Beware of this über-experiment: wicked scientists enhanced Wolfenstein vibes with Duke’s crude humor. Meet Nazi Busters!
Iron Wolf Studio is proud to present Nazi Busters: a first person shooter depicting in retro style an alternate version of WW2. A dastardly mix of Duke’s off-color jokes and relentless Wolfenstein über-violence is set to receive a playable demo in 2021.
The creators of a highly realistic sim, Destroyer: The U-Boat Hunter, are taking a detour and want to present WW2 events with a different spin. Man cannot live by realism alone. Nazi Busters is an FPS game, where Nazi dead bodies mix up with the hero’s one-liners so frequently, that even John Rambo himself would blush.
Nazi hordes are literally dying to eat a hail of bullets from your mighty MG42 or get BBQ’d by your trusty flamethrower. Guten Appetit! And if you really get into a blitzkrieg frenzy, you’ll soon realize that tearing out their pixelated, angular hearts is just as effective, if not even more fun. The arsenal at your disposal wouldn’t be complete without several Nazi experimental weapons, known as Wunderwaffe.
Your objective is as straight as a Luger’s barrel: kill as many Nazis as it’s humanly possible, unearth their miraculous technological wonders and change the course of history… and don’t forget to come back with a thousand Nazi scalps.
What lies in the granite corridors of Nazi bunkers?
Experience highly stylized visuals in retro aesthetic akin to Wolfenstein 3D
Listen to a mighty dose of brazen humor, reminiscent of Duke Nukem
Witness the might of the Wunderwaffe: the alternate vision of WW2 has enabled Nazis to fulfill their most whimsical ideas for experimental weaponry
Repel Nazi hordes in an explosive, blitzkrieg-like gameplay
Get to play the demo in 2021
About Iron Wolf Studio S.A.
Iron Wolf Studio S.A. was established when two separate business entities, Iron Wolf Studios and Inimages merged into one. Both companies created U-BOOT the Board Game: a unique mix of a U-Boot sim and a board game with beautifully realized physical components. The project proved to be a massive success (having been awarded with Charles S. Roberts Award: Wargame of the Year) and the studio wanted to leverage its experience in creating WW2 naval sims and take up production of fully-fledged computer sims. Destroyer: The U-boat Hunter is their first video game. At the same time, the company is open to realizing projects in other genres and strives to diversify its portfolio.
Build, design and renovate beautiful homes alone or with friends online: All-new trailer available now with demo coming to Steam Next Fest.
Richmond, VA — September 15, 2021 — Real-life home renovator and longtime game developer couple at The Isn’t Company today announced their upcoming house building PC game, Hometopia, with an official trailer.
Build, design, and renovate beautiful homes across five unique neighborhoods, or freely build dream houses and neighborhoods from scratch alone or with friends online. Hometopia is participating in the Steam Next Fest from October 1st – October 7th with a free playable demo of the game’s Sandbox building mode available on Steam.
Features:
Build entire homes from scratch – foundation to rooftops
Create homes and neighborhoods with others in online multiplayer
Play in First Person or Overview camera modes
Design furniture and change materials for everything for full customization
Grid-less designing and 360 degree item rotation
Lay out the floorplan and designate where every room goes
Create plots of any size
Build entire neighborhoods with roads, street lights, trees and more
Steam Workshop support – share your creations and upload custom items and textures
Renovate, buy and sell homes across 5 unique neighborhoods (Trailer Park, Suburb, City, Beach, Mansions) in Career mode
Free-build in creative Sandbox mode
Multiple biomes (Forest, Lakes, Desert, Beach) to select from
Thousands of items to design and build with at launch with more available through modding
Adjust time of day and sun direction to take the perfect shareable photos
Take before/after photos automatically in-game
Advanced lighting system
Build elaborate gardens and exteriors
Paint color wheel to use any color
Hometopia can be played in First Person or in an Overhead perspective and offers two different modes: Career and Sandbox.
Sandbox:
In Sandbox, build your dream home without the pressure of market conditions or the limit of resources. Create a cozy bungalow in the forest, a modern marble and glass mansion on the beach, or a massive over-the-top palace overlooking estate grounds and share your creation with the world on Steam Workshop. Need even more items to design with? Hometopia offers full modding support for limitless additions. In multiplayer, create entire neighborhoods with other players – from planning the plots and laying down roads to creating parks and designing homes – there’s no limit to the worlds you can build.
