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SnowRunner Season 6: Haul & Hustle Has Arrived, Bringing New Maine Maps, Photo Mode, Expanded Crossplay & More

PARIS Dec. 8, 2021 — Saber Interactive and Focus Entertainment are thrilled to announce the release of Season 6: Haul & Hustle for SnowRunner on PlayStation®4, Xbox One, Nintendo Switch and PC as part of the Year 2 Pass, delivering a giant payload of content, including a whole new region with two large maps brimming with unique activities, as well as two new vehicles and more.

Strike out into the remote regions of Maine, braving the elements with two new vehicles: the Aramatsu Forwarder, an agile 8×8 forestry specialist with a built-in crane and log trailer, and the Tayga 6455B, a tough, versatile 6-wheeler that can handle even the unforgiving terrain of Maine. Overcome one of the toughest challenges yet, starting out with a bare-bones garage without repairs or refueling and upgrading it over time.

Alongside Season 6, a large free update has arrived adding crossplay between PC and PlayStation®4 (with Xbox One joining soon), as well as a fully fledged photo mode on all platforms, new addons, and a slew of vehicle skins based on the community’s favorite in-game vehicles.

SnowRunner and the Year 1 and Year 2 Passes are available on all platforms. For more information, visit our official shop page.

Astroneer Lands on Nintendo Switch on January 13! Pre-Orders Available Now

New “Xenobiology” update will also release on Jan. 13 for Nintendo Switch and all platforms

SEATTLE Dec. 8, 2021 Astroneer, the award-winning space sandbox adventure, now has a release date on the Nintendo Switch: January 13. Players can digitally pre-order starting today to ensure they receive exclusive in-game rewards on day one. The team also announced that a physical edition will be available at a later date via Gearbox Publishing in both North America and Europe, with exclusive rewards.

The Nintendo Switch version of Astroneer is the complete experience, including the brand-new Xenobiology update that will introduce mysterious creatures and new adventures. Embark on a narrative focused mission all over the solar system to discover the secrets behind these curious cephalopods. The game has been thoroughly reworked to ensure a great performing experience on Nintendo Switch, with support for pro controllers and local Switch to Switch play.

For details about pre-order incentives, visit today’s blog post, and for more information, check out the official website or follow Astroneer on Twitter and Instagram.

About System Era Softworks

System Era Softworks is an independent game development studio based out of Seattle, Washington. Inspired by space-exploration and possessing an optimistic view of space-age futurism, the System Era Softworks team strives to build games that motivate future generations of spacefarers.

For more information, please visit the System Era Softworks website.

SABER INTERACTIVE TO REVEAL MULTIPLE NEW GAMES AT THE GAME AWARDS AND THE TWITCH WINTER GATHERING

SABER INTERACTIVE TO REVEAL MULTIPLE NEW GAMES AT THE GAME AWARDS AND THE TWITCH WINTER GATHERING

The Embracer company expands its growing slate with game announcements and reveals from five upcoming titles

FORT LAUDERDALE, Fla.Dec. 8, 2021 — Saber Interactive, the Embracer developer and publisher that brought you hit titles such as the zombie-action game series World War Z, the open-world trucking sim SnowRunner and more, is rapidly expanding its slate for 2022 and beyond. The company is teasing announcements for five upcoming titles later this week across The Game Awards and the Twitch Winter Gathering, airing Friday at 1:50pm PST on twitch.tv/twitchgaming.

“Saber is celebrating its 20th anniversary this year, and it’s amazing how much the company has evolved in that time. Our company has long been known for its sterling reputation as a developer, and since joining the Embracer family we have continued to grow on that front by acquiring some of the most talented studios from around the world. At the same time, we have been quietly building our publishing division and lineup which is about to rapidly expand with the announcement of multiple new titles for 2022 and beyond,” said Todd Hollenshead, Head of Publishing at Saber Interactive. “We will be revealing more from our upcoming, very diverse slate with announcements and trailer reveals later this week at both The Game Awards and the Twitch Winter Gathering.  You’re going to be hearing a lot more from Saber moving forward.”

At The Game Awards on December 9, fans can look forward to a brand new game announcement and trailer from Saber Interactive and Focus Entertainment. And three more Saber games will be revealed with world premiere trailers at Saber’s showcase in the Twitch Winter Gathering on December 10, in addition to an exclusive conversation between iconic Evil Dead star Bruce Campbell, The Game Awards’ own Geoff Keighley, and Saber’s Chief Creative Officer Tim Willits giving more insight into the upcoming highly-anticipated horror-action title Evil Dead: The Game.

