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Ho-ho-hold the Dice: Christmas Comes Early with a New Free Update for Dice Legacy

New weather system and more are available for all players

Sydney, December 17th, 2021 – The holidays are drawing closer, and in the spirit of gift-giving, players of dice-based roguelike survival city-builder Dice Legacy get a present under their virtual Christmas tree: the new free update A Storm is Coming will be available for PC players from December 22, 3AM AEST and for Nintendo Switch very soon.

The update for the winner of Gamescom’s Most Original Game Award includes an entirely new weather system. 16 different weather conditions will pose new challenges to seasoned players. These weather phenomena, ranging from droughts to heavy rainfall, are forecast at the beginning of a season and bring various effects that might improve or complicate the situation.

Additionally, the new game mode Forging a Realm that was introduced last month will get two new scenarios:

  • Bizzarre Demands, a randomizer-style experience where every cost and requirement is in the hands of fate.
  • Building a Following, where the only way to obtain new dice is to meet the demands of the people.

A Storm is Coming is the third free major update for Dice Legacy since its release in September, adding even more content and variety to the game.

About DESTINYbit
DESTINYbit is a game development studio based in Ravenna, Italy which strives to give players tools to create stories worth sharing. With an all-remote approach to development and a focus on a small but very talented core team, DESTINYbit aims to create gameplay experiences never seen before. Founded in 2016 by Gian Paolo Vernocchi and Simone Daminato, and acquired by Amplifier Game Invest in 2020, DESTINYbit is part of the Embracer Group.

About Ravenscourt
Established in 2014 – and operating from its Munich headquarters in Germany – Ravenscourt’s mission is delivering amazing games to a broad audience from both established studios and industry newcomers.With a diverse portfolio, managing the titles of multiple international studios, Ravenscourt games span everything from adventure and management sims through to city builders and indie gems. The label even boasts a good old sing-along karaoke franchise.Our players delight in engrossing narrative driven adventures, relish the challenge of building new worlds and love solving puzzles. We have more delights in store for them…The publishing label Ravenscourt stands for worthy interactive entertainment for a broad range of players. It belongs to the Koch Media Group.

Back 4 Blood FREE December Update Available Now, Incl. Solo Offline Campaign Mode with Progression, Holiday Themed Content and More

Back 4 Blood FREE December Update Available Now, Incl. Solo Offline Campaign Mode with Progression, Holiday Themed Content and More

Warner Bros. Games and Turtle Rock Studios today released the Back 4 Blood FREE December Update, including a solo offline campaign mode with progression, limited-time holiday themed in-game content, new cards and card type, and many other quality of life changes.

As part of today’s Back 4 Blood update, players can now jump into the solo offline campaign mode with progression and earn supply points, achievements, and other unlockables. All progression can be carried over to and from online campaign mode. The December 2021 Update also introduces “Roving Merchants” which are rotating, time-limited, supply lines that provide players with more rewards to spend Supply Points on. Through the “34th Street” Roving Merchant, players can unlock seasonal character skins, weapon skins, emblems, and sprays. This holiday specific track allows players to obtain reindeer antlers headband for Holly, snow hat for Doc, and other in-game gear to celebrate the holidays, all of which is perfectly complemented by festive decorations displayed around Fort Hope. Additionally, brand-new cards known as Burn Cards are now available through Roving Merchants and can be played in each saferoom to gain temporary effects, such as instant healing, currency boosts, increasing resistances, and more.

