expect is a wide universe of choices, freedom to shape the society and the city however they see fit – and reap the consequences. Frostpunk 2 builds on the conflicts of its predecessor – survival vs human values, life vs the arctic frost. But most importantly, it adds a new layer that is present in many aspects of the game – be it politics, be it society, be it technological progress – the conflict between humans and their nature”.

Frostpunk became an instant hit on PC when it was first released in 2018. The Console Edition release was also well-received the following year. Post-launch, the game has received a ton of free additional content and three paid expansions and surpassed the 3 million copies sales mark in time for its 3 year anniversary in April 2021.


Frostpunk will be available for free on Steam from today, August 12th from 8 AM PT/11 AM ET/5 PM CET, to August 16th until 10 AM PT/1 PM ET/7 PM CET. Players will need to buy the game if they wish to continue playing after that period.

More about Frostpunk 2 and 11 bit studios:

About 11 bit studios

11 bit studios is a Warsaw-based Polish game development studio known for This War of Mine and Frostpunk as well as a publisher teaming up with indies to bring their gems to life. More at http://www.11bitstudios.com/.

Former Harmonix & Valve devs launch ToneStone to give everyone the power to create music

ToneStone to Disrupt Music Making, Collaboration and Sharing through Fun, Interactive Platform Designed for the Creator Era

BOSTON — Aug. 12, 2021 — ToneStone, founded by former Harmonix chief creative officer Greg LoPiccolo and game industry veteran of Valve and Amazon Games Tom Leonard, is building a platform to enable anyone to easily make and share music. LoPiccolo (Guitar Hero, Rock Band) and Leonard (Half-Life 2, Left 4 Dead) are on a mission to change the way music is made, shared, and monetized by creating a platform that combines interactive game mechanics with intuitive and easy-to-use creation tools, plus direct community and social integration. 

“We want anyone to be able to express themselves through music, to collaborate, and to share their music,” said Greg LoPiccolo, co-founder and CEO, ToneStone. “The last decade has seen key innovations to lower the barrier of entry for media creation and sharing across video, photos, and recently games, but there’s no music platform that combines being accessible, comprehensive and enjoyable. By bringing together what we have learned from games and interactivity to music, we believe ToneStone can enable that radical leap for the creator generation of music.”

ToneStone is designed to be highly approachable; people with little-to-no experience can begin creating music within seconds, instead of spending hours learning complicated software.

Leveraging the deep interactive entertainment background of its founders, ToneStone is integrating proven game mechanics to elegantly guide progression. Integrated progression and achievement systems will keep users engaged, and encourage exploration and experimentation. Multiplayer options will also allow users to create and modify tracks together simultaneously online.

Creators will be able to share their own music directly on social media platforms, or download the tracks for use in broadcasts, livestreams, VODs, interactive experiences and other projects. ToneStone allows shorter formats like loops and beats as well as complete songs. With community-driven source material made available to everyone, musicians will be able to monetize their work and build up their fanbases. 

ToneStone is currently in private beta; early adopters can sign up here to try out the very early stages of the platform before launch. Already you can quickly create and share music, and over time game mechanics, multiplayer and the marketplace will be added. At launch, ToneStone will be a free download on Steam for PC and Mac.

For more information about ToneStone, or to sign up for the waitlist, please visit https://tonestone.com 

About ToneStone

ToneStone was founded in 2019 by Greg LoPiccolo, Tom Leonard, and Sam Levine. With nearly two decades of experience at Harmonix, LoPiccolo was CCO and the Project Director of Guitar Hero and Rock Band, which together sold more than 40M+ units. Prior to Harmonix, LoPiccolo and Leonard played key roles at LookingGlass, developing notable games like Thief. Tom has led teams at Valve and Amazon Game Studios. As an early leader at Valve, Tom helped establish Steam and oversaw the development of Left 4 Dead and its acclaimed UGC model. Levine is an experienced and award-winning startup entrepreneur who founded IntelliReach, which won the Deloitte Fast 50 and Software 500 awards. ToneStone’s early investors include backed by games and music veterans: Tyr Ventures, Velan Ventures, Harmonix co-founders: Alex Rigopolus and Eran Egozy and digital platform and music rights expert for Viacom/MTV and Peloton, Paul DeGooyer.

