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Honey, I Joined a Cult Preview

Honey, I Joined a Cult

Developer: Sole Survivor Games
Publisher: Team 17
Platforms: PC
Release Date: 14 September 2021
Price: $19.99 USD – Available Here

I have to admit: when I was first offered an opportunity to do a preview for Honey, I Joined a Cult, I was excited. I mean, the idea is fantastic: having your own cult and being able to abuse people’s stup… I mean, good faith! All while you get you get rich and make your cult bigger and bigger. You may be able to summon “the squid lord” and have it wreak havoc upon the infidels. You know, faith in the unknown is something that always intrigued me since I was a kid. I thought to myself sometimes what would it be like to have some kind of deity descend upon the Earth and maybe even do battle with the “evil” army. It seems ridiculous, and it is, but so is believing in something just because the collective do the same. Honey, I Joined a Cult, puts its emphasis on the “collective belief” part. It’s a building and management simulation type of game. You build and manage, that’s it. Seriously, that’s really it. You think you’d get to sacrifice your cultists in some creative and inhumane way or summon the above mentioned “squid lord”? Think again. The game tries to make fun of its own background, that is, the 70’s and the search for “spirituality” and the “meaning of life” of that era. That means drugs, sex and rock and roll, right…right? Wrong again. This is a game with a low age rating, meaning that not even curse words are allowed. So, besides that, what is really left? Building and management with some unfunny jokes thrown in.

You can research and build strange therapy rooms such as the maggot bath; -ew…- a spirit channeling room, where the cultists will hold a seance; and even a prayer room where the leader will hold a sermon in the name of… whatever kind of thing you decided to base your cult on, but in the end, it’s just a means to make your “base” bigger and advance the game. There’s no special event introducing a new kind of therapy or even a specialized member that can administer it; everyone in your cult can do anything. It’s only later that the cultists stats will make a real difference, allowing them to partake in missions to make your cult more well known and, in turn, attract better followers.

The player is able to select between a few pre-made cult choices or mix them and make something amazingly ridiculous. This game makes no mention of any religion or belief held in the real world whatsoever, aside from the cult of “Flump” which makes reference to a certain politician from a remote country. It has a pig as a flag. That’s very cool; a political statement in a modern, western videogame. I have never seen that one before.

You can skip the intro which is basically: the cult went wrong. Everyone except you was detained by the police. The only option is, of course, to create a new cult. Once you sort what kind of cult you’ll want -I, personally, went for the dinosaur cult which worships the mighty “Grimlock”-, you’ll have the game guide you through a seemingly never ending number of tutorials. There’s a lot of parameters and stats that both your cult HQ and its members have. The heat gauge, for example, will tell you how much negative attention your cult has; if it gets too high, you’ll have protesters or even the police at your door. Still, the game is very lenient to the player; I initially let a lot of people die or leave the cult in dissatisfaction, making the heat gauge go up significantly, but still, no protesters or police in sight. I’d prefer a “game over” in this circumstance, with the game subsequently giving tips to better manage your cult. It would make things flow better, in my opinion, without leaving you wondering what went wrong in some cases.

To advance the game, the player needs to research and create rooms to attend to the cultists basic needs lest they go even crazier and start to break things and eventually leave the cult or die. Like any self-respecting cult, you’ll also need ways to rob… ahem, “collect donations” from worshippers so the cult can prosper, and of course, increase your influence over them; it’s with the use of these two main assets, that you’re able to research and build new rooms. It’s only through research, which is presented as a skill tree, that you’re able to build new kinds of therapy rooms, increase the number of cultists your base can hold, and even new types of food they can eat. When everything goes according to the plan, cultists will level up and gain points to be distributed between their many stats which will influence their ability to perform a certain job, such as recruiting new followers and operating any of the therapy rooms better so it yields better donations and leader influence. The graphics use 2D art presented in a top down view, like what you’d see in an RPG Maker game. They’re extremely simple and drab looking. There’s a type of “70’s” background music almost always playing on repeat and some simple sound effects. The game just entered early access on Steam, but it seems the foundation is already set. That said, there’s a lot of room for improvements, and it might end up as a little fun management game when it’s finished. 

