Darmstadt, Germany – 26 February, 2025. Take a deep breath, grab a cup of tea, and invite a friend. Indie publisher rokaplay and indie developer Cyberware are delighted to welcome players back to the peaceful skies of Solarpunk with the launch of its first co-op gameplay reveal trailer.
One of Steam’s most wishlisted upcoming games (with almost 1 million Wishlists and counting!), Solarpunk is a calm, open-world crafting experience set among floating islands and gentle technology. Since its reveal, the game has captured the hearts of cozy and survival gamers worldwide, building a passionate community and rising to the top of Steam’s most-wishlisted charts, all created by a small, dedicated two-person team.
At launch, players will be able to experience Solarpunk together in up to 4 player co-op (no crossplay). This new trailer introduces the relaxed co-op gameplay, allowing friends to explore the skies side by side, gather natural resources, and build beautiful homes powered by sunlight and wind. There’s no rush, no combat pressure, just shared creativity, quiet exploration, and the joy of building something together.
About Solarpunk
Solarpunk is a cozy survival and crafting game set in a hopeful, high-tech world of floating islands. Playing solo or in co-op, you can build homes in the sky, grow crops, craft helpful gadgets, and explore distant islands using your own customizable airship.
Harness renewable energy from the sun, wind, and water to power your creations and automate everyday tasks like gathering resources and watering plants, leaving you more time to explore, decorate, and simply enjoy the view.
Key Features
Play Together or Solo – Enjoy a relaxed single-player experience or team up with friends in cozy co-op for the first time.
Build Your Home in the Sky – Gather resources and design your own floating retreat, alone or collaboratively.
Peaceful Farming & Crafting – Grow food, craft gadgets, and automate gentle systems at your own pace.
Renewable Energy Systems – Use sunlight, wind, and water to power your world in a sustainable, satisfying way.
Explore by Airship – Construct your own airship and drift between distant islands in the clouds.
Ready to Drift Into Solarpunk?
Fans looking to experience the peaceful world of Solarpunk can download the PC demo on Steam now. During the demo, players can explore Solarpunk at their own pace, crafting cozy structures in the clouds, experimenting with solar panels, windmills, and cable connectors, and gently progressing through the game’s tech trees to unlock new building options and decorative touches. Whether you’re farming, decorating, or drifting between islands in your airship, everything is designed to be calm, welcoming, and refreshingly unhurried.
Solarpunk will release on PC via Steam in 2026. Cozy and survival gamers can add the game to their Wishlist now!
“We make Cozy & Family Friendly games” – rokaplay GmbH, based in Darmstadt, Germany, is an indie games developer and supports other indies in realizing their dream games. Inspired by Nintendo, rokaplay offers cross-platform entertainment for all people of all ages. To them, proactive and transparent communication with their community is a crucial and indispensable part of their work.
A plague-ravaged world in the early 20th century conceals untold treasures beneath its depths, but only the most ice-veined, fearless fisherman can turn a profit in the Submerged Lands. As murky waters blur the lines between predator and prey, gas up a small-but-mighty vessel and trawl through ominous waterways teeming with mutant life…with an acquired taste for human flesh.
Scrounge for materials and parts on land, then cast a line to reel in dozens of sordid sea creatures, each with varying value, rarity and strength levels. There’s always a bigger fish — start with simpler catches like the peaceful Softgrazer, then upgrade equipment capable of landing deadlier, more valuable predatory fish like the Bristler.
After a long day (or night) of fishing, cash in the day’s catch with the ichthyic shopkeeper in exchange for cold hard cash. Purchase parts to turn a basic boat into a floating fortress by both strengthening its hull and boosting its speed to chase down (or escape) even tougher hunts that lie ahead.
Preparation is key, as no one enters these waters at the top of the food chain. Craft plenty of bait, harpoons and health kits before every run. Unlock and equip both special lures and stronger lines capable of paralyzing dangerous fish and survive heavier hauls.
“DREADMOOR is a love-letter to our studio’s two obsessions: classic horror movies, and fishing!” said Rostislav Fedorov, CEO of Dream Dock Games. “We have so much more to share in the coming months. Stay tuned!”
DREADMOOR is coming to PC via Steam in Q4 2026. For more information, wishlist the game, join the official Discord server, and follow DREADMOOR on X/Twitter for the latest updates.
