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Enter the Magic Potion Business: Daedalic and Snowhound Games announce Potion Tycoon

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Research potions, find ingredients, manage your shop and cater to the VIPs of the magic world in this management sim with a twist

Hamburg September 9th, 2021 – Publisher Daedalic Entertainment and developer Snowhound Games, the studio behind the roguelike RPG Deep Sky Derelicts, have cooked up a management sim with a twist that is sure to bring magic into your life: Potion Tycoon allows you to manage your own magic potion shop, research recipes, secure resources, mix potions, build and optimize your production lines and expand your empire to rule the magical potion market. The game is set to release on Steam Early Access in early 2022. 

Potion Tycoon is a magical take on the management simulation genre. Open your own potion shop in a beautiful hand-drawn 2D world and strive to become the most successful brewer of magical concoctions in the realm. Manage all aspects of the potion mixing business: Experiment with various recipes, from healing to summoning potions, compete for resources or raise your own magical plants or fungi, and optimize your production lines. Expand your business by hiring new staff and researching new potions and machinery. Once you have set up a sophisticated, large-scale potion brewing facility, take a moment to watch your shop perform like a well-oiled machine.

Performance is not everything, a successful shop needs to build a brand to expand. Wow your customers by researching new furniture and creating the most beautiful storefront with the most exclusive philtres. An exquisite store might even attract VIPs, and special contracts can do wonders for your business – but make sure to fulfill their requests, otherwise they might ruin your reputation! 

Magical features:

  • A tycoon game with a witchy twist: Build and grow your own magic shop.
  • Deep management simulation: Manage production, prices and staff to build an efficient business.
  • Research, construct and innovate: Develop your potion empire all the way from humble beginnings to high-end store.
  • Elaborate alchemy system: Experiment with tons of ingredients and combinations to create new and improved potions.
  • Profound market simulation: Dynamic events, market trends and competing companies to keep you on your toes.
  • Playful 2D hand-drawn style: Enjoy watching the bustling life in your shop as automated production lines work hard and customers visit your store!

More information and news can be found on the Potion Tycoon Steam site

About Daedalic (Publisher)

Daedalic Entertainment publishes and develops high-quality games for all platforms. The company has a diverse line-up of high-quality titles, including classic adventures, RPGs, and strategy and multiplayer games. With over 50 employees, Daedalic is currently developing a new line-up of innovative games across consoles, PC and mobile platforms.

Based in Hamburg, Germany, Daedalic is one of Europe’s most acclaimed publishers and developers. With a total of 32 awards in the German Developers Award (including multiple accolades for ‘Studio of the Year’) and 12 German Computer Game Awards for genre-defining games such as Deponia, Edna & Harvey, Silence, Shadow Tactics: Blades of the Shogun, Ken Follett’s The Pillars of the Earth, The Long Journey Home, and State of Mind, Daedalic is a record holder for the two most prestigious game awards in Germany.

Daedalic is currently developing the AAA title The Lord of the Rings – Gollum. The action-adventure that tells the story of Gollum from a perspective never witnessed before in any storytelling media, all the while staying faithful to the legendary books of J.R.R. Tolkien.

About Snowhound Games (Developer)

Snowhound Games is a small but diverse indie developer from Finland. The studio was founded in 2014 and strives to create distinct, immersive and accomplished video game experiences through developing visually appealing and gameplay-wise demanding 2D games. Their first title, Deep Sky Derelicts, was published in 2018, now they are working on Potion Tycoon.

Mutate in the Weird Trollz-like Roguelite, Arboria – Out Now on PC

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The Godz are happy

Kraków, Poland – September 9, 2021. All in! Games is excited to reveal that Arboria, the first 3D action roguelite with soulslike combat, developed by Polish indie developer Dreamplant Studio, is now available for PC on Steam for $19.99 / €16.79 / £15.49 , with 15% off until September 16. The release marks the end of the Trollz-like fantasy game’s time in Early Access and will be accompanied by one final, major update.

Early Access was extremely fruitful for Arboria. The game has undergone hefty changes in order to achieve a robust, release-worthy state. Up until now, ten major updates brought numerous new mechanics, weapons, locations, NPCs, and much more. 

You can see the full development roadmap on Steam.

Arboria stands out with its innovative approach to the roguelite genre, being the first game on Steam to add dynamic real-time combat to the mix,” said Piotr Żygadło, CEO at All in! Games. “Dreamplant has done a tremendous job during the Early Access period with a slew of updates that have significantly enhanced the game experience. The response from the game community is excellent and so we are confident roguelite fans will not be disappointed.”

Arboria is our bizarre love child, an amalgamation of so many influences, including Norse mythology, tribal cultures, sci-fi and fantasy,” said Marcin Szwed, CEO at Dreamplant Studio. “We are truly humbled that so many people sympathize with the unique, hard on the eyes trollz as much as we do. The community has supported us and helped us shape the game throughout Early Access, and we cannot be thankful enough for that. Join us in the world of Durnar for the weirdest dungeon crawl you’ll ever experience. And in the end, in spite of all the human-imposed genetic modifications, maybe nature will find a way to restore the original order.”