Summary

Not Recommended – Honey, I joined a Cult is still very rough around the edges. The mechanics are a bit confusing, and the visuals really hurt the eyes. It just launched in early access, so it still has time to improve.

Physical Boxed Special Edition of First Person Horror Game Yuoni Announced for PlayStation 5

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Meridiem Games to release a special boxed ‘Sunset Edition’ across Europe in December

Madrid, Spain. September 16th, 2021. Meridiem Games is thrilled to announce that the chilling first-person horror game, Yuoni, will be released as a boxed special edition for PlayStation 5 across Europe on December 3rd. Developed by Tricore Inc and published by Chorus Worldwide Games, Yuoni tells the tragic story of Ai, a young Japanese girl who is haunted by otherworldly entities in a living ghost story where the sun never sets. 

Meridiem Games will be responsible for the manufacture and distribution of the boxed special edition of Yuoni across European territories. Yuoni – Sunset Edition will include a specially designed box and a set of postcards illustrating some of the terrifying artwork from the game. 

About Yuoni. 

Ai is a grade-schooler in 1990s Japan who is about to realise just how isolated she is. Forced to play children’s games in a world of never-ending dusk, Ai is hunted by otherworldly entities as her life hangs in the balance. When these horrors begin to bleed into the real world, Ai must accept that she has only three choices: hide, run, or die.

  • Evolving gameplay – Test your courage in a dangerous game of hide and seek before initiating a terrifyingly twisted version of tag with abominations not of this world. Use the items you’ve gathered to flee your sunset hell, but be sure to remember the paths you’ve taken or risk being trapped there forever.
  • Japanese locations ablaze with a haunting, beautiful sunset – Experience an unnerving mix of beauty, fear and nostalgia in a mysterious world where a Japanese house, school and hospital are all inexplicably connected. Explore corridors dyed twilight crimson, witness the ethereal glow of amber through paper walls of a traditional Japanese house and escape creeping black shadows in hospital rooms where the power is somehow always out.
  • Hide or die – 10-year-old Ai has no defensive measures to defeat the enemies you face; instead, you must take advantage of each spirit’s weaknesses to survive. Hold your breath to sneak past blind foes or dash past deaf ones as quick as your little legs can carry you. And if you can’t get away in time, prepare to suffer a dire fate at the hands of unimaginable forces.
  • A tragic tale of friendship, betrayal and facing your demons – Mute and anxious, Ai is grateful when she makes a group of friends to play with. But it turns out that the ghostly apparitions trapped in the world of dusk aren’t the only things she has to contend with; ghosts can be cruel, but children even more so. Your classmates harbour dark thoughts and harrowing secrets that you must uncover to progress. Throughout the game, Ai will learn more about her new friends than perhaps she’d care to know…
  • If only there were another way… – Upon clearing the game, another ending will become available to you. What story will this new path unveil? Slipping back into the terrifying world of Yuoni will see you face considerably more challenging foes for an even greater reward.

Yuoni – Sunset Edition will be released on December 3rd for PlayStation 5 across specialist European stores. 

For more information on Meridiem Games, please visit www.meridiem-games.com/en

About Meridiem Games

Meridiem Games is an independent video game publisher and distributor for all platforms. The entire Meridiem Games team is focused on meeting the demand of players who are fond of physical editions, titles such as Fahrenheit 15Th Anniversary PS4, KUNAI Day One Edition NSW, Daymare: 1998 Black Edition PS4, Pang Adventures Buster Edition PS4 / NSW, etc. They have come out in their physical edition thanks to Meridiem Games .. 

About Tricore 

Tricore Co., Ltd. is a digital content production company in Fukuoka, Japan, engaging in a wide range of business such as smartphone and consumer game development, VR content production, concept art production orders, lecturing, and education. 

