25th Anniversary Celebrations with STORY OF SEASONS on PlayStation 4, Xbox One and Windows PC
London, United Kingdom – 1st September 2021 – Marvelous Europe Limited are today excited to announce that the beloved life simulation and farming franchise STORY OF SEASONS, known as Bokujou Monogatari in Japan and previously known as HARVEST MOON in the west, is celebrating its 25th Anniversary this month.
As part of this anniversary celebration, Marvelous Europe Limited have today confirmed that the PlayStation 4 and Xbox One versions of STORY OF SEASONS: Friends of Mineral Town, a title that made its Nintendo Switch debut in July 2020, will launch physically and digitally on the 15th October 2021 within Europe and Australia.
Marvelous Europe Limited has also today announced that the previously released STORY OF SEASONS: Pioneers of Olive Town will be making its Windows PC debut on 15th September 2021 via Steam. The release of STORY OF SEASONS: Pioneers of Olive Town on Windows PC marks the first time that an entirely new entry in the STORY OF SEASONS franchise will be released onto the platform and only the second game to do so within the 25 year history of the franchise.
In addition on 15th September 2021, STORY OF SEASONS: Pioneers of Olive Town will receive a brand new costume DLC inspired by the Harvest Goddess, Sakuna. This costume DLC will be available to download for free for a limited time from the Nintendo eShop and Steam.
About STORY OF SEASONS: Friends of Mineral Town: Originally released for the Game Boy Advance in 2003, STORY OF SEASONS: Friends of Mineral Town is a complete remake that will let series fans revisit the charming world of Mineral Town, while also introducing it to a new generation of farmers. In this peaceful setting, players will grow crops, take care of animals, and build relationships with villagers.
About Story of Seasons: Pioneers of Olive Town: Embrace the pioneer spirit to shape the untamed wilderness, discover new animals and produce, and help them flourish on your farm. Customise every inch of your new homestead to impress a new cast of marriage candidates from Olive Town, an aspiring tourist hotspot that grows and thrives along with your farm.
About Marvelous Europe Founded in April 2012, Marvelous Europe Limited is the European arm of Marvelous Inc. a publicly listed entertainment company based in Tokyo. Marvelous is both a game developer and publisher with our popular PC and console titles including Story of Seasons and Rune Factory, in addition to third-party acquisitions such as Granblue Fantasy Versus and Sakuna: Of Rice and Ruin.
Pathfinder was birthed from Paizo’s concerns about Wizards of the Coast’s new licensing system that came with the Dungeons & Dragons 4th Edition books. As a response, Paizo opted to adapt the D&D 3.5 Edition by rebalancing the rules, adding more content, creating their own world, and calling it Pathfinder.
The rights to the Pathfinder video game license first went to Obsidian, whose card game adaptation was met with a lukewarm reception. Owlcat Games took over afterwards and produced Pathfinder: Kingmaker, a tactical RPG that better embodied the spirit of the source content. The game was so well received, Owlcat Games was able to develop their latest title: Pathfinder: Wrath of the Righteous.
Story
The game is set in a world besieged by demons. The Worldwound was carved through the land many years ago, spewing out demons from the Abyss since then. Blessed with incredible powers, the player is finally able to create an opening for the original inhabitants to drive back the demons and save the world.
The story is interesting. The plot is the bog-standard hero epic where the player has incomparable powers that will help them save the world, but it’s well executed. The lore is tightly woven. The quests are interesting and pushes the plot forward at a good pace.
The characters are a bit straight forward. It’s not a horrible thing as there are so many characters to keep track of. The main character and party members all have alignments that Pathfinder inherited from Dungeons & Dragons. The party characters and dialogue options for the player follow the alignments rather strictly, though the player does have options for neutral answers. Nuance is not exactly the game’s strong suit. More importantly though, the simplicity never devolves into caricature. The character depth never gets deep enough to ever escape the reality that the party members are designed to be shuffled around with very little loss to the plot.
I was pleasantly surprised to discover the writers excel at humour. The writers know when it’s right time to slip in a good joke to lighten the mood without derailing the whole game. There are some great minor NPCs who are part of very witty events. There are also some party members that provide a little levity. Lann and Woljif are genuinely lovely characters who regularly crack jokes, and many of them are actually funny.