About Digital Vortex Entertainment
Digital Vortex Entertainment is a new publisher made up of game industry veterans who have worked on titles such as Atomic Heart, Lost Ark, PUBG Battlegrounds, and more, not limiting themselves to specific genres or game formats, and always striving to create games they themselves would like to play. Digital Vortex Entertainment is part of Utmost Games.
About Dream Dock
Dream Dock is an independent game studio based in Kyrgyzstan and founded by three former colleagues who left their high-paying roles at top game companies to pursue a shared creative vision. Collectively, their experience includes six years at industry leaders such as Playrix, MY.GAMES, Saber Interactive, and Owlcat Games. With a portfolio that spans AA and AAA projects, the studio is dedicated to crafting original, emotionally resonant worlds. DREADMOOR, a fishing survival adventure, is their debut IP.
Expanding the POSTAL universe played by millions, Flesh & Wire introduces a new anti-heroine
TUCSON, Ariz. – Feb. 26, 2026 – Running With Scissors, the (in)famous creator of the POSTAL series, which has amassed millions of fans over nearly three decades, announces its first-ever spinoff title. Flesh & Wire, a dark and violent return to POSTAL’soriginal theme and setting, will arrive on PlayStation 5 and PC via Steam and GOG in 2027, as revealed in the IGN Fan Fest showcase.
Join forces with Angel, a seemingly normal college student suddenly swept up in a fever dream of conspiracy, blood, and vengeance. Along with her loyal sphinx cat Solomon, Angel runs afoul of the law, military, and an ominous cult. Discover the truth about her connection to the events of the first POSTAL game – and seek revenge on the series’ protagonist, a man dubbed the Postal Dude.
As she trails the vicious and enigmatic figure across Arizona, Angel’s past traumas come back to haunt her. Venture into the Dreamscape, a surreal and otherworldly hallucinatory state where memories, monsters, and Angel’s immediate surroundings blend together and warp into a grotesque nightmare version of reality.
Summon every bit of grit, determination, and buckshot available. Angel will need every spare bullet and bandage to get the answers she’s seeking and vengeance for the tragedy that changed her life forever.
“Flesh & Wire is an idea we’ve been talking about internally and with our community for a long time,” said Vince Desi, founder of Running With Scissors. “With POSTAL, we’ve explored satire and our own sense of humor as the series has progressed. Now with Flesh & Wire, we’re returning to our dark, psychological horror roots – another genre we trailblazed.”
Flesh & Wire will be launching on PC via Steam, GOG, and PlayStation 5 in 2027. For more on Running With Scissors and the POSTAL universe, check out the official website, and follow Running With Scissors on TikTok, Twitter, Instagram, YouTube, Facebook, and Discord.
About Running With Scissors
Founded in 1996 and still defiantly independent in Tucson, Arizona, Running With Scissors makes the games your mom warned you about. Best known for the long-running POSTAL series—an unapologetic blend of dark satire, slapstick ultraviolence, and free-speech mischief—RWS has steered the franchise through bans, cult fandom, a Hollywood adaptation, and more than two decades of community-driven mayhem. With a mantra of “pure, politically incorrect entertainment,” the studio continues to self-publish on PC and consoles, stream weekly dev shows, and license fresh spins on its rowdy universe.
Games are supposed to be fun; I think we can all universally agree on that. Fun can come from many different directions: either by being brutally challenging, featuring unique gameplay mechanics, offering ridiculously rich side content, or having an engaging replay value. But when you really come to think of it, I’m genuinely not sure if I’ve played many titles that I could accurately label as just… flat-out funny. Sure, there are a few rare exceptions out there, such as South Park: The Stick of Truth, BattleBlock Theater, or the legendary Conker’s Bad Fur Day. Earning a well-deserved spot on that exclusive list is also the first High On Life. It’s a game that already starts with the absolutely hilarious, unhinged premise of an alien cartel enslaving humanity strictly to use them to……uhm, smoke them as weed. You just gotta see it to believe it.
So imagine my surprise when the trailer for this game suddenly dropped out of nowhere, promising a significantly bigger and vastly better universe to explore. Honestly, I would have been equally hooked even with a simple promise of “more of the same,” especially since the first game managed to hit that perfect sweet spot of being constantly funny without ever overstaying its welcome….And for those out of the loop, Squanch Games is a studio founded by Justin Roiland, one of the Rick & Morty co-creators, so you can already imagine what blend of humor we’re all in.