Saber Interactive has spent the past few years gearing up its leadership team with veteran talent from around the industry to help take the company to new heights. This includes Chief Creative Officer Tim Willits, former studio director and co-owner at id Software; Head of Publishing Todd Hollenshead, previously the President and CEO of id Software; and Head of Marketing Adam Tedman, formerly Vice President, New Media at Rockstar Games.

The company has also greatly expanded its internal IP and publishing capabilities in recent years with the acquisition of a number of studios around the world through its parent organization, Embracer Group, including: 4A Games, 3D Realms, Aspyr Media, New World Interactive, Zen Studios, Sandbox Strategies, a leading gaming and entertainment PR and influencer relations agency, and more, with even further growth expected in the future.

About Saber Interactive

An Embracer Group company headquartered in the U.S., Saber Interactive is a worldwide publisher and developer operating across 19 studios in the Americas and Europe, including Saber development offices in Russia, Spain, Belarus, Sweden and Portugal. Creating games for all major platforms based on both original and licensed IPs, Saber’s titles include World War Z with over 15 million players worldwide (built on the proprietary Swarm Engine™), SnowRunner, the NBA Playgrounds franchise, and the upcoming Evil Dead: The Game. Founded in 2001, Saber is known for two decades of development partnerships with AAA publishers, producing The Witcher 3: Wild Hunt for Nintendo Switch and next-gen consoles, Halo: The Master Chief Collection, Crysis Remastered, Quake Champions and many others.

Winter aboard the Habbo Express!

Xmas in Habbo: We’re going on a trip around the world this winter on the Habbo Express!

Helsinki, Finland – December 8th 2021 — Sulake, part of the digital entertainment and media platform Azerion, announced this year’s Habbo Christmas event : Winter aboard the Habbo Express! Use the new crafting table, Luggage Stack, to craft and collect a variety of new items. Each of these new craftable items will represent the personalities you might find on the Habbo Express.

December will also bring a new range of festive furni to help players build and decorate their train station for the holiday season. Additionally, Habbo players can access an Advent calendar from December 1st – 25th and earn 8 new collectible items, Builders Club memberships and ingame currencies in the form of Credits or Duckets every day in the run up to Christmas!

For more information about this magical journey, visit: 

https://www.habbo.com/community/article/29836/winter-aboard-the-habbo-express

About Habbo and Sulake
Sulake is a social entertainment company focused on providing a safe and fun online service for self-expression through its games, Habbo and Hotel Hideaway. Sulake was founded in 2000 by a small team of passionate people and now after 21 years, Habbo is still one of the largest virtual communities in the world, reaching players all over the world each month. With paying customers in over 115 countries and over 850,000 active users a month, Habbo continues to be a hugely popular and globally recognised brand.

Sulake’s mission is to enable its users to meet new people, make friends and give them a place to create and share their user-generated content in fun virtual surroundings. Sulake is a leader in ensuring online safety for children and was acquired in 2020 by Dutch media and technology company Azerion. www.sulake.com

Monster Rancher 1 & 2 DX Review

Monster Rancher 1 & 2 DX

Developer: Koei Tecmo
Publisher: Koei Tecmo
Platforms: Switch (Reviewed), PC
Release Date: December 9, 2021
Price: $29.99 – Available Here

Overview

During the ’90s there were many unique video game ideas that came to market but perhaps one of the most unique relied not on just the player’s skill to play, but also their CD and game collection as well. Koei Tecmo’s Monster Rancher series originally debuted in 1997 and brought a unique take on monster raising and combat to the platform. The series saw quite a bit of success but eventually faded away with its last console release fifteen years ago. Now what better way to celebrate the series’ upcoming 25th anniversary than to bring the original two games to new platforms. With Monster Rancher 1 & 2 DX arriving on the Switch and offering a handful of improvements, is this classic a worthwhile nostalgia trip or perhaps a first try for those who never had a chance before?

