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Delay to the release date of Century: Age of Ashes on PS4 and PS5 to Summer 2022.

BORDEAUX, FRANCE – July 18th 2022 โ€” Playwing are sadly having to make a slight delay on Century: Age Of Ashes landing on PS4 & PS5 consoles until Summer 2022. More details will follow shortly. 

“First, please accept our humble apologies. Some of you might be wondering why this delay is happening so close to release; please see below for further details.

Pushing back a release is never pleasant, even more so when we know there is a huge number of players who are wanting to play on PlayStation platforms, and this will most likely be a turning point in the life of Century: Age Of Ashes. Passing certification on PlayStation – what we call ‘going gold’ – right off the back of the Xbox One release and the launch of the debut season, ‘A Shadow Over Skeld’ is a tough challenge. Therefore, we are going to need a little more time to ensure we meet the quality standards to ship on these two platforms.

We know not sharing an exact release date may raise some concerns, but rest assured, bringing Century: Age Of Ashes is our next big release.  Our team are currently hard at work debugging the PS4 & PS5 version, while also polishing up the recently released Xbox One version. Season 1 is also being worked on for its balancing issues and prepping for future content. This is now the last stretch before Century takes flight on PlayStation, which means it’s just a matter of days before we share a release date with you all. 

Thank you for your continued patience and support of Century: Age Of Ashes. The Century Team.”

Nightmare Frames Review

Nightmare Frames

Developer: Postmodern Adventures
Publisher: Postmodern Adventures
Platforms: PC (reviewed)
Release Date: June 16, 2022
Price: $12.99 USD – Available Here

Overview

Nightmare Frames is a game that presents itself as a “supernatural thriller.” It is Postmodern Adventuresโ€™ first paid game as well as their most ambitious project yet. The Spanish studio specializes in making games that look and play like old-school point-and-click adventure games.

Story

Nightmare Frames is set in Hollywood in 1985. Players follow the story of Alan Goldberg, a screenwriter writing horror movies despite disliking them. One day he meets Helen Westmore, a woman everybody calls โ€œthe sister of mercyโ€ because she can make anyoneโ€™s dreams come true thanks to her money and power. But nothing in life is free, and people have to do things for her in exchange for her services.

In Alanโ€™s case, to have everything he desires, he must find a lost movie made by an iconic horror film maker who disappeared years ago. Most of the game is centered around Alanโ€™s quest for this lost film.

The game is split between three main parts, and there are a lot of different characters to talk to. All of the conversations with the characters sound natural, and it is engaging to get to know them better.

Something that can be a downside to some is the pacing of the game, especially because the beginning is slow. Out of the five to six hours of total playtime required to beat the game for the first time, the first hour isnโ€™t at all related to the mystery of the lost movie. Thankfully, the rest of the game has a much better pacing and once the main story picks up, the game becomes very pleasant. The elements of horror are introduced slowly but this isn’t an issue as they are very good and believable in a way. At first, the main character doesn’t believe the supernatural events that are happening around him but after a while he finally accepts them because they aren’t any rational explanations to what he is witnessing.

A lot of effort was put into the world-building. There are references to old pop culture as well as many references to slasher movies of the 70s and the 80s which fit perfectly with the gameโ€™s theme and time period.

In conclusion, the story is well written despite the fact that the length of the game is on the shorter side.

Gameplay

Nightmare Frames is, first and foremost, a narrative game, players follow the story as it unravels. Like in most point-and-click adventure games, the gameplay mainly consists of going around places, talking to different NPCs, looking for various objects, and resolving multiple puzzles.

The game really looks and feels like an older point-and-click adventure game but with a modern twist. The developers were very committed since even the game user interface has that old-school vibe. Despite that it is very easy to navigate through the user interface.

Solving puzzles is essential in order to progress in the game, but there isnโ€™t a lot compared to other games of the same genre. The solutions to the puzzles, except for one, are very logical and easy to deduce. Itโ€™s a good thing because it means that they don’t interfere with the gameโ€™s progression. The story and the puzzles complement each other well.