Career:
In Career mode, players renovate 30 different homes across five distinct neighborhoods that range from a run-down mobile home park to a posh beachside community with lakefront gated mansions. Buy rundown properties and fix them up to earn top dollar…after cleaning the space, start by improving the layout and flow. Think buyers in this neighborhood would prefer three bedrooms with a garage and nursery instead of a large master closet and sunroom? Use the Floorplanner tool to designate what every space in the home is intended for, then get down to renovating!
Paint the walls, install new flooring and premium appliances, put in new doors and windows, add high end fixtures, or create a beautiful outdoor space for good curb appeal. Feeling ambitious? Build out a fancy multi-car garage, expand the footprint of the home, create a third level, or even demolish the entire property and rebuild it from scratch – foundation all the way up to the roof! Stage the property from a massive collection of over 2,000 unique pieces of furniture, lighting, decor and accent pieces (or make your own unique pieces using hundreds of materials available to customize each item) before putting it on the market. Fulfill all the needs of an ever-changing market and you could have a bidding war on your hands!
“We’re a small, independent team of five, but we’ve been developing games for the past two decades,” said Alex Ahlund, founder of The Isn’t Company. “We had a lot of success with our mobile games; Design This Home and Design This Castle, attracting over 20M players and igniting our love of home design.”
He continued, “After my wife and I fully renovated our 120-year-old former fraternity house by ourselves, we knew we wanted to bring that same experience to others in a more accessible but less exhausting format. There aren’t really any games out there that let you build and renovate realistic homes from scratch with other players online, either, so we knew that was an important feature we wanted to incorporate.“
Builder. Designer. Renovator. What’s your Hometopia?
Hometopia launches in January 2022 and will be available in English, Spanish, Italian, Chinese, French, German, Portuguese, Russian, and Polish.
Design your own dream home by grabbing the free demo of Hometopia on their Steam page from October 1st to October 7th and wishlist the game to be the first to hear when it launches, and don’t forget to join their active Discord community of passionate home designers, builders and renovators.
About The Isn’t Company:
Founded in 2002, The Isn’t Company has been developing games for nearly two decades. Initially focused on downloadable and retail casual PC/Mac games under their Injoy Games label, the company released titles across every major platform – from RealArcade, Yahoo! and WildTangent to Big Fish and Playfirst. In 2010, the App Minis label was created to build freemium mobile games, netting over 25M downloads across their popular titles like Design This Home and Design This Castle. In 2016, The Isn’t Company started building titles for PC, VR and consoles, with a focus on social and creative games. Having remained entirely independent and self-funded, The Isn’t Company is a core team of five spread across the world.
Enter an alternate version of 1989 Berlin in the cryptic teaser trailer
Cologne, Germany – September 15th, 2021 – Headup Games & Bleakmill are pleased to announce that their surreal narrative first-person shooter INDUSTRIA will be launching September 30th, 2021 on Steam, Epic Games Store and GOG.com, priced at $19.99/€19.99/£16.99. Accompanying the announcement, a new teaser trailer offers a taste of the eerie Lynchian atmosphere that underpins this compelling story-driven shooter.
INDUSTRIA is set in 1989 on the eve of the fall of the Berlin Wall. Playing as a scientist named Nora, you set out to search for your missing friend and lover, following a mystery that takes you into a parallel dimension to the city of Hakavik, where East Berlin’s brutalist architecture merges with strange technological apparatuses and futuristic robots.
Inspired by classic narrative FPS titles of the 2000s, INDUSTRIA blends a mind-bending story with satisfying gun combat. Armed with four firearms and a melee weapon to deal with the various mechanical monstrosities roaming the game’s dystopian landscape, you must carefully manage your resources as you gather intel if you hope to survive long enough to decode the mystery at the heart of this intriguing tale.
