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Start your engines: line up to race the LEGO Technic McLaren Senna GTR in Asphalt 9: Legends Grand Prix

Paris, Woking, Billund , October 18, 2021 – The LEGO® Technic™ McLaren Senna GTR has accelerated its way onto a new racetrack – this time, the tarmac of Asphalt 9: Legends, the latest game in the Asphalt racing series, a franchise which recently crossed the 1 billion download mark. From today until October 30, racing fans will be able to vie for pole position and win prizes in the LEGO® Technic™ McLaren Senna GTR by taking part in the first ever LEGO Technic McLaren Grand Prix event in an Asphalt game.

For the first time ever, supercar lovers, motorsports fans and LEGO builders alike can get behind the wheel of the LEGO Technic McLaren Senna GTR model in this action-packed collaboration between the LEGO Group, luxury supercar maker McLaren Automotive and Gameloft for brands.

Those who make it through two adrenaline-fuelled qualifying rounds will win a place in the hotly contested final rounds from October 22 to October 31. Only nine legends selected among winner pools will be crowned champion at the end and be in with the chance to win LEGO Technic McLaren Senna GTR sets and in-game rewards. Playable on mobile, Nintendo Switch and PC.


The gamified LEGO Technic McLaren Senna GTR is packed with the same features and functions as its real-life counterpart, making it one of the most extreme contenders on the grid. The 830-piece design of the LEGO model has been recreated in meticulous detail in the digital world, including its V8 engine, moving pistons, beautiful aerodynamic curves, opening dihedral doors and a one-of-a-kind blue livery. Over 160,000 digital triangles were used to ensure no compromises when it comes to recreating the unrivalled style of the supercar.

“We are always looking to give our fans new ways to enjoy the LEGO Technic play experience,” said Niels Henrik Horsted, Head of LEGO Technic Products at the LEGO Group. “This collaboration gives our fans the chance to get behind the wheel of this one-of-a-kind model for themselves and take it for a spin. When we designed the LEGO Technic McLaren Senna GTR we pushed ourselves to the limit to do justice to the engineering excellence of McLaren Automotive, and we’re thrilled to be able to replicate it virtually in such a standout way with Gameloft. We can’t wait to see our fans on the track!”

“We’re thrilled to partner with the LEGO Group and McLaren Automotive to offer players and fans a new way to experience one of the most prestigious and famous supercars – albeit in a digital and block form!”, said Alexandre Tan, SVP Brand Partnerships & Advertising at Gameloft. “This in-game event shows Gameloft for brands illustrating how gaming can be the next level engagement tool for brands in a kid safe and respectful environment”

“Through this collaboration between McLaren Automotive, the LEGO Group and Gameloft, we are excited that supercar, racing and McLaren fans will now be able to experience and share the thrill of driving our McLaren Senna GTR ultimate racer in its LEGO® Technic™ form in an incredible gaming experience – and with the chance to win some fantastic prizes!’’ Gareth Dunsmore, Chief Marketing Officer, McLaren Automotive

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About Gameloft for brands

With a monthly audience of 250 million active players, 300 million impressions, and an average playtime of 27 minutes per day per user, Gameloft for brands offers advertisers a unique level of visibility and engagement with their audiences. To date, Gameloft for brands has delivered more than 10,000 campaigns for prestigious brands such as Air France, Coca-Cola®, Ford, FOX™, Ferrari, ING, Netflix, Procter & Gamble, Samsung and LEGO, in over 40 countries around the world (North America, Latin America, Middle East, Africa, Europe, Asia, etc.) and our work has been honoured with over 50 awards from marketing organizations.

About the LEGO Group

The LEGO Group’s mission is to inspire and develop the builders of tomorrow through the power of play. The LEGO System in Play, with its foundation in LEGO bricks, allows children and fans to build and rebuild anything they can imagine.   

The LEGO Group was founded in Billund, Denmark in 1932 by Ole Kirk Kristiansen, its name derived from the two Danish words LEg GOdt, which mean “Play Well”. Today, the LEGO Group remains a family-owned company headquartered in Billund. However, its products are now sold in more than 130 countries worldwide. For more information: www.LEGO.com   

About McLaren Automotive

McLaren Automotive is a creator of luxury, high-performance supercars.