However, the lack of puzzles also means that the game isnโ€™t very interactive compared to similar games, which might be a letdown for some hardcore fans of the point-and-click adventure genre.

Visuals

Nightmare Framesโ€™ graphics consists of pixel art. Following the storyline, the visuals become more and more dark and horrific as the game goes on.

The backgrounds all look really good. They are very colorful even during scenes that happen at night, and the way the lights are represented is impressive. This is an example of something that’s definitively modern and that couldn’t have been achieved with older technology.

However, the characters donโ€™t look as good, and some tend to look a bit similar. Thankfully during conversations, images of the characters appear with a much more detailed model of themselves, making it easier to visualize how they look like. Overall, the visuals look good and it is easy to understand what each asset is representing.

Audio

Both the soundtrack and the sound effects are great. All of the songs of Nightmare Frames are very memorable, and itโ€™s clear that a lot of work was put into the sound effects. They were thoughtfully picked and edited to help players get immersed in the game. For instance, in one location called “Joe’s Diner” thereโ€™s a TV that is turned on with music playing, and the sound really feels like itโ€™s coming from an old TV thanks to the way it was edited.

Overall

Nightmare Frames excels at what it is trying to be. It is a great old-school supernatural thriller point-and-click adventure game. But a few downsides, mainly the pacing and the fact that the game isn’t very interactive outside of talking to the characters, unfortunately means that it might not be for everyone.

Capsule Computers review guidelines can be found here.

Dinkum Gameplay

We’ve escaped the dreary South City for the Australian island we’ve called Calisto. Check out gameplay footage of our first three days as we set up camp, get licenses for our earliest economic activities, and get chased around by crocodiles.

Gโ€™Day! Get ready to start a new fair Dinkum life and build your new home out in the bush. Explore tropical eucalyptus forests, scorching deserts and cool billabongs on an Island inspired by the wild Australian outback. Take care of giant wombats, play with friends and get ready for a ripper time!

Dinkum
Developer: James Bendon
Publisher: James Bendon
Website: https://www.playdinkum.com/
Platform: Windows
Release Date: 14 July 2022
Price: $19.99 USD/$28.95 AUD

Available now on Steam – https://store.steampowered.com/app/1062520/Dinkum/

Summary:

Recommended โ€“ โ€œDinkum offers so much to see and do that fans of the Animal Crossing franchise might stop daydreaming about a PC releaseโ€

Check out our Preview for Dinkum here!

โ€”

Check out all the latest in the world of video games, anime, and entertainment at Capsule Computers:

Website: https://www.capsulecomputers.com.au/
Facebook: http://www.facebook.com/CapsuleComputers
Twitter: http://www.twitter.com/capsulecomputer
Steam Page: https://store.steampowered.com/curator/2666558-Capsule-Computers/
Pinterest: https://au.pinterest.com/capsulecomputer/

Lock โ€˜nโ€™ Load Enforcers! New Scathe Devlog and Steam Demo Released as Part of the BiliBili Game Charge Festival

Kwaleeโ€™s bullet-hell FPS ramps up the action ahead of the end of August PC release

Leamington Spa, UK – 18th July 2022. Leading UK games publisher Kwalee and three-person developer Damage State are thrilled to announce that a new studio devlog and PC demo have been released for their action-packed FPS Scathe as part of the BiliBili Game Charging Festival in China. As the game draws nearer to its PC release on 31st August (the console versions will follow in early 2023) Chris Dawson, co-founder and lead developer at Damage State reveals new information about Dark Magic, one of the special abilities packed into your arsenal of destruction as you face off against the horrors from hell. Once you have a taste for whatโ€™s in store, you can grab your Hell Hammers and unleash their almighty fury on the demonic evil that awaits them in the new PC Steam demo.ย 

Check out the new develog with Chris from Damage State hereย 

In case you missed it – you can check out the Scathe announcement trailer here

About Scatheย 

Scathe is an adrenaline-fueled, classic FPS with big guns and even bigger demons. You play as Scathe, Enforcer of the legions of Hell, forged from the earth by the Divine Creator themself. And you, like your fallen kin before you, must prove your worth by navigating a deviously crafted maze, entangled with demonic evil at every twist and turn. So, grab your Hellhammer, lockโ€™nโ€™load, and get ready to unleash your almighty fury!