Gameplay
The follow up to Pathfinder: Kingmaker is here. Check out the first 45 minutes of Pathfinder: Wrath of the Rig in our latest gameplay video.
Pathfinder: Wrath of the Righteous is a tactical RPG that follows the Pathfinder ruleset to a varying degree. Players who are still in love with the more complex ruleset of Dungeons & Dragons 3.5 edition will have a great time with the Pathfinder ruleset. The game’s normal difficulty is a looser adaptation of the rules to compensate for the sheer number of enemies the game will throw at the player compared to an actual campaign. For the skilled or the brave, there is a mode that follows the Pathfinder rules faithfully.
Character management is impressive. Creating and leveling up characters is almost an exact copy of the tabletop RPG experience. While there are a few pre-generated characters for players to choose, part of the experience is making one from scratch. The game offers a lot of class options as it uses the standard classes inherited from Dungeons & Dragons 3.5 edition System Reference Document and the content from the Pathfinder Advanced Player’s Guide. The game has excellent options for players who are unfamiliar with the Pathfinder rules or don’t want to put in the effort of manually leveling up every character. For those doing a manual level up to tweak a few options or leveling up their main character, the game offers recommended skills and talents. By default, the game automatically levels up the party characters.
Combat in Pathfinder: Wrath of the Righteous offers some flexibility. By default, the game is a real time RPG where players can adjust the flow of time to queue up abilities, adjust positioning, or select targets. It isn’t for everyone, but it is a faster way of playing the game. The turn based mode is closer to the traditional tactical RPGs. The controls are snappy and just works well. It’s my preferred way of playing as the greater degree of control is necessary in the chaos of battle.
I enjoy the game’s combat. The normal difficulty level follows the Pathfinder rules closely enough to be entertaining without some of the minor peculiarities that would bog the game down or require a change of level design. The game usually throws just enough enemies at the player to keep the game challenging. I would have appreciated a bit more variety in the enemies. There are a lot of demons and cultists to slay, so having more beasts and other creatures would have provided better opportunities to utilize some underused abilities and spells.
The level design has its ups and downs. The levels are split between area maps and the overworld. The overworld is simple and easy to understand. The area maps are where things unravel a bit. The maps for quests are excellent. They are well designed with plenty of nooks and crannies to explore, traps to avoid, and puzzles to solve. The random encounters on the other hand are incredibly repetitive and boring. It feels like there are only three or four maps, and players will spend a decent amount of time fighting off these encounters. It feels like the developers are unnecessarily stretching out the game as the enemies are often too easy for the player’s party.
Controlling the army of crusaders is a major part of the game. It is designed to represent the march towards the demon hordes. Demon armies protect the roads and certain locations. An army is required to clear out the enemies, so the party can proceed. While the idea is nice, the execution is lacking. Battles are painfully simple compared to party combat. An auto-resolve function is available, and almost always provides better results. Considering the game runs smoother with the auto-resolve, one must wonder if the mechanic was even necessary to begin with.
Pathfinder: Wrath of the Righteous still has some ways to go with the user experience. The tutorial is decent. I like that the tutorial will repeatedly pop up for specific mechanics until the player permanently dismisses it. Unfortunately, the encyclopedia isn’t thorough enough. Some key terms and tutorials have entries, but there are some serious holes. There is a tutorial covering army combat, but the encyclopedia doesn’t have the entries.
There are some quality-of-life features that would improve the user experience. The game does not always provide error messages with enough details or visual cues to explain what the problem is. Unless the player is very familiar with the Pathfinder rules, players will need to deal with a good bit of trial and error to figure things out. The worst is probably the charge function. All characters can charge into battle, so melee characters have a fighting chance against archers and spellcasters; however, it isn’t clear what is actually blocking the charge since there is no movement line showing what is in the way. Moving around the overworld map is also painfully slow.
The game still requires a good bit of bug stomping. I often ran into issues where the turn would not end properly, requiring me to switch to real time mode for a short while before returning to turn based mode. I also ran into characters who were impossible to manually level up, even though the prompt to switch to manual mode was selected.