Story
After saving humanity from the interstellar cartel of weed human-smoking enjoyer aliens in the first game, you are now officially recognized as the greatest bounty hunter in the universe (which, honestly, is still a phenomenally weird sentence to type out, but let’s just roll with it). Life at the top is exactly as glorious as you’d expect. You’re raking in the intergalactic talk show appearances, locking down lucrative sponsorship deals for questionable space-energy drinks, and swimming in fame, fortune, and an absurd amount of alien cash. You’re practically the universe’s deadliest influencer. All that is good until your sister Lizzie is kidnapped by an evil pharmaceutical conglomerate, and now you find yourself on the wrong side of the law. The hunter becomes the hunted, the bounteer (?) becomes the bounty, and to quote the great philosopher Billie Eilish: “you are now the bad guy” (disclaimer: might not be the actual quote).
Gameplay
While it’s not quite a full-blown, hundreds-of-hours sandbox just yet, High On Life 2 offers significantly more freedom when it comes to deciding your mission approach and getting lost exploring the side content. Instead of being forced down linear alien hallways like in the first game, you’re actually given the breathing room to tackle objectives your way and stumble upon some secrets and easter eggs. The developers clearly didn’t want to rely too heavily on the already established, safe formula. To keep things fresh, you can expect an entirely new arsenal of non-stop talking weapons, each bringing its own specific brand of neurotic, hilarious, and mildly unhinged commentary to your choices. Alongside your chatty firearms, the galaxy is populated with a fresh cast of delightfully annoying side characters who exist purely to test your patience and annoy you to no end.
But hands down, one of the best and most unexpected new additions in the game is the brand-new skateboard traversal system. Early on in the campaign, you face off against (and naturally, defeat) a rival, human-weed-smoking bounty hunter. Your ultimate reward? You get to loot his slick space skateboard. From that moment on, you can casually lipslide, grind, manual, and kickflip your way from one end of the map to the other. Now, full disclosure: you pretty much gain absolutely nothing from doing this. No sick combo multipliers are flashing on the screen, no hidden collectible letters to hunt down, and zero RPG progression levels tied to landing your sick flips. But is it still insanely fun? You bet it is!
Visuals
This is something that took me completely by surprise, and trust me, I don’t mean that in a good way. In fact, I could easily write an entire, completely separate essay just venting about the technical performance in this game. If you think it is merely “bad”………my brothers in Christ, you have absolutely no idea what bad even looks like anymore. Calling the optimization in High On Life 2 merely “bad” is the understatement of the century. It’s truly abysmal, it’s mindboggling, and it fundamentally defies every known law of logic in this universe.
I recently built a pretty powerful, high-end gaming PC and, thankfully, I was lucky enough to put it all together right before RAM prices decided to skyrocket to oblivion. Yet, this is the very first title where I had to do some agonizing, sweat-inducing tinkering in the settings menu just to get a somewhat stable framerate. I was desperately juggling between DLSS and AMD FSR options, aggressively upscaling, tragically downscaling, constantly tweaking the native resolution, flipping frame generation on and off, switching textures from low to high, and then sadly back to low again. I tried basically anything and everything I could think of just to get this game into a barely playable state. I actually purposely stalled on publishing this review for a while, desperately hoping some miraculous day-one hotfix or a massive optimization patch would swoop in to save it and up the performance to an acceptable level. Spoiler alert: that mythical update never happened.
Out of sheer curiosity, I even went out of my way to redownload the first High On Life (which I last played back in 2023) just to see if I had played that original title with thick, rose-tinted glasses. It is genuinely bizarre and a little heartbreaking how much better the overall performance, the framerate stability, and even the visuals in the first game are compared to this completely unoptimized sequel. The original runs like absolute butter, whereas the sequel feels like it’s constantly chugging through a swamp of broken code. I honestly don’t know what kind of messy engine tweaks the developers tried to pull off here, but whatever it is, please don’t do it anymore. Seriously, just stop.