Key Features

  • ESCAPE THE MAZE – Your task is simple; collect the three Hellstones and get to the centre of the maze. Choose your own path by navigating expertly handcrafted zones – each filled with danger around every corner. Collect runes the need to progress, and smite all that stand in your way.
  • BULLET HELL – Scathe is not your ordinary FPSโ€ฆ Get ready for bullet-hell where you must dodge countless waves of deadly projectiles. By utilising Scatheโ€™s incredible speed, you can dash through attacks, leaving you unharmed. Keeping on the move is the key to survival.
  • LOCKโ€™Nโ€™LOAD – Rip through your enemies with Scatheโ€™s insanely powerful arsenal of weapons, each equipped with a devastating secondary fire. Spew hellfire with the Hot Hatch or slice through endless evil with the buzz saw launcher, Bow Blade.
  • DROP IN/DROP OUT ONLINE MULTIPLAYER – Scathe will support full cross-play online multiplayer where players can drop-in and drop-out at any time. Already lost deep within the labyrinth? Call upon up to three friends to join the fight. Choose your kin wisely, because in Scathe, everyone shares the same pool of lives.

Scathe is scheduled to release for PC via Steam and Epic Games Store on 31st August, 2022. Consoles will follow in early 2023. Fans can wishlist the game on Steam now. Keep up to date with all the latest news by visiting the official website here

###

About Kwalee

Kwalee is a multi-award-winning games publisher and developer based in Leamington Spa, UK, which boasts well over 850 million installs on mobile platforms and now also publishes a growing catalogue of PC and console titles, including Eternal Hope and upcoming titles Scathe, Die By The Blade, Wildmender and Robobeat.โ€ฏ 

Founded by games industry icon and Codemasters co-founder David Darling CBE, who leads a fast-growing team of global gaming experts with studios in the UK, India and China along with remote team members all over the world, Kwalee is on the lookout for high-quality games to publish on all platforms and encourages developers to get in touch.โ€ฏ  

Officially recognised as ‘Best Publisher’ (Mobile Games Awards 2022) and ‘Best Large Studio’ (TIGA Awards 2021), Kwalee is also an ambassador of not-for-profit organisation Women in Games and a regular supporter of the charity SpecialEffect.โ€ฏ 

About Damage State  Damage State is a video games developer situated in Dundee, Scotland, UK. Formed in 2019 by three ex-AAA industry developers sporting over 40 years of combined experience. Their focus is on premium indie titles (III) and a more modern take on game development. SCATHE is Damage Stateโ€™s debut title and is due for release in 2022.

Fantasy Town is Now Available on iOS and Android

Help rebuild the Kingdom of Arsendal through farming, exploring, and adventuring in this unique mobile farming sim!

Hamburg, July 18, 2022 โ€“ย gamigoย is announcing its new mobile farming simulation game โ€“ย Fantasy Townย โ€“ is now available on Android and iOS.ย 

A Tale as Old as Time? 

In Fantasy Town, players assume the role of the reluctant Lord of Arsendal as they not-so-secretly try to shirk their responsibility of governing the town. Their countless attempts to get away are thwarted by the townโ€™s inhabitants as they pull the player into a wide variety of tasks including tending crops, building new structures, making citizens happy, and many more. The more the town flourishes, the harder it is for the player to get away, especially after learning more about Arsendalโ€™s mysterious past. 