Arboria puts you in the role of a Yotunz warrior who must descend into the ever-changing tunnels of Durnar to collect Veri and heal The Father Tree. Fight, die, and repeat. Creepy monsters hide around every corner, fight your way through with Symbiotic Weapons, please the Godz, and restore the power of your tribe.

Major game features:

  • Descend into Durnar—explore procedurally generated dungeons with unique and varied biomes and make sure the greatest threat you find there is yourself
  • You are one with your weapon—use a range of Symbiotic Weapons and Bio-Mutations
  • Unlock new traits and mutate to become stronger—power up future warriors, even if your severed head will only watch them from a jar at the graveyard
  • Face a gazillion unique enemies and bosses—Durnar is dark and full of terrors

Check out Arboria’s websiteFacebook, and Twitter.

Get the game on Steam: Arboria I Steam
Join the Discord server: Arboria I Discord

About All in! Games

All in! Games is a publicly traded video game publishing house based in Krakow, Poland. Founded in 2018, the team creates and supports local and international games for PC and consoles. All in! Games’ portfolio features titles such as Chernobylite (The Farm 51), Paradise Lost (PolyAmorous), Alaloth: Champions of The Four Kingdoms (Gamera Interactive), Tools Up! (The Knights of Unity), and many more. For more information, visit: https://www.allingames.com/

About Dreamplant Studio

Dreamplant Studio focuses on creating high-quality video games for various Hardware platforms like PC, PS4, XBOX ONE. Experienced and ambitious team of enthusiasts aims to deliver outstanding games with high-end graphic and sound design, innovative gameplay solutions and unprecedented storylines. For more information, visit: http://dreamplantstudio.pl/index.php

Stealth Action Game UnMetal is coming to PC and Console September 28th

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2D Espionage and Deception Action With a Retro Vibe

Baltimore, MD – Sept 9th, 2021 – indie publisher Versus Evil in partnership with Independent developer Unepic_Fran are excited to announce that their 2D stealth action game UnMetal is coming to PlayStation 4, Xbox One, Nintendo Switch and popular PC stores Steam, Epic Games Store, and GOG on September 28th. The game is also playable on PlayStation 5, Xbox Series X|S.

UnMetal is driven by a narrative that piles on the 80’s movie and TV nostalgia which it combines with UnMetal’s top down 2D pixel-art visuals for a distinctly retro feel, tasking you, the player, to conduct a covert mission to escape a clandestine military base for a crime you didn’t commit

Players assume the role of Jesse Fox, a civilian inadvertently embroiled in an unplanned mission to prevent an attack on NATO. Shot down, captured and questioned, Fox needs a way out with all the cunning and guile he can muster. 

Players conduct their subterfuge to escape incarceration by combining and crafting various objects discovered in the game world, including toilet paper (unscented, unpatterned and single ply), circuit boards, rusty wire and even a guards eye patch and glass eye.

Distraction, sabotage and combat will all come into play, and Fox will encounter a variety of adversaries including enemy soldiers, attack dogs, hungry rats and bigger more formidable heavily armed military hardware like tanks. 

The ability to level up with new found skills improving attributes like strength and speed and completing various sub challenges in the game improve the chances of success though.

You can start your own escape on all the major console stores late September, and UnMetal will also stealth onto Steam, GOG, Epic Game Store, Humble Store, Gamesplanet., VersusEvil.com and all other approved Versus Evil PC retailers.

An updated playable demo on PC for Steam is still available for players to try and they can also wishlist the game on PC here.

About Unepic_Fran

UnMetal is developed by independent designer Francisco Téllez de Meneses (@unepic_fran) and his team. UnEpic Fran, creator of Unepic, Ghost 1.0, Mini Ghost and Prisoner of War is based in Barcelona, Spain. He creates games for PC and console, and spends his free time developing games for MSX as a hobby.

Marcel Greses is the artist behind UnMetal pixel art, and Jose Jaime Hidalgo is the composer who created the soundtrack. They’re both from Valencia, Spain, and they joined the team in the previous game Ghost 1.0.

About Versus Evil

Founded in 2013, Versus Evil, LLC is the US based video game publisher behind critically acclaimed video games First Class Trouble, Pillars of Eternity II: Deadfire and The Banner Saga trilogy. Publishing games on all major mobile, PC and console platforms, Versus Evil works with independent development studios from around the world. The corporate philosophy is to champion for the independent game developer. For more information visit versusevil.com

Olympia Soiree Now Available on Nintendo Switch

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Olympia must find a mate, but can she also find love?

Torrance, Calif. — September 9, 2021 — Aksys Games today announced that the highly anticipated otome game Olympia Soirée is available now on Nintendo Switch™. Respected but feared by her people, Olympia is the only one who can dance the darkness away.

But she is also the last of her kind and must embark on a journey to learn about her world and find a mate. Each first run copy of Olympia Soirée includes a set of seven collectible premium cards featuring the main characters. A special bundle of both game and soundtrack CD is available exclusively to customers who purchase the game via the Aksys Games Store while supplies last.

