Take a trip within your psyche to battle monsters of the mind
Walnut Creek, Calif. (September 28, 2021) – Modus Games today invited willing victims to dive into the psyches of residents of Milton Haven to discover the truth of what has happened to the town with the release of In Sound Mindacross PC (Steam, GOG and Epic Games Store), PlayStation 5 and Xbox Series X|S. The Nintendo Switch version of the game will be released at a later date. Purchase the game on your platform of choice now: www.insoundmind.com
Today’s launch was accompanied by a new trailer that showcases the trials that players will need to go through if they hope to solve the myriad puzzles and mysteries at every corner.
In Sound Mind is a first-person psychological horror experience that pits players against the unpredictable dangers stirring deep within memories. Created by the team behind the legendary Nightmare House 2 mod, and featuring a haunting soundtrack by musical sensation The Living Tombstone, In Sound Mind twists seemingly simple recollections into shocking encounters with terrifying threats, unbelievable scenes and a mysterious talking cat for good measure.
About Modus Games Modus Games is one of the fastest-growing video game publishers in the world. The label prides itself on providing AAA publishing services to talented independent developers across the globe. Modus Studios Brazil is a full-service development studio supporting creators of inspired interactive entertainment. For more information, visit www.modusgames.com.
About We Create Stuff Founded in 2007, We Create Stuff is an award-winning indie game studio. The team previously created the hit horror series Nightmare House and popular puzzlers such as Portal: The Flash Version, with levels later acquired by Valve.
Halloween comes early this year as the popular mascot platformer gets a next-gen release date
Cologne, Germany – September 28th, 2021 – Thunderful and Headup today revealed that acclaimed 3D platformer Pumpkin Jack is coming to next-gen, with Pumpkin Jack New-Gen Edition hitting PlayStation 5 and Xbox Series X|S on October 27th, 2021.
The fiery glow of Pumpkin Jack’s carved grin will look spookier than ever thanks to 60fps and a touch of next-gen ray-tracing, adding to the already vibrant and atmospheric world crafted by solo developer Nicolas Meyssonnier in his love-letter to the classic era of 3D platforming.
Making this Halloween treat just that little bit sweeter is the fact that Pumpkin Jack will be cross-buy on PlayStation and Xbox platforms. This means that buying the PS5 or Xbox Series X|S version will also grant you access to the equivalent last-gen one, and vice versa. So, if you already own Pumpkin Jack on PS4 or Xbox One, you’ll automatically get access to the PS5 or Xbox Series X|S New-Gen Edition respectively at no extra cost!
On your quest to help evil triumph over good, you travel through a series of eerie themed settings, master combos and dodges to defeat challenging beasts, build an awesome arsenal of weapons and solve devilish mini-games that focus on skills and puzzles.
It’s the perfect mix of old and new, melding a retro-inspired title that builds on the legacy of the likes of MediEvil and Jak & Daxter with the technological power of the PS5 and Xbox Series X|S. Along with fans of Pumpkin Jack who want to experience the game on next-gen, the New-Gen Edition is sure to carve out a whole new audience looking to get into the Halloween spirit. On PS5 and Xbox Series X|S Pumpkin Jack New-Gen Edition has a Performance Mode that targets up to 4K resolution at 60fps. On PS5 and Xbox Series X a Quality Mode is also available that targets up to 4K resolution at 30fps, adding higher quality effects and shadows with Ray-Tracing.
“Pumpkin Jack may be a retro throwback to the golden age of 3D platformers, but it elevates it with contemporary graphics that have never looked better, thanks to the new gen’s ray-tracing enhancements,” said Pumpkin Jack developer Nicolas Meyssonnier. “This is the definitive edition of Pumpkin Jack, arriving just in time for Halloween!”
About Headup Headup is a hybrid games publishing and development company providing players worldwide with the best content in the independent gaming sector. Established in 2009, it is active on all major platforms such as consoles, mobile devices and PC, and was awarded as “Best Publisher” at the German Developers Awards in 2012, 2013, 2017 and 2019. With over 80 million customers served on mobile and further several million players on the PC and consoles, Headup is always looking to raise awareness and commercial success for developers thinking outside the box.