Every vehicle is hand-assembled at the McLaren Production Centre (MPC) in Woking, Surrey, England.

Launched in 2010, the company is now the largest part of the McLaren Group.

The company’s product portfolio of GT, supercar, Motorsport and Ultimate models are retailed through over 85 retailers in 40 markets around the world.

McLaren is a pioneer that continuously pushes the boundaries. In 1981, it introduced lightweight and strong carbon fibre chassis into Formula 1 with the McLaren MP4/1.

Then in 1993 it designed and built the McLaren F1 road car – the company has not built a car without a carbon fibre chassis since. As part of the Ultimate Series, McLaren was the first to deliver a hybrid hypercar, the McLaren P1™. In 2016, it announced a new hybrid hyper-GT and confirmed in 2018 that the next Ultimate car would be the Speedtail.

2019 saw McLaren launch the 600LT Spider, the new GT and the track-only McLaren Senna GTR. It also unveiled the 620R and McLaren Elva before launching the 765LT the following year.

Most recently, the company unveiled its all-new high-performance hybrid supercar, the McLaren Artura.

The Artura is the first McLaren to benefit from the McLaren Carbon Lightweight Architecture (MCLA). The MCLA is designed, developed and manufactured at the McLaren Composites Technology Centre in the Sheffield region of England using world-first processes and will spearhead the brand’s electrified future. McLaren Automotive also chooses to partner with like-minded, world-leading companies and organisations who push the boundaries in their respective fields. These include AkzoNobel, Ashurst, Dell Technologies, Gulf, Pirelli,  Richard Mille, Plan International and Tumi.

Electrician Simulator – First Shock, a free prologue for the upcoming Electrician Simulator game, is coming to Steam in November this year

Sign up for your professional electrician training in Electrician Simulator – First Shock launching on PC this November.

FOR IMMEDIATE RELEASE – October 18th, Warsaw, Poland.

Ever since you were a little kid, you’ve been passionate about all kinds of electrical work. So there could only be one career path for you. Finally, you are now a young, certified electrician waiting to get your first assignment. You could, of course, work as an employee for some company, but since your parents supported you with a nice donation of cash, you’ve decided to start your own business instead. Who wouldn’t like to be their own boss? So here you are, at the very beginning of your professional electrician career, ready to fix, repair, lay cables, and do everything in between.

Add the game to your Steam wishlist (https://store.steampowered.com/app/1781160/Electrician_Simulator__First_Shock/).

ABOUT ELECTRICIAN SIMULATOR – FIRST SHOCK

Electrician Simulator – First Shock is a free prologue for the upcoming Electrician Simulator game. During your playthrough, you’ll be able to test the skills you already have or learn new ones from scratch. The prologue will serve as training before you start your professional career in the full game. Repair and assemble sockets, lay cables, clean up, and, of course, try to avoid getting electrocuted – that could end your adventure before it even starts. Prepare for a shocking experience!

TASKS THAT AWAIT YOU IN ELECTRICIAN SIMULATOR – FIRST SHOCK

  • Repairing sockets and switches.
  • Laying cables.
  • Switching fuses on and off.
  • Avoiding electric shock.
  • Fixing devices on the workbench.
  • Cleaning up father’s garage.
  • Completing errands in both sunny and completely dark locations.

Electrician Simulator – First Shock is being developed by Take IT Studio! and will be published on Steam this November thanks to Gaming Factory and Ultimate Games.

More information about the game can be found on Steam, the developer’s website, and the publisher’s Facebook.

About Gaming Factory

Gaming Factory is a producer and publisher of PC and console games. The company’s main objectives include producing and publishing its own titles for consoles and PC and supporting independent development teams. https://gamingfactory.pl

About Ultimate Games

Ultimate Games S.A. is a Polish company established in 2015 in Warsaw. It was founded by Mateusz Zawadzki – an entrepreneur and lawyer whose passion is fishing. Currently, the company employs more than a dozen people who work simultaneously on several productions. Developer teams work in offices in Katowice, Cracow, and Warsaw. https://ultimate-games.com/