About Chorus Worldwide Chorus Worldwide is a global indie games publisher, dedicated to finding great games from anywhere and delivering them to gamers everywhere. Founded in 2014 and comprising industry veterans based around the world, Chorus is passionate about finding the most innovative games from developers far and wide. Chorus prides itself on being a genuine partner to developers everywhere, holding itself to the highest levels of service and integrity.

CLASH: ARTIFACTS OF CHAOS – DEV DIARY

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Lesquin, France, August 15, 2021 – French publisher NACON and Chilean developer ACE Team are pleased to release a developer diary for the stunning game Clash: Artifacts of Chaos, which gamers were given a first glimpse of during Nacon Connect 2021.
 
Watch the dev diary for Clash: Artifacts of Chaos

In the video, the three Bordeu brothers – the founders of ACE Team development studio – introduce the background to the game. Clash: Artifacts of Chaos takes place in the strange world of Zenozoik, which they already explored in their previous games Zeno Clash and Zeno Clash 2. The player is Pseudo, an accomplished fighter who lives a reclusive life far away from civilisation. When he meets a frail creature called The Boy, he sets off to explore the lands of Zenozoik in search of mysterious relics.
 
Clash: Artifacts Of Chaos will be available on PC and consoles in 2022. More information will be shared at a later date.

Add Clash: Artifacts of Chaos to your Steam wishlist

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About Nacon :
NACON is a company of the BIGBEN Group founded in 2019 to optimize its know-how through strong synergies in the video game market. By bringing together its 12 development studios, the publishing of AA video games, the design and distribution of premium gaming devices, NACON focuses 20 years of expertise at the service of players. https://www.nacongaming.com/

About ACE Team :
ACE Team is a development studio founded by the 3 Bordeu brothers: Andres, Carlos and Edmundo. Based in Santiago (Chile), the studio has more than 10 years of experience in the JV industry and is one of the major actors in Latin America. The studio is internationally renowned for its unique titles, having received numerous awards. For more information: https://www.aceteam.cl/.

Eastward Review

Eastward

Developer: Pixpil
Publisher: Chucklefish
Platforms: Nintendo SwitchPC (Reviewed)
Release Date: 16 Sept 2021
Price: $24,99 USD – Available Here

Overview

Do you know how they say that nothing beats mom’s cooking? Even the simplest meal has that special something when it’s made by your mom. Many studies were probably done on that topic but I think we can all agree (or assume) that it’s because it is made with love. Love instantly makes any meal better. And that’s what made me notice Eastward. It has cooking, therefore, it has plenty of food. But is it made with love? Not just food in the game, but the whole game as well. Let’s find out.

Story

In the near future, society is starting to collapse, and the human population is at an all-time low. A deadly toxic presence has spread across the land, destroying and devouring everything in its path. If you’re lucky to escape the slow crawling miasma, you had no choice but to retreat underground and start a new life. It’s what many did in Eastward and that’s how we ended up with thriving underground complexes and mines. You can still go out on the surface, it’s not poisonous but dangerous due to ferocious monsters now and whatnot. And this is where our protagonist duo comes into play. John and Sam. Solve puzzles using both, fight through the dungeons, unlock hidden paths, do some quests and stop by every once in a while to cook something delicious. And with love, of course.

Gameplay

Eastward is a simple Zelda-like RPG (I’m talking about those from the Game Boy and Super Nintendo era, though), full of intricate details and things to do and discover. Now, let’s talk about our main characters more. John is a simple melee-focused character, equipped with a frying pan (don’t laugh, it’s a super useful weapon here actually), then later a flamethrower and a cog shooter. On the other hand, Sam could be labeled as a support character who will often get you out of tight spots with her kinetic blast. But it’s not all about fighting in Eastward. You’ll spend most of the time traveling through incredibly detailed areas, solving main and optional quests, and do a whole lot of cooking.