Isolated for much of her life after her clan was wiped out, Olympia is the only person who can perform a ritual that will restore the sun to a land enveloped in darkness. She must roam Tenguu Island where the heads of each district (Red, Blue, and Yellow) lead a society governed by rigid class structures. Able to travel between the districts, Olympia discovers their wonders and their weaknesses, and encounters an entire underground group of shunned “colorless” individuals who she is determined to help. If she can find a mate who will help her continue her lineage and save the world before it is destroyed, she can reveal to that special someone her heart and her true name.

Olympia Soirée has been rated “M” for Mature by the ESRB. For more information, visit www.aksysgames.com/olympia.

About Aksys Games

One of the Top 10 Metacritic Publishers of 2020, Aksys Games Localization, Inc. is a visionary video game publisher committed to publishing unique and high-quality interactive content for all current-generation platforms since 2006. Its lineup of games includes the wildly successful BlazBlueUnder Night In-Birth, and Guilty Gear franchises, Little Dragons Café, the award-winning Spirit Hunter: Death Mark and Spirit Hunter: NG adventures and Code: Realize titles. More information about Aksys Games and its unique products can be found on the company’s website, www.aksysgames.com.

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©2021 IDEA FACTORY. All rights reserved. Licensed to and published by Aksys Games. Nintendo Switch is a trademark of Nintendo.

Prepare to Battle the Black-Hat Hackers as 2D Turn-Based RPG Terrain of Magical Expertise Launches Today for PC

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Prague, Czech Republic – September 9th, 2021. 1C Publishing and developer Neo-C Productions are thrilled to announce that Terrain of Magical Expertise will be released today for PC via Steam, GOG, Epic Games Store and other digital stores. ‘TOME’ is a 2D Turn-Based RPG inspired by the hit web series of the same name and takes players on a fantastical story-driven journey through a fictional online game entrenched with hackers, cheats and a high stakes competition. Following a successful Kickstarter campaign from 2017, Terrain of Magical Expertise fans will now be able to pick up the game for $24.99 USD / 24.99 EUR / £19.99 GBP with a 15% launch discount during the first week of launch. 

Terrain of Magical Expertise is a non-linear, story-driven RPG adventure, with an original turn-based combat system enhanced with exciting quicktime events. Packing in over 40+ hours of pure fun, ‘TOME’ features charming animations and a huge world to explore, as well as a full cast of voice actors, including talent from favourite video games, YouTube channels, anime and cartoons. 

About Terrain of Magical Expertise 

You take the role of a White-Hat Hacker who is gifted a copy of TOME, a popular new MMORPG game, by a mysterious friend. As a favour, you will help to take down a group of sinister Black-Hat Hackers who are trying to win the special “Campaign of Champions” TOME event, by using nefarious means. Joining forces with a guild of determined players called “The Dandy Alliance”, you embark on a turn-based role-playing adventure to help your newfound friends achieve victory.

Key Features

  • Customize your player-character with a variety of magical techniques, all executed via specialized quicktime-events!
  • A fully-voiced adventure, featuring 50 actors from some of your favorite video games, anime and cartoons!
  • Utilize hacker abilities to turn the tide against your cheating enemies…or cheat yourself, manipulating the game’s rules!
  • 6 party member characters, each with unique skills that can combine together into “Team Attacks” that will devastate your foes!
  • 25 stages to explore, with over 200 unique enemies to battle against in turn-based combat!
  • Branching narrative paths based on your decisions…as well as your victories and losses, resulting in multiple endings!

Terrain of Magical Expertise will launch today at 6pm BST/7pm CEST/1pm EDT/10am PDT on your preferred digital retailer. For more information, make sure you check out the game on Steam, and Twitter, and follow 1C Entertainment on Facebook or Twitter

Game information:

Platforms:    PC (Windows)
Publisher:    1C Entertainment
Developer:   NEO-C Productions L.L.C
Price:           $24.99 USD / 24.99 EUR / £19.99 GBP

 About 1C Entertainment:

1C Entertainment is an international group with offices located in Warsaw, Gdansk, Prague, Budapest and Moscow and operating in the segments of game production, distribution and services for video game developers. The company releases video games for all platforms through its global network of partners digitally and in retail.

1C Entertainment has successfully launched over 100 game titles including critically acclaimed series – IL-2 Sturmovik, King’s Bounty, Men of War and Space Rangers. Recent releases include such games as Ancestors Legacy, Fell Seal: Arbiter’s Mark, Ion Fury and Deep Sky Derelicts. For more information about 1C Entertainment and their games, please visit the official 1C Entertainment website.

About NEO-C Productions L.L.C:

NEO-C Productions is the company of Independent Animation Artist and Game Developer, Chris Niosi. Known for his online animation work since the 2000’s, NEO-C brings the creative endeavors of Chris Niosi to the next level with fully-animated features and story-focused games with a heavy emphasis on memorable characters. NEO-C’s first outing to the gaming world is the upcoming RPG title “Terrain of Magical Expertise”!