INDUSTRIA has been in development for 6 years, started out by a two-man team, with four other individuals joining the project, all working on the game in their spare time. INDUSTRIA offers a truly unique vision that combines the imagery and themes of surrealism and science fiction to build an unforgettable world ravaged by an enigmatic menace. INDUSTRIA focuses on story first, with intense FPS action sequences to drive the player through the narrative to save their friend and discover the secrets behind Hakavik and its downfall.
“We’re really excited to give people a peek into the surreal sci-fi world our small team has been working so hard on,” said David Jungnickel, Co-Founder at Bleakmill. “ As our debut title we wanted to make something ambitious in its visuals and narrative, but also streamlined in its mechanics and experience. We can’t wait for everyone to experience all the twists and turns for themselves on September 30th.”
About Headup Games Headup is a hybrid games publishing and development company providing players worldwide with the best content in the independent gaming sector. Established in 2009, it is active on all major platforms such as consoles, mobile devices and PC, and was awarded as “Best Publisher” at the German Developers Awards in 2012, 2013, 2017 and 2019. With over 80 million customers served on mobile and further several million players on the PC and consoles, Headup is always looking to raise awareness and commercial success for developers thinking outside the box.
About Bleakmill Games We, David Jungnickel from Berlin and Steve Chapman from Glasgow, first met each other back in 2014. Working in a big team, we soon decided to do our own passion project: INDUSTRIA. It started as a Silent-Hill-like, was an undefined horror indie game for some time and became a fleshed out, narrative first-person shooter with strong mystery elements. As we both have a past in modding, especially in the Source Engine, a strong similarity to big names like Half-Life 2 and Portal naturally developed itself over the years. Getting supported by our composer Lukas Zepf, sound designer Clemens Ruh, character animator Ben Davis and first person animator Gabriel Kirchner, INDUSTRIA is on a good way to be released in Q3 2021 as our debut title.
AI Voice Platform transforms into a fully featured digital voice studio with major update ‘Project and Scenes’ that enable studios of any size to create and manage voices in their projects.
SAN FRANCISCO, CA — September 15, 2021 —Replica Studios, an artificial intelligence (AI) voice technology company, today launched a major update to Replica’s platform called ‘Projects and Scenes’. The update enables game developers, animators, and filmmakers to manage scripts and dialogue with hundreds of lines and multiple characters, in a simple-to-use interface. Additionally, Replica Studios is creating a library of hundreds of AI voice characters with unique sounding voices that developers can license for game and animation narratives. To date, thousands of hours of dialogue have been produced and hundreds of games and short films have been made with Replica’s AI voices.
View a preview video showcasing Projects and Scenes:
Narrative and story-driven games and animations often feature thousands of lines of dialogue spanning dozens of characters, including the main characters as well as non-player characters (NPC). Traditionally, script writers and narrative designers spend a lot of time trying to create the most immersive experience through visuals, sound, voice, and dialogue, as well as the actual story itself. One of the biggest challenges they face through the life cycle of a project is getting buy-in from internal teams, producers, and other stakeholders as they test out different story ideas and scripts. Replica Studios’ Projects and Scenes interface enables narrative designers, writers, and creatives to quickly test out different story ideas easily through their easy to use interface, by simply typing out a script and casting characters from Replica Studios’ growing voice library to perform the lines in the script.
Moreover, teams can export voice lines from Replica Studios into their game engine or animation software of choice with a few clicks and test out their story with visuals and characters in-situ. Rapidly testing new ideas during the pre-production and pre-vis stages of a creative project is a huge advantage, since it gives creators the ability to pitch their ideas to stakeholders with Replica’s high quality AI voice actors.
Shreyas Nivas, Co-Founder and CEO of Replica Studios, said: “With the major update for Projects and Scenes, Replica Studios is now a fully featured digital voice studio, powerful enough for studios of any size to create and manage voices in their projects. Studios and creators can now craft entire stories and narratives, and export entire scenes with 100s of lines of AI voice-enabled dialogue into game engines, animation software, and other creative tools with a few clicks of a button. What can now be achieved in a few minutes using Replica would traditionally have required large studio budgets and would have taken weeks to achieve.”