ELDEN RING CLOSED NETWORK TEST ANNOUNCED AHEAD OF NEW FEBRUARY 25, 2022, RELEASE DATE

ELDEN RING CLOSED NETWORK TEST ANNOUNCED AHEAD OF NEW FEBRUARY 25, 2022, RELEASE DATE

ELDEN RING™, the grand fantasy Action-RPG developed by FromSoftware Inc. and published by BANDAI NAMCO Entertainment America Inc. will be playable in a Closed Network Test planned during November 12-14 across the Americas. A new video can be found at the following YouTube link: https://www.youtube.com/watch?v=NsdnC3i0IPA

Selected fans will be able to experience the opening hours of ELDEN RING to get a hands-on glimpse at what the full game will have to offer while assisting the development team in testing the game’s online servers ahead of its new release date of February 25, 2022. The depth of the game and the degree of freedom in strategy exceeded the initial expectations, hence it has been decided to extend the development time for final adjustments.

The ELDEN RING Closed Network Test will be playable throughout the weekend of November 12-14 for PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X|S during the following time blocks:

  • November 12: 3:00 A.M. to 6:00 A.M. PST
  • November 12: 7:00 P.M. to 10:00 P.M. PST
  • November 13: 11:00 A.M. to 2:00 P.M. PST
  • November 14: 3:00 A.M. to 6:00 A.M. PST
  • November 14: 7:00 P.M. to 10:00 P.M. PST

The Closed Network Test will allow for online multiplayer cross-play between console generations (PlayStation 4 players can play with PlayStation 5 players, and the same between Xbox One and Xbox Series X|S).

Players throughout the Americas will need to register at the following link: www.eldenring.com/cnt/ for a chance to participate in the ELDEN RING Closed Network Test. Please check the sign-up website for additional information about participating in the Closed Network Test.

Hometopia Steam Next Fest results: “This has potential to be bigger than even The Sims or Minecraft”

The Isn’t Company shares how their home building PC game Hometopia exceeded expectations during the Steam Next Fest

With the October Steam Next Fest now wrapped up, The Isn’t Company is publicly sharing the incredible response that their home building, design and renovation PC game Hometopia has received.  As a team of only five, they were overwhelmed with how positive the reception was to its free demo and wanted to provide a few stats to help guide other developers for what to expect from participating in a Steam festival.

Over the course of the six day festival, the Hometopia demo had:

  • Over 1,200 days worth (or 28,000 total hours) of play time
  • Tens of thousands of downloads
  • Hundreds of concurrent players building simultaneously in multiplayer Sandbox worlds
  • Average play time of an hour and a half
  • 200,000 unique individuals tuning into the livestream
  • In the Top 10 Trending on the front page throughout the entire Next Fest

Due to the exposure from being part of the Steam festival, Hometopia received extensive coverage from both streamers and YouTubers alike:

The demo focused on only one of two modes – free build sandbox (single player and multiplayer) – which allowed players to create some incredible designs.

We’re floored by how overwhelmingly positive everyone has been about the game’s demo and the amazing designs players have built in such a short amount of time.  We’re incredibly excited to launch Hometopia in the near future, as we hope to bring the game one step closer to being Your Home in the Metaverse.” Alex Ahlund, the company’s founder and game director stated.

The Isn’t Company is currently finishing up Career mode, in addition to incorporating all of the feedback and suggestions from players of the demo.  Career mode is a gameplay and progression-based mode that allow players to buy, fully renovate and sell rundown homes across five unique neighborhoods.  The full game, including Career, Sandbox, Multiplayer and Steam Workshop support, is set to launch in January 2022.

For more information, or to request key codes for influencers/YouTubers/streamers, visit the Hometopia website https://www.hometopia.me 

For a full list of features and to Wishlist Hometopia, visit their Steam page:
https://store.steampowered.com/app/1138640/Hometopia/

About The Isn’t Company:

Founded in 2002, The Isn’t Company has been developing games for nearly two decades. Initially focused on downloadable and retail casual PC/Mac games under their Injoy Games label, the company released titles across every major platform – from RealArcade, Yahoo! and WildTangent to Big Fish and Playfirst.  In 2010, the App Minis label was created to build freemium mobile games, netting over 25M downloads across their popular titles like Design This Home and Design This Castle.  In 2016, The Isn’t Company started building titles for PC, VR and consoles, with a focus on social and creative games.  Having remained entirely independent and self-funded, The Isn’t Company is a core team of five spread across the world. 

