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SOULWORKER CELEBRATES FIRST GLOBAL ANNIVERSARY WITH IN-GAME, SOCIAL MEDIA EVENTS

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SOULWORKER CELEBRATES FIRST GLOBAL ANNIVERSARY WITH IN-GAME, SOCIAL MEDIA EVENTS

Acclaimed developer Lion Games commemorates the milestone with limited-time anniversary events; players will receive special items, costume re-runs and more

Seoul – Sept. 30, 2021 –Epic MMORPG SoulWorker has come a long way sincedeveloper and publisher Lion Games released the global version of the game last year on Steam, garnering a fervent following for the post-apocalyptic adventure. After multiple content updates that introduced thrilling new characters, challenging maps and more, Lion Games is celebrating the significance of hitting the first anniversary by hosting a number of exclusive in-game and social media events for the game’s community.

Kicking off this week, the in-game event “SoulWorker: Thank You So Much Festival” will award players who log into the game a series of special rewards. Players can claim each reward only once. All characters will receive 200 percent EXP and a 100 percent Item Drop Rate, as well. These include:

  • Parable’s Akashic Record Transmitter x10
  • High-Grade Attack/Defense Tag Transmitter II (⋆3~6) x5 each
  • Twilight Resource x50

Lion Games will introduce several other special items for the anniversary celebration, including the First-Anniversary Special Akashic Record, Brooch and Tag Packages, plus other useful combat items. Additionally, the “Enemy Festa” and “Refined Modern Casual” costumes will be available for purchase for a limited time, with past costumes that were popular in the game returning to the store, as well.

The first anniversary celebration goes beyond the game. An exclusive anniversary illustration will post to the game’s official social media accounts, along with a two-day fan contest – running from Oct. 2-4. Players who comment on the pages to share their “Love for SoulWorker” will automatically be entered to win 3,000 Soul Cash. The contest will crown 20 lucky winners on Tuesday, Oct. 5.

“We would like to thank our SoulWorker players for bearing with us in the past year that SoulWorker has been self-serviced. Although there have been many difficulties, we were able to get through the first year thanks to our SoulWorker players and fans. We hope fans enjoy the many benefits and various events specially prepared for the First Anniversary,” said YongNam Jo, SoulWorker product director. “We will work harder to show appreciation for their love and interest in the game through continued events and updates.”

SoulWorker is a free-to-play MMORPG set in a post-apocalyptic world where players command powerful heroes, the eponymous SoulWorkers, to protect humanity from extra-dimensional enemies. The game uses a special cartoon rendering technique to produce its anime-style graphics.

Following the game’s global release in October of 2020, SoulWorker rolled ahead with several major updates, including two new SoulWorker characters – spear-wielding Ephnel and sniper Lee Nabi – plus new story content in “West War I, II” and hotly-anticipated Raids “Lunar Fall” and “Violent Sun.”

For more information about the anniversary events, visit the official Steam page and Lion Games’ social media channels.

About Lion Games
The most valuable concept Lion Games holds dear can be summed up into one word, “enjoyment.” The developers at Lion Games are consistently communicating with its fans to understand where and how “enjoyment” plays a role in the company and its products. Founded in 2011 and based in Seoul, Lion Games prides itself on a “think outside the box” mentality to create unique ideas and usher them into reality.

Through an ever-changing world, Lion Games wishes to grow and evolve with global content trends both within and beyond local markets. More information on the studio can be found at (www.liongames.co.kr).

About SoulWorker

SoulWorker is an anime-style third-person action MMORPG available for PC gameplay developed by Lion Games. Set in a post-apocalyptic world, players take on the role of a SoulWorker, who are chosen as one of humanity’s saviors. Over 100 PvE districts and episode bosses await the young heroes, and after battling through the AI and guilds, players can then face one another in the extensive PvP zone. A unique emotion system that includes vengeance, madness, euphoria, or sadness defines and powers each of the characters’ abilities. Concentrating on these emotions activates abilities that boost effects for Defense or Attacks while using class-specific Soul Weapons.