About Nicolas Meyssonier I started developing Pumpkin Jack as a spare-time project in 2016 while studying at the University. I was inspired by old PlayStation platformers I played in my childhood, such as Ratchet & Clank and most importantly Jak & Daxter, and I figured that the market lacked inspiring 3D platformers. Since I was always attracted by dark and spooky atmospheres like the ones we can see in MediEvil, I decided to create my own game which further developed into an exciting full-time project.
Montréal, Quebec – September 28th, 2021 – Breaking Walls is proud to announce that its nature documentary-inspired narrative adventure about the life of a sugar glider, AWAY: The Survival Series, is available now on PC, PlayStation 4 and PlayStation 5 for $29.99. A physical edition will go on sale on October 1st in Europe and October 5th in the USA through Perp Games.
AWAY: The Survival Series lets you star in your own personal nature documentary as you glide through the forest, sneak past predators, and hunt down your prey, all while a narrator describes your every move. Set in a distant future where nature has reclaimed the planet, AWAY is a narrative-driven survival adventure where you embody a tiny sugar glider embarking on a quest to save your family. Soar across misty chasms, leap from tree to tree, and climb to the top of the forest canopy as you journey across the posthuman wilderness!
Single-player, story-driven adventure – 5-10 hours of gameplay
Play as a sugar glider on a journey to save its family – Follow the main story, or embark on various side-quests to uncover the mysteries of AWAY‘s abandoned world.
Narrated like a nature documentary
Enjoy the enchanting orchestral soundtrack by award-winning composer Mike Raznick, who worked on BBC’s Life and Planet Earth II
Run, jump, climb, and glide through a living breathing world full of unique species of plants, insects, and animals.
Hunt small prey, fight larger enemies or use stealth and agility to sneak past apex predators unnoticed.
Play as other creatures in the wild, such as beetles, lizards, crabs, and more!
“One of the truly great promises of video games as a medium is to let you experience a life different from your own,” said Breaking Walls Co-Founder and Creative Director Laurent Bernier. “I can confidently say that no gamers are sugar gliders, so it’s through the magic of the medium that we’re able to fully flesh out the day to day life of these majestic creatures. Watching a nature documentary isn’t the same thing as a lived experience, and with AWAY we sought to create the closest thing any of us will ever experience to actually being a sugar glider.”
Breaking Walls is composed of an all-star team of industry veterans who have worked on acclaimed series such as Assassin’s Creed, Prince of Persia and Far Cry. Additionally, Breaking Walls has partnered with Life and Planet Earth II composer Mike Raznick to create an enchanting orchestral score for AWAY: The Survival Series. The result is a natural world brought to life with stunning detail.
Breaking Walls has also released a set of relaxing nature soundscapes recorded straight out of the game. Immerse yourself in the world of AWAY with the sounds of a dense forest, the gentle call of birds, and the echo of a distant waterfall. You can get the soundscapes for free at awayseries.com/nature.
A limited physical release for PlayStation 4 and PlayStation 5 will be available through Perp Games in Americas and Europe that will include:
Digital soundtrack, created and composed by award-winning Mike Raznick, who also worked on BBC’s Life and Planet Earth II
Digital artbook – 75 pages of stunning imagery and information about the game
A short Augmented Reality Experience ‘growing out of the game’ packaging, created for the Green Game Jam 2021, ran in conjunction with the United Nations’ climate and forest partnership (UN-REDD) and the Playing for the Planet Alliance.
Plant Trees With Every Copy Sold – Perp Games in partnership with Eden Reforestation Project will plant 2 trees for each full price physical copy sold
Physical Postcard – a physical postcard is inside every boxed copy
About Breaking Walls Breaking Walls is an independent game studio founded by industry veterans in Montréal, Canada, an international hub for innovation and expertise in game development. With decades of experience working on AAA titles such as Assassin’s Creed, Prince of Persia, and Far Cry, the Breaking Walls team has spent the past 5 years developing their first indie title, AWAY: The Survival Series.
All games are available as free demos during the event
Hamburg, Germany, September 28th, 2021 – Publisher Daedalic Entertainment is going to participate in the Steam Next Fest from October 1st to 7th with multiple demos of upcoming games from a variety of genres. Players will have the opportunity to try out three games from their portfolio for free.