Zombie Rollerz Goes Full Tilt as it Plunges Onto PC and SWITCH

Pinball meets tower defense in a high-speed zombie-smashin’ experience

Hamburg, October 18th, 2021 – Daedalic Entertainment and Zing Games are flippin’ excited to announce Zombie Rollerz: Pinball Heroes, the ultimate mashup of classic pinball, zombie defense with rogue-like elements, will be available on PC and Nintendo Switch this year.

Putting this on your wishlist is an obvious no-brainer, which coincidentally will also keep you safe from our zombies.” says Daedalic CEO Carsten Fichtelmann.

Key Features:

  • Shoot, slam and smash your way through hordes of adorkable zombies in this fusion of pinball, point defense and zombie horde gameplay.
  • Select from 10 different heroes, each with their own special ability to shoot zombies in hilarious ways. Discover and unlock hundreds of helpful powers and items to boost your hero.
  • 11 epic boss fights await, requiring pinballing precision and careful ability management to be taken down!
  • Rogue-like elements: 4 worlds wait to be explored by you via the overworld map. Random generation ensures that no playthrough is the same. You must adapt at each and every turn if you want to rid all worlds of the rampaging zombie plague – pinball-style!
  • Better than ever! Zombie Rollerz: Pinball Heroes is the new and improved continuation of the famous original game that fascinated millions on mobile devices already!

About Zing Games 

Zing Games is an award-winning independent game developer based in Chicago. It was established by industry veterans to create original games on multi-platforms. The team has developed and published several successful games, such as the Mr. Runner series and Zombie Rollerz series, which achieved over 10 million downloads worldwide.

About Daedalic (Publisher)

Daedalic Entertainment publishes and develops high-quality games for all platforms. The company has a diverse line-up of high-quality titles, including classic adventures, RPGs, and strategy and multiplayer games. With over 50 employees, Daedalic is currently developing a new line-up of innovative games across consoles, PC, and mobile platforms. Based in Hamburg, Germany, Daedalic is one of Europe’s most acclaimed publishers and developers. With a total of 32 awards in the German Developers Award (including multiple accolades for ‘Studio of the Year’) and 12 German Computer Game Awards for genre-defining games such as Deponia, Edna & Harvey, Silence, Shadow Tactics: Blades of the Shogun, Ken Follett’s The Pillars of the Earth, The Long Journey Home, and State of Mind, Daedalic is a record holder for the two most prestigious game awards in Germany. Recent publishing hits include Barotrauma, Unrailed!, Iratus: Lord of the Dead, Partisans 1941 and more.

‘DC LEAGUE OF SUPER-PETS’ VIDEO GAME, FIRST REVEALED AT DC KIDS FANDOME, LAUNCHING IN 2022

TAKE TO THE SKIES AND SAVE METROPOLIS IN A HIGH-FLYING ADVENTURE STARRING KRYPTO & ACE, THE WORLD’S MOST FAMOUS SUPER-PETS

October 16th – Outright Games, the global leading publisher of kids’ interactive entertainment, have today revealed the first-ever look at the ‘DC League of Super-Pets’ video game as part of DC Kids FanDome. The game, which is inspired by the Warner Bros. film due in theatres Summer 2022, is licensed by Warner Bros. Interactive Entertainment on behalf of DC and will be available on PlayStation®, Xbox, Nintendo Switch, and PC Digital in 2022.

Check out the reveal trailer here:  

Releasing in 2022, the ‘DC League of Super-Pets’ video game will put players in the paws of Super-Pets Krypto the Super-Dog and Ace as they take to the skies to protect the animal population of Metropolis from a new and looming threat. Fly over the city skylines as Krypto and Ace, in this 3D on-rail action game, save the day with each of their unique and powerful ability upgrades.