The UI feels a little unfinished. There are many feats, skills, and abilities that don’t have art. Instead, they have a generic icon displaying an acronym in a fancy font. The item management UI could also use a bit of work. While equipping characters works well enough, managing items within the bags could use improvement. The icon to designate a better than average item has the same icon regardless if the item has an common buff or is a unique named item. While the filter options are good, a sort by value option could be added. Bulk selling stacks is also awkward. Instead of using a modifier key to sell an entire stack with one click, the player needs to click on the items fast enough to trigger a scroll bar to select a set number of items to sell to the vendor.
Visuals
Pathfinder: Wrath of the Righteous follows the standard western fantasy art style. The 3d game graphics leans towards a realistic look. I appreciate that the 2D artwork looks like it was torn out of the pages of the Pathfinder game books. It is a major part of making the game feel like a Pathfinder game.
The technical options are very good for an RPG. There are plenty of graphic options to tweak. There is also an incredible set of accessibility settings for colourblind players. There are some weird issues with borderless fullscreen mode though. It behaves more like an exclusive fullscreen mode where the game minimizes when alt-tabbed instead of switching windows.
Audio
The audio experience is solid. The soundtrack is composed of the traditional epic instrumentals and fits the emotions of the game well. The sound effects are realistic and have enough variation. The voice acting is also good, though only the most important parts of the game and combat has voice acting. Each character has a few lines for combat that cycle through, but the default setting was still too much for me. I appreciate that the developers even put a setting to tune how often characters use their voice lines in combat. It is absolutely a feature I wish more RPGs would adopt.
Overall
Pathfinder: Wrath of the Righteous isn’t perfect, but it a very good game. It adapts the Pathfinder tabletop RPG in an enjoyable and reasonably approachable way. The audio/visual experience is impressive. The combat is a blast, and the story is good. I am impressed with the amount of options the developer has given the player, both in the technical and gameplay sense. There are issues with the game, but most can either be tuned or fixed completely. The only real problem is the dull army mechanic which, unfortunately, is a core mechanic. Regardless of its flaws, this game is highly recommended for RPG fans looking for a solid table top RPG adaptation.
Capsule Computers review guidelines can be found here.
Space strategy game Star Dynasties is exiting Early Access TODAY for Windows PC via Steam for $29.99.
From publisher Iceberg Interactive (Endless Space, Stars in Shadow) and developer Pawley Games, Star Dynasties is a turn based, procedurally generated narrative of human drama and personal politics, mixed with a light empire management layer.
Your choices. Your legacy.
Check out the game in our release trailer here:
After launching into Early Access in March, Pawley Games have implemented several major new features alongside many balance tweaks and bug fixes;
Expeditions: The remnants of humanity live inside structures which they cannot build, and travel inside machines whose workings are unfathomable. Expedition Events grant players a piece of pre-Collapse knowledge, bringing the sci-fi setting of the game to life; from the relics of a previous age of exploration, to the mysteries of the here and now.
Colony Improvements: On every colony, there are remnants of pre-collapse buildings that provided its people with safety, food, or other necessities. Of course, after the collapse, many of these buildings fell into disrepair. Now, players can repair the installations that complement their goals in a particular region.
Story Editor + Mod Support: The story events editor is a powerful tool that will allow players to write their own story events and chains. Join us in the #sd-modding channel on Discord to ask questions and get help from other modders and the devs!
Lead Developer Glen Pawley remarked:
Star Dynasties was a private passion of mine for many years, but sharing the game in Early Access has been the most stimulating and enjoyable part of making it. Listening to the feedback of thousands of players from all over the world has improved the game in ways I could not have anticipated. I hope people who try it now will discover something that’s even better than where we started, and a bit different from anything else they’ve played before.
Forge Your Dynasty
Your campaign will span through generations of your bloodline. Customise a faction leader and launch your quest for galactic domination. Even if you set out as a benevolent upstart duke, your great-grandchild may be cruel and vindictive. You’ll have to be ready to adapt to the strengths and weaknesses of your descendants.