Beyond Plant, Farm, Repeat 

In addition to its farming simulation game mechanics, Fantasy Town also features a mixture of RPG, adventure, and exploration. Players will need to fight troublesome Trolls, level up their townsfolk to be more effective warriors or crafters, expand their town boundaries, explore new and exciting dungeons in search of rare resources, and much more. Special events will also be held regularly that rewards players after taking part in several fun minigames, including puzzles and runners. 

Youโ€™ve Got a Friend in Me 

Players can also work together by adding friends and/or creating guilds to help each other take care of their towns while they are away. Put out fires, rescue plants from storm clouds, and defend towns from a myriad of monsters, including krakens. Guild events will also be available where players can work together within a guild to earn special rewards. Teamwork makes the dreamwork, and in Fantasy Town, everyone can get by with a little help from their friends. 

โ€œTodayโ€™s launch is just the start for Fantasy Town,โ€ says gamigo Head of Mobile Publishing, Jeannie Odreman. โ€œPlayers can expect lots of community-focused events, especially those that involve the environment. We will also be listening to player feedback very closely as we look to give our community the kind of game they would be happy to play for hours on end.โ€ 

Fantasy Town is now available onย Androidย andย iOS.ย 

To learn more about Fantasy Town, please visit the following link:ย https://linktr.ee/FantasyTownย 


About gamigo group
The gamigo group is one of the leading publishers of online and mobile games in Europe and North America. The groupโ€™s diverse game portfolio includes free-to-play titles such as Fiesta Online, Trove and Aura Kingdom and mobile games like Fantasy Town and Heroes of Twilight. Counting more than 400 employees, gamigo group is one of the largest players in the gaming industry. Besides its German locations in Hamburg (HQ), Berlin and Darmstadt, the gamigo group also has branches in Austin and Bellevue (US), and in Seoul (South Korea). In addition to gamigo AG, the group includes the subsidiaries gamigo Inc. operating as โ€œWildTangentโ€, gamigo US Inc., gamigo Publishing GmbH and KingsIsle Entertainment, Inc. The gamigo group strives to grow organically as well as through acquisitions. Since 2013, it has made more than 25 acquisitions, including titles, gaming and technology companies as well as individual game assets. The gamigo group is part of Media and Games Invest (MGI).

Kona II: Brume will be playable at gamescom

Kona II: Brume will be playable at gamescom

Sydney, Australia, (July 18, 2022) – A bizarre mist – the Brume – is disconnecting a rural mining village from its quiet reality and disrupting the balance of nature. But where is it coming from? Kona II: Brume, the upcoming single-player first-person narrative-adventure game and sequel to the celebrated Kona โ€“ both developed by Parabole and published by Ravenscourt โ€“ will immerse players directly into Detective Carl Faubertโ€™s investigation. The game offers a unique story-driven experience due to the omniscient narrator.

Set in the rural landscape of northern Canada in the 1970s, Kona II: Brume has you fighting to survive the Brume that twists the realities of the region and the unforgiving wilderness. Detective Carl Faubert has set out to solve the mystery and you have to step into his shoes โ€“ What dark truth lies hidden in the mist?

A teaser trailer is available, giving you a first peak into the snowy landscapes of 1970s northern Canada.

Explore

Explore the vast fictive land of Manastan in Northern Canada and fight your way through the village – or what’s left of it. Search for clues in wooden shacks, visit nearby locations on your trusty dog sled and navigate the surrounding lakes.

Investigate
Follow your clues and findings very carefully. Consult Carl Faubertโ€™s Journal and put your detective skills to the test. Can you piece together the mystery behind the Brume?

Survive

The Brume is relentless: a bitter cold blizzard, dangerous wildlife, and troubling nightmares. Prepare to survive against all odds.

Experience

A rich story unfolds with every step you take. Find and inspect objects, letters and documents, while an omniscient storyteller narrates your journey in Manastan. In addition to the announcement of Kona II: Brume, Parabole and Ravenscourt are happy to announce that there will be a playable demo during gamescom in Cologne (24th of August โ€“ 29th of August) at the indie booth arena.