Story

Long ago god created creatures to help humanity but left unchecked, these beings became problems of their own. As such they were sealed away inside discs and instead given to humans as monsters that could be summoned and raised, with monster trainers becoming the most popular proffession in the world. Now, for the most part, that is the only real storyline that Monster Rancher 1 & 2 DX has as both experiences are kept fairly simplistic with players beginning as a fresh faced monster trainer who has been assigned an assistant, with the first game being Holly in the FIMBA region and the second being Coltia in the IMA region.

There are some small little developments that occur as players train their monsters and raise up the ranks in both games though, in the first release this is once again kept to a minimum and focused solely on upgrading the ranch while the second game does feature a few little developments here and there as well as the ability to unlock a special encounter from time to time. It is worth noting that the English translation for the game does still appear to be a bit rough around the edges to the point that it doesn’t appear to have been updated from the original release.

Gameplay

As mentioned before, one of the key aspects that always set Monster Rancher apart was the fact that players could use their very own CDs to summon monsters into the game. This would involve going to the shrine, opening the PlayStation and generating a monster from that disc and seeing just what type of creature would be contained on your favorite CD. These could be anything from music CDs to other PlayStation games and it would always be a fun time creating a list of what CDs may have held your favorite creature type. Obviously since there is no way to put a CD into the Switch, Monster Rancher 1 & 2 DX both have to make use of an alternate summoning system.

Now players will still enter the shrine and instead be prompted to search for a CD by either entering in a title or the artist and pulling up every CD included in the game’s database and choosing from one of these to summon. Similar to the original, these can be soundtracks, band CDs, and PlayStation games as well but it is worth noting that while many popular artists and games are included, there is a surprising number of popular artists and games from the time period missing entirely from the database which is a bit disappointing. 

It is also worth noting that in both games players will often run into an issue where a CD will contain a monster that the player has not unlocked the ability to use yet. These monsters in Monster Rancher 1 are generally unlocked through gathering specific items and fusing specific monsters together with said item while Monster Rancher 2, with far more monster breeds available, has a variety of ways to unlock monsters. The problem here is that when a monster players cannot use is held within a CD they are immediately kicked to the town rather than given the ability to summon once again which is a bit annoying when trying to find a specific monster type.

Once players have a monster to raise they will be partaking in the unchanged task of raising their monster to be the best it can be all while trying to make sure that it doesn’t fall ill, run away, or suffer an early death from mistreatment. The player’s core goal for monster training is to make their way to the highest possible rank and win the four signature tournaments that are held every year. This is done through taking part in training to increase a monster’s stats such as power, intelligence, speed, etc. through small drills, four week long costly training sessions that can teach a monster new attacks, and in Monster Rancher 2 the fights themselves.

For the most part training a monster remains mostly the same between both Monster Rancher 1 and 2 though the first release is a bit more simplistic as a monsters’ lifespan isn’t usually affected by how it is raised while Monster Rancher 2 does factor in various elements such as stress due to repeated training or high levels of exhaustion. As such players will always need to find a way to balance training and rest while also making sure to partake in tournaments when they can to both earn money and increase in rank should the player choose.

In battles players will find that things are a bit more hectic and also unfortunately a little too randomized at times. Players will be slotted into a tournament and face down other monsters where they will be able to give the one they are raising orders to use various attacks, requiring regenerating “Will” depending on how far or close they are to their foe. When a monster has low loyalty it may ignore the player’s order and be easier to hit so a monster that is raised right is a far better fighter, though even this is a bit of a risk. This is because every attack has a certain hit percentage depending on the monster’s skill and the enemy’s speed but there have been many times when almost sure hits turn out to be misses and an enemy’s attack with less than five percent slams into your monster.

This does mean that players should be prepared to save often and that is one element that has been improved. Each game now offers twenty different save slots so players have plenty of room to experiment or rotate saves as well as additional spots to freeze monsters and store them for later or use them to fuse together with another and create a new monster that can inherit abilities from both. Another nice quality of life improvement was the addition of a fast-forward option that speeds the game up a bit, allowing for faster progression once the player gets the hang of things.

Alongside training and battling players will also be eventually offered to go on expeditions that generally feature many items, including some that unlock new monster breeds, to be obtained. It is worth noting though that, unless the player is already familiar with many of the game’s mechanics, there is only a minimal tutorial offered for the game’s various elements so some finer points of monster raising and elements of expeditions can be missed easily for newcomers.