For more information about the game,  stay tuned to Outright Games’ website and for all things DC FanDome, please check the official website DCFanDome.com, and DCKidsFanDome.com

About Outright Games:

Outright Games is a global video games publisher with a focus on quality family entertainment to a worldwide audience. Founded in 2016, Outright Games has established its place in the market delivering engaging interactive games of beloved entertainment licenses globally. Outright Games brings stories and characters to life with titles including favourites such as Jumanji: The Video Game with Sony Pictures, Paw Patrol The Movie: Adventure City Calls with Nickelodeon, Ben 10 Power Trip with Cartoon Network, and Dragons: Dawn of New Riders with NBC Universal. With an Outright Games title there will be fun for all the family to enjoy. For more information please visit: www.outrightgames.com

Find out more:

Website: Outright Games
Twitter: @Outright_Games
Facebook: Outright Games Ltd
Instagram: Outright_games

About DC

DC, a WarnerMedia Company, creates iconic characters, enduring stories, and immersive experiences that inspire and entertain audiences of every generation around the world. It is one of the world’s largest publishers of comics and graphic novels. As a creative division, DC is charged with strategically integrating its stories and characters across film, television, consumer products, home entertainment, interactive games, and the DC Universe Infinite digital subscription service and community engagement portal. For more information visit dccomics.com and dcuniverseinfinite.com.

About BANDAI NAMCO Europe S.A.S.

BANDAI NAMCO Europe S.A.S. is a leading global publisher and developer of entertainment content for platforms including, but not limited to, all major video game consoles and PC. 

BANDAI NAMCO Europe is producing intellectual property for a global audience, and is building its reputation with franchises such as LITTLE NIGHTMARES™, PARK BEYOND™, and the upcoming UNKNOWN 9™ Awakening – developed by the recently acquired Reflector Entertainment based in Montreal, QC.

BANDAI NAMCO Europe serves as the Headquarters of BANDAI NAMCO Holdings Inc. for mainland Europe, which is known for creating and publishing many of the Toy & Entertainment industry’s top franchises, including PAC-MAN™, TAMAGOTCHI™, GUNDAM™, TEKKEN™ and DARK SOULS™.

For more information please visit www.bandainamcoent.eu 

‘PlayStation®’ is a registered trademark or trademark of Sony Interactive Entertainment

DC SUPER PETS and all related characters and elements © & ™ DC and Warner Bros. Entertainment Inc. (s21)

FIFA set to widen gaming and eSports portfolio

  • FIFA is bullish and optimistic about its long-term future in gaming and eSports following a comprehensive and strategic assessment of the gaming and interactive entertainment market
  • The future of gaming and eSports for football stakeholders must involve more than one party controlling and exploiting all rights

FIFA will adopt a new commercial positioning in gaming and eSports to ensure that it is best placed to make decisions that benefit all football stakeholders.

FIFA is bullish and excited about the future in gaming and eSports for football, and it is clear that this needs to be a space that is occupied by more than one party controlling all rights.

Technology and mobile companies are now actively competing to be associated with FIFA, its platforms, and global tournaments. 

Consequently, FIFA is engaging with various industry players, including developers, investors and analysts, to build out a long-term view of the gaming, eSports and interactive entertainment sector.

The outcome will ensure that FIFA has a range of suitable parties with specialist capabilities to actively shape the best possible experiences and offerings for fans and consumers.

Gaming and eSports are the fastest-growing media verticals on the planet, with new and diverse types of games launching continuously. It is therefore of crucial importance for FIFA and its stakeholders to maximise all future opportunities for football and gaming fans.

FIFA also has a duty to support its 211 member associations to fully capitalise on the inherent opportunities that have been emerging over the recent years. As part of this strategy, FIFA also commits to continuing to organise skill-based eSports tournaments under the umbrella of the recently launched FIFAe competition structure and consumer brand (www.fifa.gg).

The relationship and affinity that the gaming and eSports market has developed over time with the FIFA name clearly underscore that football-based gaming and the FIFA name are intrinsically intertwined.

Finally, FIFA has also determined that the overlaps between virtual sport and FIFA’s football competitions must be more closely aligned. In this respect, FIFA is excited about using the FIFA World Cup™ (with four billion viewers) and FIFA Women’s World Cup™ (with an audience of 1.2 billion) as platforms to launch and integrate exciting new games and eSports offerings.

Dovetail Games Developers Answer Questions About Bassmaster Fishing 2022 and Share Post-Launch Plans in New Q&A Video

Dovetail Games, developer and publisher of authentic sports simulation titles, are sharing a peek behind the curtain to reveal exciting new features coming to Bassmaster® Fishing 2022 ahead of its release on PlayStation®5, PlayStation®4 home computer entertainment system, Xbox Series X|S, Xbox One family of devices including the Xbox One X, and Windows PC via Steam in North America and Europe on Oct. 28. Bassmaster® Fishing 2022 is available for pre-order now with a standard edition available for $39.99 / €34.99 / £29.99 and a Digital Deluxe Edition available for $44.99 / €39.99 / £34.99 with a 10% discount on all platforms* and will be available with Xbox Game Pass on launch.