Audio
While the game’s overall audio segment is not in such an abysmal, hair-pulling state as the visual performance, it still leaves a whole lot to be desired. Since I already had to redownload the first High On Life for the sake of a side-by-side performance comparison (and honestly, out of pure, unadulterated desperation just to see something run smoothly), the audio & sound effects downgrade became glaringly obvious. To be fair, the actual voice acting and the trademark humor of the talking guns are still entirely on par with the previous game. They still hurl insults and act unhinged with the perfect comedic timing. However, the actual weapon sound effects are drastically lacking that satisfying, heavy “oomph” you expect when blasting aliens. Instead of firing off impactful sci-fi artillery that rattles your headphones, it genuinely felt more like I was playing a weird, M-rated version of Splatoon. You are essentially just using plastic paintball guns to coat enemies in colorful goop until they eventually get annoyed and just decide to die out of sheer boredom. Honorable mention goes to the enemy AI that will either stand there or run around in circles while you just shoot in their direction.
Overall
While the game undeniably feels like a massive upgrade in terms of a wilder story and significantly more bizarre content, the glaring performance drawbacks are such a serious, game-breaking issue that I honestly cannot recommend it in this abysmal state. It is incredibly frustrating to see so much potential buried under a technical mess. Do yourself a favor and wait for a few major patches, crossing your fingers and hoping the developers might actually turn this ship around. But right now, if anything, the true value of High On Life 2 lies in reminding everyone just how fantastic its predecessor was.
Capsule Computers review guidelines can be found here.
LOS ANGELES – FEBRUARY 26, 2026 – Netmarble, a leading developer and publisher of high-quality games, has started its “7DS 6th Anniversary Festival: Dreamy Night” for The Seven Deadly Sins: Grand Cross (7DS) that commemorates the game’s 6th anniversary of global service.
The update introduces a new UR-grade hero, [Chain of Despair] Nightmare Salos. Created from the combined trauma of members of the Seven Catastrophes, the character grants Chains of the Covenant that enhance allied stats and reduce damage taken, while inflicting Cursed Chains on enemies to weaken their abilities. Players can experience the hero in advance through a special Hero Trial Story before summoning.
Netmarble also expanded the game’s narrative with Chapter 3 of the Seven Catastrophes storyline and newly voiced content added to earlier chapters.
To celebrate the anniversary, players can participate in a 28-day login event offering up to 200 Diamonds. The Anniversary Festival Draw guarantees a UR or SSR hero at 300 and 600 mileage, and either Nightmare Salos or Nightmare Sabunak at 900 mileage. Players can also obtain free draw tickets through missions and the Hero Trial Story.
Through the update, a newly announced battle content Catastrophe Battles with Lillia, Eastin, and Sabunak will start along with Legend Boss Battle featuring Roxy of madness initiating mid-March. Additional activities include special missions, a Wish Box event where players select desired rewards featuring Blue Wind Cheering Uniform, and the lottery-style “Essette’s Fortune” event that can grant up to 600 Diamonds.
New progression features have also been announced, including LR Evolution for [Vengeful Saw Blade] Roxy of Madness, a new Holy Relic for [Abyssal Shadow] Nightmare Sabunak, and additional LR weapon cosmetics. Players can earn additional rewards through Solgres bonus dungeons, PvP festival boosting events, and a Diamond Perks event that provides growth materials and costumes.
The third phase of the “777 Relay Event” offers expanded mileage rewards, large-scale pre-anniversary summons, and limited-time items. As part of the ongoing 777 Relay Event campaign benefits, the third phase offers expanded mileage rewards such as True Awakening materials, Ratatoskr Holy Relic Materials, large-scale pre-anniversary summons, and more. Additional information can be found on the game’s official website.
The Seven Deadly Sins: Grand Cross translates the storytelling and adventures of [The Seven Deadly Sins] into a highly engaging and entertaining mobile gaming experience. The game features stunning, high-resolution 3D graphics, more than 100 dramatic cutscenes, and is brought to life with the cast of the original Japanese voice actors reprising their characters.
The Seven Deadly Sins: Grand Cross which records over 70 million downloads worldwide is available via App Store and Google Play. For more information, please visit the game’s official website and Facebook.
Based on the manga “The Seven Deadly Sins” by Nakaba Suzuki originally serialized in the weekly SHONEN MAGAZINE published by Kodansha Ltd.