Through Steam, SoulWorker is currently available in English and Traditional Chinese.

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ATLAS UPDATE INTRODUCES THE BROADSIDER, FIRST BLUEPRINT MODULAR SHIP

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This week finds the massive pirate world of ATLAS introducing a new modular ship variant: Broadsider! The Broadsider is a heavy-hitter packing a devastating punch with 40 cannons at its disposal. Given the opportunity, this ship will make quick work of any vessel or defenses that are unfortunate to fall into its massive firing range.

The Broadsider is the first in a new system of modular ships that is only craftable by following a blueprint design. These blueprints are discovered in shipwrecked sunken treasure locations around the world, and then craftable in the advanced shipyard. Blueprints come in different rarities – the rarer the blueprint, the more modular points players will have to then customize their ships. Test your luck and see if you can craft a mythical Broadsider to add to your fleet.

ATLAS is an early access game with lots of changes happening as the game evolves! Additional bug fixes for PC and Xbox One Pathfinders are listed in ye patch notes HERE

ATLAS players will stake their claim in this vast open world while endeavoring to construct custom ships, search for buried treasure, siege and conquer fortresses, plunder traveling merchants, then recruit a crew to join their powerful Armada and engage in the ultimate quest for fortune and glory! ATLAS has full cross-platform support, allowing Xbox and Steam PC players to battle together in the same gigantic world.

For the latest dispatch on #playATLAS, keep yer one good eye trained on this here information:

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Zen Studios’ Upcoming Pinball FX Will Debut in Early Access on the Epic Games Store in March 2022

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Zen’s next-generation pinball experience readies for a summer 2022 official launch on PC, PlayStation®5, Xbox Series X|S, PlayStation®4, Xbox One & Nintendo Switch

SAN FRANCISCO, Calif.Sept. 29, 2021 — Zen Studios has announced that Pinball FX, the groundbreaking next-generation installment of its blockbuster pinball franchise, will first release in early access on PC via the Epic Games Store in March 2022. The game is expected to officially launch in summer 2022 on PC via the Epic Games Store, PlayStation®5, Xbox Series X|S, and Nintendo Switch. Zen also revealed that Pinball FX will launch at the same time on PlayStation®4 and Xbox One, allowing even more players to experience the fun.

Pinball FX’s PC early access phase is designed to give the team the freedom to fully test a variety of the game’s systems before it goes live everywhere. As early access progresses, Zen will routinely roll out new content, tables, features and more leading up to the game’s official launch on all platforms. The news was made today on the latest episode of The Pinball Show, Zen’s monthly YouTube program featuring updates, interviews and more.

Pinball FX is a huge leap forward for us in so many ways. We’re really pushing the boundaries of what we’ve done before, trying a lot of exciting new things,” said Zen Studios COO Mel Kirk. “Early access is a great opportunity for us to experiment with all of these systems in a true live environment alongside our community, which will benefit players wherever they play when the game is fully ready.”

Zen’s most ambitious pinball project to date, Pinball FX will introduce Pinball Royale, a new multiplayer action mode incorporating frantic battle royale-style gameplay. The game will also feature original tables from brand-new IPs, new challenge modes, a clan system, enhanced visuals and more. Leagues, tournaments and competitive play are being revamped to bring the community together in unique ways, and new live events and seasonal content will mean there’s always something exciting going on.

Fans can keep up with the latest updates for Pinball FX at https://zenstudios.com/games/pinball-fx.

About Zen Studios

Zen Studios is a leading global producer and publisher of interactive entertainment software for all major digital game platforms. Recognized as one of the premier gaming studios in the world, Zen Studios has worked with some of the most iconic entertainment studios, including NBC Universal, FOX Digital Entertainment, Marvel Entertainment, South Park Studios and Lucasfilm.

Zen’s CastleStorm franchise has won the developer critical acclaim and commercial success, including the coveted Editor’s Choice awards from both the Apple App Store and Google Play. Its Pinball FX franchise has defined video game pinball excellence since 2007. And Operencia: The Stolen Sun stands as one of the most critically acclaimed RPGs of 2019. Zen Studios joined Saber Interactive in November 2020. For more information on Zen’s library of titles, visit https://zenstudios.com.