Life of Delta
In the point & click adventure Life of Delta, a small robot named Delta tries to survive in a post-apocalyptic world and goes on a journey to find his friend. On his travels he meets a host of interesting characters and faces countless challenges. Players solve puzzles, play mini games and interact with the characters.
Wildcat Gun Machine
Armed with a wide variety of guns, a meowntain of bullets and a bad cattitude, players will enter the bullet hell dungeons and face hordes of fur-midable opponents like disgusting flesh beasts and other fur-ocious trigger happy monsters. Coming to PC, PlayStation 4, Xbox One and Nintendo Switch in late 2021, Wildcat Gun Machine is a purrfectly executed dungeon crawler like no other.
JARS
In the musty depths of his parent’s basement, young Victor tries to discover the secrets buried beneath his house. JARS is a strategy game with puzzles and tower defense elements. In order to reach their goal, players must deploy minions to destroy every jar and defeat the nasties crawling through the cellar. The grim, hand drawn art style is inspired by spooky and funny classics, giving JARS a distinct look. The game will be released on October 20th on PC and Switch.
Daedalic Entertainment publishes and develops high-quality games for all platforms. The company has a diverse line-up of high-quality titles, including classic adventures, RPGs, and strategy and multiplayer games. With over 50 employees, Daedalic is currently developing a new line-up of innovative games across consoles, PC, and mobile platforms.
Based in Hamburg, Germany, Daedalic is one of Europe’s most acclaimed publishers and developers. With a total of 32 awards in the German Developers Award (including multiple accolades for ‘Studio of the Year’) and 12 German Computer Game Awards for genre-defining games such as Deponia, Edna & Harvey, Silence, Shadow Tactics: Blades of the Shogun, Ken Follett’s The Pillars of the Earth, The Long Journey Home, and State of Mind, Daedalic is a record holder for the two most prestigious game awards in Germany. Recent publishing hits include Barotrauma, Unrailed!, Iratus: Lord of the Dead, Partisans 1941 and more. Daedalic is currently developing the AAA title The Lord of the Rings – Gollum. The action-adventure tells the story of Gollum from a perspective never witnessed before in any storytelling media, all the while staying faithful to the legendary books of J.R.R. Tolkien.
Denver, CO – September 28th, 2021 – Indie publisher Versus Evil in partnership with Independent developer Unepic_Fran are excited to announce that their 2D stealth action game UnMetalis now available on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch and later today will also be available on popular PC stores: Steam, Epic Games Store, and GOG.
UnMetal is a 2D stealth/action game that takes place in 1972, players assume the role of Jesse Fox, a civilian inadvertently embroiled in an unplanned mission to prevent an attack on NATO. Shot down and incarcerated by a commando unit for a crime he didn’t commit (cue music), his new mission is to escape from the heavily guarded clandestine military base he now finds himself imprisoned in.
There’s always an inherent risk of death sneaking around military facilities you clearly have no business creeping around, in UnMetal both stealth and crafting play a major role as players progress through the myriad of levels doing their utmost to avoid detection. Players can combine found items like circuit boards,wire and even things like unscented,unpatterned single ply toilet paper via their inventory system in order to craft new items to assist their escape. Who would have thought mission critical items would also include a soldier’s glass eye and eye patch to make a slingshot?
Fully equipped with a sense of humor drier than a secret agents vodka cocktail, gadgets, and the ability to acquire military grade weaponry from easily distracted guards, UnMetal also gives a shameless nod to the games and TV shows that defined the 1980’s, because who doesn’t love it when a plan comes together
“There are so many great moments of my gaming and movie watching youth that still stick with me today. That’s why when we first got our hands on UnMetal, and got to experience the classic stealth and man vs vehicle combat action, we couldn’t put it down. Already labelled by the press as a parody of Metal Gear Solid, with sharp witty writing that can challenge most 80s action movies, UnMetal is that game you have been wanting to play, but just didn’t realize it… until now.” Said Steve Escalante, General Manager of Versus Evil.