View a short animation that showcases how Replica’s character voices can be used to rapidly produce a cut-scene for a video game, featuring Unreal Engine Metahumans:
Replica Studios’ Projects and Scenes features enable developers to: – Create unlimited projects and scenes to manage scripts and dialogue for any size of creative game or film project – Audition and Cast character voices from a growing library of 40+ AI voice actors that can express emotion and even shout in the heat of battle – Direct the performance of AI voice actors, tweak the pacing and pitch of words and lines, and keep track of multiple takes for each line so you can choose the best take – Export hundreds of lines of AI voice-enabled dialog directly into Unreal Engine, Unity, iClone, and other game engines and animation software
Nivas added: “Projects and Scenes is just the start of the next series of features that we’re building. Our team is adding hundreds of realistic AI voice actors across multiple languages into our voice library, creating better tools to direct the performance of AI voice actors, and integrating the Replica Studios platform with more game and animation engines and creator platforms. We’re also focused on collaboration and efficiency tools that will streamline workflows for teams. Users can anticipate new subscription plans that will offer unlimited speech generation. There’s much more to come in the next few months.”
Today’s announcement follows on the heels of Replica Studios’ integration launch with Unreal Engine, the world’s most highly regarded Game and Film engine, and iClone Character Creator, a highly popular real-time 3D animation and cinematic storytelling software trusted by hundreds of thousands of developers worldwide.
John C Martin II, Vice President of Reallusion, said: “The integration of Replica’s app with iClone Character Creator with AccuLips has been a huge boost for animators and game developers, helping achieve high fidelity lip-synching, and character animation with dialogue in minutes. The latest update from Replica takes this to the next level as animation teams can now sequence multiple cut-scenes and close-up shots with 100s of lines of dialogue in an easy to manage interface. We are excited to see what animators and game developers will create with Replica’s Projects and Scenes and iClone.“
View a showcase of Replica’s integration with Reallusion iClone for character voices and animation:
About Replica Studios Replica Studios was formed by a group of deep learning engineers, designers, and software developers headquartered in the U.S and Australia, Replica Studios has set out to empower creative people globally with its voice AI platform. In 2019, the company launched an AI platform to empower the next generation of creators to produce highly immersive games, movies and entertainment. Replica’s growing AI voice library enables creative talent and voice actors to license and scale their synthetic voice for use in games, streaming content, advertising, films and much more. For more information, visit www.replicastudios.com.
Tweaks to the difficulty levels allows for more fun with friends
Hamburg, Germany, September 15th, 2021 – Released into the wild on August 23rd, 2021, Fling to the Finish from publisher Daedalic Entertainment and developer SplitSide Games, has been ruining friendships and partnerships in the most fun way possible since that day.
After launching into Early Access, the dev team has been hard at work making tweaks and fixes based on early feedback and are now ready to rubber-rope players back into the mayhem.
In addition, the Steam Remote Play Together allows players to play with a friend, even if only one player owns the game. You can find out more on this feature here.
In Fling to the Finish teams of two players race through colorful, chaotic obstacle courses while tethered by a stretchy elastic rope. Depending on your communication skills, this rope can be your greatest asset or your worst enemy – just like the friend you’re tethered to. Because you’re literally attached to your partner, Fling to the Finish is a truly cooperative experience. Masters of the rope use it to swing around perilous obstacles, and fling their partner up ledges seconds before they fall to their doom. When true veterans partner up, prepare for astonishing acrobatic feats.
Daedalic Entertainment publishes and develops high-quality games for all platforms. The company has a diverse line-up of high-quality titles, including classic adventures, RPGs, and strategy and multiplayer games. With over 50 employees, Daedalic is currently developing a new line-up of innovative games across consoles, PC and mobile platforms.
Based in Hamburg, Germany, Daedalic is one of Europe’s most acclaimed publishers and developers. With a total of 32 awards in the German Developers Award (including multiple accolades for ‘Studio of the Year’) and 12 German Computer Game Awards for genre-defining games such as Deponia, Edna & Harvey, Silence, Shadow Tactics: Blades of the Shogun, Ken Follett’s The Pillars of the Earth, The Long Journey Home, and State of Mind, Daedalic is a record holder for the two most prestigious game awards in Germany.
Daedalic is currently developing the AAA title The Lord of the Rings – Gollum. The action-adventure that tells the story of Gollum from a perspective never witnessed before in any storytelling media, all the while staying faithful to the legendary books of J.R.R. Tolkien.