KALYPSO MEDIA EXPANDS ITS MANAGEMENT TEAM

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Seattle, Wash. – September 29, 2021 –  On September 1, Kalypso Media Group appointed Dr. Anika Thun as Managing Director with sole power of representation alongside Managing Partner Simon Hellwig.

Dr. Thun holds a degree in business administration and a doctorate in media science. After holding positions at companies such as Roche Diagnostics and Bosch, she became one of the first employees at Kalypso and most recently took care of the worldwide positioning and marketing of the company’s products as International Marketing Director.

“For many years, Dr. Thun and I have planned and made every major step and significant decision together as a team – be it the founding of new studios or our subsidiary in Japan. It is a logical next step for us to shape the future of Kalypso Media together,” says Simon Hellwig, Managing Partner. “We have grown significantly, especially in the last 5 years, and part of sensible growth management is to improve and expand structures.”

Dr. Thun added: “I am looking forward to continuing to contribute my expertise into driving the success and growth of the company in the future. Especially as this continues to feed into our prevailing company culture where we promote and live equality and inclusion.”

As part of the management team, Dr. Thun is responsible for marketing and public relations, human resources, customer care, brand management and business development.

Furthermore, she represents the company externally at industry associations and as a contact for ministries and cultural institutions.

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About Kalypso Media Group GmbH:

Kalypso Media Group GmbH is an independent publisher, developer and marketer of interactive entertainment software with 150 employees at 10 locations in Germany, England, France, Japan and the USA. Kalypso Media Group includes Kasedo Games, the digital label of Kalypso Media Group, and three development studios – Realmforge Studios (Dungeons series), Gaming Minds Studios (Railway Empire, Port Royale) and, since March 2020, Claymore Game Studios (upcoming Commandos game). With the recent acquisition of a majority stake in the French Bulwark Studios by Kasedo Games, Kalypso Media now unites a total of 4 development studios in the group of companies.

Specializing in the development of strategy games for a global audience on all modern platforms, Kalypso Media Group’s IP portfolio includes full rights to the Tropico series, Commandos, Port Royale, Dungeons, Sudden Strike and Railway Empire, among others. Kalypso Media’s most recent releases are Port Royale 4, Tropico 6 – Nintendo Switch™ Edition, Commandos 2 – HD Remaster for Nintendo Switch™ and Spacebase Startopia. Upcoming releases include Disciples: Liberation (October 21, 2021). Recent releases from Kasedo Games include City of Gangsters, Filament and+ the console and tablet versions of Warhammer 40,000: Mechanicus. More at www.kalypsomedia.com.

Spacelines from the Far Out Invites You Aboard for a Tour During Steam Next Fest

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The hilarious co-op party game set in an intergalactic airline is ready for all passengers during Steam’s latest festival

San Francisco – September 29, 2021 | Skystone Games and indie developer Coffeenauts are ecstatic to announce that Spacelines from the Far Out will have a free demo during Steam Next Fest October Edition. The special limited-time demo comes ahead of the game’s November 4th launch on PC via Steam and Epic Games Store, Windows Store, and Xbox consoles. Pre-orders are now open for Xbox Series X|S, Xbox One, and Windows PC via Steam and Epic Games Store on November 4th, 2021. Those interested in getting a bevy of exclusive items as part of the pre-order campaign can find more information on the official Spacelines from the Far Out website.

Spacelines from the Far Out is a heavily comedic sci-fi party, 1-4 player co-op, rogue-lite, tycoon, space sim that blends the golden era of air travel with the utopian space age dreamscape of the 1960s.  

The Demo can be downloaded on Steam right now.

Features include every trope imaginable from the “glory” that was mid-century Planet Earth. This means players can expect incredibly bad food, dance-offs, random encounters of the 5th kind, repairing broken equipment, dealing with gravity loss, piloting 101, vomit puddles (yes, we said it…), floating vomit puddles (again…), hull damage, space hazards, asteroids galore, lack of fuel, various paid entertainment features, price hikes, and the dreaded Health Inspector.