Your Own Space Opera
A feudal society is built upon strict rules and values. It will be expected of you to defend your vassals, protect your family and respect your neighbours. Act honorably and you can seduce the court of public opinion. Ingratiate yourself with others by throwing lavish feasts and solidify your alliances through marriage. Then strike ruthlessly when you can get away with it. Depose your unruly barons, threaten and force concessions from other dukes, and blackmail other characters to get what you want. Unearth the secrets of your enemies to ruin their political standing in a galaxy where reputation is everything.
A Rich Galaxy of Emergent Stories
You’ll be kept on your toes by a procedurally generated cast of hundreds of characters, each one trying to achieve their own personal goals. As events transpire, the choices you make can have a major impact not just on you; but on your heir, your house, and the fate of your empire.
Warframe Players Can Instantly Unlock and Earn the Newest Prime Warframe When Prime Access Launches on All Platforms September 8
LONDON, ONTARIO – September 1, 2021 – Digital Extremes is infesting Warframe with loads of new anticipated content on September 8 through the release of Nidus Prime Access and the return of Operation: Plague Star, offering players a chance to instantly unlock or earn access to the powered-up Prime variant of Warframe Nidus. Also debuting in the Warframe Marketon September 8 is the Revenant Mephisto Collection – a unique alternative skin for the Revenant Warframe designed by popular Warframe fan and freelance artist Debby Sheen that features a completely overhauled Revenant appearance, including geometry changes and textures.
The ravening plague-bearer Nidus Prime returns in a long-unseen form and seething with a primal strain of the Infestation as the 33rd Prime Warframe release, featuring altered Mod polarities and offering greater customization to players. Nidus Prime, his Prime Weapons, and exclusive Prime Customizations will be available as an instant unlock on Nintendo Switch, PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X|S.
Returning September 8 and running through September 30 is the popular Operation: Plague Star event. For a limited time, players can rally together to defend the Plains of Eidolon against Infested lifeforms before they make their way to Cetus. The cruelest of weapons built for the crudest of Grineer soldiers, the Ghoulsaw will be available as a player reward for participating in Operation: Plague Star, allowing players to rip through metal like flesh and through flesh like day-old pudding. Featuring a multitude of aerial attacks, slide attacks, and heavy-hitting combos, this is not a weapon players will want to miss out on adding to their Arsenals. During this three-week limited-event, players participating in Operation: Plague Star will also have the chance to receive Nidus Prime Relics in drops, adding an additional bonus path to earning Nidus Prime in Warframe. Nidus Prime Access Pack
2625 Platinum
Nidus Prime
Nidus Prime Glyphs
Strun Prime
Magnus Prime
Prime Access Accessories Pack
1365 Platinum
Nidus Prime Syandana
Necramech Universal Skin
Infested Landing Craft Decos
90 Day Resource & Affinity Boosters
Prime Access Media F.A.Q. What is Prime Access? Prime Access is a rotating program that includes the latest Prime Warframe, Prime Accessories and Prime Weapons and is bundled with discounted Platinum amongst other exclusive items. Prime Access can be purchased by players to grant instant access to the featured Prime Warframe instead of collecting and building through playing.
What is a Prime Warframe? A Prime Warframe offers increased base stats and extra Polarity Slots which provides for more Mod customization and stronger builds. Not every Warframe or Weapon has a Prime variant, but when given the choice, players should progress their Primes for ideal performance in battle over their regular counterparts.
Can players still unlock and play as the base Warframe Nidus? Yes, players have access to the base Warframe Nidus right now, his Blueprint can be unlocked as a reward for completing The Glast Gambit quest. He is also available in the In-Game Market for purchase with Credits.
Will players be able to earn Nidus Prime without paying? Yes, players can collect Relics which can then be cracked open to unlock Nidus Prime and the various Components needed to build him. For a limited time only, these Relics can be acquired by participating in Operation: Plague Star, running from September 8 – September 30, 2021.
When will Nidus Prime release? Nidus Prime Access will launch on September 8
To keep up with the latest updates, be sure to follow Warframe on Twitch, YouTube, Twitter, Facebook, and Instagram. Download Warframe on Steam PC, Epic Games Store, PlayStation®4 and PlayStation®5, Xbox Series X|S, Xbox One and Nintendo™ Switch.