You can start your own escape on all the major console stores from today, and UnMetal is also infiltrating Steam, GOG, Epic Game Store, Humble Store, Gamesplanet., VersusEvil.com and all other approved Versus Evil PC retailers.
UnMetal is developed by independent designer Francisco Téllez de Meneses (@unepic_fran) and his team. UnEpic Fran, creator of Unepic, Ghost 1.0, Mini Ghost and Prisoner of War is based in Barcelona, Spain. He creates games for PC and console, and spends his free time developing games for MSX as a hobby.
Marcel Greses is the artist behind UnMetal pixel art, and Jose Jaime Hidalgo is the composer who created the soundtrack. They’re both from Valencia, Spain, and they joined the team in the previous game Ghost 1.0.
About Versus Evil
Founded in 2013, Versus Evil, LLC is the US based video game publisher behind critically acclaimed video games First Class Trouble, Pillars of Eternity II: Deadfire and The Banner Saga trilogy. Publishing games on all major mobile, PC and console platforms, Versus Evil works with independent development studios from around the world. The corporate philosophy is to champion for the independent game developer. For more information visit versusevil.com
Denver, CO – September 28th, 2021 – Independent games publisher Versus Evil in partnership with multi award winning development studio Mad About Pandas is pleased to announce that the atmospheric first-person mystery game, Hitchhiker – A Mystery Game has been nominated for The Narrative Game Award in the IndieCade Awards 2021. The Narrative Game Award celebrates accomplishment and innovation in the emergent art of interaction driven narrative.
“We’re more than pleased to be nominated for The Narrative Game Award,” said Mad About Pandas Managing and Creative Director, Patrick Rau. “This nomination is an affirmation of our work and our accomplishments with a story driven game. We’re very excited that Hitchhikers emotional narrative is worthy of the IndieCade nomination.” He added.
Hitchhiker is a mystery game set along lost highways, where your goal is to solve the puzzle of your own backstory. As a hitchhiker with no memory or destination, you catch a series of rides across a strange and beautiful landscape, tracking the mysterious disappearance of a person close to you.
In addition, all IndieCade 2021 Nominated Games are also eligible for the following five awards:
IndieCade Jury Prix IndieCade Grand Jury IndieCade Developers Choice Innovation in Interaction Design Innovation in Experience Design
Hitchhiker: A Mystery Game is recipient of several award nominations and wins based on it’s First Ride Prototype including Intel Buzz Workshops Developer Award, and winner of the Game Connection Best Story award. The game was also a nominee in A MAZE earlier this year and won a Silver Prize for Best Storytelling as well as a Gold Prize for the Best Narrative at NYX Game Awards in 2021.
About Versus Evil Founded in 2013, Versus Evil, LLC is the US based video game publisher behind critically acclaimed video games First Class Trouble, Pillars of Eternity II: Deadfire and The Banner Saga trilogy. Publishing games on all major mobile, PC and console platforms, Versus Evil works with independent development studios from around the world. The corporate philosophy is to champion for the independent game developer. For more information visit versusevil.com
About Mad About Pandas Mad About Pandas is an award-winning German independent video game developer founded in 2005 by Patrick Rau and based in Berlin. The studio has released acclaimed titles such as Ubisoft’s Galaxy Racers, The Great Jitters: Pudding Panic, and the narrative mystery game Hitchhiker. Learn more at https://www.madaboutpandas.com.
Narrative and Puzzles combine for a relaxing trip down the fairways from 14th October
Derby, UK, 28th September 2021: A relaxed, playful experience built around a stripped back version of the game of golf, A Little Golf Journey is all about the journey, not the driver. Explore diverse biomes, uncover each course’s secrets and tee off on the most relaxing round you’ve ever experienced.
A Little Golf Journey will be launching on Steam for PC, GOG and Nintendo Switch on 14th October and just like the real game, you can take your time to soak in the natural beauty of the course, spend all your time out of bounds – but who knows what you might discover – or shoot straight for the hole!
Born from a desire to break away from the hyper-specialisation of AAA game development, A Little Golf Journey took the team at Okidokico on their own journey as they had to master all the disciplines to create their take on Golf whilst creating a relaxing, intriguing narrative with puzzles a plenty and flexibility in play which allows you, the player, to chart your own course through the world.