The detectives among us can start their investigation by checking out the announcement trailer and the screens.

Kona II: Brume is planned to release in 2023 on PlayStationยฎ 4, PlayStationยฎ 5, Xbox One, Xbox Series X|S, Nintendo Switch and PC. 

Get your journal ready for more news coming soonโ€ฆ

NOTES TO EDITORS:

Official Website: http://konagame.com/

Twitter: https://twitter.com/KonaGame

Facebook: https://www.facebook.com/KonaGame

###

About Parabole

Based in Quรฉbec, Canada, Parabole is an independent software development studio founded in 2012. Indie-gem Kona was created by combining atmospheric and immersive gameplay of survival games with the storytelling and puzzle-solving aspects of adventure games. Now the passionate team behind the title continues the story with Kona II: Brume.

About Ravens Court

Established in 2014 – and operating from its Munich headquarters in Germany – Ravenscourtโ€™s mission is delivering amazing games to a broad audience from both established studios and industry newcomers.

With a diverse portfolio, managing the titles of multiple international studios, Ravenscourt games span everything from adventure and management sims through to city builders and indie gems. The label even boasts a good old sing-along karaoke franchise. Our players delight in engrossing narrative driven adventures, relish the challenge of building new worlds and love solving puzzles. We have more delights in store for them…
The publishing label Ravenscourt stands for worthy interactive entertainment for a broad range of players. It belongs to the Koch Media Group.

Samsung Electronics launches worldโ€™s first 240Hz 4K gaming monitor, the Odyssey Neo G8

Samsung Electronics launches worldโ€™s first 240Hz 4K gaming monitor, the Odyssey Neo G8

The lightning-fast 32-inch Neo G8 gaming monitor with Quantum Mini LED technology is available to pre-order in Australia now with bonus Samsung SSD 980 PRO 2TB

SYDNEY, Australia โ€“ July 18, 2022 โ€“ Samsung Electronics Australia has announced the availability of the 2022 Odyssey Neo G8 (RRP $1,999), Neo G7 (RRP $1,799) and G4 (RRP from $499) gaming monitor lineup, available for pre-order from July 18 to August 7, and on sale from August 8, 2022. Customers who pre-order the 32โ€ Odyssey Neo G8 gaming monitor will receive a Samsung SSD 980 PRO 2TB valued at $479 as a gift with purchase

The Neo G8 โ€“ the worldโ€™s first 240Hz 4K gaming monitor โ€“ is available in a 32-inch format, offering super-realistic picture quality, rapid response times and premium performance. The new Neo range further reinforces Samsungโ€™s Odyssey as an industry-leading gaming monitor range that delivers incredibly immersive and lifelike gaming experiences.

Phil Gaut, Senior Director of Display and Brand Memory, Samsung Electronics Australia said: โ€œThe Odyssey Neo G8 monitor will deliver an incredible gaming experience for Aussies that we believe will give them an almost, unfair advantage against their competition. This release is an exciting moment for Samsung as it reinforces our commitment to delivering innovative products that set new industry standards and empowers people to do more with their technology.

โ€œWeโ€™re really looking forward to bringing the worldโ€™s fastest 4K gaming monitor to this market and we are confident our customers are going to be as excited as we are when they see it.โ€ 

Odyssey Neo G8 (G85NB) โ€“ Unrivalled in speed and resolution

The new 32-inch Odyssey Neo G8 is the worldโ€™s first and fastest monitor that combines a 4K (3,840 x 2,160) 1000R curved VA panel featuring Quantum Matrix Technology, with 240Hz super-fast refresh rate and 1ms response time (GtG). The 4K resolution is also supported by a colour gamut up to 95% of DCI-P3 colour gamut. The design of the Odyssey Neo G8 was inspired by the iconic style of the Odyssey Neo G9, offering an effortlessly cool exterior which is packed with premium gaming performance features.