ABOUT DIGITAL EXTREMES Founded in 1993 by James Schmalz, Digital Extremes ranks as one of the world’s top independent video game development studios. Originating with the co-creation of Epic Games’ multi-million unit selling Unreal® franchise including Unreal and Unreal Tournament, Digital Extremes went on to develop Dark Sector®, BioShock® for the PlayStation®3, the BioShock 2 multiplayer campaign, and The Darkness® II. The studio has reached its greatest critical and commercial success with the free-to-play action game, Warframe®, boasting a global community of 60+ million registered players on PC, PS5™, PS4™, Xbox Series X|S, Xbox One, Nintendo Switch™. For more information about Digital Extremes, visit www.digitalextremes.com. To sign up for Warframe, visit www.warframe.com.
Experience epic sugar rushes through brutal gummy brawls coming to PlayStation and Xbox
Madrid, Spain – September 1st, 2021 – Indie game studio EP Games is excited to announce its candy themed multiplayer party game A Gummy’s Life will be launching on PlayStation and Xbox on September 24th. Following the Steam and Nintendo Switch in 2018, A Gummy’s Life bursts onto consoles making the most out of the hardware with Xbox One X and PlayStation 4 Pro running at 4K at 60fps and next-generation PlayStation 5 and Xbox Series X hardware boasting 4K visuals at 120fps with dynamic resolution!
There’s no time for a break in A Gummy’s Life, the candy-coated, physics-based battle royale bonanza where death by chocolate and sweets is a very real possibility! Pick’n’mix from a wide selection of gummies, including Gummy Bear, Cola Bottle and Fried Egg, each with varying stats and cosmetics, and brawl in wacky battles through online and local multiplayer modes! It’s winner takes all, with a variety of game modes and mechanics for you to prove your worth: Hot Potato, King of the Hill, Team Deathmatch and the endlessly fun Free-For-All mode! In this easy to play, hard to master party game, either button bash your way to victory or land a strategic strike to leave a lasting taste in the enemy’s mouth! Challenge up to 8 players online or play locally with your friends, only one can become the champion but revenge always tastes sweet!
“We cannot wait to bring A Gummy’s Life to new players in less than a month!” said Daniel Barba, CEO of EP Games. “Battling unknown foes online or facing down family and friends in local play brings such a sugar rush – the only thing sweeter than gummies is beating your loved ones at A Gummy’s Life!”
About EP Games After more than 12 years of experience as a solo dev running a Free to play game server and developing games for mobile platforms, Daniel Barba, CEO of EP Games, joined Adrián Andrés to develop Queendoom (2016) and later on also Álex Muñoz to develop A Gummy’s Life. This small indie studio’s main purpose is to develop good games that they’d enjoy playing themselves.
New Category of Game Company Strategically Investsin its Pioneering Model for Building Long-Lasting AAA Studios and IP
BELLEVUE, WA – September 1, 2021–ProbablyMonsters™ Inc., the next generation independent game company that builds and sustains a family of AAA game studios, today announced it has raised a $200M Series A preferred stock financing round. The capital raise allows ProbablyMonsters to evolve and grow while providing long-lasting stability for people-first gaming careers. ProbablyMonsters provides its teams the stable resources and creative environment to foster rewarding life-long careers delivering best-in-class entertainment, while thriving in a positive culture.
“As part of our growth, we are now secure beyond any one AAA game project, predictably providing our teams with stable, creatively rewarding, and long-lasting gaming careers,” said CEO and founder, Harold Ryan. “Our goal is to make ProbablyMonsters a home where developers with vision can build a meaningful career, thrive in a positive culture, and deliver amazing experiences to generations of gamers across the world.”
The Series A financing round was led by LKCM Headwater Investments, the private equity arm of Luther King Capital Management, an SEC-registered investment advisory firm with approximately $25 billion in assets under management, and their affiliates, who are original investors in ProbablyMonsters and have served on the company’s Board of Directors since 2018, with participation from other original investors that have previously committed to the company’s ambitious vision.