Visuals & Audio

Both games in Monster Rancher 1 & 2 DX appear to have been given a bit of a touch-up with most character models being smoothed out and looking rather decent on the Switch despite their age and the character portraits for the NPCs are still as solid looking as ever. It is worth noting that many expedition maps are a bit basic looking in the first game though this has been fixed in the second game. On the flip side the cute sprites of monster training in the first game are generally nicer looking than the choice to feature training with 3D models in the second.

As far as the soundtrack goes both games feature the same music that fans will remember and it is nice to note that Monster Rancher 2 does offer an enhanced version of the original music, though the classic version can still be selected should the player choose.

Overall

Monster Rancher 1 & 2 DX may have some niggling issues that remain from their time on the PlayStation but the charm and enjoyment of raising monsters created from your favorite CDs remains as strong as ever. With many different monster breeds to raise across both games, including plenty of combinations for fusion, there is plenty to love here and with a variety of quality of life features this is easily the best way to take a trip down memory lane for this unique pair of games from a long silent series.

Capsule Computers review guidelines can be found here.

Monster Rancher 1 & 2 DX Gameplay

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Monster Rancher 1 DX First 45 Minutes of Gameplay

Join us for the first 40 minutes of gameplay for Monster Rancher DX. We begin training DINO our Dinosaur Monster and enter him into his first battle tournament where he doesn’t win, but comes back with a vengeance to win his next tournament! Along the way we help DINO get stronger by giving him work jobs to complete and sending him off to training camp at Alta Vista.

Monster Rancher 2 DX First Hour of Gameplay

Join us for the first hour of gameplay for Monster Rancher 2 DX. We begin training DINO our Dinosaur Zuum Monster and enter him into his first battle tournament where he doesn’t win, but comes back with a vengeance to win his next tournament in a nail biting tie-breaking match to determine the champion! Along the way we help DINO get stronger by giving him drills to complete and and sending him off to Errantry camp at Papas.

The legendary monster training duology, “Monster Rancher” and “Monster Rancher 2”, is back!

Enjoy “Monster Rancher” and “Monster Rancher 2” to the fullest!
20 years since their release, the legendary monster training games “Monster Rancher” and “Monster Rancher 2” are bringing back the exciting days of growing, training, and competing with your unique monsters!

Will you grow your strongest monsters by doting on them or by developing an intense training regime? Find your own style among endless possibilities!

Monster Rancher 1 & 2 DX
Developer: KOEI TECMO GAMES CO., LTD.
Publisher: KOEI TECMO GAMES CO., LTD.
Website: https://www.koeitecmoamerica.com/support/
Platform: Windows
Release 9 Dec, 2021
Price: $29.99 USD

Available now on Steam – https://store.steampowered.com/app/1716120/Monster_Rancher_1__2_DX/

Summary:

Recommended – Monster Rancher 1 & 2 DX may retain issues from the past and have a thin story but it’s enjoyable monster raising mechanics and unique summoning system remains a joy all these years later.”

Check out our review for Monster Rancher 1 & 2 DX Here

Check out all the latest in the world of video games, anime, and entertainment at Capsule Computers:

Website: https://www.capsulecomputers.com.au/
Facebook: http://www.facebook.com/CapsuleComputers
Twitter: http://www.twitter.com/capsulecomputer
Steam Page: https://store.steampowered.com/curator/2666558-Capsule-Computers/
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EXPERIENCE THE MYSTICAL AND VIBRANT ADVENTURE OF LEGEND OF MANA ON MOBILE TODAY

Players Can Now Experience The Remastered Edition on iOS and Android Devices

LONDON (Dec. 7, 2021) SQUARE ENIX Ltd. today announced that Legend of Mana™, the remastered edition of the fourth instalment in the Mana series, is now available to purchase on App Store® and Google Play™. The mobile version of the game features a touch screen UI and gamepad support, as well as cloud-based save data support.

In Legend of Mana, players will embark on a journey to find the mystical Mana Tree seen in a dream, only to discover that the world map is empty. Throughout their adventure, they will acquire special artifacts, which can be placed on the map to bring towns and dungeons to life via the unique Land Creation system. Players can also capture eggs and hatch pet monsters to help with battles, and progress through the story in different ways based on the choices they make, offering a more personal and unique gameplay experience.
 