Wish lists are open right now on Steam and the Nintendo eShop will go live later this week.
Join the conversation on the official channels below
Playtonic Friends is the new publishing label from independent video game developer Playtonic. Founded by the creative talent behind some of the most popular platform games of the past (including Donkey Kong Country and Banjo-Kazooie), Playtonic’s aim is to bring fun games that everyone loves to play to new and old audiences alike across multiple platforms!
The core team of veterans mixed with fresh, youthful talent has collectively notched up hundreds of years of video game development. The studio’s first release as Playtonic was Yooka-Laylee, launched in April 2017, and funded as a result of Europe’s biggest video game Kickstarter! Playtonic is based in the heart of the Midlands in the UK near Burton upon Trent, within easy commuting distance of larger cities such as Derby, Nottingham, Leicester and Birmingham.
There are some games that enter the stage without much fanfare and leave a long-lasting impact. Then you have spiritual sequels, fan-made projects, mods, parodies, and whatnot. Even today, we often read that this or that is game is the Dark Souls of [insert genre]. The combat could be “Zelda-like” or maybe it’s like “Skyrim with guns”. We rarely know what that even means but it’s there to involve a familiar feeling in lieu of “oh, so it’s like that other game we all played? Good!” UnMetal is a game that doesn’t shy away from its inspiration and it owes a lot to the source material. If you played Metal Gear Solid on PsOne, you’ll recognize a lot of references and easter eggs here. But what I want to know is does the game has something of its own or is it just relying on overused references like a bad Seth McFarlane movie. We shall see.
Story
So, you play as Jesse Fox who finds himself imprisoned in a covert military base where he was arrested for a crime he didn’t commit. You must now escape using his dry wits, quick words, improvised skills, an arsenal of warfare, violent explosives, quirky gadgets, and an elaborate explanation of what actually happened. If that all fails, you can always punch people to death (or at least enough to make the unconscious). You quickly escape from prison to the sewers all while trying to learn what is happening and why were you framed.
Gameplay
The story is presented through many flashbacks. Our protagonist Jesse Fox is telling his interrogator how he was captured and about his subsequent escape. You are actually in control during those flashback segments and have to do exactly how Jesse explained his escape to the interrogator. It is a cleverly disguised tutorial that certainly doesn’t feel like one. And right off the bat, we get some 4th wall breaking. Depending on how you behave during gameplay, that might reflect on the narrative of the game. For example, if you happen to repeatedly punch a bunch of unbreakable boxes, the game will switch over to the interrogator’s room where he will just directly ask Jesse Fox what was he trying to accomplish with that behavior. The characters will comment on the weird items you find in the field, on your gameplay style, and sometimes the game will create itself as you play. Sounds weird, I know. On one particular occasion, my character entered a large open prison field until he suddenly proclaimed “hmmm, I remember fighting some soldier with grenades here”. And voila, a boss fight started out of nowhere. A lot of gameplay consists of combining items you find and turning them into something else. That something else is usually an item that will grant you access to a new area. And of course, plenty of secrets to find and soldiers to punch. At least at the beginning. Later on, you get a slingshot and your arsenal only grows from there. It’s up to you to decide if sometimes it is better to sneak around the soldiers or get into a fistfight match with them, knock them unconscious and then strip search them. I usually went with the fisticuffs route. After all, no one will notice you if there is nobody left conscious to notice you, right?
Visuals
Indie at its core. UnMetal comes with pixelated visuals, but the good kind, you know. The kind where you can actually distinguish your character from a background bush. All joking aside, the visuals are distinguishable, high quality, and with a vast color palette, which is pretty impressive considering that the first two sections are set in prison and a sewer. You know, the bane of level designs. Environments are incredibly detailed so much that you won’t have trouble noticing the key items or objects that you have to interact with.
Audio
Now, this is something that took me completely by surprise. Especially since it comes from an indie game with (I assume) a carefully calculated budget. All story segments, character interactions, and flashback moments come with voice acting. And it’s a really good one, let me tell you. It’s pretty obvious that the voice of Jesse Fox is a pretty obvious homage to Solid Snake, but it works. It’s endearing and funny. In any case, UnMetal has incredible voice acting that could put many other indie games to shame.