Together with AMD FreeSync Premium Pro, the gaming monitorโ€™s outstanding 4K 240Hz refresh rate and ultra-low 1ms response time allow players to get real-world accuracy to maximise their potential and compete at the highest level in any gaming environment. The Odyssey Neo G8 also utilises Quantum Mini LED technology, enabling ultra-fine and precise control of the densely packed LEDs, ensuring gamers see both dark and bright scenes as they were intended. In addition, Quantum HDR2000 with a 2,000nit peak brightness and a million-to-one static contrast ratio brings out the most subtle details for unparalleled immersion.

The CoreSync lighting found on the backside of the monitor automatically detects colours on the screen and projects them in real life to create a deep sense of immersion.

The Odyssey Neo G8 is also built to provide a wide range of innovative features to enhance any gaming experience. The monitor is equipped with new display technology called Matte Display which provides both anti-glare and anti-reflection protection, minimising distractions and keeping users focused on the content in front of them. Plus, the monitor offers a Height Adjustable Stand (HAS), as well as Swivel and Tilt functionality for ergonomic efficiency and Video Electronics Standards Association (VESA) compliant mounting. Users can customise their space for maximum comfort and productivity, supported by the flexibility of the Odyssey Neo G8.

The Odyssey Neo G8 was recently recognised for its innovative technology and named a winner in the CES 2022 Best of Innovation gaming category, as well as being a CES 2022 Innovation Award Honoree, also in the gaming category.

Odyssey Neo G7 (G75NB) โ€“ Immerse yourself with premium Mini-LED technology

Samsung extends its Odyssey gaming monitor line up with the new Odyssey Neo G7, a 32-inch 4K (3,840 x 2,160) monitor with 1000R curved VA panel offering, a 165Hz refresh rate and 1ms response time (GtG), delivering a premium gaming performance.

This performance is powered by many of the same features as the Odyssey Neo G8 model, including AMD FreeSync Premium Pro, Quantum Mini LED technology, as well as Quantum HDR2000 with 2,000nit peak brightness and a million-to-one static contrast ratio for superior immersion that plunges players into the virtual world of any game they play.

The deep immersion is enhanced by the CoreSync lighting found on the rear of the monitor, bringing content to life with bright and vivid colours that create more memorable experiences.

The ergonomic stand, in addition to Auto Source Switch+, ensures the monitor works for the user and removes any friction while using for maximum performance, productivity and comfort. Players can also get to their content fast, without have to flip through multiple inputs, by simply turning on the PC for the monitor to instantly recognise and switch between the inputs.

Odyssey G4 (G40B) โ€“ Futuristic design packed with essential gaming features

The Odyssey G4 provides a brilliant option for gamers looking for a monitor with all the essential gaming features, packaged within a futuristic design. Available in 25- and 27-inch sizes, the Full HD resolution (1,920 x 1,080) Odyssey G4 offers super-fast 240Hz refresh rate, 1ms response time (GtG), IPS panel with wide viewing angle and HDR10 support for a high-level gaming experience. This is further enhanced by AMD FreeSync Premium and G-SYNC Compatibility for smooth gameplay. Users can also relax in comfort with ergonomic features including HAS, Swivel, Tilt and Pivot to find the perfect playing position. 

The Samsung Odyssey Neo G8, gaming monitor is available to pre-order now. For more information, please visit: https://www.samsung.com/au/monitors/gaming/.

About Samsung Electronics Co., Ltd.

Samsung inspires the world and shapes the future with transformative ideas and technologies. The company is redefining the worlds of TVs, smartphones, wearable devices, tablets, digital appliances, network systems, and memory, system LSI, foundry and LED solutions. For the latest news, please visit the Samsung Newsroom at news.samsung.com.