SQUARE ENIX TEASES VOICE OF CARDS: THE ISLE DRAGON ROARS, A NEW RPG BUILT OF CARDS

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The Creators of NieR and Drakengard Series Bring Your Imagination to Life in An All-New Card-Based RPG

LONDON (Sept. 9, 2021)– SQUARE ENIX Ltd. today teased Voice of Cards: The Isle Dragon Roars, a unique RPG title which presents an enchanting story completely depicted by cards. Developed by the creative minds behind the beloved NieR™ and Drakengard® series, including Creative Director, YOKO TARO (NieR series, Drakengard series), Executive Director, Yosuke Saito (NieR series) and Music Director, Keiichi Okabe (Drakengard 3, NieR series), as well as Character Designer, Kimihiko Fujisaka (Drakengard series,) this new title will spark players imagination and open their minds to a different way of storytelling as the narrative unfolds.

More information about the title will be available at a later date.
 
Related Links
SQUARE ENIX Twitter: http://www.twitter.com/SquareEnix
SQUARE ENIX Facebook: http://www.facebook.com/SquareEnix
#VoiceOfCards

About Square Enix Ltd.

Square Enix Ltd. develops, publishes, distributes and licenses SQUARE ENIX®, EIDOS® and TAITO® branded entertainment content in Europe and other PAL territories as part of the Square Enix group of companies. Square Enix Ltd. also has a global network of leading development studios such as Crystal Dynamics® and Eidos Montréal®. The Square Enix group of companies boasts a valuable portfolio of intellectual property including: FINAL FANTASY®, which has sold over 163 million units worldwide; DRAGON QUEST®, which has sold over 83 million units worldwide; TOMB RAIDER®, which has sold over 84 million units worldwide; and the legendary SPACE INVADERS®. Square Enix Ltd. is a London-based, wholly owned subsidiary of Square Enix Holdings Co., Ltd.

More information on Square Enix Ltd. can be found at https://square-enix-games.com

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VOICE OF CARDS: The Isle Dragon Roars © 2021 SQUARE ENIX CO., LTD.  All Rights Reserved.
                                                          
DRAKENGARD, DRAGON QUEST, EIDOS, EIDOS MONTREAL, FINAL FANTASY, NIER, SPACE INVADERS, SQUARE ENIX, the SQUARE ENIX logo, TAITO and TOMB RAIDER are registered trademarks or trademarks of the Square Enix group of companies. All other trademarks are properties of their respective owners.

80s Classic Boulder Dash Digs Into All Platforms With the Ultimate Collection!

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Retro digging and puzzle-solving adventure lands on PC and console starting today!

Munich, Germany – September 9th, 2021 – BBG Entertainment GmbH today announced that the classic 80s hit Boulder Dash is making its triumphant return to PC and consoles in the form of Boulder Dash® Deluxe™. Built as a reincarnation of the retro hit Boulder Dash® from 1984, Boulder Dash Deluxe is a collection of the series’ best games and levels, remastered and reimagined for modern consoles and PC platforms. The game is available today, on PC, Xbox consoles, and Nintendo Switch.

Explore the refreshed world of Boulder Dash with the game’s influential protagonist, Rockford™, and dive headfirst into myriad new and exciting challenges. Players must dig through spectacular caves with modernized 3D elements while avoiding the perils of falling boulders that give the game its name. 

There’s no shortage of valuable gems to collect, and even more nefarious enemies to conquer along the way; discover treasure chests overflowing with rare collectibles and valuable power-ups as you plow your way through 180 new and challenging levels.

But how does this incarnation of Boulder Dash become “Deluxe”? Peter Liepa, the legendary creator of the original Boulder Dash, has designed “Liepa World” – a set of 20 uniquely challenging, mind-bending levels never seen before and sure to please both veterans and new players alike.

Stephan Berendsen, President of BBG Entertainment GmbH said: “As the gameplay suggests, Boulder Dash is a hidden gem that a lot of gamers from the 1980s will remember fondly. They might even wonder where it’s been all these years. We felt the same way when we decided to bring it back, and we can’t wait to share this brand new vision for one of gaming’s first big franchises with fans both new and old. Having Peter Liepa, the creator of the original game, on board to make a brand new set of levels, is just icing on the cake.”

Boulder Dash Deluxe is now available on the PC via Steam, Microsoft Windows Store, and Apple Mac Store, as well as the Nintendo Switch and Microsoft Xbox. The title is also currently available for $14.99 USD from the Atari VCS store. For more information about the game, have a look at the video trailer and visit www.boulder-dash.com.

Store Links:

ABOUT BOULDER DASH
The original Boulder Dash was a ground-breaking interactive game in the early days of the home computer and video game era, having first launched in 1984. Boulder Dash and its many sequels have delighted and challenged casual and hard-core players of all ages for almost four decades. Boulder Dash is an innovative, action-puzzle, ‘digging & collection’ game responsible for launching its own game genre. Players must guide Rockford as he digs through caves, collecting gems in an attempt to reach the exit within a limited amount of time while avoiding various types of dangerous creatures and perilous obstacles. Players must always remain vigilant of the constant threat of being crushed by enormous boulders, trapped by an avalanche, or killed by an underground explosion. Boulder Dash was first published by First Star Software, Inc. in 1984 on the Atari 400/800, C-64, and Apple II. Since its first launch, Boulder Dash has seen versions on the NES, Nintendo Gameboy, Nintendo DS, Sony PSP, and even the Nintendo Wii and Microsoft Xbox.