To view and share the official Back 4 Blood December Update, visit: https://www.back4blood.com/en-au/news/december-2021-update

Below is a full rundown of features available as a FREE update for all Back 4 Blood owners:

  • New solo offline campaign mode with progression
  • New Roving Merchants supply lines
  • New seasonal character skins, weapon skins, emblems, and sprays*
  • New cards and brand-new card type, Burn Cards
  • New zombie practice area
  • Fort Hope holiday themed decorations**
  • Jukebox music tracks now adjustable via music slider
  • Randomised character bots for solo mode
  • Balancing adjustments to Recruit, Veteran and Nightmare difficulty levels

Back 4 Blood is a first-person co-op zombie shooter from the creators of the critically acclaimed Left 4 Dead franchise and features thrilling, dynamic moment-to-moment gameplay and highly variable, customisable action to keep players coming back for more. The Back 4 Blood story takes place after a catastrophic outbreak where most of humanity has either been killed or infected by the parasitic Devil Worm. Hardened by unspeakable events and emboldened to fight for the last of humanity, a group of apocalypse veterans called the Cleaners have rallied to take on the infected horrors known as the Ridden and reclaim the world.

Back 4 Blood is available now for Xbox Series X|S, Xbox One consoles, PlayStation 5, PlayStation 4, and PC. To learn more about Back 4 Blood, please visit Back4Blood.com or join the community conversation on Twitter (@Back4Blood), Facebook (Back4Blood), Instagram (Back4Blood), Twitch (Turtle Rock Studios), YouTube (Back4Blood), and Discord (Turtle Rock Studios).

All assets can be found on the Warner Bros. Games Press Site. To access, please visit WarnerBrosGames-Press.com and click the “Register Now” button.

Best,

The Back 4 Blood Communications Team

*All holiday themed content will be unlockable through January 11, 2022 at 10 AM PT / January 12, 2022 at 5 AM AEDT.

**Fort Hope seasonal decor will be removed on January 11, 2022 at 10 AM PT / January 12, 2022 at 5 AM AEDT.

Full patch notes below:

DECEMBER 2021 UPDATE

Developer Note – The December 2021 Update is focused on bringing some new, highly anticipated features to you as well as taking a pass at improving the experience with our Veteran and Nightmare difficulties. Various adjustments to our card system, Ridden, spawning systems, weapons, and Cleaners detailed below contribute towards these difficulty improvements.  As we previously mentioned, we’ll continue to improve the Back 4 Blood experience and look forward to your feedback on our December 2021 Update!

Follow along with our Trello board (http://bit.ly/B4BTrello) to track upcoming new features, balance changes, and major bug fixes. Note that our Trello Board, and this list of fixes, are not exhaustive.


New Features

  • Offline Campaign with Progression
  • New Supply Lines – Roving Merchants
    • Time-limited track added that provides new unlocks to spend Supply Points on
  • New Card Type – Burn Cards
    • New card type added that is available through the Roving Merchants Supply Lines
    • This card type can be played in each Saferoom to gain temporary effects like instant healing, currency boosts, increasing resistances, and more
  • Holiday Seasonal Event
    • Holiday decorations added to Fort Hope and the Firing Range
    • Unlockable seasonal character skins, weapon skins, emblems, and sprays added
  • New (non-Burn) Cards
    • Belt Clip – Increase Quickslot Inventory by 1
    • Utility Belt – Increase Quickslot Inventory by 2. -10% Damage Dealt
    • Tool Belts – Increase Team Quickslot Inventory by 1
  • Ridden Practice Area added to Fort Hope
    • Option added to play as a Ridden while in Fort Hope to practice fighting and exploring Mutation abilities
  • Bots that accompany the player in Campaign are randomised
  • Ultrawide improvements
  • Stat tracking now enabled in Training
  • Notable bug fix: Fixed an exploit that allowed players to duplicate offensive utility items
  • Notable bug fix: Fixed an exploit that allowed players to select one card instead of duplicates