Founded in Korea in 2000, Netmarble Corporation is a leading global game developer and publisher. Through acclaimed franchises and strategic partnerships with top-tier IP holders, the company delivers innovative and engaging gaming experiences to audiences worldwide. As a parent company of Kabam, SpinX Games, Jam City, and a major shareholder of HYBE and NCSOFT, Netmarble’s diverse portfolio includes Solo Leveling:ARISE, Seven Knights Re:BIRTH, Raven2, MARVEL Future Fight, and The Seven Deadly Sins: Grand Cross. More information can be found at http://company.netmarble.com.
The “Techmarine Update” brings a new free playable class for all Space Marine 2 players, a new mission, two Season Pass 2 DLCs and more!
PARIS –Feb. 26, 2026 – Focus Entertainment and Saber Interactive are excited to announce the release of Warhammer 40,000: Space Marine 2’s“TechmarineUpdate,” available today for free for all players on PlayStation 5, Xbox Series X|S, and PC. Alongside the Techmarine comes a new PvE mission, a new weapon, the Raven Guard Champion Pack and Carcharodons Cosmetic Pack for Season Pass 2 owners, and much more. Learn more in our official Patch Notes!
Take control of the battlefield with the new Techmarine class
The Techmarine finally joins the ranks of Warhammer 40,000: Space Marine 2! Available now for all PvE and PvP Modes (Operations, Stratagems, Siege and Eternal War), the Techmarine is an expert in crowd control and area defense thanks to its unique loadout and powerful automated weapons bolted directly to its armor. In PvP modes, this new class will take on the colors of the Red Corsair Warpsmith. Techmarines come equipped with a brand-new, exclusive weapon, the Omnissian Axe, letting them make good use of their sweeping melee attacks to cut down Tyranids and Thousand Sons alike. As for all available classes, new Techmarine players will be able to choose from 25 available perks to customize their playstyles and maximize damage in the name of the Emperor.
The Raven Guard welcomes its Champion, and the Carcharodons find the spotlight
Today’s update is accompanied by the usual set of Season Pass 2 cosmetics! The Raven Guard returns with a Champion Pack adding a new full-body armor skin for the Assault class and a unique Bolt Pistol skin inspired by their iconography. The Carcharodons receive their very first armor pieces with two pauldrons, two helmets and an exclusive chestplate celebrating the mysterious yet beloved prowlers of the outer dark.
Hear, hear! The Chapter Voice Pack 1 is here!
Patch 12 also marks the release of Space Marine 2’s Chapter Voice Pack 1, adding over 1,300 voicelines re-recorded in the unique styles of the Blood Angels, Space Wolves and Black Templars chapters. It comes with three unique Space Marine faces to be equipped and swapped onto any of the game’s classes, as faces are no longer class-locked and can now be applied to all available characters!
Heed the call of battle once again with Warhammer 40,000: Space Marine 2’s Techmarine Update, available now for free on PlayStation 5, Xbox Series X|S, and PC. Join the Space Marine 2community, share feedback, and get exclusive rewards on our new Focus Together platform.
Tickets for the first RuneScape event ever held outside of the UK go on sale this Saturday!
Thursday 26th February 2026, Cambridge, UK – Jagex has announced tickets for Old School RuneScape’s Deadman All Stars Live will go on general sale on 16:00 GMT, Saturday 28th February via Ticketmaster. Players will also be able to purchase tickets in a limited pre-sale period which will go live on 16:00 GMT, 27th February with a pre-sale code which is acquired via the Jagex Launcher.
Taking place at the Rosemont Theatre, Chicago, Illinois on Saturday, 20th June, this creator-led, invitational Esports tournament is a significant step for the RuneScape franchise and Jagex. In addition to being the first live All Stars event, the finals are the first time a RuneScape event will be held outside of the UK since its launch in 2001.
What is Deadman: All Stars?
Deadman: All Stars is the annual, invite-only version of Old School RuneScape’s open PvP Deadman game mode. The finals will see six invited, creator-led teams battle live on stage in front of a packed auditorium, until only the victorious remain.
A highly intense and competitive tournament that celebrates the very best of the Old School RuneScape Community, All Stars sees 30 participants drafted into the teams of five before battling to be the last team standing.
The build up to the finals take place over nine days, with each player limited to 120 hours of playtime, during which time teams must build their game accounts from scratch, accruing gear ahead of the finale in Chicago.
Season 1 winners and Season 2 runners-up, Dino Nuggets, will look to reclaim the crown, while another returning team, Odablock Warriors, will hope to go one better than their previous best of second place, and snag the top spot.