Join Executive Producer Ben Gunstone, Studio Producer Desmond O’Conner, and Community Manager Benjamin Symons for a discussion about some of the work being done to make Bassmaster® Fishing 2022 the most authentic bass fishing experience possible. Featuring a fully in-depth career mode, players will begin their angling career in the College Series and then move up through the ranks in the Opens, Elite Series, and ultimately the Bassmaster Classic® as they strive to achieve angling immortality.

In addition to sharing more of the gear and simulation mechanics players will engage with through the career mode, the team also shared more information about the title’s multiplayer modes, including Bassmaster Royale, which all feature multiplayer cross-play on all platforms. This game mode will have up to 60 players go head-to-head to be the last angler standing in an intense 40-minute round of catching bass where players will need to stay above the cut line to avoid being eliminated.

The team took the opportunity to share their plans for post-launch support as well, with plans for additional DLC content including new fishing gear, anglers, and venues. A roadmap with new content, feature enhancements, quality of life improvements and more will be released later this year. The team is specifically looking to add additional character customization elements including beards and more diverse clothing to express each players individuality whether fishing solo or online with others.

Developed and published by Dovetail Games, Bassmaster® Fishing 2022will release on Oct. 28 in North America and Europe on the PS5™, PS4™ system, Xbox Series X|S, Xbox One/Xbox One X, Windows PC via Steam, and Xbox Game Pass. For regular updates please visit www.bassmasterthegame.com.

*PlayStation discount requires PlayStation Plus membership ###

Alan Wake Remastered Review

Alan Wake Remastered

Developer: Remedy
Publisher: Epic Games
Platforms: PC, Xbox One, Playstation 4 (Reviewed), Playstation 5, Xbox One S|X
Release Date: Available Now
Price: $29.99 – Available Here | $49.95 – Available Here

Overview

It’s hard to believe that Alan Wake was released over a decade ago. This narrative-driven horror title is now thought of one of the pinnacle experiences for the genre, opening doors for new mechanics and ideas that we continue to see. Alan Wake Remastered looks to give us a taste of the original all over again, with improved visuals and cutscenes. Does this writer still have his touch, or should this thriller have been left in darkness? Let’s find out. 

Story

Whether you are new or have played this title countless times, Alan Wake continues to show why it was host to such critical acclaim long ago. The story features Alan headed to a cabin in the woods to gain inspiration for his newest novel. After a bit of bickering with his wife Alice, reality begins to shift with fiction as she is kidnapped, leaving her torn spouse to hunt for answers in a secluded area, armed with a gun and a flashlight. A dark enemy known as “The Taken” emerges, adding a layer of supernatural darkness to an already eerie setting, only to further complicate the path for our protagonist. 

In a way, Alan Wake plays kind of like an interactive movie, despite being a fully fleshed out action game at heart. This is due to the way the story is told, as simple progression expands the plot before you, giving further reason to explore Bright Falls. It’s been a good while since I played through Alan Wake, and I found myself becoming immersed all over again this time around. While not much changes other than the inclusion of the 2 DLC stories, the original experience is still gripping and exciting until those credits roll in this remastered release. 

Gameplay 

It’s hard to describe the exact genre Alan Wake falls into. At its core, it feels like a standard third-person action romp, and it still plays well enough outside of a few minor flaws that have been carried over, such as a sometimes-cumbersome camera and aim that can be a bit questionable at times. Outside of that, we have a gimmick at work that revolves around light and darkness, as Alan can only take out The Taken when they’re in the light, and must find batteries to keep his little flashlight going. This gimmickry on paper sounds silly, but still works well, adding intensity to what is already exciting gameplay.  