Campaign Updates

  • General
    • Developer Note: We made the following changes to make the controls on PC feel more snappy.
      • Increase player acceleration to 2100 (was 1900)
      • Brake friction to 7 (was 6.5)
    • Player starts with max ammo when beginning a run
    • Cleaner hitboxes are more accurate, reducing accidental friendly fire
    • Aim assist when targeting armoured commons is improved
    • Friendly fire damage no longer increases with each weapon tier
    • Healing Efficiency now improves temporary healing
    • Bots now keep their existing inventory and upgrade their weapons with each map
    • Made improvements to saving individual matchmaking settings in Quickplay, Campaign, and Training runs
    • Added clarification to the “Leave Game” prompt while in a party
    • Smoothed out player collision near the Ogre’s spawn points
    • ZWAT achievements now also grant the ZWAT Team title
    • Added one additional card draw to Acts 2 and 3
    • Improved the navigation of large Special Ridden between the first and second objectives on Search and Rescue: A Clean Sweep
    • The jukebox can no longer be damaged after the last bus is loaded on Search and Rescue: Bar Room Blitz
    • The remaining research boxes will be highlighted after a certain amount of time has passed on Dr. Rogers’ Neighbourhood: T-5
    • Improved navigation for Special Ridden inside of the saferoom on Dr. Rogers’ Neighbourhood: Garden Party
    • Made improvements to collision around the mortuary for Ridden and Cleaners on Remnants: A Friend in Need
    • Adjusted the waypoint for the gate objective on Remnants: The Road to Hell
    • Added additional spots for Ridden to enter the quarantine area if the one way door is closed on Remnants: The Road to Hell
    • Readjusted the appearance of an NPC in Job 10:22: Heralds of the Worm, Part 1 for consistency in Campaign and Training modes
    • Confirmation is now given immediately after reporting a player
    • Changes have been made to the Credits
  • Speed Card Updates 
    • Developer Note: We noticed that the use of speed running decks was creating tension between players as a single player would utilise a speed running deck to separate from the rest of their team to rush ahead to finish the level.  We made the following changes to bring speed running more in line with the viability of other strategies and builds. 
    • Evasive – Speed reduced to 15% (from 20%)
    • Fleet of Foot – Move Speed bonus reduced to 8% (was 10%)
    • Fleet of Foot – Damage Resistance trade off increased to -7% (was -5%)
    • Mad Dash – Stamina Efficiency reduced to -40% (was -30%)
    • Olympic Sprinter – Damage Resistance trade off increased to -7% (was -5%)
    • Pep in your Step – Move Speed bonus reduced to 8% (was 10%)
    • Rhythmic Breathing – Stamina bonus reduced to 40% (was 60%)
    • Rhythmic Breathing – Now +40% Stamina, removed drawback -20% slow resistance
    • Run Like Hell – Changed to remove the Move Speed buff for 3 seconds when getting hit
    • Run Like Hell – Move Speed bonus reduced to 12% (was 15%)
    • Speed Demon – Move Speed bonus reduced to 4% (was 6%)
    • Stimulants – Card Refactored. No longer gives move speed. Now gives 20% stamina regeneration, increased reload to 15% (was 10%), & increased swap speed to 15% (was 10%)
  • Combat Card Updates
    • Developer Note: We received feedback that players did not feel that slow and steady combat was as viable as other strategies. Additionally, we wanted to balance the changes to speed running in general. We’ve refactored and buffed the following combat cards to make combat more viable.
    • Cold Brew Coffee – Now ADS Speed +25%, Weapon Swap +25% ,Use Speed +25%, Reload Speed +15%
    • Combat Training – Removed 50% bullet penetration. Added +1 bullet stumble and +5 melee stumble
    • Combat Training – Now +5% bullet damage, +25% Bullet Stumble
    • Energy Drink – Stamina reduced to 15% (was 40%), Removed -5% damage resistance, Added Weapon Swap +25%, Move speed while firing +15%, Slow resistance +10%
    • Highwayman – Tooltip update to include all secondary weapons, ammo chance increased to 3% (was 2%), now has a chance to spawn Molotovs
    • Large Caliber Rounds – Now +7.5% bullet damage, +200% bullet pen, penalty removed
    • Line ‘Em Up – Now Range fall off +10%, Recoil Control +15, Bullet Pen +25%, ADS speed +25%. No longer requires ARs
    • Marathon Runner – No longer disables sprint
      • Developer Note: Intent with this is to enable kiting.
    • Mugger – Ammo chance increased to 3% (was 2%), now has a chance to drop razor wire
    • Patient Hunter – Reduced time per stack to 0.75 (was 1)
    • Power Swap – Effect can no longer be stacked