Visuals

The combat in Eastward is satisfying, engaging, and colorful but that’s not the main selling point of the game. If you heard about this game in previews before or stumbled upon a trailer, then you’ll know what it is. Eastward is a beautifully made and charming old-school RPG. It is a joy to look at it as much as it is to play. The level of detail in every area and in every city you visit is downright insane. Some sections feel like a game within a game. I like the overall choice of a warm color scheme as you play, it really amplifies the vintage vibe throughout the game.

Audio

It would be a crime to write this to the end and not mention Eastward’s marvelous soundtrack. The music blends in so naturally with the game that I would often forget it exists. Of course, it would always be there and playing but these 8-bit tunes go perfect with the game that I wouldn’t change a thing. It just fits so well. And despite the lack of full voice acting in the game, the comprehensive characterization of everyone (main characters and every prominent NPC) definitely makes up for it.

Overall

The only bad thing about Eastward is that I started reviewing it pretty early all things considered. It’s only September so I can’t recommend it as a perfect Christmas game. Which is what it is. The comforting atmosphere, the meditative 8-bit soundtrack, lovable cast of characters, and engaging combat………it all comes together as a part of a perfect dish. While the introductory premise of Eastward comes with that post-apocalyptic feel, I love how there’s never a sense of rush or impending doom as you play. It’s like a game telling you to “take your time, this is one a lifetime experience”. And you know what? That’s what Eastward really is. Don’t sleep on it and definitely don’t wait until Christmas to play it. You owe it to yourself.

Capsule Computers review guidelines can be found here.

Team17 announces partnership with PlaySide Studios to publish strategy game Age of Darkness: Final Stand

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Putting a darker spin on the Survival RTS genre, and challenging both new and expert players alike, Age of Darkness: Final Stand launches into Steam Early Access on 7th October.

Wednesday, 15th September 2021  – Team17 has today announced a partnership with PlaySide Studios to publish their upcoming dark fantasy survival RTS, Age of Darkness: Final Stand, which launches into Steam Early Access on 7th October. In a world shrouded in fog and ravaged by a never-ending evil, strategic planning and careful execution will be pivotal to surviving the onslaught of Nightmares that lurk in the darkness. During the day, gather resources, fortify defences, and recruit new members to the cause in preparation for nightfall when Nightmares will arrive en masse, relentlessly tearing their way across the procedurally generated map in order to reinforce ‘The Veil’, leaving darkness in their wake.

Step into the darkness: 

Age of Darkness: Final Stand Key Features:

  • Nightmares made real: Using an internally developed technology ‘SwarmTech’, Age of Darkness: Final Stand is able to render in over 70, 000 enemies on screen at any point
  • All-consuming fog: Claim back the procedurally generated world from ‘The Veil’, a dynamic fog that conceals enemies, and drains the life from a player’s forces
  • Earn your blessings: Each ‘Death Night’, a random affliction appears that modifies the game, testing the player’s best laid plans and ability to keep the darkness at bay
  • A champion must rise: Leading the charge against the horrors that await, Heroes can be the key to turning the tide of battle with their unique abilities
  • An army needs training: Configure your army differently each run with a skill tree system for different classes – grant your archers invisibility or imbue your sentinels with life-stealing rage

Players can wishlist Age of Darkness: Final Stand now, and keep up to date with all the information on Age of Darkness: Final Stand by liking us on Facebook, following us on Twitter and joining us on Discord.

About PlaySide Studios
PlaySide Studios is Australia’s largest independent video game developer. Focused on creating AAA titles with 90+ experienced developers from some of the largest studios including EA Visceral, Riot, Epic, 2K, and THQ. The company’s portfolio consists of 50+ titles delivered across a variety of platforms, including PC, Console, VR, AR and Mobile. The company was founded in 2011, listed on the Australian Stock Exchange in December 2020 and is based in Melbourne, Australia.