Official Website:  Spacelines from the Far Out

Spacelines from the Far Out Store Pages:

Pre-Order:
https://www.coffeenauts.com/playspacelines

Xbox Store:
 https://www.microsoft.com/p/spacelines-from-the-far-out-beta-demo/9pbn4ztm7j4r 

Steam
https://store.steampowered.com/app/1412850/Spacelines_from_the_Far_Out/

Epic Games Store
https://www.epicgames.com/store/en-US/p/spacelines-from-the-far-out

Social Media: Facebook / Twitter / YouTube / Discord

About Coffeenauts

Based in Brazil, there are two things the Coffeenauts team is passionate about: a nice cup of coffee, and creating unique, captivating gaming experiences. They take an espresso approach to making games: they have to hit hard and appeal to all the senses. Coffeenauts put extra effort and special care into everything they do, from creative game design to immersive game worlds.

About Skystone Games

Skystone Games aims to be a leader in video game publishing with a passion for uncovering rich new experiences highlighting incredible talent across the globe. Founded by industry veterans David Brevik (Creator of the Diablo franchise) and Bill Wang (Perfect World & Giant), Skystone Games has multiple projects in development. Its first two titles, Undying and Spaceline Crew will launch on multiple platforms in the near future. Skystone is actively seeking more partners. More information can be found at Skystone.Games.

Insurgency: Sandstorm Launches Today on PlayStation 4 & Xbox One

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PARIS Sept. 29, 2021 Insurgency: Sandstorm, the hit modern combat FPS which originally debuted on PC, is now available in digital and retail formats for PlayStation®4 and Xbox One! Compete in PvP or buddy up in co-op through dense urban environments and experience the intense tactical action which put the game on the map.

Battle in war-torn environments through a series of intense cooperative and PvP multiplayer modes. Experience fierce close-quarters combat with unparalleled immersion, where every decision can mean the difference between life and death. Manage ammunition carefully, and use tactics to lead you and your team to victory. Coordinate fire support, engage enemies with vehicle-mounted machine guns, and engage in thrilling modern firefights.

Insurgency: Sandstorm is playable with enhanced performance on PlayStation®5 and Xbox Series X at 4K resolution and 60 FPS. Additional next-gen enhancements for PlayStation®5 and Xbox Series X|S will arrive in 2022.

Insurgency: Sandstorm’s Standard Edition is available in digital and retail stores; the Gold and Deluxe editions are available in digital format. The Deluxe Edition includes Insurgency: Sandstorm and the Year 1 Pass, while the Gold Edition includes these plus the Year 2 Pass.

Survival over Battle Royale: Drop into the Closed Beta of The Cycle: Frontier on September 30

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Starting tomorrow, players can experience the transition of the original The Cycle into the high-stakes survival shooter of The Cycle: Frontier

BERLIN  Sept. 29, 2021 – Berlin-based studio YAGER has announced that the PC closed beta of the FPS shooter The Cycle: Frontier will start on Sept. 30, 2021. Players can register for the closed beta now and start playing tomorrow! The official release of The Cycle: Frontier is planned for the first half of 2022.

The Cycle: Frontier is a free-to-play, high-stakes, PvPvE FPS. The goal is to complete missions on a deserted planet while defending yourself from hostile creatures and armed opponents. But beware: resources and mission objectives can only be kept if you leave the planet alive. Whether playing solo, in a squad with friends, or making alliances with strangers, The Cycle: Frontier offers the ultimate competitive multiplayer and survival combat experience for everyone.

Due to extensive gameplay changes, the high-stakes survival shooter has gained a lot of strategic depth between its co-op and PvP gameplay, with players having to decide for themselves how much risk they want to take at any given time. Every action can have massive consequences: do you start the next drop with expensive equipment and accept the risk of losing rare resources, or do you go in with simple equipment and risk failure in the end?