Legend of Mana features remastered visuals and a rearrangement of selected songs from the beautiful soundtrack, including “Hometown of Domina.” Players will also be able alternate between the new and original soundtrack. The game also introduces the “Ring Ring Land” mini-game which helps to strengthen pet monsters. During their travels, players will encounter a colourful cast of characters, square off against fearsome monsters in real-time combat and explore the vast world of Fa’Diel, all while experiencing Legend of Mana’s timeless story.
 
Legend of Mana is available now to download through the App Store® and Google Play™. 

For more information visit: https://square-enix-games.com/
 
Related Links:
Mana Twitter: https://twitter.com/managame
Mana Facebook: https://www.facebook.com/ManaGame/
#LegendofMana

About the Mana Series
The Mana series, known as Seiken Densetsu in Japan, is a long-running action-RPG series spanning multiple entries for three decades. The series is known for its enchanting characters, story and music, as well as pioneering an action-oriented approach to traditional JRPG combat. With the release of Collection of Mana for Nintendo Switch™ in 2019, new and existing players can now immerse themselves in the enchanting world of the Mana series with the first three classic titles—FINAL FANTASY® ADVENTURE, Secret of Mana® and Trials of Mana™—in their original form. In 2020, a full high-definition 3D remake of Trials of Mana was also released for modern platforms, selling over one million copies to date. An updated version of Legend of Mana™ is now available on PlayStation®4, Nintendo Switch™, and Steam®, bringing remastered visuals, and the “Ring Ring Land” mini game to the West for the first time.  
 
About Square Enix, Ltd.
Square Enix Ltd. develops, publishes, distributes and licenses SQUARE ENIX®, EIDOS® and TAITO® branded entertainment content in Europe and other PAL territories as part of the Square Enix group of companies. Square Enix Ltd. also has a global network of leading development studios such as Crystal Dynamics® and Eidos Montréal®. The Square Enix group of companies boasts a valuable portfolio of intellectual property including: FINAL FANTASY®, which has sold over 164 million units worldwide; DRAGON QUEST®, which has sold over 83 million units worldwide; TOMB RAIDER®, which has sold over 85 million units worldwide; and the legendary SPACE INVADERS®. Square Enix Ltd. is a London-based, wholly owned subsidiary of Square Enix Holdings Co., Ltd.
 
More information on Square Enix, Inc. can be found at https://square-enix-games.com
 
# # #

Legend of Mana © 1999, 2021 SQUARE ENIX CO., LTD. All Rights Reserved.
LEGEND OF MANA, FINAL FANTASY, SPACE INVADERS, SQUARE ENIX, the SQUARE ENIX logo, TAITO and TOMB RAIDER are registered trademarks or trademarks of the Square Enix group of companies.
App Store is a registered trademark of Apple Inc. Google Play is a trademark of Google Inc. All other trademarks are properties of their respective owners.

Amber Studio strengthens its management team and appoints Fortune 500 executive, Roie Chizik, as the CFO

Bucharest, December 8th 2021 – Amber Studio, the largest Romanian independent game development studio, announces the consolidation of the management team by appointing Roie Chizik as the Financial Officer at the group level. Roie Chizik is an executive with over 20 years of experience, including in Fortune 500 companies.

“Roie is an exceptionally accomplished financial executive with over 20 years of experience, having worked for technology giants, including in the gaming sector. We are thrilled to welcome Roie to the team. Having a world-class CFO was the last building block we needed to be ready to take off on our aggressive growth plans. Together with Roie, we will work to efficiently raise the capital to fuel our growth in Europe, Asia and America. He will also ensure we have all the processes, systems and talent in finance and will be instrumental in helping us craft Amber’s strategy to access the capital markets successfully. Working with Roie in Electronic Arts was one of the highlights of my and Mihai Pohontu’s careers, and we are looking forward to working with him again. I cannot wait to see what we will achieve together,” stated Jaime Giné, CEO at Amber.

Roie Chizik has extensive expertise in global strategy, financial planning and analysis, and operations. Before joining Amber Studio, Roie served as CFO at Brightwheel, a SaaS EdTech start-up where he oversaw all aspects of finance, accounting, analytics, SysOps, legal and real estate. Throughout his career, Roie has also held executive roles in Fortune 500 companies such as Walt Disney, Amazon, and Electronic Arts, as well as in top-tier VC-backed start-ups. He has experience scaling businesses and supporting global growth, providing financial insights, and building and leading high performing teams.