    • Power Swap – Weapon swap window increased to 1 second (was 0.75)
    • Power Reload – Reload window increased to 1 second (was 0.75)
    • Silver Bullets – Now +10% bullet damage, +15% to range falloff, penalty removed
    • Steady Aim – Added a stacking buff while ADS with that gives 10/20/30% recoil reduction over 2.25 seconds
    • Tunnel Vision – Added stat that increases weak spot damage the longer player is in ADS 5/10/15% over 2.25 seconds
    • Team Ammo (Vendor card) – Now also gives +1% increased damage
    • Well Fed – Removed 20% stamina efficiency
  • Healing Card Updates
    • Developer Note: In addition to the combat card buffs, we’ve made the following changes and buffs to healing cards.
    • Fresh Bandage – Now heals 15 health at the start of each level
    • Fresh Bandage – Trauma recovery increased to 15 (was 10)
      • Developer Note: This was buffed to mitigate the loss of trauma heal on Experienced EMT
    • Group Therapy – Heal increased to 8 (was 5)
    • Life Insurance – Life reduced to 1 (was 2), Now reduces team incap trauma by 15%, Remove copper loss
    • Needs of the Many – Health penalty reduced to -10 (was -20%)
    • Pep Talk – Now gives 3 flat damage resistance from all sources while reviving & grants 10 health to the revived target
    • Saferoom Recovery – Now also heals 15 health and trauma recovery up to 7 (was 5)
      •  
        • Developer Note: This was buffed to mitigate the loss of trauma heal on Experienced EMT
  • General Card Updates
    • The cards Share the WealthBox O’ BagsSurplus PouchesExperienced EMT, and Saferoom Recovery no longer apply their effects an additional time after a team wipe
      • Developer Note: We identified a bug where a number of cards were applied more or not as intended after a team wipe.  
    • Team ammo cards on the vendor now give a 1% damage increase
    • Adrenaline Fuelled – Card Refactored. No longer gives bonus stamina, no longer reduced stamina regen, no longer gives instant stamina, fuelled stamina regen now stacks 5 times and gives 7 stamina over 7 seconds
    • Ammo Mule – No longer disables support items, but lowers move speed by 5%
    • Bounty Hunter – Updated text to mention contributing team kills
    • Experienced EMT – Card Refactored. Bonus Health reduced to 10% (was 20%), now also increases Stamina and Stamina Regen 10%
      • Card was refactored to make it usable in more situations. 
    • Experienced EMT – No longer heals trauma
      • Developer Note: Due to the bug fix where this card was applying its effect more than intended, this ended up healing trauma which was not intended. We have buffed other cards such as Fresh Bandage and Saferoom Recovery to mitigate this change as well as adding a free first aid cabinet recharge to Nightmare.
    • Energy Bar – Stamina Regen increased to 30% (was 20%)
    • Hyper-Focused – Adjusted penalty to -40% move speed while shooting or melee attacking (was -75% ADS move speed)
    • Wooden Armor – No longer increases explosion damage take
  • Corruption Card Updates
    • Corruption Boss cards will no longer appear at the start of an Act
      • Developer Note: These cards were causing a difficulty spike in all difficulties. We want players to have more time to prepare for bosses and later chapters. 
    • Hag will no longer spawn with The Fog corruption card
      • Developer Note: The Hag was stacking with boss objectives, causing a difficulty spike in all difficulties.
    • Fog’s maximum density reduced for Gloom and The Fog corruption cards
    • Breakers removed from all difficulties of Search and Rescue: Book Worms
  • Balance Updates
    • All guns set to have the same Aim Assist snap length-duration
    • Aim Assist now locks onto the centre of Sleeper base instead of the body
    • Aim snap time reduced to 0.1 seconds (was 0.25)
    • Made Aim Assist feel smoother when aiming at targets
    • Bird’s health reduced to 1 (was 10)
    • Flash Grenade damage reduced to 1 (was 5)
    • M16’s damage increased to 16 (was 14)
    • Burst M9’s damage increased to 12 (was 10)
    • Razor Wire is now a Quick Slot item
    • MP5 – Fire rate increased to 50%
      • Developer Note: decreased functionality was not intended, the MP5 is now in line with expectations.
    • 870 – Fire rate reduced to 0.40 (was 0.55)
    • Combat Knife – Increased combat attack width
    • Lightweight Stock – Blue attachment movement speed buff reduced to +7.5% (was +10%)
    • Lightweight Stock – Purple attachment movement speed buff reduced to +10% (was +15%)
    • Nightmare and the shooting range in Fort Hope now multiply base friendly fire damage values by 2x
  • Balance Updates – Difficulty Specific