“We are excited to expand our partnership with ProbablyMonsters reflecting our confidence in the team’s strong progress executing their vision of developing a portfolio of games led by a proven, well-aligned, and exceptionally talented team in a thoughtfully developed culture since our initial investment in 2018,” said Bryan King, Managing Partner of LKCM Headwater Investments.
ProbablyMonsters supports multiple simultaneous AAA game projects across its multiple internal development teams with shared resources and benefits. The funds will turbocharge this unique model, expanding the company’s live operations and community features for engaging with gamers. This will benefit the company’s three announced game studios while opening the door for future teams and IPs in more genres. ProbablyMonsters will also use the funds to enhance benefits to its employees, expand its long-term resources, and accelerate its business growth and developer recruitment. The company currently has over 230 employees and plans to continue its current 50% annual headcount growth rate.
Each team in the ProbablyMonsters family of studios focuses on its own unique type of player experience, connected by the company’s mission to unite, guide, and empower developers to create exceptional entertainment experiences that delight gamers. In April of this year, ProbablyMonsters announced its Firewalk team entered an agreement with Sony Interactive Entertainment to be the global publisher for its inaugural multiplayer AAA game. ProbablyMonsters’ Cauldron team is developing a single-player, adventure-driven game that will evolve with and around the player. The company’s third team, an RPG focused studio, is developing a next-gen open world co-op experience that will bring players together.
Led by Harold Ryan, a proven leader who has generated more than $5B in revenues from blockbuster game franchises in his career spanning more than 20 years, ProbablyMonsters fosters an inclusive approach that continues to attract top talent looking for an innovative new way to make AAA games. The company has senior-level talent who have collectively worked on dozens of blockbuster entertainment franchises from over 70 major companies. ProbablyMonsters has a unique game development model that empowers its development teams to focus on culture, creativity, and their games.
ProbablyMonsters continues to invest in its people and games, while remaining committed to empowering its game developers and gamers.
ProbablyMonsters, a new category of game company, was founded in 2016 by former Bungie President and CEO, Harold Ryan. ProbablyMonsters is building a family of sustainable game studios that create and launch original AAA games through a people-first culture. Located in Bellevue, Washington, the company has a strong cast of experienced, innovative game development leaders with a record of launching blockbuster projects. ProbablyMonsters’ mission is to unite, guide, and empower talented game developers to create exceptional interactive experiences. The company has built and fostered the growth of three announced studios, each with a unique player focus. Firewalk is making an original AAA multiplayer game that will be exclusively published by Sony Interactive Entertainment, Cauldron is making an original AAA narrative game, and the third studio is working on a next-gen co-op RPG project. ProbablyMonsters has over 230 employees and continues to focus on long-lasting growth, raising a preferred Series A funding round of $200M in 2021. For more information, visit probablymonsters.com.
• A month of engaging articles and videos for all RPG fans to enjoy • Flash deals and new discounts appearing every week • Celebration of upcoming releases like Pathfinder: Wrath of the Righteous and Gamedec
September 1, 2021 – There’s no place like GOG.COM to find and play great role-playing games, and RPG Month is here to prove it! Throughout September, you can expect a constant stream of new RPG releases, exciting flash deals with deep discounts, and a steady supply of RPG-themed sales with discounts up to 90% off! These events will be accompanied by a series of articles and videos from our team that you can follow on a dedicated page fueled by love for RPGs – the most popular genre among both our users and the GOG team.
First, let’s take a look at releases that are happening soon on GOG.COM. On September 2, Pathfinder: Wrath of The Righteous will take us on a journey to the fantasy world of Golarion! Start pre-loading all the necessary game files via the GOG GALAXY client to begin your journey once the game is released.
Other noteworthy upcoming releases include Kitaria Fables, an action-adventure title fused with RPG and farming elements. Also, be on the lookout for The Magister, a card-battler RPG with randomly generated murder-mystery cases. Fans of sci-fi and cyberpunk settings need to make sure to mark September 16 in their calendars. On this day, Gamedec, a highly anticipated isometric RPG, releases, giving you the chance to become a detective who solves crimes inside virtual worlds.