At Prospect Station, the social hub in The Cycle: Frontier, players will find stores and their own quarters, as well as the three most important factions: Osiris, Korolev and ICA. Each gives players important missions to increase reputation and unlock new tools, upgrades and weapons. Of course, you’re never completely alone on the world of Fortuna III; in addition to dangerous beasts, other greedy players may be on the same mission as you — and also armed to the teeth.

About YAGER

YAGER was founded in 1999 by five enthusiastic developers and artists, focusing on creating immersive and thrilling games. Making beautifully crafted games that amaze players with the richness of their worlds, where there are multiple ways to succeed and progress their characters, and where all of this continues to evolve after launch, where novelty and drama are just around the corner, making our games immense fun to play, talk about and watch. Today, 22 years after our founding, a highly skilled international team of game enthusiasts is working to build YAGER’s vision of immersive and engaging games.

See more about us at: www.yager.de

Co-Op Top-Down Sci-Fi Roguelike Action Shooter ANVIL: Vault Breakers is coming to Tokyo Game Show

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Witness the wonders of the galaxy, and the monsters that reside in it, in the high-adrenaline teaser trailer, with new trailer coming soon

Seoul, Korea – September 29th 2021 – Korean developer Action Square and publisher SK Telecom today announced that their co-op top-down sci-fi shooter roguelike, ANVIL: Vault Breakers, is coming to Tokyo Game Show, and will be released on Steam this Winter. In lieu of this announcement, SKT will be releasing a new action-packed trailer showing what it takes to become a true Vault Breaker.

In ANVIL: Vault Breakers, you’ll explore the various galaxies, crawling with grotesque alien threats and monsters, in an attempt to locate relics and artifacts from fabled Vaults. Work for the Ancient Vault Investigation Lab, or ANVIL, in a team of “Breakers”, who seek “Vaults”, the remnants of alien civilizations that have been scattered throughout the universe. Venture through galaxies, each containing random planets and unique boss monsters that need to be defeated in order to locate the surreptitious Vaults. 

Grow as a Vault Breaker as you gain EXP during every battle, which will enhance your strength and provide new powers to play with. Experiment with different combinations of weapons and artifacts to become unstoppable. With over 100 randomly generated artifacts, an assortment of galaxies to explore with distinctive threats to conquer and dozens of weapons to destroy them with, every play session feels uniquely intense and different. Can you become the ultimate Vault Breaker?

“Presenting ANVIL: Vault Breakers at Tokyo Games Show comes as a result of our efforts to continue celebrating dynamic and competitive games created by Korean developers to gamers throughout the world,” said Jaeyoo Cho, Vice President and Head of Game Publishing Division at SK Telecom “We are excited to introduce the mesmerizing gameplay experience to audiences around the world and cannot wait to launch it later this year.”

For more information about ANVIL: Vault Breakers:

Visit the Website: https://www.anvil.world
Wishlist us on Steam: https://store.steampowered.com/app/1487390/ANVIL/
Follow us on Twitter: https://twitter.com/ANVIL_ACTION2
Join our Discord channel: https://discord.gg/eYU7CJSe3Q

About SK Telecom 

SK Telecom (NYSE:SKM) is Korea’s leading ICT company, driving innovations in the areas of mobile communications, media, security, commerce and mobility. Armed with cutting-edge ICT including AI and 5G, the company is ushering in a new level of convergence to deliver unprecedented value to customers. As the global 5G pioneer, SKT is committed to realizing the full potential of 5G through ground-breaking services that can improve people’s lives, transform businesses, and lead to a better society.

SKT boasts unrivaled leadership in the Korean mobile market with over 30 million subscribers, which account for nearly 50 percent of the market. The company now has 48 ICT subsidiaries and annual revenues approaching KRW 17.7 trillion.

About Action Square

Action Square (KOSDAQ – 20550:KS) is a game development company founded in 2012 with a mission to develop action-packed games for all to enjoy. Our first mobile ARPG(Action Role Playing Game) game called “Blade”, was a major success in Korean market. The company have since then moved on to develop a sequel called “Samguk Blade” and have several other projects under development for various platforms like Steam and Xbox.