ABOUT BBG ENTERTAINMENT
BBG Entertainment is a games developer and publisher headquartered in Munich, Germany. The founder and staff of BBG Entertainment have years of experience in the market for computer and mobile games, especially in the area of retro and casual gaming, and excellent contact with many renowned gaming companies for well over 20 years. BBG Entertainment offers games like Dynablaster® and Einstein™ Brain Trainer. For more information about all BBG Entertainment products please visit www.bbg-entertainment.com.

NBA 2K22 – New Features Added to MyNBA

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NBA® 2K22 Adds New Features to MyNBA for PlayStation 5 and Xbox Series X|S consoles

Players can dive into an all-new MySTAFF mode, experience new attributes and badges, and so much more on PlayStation 5 and Xbox Series X|S consoles

2K today revealed an in-depth look at the updates coming to MyNBA* in NBA® 2K22 on PlayStation 5 and Xbox Series X|S consoles, including the all-new MySTAFF, Prep Hub, attributes and badges, and more to add new layers of depth to the mode.

NBA 2K22 on PlayStation 5 and Xbox Series X|S consoles MyNBA top updates include:

  • MySTAFF gives players full control of their organizations, from selecting coaching to scouting to sports medicine staff;
  • Improvements to team and player training, including a new Prep Hub that acts as a one-stop shop for players who are looking to try and adjust team training and fatigue while having a mind toward the scouting report of the next opponent;
  • New Conditional Coaching gives power users the ability to help give coaching directives while they simulate games;
  • Three new pre-built custom teams, complete with logos, uniforms and arenas, to make the customization of new leagues easier;
  • New attributes and badges help build an interesting narrative that comes to life.

For all the details on the new MyNBA updates coming to NBA 2K22 for PlayStation 5 and Xbox Series X|S consoles, check out the latest Courtside Report below.

MyNBA

It’s that time of year to go over the new additions and changes to MyNBA for NBA 2K22 on next-gen PlayStation 5 and Xbox Series X|S platforms. Without a doubt it’s been a crazy year for everyone, but we’re still dedicated to making sure we push to deliver the greatest sports simulator on the planet. 2K22 is another great step forward in our unending quest towards perfection and taking steps to excite and delight our dedicated fanbase. Below, we’ll detail what it means to build out and solidify a championship-calibre staff, the roles you’ll need to fill, and how training can make or break a title run. Without further ado, let’s get into the good stuff!

MySTAFF

Back in 2K14, we took basketball franchise gameplay to the next level with MyGM, allowing players to fully take on the role of running an NBA Franchise from the ground up. In 2K20, we pushed forward in the next step of evolution to MyGM 2.0, but we’ve still had our eye on how we can improve the experience for users, while staying true to the heart and vision of having the best sim franchise experience possible.

The more we thought about it, the more it became clear that we needed to improve the depth of not just the GM, but those around them that make any organization run – the staff. We see in other parts of the game that players love the depth and customization that basketball players can get when it comes to their attributes, tendencies, and badges. We already see it from our brilliant community with the time and effort they put into making custom rosters and draft classes, yet even if they wanted to, they face difficulties when moulding a MyNBA Staff in the same way.

As such, we redesigned how your staff works from the ground up. New attributes, more than double the staff badges, and a slew of new roles. We’ve completely reimagined this aspect of the mode and are proud to show off the newest addition – MySTAFF.

Staff Overview

First, let’s take a look at the new Staff Carousel. We’ve kept a similar format to help make sure it still feels intuitive to those familiar with the old system, but I’m sure a few things jump out in the above screenshot where you’ll notice everyone listed here is a coach, as well as ‘Coaching’ listed in the upper portion of the screen. We’ve greatly expanded the staff for every team, so now you have four departments with positions you’ll need to fill:

  • Front Office (Governor, GM, Assistant GM, CFO)
  • Coaching (Head Coach, Shot Doctor, Bigman Coach, Post Defence Coach, Perimeter Defence Coach, Guard Guru, Wing Whisperer)
  • Scouting (Head Scout, 4 Domestic Scouts, 2 Foreign Scouts)
  • Sports Medicine (Team Doctor, Strength Trainer, Stamina Trainer, Sports Psych, Sports Science, Physio, Sleep Doctor)

The Front Office needs every position filled, and you need a head of each department. Beyond that, you’ll have a cap of 17 total staff positions you can fill, in addition to balancing the staff budget.

You’ll have to determine what exactly is most important to your franchise, because similar to real life, franchises will have their strengths and weaknesses. Will you opt for a revolutionary training team with shades of the Phoenix Suns, able to mitigate injuries and give a second wind to older players, or perhaps focus more on a brilliant coaching staff like Gregg Popovich of the San Antonio Spurs who impacts what happens on the court? Do you want to try and fish for the next great international player, or perhaps forgo international scouting entirely? These are all questions that you’ll be able to answer directly, with the freedom to make the team that you want to see.