    • Developer Note: One of our goals this patch is to decrease the disparity between the various difficulties so there isn’t as much of a jump from Recruit to Veteran to Nightmare.
    • Recruit:
      • Player base damage resist increased to 25% (was 20%)
      • Continue currency bonus increased to 300 (was 250)
      • Continue Heal bonus increased to 75 (was 25)
      • Continue Trauma heal bonus increased to 25 (was 20)
    • Veteran:
      • Rescaled friendly fire values
      • Sleepers no longer call hordes
      • Player base damage increased to 120% (was 100%)
      • Player base Health increased to 115 (was 100)
      • Player Base ammo capacity increased 120% (was 100%)
      • Trauma heals per safe room +5 (was 0)
      • Continue currency bonus increased to 200 (was 150)
      • Continue Heal bonus increased to 25 (was 15)
      • First aid cabinet free use increased to 2 (was 1)
    • Nightmare:
      • Rescaled friendly fire values
      • First aid cabinet free use increased to 1 (was 0)
      • Special Ridden damage reduced by 35% (was 75%)
      • Common damage reduced by 50% (was 100%)
      • Nightmare extra trauma from incap reduced to 5 (was 10)
      • Reduce nightmare stumble resist on nightmare 25% (was 40%)
      • Reduced nightmare Special Ridden health buff to 7.5% (was 15%)
      • Continue currency bonus increased to 100 (was 0)
      • Continue Heal bonus increased to 10 (was 0)
      • Continue Trauma heal bonus increased to 5 (was 0)
      • Continue Card draw bonus increased to 1 (was 0)
      • Continue Ammo bonus increased to 15% (was 0)
      • Extra incap trauma reduced to 7 (was 10)
  • Spawning Updates
    • During endless Hordes and back-to-back hordes, all Horde Special Ridden are limited to 2 of a given type and a maximum of 4
    • Added a Horde Special Ridden cooldown
      • Developer Note: This helps avoid the doubling of Special Ridden when multiple hordes are triggered.
    • Timed Hordes made to have a longer minimum resume time of 60 seconds (was 30) with the exception of custom events.
      • Developer Note: If you triggered a horde while having a timed horde, it was possible to have the timed horde trigger too soon after the initial horde.
    • Roaming Special Ridden max count now 4 (was 6)
      • Developer Note: Limits the potential Special Ridden counts in certain situations.
    • Reduced chance for all Tallboy variants on Veteran and Nightmare difficulties
    • Increased Roaming Special Ridden minimum spawn distance to 30m (was 20m)
    • Increased Wander Special Ridden minimum spawn distance to 10m (was 5m)
  • Ridden AI Updates
    • Blighted Ridden no longer deal instant explosion damage when they die
    • Special Ridden’s defense against bullet penetration to weak spots has been reduced
    • Sleepers will more accurately connect with their targets
    • Tallboy & Bruiser hit boxes are more accurate and their weak spots are easier to hit
      • Developer Note: we cleaned up the Tallboy’s hit boxes to make them easier to hit.  It should now be possible to hit their weak spot from the front if you have a precise weapon.
    • Developer Note: The following changes make their attacks a bit more forgiving to dodge.
      • Tallboy & Smasher Overhead attack damage radius reduced to 200 units (was 250)
      • Tallboys have less ability to turn during a Burst traversal
      • Decreased Crusher squeeze attach distance for squeeze attack to 200 units (was 300)
      • Vomiter’s effective range in meters decreased to 22 (was 25), tracking and ramp up time adjusted to work better
      • Vomiter will rotate slightly slower and will track the target for slightly longer during vomit attack (2.25 seconds from 1.6)
      • Vomiter projectile spray starts at a lower velocity now (75% of max instead of 90% of max) and ramps up to max velocity over a longer period of time (0.75 seconds instead of 0.4 seconds)
    • Exploder’s explosion radius is now visible to the Ridden player
    • Developer Note: With the following changes, the Hocker’s ability should not be used as much, should be easier to dodge, and you should not take as much damage if an attack landed.
      • Hocker pin projectile speed reduced to 2500 (was 3500) 
      • Hocker pin miss cooldown increased to 8 seconds (was 0) 
      • Hocker pin hit cooldown increased to 8 seconds (was 2) 
      • Hocker initial damage reduced to 5 (was 10)
      • Hocker damage over time increased to 3 (was 2)
    • Hag health reduced to 7500 (8200)
    • Hag weak spot multiplier increased to 2.25 (was 2)
    • Stinger projectile cooldown while perched increased
      • Developer Note: When the Stinger was perched, there was no cooldown on her projectile so she was able to rapidly attack Cleaners.