Next, be on the lookout for outstanding Flash Deals that will be part of the event in addition to the traditional weekly sales. The first two deals are already live, giving you the chance to buy Iratus: Lord of the Dead (-75%) and Atom RPG + Supporter Pack (-40%) with exceptionally deep discounts for 48 hours. And don’t worry, more Flash Deals are coming soon!
Also, remember that you have only 48 hours left to grab your copies of four exceptional classics. Syndicate Plus™, Syndicate Wars™, and Ultima™ Underworld 1+2 are free to claim until September 3, 2021, at 5 PM UTC.
Now, pack your travel gear and set off on an adventure with GOG. Visit our RPG Month page and follow us on Facebook and Twitter for more details.
REDMOND, WA – September 1, 2021 – Studio Wildcard announced today that the definitive multiplayer dinosaur survival experience, ARK: Survival Evolved, is now available on Stadia, the new generation gaming platform from Google. On Stadia, ARK survivors, will tame and raise dinos, claim land, conquer enemies and create enormous structures seamlessly – moving easily between PC, laptop, TVs and even controller-connected mobile devices. ARK: Survival Evolved is now available for Stadia Pro subscribers to claim and instantly play for free, as well as for purchase within the Stadia store.
All DLC for ARK: Survival Evolved, including the recent expansion pack Genesis: Part 2, is now available on Stadia, allowing users to access the full ARK saga on Day One. With crossplay, survivors can team up with thousands of PC players already online or enjoy a solo Jurassic experience if you prefer to rough it out alone.
ARK: Genesis Part 2 expansion pack is a narrative bridge between the current game and its recently announced sequel, ARK II. It also introduces new voiceover talent to the ARK universe with David Tennant (Doctor Who, Good Omens) playing the villainous Sir Edmund Rockwell, and Madeleine Madden (The Wheel of Time, Picnic at Hanging Rock, Dora and the Lost City of Gold) taking on the in-game robotic AI companion HLN-A/Helena Walker. Tennant and Madden are also part of the extraordinary voice cast of “ARK: The Animated Series,” an original TV series based on the hit franchise coming in 2022.
Since its launch in 2015, ARK: Survival Evolved has sold over 20 million units on PC, Xbox, and PlayStation, with more than 40 million players worldwide across all major gaming platforms, spurring spin-off games and amassing a huge following of passionate fans. For the latest updates follow us on Twitter, like us on Facebook, subscribe to us on YouTube, visit the Website at playark.com and watch us tame and train leviathan dinosaurs on Twitch.TV.
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ABOUT STUDIO WILDCARD Founded in 2014 by industry veterans Jeremy Stieglitz and Jesse Rapczak, Studio Wildcard’s mission is to bring AAA quality to ambitious indie titles that are designed for core gamers. The studio’s hit title ARK: Survival Evolved, has sold more than 30 million copies across all platforms. The team emphasizes direct communication with their active community, implements player feedback into its fast, iterative dev cycle, and provides tools to drive user generated content. Studio Wildcard includes distributed developers across multiple continents, as wherever talented developers reside, Wildcard seeks them out! www.studiowildcard.com
Thunderful Publishing & Megagon Industries are shooting to thrill in Season 8 of the Daily Rides challenges for Lonely Mountains: Downhill. In the gnarliest update for the game yet, Daily Rides Season 8: Rock ‘N’ Ride is honouring some of the classic genres in rock music with more content than a Van Halen guitar solo! With fresh outfits, awesome accessories and a new paint job, throw up your hand horns and prepare to mosh in this latest update. Lonely Mountains: Downhill and the Eldfjall Island DLC pack are available now on Nintendo Switch™, Xbox One, PlayStation®4 and PC (Steam®).
In Season 8 you’ve got a ticket to ride out the end of the summer with these cool new cosmetic items:
Cause some anarchy in the mountains in the Punk outfit.
Ride down that highway to hell in style with the Hard Rock outfit.
Protect yourself when you enter the sand, man in the Heavy Metal outfit.
Sugar, we’re going down this hill wearing our hearts on our sleeves in the new Emo outfit.