Now Playing: CircoLoco Records – Skreamโ€™s โ€œThe Attention Deficit EPโ€

The Attention Deficit EP โ€” Skreamโ€™s latest EP and the third official release from CircoLoco Records, is now live across all major digital music services including Apple Music and Spotify (embed codes below).

This four-track EP features the edit of the recent worldwide club hit The Attention Deficit Track from Skream & Jackmaster, along with the trackโ€™s full length Terrace Mix, along with two additional tracks showcasing Skream’s diverse production sounds, with the atmospheric, breakbeat-infused Floral, and the โ€™80s influenced electronics of Track 3, a collaboration with rising star, Jansons.

Track List:

  • Skream, Jackmaster – The Attention Deficit Track (Edit)
  • Skream, Jackmaster – The Attention Deficit Track (Terrace Mix)
  • Skream – Floral
  • Skream, Jansons – Track 3

For more links to listen and download The Attention Deficit EP, visit the CircoLoco Records site.

Halo Infinite Co-Op Beta Available Now

In case you missed it, the Halo Infinite Campaign Network Co-op Beta is live now! Weโ€™re excited for players to be able to jump into Halo Infiniteโ€™s campaign with up to three friends and experience the Master Chiefโ€™s fight against the Banished together.

The Beta will run from July 15 โ€“ August 1 and be available to play at any point throughout this window. The Beta is available to players on Xbox who are registered for the Xbox Insider Program, and players on Steam who were registered for the Halo Insider Program by July 11. While players on Xbox are able to gain access to the Beta throughout its duration by signing up for the Xbox Insider Program and downloading the build, we are unable to add additional players on Steam. Head to Halo Waypoint as a hub for all things on the Beta. ย 

To download on Xbox, please follow the instructions below. To download on Steam, if you are eligible you will have received an invitation to join at the email address associated with your Halo Insider profile, or you can check you Halo Insider profile on Halo Waypoint.

  1. Navigate to the Xbox Insider Hub in the โ€œappsโ€ tab under โ€œGames and Appsโ€ on the Xbox dashboard. If you do not have it downloaded you can search for the Xbox Insider Hub in the Store, or follow the instructions here if you need to register.
  2. From the Insider Hub, navigate to the โ€œPreviewsโ€ tab on the left side of the screen.
  3. Once there, navigate to the โ€œHalo Infinite โ€“ Insiderโ€ page, where you will be prompted to join.
  4. Upon joining, you will be sent to the Store page for the build where you will be able to download.
  5. Once downloaded, the build will be available to play from the Home page or your โ€œGamesโ€ tab under โ€œGames and Apps.โ€ If you are told you need an update, completely power down your Xbox and reboot โ€“ the update should be available once you restart.

Please note that the Halo Infinite Campaign Co-op beta will feature an in-development gameplay build that is not necessarily representative of the final experience and is subject to change over time. This Beta is critical for allowing 343 to test network coop at scale with a large concurrent player count, so we expect some level of instability and crashes throughout the duration.

While you are welcome to write about, stream and capture content from the Beta, we hope youโ€™ll keep these considerations in mind as you are creating your coverage. Please see below for additional details regarding coverage:

  • Embargo: There is no coverage embargo for the Campaign Co-op beta, allowing you to publish coverage of your experience across written and video editorial, gameplay streams, VOD and Podcasts.
    • However, given the in-progress state of the content you will play, we ask that you please refrain from publishing โ€œreview-in-progressโ€ or similar coverage of your experience.
  • Streaming and VOD: You are free to stream and create VOD content for the Campaign Co-op beta without restrictions.
  • Troubleshooting: If you run into issues accessing the beta, please reach out to your PR representative.
  • Additional Opportunities:
    • As an FYI, there are no plans for a formal preview beat around Campaign Co-op ahead of launch.

Please see last monthโ€™s Halo Waypoint blog for full details of the Beta and content, and keep an eye on @Halo and @HaloSupport for the latest updates.