Swarm PvP Updates

  • General
    • Facial icons now appear when Ridden players ping Cleaners
    • All Cleaner dialogue for pinging Special Ridden is now audible to Ridden players
    • Survivor nameplates are visible to Ridden players
  • Card Updates
    • Inspiring Sacrifice – Sound effects volume reduced when effect is active
  • Balance Updates
    • General
      • Added leaver penalty warning popup in Fort Hope after leaving a PvP match
    • Cleaners
      • Cleaners now start each round with full ammo
    • Ridden
      • Mutation Points from players that disconnect in Swarm mode are now redistributed to their remaining teammates
      • Each player’s Mutation Points are now visible on their party frames
      • Hocker pin duration reduced back to 7 seconds (was showing 9999 on some pins)
      • Hocker pin damage reduced initial damage to 5 (was 10), increased the damage over time to 3 (was 2)

Controller Updates

  • Aim Assist Strength slider has been replaced by two separate sliders for Aim Assist Friction and Aim Assist Magnetism for Gamepad in the Options menu
  • Added options for Camera Acceleration (On/Off), Camera Movement (Linear/Exponential), and Player Movement (Linear/Exponential) to the Gamepad tab in the Options menu

UI/UX Updates

  • Cleaners being pursued by a Hag will now see a corresponding screen effect to indicate this
  • Can now easily duplicate decks in the Deck Manager
  • “Camera Smoothing Duration” has a slider added in the Options menu
  • Field of View options sliders separated for Cleaners and Ridden in the Graphics Options menu
  • FOV settings better support Ultrawide/ Multimonitor configurations
  • Added an option to toggle Blood / Vomit / Mud Drench in the Options menu
  • Added an option to set “Audio Input Device” in the Audio Options menu
  • The “Mute All” option is now toggled off automatically when you return to Fort Hope
  • Toggling VOIP on/off in options will enable/disable the other voice-related options & volume sliders. Warning message will say why it’s disabled
  • Improved the contrast and brightness of graphics on Xbox Series X
  • Jukebox tracks are now controlled by the Music slider instead of the SFX slider
  • Subtitles are now off by default
  • Social menu can now be brought up by selecting a player’s own banner in the Campaign menu
  • Updates to NVidia DLSS requires NVidia Driver 471.11 or later