About SplitSide Games (Developer Fling to the Finish)
SplitSide Games is a small team of student developers from Drexel University. When they’re not in classes, they spend all their free time working on their premiere title: Fling to the Finish.
SplitSide’s goal is to create games that make people interact in new and engaging ways, both inside and outside the games they create.
Passion Project from Indie Developer, +Mpact Games, to Remember Those Lost to Cancer Celebrates Completion of 14-Year Journey with Generous 40% Launch Week Discount
ATLANTA, GA – September 15, 2021 –It’s a time for warriors, courage, and above all, the future of a nation… +Mpact Games, a small team of developers united to make a very personal game, today announced that Hanako: Honor & Blade, its immersive online multiplayer combat experience set in Feudal Japan, has launched on Steam for PC. Recently awarded an Epic MegaGrant, the game has been meticulously developed over 14 years as a passion project to remember those lost to cancer. Hanako: Honor & Blade is available for $8.99 during launch week, a massive 40% discount off the normal $14.99 price to reward the first samurai on the battlefield.
In 2007, industry veteran and team lead, Matt Canei, made a teenage vow to honor the memory of his mother, Janie, following her tragic passing after her battle with breast cancer. He co-founded +Mpact in his free time, outside of his full-time roles, to help channel his grief and to commemorate his mother through his passion for creating games. Today, Matt works at ILMxLAB and his dedicated team have fulfilled his vow, with Hanako: Honor & Blade symbolizing the battle between life and death, as embodied by the game’s two warrior clans. The Hanako clan represents health and goodness in the spirit of Matt’s mother, and the Yamai clan symbolize the opposition to life inherent in cancer and other diseases. The natural balance of the opposing forces metaphorically represents real-life tragedies while seeking to honor those lost.
“We created Hanako: Honor & Blade to help us cope with the loss of loved ones through cathartic samurai multiplayer combat representing life and destruction,” said Matt Canei, Team Lead at +Mpact Games. “I know my mother would be proud, and I want to thank our community for sharing the journey with us. I wish all of you strength in your battles—in the game and in life.”
Beyond the symbolism, Hanako: Honor & Blade takes players online for immersive battles in a beautiful recreation of Feudal Japan between up to 24 players. Players can help decide the future of a nation by playing as one of four distinct warrior classes including the capable swordsman, powerful spearman, eagle-eyed archer, or nimble ninja. Each class has different build/skill options and features directionally driven combat, abilities, and spirit-based skills to get an extra edge. Players will play as one of two clans and seek to defeat opponents through multiple game modes and maps, with each game level presenting unique obstacles and mechanics that will require strategy and teamwork to defeat enemies.
Game Key Features
Epic online battles set in Feudal Japan with up to 24 players
A symbolic struggle between the forces of life and death
Five game modes with unique features, including team deathmatch Battle, Capture the Scroll, Village Siege, Castle Raid, and new Duel mode
Directional-driven combat that encourages strategy and precision
Four distinct warrior classes with different skill options for multiple playstyles
Dynamic environment changes
Bots to fill out teams or provide practice opponents
Immersive audio and orchestral soundtrack
Hanako: Honor & Blade is developed and self-published by +Mpact Games. The game is now available on PC via Steam, with the standard edition on sale during launch week for $8.99, discounted from the regular price of $14.99. A Founder’s Pack with exclusive in-game helmet and mask is now available for $39.99 with the game, or $24.99 standalone without the game. To stay up to date on the game, please join the Discord atdiscord.playhanako.com and follow us at @PlayHanako, facebook.com/playhanako, and twitch.tv/hanakogame.
About +Mpact Games
Hanako: Honor & Blade started as an award-winning college project back in 2007 with team co-founders, Matt Canei, Connor McCarthy, and Ajani Thomas. The project originated with Matt’s teenage vow to honor his mother, Janie, following her tragic passing after a five-year battle with breast cancer. Janie was a brilliantly positive and loving mother who raised Matt to always follow his dreams, and Hanako is a passion project that symbolizes the battle between life and destruction, with two samurai clan representing light and darkness. All three co-founders are now experienced developers, with Matt currently at ILMxLAB, and the game has continually evolved as their skills have advanced. Other than an Epic MegaGrant, the game has been made without any funding. Its full release on Steam on September 15, 2021, 14 years after it was conceived, makes it one of the longest independent game launches in history. For more information, visit hanakogame.com.