If this looks a little overwhelming, don’t worry! We also make sure to give you a general evaluation of each department, so you can understand the team’s strengths and weaknesses, and give suggestions on where and when to fill!

Attributes and Badges

In addition to the changes to the departments, you’ll notice that we now have a new spread of attributes available. One of the things we love most at 2K is watching how a story can unfold – from the sculpted experience of MyCAREER, to the more organic sandbox nature of MyNBA. We think it’s compelling when what we’re playing is more than just numbers on a spreadsheet, but an interesting narrative that comes to life and really makes for an engrossing experience. To help facilitate this, we’ve made a lot of the attributes that go into Staff more universal, so it’s possible to have a staffer that you can freely put in different departments and watch them grow.

As an example, we have the new attribute Charisma. This has almost no effect for a CFO buried in spreadsheets, but is essential for a department head, GM, or assistant GM. Money Sense would be the prime attribute for a CFO, but it also is relevant for a GM attempting not to get fleeced in a trade deal. We have a glossary to fully explain what each of the attributes entail, but the general gist is that it will be much easier for staff members to transfer across multiple departments and jobs, especially based on what the player feels their franchise needs.

In the above screenshot, we can see that when attempting to hire a new Strength Trainer, the default sort is by Sports Medicine, which is the best attribute for a strength trainer (and most other Sports Medicine staff). You can then scroll over and see how the rest of their attributes stack up, or get a quick look at how many badges they have. We’ve done our best to help make the system more robust, while giving players the tools to get the information they need to make a smart decision. And if you want an expanded view, we can pull up the staff card!

Deep Dive

MySTAFF is a dramatic change to how you approach a franchise in the big picture, and the staff you have will have immense effects both in terms of how your team performs in a given year, as well as the direction your franchise takes in the long run. To take a deeper dive, let’s take a look at the Sports Medicine department, as well as the various jobs found within:

  • Team Doctor – Impacts all of the other Sports Medicine jobs, and in the event of a vacancy in the position, uses the Team Doctor’s attributes and badges at half capacity.
  • Strength Trainer – Assists in the development of strength and vertical.
  • Stamina Trainer – Assists in the development of conditioning, stamina, and hustle.
  • Sports Psych – Impacts team chemistry and morale; without the presence of a strong Sports Psych, it’s possible teams can tailspin into a negative cycle of morale and team chemistry drops.
  • Sports Scientist – Essential to the prevention of injuries, they help both give benefits in terms of player durability on individual body parts as well as reducing the chance to be injured.
  • Physio – The one that helps players rehab from injuries.
  • Sleep Doctor – Helps manage the health and wellness of players, allowing them to better manage season fatigue.

All of the jobs have been designed to be important and leave the player to make meaningful choices. Do you have a young and healthy team, and prefer to focus on having strong trainers? Or do you have a roster of older vets and the focus is more on injury prevention and mitigation?   These are questions that you’ll have to ask and evaluate yearly as your lineup changes.

Another point to consider is the fact that Staff will grow and develop, as well. Attributes will generally grow on their own over time with a slight lean towards the job they’re currently performing, but based on the influence of staff members around them, staffers will be more or less likely to acquire badges over time. Any staff can theoretically become another staff job type, especially if they have core attributes that align well with their new jobs. Badges will come with time, so if you think a staffer has the attributes for a key position you’d like to see down the line, you can adjust them freely and see them grow and flourish into their new position the way you imagine it.

Updated Staff Card

Our roster team has done an awesome job of trying to best fill out real-life staff members in the roster with appropriate attributes and badges, to help bring the authenticity of the real-life NBA to you. As one of the most illustrious coaches of our era, we can see that Gregg Popovich is both a perfect example of how staff should progress and an example of a real-life story that we want to see unfold in the new MySTAFF System. In 1994 as the Spurs’ GM, he ended up installing himself as the Head Coach and flourished into one of the all-time greats. Able to handle everything both on and off the court, Pop has numerous badges across multiple job types, so no matter whom he’s staffed in, he’ll likely have the attributes to make it work, and likely a bevy of silver, gold, and hall of fame badges to bolster his abilities.

In this image we can also get a look at the overview, allowing you to see highlights of attributes, badges and their aptitude towards various jobs – department heads at the top, followed by front office, followed by all of the collective sub-jobs grouped together by their old, simple names (assistant coach, scout and trainer). You can even delve further to get more information on what staff can do, and everything you see here is also available for change in Edit Staff so roster makers can continue to adjust and iterate to make your ideal MySTAFF.

Training

In addition to MySTAFF, our other flagship feature for 2K22 is the improvements to team and player training. For a long time, we’ve had some awesome ways to custom-tailor how players would progress, by giving them archetypes and allowing training under the hood to help guide and direct them so players could feel the impact of choosing how player training would develop. However, there were a few hiccups – it was tough to get to the nifty menu where you could determine the player type and position, and managing training and rest felt difficult as it was never quite clear how team fatigue was balanced against training. In addition, it would also be difficult to truly emulate the real-life NBA of having coaches running teams and offenses with a specific style in mind, and in the end we felt that we could, and would do better.