Bug Fixes

  • Fort Hope
    • General
      • Fixed an issue where players were not able to rejoin a private party from another player’s Fort Hope
      • Fixed an issue where damage numbers did not appear after changing characters in Fort Hope
      • Fixed an issue where the target dummy wouldn’t show consistent damage numbers in Fort Hope
      • Fixed camera view not resetting properly after dying while aiming down sights in Fort Hope
      • Fixed an issue where using the “Toggle Active Cards” key could disable the player’s HUD in Fort Hope
      • Fixed an issue where weapon skins were not always displaying properly in first person at Fort Hope
  • Campaign
    • Cards
      • Fixed Avenge The Fallen card showing an infinite amount of items in the offensive slot when active
      • Fixed Blood Donor card not playing its sound effects for the correct duration of time
      • Fixed Buckshot Bruiser reducing normal heal when temporary health decayed over time
      • Fixed Evasive Action card’s effect not triggering when the player was stomped by an Ogre
      • Fixed Field Surgeon card not applying the proper amount of negative use speed
      • Fixed Life Insurance card subtracting more copper than intended after a team wipe
      • Fixed Money Grubbers card having a discrepancy with the card values
      • Fixed Multitool card not applying -5% Damage resistance
      • Fixed Rousing Speech card having an incorrect incap trauma resistance of 80% instead of 20%
    • General
      • Fixed an issue where a late joining player’s ownership of a character could be lost if another player late joined the game
      • Fixed an issue where the The Lightning Strike skin for the Hatchet did not appear in 3rd person
      • Fixed an issue with the Combat Pro skin not displaying correctly on the Beretta M9
      • Fixed an issue where precision kill buffs were not activated from player and deck cards
      • Fixed an issue with all melee cards that did not function properly after a kill activation
      • Fixed an issue with Molotov flames not doing the right amount of damage to Ridden
      • Fixed an issue where jumping while sprinting wouldn’t consume additional stamina
      • Fixed an issue where Gunfire sound effects persisted on splash screens when the party host left the game
      • Fixed an issued where the player’s camera may snap up to 180° when entering ADS
      • Fixed damage numbers appearing twice when shooting at Ridden weak spots
      • Fixed the missing low ammo indicator when the clip is low, but ammo pool is infinite
      • Fixed certain weapon upgrades increasing damage by 25% when it should have been 20% and adjusted tier 1 weapon damage to compensate for this change
      • Fixed an issue causing players to aim down sights if the “Hold to ADS” option was off while healing a teammate
      • Fixed an issue where the “Give Up” prompt that was not properly displaying when the player was incapped a second time after taking over an incapped bot
      • Fixed an issue where bots were able to free each other remotely
      • Fixed an issue where bots would lose their accessories after a level transition
      • Fixed an issue where AI character cards stopped working after a team wipe
      • Fixed an issue where NPCs took friendly fire damage on Recruit difficulty
      • Fixed an issue where NPCs in saferooms are killable by players
      • Fixed an issue where the secondary objective timer could stop counting down after accessing the vendor
      • Fixed an issue that could result in 5+ players in a match when a player late joined
      • Fixed an issue with shotgun reload animations playing multiple times
      • Fixed an issue where players did not receive act achievements and accomplishments if a player died before reaching the saferoom
      • Fixed an issue with player shadows when illuminated by flashlights during The Dark and Gloom corruption cards
      • Fixed an issue where player loadouts were not being saved when they leave and rejoin after a map transition
      • Fixed an issue where players could still shoot while grabbed by the Ogre
      • Fixed an issue where the completion date could disappear from completed achievements when browsing the Accomplishments menu