For more information about PlaySide Studios, please visit https://www.playsidestudios.com/

About Team17 Group plc

Founded in 1990, Team17 Group plc is a leading developer, video games label, and creative partner for developers around the world. Floated on AIM in 2018, Team17, with its extensive portfolio of over 100 titles, embodies the spirit of independent games. In addition to the award-winning Overcooked!, Yoku’s Island Express, and the iconic Worms, which celebrated its 25th anniversary in 2020, Team17 has helped bring critically acclaimed titles including Hell Let Loose, Moving Out, Golf With Your Friends, Yooka-Laylee and the Impossible Lair, Blasphemous, and The Escapists to gamers everywhere.

Medieval Pixel-Art Colony-Simulator Lords and Villeins Debuts on Early Access 30 Sept

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Prague, Czech Republic – 15 September, 2021 –  Lords and Villeins, a medieval pixel art colony simulator developed by Honestly Games and published by 1C Entertainment, launches into Early Access Thursday, 30 September, via Steam, GOG, Epic Games Store, and other digital stores. The Early Access price is set at $19.99 USD / €19.99 EUR with a 15% launch discount available during the first week.

Check out the Lords and Villeins trailer:

A light-hearted city-building strategy simulation set during medieval times, Lords and Villeins has noblemen and ladies develop family dynasties. Help them evolve and interact while building their homes, farms, and workshops. Assign villagers different tasks, duties, taxes, expand the production chain, train an army for the king, and craft a unique story of a medieval lord.

The Early Access version of Lords and Villeins includes the majority of the core mechanics present in the upcoming 1.0 release including a number of peasant zones and professions to develop production chains of more than 90 resources ranging from food and commodities to building materials and equipment, four domesticated animals to tame and care for, character customization for the ruling family, and highly developed AI capable of simulating whole families of medieval peasants at once.

Key Features

  • 70+ objects at your disposal to build, decorate and improve the settlement
  • Nearly 20 different zones and professions for villagers to perform and managed by the feudal lady or lord
  • 90+ resources to be used in a fully functional production chain
  • Unique family-management perspective where the lady or lord negotiates with groups of villagers through the head of their families
  • Fully simulated procedurally generated environment with a complex AI that can create relationships and develop character traits
  • Various domesticated animals villagers can tame, feed and take care of
  • An immersive world where ladies and lords are a part of the bigger picture: Collect taxes from villagers to secure reserves, maintain the balance, and make your duties to pay the royal tax imposed on your land
  • Visually distinct seasons with a soundtrack inspired by seasonal themes, with future updates already in the works to include simulations of weather conditions, temperatures, and soil quality

Lords and Villeins releases on Steam Early Access on Thursday, September 30, 2021. For more information, check out the game’s official website, wishlist it on Steam, visit the official 1C Entertainment website, like its Facebook page, follow @1C_Company and @lordsvilleins on Twitter.

About 1C Entertainment

1C Entertainment is an international group with offices located in Warsaw, Gdansk, Prague, Budapest, and Moscow, operating in the segments of game production, distribution and services for video game developers. The company releases video games for all platforms through its global network of partners digitally and in retail.

1C Entertainment has successfully launched over 100 game titles including critically acclaimed series – IL-2 Sturmovik, King’s Bounty, Men of War and Space Rangers. Recent releases include such games as Ancestors Legacy, Fell Seal: Arbiter’s Mark, Ion Fury and Deep Sky Derelicts. For more information about 1C Entertainment and its games, please visit the official 1C Entertainment website.

About Honestly Games

Honestly Games is a studio based in the Czech Republic with a small team of passionate developers striving to make immersive games and build communities that love to create, share, and express themselves through gaming. Founded in 2019 around its first title, Lords and Villeins, the company is dedicated to bringing amazing and memorable games directed by its honest vision strengthened through player feedback and active interaction with its community. 

‘TEACUP’ OUT SEPTEMBER 23rd ON PC & CONSOLES

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Amphibious Narrative Adventure heading to Steam/EGS, Switch, PlayStation, and Xbox Platforms

September 15th, 2021 — Smarto Club and Whitethorn Games announce their upcoming narrative adventure game Teacup will launch September 23rd on PC and consoles — help a small and shy frog on her journey to find the ingredients she needs for her tea party!