Our latest project called ANVIL is a sci-fi themed top-down roguelike shooter which will be available on PC (Steam) and Xbox.

We also have an upcoming ARPG project which is based on a Netflix miniseries called Kingdom.

Astria Ascending Review

Astria Ascending

Developer: Artisan Studios
Publisher: Dear Villagers
Platforms: PC (Reviewed), Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X
Release Date: 30 September 2021
Price: 34.99€ – Available Here

Overview

From Artisan Studios, the people responsible for Super Neptunia RPG, comes a new take on traditional J-RPGs. Astria Ascending tries to fill the void left by J-RPGs reminiscent of the old PlayStation One era such as Valkyrie Profile and the old school Final Fantasy games, to mention a few. With the game industry focusing more and more on behemoth projects with inflated budgets that prioritize “realism” and hype to the detriment of passionate and fun focused projects, games such as Astria Ascending are a godsend. With that said, Astria Ascending is an ambitious project for an indie venture; publisher Dear Villagers was able to assemble a veritable team of J-RPG stars. The story and scenario is provided by Kazushige Nojima, who wrote the story for Final Fantasy X. The music is produced and composed by Hitoshi Sakimoto, known for his work on Final Fantasy XII, Vagrant Story and many others. The art is made in collaboration with Cydesignation, known for the art of Nier Automata and Nier Replicant. With a renowned team such as this and the promise of an emotional and mature story, would Astria Ascending be the “second coming” of traditional J-RPGs? 

Story

The world of Orcanon is inhabited by five races that diverge enormously in appearance and customs. If there’s something the history of humanity has taught us, it is that any conflicts between races would be resolved by endless bloodshed. Strangely enough in Orcanon, the people is able to coexist peacefully. The five races come together in the city known as Harmonia, which is situated at the center of Orcanon and serves as a symbol of the peace enjoyed by its people. All this peace has a hefty price, though; to be able to live in harmony and be a part of Harmonia’s society, the inhabitants of Orcanon must consume a fruit known as “harmelon”. The harmelon fruit is able to suppress the more extreme emotions of the inhabitants of Orcanon, allowing them to coexist without killing themselves over what belief they might have. It also robs them of much of their individuality and diminishes the innate potential each race might have; the awisi, a race of bird people, isn’t able to fly as high and free as before, for example. Harmonia is overseen by a goddess and her eight demigods. The demigods have representatives from each race, with most of them excelling at whatever proficiency they have. The demigods serve as the “world police”, responsible for maintaining peace in Orcanon and sure enough, they have their hands full, as beings only known as “noises”, threaten to break the harmony.

Astria Ascending’s story is told in a very linear fashion and with very little exposition, especially for the main characters. There will be a disturbance in a race’s dwelling inside Harmonia, and the demigods will rush in to investigate. The story follows this predictable pattern for the first 20 hours, although your mileage may vary. Until you’ve visited all race’s dwellings, their corresponding city outside of Harmonia which they hail from, and a nearby dungeon; the story is drip fed between the main story and each demigod’s own personal issues. This makes it a tad difficult to maintain interest in the story and characters in general.

Gameplay

The gameplay is Astria’s Ascending strongest point. It uses what I’ll refer to here as the “Valkyrie Profile formula”, -No I’m not sorry- which means that it combines elements of action, adventure, RPG and platformer games. The game allows players to explore the cities and dungeons in a 2D plane. When in cities, everything stays in the background with only the main character at the front plane. The player is able to interact with objects and NPCs and also enter stores and houses. The way it’s made is a bit cumbersome since you don’t know what can be interacted with; it could be some NPC deep in the background, so you need to pay attention to any prompts that might appear as you walk through the city. Fortunately this same nuance doesn’t apply to dungeons as everything that can be interacted with is very visible and obvious. As you explore dungeons, enemies will appear as a blue, glowing orb. Very early in the game you’ll have the option to either freeze the enemies, so you’ll have a chance to avoid the battle by jumping over them or slash them and try to gain the initiative. The platforming part is very simple. They’re not only ridiculously easy, but if you happen to fall into a pit, no penalty is applied. It also adds a bit of variety to the walk and fight monster pattern. In the first dungeon, you’ll have some puzzles with a basic riddle you need to solve in order to progress. Oddly, these kinds of puzzles basically disappear later on, which is a pity since exploring dungeons mostly boils down to navigating a map and defeating enemies in your way.