Designing the Guardians of the Galaxy – a fresh take on iconic Marvel characters

Eidos-Montréal’s Art Director reveals inspiration behind the character design of the five core Guardians in this new developer insight video from Marvel’s Guardians of the Galaxy

MONTRÉAL, CANADA (August 12, 2021) – Today Eidos-Montréal has released a new dev insight video revealing the inspiration behind character design in Marvel’s Guardians of the Galaxy. Following on from the global reveal last June at E3, the deep dive explores the designs of each of the core members of the unlikely team of misfits: Star-Lord (a.k.a Peter Quill), Gamora, Drax, Rocket and Groot.

Watch the dev insight video on character design here

Marvel’s Guardians of the Galaxy allows players to experience a fresh take on the iconic Guardians, and behind-the-scenes commentary from Bruno Gauthier-Leblanc, Art Director at Eidos-Montréal, reveals the care taken to ensure the design of each character balanced inspiration from the wider Marvel universe with the original narrative of the game.

Bruno Gauthier-Leblanc says: “When designing the Guardians, it was important they remained true to the narrative we had built while still being instantly recognisable as the Guardians of the Galaxy fans know and love. We combined inspiration from Marvel comic lore with our own character backstories to craft new visuals for this fun and dysfunctional family, infusing each Guardian with specific design aspects that also tie into gameplay.

Bruno reveals the rock-and-roll space pirate persona of the self-proclaimed leader of the Guardians inspired Star-Lord’s bold appearance. His outfit is peppered with Easter eggs from his ‘80s childhood, including tributes to his namesake and favourite musicians, rock band Star-Lord.

Drax the Destroyer’s appearance tells of his extensive combat history, with each Katathian scarification on his body representing a victory. Bruno explains his individual character design also links to the environment of his home planet of Katath, where architecture mirrors the circular nature of Drax’s battle tributes.

The character design team created a strong, powerful look for Gamora, the Deadliest Woman in the Galaxy, drawing on comic inspiration for her striking black and white suit and adding some deadly embellishments to make her battle-ready at any given moment.

Finally, Bruno explains how the relationships between characters influenced certain visual choices. The designs of Rocket and Groot are connected to represent their friendship, with Rocket wearing a bead of Groot in his goatee. These interwoven designs also allow them to work in unison during combat, with a harness on Groot’s back enabling Rocket to use him as a turret.

Marvel’s Guardians of the Galaxy will be available on PlayStation®5 console, PlayStation®4 console, Xbox Series X|S and Xbox One consoles, and PC digital, and streaming via GeForce NOW on October 26, 2021. Marvel’s Guardians of the Galaxy: Cloud Version for Nintendo Switch also coming to select regions October 26.

RELATED LINKS
Official Portal: http://www.gotggame.com
Official Facebook Page: http://www.facebook.com/GOTGTheGame
Official Twitter: http://www.twitter.com/GOTGTheGame
Official Instagram: http://www.instagram.com/GOTGTheGame
 
About Marvel Entertainment
Marvel Entertainment, LLC, a wholly-owned subsidiary of The Walt Disney Company, is one of the world’s most prominent character-based entertainment companies, built on a proven library of more than 8,000 characters featured in a variety of media for over eighty years. Marvel utilizes its character franchises in entertainment, licensing, publishing, games, and digital media. For more information visit https://www.marvel.com  
© 2021 MARVEL
 
About Eidos-Montréal 
Established in 2007, Eidos-Montréal™ is a premiere developer of interactive entertainment based on new intellectual properties and beloved franchises including the acclaimed Tomb Raider® and Deus Ex® series. Renowned as master storytellers, the studio builds immersive worlds and adventures that create lasting memories for players across the globe. Eidos-Montréal crafts its multiple interactive projects with close-knit teams in a hybrid work environment, keeping their focus on creativity and technological innovation.
Eidos-Montréal and its network of studios, Eidos-Sherbrooke™ and Eidos-Shanghai™, are part of the Square Enix® group of companies.