Exploration also makes up a hefty part of the experience, as Alan must find pages and clues to find Alice, opening up the world slowly as you follow a fairly linear path. There are other weapons such as flashbangs, flares, and other light-based fare, but this is a title that doesn’t really let the player upgrade mechanics. Instead, the new types of enemies appear, where the player finds new ways to use the same toolset to take out the new evil encountered. This is a “remastered” version, so there may have been opportunities to add more – and in some ways, that leaves the experience feeling lacking. Sure, this is a fantastic game, but Remedy also published American Nightmare and Control since, so it is a shame not to see more of what the developer have offered since intertwined into this old spectacle.  

Don’t get me wrong, Alan Wake was great and still is. I don’t have any qualms about the main game, but I did expect to see a little more than a few Easter eggs delivered for fans who are still eager for more after all these years. Either way, you still have a full experience here with a lot of replay-ability, but may want to boot up your PC or older device to go back and get some extra content, such as that awesome survival mode from American Nightmare that truly took advantage of all of the mechanics here. 

Visuals 

The visuals are superb in Alan Wake Remastered. With new cutscenes that look fantastic on updated platforms, the story feels new again. Minor details from the past pop out like never before, showing the time and care Remedy put into this version. Animations also feel more polished and clean this time around. I always get nervous with any horror game getting a remaster as a lot of the “cleaning up” graphically tends to take away atmosphere that the original presented. Thankfully, that is not the case here as this new coat of paint does nothing but enhance the ambience and suspense.  

Audio 

The soundtrack for Alan Wake has been preserved, featuring all the licenses of past music that gave the game a personality. The voice acting is also impressive, with a cast delivering lines that help carry the new and improved cutscenes. Sure, there is some cheesey aspects that are still there, but like any good horror- those do nothing but add to that familiar feel that returning players are sure to love all over again. 

Overall 

Alan Wake Remastered is a great way to revisit a modern classic. With enhanced graphics, it looks better than ever – despite the lack of new content. If you have yet to play Remedy’s masterpiece from yesterday, this is the way to do it and the plot still manages to be gripping and memorable until that very last chapter. Hopefully, this will lead to more of our favorite writer, but for now – there is yet another great horror title on modern platforms, worthy of a trip to Bright Falls for all willing to visit.

Capsule Computers review guidelines can be found here.

Diablo 2 Resurrected Review

Diablo 2 Resurrected

Developer: Blizzard Entertainment
Publisher: Activision
Platforms: PC (Reviewed), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, Switch
Release Date: 23 September 2021
Price: US$54.99- Available Here

Overview

Diablo is a very popular and known series. The first Diablo title was released for PC in 1997. Diablo 2 was released three years later, in 2000. The “Lord of Destruction” expansion launched in the following year. Diablo 2 is the only main iteration of the series that doesn’t have a console version. That was until now, as Diablo 2 Resurrected has versions for every modern console available alongside the PC version. It features cross-play between all the platforms, that means you can play on PC for example and later continue your progress on any other platform if you wish. Diablo 2 Resurrected is a remake of the original Diablo 2 with the “Lord of Destruction” expansion already included. Gameplay purists need not worry as only the technical aspects of the game were remade. The graphics received a major overhaul and are now entirely in 3D. The sound was remastered to fit current technology although it remains mostly the same. This remake is an unusual one as it doesn’t try to reinvent the wheel like so many remakes tend to do. Instead, what we have here is mostly the same game but with a new coat of paint and some minor QoL features to make it more enjoyable and accessible.

Story

The story of Diablo 2 Resurrected occurs right after the events of the original Diablo. After finally defeating the Lord of Terror, one last task was required: sealing Diablo’s soul. Who better to bear this last burden than the hero himself? He takes the soulstone out of Diablo’s forehead and attaches it to his own head. Unfortunately, this leads to Diablo now possessing the hero’s body. Now under Diablo’s influence, the hero little by little loses his sanity; a voice inside his head urges him: “Go east. There, you’ll find salvation”. The hero’s efforts to resist Diablo’s influence are in vain. Now known as the “Dark Wanderer,” he leaves only death and destruction in his wake. Assuming the role of a new hero, the player must chase the Dark Wanderer. With the intention of putting an end to the terror once and for all, the new hero also heads east.

Gameplay

Diablo 2 Resurrected is a 3D action RPG with an isometric view. Its focus is much more on fast-paced action than what you’d expect from an RPG game. It reminds me of arcade action games that are much older than Diablo itself. It’s still primarily an RPG, so all the conventions set by the genre are present. Since Diablo 2 Resurrected comes with the “Lord of Destruction” expansion, the player can choose between seven different classes; the assassin and the druid join the rest of the cast. “Lord of Destruction” also features an additional chapter.