Fortunately, the battle system and everything that revolves around it will keep you entertained enough, if that’s your cup of tea…. At first, every character has a base job which confers upon them certain abilities: Ulan, with her huge shield, is the defender and have abilities suited to protect the other party members; Arpajo is the thief; and so on. Later on, a main job is unlocked on top of the base job and after that a support job. They don’t replace the base job but add to it, each with their own skill tree. This gives a lot of room for character customization. The battle grid is laid out in a traditional turn based RPG fashion. On the right side, four characters out of eight in your party will be used in battle, while the other four will remain dormant, unaffected by any battle outcome. On the left side are your enemies. Every demigod or foe will have a turn each. Their agility stat will decide who gets to act first. A very cool feature of Astria Ascending is the ability to switch party members in battle; With the use of 1 of your turns, you can switch one, two or all four of them in one go. On top of the options you already have regarding the customization of your party, this ability adds one extra layer of complexity to the battle system. It will overwhelm some players for sure, but it isn’t anything overly complicated. The game gives the player a lot of options, but you’re free to just use whatever you think is most comfortable and effective.

There’s also a neat card game called J-Ster. Early in the game, you’ll receive basic cards and can collect more by defeating opponents or even transforming enemies into cards. It’s frustatingly easy to play against NPCs, but it can provide a fun little distraction from the main quest sometimes.

Visuals

One quick glance at one of Astria’s Ascending screenshots and you’d think this is Vanillaware’s new project, due to the similarity of the artstyle used here. Vanillaware is known for the aesthetic beauty of their titles with games such as Odin Sphere, and, more recently, Aegis Rim. Astria Ascending may not be as polished visually as a Vanillaware title, but it has its own charm. The graphics are a mixed bag, though; it ranges from good loooking to very simple and drab. The main characters are detailed and look very good and attractive, as is the case with main NPCs; Cydesignation’s contributions to the game’s character design are a very welcome addition, as the main characters have that distinct artstyle you are able to see in their games. The backgrounds use vivid colors and go for a “painting look”. When entering a dungeon, the weather may change seemingly at random which is a very nice touch to the otherwise static look they have in most cases. Sometimes, the backgrounds will look like a draft waiting for the finishing touches. All in all Astria Ascending graphics are charming, albeit simple.

As of the writing of this review, there isn’t a single option to customize how the game runs on PC, not even a simple resolution or v-sync option. The game also suffers from what I assume are frame pacing problems. That means that even though Steam’s FPS counter never goes down from the game’s intended 60 FPS, it feels as if it’s running at 30 FPS or lower. One can only hope the developers will be able to patch out these shortcomings in time for the game’s release.

Audio

Hitoshi Sakimoto has a very distinct style of composition that he uses in every game he works on. Those who played Final Fantasy XII, and especially Vagrant Story, know the range, variety and quality that he’s capable of when making music. Astria Ascending is definitely not his best work, but it certainly has his DNA. The music and sound effects only add to Astria Ascending’s overall quality.  

Overall

Unfortunately, Astria Ascending is unable to deliver the high quality, traditional JRPG experience it’s hyped up to be. It misses the mark by a long shot, especially in regards to its story. It can still be a fun experience if you dial down your expectations. The art style, even with its inconsistencies, is charming enough, and the soundtrack will please any J-RPG aficionado, especially fans of Sakimoto-san and his past works.

Capsule Computers review guidelines can be found here.

LIFE IS STRANGE: TRUE COLORS SHOWS SUPPORT FOR OUTRIGHT ACTION INTERNATIONAL WITH CHARITY CAMPAIGN

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The Latest Entry In The Award Winning Franchise Partners With Outright Action International, A Charitable Organisation That Has 30 Years Of Global Advocacy And Activism Within The LGBTQIA+ Community.