“Amber Studio is a high-growth company with passionate people in the extremely dynamic gaming industry. I joined the Amber team because I love challenges and the opportunity to work with smart and motivated people. I have had the opportunity to partner closely with Jaime and Mihai in the past, and I am thrilled about Amber’s prospects and accelerated development plan, especially in the context where the global gaming industry continues to take center stage. I am confident that Amber has all the right ingredients to become an international capital markets success story, and I cannot wait to work alongside Jaime and Mihai to take Amber to the next level,” stated Roie Chizik, newly appointed CFO of Amber.

In his new role at Amber, Roie will be responsible for leading all aspects of Amber’s financial and accounting functions, including implementing the International Financial Reporting Standards (IFRS), as well as providing strategic insights to support Amber’s significant growth and global expansion. He will also drive Amber’s financial strategy as well as will overlook the capital raising and M&A activity. Roie will be based in Amber’s office in San Francisco Bay Area, California and will oversee the global Finance & Accounting team of Amber, which is currently spread over two continents and is expected to grow in the coming months as Amber accelerates its capital markets plans. In his role, he will report directly to Jaime Giné, CEO and collaborate closely with Amber’s Board, led by Mihai Pohontu, Executive President. 

In the first six months of 2021, Amber Studio registered a record turnover of 50 million lei (11.5 million dollars), an increase of 45% compared to last year’s same period. For the full year 2021, Amber estimates a turnover of 130 million lei (30 million dollars), a 51% increase compared to 2020. Amber Studio’s team counts over 800 employees who work across two continents, from offices in Bucharest, Botosani, San Francisco, Los Angeles, Montreal and Guadalajara.

About Amber Studio
Amber is a game development agency built by artisans residing in San Francisco, Los Angeles, Montreal, Guadalajara, Bucharest and Botosani. The company concept was inspired by the decades of game dev experience of its leadership, realizing the industry needed a more versatile development services platform. Amber is structured as a network of studios with different skills and specializations, delivering top quality services in full game production, co-development, engineering, design, art, live-ops, QA, localization and more.

The Eagle is on the Move! This Is the President is Out Now, New Trailer

Sydney, Australia, December 8th,  2021 – Today is the day. Time to take command and become the next President of the United States of America. For the greater good? More like, for your own good. Don’t forget, you’ll need to get the 28th Amendment to the Constitution ratified, no matter the cost. To do so, you’ll need to maintain a good approval rating, so you’ll have to work on creating some popular policies. Maybe regulating those nasty video games to protect the children? Or create a legal framework on the harmonious coexistence of Man and Robot? How about running a campaign to increase the birthrate by encouraging the citizens to … uhm, reproduce more?

How you run the office is in your hands – but make sure the amendment gets ratified before your time in the Oval Office is up, or the next room where you’ll spend time in will be neither oval nor an office.

The dark and gritty political thriller This Is the President is available now on PC.

This Is the President on Steam: https://store.steampowered.com/app/730430

About This is the President

This Is the President is a satirical thriller, where the President of the USA manages the country like a mobster and tries to escape justice for past crimes. Change the fabric of the United States Constitution by persuading, blackmailing, bribing, and bullying a large part of the political system into granting you lifelong immunity.

Key features

  • Manage your approval rating, cash and crew unlike any US President before – stay on top of your presidency by any means necessary.
  • Hold speeches, draft executive orders, manage daily crises, hold press conferences, and tweet better than any President before.
  • Hire a team of assassins, hackers, lobbyists, and other specialists. Send them on dangerous missions that can be solved by legal means. If that doesn’t work, send them on dangerous missions that can be solved by illegal means.
  • Experience a compelling interactive narrative with a wide variety of choices and story branches. Will you end your term on your terms or are you just a pawn in a bigger game?
  • Rule the country as a true mobster would with a shadow cabinet that is feared and respected on a global scale.

About SuperPAC

SuperPAC is a video game developer based in Minsk and Moscow. The team was set up specifically for the development of This Is the President and supervised by the creators of This Is the Police franchise.

About THQ Nordic

The THQ Nordic official boiler plate can be found here: https://thqnordic.com/company/about

THQ Nordic Website

SpellForce III Reforced: Free PC Update Out Now!