More information on Eidos-Montréal can be found at https://eidosmontreal.com.
 
About Square Enix Ltd.
Square Enix Ltd. develops, publishes, distributes and licenses SQUARE ENIX®, EIDOS® and TAITO® branded entertainment content in Europe and other PAL territories as part of the Square Enix group of companies. Square Enix Ltd. also has a global network of leading development studios such as Crystal Dynamics® and Eidos Montréal®. The Square Enix group of companies boasts a valuable portfolio of intellectual property including: FINAL FANTASY®, which has sold over 163 million units worldwide; DRAGON QUEST®, which has sold over 83 million units worldwide; TOMB RAIDER®, which has sold over 84 million units worldwide; and the legendary SPACE INVADERS®. Square Enix Ltd. is a London-based, wholly owned subsidiary of Square Enix Holdings Co., Ltd.
 
More information on Square Enix Ltd. can be found at https://square-enix-games.com
 
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© 2021 MARVEL. Developed by Eidos Montréal.
EIDOS and EIDOS MONTRÉAL are trademarks or registered trademarks of Square Enix Limited. SQUARE ENIX and the SQUARE ENIX logo are registered trademarks or trademarks of Square Enix Holdings Co., Ltd.   
 
“PlayStation,” “PS4” and “PS5” are registered trademarks or trademarks of Sony Interactive Entertainment Inc.

80s Classic Boulder Dash Digs Into All Platforms With the Ultimate Collection!

80s Classic Boulder Dash Digs Into All Platforms With the Ultimate Collection!

Retro digging and puzzle-solving adventure lands on PC and console

September 9th.Munich, Germany – August. 12th, 2021 – One of the world’s leading producers and publishers of casual and retro games, BBG Entertainment GmbH, today announced that the classic IP of Boulder Dash is returning to PC and consoles in the form of Boulder Dash® Deluxe™. Built as a reincarnation of the classic Boulder Dash® from 1984, Boulder Dash Deluxe is a collection of the series’ best games and levels, remastered and reinvigorated for modern consoles and PC platforms. 

Explore the refreshed world of Boulder Dash with the game’s influential protagonist, Rockford™, and dive headfirst into a myriad of new and exciting challenges. Players will dig through spectacular caves with modernized 3D elements while avoiding the perils of falling boulders! There’s no shortage of valuable gems to collect, and even more nefarious enemies to conquer along the way; discover treasure chests overflowing with rare collectibles and valuable power-ups as you plow your way through 180 new and challenging levels.

And how does Boulder Dash become “Deluxe”? Peter Liepa, the legendary creator of the original Boulder Dash, has designed “Liepa World” – a set of 20 uniquely challenging, mind-bending levels never seen before.

Stephan Berendsen, President of BBG Entertainment GmbH, states: “Boulder Dash was always one of my favorite games growing up, along with many other children of the 80s. We’re thrilled to be able to bring it to an entirely new audience now, and to share Peter Liepa’s creation with gamers on nearly every platform.”

Boulder Dash Deluxe will launch on Nintendo Switch, Microsoft Xbox, PC (Steam, Microsoft Windows Store, Mac App Store) on September 9th. The title is also currently available for $14.99 USD from the Atari VCS store. For more information about the game, have a look to the video trailer and visit www.boulder-dash.com.