LONDON, UK (September 29, 2021) – Life is Strange: True Colors has just launched a charitable campaign with musical artist mxmtoon to win a one-of-a-kind denim jacket in a digital donation drive for OutRight Action International.
 
The jacket features patches designed by the Life is Strange team, inspired by the themes and imagery of the recently released Life is Strange: True Colors. It also stars designs by mxmtoon and a special patch created by the Life is Strange community, with the winner creating a patch that ‘showed their True Colors’ representing a powerful personal story to them. 

See the finished jacket and patches here: https://www.instagram.com/p/CUVSsvgIOL4/

This campaign has been brought to life with the help of a wide range of LGBTIQ+ and ally creators, such as Travis Alabanza, Fenne, Lilly, Devin, Azu, Nathan Byrne, and many more.
 
Representation is a huge part of Life is Strange: True Colors, and that’s why we’ve partnered with OutRight Action International. For 30 years, OutRight Action International has documented, defended, and advanced human rights for lesbian, gay, bisexual, transgender, intersex and queer (LGBTIQ+) people around the world.
 
The campaign has raised over $4000 for Outright Action International so far. Head to https://sqex.link/LiSTCDonate to enter the prize draw to win this one-of-a-kind jacket by donating to OutRight Action International and assisting with their mission to support the global LGBTIQ+ community.
 
For full terms and conditions, see the official rules at: https://sqex.link/dq7k
 
LIFE IS STRANGE: TRUE COLORS is available NOW on PlayStation 5®, PlayStation 4®, Xbox Series X|S, Xbox One, PC Steam, PC Windows Store, GeForce NOW, and Google Stadia. It will also be available on Nintendo Switch later this year.
 
Read more on the Life is Strange website: https://lifeisstrange.square-enix-games.com
Purchase Life is Strange: True Colors: https://lifeisstrange.square-enix-games.com/buy-now/
Follow us on Twitter: https://twitter.com/LifeIsStrange
Follow us on Instagram: https://www.instagram.com/lifeisstrangegame/
Follow us on TikTok: https://www.tiktok.com/@lifeisstrangegame
Life is Strange official Facebook page: https://www.facebook.com/LifeIsStrangeGame/
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About Deck Nine Games
Deck Nine Games are an independent videogame developer devoted to bringing together two passions; meaningful storytelling and rich gameplay. Its talented team of developers have won awards for their work in films, TV and videogames. Located at the foot of the Colorado mountains, Deck Nine Games is focused on becoming a premium developer of narrative adventure games for consoles, PC and mobile devices.
For more information on Deck Nine Games visit: www.DeckNineGames.com
 
About Square Enix External Studios
Square Enix External Studios is a London based development and publishing group that works with top development studios across the world, establishing new intellectual properties and developing new franchises within the umbrella of Square Enix Holdings. Square Enix External Studios have been responsible for multiple games including RPG Shooter OUTRIDERS®, the Just Cause® and Life is Strange® series, and titles such as Batman: Arkham Asylum® and Sleeping Dogs®.
 
About Square Enix Ltd.
Square Enix Ltd. develops, publishes, distributes and licenses SQUARE ENIX®, EIDOS® and TAITO® branded entertainment content in Europe and other PAL territories as part of the Square Enix group of companies. Square Enix Ltd. also has a global network of leading development studios such as Crystal Dynamics® and Eidos Montréal®. The Square Enix group of companies boasts a valuable portfolio of intellectual property including: FINAL FANTASY®, which has sold over 164 million units worldwide; DRAGON QUEST®, which has sold over 85 million units worldwide; TOMB RAIDER®, which has sold over 84 million units worldwide; and the legendary SPACE INVADERS®. Square Enix Ltd. is a London-based, wholly owned subsidiary of Square Enix Holdings Co., Ltd.
 
More information on Square Enix Ltd. can be found at https://square-enix-games.com