Overall
It’s on small feat to make a game that’s an homage, a parody, and a deconstruction of the entire series that draws its inspiration from. Yet, UnMetal did just that. It’s a small game that hides a lot of big things inside. But what mainly impresses me is the story and narration. It’s filled with jokes, references, and playful jabs at Metal Gear Solid. Yet it never feels forced and the humor doesn’t overstay its welcome. It’s a fun little game that gives you way more than you expected, especially in terms of story and gameplay.
Capsule Computers review guidelines can be found here.
Manage a Flying City using an antigravity device and bring humanity back from the brink of extinction
Wiesbaden, Germany – 28th September, 2021. Today, publisher Assemble Entertainment and developer Hexagon Games announced the promising survival city-builder Sphere – Flying Cities is launching in Early Access on Steam next month on 14th October, 2021. The game takes place in a post-apocalyptic future and sees players manage the well-being of the Earth’s very first flying city inhabited by the planet’s last remaining humans. Utilizing a mix of strategy, simulation, and survival elements, Sphere ensures there’s no limit to the truly extraordinary and immersive gameplay scenarios that can be constructed.
In the not-so-distant future, Earth’s moon has been struck by a massive asteroid. With the fallout rendering the terrestrial surface uninhabitable, the ecosystem of the planet collapses. Facing complete annihilation, humanity makes one final and desperate attempt to survive — thanks to newly-created anti-gravity technology, the first (and possibly last) faction of flying cities ascends as the ultimate bastion of the human race.
Key Features of Sphere – Flying Cities:
Build It and They Will Come: Erect a living, thriving city with over 30 different building types and maintain your ecosystem via resource management mastery and infrastructure supported by independent economic cycles
Don’t Look Down: Ensure your anti-gravity device and its expanding deflector shield are kept in tip-top shape at all times, as an insufficient power supply will result in a quick (and painful) demise
Send in the Robots: Utilize drones and other scout technologies in hazardous environments to quickly construct buildings, harvest resources, and search for stranded survivors. You may even find rare materials in uncharted territories!
A Geologist in Space: Research new technologies to improve the efficiency of every aspect of your city and withstand a plethora of (un)natural disasters like geomagnetic storms, asteroids, and poisonous clouds
A Delicate Ecosystem: The well-being of your people is crucial to the success of the mission. Carefully tend to the needs of your colonists by supplying food, healthcare, and shelter. But don’t forget, the survival of many may require the deaths of the few — sacrifices are an inevitable imperative.
Developed by Hexagon Sphere Games and published by Assemble Entertainment, Sphere – Flying Cities will make its debut on Steam via Early Access on October 14, 2021, and will be available for £14.99 / €17.99.
Assemble Entertainment has again partnered with a charitable organization to offer a Save the World Edition of the game, this time with Atmosfair, an environmental development organization that focuses on clean energy climate protection projects. The Save the World Edition of Sphere – Flying Cities will include a mini-artbook and bonus in-game cosmetics. Learn more and add the game to your wishlist here.
Follow Sphere – Flying Cities on Instagram and Facebook for news and updates.
About Assemble Entertainment
Based in Wiesbaden, Germany, Assemble Entertainment is an independent games developer and publisher, best known for Leisure Suit Larry: Wet Dreams Dry Twice, the latest installment in the humorously naughty point-and-click adventure saga, and the multi-award-winning Endzone – A World Apart, that challenges players to survive and thrive following an environmental apocalypse. Assemble Entertainment also organizes GermanDevDays, an annual conference that attracts more than 1,200 attendees from across the German-speaking video game development industry.
The highly acclaimed sci-fi survival horror RPG is now available on PlayStation 4 and Xbox One
Krakow, Poland – September 28, 2021 – Following a hugely successful PC release this past July, video game publisher All in! Games and development studio, The Farm 51, are pleased to announce that Chernobyliteis now also available for PlayStation 4 (Digital+Physical) and Xbox One (Digital). Players can get the sci-fi survival horror RPG, set in a hyper realistic 3D-scanned recreation of the Chernobyl Exclusion Zone, digitally on console storefronts for $29.99 / €29.99 / £24.99.