Ticket prices will range from $94.99-$189.99 for standard tickets, depending on which tier of seating you select. There are also limited amounts of VIP package options available between Rune and Dragon. These packages both include additional extras and some of the best seating, with Dragon providing an all-inclusive, special access experience.
Rune Package is priced at $334.99 and Dragon Package at $504.99. For more information about the packages on offer please visit the Deadman All Stars website.
Alongside the event’s tickets, Jagex has opened pre-orders for a range of merchandise celebrating Deadman All Stars Live. Embracing a fashion-forward, streetwear aesthetic, these lines are available with an early-bird discount on pre-order. These lines will form part of the wider range available at the event with the exception of the Icon Hoodie, available exclusively on pre-order and never to be restocked or resold.
The tournament and finals will also be live-streamed on the Old School RuneScape Twitch account, hosted by high-profile players Solo Mission, Purespam, and EVSscape shoutcasting, enabling fans who can’t get to Chicago to witness what will be a tense battle for the Deadman: All Stars crown.
More information on Deadman All Stars Live can be found here.
Old School RuneScape is available now on PC, Steam, iOS, and Android, complete with cross-platform progression and play on PC and mobile.
About Jagex
Headquartered in Cambridge, United Kingdom, Jagex: The RuneScape Company, is a leader in creating deep and engaging forever games that empower communities across PC and mobile. Our MMORPG franchise, RuneScape, is played around the world and has welcomed over 300 million player accounts.
As RuneScape enters its 25th year in 2026, we are accelerating our strategy to expand RuneScape into a broader ecosystem of forever games and connected experiences, grounded in a renewed commitment to integrity and fair play. This includes the reduction of monetisation mechanics, as well as the launch of RuneScape: Dragonwilds into Steam Early Access in 2025, representing a major step in building a multi-genre future for the RuneScape universe. Jagex: The RuneScape Company remains focused on building enduring worlds, empowering player-led innovation, and laying the foundations for the boldest era in RuneScape’s history.
Every Choice Shapes Not Just the World, But Who Rhell Becomes
Bristol, UK – February 26, 2026 – Yogscast Games is thrilled to share more details on Rhell: Warped Words & Troubled Times, ahead of its March 12, 2026, release. Following our earlier two deep dives into the mystical adventure and the game’s unique spell-casting systems, the team now explores Rhell’s journey of self-discovery.
After an unexplained event causes people to mysteriously vanish, Rhell’s adventure begins in search of answers. The game’s design systems are carefully created to ensure that progression is not merely mechanical but emotional, and each choice made by the player underscores the feeling that the journey matters.
This emotional bond is forged between Rhell and the remaining handful of NPC’s, who have survived the vanishing world, through quirky interactions and conversations. “One of the most endearing parts of Rhell’s character arc is that she isn’t instantly charming. She starts out brash and guarded, but as the story unfolds, her journey begins to soften her personality,” says game creator Alice Jarratt from SlugGlove. “That transition is something we deliberately designed and forms a core part of the gameplay experience.”
These moments ground the adventure, giving meaning to moments that could otherwise feel abstract. Every decision a player makes influences how the story unfolds and helps Rhell understand who she truly is as a person. Players have a high degree of ownership in the development of Rhell’s identity, making her growth feel personal and earned.
Developed by SlugGlove, Rhell will be released on Steam on March 12 2026.
About Yogscast Games Yogscast Games was established in 2017, with a simple goal: to work with independent teams to develop and publish games which are as fun to watch as they are to play. Responsible for a string of hits such as PlateUp!, which has sold over two million copies on Steam, and Dungeons & Degenerate Gamblers, which grossed over $1m in its first month on sale, it prides itself in working with tiny teams doing brilliant things.
The acclaimed ink-style action roguelite arrives on PC, PS5, Xbox Series & Nintendo Switch, featuring new content and a special character crossover revealed.
February 26, 2026. Publisher4Divinity, a publishing label of GCL Global Holdings [NASDAQ: GCL], anddeveloperLeap Studio today announced that the highly anticipated fast-paced action roguelite Realm of Ink will officially launch on PlayStation 5,Xbox Series, andNintendo Switch onMay 26 2026, releasing simultaneously with the game’s V1.0 PC launch.