Teacup is a short and wholesome narrative adventure game with a focus on exploration and non-linear progression. You play as the titular Teacup, a shy and introverted young frog who loves drinking tea and reading. The day before she is to host a tea party at her house, she realizes she is completely out of tea, and thus must venture into the woods around her to find the herbs she needs to restock her pantry.

Explore a Beautifully Illustrated World
You are free to tackle the list of ingredients Teacup must gather in any order you wish. Find your own path through the world of Little Pond.

Talk with Whimsical Animals
During your adventure you will meet the charming inhabitants of the forest. Some are talkative, some are grumpy, but all of them will lend you an ear on your adventure.

Help Each Other Out
Most of the animals you meet will be glad to help Teacup… in exchange for a small favor or some help. Organize a (oddly shaped) market stall, win an underwater race and more!
Teacup releases later this month for $9.99 on Steam, Epic Games Store, Nintendo Switch, PlayStation 4, Xbox One, and Xbox Series X|S.
To learn more, visit:https://whitethorndigital.com/teacupTwitter:@smarto_club
Instagram:https://www.instagram.com/smarto_club/

©️2021 Sony Interactive Entertainment LLC. “PlayStation”, “PlayStation Family Mark”, “PS5”, and “PS4” are registered trademarks or trademarks of Sony Interactive Entertainment Inc. 

Nintendo Switch is a trademark of Nintendo.

About Smarto Club
We are Smarto Club, a novice but determined team of four young developers from Santiago, Chile. Our games aim to provide friendly gameplay and beautiful looking art to anyone who wishes to lose themselves in a digital world.

About Whitethorn Games
We’re an indie game publisher focusing on pleasant, cozy games that can be played in pieces, that require no special skills or knowledge, and that anyone can pick up and play. We’re believers in accessibility, inclusion, and widening the audience that gets to play. We like to consider ourselves the defenders of easy games. Join in on the discussion via our Discord.

From Vile Monarch developers and Life is Strange Lead Writer comes Growing Up – a nostalgic journey through life, launching on PC on October 14th

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Growing Up – a story-driven, lighthearted game that cleverly incorporates RPG, strategy, and visual novel mechanics – will launch on PC on October 14th this year. The launch date on consoles and mobile will be announced in the near future.

FOR IMMEDIATE RELEASE – September 15th, Warsaw, Poland.

Embark on a nostalgic journey to the 90s when Dino World was screening in theaters, smartphones weren’t yet in the picture, and you were hanging out with your friends in your favorite arcade. Remember how it felt falling in love for the first time, passing your exams, going through your parents’ divorce, discovering your sexuality, trying to help a friend getting bullied at school, or meeting your first mentor who helped you choose the right path. Were you an overworked perfectionist type, a school football star trying to fulfill parental expectations, or a shy nerd with an unpopular hobby? Whatever it was, you’ll easily find either yourself or one of your childhood friends in Growing Up. Relive your life and try to guide it to where you are now. Or, reinvent your past and see how different one’s life can be depending on the decisions we make, people we meet, and things we experience.

Add the game to your Steam Wishlist (https://store.steampowered.com/app/1191120/Growing_Up/).

ABOUT GROWING UP

Growing Up is a story-driven, nostalgic, lighthearted journey through the joys and hardships of life, cleverly incorporating RPG, strategy, and visual novel mechanics to deliver a one-of-a-kind gameplay experience.

Rather than following the typical protagonist story, here you’ll be shaping it with the choices you make, skills you master, the knowledge you gain, jobs you take, leisure activities you choose, friendships you cultivate, and relationships you build.

Balancing between doing well in school, meeting your parents’ expectations, working, volunteering, and simply having fun as a kid will be the key to success. Working too hard will put your mental health at risk while ignoring your responsibilities will make you perform badly on your exams and heavily impact your future.