Fans eager to get their hands on a physical version of the game for PlayStation 4 will be able to purchase a copy from their local retailers in North America as of today (September 28), and on October 1 throughout Europe. The PlayStation 4 physical retail edition of Chernobylite features a detailed digital map of the Exclusion Zone, digital postcards, a digital poster, and a digital artbook, ‘The Art of Chernobylite’.
Chernobylite’s console release isn’t the end of its story however, with more great content planned to be released over the next 14 months in the form of 6 DLCs (including paid and free content). Each DLC will introduce a mix of new missions, monsters, weapons, game modes, and much more. Check out Chernobylite’s brand new website to learn more about the extensive post-launch content roadmap.
Check our video review for Chernobylite here:
“Chernobylite is one of the most popular indie games of 2021 and it’s been an honor to help The Farm 51 bring it first to PC and now to consoles,” said Piotr Żygadło, CEO at All in! Games. “Of course, our work with Chernobylite won’t end here, we’re committed to supporting the game going forward. I’m really happy to reveal that players, who own the PlayStation 4 or Xbox One versions of Chernobylite, will receive free, automatic upgrades to the PlayStation 5 or Xbox Series X|S versions, respectively, when it comes to next-gen consoles.”
“It’s been a pleasure to collaborate with All in! Games on both the PC and console releases of Chernobylite. We’re looking forward to continuing our work together as we map out a DLC roadmap for the future of the game,” said Wojciech Pazdur, Director of Development at The Farm 51. “Our community can look forward to more DLCs this year for Halloween and Christmas that will add new missions, monsters, and a new map, so stay tuned.”
About Chernobylite
Chernobylite is a science-fiction survival horror RPG, set in the hyper-realistic, 3D-scanned wasteland of Chernobyl’s Exclusion Zone. You’ll take on the role of Igor, a physicist and ex-employee of the Chernobyl Power Plant, returning to Pripyat to investigate the mysterious disappearance of his fiancee, 30 years prior. Compete with a hostile military presence and other stalkers, face supernatural creatures as well as a harsh and unforgiving environment in your search to uncover the truth. Get ready for a thrilling adventure of survival, conspiracy, horror, love, and obsession. Will you survive your fears?
Non-Linear Storytelling & Strategy – No playthrough is the same. The choices and story are in your hands. Choose wisely whether to trust your comrades or not, use resources for survival or research, and to face conflicts or avoid them. The future is up to you.
Stealth, Survival, & Combat – Survival in the Zone is not easy, and each day brings new challenges as your comrades die and supplies diminish. Avoid detection with stealth takedowns or engage in open armed combat. Danger lurks around every corner.
Base Building & Crafting – Construct a base from which to plan your daily operations and excursions. Utilize workstations to craft gadgets, traps, and weapons, or modify existing equipment to your needs.
Resource & Team Management – Companions are key to your survival and the resolution of your journey. Each day requires careful planning and assignment of resources and tasks to your comrades.
Chernobylite has been rated ‘M’ for Mature by the ESRB, and PEGI 18. For more information about Chernobylite, including full language support, visit the official Chernobylite Website, Steam, Twitter, Facebook, Subreddit and Discord server.
About The Farm 51
The Farm 51 is a Polish video game developer known for projects such as Get Even, World War 3, Chernobyl VR Project, and Chernobylite. Established in 2005 by three game dev veterans (Kamil Bilczyński, Robert Siejka, and Wojtek Pazdur), the company has expanded to over 100 talented employees and continues to grow, creating games for PC, consoles, and mobile. For more information, visit: http://www.thefarm51.com
About All in! Games
All in! Games is a publicly traded video game publishing and production house based in Krakow, Poland. Founded in 2018, the team creates and supports local and international games for PC and consoles. All in! Games’ portfolio features titles such as Chernobylite (The Farm 51), Paradise Lost (PolyAmorous), Alaloth: Champions of The Four Kingdoms (Gamera Interactive), Tools Up! (The Knights of Unity), and many more. For more information, visit: https://www.allingames.com/