The foundation for the gameplay consists of dungeon crawling, combat, and loot collecting. Dungeon exploration is fast as is the combat. Enemies will appear in droves. Dispatching them using powerful skills and seeing the fireworks go off as the bodies of demons and zombies pile up is very satisfying.

Each class in the game comes with its own set of skills and equipment that only that particular class can use. You have two sets of skills that you can develop: one is your base stats such as strength, stamina, etc., and the other set is the class’s particular skills such as the druid’s shapeshifting abilities. The character’s skill trees are simple enough and don’t get in the way if you’re not experienced with this type of game. Regardless of what class you choose, the main story and quests don’t change. Even then, the classes diverge so much in what they’re able to do and the style of their gameplay that every run with a different character will feel unique. The online mode also contributes a lot to the game’s replayability allowing up to 8 players to join in coop or PvP.

If there’s something I don’t particularly like about Diablo and its clones, it’s how the loot is handled: there are tons of different items, and as you kill enemies, the items keep popping up outright flooding the screen. Many times it’ll be the same item with a different trait such as “crude” axe, “cracked” axe… you get the idea. They’re the same item visually but will have some minor stats differences. There are also “unidentified” items with different levels of rarity, and unless you use an identifying item on them or have one of the NPCs in town identify them for you, it’s impossible to know their true nature. Meanwhile, the items will occupy a large amount of your already limited inventory forcing you to go back and forth between a dungeon and the encampment to get them identified and/or stashed which isn’t the most fun of tasks. Thankfully, besides your own stash, you now have four more stashes that are shared between your characters thus alleviating this problem a bit; you won’t need to create additional characters to only serve as a “mule” anymore. Having more stashes is a very welcome little tweak since it doesn’t change the basic gameplay dynamics too much. In fact, the biggest “change” in gameplay is that it’s now possible to use a controller on the PC version. I used a Dualshock 4, and as awkward as it may seem on paper, it works wonderfully; as soon as you press a button while in-game, it changes its configuration to accommodate for the controller. Even button prompts will reflect your controller of choice. You’re able to bind skills to whatever button you feel is the most appropriate.

Visuals

Diablo 2 Resurrected has gone through a complete graphic overhaul. The original game was made in 2D using an isometric view to give the illusion of a 3D game. The graphics in Diablo 2 Resurrected were remade to be more aligned with modern tendencies. They’re now completely in 3D with remade models, effects, and textures. There is also support for 4K resolution. Since the player can change between old and new graphics with the press of a button, it’s notable how the graphics were faithfully recreated; by changing between new and old graphics, you can see that in both versions almost everything is in the same place with the exception of a few details that are exclusive to Diablo 2 Resurrected. The game’s levels are procedurally generated like in a rogue-like game. What the levels lack in visual variety is compensated with how fun they are to traverse due to the fast and simple nature of the game.

The overall dark atmosphere and ambiance were also preserved. Thanks to better lighting tech, Diablo 2 Resurrected is not as dark as the original since its light sources reflect their light in a more natural way. It’s still one of the darkest games I’ve played and that contributes to its themes of horror and demons immensely. Characters look detailed and overall have good and natural animations. I personally like how the graphics and level design are the same in this version compared to the original since I’ve never played Diablo 2 seriously before.

Audio

The new audio sounds much better due to the remastering it went through. Blizzard decided to be a lot more conservative in this department. Most of the sound effects are the exact same as the original Diablo 2. The soundtrack was also mostly untouched as none of the original compositions were changed. The music in the game has a generally serious and melancholic tone to it even when in villages or the wilderness. When exploring dungeons, the soundtrack changes to reflect what you’re up against with tense and even fear-inducing music and sound effects.

Overall

Blizzard decided to play it safe with Diablo 2 Resurrected by leaving its gameplay untouched. This approach works because a lot of people were unable to experience Diablo 2 up until now. I’m one of those people. The lack of control options was definitely a major issue for me. I never liked being glued to the monitor when I played Counter Strike back in the ’00s. I finally can see why Diablo 2 is still regarded as a classic; it stood the test of time with fun and engaging gameplay.

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