ABOUT BOULDER DASH

The original Boulder Dash was a ground-breaking interactive game in the early days of the home computer and video game era, having first launched in 1984. Boulder Dash and its many sequels have delighted and challenged casual and hard-core players of all ages for almost four decades. Boulder Dash is an innovative, action-puzzle, ‘digging & collection’ game responsible for launching its own game genre. Players must guide Rockford as he digs through caves, collecting gems in an attempt to reach the exit within a limited amount of time while avoiding various types of dangerous creatures and perilous obstacles. Players must always remain vigilant of the constant threat of being crushed by enormous boulders, trapped by an avalanche, or killed by an underground explosion. Boulder Dash was first published by First Star Software, Inc. in 1984 on the Atari 400/800, C-64, and Apple II. Since its first launch, Boulder Dash has seen versions on the NES, Nintendo Gameboy, Nintendo DS, Sony PSP, and even the Nintendo Wii and Microsoft Xbox.

ABOUT BBG ENTERTAINMENT

BBG Entertainment is a games developer and publisher headquartered in Munich, Germany. The founder and staff of BBG Entertainment have years of experience in the market for computer and mobile games, especially in the area of retro and casual gaming, and excellent contact with many renowned gaming companies for well over 20 years. BBG Entertainment offers games like Dynablaster® and Einstein™ Brain Trainer. For more information about all BBG Entertainment products please visit www.bbg-entertainment.com.

Experience the Immersive Cyberpunk World of FORECLOSED – Now Available on All Platforms

Dive into a stylish comic book-drenched aesthetic as you fight against the dehumanized bureaucracy that stole your identity!

Manchester, UK August 12th, 2021 – What would you do if your identity was stolen? Merge Games and Antab Studio are thrilled to announce the release of their narrative-driven futuristic shooter, FORECLOSED. Combining a stylish comic book aesthetic and hectic cyberpunk action, FORECLOSED is now available on Steam, Epic, Stadia, PlayStation 4/5, Xbox Series X and, Nintendo Switch.

FORECLOSED is available on consoles and Stadia at $19.99/£14.99/€19.99 with a 20% discount at launch, and on Epic and Steam at $16.99/£13.49/€16.99 with a 15% launch discount.

Check out the first 30 Minutes of Gameplay here:

Follow the story of Evan Kapnos in this sleek comic book-styled game as he unravels the conspiracy behind his identity foreclosure. Who is responsible and why?

FORECLOSED combines the playability of video games with the sleek visual aesthetic of comic books. Everything from gameplay to cinematics are experienced within the stylistic framework of a graphic novel. Fullscreen and comic panel perspectives are seamlessly blended as you move throughout FORECLOSED’s cyberpunk city, uncovering a gripping conspiracy story. Cutscenes are also interactive and transition smoothly between alternative gameplay styles.


Key Features

  • Slick Cyberpunk Action – FORECLOSED is a narrative-driven action-adventure set in a cyberpunk world filled with action, suspense, and experimental augmentations.
  • Interactive Comic Book – The unique immersive style will make players truly feel like a comic book hero.
  • Immersive Narrative – Follow the story of Evan Kapnos, his identity recently foreclosed, stripped of his job, brain implants and access to the city Blockchain. He must now escape the city before his identity and implants are auctioned off…
  • Hi-Tech Combat – Modify your Symbiotic Pistol with an assortment of customisations that can be swapped out or even combined.
  • Augmentation Upgrades – Discover and unlock brain implant abilities with an RPG-like skill system.

Purchase the game on Steam!

About Antab Studio

Andrea Tabacco and Lara Gianotti founded Antab Studio in 2016. They are avid gamers themselves and aspire to explore all aspects of videogames. From recreation to experimentation, they strive to develop polished and immersive experiences for their audiences to enjoy.

About Merge Games

Merge is an independent video game publisher and distributor based in Manchester, UK. The company publishes and distributes interactive software worldwide for personal computers and video games consoles. Merge also specialises in publishing collectable games for retail and worldwide digital distribution for independent developers. More information about Merge products can be found at www.mergegames.com.