Channel the true spirit of a rocker on the road with one of three new backpacks: the Guitar, Bass Guitar and Keyboard!
When you see a red bike don’t you want it painted black? Introducing Black Lightning, the new paint job that will satiate your desires.
Daily Rides is a cross-platform daily leaderboard competition. Each day a trail will be selected randomly, complete with new obstacles and gameplay modifiers. The 8 week season offers up a new theme with unlockable cosmetic rewards for participants. Do you have what it takes to dominate the season? Get riding and see if you can rise to the top of the leaderboard!
Keep an eye out on our Twitter, Instagram and Facebook pages to stay up-to-date on all the latest straight from the mountain peaks.
Lonely Mountains: Downhill was initially released on October 23rd in 2019. During its first year, the game has been a hit amongst players and critics alike; resulting in more than two million players (2.3 million as of August 2021). The game won awards such as “Best Indie Game” at the German Developer Awards and “Best International Indie Game” at Poznan Game Arena.
For any players wanting more (virtual) outdoor biking action, the Eldfjall Island DLC comes complete with brand-new challenges for each of its four trails. Players will be able to unlock new outfits, paint jobs, and accessories. You can either take your time enjoying the scenery or race down the mountain as quickly as possible to climb up the leaderboards. Additionally, new weather and environmental effects will make the journey even more intense than ever before with thunderstorms and an active volcano!
Lonely Mountains: Downhill and the Eldfjall Island DLC are both available now for Nintendo Switch™, Xbox One, PlayStation®4 and PC (Steam®). A demo for Lonely Mountains: Downhill is available on Nintendo Switch™ and Steam®, so if you are on the fence, download it and head down the first trail of the Sierra Rivera mountain.
For more information about Lonely Mountains: Downhill please visit the official website: https://lonelymountains.com/
Effie – Galand’s Edition will arrive on Nintendo Switch on 1st October, 2021.
Madrid, Spain – 1st September, 2021. Meridiem Games is pleased to announce that the upcoming special edition of the 3D action adventure game Effie will be released for Nintendo Switch on 1st October 2021. Developed by Inverge Studios and published by Klabater, Effie – Galand’s Edition will be available as a special boxed edition manufactured and distributed across Europe by Meridem Games.
The special Galand’s Edition of Effie for Nintendo Switch will include a specially designed case, a concept art book with stunning concept drawings from the dev team and a poster of Galand, the bearded hero of the game.
Get ready for a unique 3D action-adventure experience as youdive into the adventure of Galand, a man who has been cursed with premature old age. On this journey, Galand will have to find a way to break the curse, fight powerful enemies, solve challenging puzzles and explore a vast red world of fantasy.
A powerful black magic has taken control of the cities of the region of Oblena. To face the evil ahead, Galand will carry a powerful magic shield that grants him special abilities and allow him to acquire new skills during his journey. It will also allow him to surf at great speed through the vast world of Oblena.
Effie is inspired by classics of the genre like Ratchet and Clank, Legend of Zelda, Rime, Yooka Laylee and many others.
Effie – Galand’s Edition will be launching on 1st October Nintendo Switch as a special boxed version and will be available across European specialist retailers. For more information, please visit www.meridiem-games.com/en
About Meridiem Games
Meridiem Games is an independent video game publisher and distributor for all console platforms. The entire Meridiem Games team is focused on satisfying the demand of players who are fond of physical editions, titles such as Fahrenheit 15Th Anniversary PS4, KUNAI Day One Edition NSW, Daymare: 1998 Black Edition PS4, Pang Adventures Buster Edition PS4 / NSW, etc … released in its physical edition thanks to Meridiem Games. Click here if you want to be updated about us.
About Inverge Studios Inverge Studios is an indie video game development company located in Lanzadera®, Valencia (Spain). Founded in 2016, it has made numerous games for the mobile video game market, obtaining several recognitions. In 2018, the development of the game Effie began with the PlayStation®Talents program. Effie was published in PlayStation®4 on June 4th, 2019 and later on PC platforms (Steam®, Humble Store®), Xbox One® and Nintendo Switch®. Now the company is developing a new game for consoles and PC.