XEL Review

XEL

Developer: Tiny Roar
Publisher: Assemble Entertainment
Platforms: Xbox Series X , Xbox One, PlayStation 4, PlayStation 5, Nintendo Switch, PC (Reviewed)
Release Date: 12 July 2022
Price: $14.99 USD- Available Here

Overview

While I was playing XEL these days, it got me thinking about something. Just how frequent is that trope of waking up with amnesia in a strange new world and slowly picking up the pieces. Fallout games had that, Star Wars KOTOR as well and it is a clever trope to get players immersed into the game at the start. So, is there something wrong when games play it safe like that? I’ll be the first to say no. As long as the gameplay is good and the atmosphere is engaging, the story and all the usual tropes go to the backseat. So where does that leave XEL? Front seat, back seat, with tropes or without……..let’s find out.

Story

But yes, right from the get-go, XEL is playing it safe with the story. Shipwrecked in an unfamiliar world, you play Reid, a sassy heroine in the world she’s stranded on. Devoid of her past memories, Reid must traverse the strange planet, battling enemies and solving puzzles in dungeons along the way. Partnered with her companion Chap, Reid must unearth the secrets hiding in this forgotten world and reveal the connection she has to it. Pretty soon we discover that Reid is not alone in this world, since it becomes evident is brimming with wildlife, as well as friends and foes. Eventually, things become slightly more convoluted story-wise, with time traveling and saving the world thrown into the mix.

Gameplay

After a short tutorial section, we arm ourselves with a cool-looking sword (I don’t want to call it a lightsaber but it’s pretty close), a shield and we’re off to pummel some enemies. What’s interesting about XEL is that weapons are also tools for solving puzzles. Pretty early in the game, my shield became necessary in passing around a turret to get to a key. Thought to be fair, most of these level puzzles boil down to navigating the landscape and memorizing routes in order to not get lost. As for combat, it’s far from impressive. Enemies are slow to react and have basically nonexistent AI. Your only danger is to not get overwhelmed and put yourself in a corner. The usual strategy of hit, hit, and evade will get you far. Things do get a bit engaging with some bosses here and there although the engagement is short-lived once you figure out their pattern and their telegraphed attacks.

Visuals

After most of the gameplay in XEL didn’t do much for me, I didn’t have high hopes when it came to visuals. However, I must say that the level of design and exploration here is surprisingly well made. Almost every area of the game will go through different biome changes and as soon as you get used to something in the area (“oh, seems like this is a forest level or something, I suppose”), a few steps later the level might morph into something else. Even enemy design is diverse enough to not have plenty of enemy repeats as you clear your way through levels, with some boss designs being surprisingly sophisticated.

Audio

Have you ever watched a movie or a tv show and there is a certain point where it feels like they ran out of money, enthusiasm, or something that made you go “what exactly happened there?” In any case, those were all the questions I had when it came to voice acting. It is annoyingly childish, aggressively trying to be humorous (and failing spectacularly) and some dialogue is just so bizarrely corny that it made me instantly skip some cutscenes. Speaking of it, a lot of cutscenes look badly compressed and lip sync is way way off. It’s so bad that I genuinely think the game would seem better with the story told through static images like in your everyday visual novel.

Overall

XEL is a peculiar product since it is evident that there was some care and love that went into it, at least on the drawing board. But when it was all made and done, the game ended up with a lot of annoying bugs that devs either didn’t anticipate or left them. Your character gets often obscured by the environment, occasionally NPCs will walk away from you and you have to spend what feels like an eternity combing through the level in order to find them. The camera is too far away and eventually, you realize that enemies never really go up in the difficulty. The level of combat challenges you get at the start of the game is the same one that will be with you till the end.

I’d probably have far more understanding and not as harsh if this was an Early Access game so I could tell you to wait a few months and see if anything has changed. As of right now, I can only say “hey, at least it’s not expensive” which shouldn’t exactly be a good selling point for any game. But yeah, if you still feel this might be your cup of tea, go for it but be reasonable in your expectations.

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