Retro-Inspired Rhythm FPS Coming to to PS4 and Xbox One on 5th October
Derby, UK – 15th Sept 2021: Playtonic Friends is thrilled to announce that BPM: Bullets Per Minute, first title from it’s new publishing label, will be launching on PS4 and Xbox One on 5th October.
Developed by Awe Interactive and originally released one year ago today, 15th September 2020, BPM: Bullets Per Minute is a fast and frenetic rhythm-based shooter that brings dungeon-based shooter action to the table, but encases it in a world where every single move – every shot, every jump, and every dodge – is pulled off to the beat of an epic rock soundtrack.
Winning praise from critics and plaudits from gamers upon its original release, Screen Rant described it as “engaging and addictive enough to make most titles out right now blush”.
As well as the game that launched on PC last autumn, console gamers will also be treated to all the additional content that has been rolled out by Awe Interactive since, including five brand new characters that let you play in a new unique way, three new weapons to encourage more killing of enemies to the beat, a brand new chapter with its own unique enemies, two new difficulties, and a mixture of brand new items, achievements, and assorted tweaks.
BPM: Bullets Per Minute Console features:
Playable up to 4k @ 60fps on PS5 and Xbox Series X/S
Shoot, jump and dodge to the beat while battling hordes of enemies.
Fight powerful bosses in challenging boss battles that will push you to the edge.
Explore randomly generated dungeons.
Choose from 10 different characters with unique strengths and weaknesses.
Wield a powerful arsenal of weapons, all with different behaviour for firing and reloading to the beat of the soundtrack.
Battle a diverse array of enemies, each with unique rhythmic behaviours.
Get overpowered and fire shotgun rockets while flying through the air.
Utilise abilities that radically alter the way you play the game, from teleport to freezing bolts.
Equip over 60 items that buff your character in unique and interesting ways.
Experience an epic rock opera soundtrack.
Challenge modes for extra gameplay.
BPM: Bullets Per Minute will launch on PlayStation 4 and Xbox One (playable upto 4k @ 60fps on next gen consoles) on 5th October
About Playtonic Friends: Playtonic Friends is the new publishing label from independent video game developer Playtonic. Founded by the creative talent behind some of the most popular platform games of the past (including Donkey Kong Country and Banjo-Kazooie), Playtonic’s aim is to bring fun games that everyone loves to play to new and old audiences alike across multiple platforms! The core team of veterans mixed with fresh, youthful talent has collectively notched up hundreds of years of video game development. The studio’s first release as Playtonic was Yooka-Laylee, launched in April 2017, and funded as a result of Europe’s biggest video game Kickstarter! Playtonic is based in the heart of the Midlands in the UK near Burton upon Trent, within easy commuting distance of larger cities such as Derby, Nottingham, Leicester and Birmingham.
About Awe Interactive: Awe Interactive was founded by David Jones in 2019 to make awe-inspiring games. David was joined by Josh Sullivan, Nathan Knight and Sam Houghton shortly after. We believe our calling is to make the best possible experiences for players like ourselves. We strive to create things that we and our players love. We feel that our calling is to create the next generation of great and ambitious games.
Independent Publisher Big Village Games opens the doors of their medieval shop in this charming and chaotic crafting game
Sheffield, UK, 15th September, 2021 – Independent games studio Big Village Games is thrilled to announce the grand opening of Merek’s Market – the chaotic crafting game about running a medieval shop is out today for PC via Steam, the Xbox family of consoles, PlayStation 4 and Google Stadia. Take ownership of Merek’s Market, a medieval shop servicing a host of weird and colourful customers. Work with your intrepid support team to haggle, barter, and craft your way through a comical single player campaign or team up with friends to expand your offering and supply the whole town.
About Merek’s Market
Merek’s Market is a chaotic crafting game about running a medieval shop. We’ve all thrown down our bags of gold to stock up for the next adventure but what about the poor souls rushing around behind the counter trying to fill our inventory? Weird customers? Yep. Over the top crafting challenges? You bet. A shop cat? Of course!