From a branching narrative, through character customization and entertaining minigames, to complex skill trees, character development, and a whole set of colorful NPCs, Growing Up will allow you to see the beauty of life in all its complexity.

GROWING UP – MAIN FEATURES

  • A branching narrative. Decide on the shape of your future with every decision you make that will echo through your entire journey. What to learn, whom to hang out with, how to react in a challenging situation, where to work, what sort of charity to get involved with, etc. The choices you make will not only result in wildly different outcomes – no two playthroughs will be the same – but will also unlock new locations, characters, and certain features of future offspring.
  • Socially important topics. School bullying, kids with disabilities, the LGBTQ+ community, going through your parents’ divorce, poverty, being rejected by a group, and many more experiences we often go through in our lives are mirrored in the game.
  • An in-depth skill system. With more than 200 skills to acquire and master, you will have the ultimate freedom to shape your character’s future and end up with one of 42 unique careers.
  • A dynamic gameplay experience. Build your mind and aptitude through entertaining minigames. Master the art of scheduling your daily activities. Ace your way into the best school via challenging exams and build your character by participating in a plethora of extracurricular activities.
  • Character customization. Use a wide range of items, including clothing and hairstyles, to give your character a more personalized look. The skills you learn will also impact the appearance of your character’s room.
  • A colorful cast of 19 independent characters. The stories of the friends you meet during your journey will unfold alongside yours. Forge your relationships with them in any way your heart desires and observe the outcomes.
  • 90s nostalgia. Lose yourself in lavishly handcrafted scenery straight from the 90s and discover all the Easter eggs and pop culture references hidden in more than 30 locations ready to explore.
  • An all-star team. Growing Up is a game with rich storytelling and a unique art style from an all-star team of creators, including Creative Director Daniel Sadowski (director and lead writer on Gardens Inc. & Dr. Cares series), Art Director Gracjana Zielińska (lead artist on Cinders & Solstice), Kacper Kwiatkowski (designer and writer on This War of Mine), Christian Divine (Life is Strange & Captain Spirit), Matthew Ritter (writer on Tales from the Borderlands & Twin Mirror), Emma Vieceli (comic book writer on Doctor WhoBack to the Future), and Composer Jim Guthrie (Planet Coaster & Reigns: Her Majesty).

Growing Up was recently nominated for the BitSummit International Award. The game is being developed by Vile Monarch and will launch on PC on October 14th this year. The launch date on consoles and mobile will be announced in the near future.

More information about the game can be found on Steam.

About Vile Monarch

The Monarch was born in May 2015 and instantly decided to take over the world with the tool he thought most fitting for the task – video games. These include games such as Oh…Sir!! The Insult SimulatorWeedcraft Inc, and Crush Your Enemies, that are a little bit crazy but have a LOT of personality. Vile Monarch’s games have been released on nearly every modern platform, receiving praise both from players and reviewers. Vile’s minions include ruffians partially responsible for such hits as The Witcher 3Hard West, and Beat Cop. To make a long story short – Vile Monarch are just a bunch of hardcore gamedev experts who know how to rock. https://vilemonarch.com/

Tribute Games’ 2D Retro Action Platformer Steel Assault Comes to Nintendo Switch & PC on September 28

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Tribute Games’ 2D Retro Action Platformer Steel Assault Comes to Nintendo Switch & PC on September 28

MONTREAL Sept. 15, 2021 — Tribute Games has released a new teaser trailer revealing that the ultimate retro arcade throwback platformer, Steel Assault, will launch in parallel on Nintendo Switch & PC (via Steam) on September 28.

Steel Assault – Release Date Trailer:

Nintendo eShophttps://www.nintendo.com/games/detail/steel-assault-switch/

Published by Tribute Games and developed by Zenovia Interactive, Steel Assault is a fast-paced, action-packed, 2D platformer in which players punch, whip, and zipline their way through a post-apocalyptic America. It offers a true ‘90s arcade game experience thanks to challenging gameplay tailored for a 4:3 screen resolution with optional arcade bezels. Players will be able to experience the game on “retro hard” or tone it down to a more casual platformer with a variety of different difficulty options.