Prep Hub

First, to help assist with training is a new menu called the Prep Hub. This is designed to be a one-stop shop for anyone that is looking to try and adjust team training and fatigue, while having a mind towards the scouting report of your next opponent. You can also see the team proficiency, which is a simplified way of explaining how well the current players are able to play and adapt to the Head Coach’s current system proficiency. We wanted to make a deliberate choice to try and make play styles matter, so having a coach specialized in 7 Seconds or Less run and gun offenses will have to adapt to a roster with taller, more defensive oriented players. This also helps stress the importance of having your MySTAFF built to suit the needs of your team, as you may want more trainers and coaches depending on how your team proficiency is, and how hard you need to work to learn.

Team Training

Next up, we can see the planned training for the next three weeks. There’s a snapshot in the lower right to let you know about the team’s current state and fatigue, as well as how many players are injured or currently on load management. For every team, the Head Coach will generate a training schedule according to their beliefs and interests of what they think will be the best. From there, it becomes a balancing act to make sure that players have a high Game Fitness, or else they’ll be sluggish and have lower attributes and lower energy available for the actual games. It will be on the player to adjust the workload as necessary, especially for teams with deep playoff ambitions to make sure team fatigue doesn’t creep too high during the regular season.

You’ll be able to see a brief description for every practice type, as well as the intensity, fatigue, and injury risk for each practice. Players will also be able to make ‘smart’ decisions for themselves, so if players are set to have load management and the fatigue hit or injury risk is too high, they’ll opt to do lower-stress practice instead and continue to train towards their ideal player type.

Individual Training

When looking at Individual training, now it’s easier than ever to choose a player’s ideal skill training focus. This will affect all individual training and will help make sure that a player’s attributes grow in that direction over time. A player’s fatigue, injury risk, and load management are all visible in the spreadsheet now. As such, it’s easier than ever to help guide MyNBA fans into knowing the state of the roster and figure out the ideal training path for all players on their team.

Compact Spreadsheets

We’ve been hard at work at improving one of the most essential parts of the franchise experience – the spreadsheets! Now across the mode, we’re using a different style to help have much tighter, more condensed spreadsheets. This means the places where you want to see a lot of info – the roster, the coach gameplan, the box score – will now display more than double the lines previously. We think that this is honestly one of the greatest possible improvements we could make to the mode, and will make the average quality of life for any MyNBA player go up. We hope you love the new look as much as we do!

Conditional Coaching

Another new feature we are really excited for is Conditional Coaching, which gives power users the ability to help give coaching directives while they simulate games. Using symbolic logic, you’ll be able to input powerful commands that will look for specific conditions in the game, and if they occur, make coaching changes accordingly. As an example, one of our pre-set simple conditions is ‘Garbage Time’ – all you have to add is a point value, like 10. Once set, it makes it so that if in the fourth quarter, if the point differential is 10 (up or down) and there’s only a little bit of game time left, you sub out the starters and get in the bench to help make sure you can play rookies and get them extra game time when the game has been decided. We’re eager to see how much our hardcore fanbase will love the ability to truly sim the way they want to play.

New Pre-Built Teams

In the interest of making the customization of new leagues easier and to give some new fun challenges for our players, we’ve also rolled out three new pre-built custom teams, complete with logos, uniforms and arenas! The new teams in the lineup are:

  • Bronx Brawlers
  • Honolulu Breeze
  • Omaha Airmen

You won’t have to do anything crazy to see them in action; just opt to customize the league and add them as pre-built teams like you have in the past, or add them as expansion teams down the line.

In Summary 

We’ve got big changes to MySTAFF and Training to add new layers of depth to any type of MyNBA you create, plus better spreadsheets across the mode, new pre-built teams to play with, greater control over the way your teams run via simulator, and a countless number of bug fixes and other minor improvements to continue to improve your experience this year!

We want to give a special thanks to all of our dedicated fans that pass along feedback and suggestions– we are always listening, and every year use the words and feedback you provide to keep pushing us forward and making something we’re confident you’ll enjoy. From the franchise team, to you the player, we hope you have a great time with NBA 2K22 and have another fantastic year!

NBA 2K22 is currently scheduled for release on September 10 for PlayStation 5 and PlayStation 4, Xbox Series X|S and Xbox One, Nintendo Switch, and PC platforms. For more information, please visit the game’s official website

Developed by Visual Concepts, NBA 2K22 is rated PG by the OFLC.

Follow NBA 2K22 on TikTok, Instagram, Twitter, YouTube, and Facebook for the latest news.

Visual Concepts is a 2K studio. 2K is a wholly owned publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

*PlayStation 5 or Xbox Series X|S required to play the new-generation version of NBA 2K22.

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DigixArt and Ravenscourt celebrate the Fantastic Reception of Road 96 among critics and players with a New Cinematic Accolades Trailer

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DigixArt and Ravenscourt are celebrating the fantastic reception of Road 96 among players and critics with an accolades trailer. In the first two weeks the title has surpassed the 2700 review mark on Steam, with a solid average user score of 90%. The game has gotten high praise in all aspects, the atmosphere that recreates the feeling of living a true adventure, the soundtrack that fits each moment of your trip, and the charismatic personality of its characters, and above all, the freedom to make your own choices. We want to thank all players and content creators for jumping on the road with us in this incredible ride that is Road 96, we are looking forward to living many more adventures with you in the future!