Features:
Haggling – Get the best price by trying to read customers and discreetly adjusting your prices.
Crafting – Make some beautiful inventions…and some fairly awful looking ones too. It’s hard to argue with a paying customer.
4 Player local co-op – Sit down with up to 3 friends in a full co-op campaign.
Merek & his friends are waiting to welcome their new customers on Steam for PC, Xbox family of consoles, PlayStation 4 and Google Stadia today for only two gold coins (or £14.99/$19.99/€17.99).
For more information on Big Village Games head to https://bigvillagegames.com/ or follow them on Twitter at @BigVillageGames
First look at Stunlock Studios’ open-world Vampire Survival game.
Skövde, Sweden – 15th September, 2021 – Live the fantasy of becoming the next Dracula and rule the land of the living! The first gameplay trailer of V Rising is out today, giving players a first look at footage from Stunlock Studios’ anticipated vampire survival game.
To survive as a vampire, you need to hunt for blood in nearby settlements, hide from the scorching sun and avoid stepping into garlic fields. Build your castle and invite blood-thirsty friends to join as you explore a gothic open-world, pillage villages, raid bandits, and wander into the territories of supernatural beasts. Attack other players’ castles, or become a diplomat in a game of blood, power, and betrayal.
Devise your vampiric playstyle and engage in real-time PvE and PvP combat. Fight your way up the food chain and claim your place as the apex predator of a dark fantasy realm.
Sharpen your fangs and get ready to rule the twilight as V Rising enters Beta in 2021. Sign up for the V Rising Beta and newsletter here: https://playvrising.com/signup
About Stunlock Studios Founded in 2010, Stunlock Studios is one of the leading Swedish independent game developers located in Skövde. With a passion for competitive gaming, the studio crafts ground-breaking and community-driven games, always with their players in mind. Previously released titles include Battlerite, Bloodline Champions, and Dead Island: Epidemic.
Introduces 11 new levels, 3 specials, a challenge mode and more
Paris, France – September 15th, 2021 – Three months since its release on Oculus Quest, Realcast‘s VR arcade basketball game In da Hoop! has more than doubled its content with the new Crab’s Quest: Summer Shots pack! Available for free on all versions of In da Hoop!, including Valve Index, HTC Vive, Windows Mixed Reality, Oculus Quest, Oculus Rift and Rift S, this update adds a huge host of content to keep players entertained as the Summer moves into Fall!
This latest 1.2 update had completely reworked the unlock system of the game to offer quicker access to its content. Additionally, this update offers a new set of levels called the “Crab’s Quest: Summer Shots” and a series of “special” levels, offering fresh game types such as Around the World, Snake, Invasion.
A new game mode called “Challenge” is a fun way to play the First & Summer levels with unique combinations for more fun, competition and fitness! This mode is the perfect place to challenge your friends online and prepares the arrival of the upcoming multiplayer online feature!
“We listened to the In da Hoop! community as some of them were proposed by our players!” said Realcast Creative Director, Diego Fernandez-Bravo. “Another feedback we implemented is adding more music to the game. We hope you like the new tunes! Have fun with this update and prepare for more surprises in 2021!”
In da Hoop! v1.2 update features:
11 new levels: Drums, Pinball, Circus…
3 specials with unique gameplay: Around the World, Snake, Invasion
A Challenge game mode that combines levels for longer, more competitive, and physical sessions
A more generous unlocking system
Added tunes
New ball options
In da Hoop! is currently available on the Oculus Quest Store, and on Steam VR for Valve Index, HTC Vive, Windows Mixed Reality, Oculus Quest, Rift and Rift S at a time-limited reduced price of $9.99, £7,99, €9.99 until the next major update in Q4 2021. A PlayStation VR version is currently in development.
About Realcast Realcast is an Award-winning* studio founded in 2017 by Nino Sapina and Diego Fernandez-Bravo. The founders have been working for 20 years in video games development with 12 shipped video games on 8 consoles including creation of multi-millions seller Just Dance game at Ubisoft. The company develops entertainment technologies and content, with the idea being “Forget about the technology, focus on the experience.”