Blending exquisite Chinese-inspired ink-style art, modern 2.5D presentation, and razor-sharp combat, Realm of Ink follows Red, a fierce swordswoman trapped inside a world painted in ink. As she hunts the elusive Fox Demon, Red discovers a devastating truth: her life is nothing more than a scripted tale. To escape, she must carve through illusion, defy destiny, and rewrite her story page by page.
Currently in Steam Early Access with Very Positive player reviews, Realm of Ink has grown through continuous updates, balance passes, seasonal events, and player-driven improvements. Leap Studio has been deeply engaged with the community, using their insights to refine every system, from combat flow to progression depth, and all of these enhancements will carry forward into the console versions and the upcoming PC 1.0 launch.
Players can wishlist Realm of Ink today on Xbox Seriesand PC via Steam, with PlayStation 5 and Nintendo Switch following shortly. PC and Xbox fans can already experience the Ink Realm firsthand throughthe free demo available now on Steam and the Xbox Store, showcasing the game’s striking visual style and evolving roguelite depth.
To celebrate the release date announcement, the team has also unveiled a brand-new trailer, packed with never-before-seen gameplay footage and stunning new cinematics from the ink-painted world of Realm of Ink. The trailer offers players their best look yet at the game’s razor-sharp combat, haunting environments, and evolving story, giving fans a thrilling taste of the adventure awaiting them.
In another thrilling reveal, Leap Studio is excited to announce a special collaboration with developer 91Act, bringing Oread, the formidable Stage 4 boss from BlazBlue Entropy Effect, into Realm of Ink as a fully playable character.
Entering the Ink Realm in style, Oread arrives armed with a powerful new Ink Gem, two exclusive Ink Pet skins, and a set of devastating new perks designed to complement her unique combat prowess, giving players bold new ways to reshape their builds and dominate the battlefield. Be sure to watch until the end of the trailer for the first reveal of this exciting character crossover.
About Realm of Ink
Realm of Ink is a fast-paced, ink-washed action roguelite where the line between fate and freedom blurs, and your very existence is written in the margins. As Red, players chase the Fox Demon only to discover they are trapped inside a narrative not of their making. The only escape is rebellion, cutting through enemies, illusions, and the story itself.
In this living manuscript, death is not defeat, it’s rebirth. Each run reshapes the narrative, unlocking new combat forms, supernatural abilities, and evolving “Story Relics” that rearrange themselves with every attempt. Along the way, players will confront four powerful bosses determined to keep them ink-bound, and encounter more than 20 mythical beings inspired by Chinese folklore.
With every slash, every revelation, and every rebirth, players inch closer to breaking the cycle and writing their own ending.
Key Features
Endless Cycles & Rebirth – Break free from prewritten fate as you unlock powerful new forms with each run. Harness the Fox Demon’s immortal abilities, battle through ever-shifting Story Relics, and face four unique bosses who guard the truth at the heart of the ink-bound world.
Creative, Fierce & Fluid Combat – Master 9 distinct combat forms and weapons, each offering unique playstyles. Equip 40+ elemental Ink Gems, including Tiger Ink, Venom Ink, and Dragon Ink, to forge devastating combos. Build deeper synergies with 200+ unlockable perks such as the Shadow Kite, Octagram Dart, Lock Charms, and the Lamp of Seven Stars.
Evolving Ink Pets – Fight alongside adorable-but-deadly Ink Pets, each capable of evolving into more than 15 unique forms depending on your Ink Gem combinations. These companions grow stronger as your story deepens.
A Vibrant Eastern Fantasy World – Explore four atmospheric realms inspired by Chinese folklore, battle over 20 mythic creatures, and uncover their hidden stories through dialogue, lore encounters, and affection-based interactions.
Rewrite Your Destiny and Wishlist Realm of Ink on all major storefrontsnow! PC and Xbox players can begin their journey immediately with the free demos!
Realm of Ink arrives on May 26, 2026 with a unified launch across PlayStation 5, Xbox Series, Nintendo Switch, and PC V1.0.
About 4Divinity
4Divinity is a digital and retail games publishing company and a wholly-owned subsidiary of GCL, focused on bringing exciting game content from around the world to Asia and introducing Asian content to a global market. Along with its sister company, Epicsoft Asia, 4Divinity is partnering with publishers and development studios to introduce brand-new IP to the region.