Steel Assault’s official cover art, also revealed today, was made by prolific illustrator Hungry Clicker and can be seen at the end of the new teaser trailer and on the game’s Steam store page.

Tribute Games is the developer and publisher of beloved pixel games Panzer Paladin, Mercenary Kings, and Flinthook. The studio is currently developing the highly anticipated official TMNT beat-em-up Teenage Mutant Ninja Turtles: Shredder’s Revenge. The signing of Steel Assault in November 2020 marked Tribute Games’ debut as a publishing partner for other developers.

To learn more about Steel Assault and our other projects:

Steel Assault on Steam
Steel Assaul on Switch

Steel Assault Website: steelassault.com
Tribute Games Website: tributegames.com
Tribute Games on Twitter: @TributeGames

ABOUT TRIBUTE GAMES

Tribute Games is a studio developing and publishing video games with a focus on pixel art and classic game design. The Montreal-based studio has been steadily creating entertaining, challenging and retro-inspired games since 2011 using modern game development processes and technology. In 2020, Tribute Games announced the start of a publishing division to help smaller developers publish their games.

ABOUT ZENOVIA INTERACTIVE

Zenovia Interactive is a small game studio currently based in New York City, founded by Sri Kankanahalli in 2019. They specialize in classic 2D genres, namely side-scrollers. Their goal is to create arcade-style games that are beautiful, vibrant, and detailed: games that the present can enjoy, and that the past would be proud of.

Wolfenstein vibes with Duke’s crude humor. Meet Nazi Busters!

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Beware of this über-experiment: wicked scientists enhanced Wolfenstein vibes with Duke’s crude humor. Meet Nazi Busters!

Iron Wolf Studio is proud to present Nazi Busters: a first person shooter depicting in retro style an alternate version of WW2. A dastardly mix of Duke’s off-color jokes and relentless Wolfenstein über-violence is set to receive a playable demo in 2021.

The creators of a highly realistic sim, Destroyer: The U-Boat Hunter, are taking a detour and want to present WW2 events with a different spin. Man cannot live by realism alone. Nazi Busters is an FPS game, where Nazi dead bodies mix up with the hero’s one-liners so frequently, that even John Rambo himself would blush.

Nazi hordes are literally dying to eat a hail of bullets from your mighty MG42 or get BBQ’d by your trusty flamethrower. Guten Appetit! And if you really get into a blitzkrieg frenzy, you’ll soon realize that tearing out their pixelated, angular hearts is just as effective, if not even more fun. The arsenal at your disposal wouldn’t be complete without several Nazi experimental weapons, known as Wunderwaffe.

Your objective is as straight as a Luger’s barrel: kill as many Nazis as it’s humanly possible, unearth their miraculous technological wonders and change the course of history… and don’t forget to come back with a thousand Nazi scalps. 

What lies in the granite corridors of Nazi bunkers?

  • Experience highly stylized visuals in retro aesthetic akin to Wolfenstein 3D
  • Listen to a mighty dose of brazen humor, reminiscent of Duke Nukem
  • Witness the might of the Wunderwaffe: the alternate vision of WW2 has enabled Nazis to fulfill their most whimsical ideas for experimental weaponry
  • Repel Nazi hordes in an explosive, blitzkrieg-like gameplay
  • Get to play the demo in 2021

About Iron Wolf Studio S.A.

Iron Wolf Studio S.A. was established when two separate business entities, Iron Wolf Studios and Inimages merged into one. Both companies created U-BOOT the Board Game: a unique mix of a U-Boot sim and a board game with beautifully realized physical components. The project proved to be a massive success (having been awarded with Charles S. Roberts Award: Wargame of the Year) and the studio wanted to leverage its experience in creating WW2 naval sims and take up production of fully-fledged computer sims. Destroyer: The U-boat Hunter is their first video game. At the same time, the company is open to realizing projects in other genres and strives to diversify its portfolio.