I’m amazed by Road 96’s reception over all continents, the characters resonate deeply with players, this becomes the game of the Netflix generation, crazy, funny and serious at the same time, all in a high pace rhythm like modern times series.” – Yoan Fanise, Game Director. 

ABOUT DIGIXART

DigixArt is a video game development studio founded in 2015 in Montpellier, South of France. Its ambition is to offer meaningful and innovative gaming experiences to a wide audience. After Lost in Harmony™ and 11-11- Memories Retold™, the team is bringing its experience to Road 96 in partnership with HP Omen and Google Stadia. For more information about DigixArt please visit http://www.digixart.com/

ABOUT OMEN Presents

OMEN Presents is an initiative from HP’s gaming brand, OMEN, to support visionary developers building innovative gaming experiences that showcase the progress possible through gaming. The initiative will provide exclusive access and content from co-published and partnered games to the gaming community through OMEN Gaming Hub.

About Ravenscourt

Established in 2014 – and operating from its Munich headquarters in Germany – Ravenscourt’s mission is delivering amazing games to a broad audience from both established studios and industry newcomers.

With a diverse portfolio, managing the titles of multiple international studios, Ravenscourt games span everything from adventure and management sims through to city builders and indie gems. The label even boasts a good old sing-along karaoke franchise.

Our players delight in engrossing narrative driven adventures, relish the challenge of building new worlds and love solving puzzles. We have more delights in store for them…

The publishing label Ravenscourt stands for worthy interactive entertainment for a broad range of players. It belongs to the Koch Media Group.

About Koch Media

The Koch Media Group is a global developer, publisher and distributor of video games, VR games, gaming hardware and merchandise. 

The group’s publishing activities, marketing and distribution extend throughout Europe, America, Australia and Asia. Koch Media has more than 25 years of experience in the digital media business and has risen to become a leading global publishing partner. The Koch Media Group runs a multi-label strategy with fully owned publishing units such as Prime Matter, Deep Silver, Milestone, Vertigo Games and Ravenscourt, publishing games for consoles, PC and VR platforms across all physical and digital channels.

Additionally, as global publishing partner Koch Media has formed long-term multi-national publishing collaborations with numerous game publishers including Activision Blizzard, Bethesda, Capcom, CI Games, Giants Software, Kalypso, Koei Tecmo, Konami, Paradox, Sega, SNK, Square Enix, Techland, Tripwire, Warner Bros, and many others.

With its parent company in Höfen, Austria, and the Publishing HQ in Munich, Germany, Koch Media owns local publishing companies in Germany, UK, France, Spain, Italy, Sweden, the Netherlands, Austria, Switzerland, Poland, Australia, the United States as well as Japan and Hong Kong.

The Koch Media Group owns nine game development studios: Deep Silver Volition (Champaign, IL / USA), Deep Silver Dambuster Studios (Nottingham / UK), Deep Silver Fishlabs (Hamburg / Germany), Warhorse Studios (Prague / Czech Republic), Milestone (Milan / Italy), Voxler (Paris / France) , Flying Wild Hog (Warsaw, Kraków, Rzeszów  / Poland), Free Radical Design (Nottingham / UK) and Vertigo Games (Rotterdam /The Netherlands). Additionally, the Koch Media Group collaborates with numerous independent development studios around the world.

Part of the Koch Media Group is also Koch Films, a leading European independent film distributor with business primarily in Germany, Switzerland, Austria and Italy as a cinema, TV, online and Home Entertainment distributor. The Koch Media Group also owns Gaya Entertainment, a leading video game merchandise company in Munich, Germany, and the Quality Assurance Facility in Olomouc, Czech Republic. 

Koch Media is an Embracer Group company.

Watch the Far Cry 6 Game Overview Trailer

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Featuring never-before-seen gameplay and story details

In Far Cry 6, you join a modern guerrilla uprising as Dani Rojas – who is on a path to take down Yaran Dictator, Antón Castillo. Explore the lush world alone, or with a friend with co-op play; grab a resolver weapon and arm yourself against your opponents. Play in a world caught in the crossfire of warring ideals. Coming 7th October, 2021.

Far Cry 6 will be available 7th October 2021 on Xbox Series X|S, Xbox One, PlayStation®5, PlayStation®4, Ubisoft Connect, and Ubisoft+. Pre-order now at: farcry.com/buy 

For more information on Far Cry 6, please visit: farcry.com

For the latest news on Far Cry 6 and all of Ubisoft’s games, please visit: news.ubisoft.com

About Ubisoft
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Far Cry, For Honor, Just Dance, Watch Dogs, and Tom Clancy’s video game series including Ghost Recon®, Rainbow Six and The Division. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2020-21 fiscal year, Ubisoft generated net bookings of €2,241 million. To learn more, please visit: www.ubisoftgroup.com.