About GCL Global Holdings
GCL Global Holdings Ltd. (“GCL”) is a holding company incorporated in the Cayman Islands(GCL together with its subsidiaries, the “GCL Group”). Through its operating subsidiaries, GCLGroup unites people through its ecosystem of content and hardware in games and entertainment, enabling creators to deliver engaging experiences to gaming communities worldwide with a strategic focus on the rapidly expanding Asian gaming market. Drawing on a deep understanding of gaming trends and market dynamics, GCL Group leverages its diverse portfolio of digital and physical content as well as multimedia peripherals to bridge cultures and reach global audience by introducing Asian-developed IP across consoles, PCs, and streaming platforms.
Pre-registration campaign open now for exclusive rewards
BEIJING, CHINA (February 26, 2026) | Perfect World Games and Hotta Studio are thrilled to announce that their ambitious, urban open-world RPG, NTE (Neverness to Everness), will launch on April 29, 2026, for PC, PlayStation®5, iOS, and Android, with pre-registration pages open now for all platforms – and a host of rewards available to the community as thanks for signing up ahead of the big day.
Over the past 18 months, NTE has invited players onto the streets of Hethereau through two global beta tests and at appearances at major events like gamescom and Tokyo Game Show, all of which have resulted in a hugely positive response from the community and invaluable feedback for improving the game. For the official launch, players can look forward to:
A Polished Visual Experience:
Updated to Unreal Engine 5.7 with Global Illumination System support
NVIDIA DLSS 4 with Multi-Frame Gen
Updated character models, with enhanced designs and details
Immersive Urban Gameplay
Crime Mechanics: Committing illegal acts in the city increases your wanted level, which may lead to a police pursuit! After being captured, players will be sent to the detention center, where they can either work to repay their debt to society…or attempt to break out!
Engaging multiplayer gameplay: Players can invite friends to their world, where they can race, play mahjong, and participate in the Pink Paws Heist!
First-person POV available, both for driving and exploring on foot
Highway Freedom
Numerous vehicle models for players to choose from, including regular cars, muscle cars, supercars, and motorbikes
High fidelity physics engine: Players can honk their horns and jump off their vehicles mid-ride, while the vehicles themselves are also now susceptible to popped tires, knockbacks, damage and…explosions!
Real-time drifting: The driving experience will be affected by different weather conditions, with rain and snow increasing the risk of losing control
Hit the goals to unlock exclusive launch rewards!
As thanks to the community for all their feedback, Perfect World Games has also opened up several reward tiers as part of a pre-registration campaign, giving fans the chance to earn a selection of bonuses after the launch.
The list of potential Pre-Registration Milestone Rewards includes:
15 million pre-registrations: Beetle Coin x30,000
20 million pre-registrations: Elite Hunter Guide x20
25 million pre-registrations: Fabricated Dice x5
30 million pre-registrations: Character – Haniel x1
35 million pre-registrations: Fabricated Dice x15
About NTE
NTE is an ambitious and unique online RPG that takes place in the city of Hethereau – a vast, seamless open world rendered with the power of Unreal Engine 5, where humans co-exist with supernatural anomalies. Players will control a range of vibrant and dynamic characters, each with their own unique personalities and abilities, to explore the city and investigate these anomalies in episodic comedy-drama storylines.
Aside from the core story and RPG gameplay, players will also be able to take part in an ever-expanding roster of activities, including collecting, modding, and racing sports cars, buying and designing their own chic city getaways, and even running a business. Whatever you choose to do with your time in Hethereau, the experience will always be immersive, absorbing, and never-ending.
NTE launches on April 29 for PC, PlayStation 5, iOS, and Android. More information is available via the NTE website.
About Perfect World Games
Perfect World Games is a global gaming company specializing in game development, operations, and publishing. With a diverse product portfolio across MMO, open-world, action, turn-based, and other genres, the company has expanded its presence on multiple platforms, including PC, mobile, consoles, and VR. Leveraging its industry-leading in-house development capabilities, Perfect World Games is committed to delivering high-quality game content and experiences to players worldwide.
About Hotta Studio
Hotta Studio previously developed the globally released open-world game Tower of Fantasy. Tower of Fantasy features a light sci-fi art style with anime aesthetics, and was created with Unreal Engine 4, providing players worldwide with a rich and diverse open-world gaming experience.