Sydney, Australia, December 8th, 2021 – The free SpellForce III Reforced upgrade is available now on PC! SpellForce III Reforced is a complete overhaul of SpellForce III with tons of improvements, fixes, new game modes and new features.

https://www.youtube.com/watch?v=9h0VecgDmm8&feature=youtu.be

Content

  • Enhanced campaign experience
    • Improved RTS mechanics and reworked RTS faction (Humans, Orcs and Elves) designs, introduced in the expansions Fallen God & Soul Harvest
    • Updated Skill trees with new spell mechanics introduced in the expansions
    • Improved Quest flow
    • Improved loot distribution for a smoother progression
    • Reworked crafting
    • RTS AI Balance overhaul
    • Complete rework of the hub for minimising downtimes
    • Complete purge of campaign/quest logic issues
    • Improved Coop Mode
  • Visually and functionally enhanced User Interface used in the expansions
  • Full Gamepad Support for controls and UI
  • A new skirmish map “Bitter Canyon” set in a mountainous environment
  • Journey Mode: An additional game mode similar to the original SpellForce’s “Free Game Mode”, providing more than 20 hours of unique content and a lot of replay value. Can be played in Coop!
  • Journey Skirmish: Play PvP skirmish matches against other players with your journey heroes
  • Arena Mode: An additional endless game mode where you start with a fresh character, fight against waves of monsters, and buy loot and spells from merchants to compete with other players in the leaderboards which can also be played in Coop
  • Improved Mod Support and mod support for the new Journey and Arena modes. Create your own Journey or arena maps and share them with the community.

SpellForce III Console Edition Overview
On March 8, 2022 SpellForce III Reforced will be playable on PlayStation®4, Xbox One™, PlayStation®5 and Xbox Series S/X™. Additionally to the SpellForce III Reforced base game, both expansions will also be available on March 8, 2022. “Soul Harvest” and “Fallen God” will each one sold separately. Both expansions feature their own single-player campaign with 30+ hours of gameplay each, as well as new units and more. The whole package, called SpellForce III Reforced Complete Edition, is also available.

Preorders for all editions are available now:
SpellForce III Reforced:
Xbox: https://www.microsoft.com/en-au/p/spellforce-iii-reforced/9p46pkq6c9h3
PlayStation: http://n.thq.com/T34B30rRTnD

SpellForce III Reforced: Complete Edition:
Xbox: https://www.microsoft.com/en-au/p/spellforce-iii-reforced-complete-edition/9p2w3fd5mwn5
PS4 SIEE: http://n.thq.com/AqLM30rRTnK
PS5 SIEE: http://n.thq.com/yTyz30rRTnQ

About SpellForce III: Reforced

SpellForce III Reforced is a unique mix of an epic RPG storyline blended with accessible real-time strategy elements, designed to offer a riveting console experience to fans and newcomers alike.

It is the year 518. The rebellion of the renegade mages, known as the Mage Wars, has been quashed by the Crown. However, it was a Pyrrhic victory: Whole regions have fallen into anarchy, refugees roam the lands in search of shelter, and a mysterious, deadly plague called the “Bloodburn” has arisen and is spreading rapidly.

Features:

  • Innovative Mix: Unique gameplay blending RTS and RPG naturally together
  • Streamlined for consoles: Intuitive gamepad integration and tailor-made UI to smoothly control a strategy/RPG mix with complex mechanics
  • Create & Customise: Create your own hero and choose between distinct skill trees.
  • Single-player campaign: Featuring the dark, enthralling story of the long-misunderstood Trolls and their battle for survival, with a playtime of around 20 hours
  • Build to Fight: Raise your own army and fight epic mass battles.
  • Epic Storyline: Immerse yourself in a rich world – Unravel the secrets behind the current situation in Nortander. Explore Eo, a fully-realised world filled with interesting characters and heart-wrenching stories.
  • Make new friends – assemble your party from a diverse cast of companions that not only complement your skills in interesting ways but also have an impact on the narrative. Manage their skills and equipment to ensure victory on the battlefield.
  • Choose your side: Strengthen and command one of three factions – Elves, Orcs and Humans. Prepare your troops and fight the mother of all battles. Play strategically, taking advantage of terrain, troop formations, visibility, scouting, etc.
  • Experience an epic tale: Enjoy a fully-voiced 30+ hour campaign on your own or with friends in the campaign coop mode. Face opponents of all skills in the online battles.

About THQ Nordic

The THQ Nordic official boiler plate can be found here: https://thqnordic.com/company/about