      • Fixed icons for accomplishments that were not updating properly in the Accomplishments menu
    • The Devil’s Return: Resurgence
      • Fixed a rare issue where the bridge lacked collision
    • The Devil’s Return: The Crossing
      • Fixed an issue causing Coach to not give C4 instantly to players that were all gathered at the bridge
      • Fixed an issue where Coach was not giving players the C4 charges when players were more than halfway across the bridge
    • Search and Rescue: Book Worms
      • Fixed an issue that was preventing players from rescuing teammates from a rescue pod located on the second floor of the library
    • Job 10:22: Heralds of the Worm, Part 1
      • Fixed an issue where more than one Ogre card played per map after a team wiped
    • Dark Before the Dawn: Special Delivery
      • Fixed an issue where the supply box could disappear in the saferoom
    • Blue Dog Hollow: Bad Seeds
      • Fixed an issue where the kill feed was reporting the incorrect source of damage when players died in the river
    • Blue Dog Hollow: Abandoned
      • Fixed an issue preventing bots from reaching the tow truck
    • Blue Dog Hollow: The Sound of Thunder
      • Fixed collision issues with Ridden on the Howitzer
    • Plan B: The Broken Bird
      • Fixed an issue causing the helicopter to be misaligned
    • Dr. Rogers’ Neighbourhood: Farther Afield
      • Fixed outlines for NPCs remaining on screen after the player was an appropriate distance away from the saferoom
    • Dr. Rogers Neighbourhood: Cabins by the Lake
      • Fixed an issue that caused the game coach to repeat after delivering the battery to the gate
    • Dr. Rogers’ Neighbourhood: Blazing Trails
      • Fixed an issue causing the Ogre to become stuck and unresponsive
    • Dr. Rogers’ Neighbourhood: T-5
      • Fixed a crash that could occur when the player quit to Fort Hope
    • Remnants: Making the Grade
      • Fixed an issue causing [BOT] Holly to not have a deck
      • Fixed an issue where players could lose the battery if it was dropped in certain areas
    • Ridden
      • Fixed an issue where the Hag played the wrong animation when affected by a flash grenade
      • Fixed Ferocious Stalkers not healing while dealing damage
      • Fixed an issue where Stinger death sound effects did not always play
      • Fixed an issue where Hocker sound effects could still be heard after its death
      • Fixed an issue that was allowing bots to continue moving while they were pinned by the Hocker’s Impale attack
      • Fixed Blighted Ridden sound effects, which now only play while the Blighted card is active
      • Fixed an issue causing Ridden corpses to be missing half their body upon death
      • Fixed an issue where fire effects did not display on Hags hit with a molotov
  • Swarm PvP
    • Ridden
      • Fixed an issue where Ridden spawn visual effects did not appear
      • Fixed Tallboy’s Tier 3 Utility upgrade to reset properly after each overhead attack
      • Fixed an issue where playable Reekers and their variants could become stuck inside collision when charging and mantling over objects
      • Fixed the Stinger’s Kill Frenzy effect to last 10 seconds
  • Accessibility
    • General
      • Fixed the red text on incap when players have Protanopia selected as the colourblind settings
  • UI/UX
    • General
      • Fixed an issue where players were unable to replay the tutorial from the main menu
      • Fixed HUD not displaying properly on Ultrawide resolutions
      • Fixed an issue with the look of loading screens on Ultrawide resolutions
      • Fixed the available amount of resolutions when in windowed mode when using a 21:9 monitor
      • Fixed Supply Lines and Character Selection screens not displaying properly on Ultrawide resolutions
      • Fixed an issue with the contrast levels of the contrast slider
      • Fixed an issue where weapons did not automatically swap from the primary to the secondary when out of ammo while “Auto Switch Weapons On Depleted Ammo” was toggled on in the options menu

Muxy – Twitch Extension

  • Features
    • Name a Ridden feature has been augmented to allow the Broadcaster to see visible nameplates in-game for viewers who have used bits to name a Ridden
      • Broadcasters can disable nameplates in the configuration page of the extension
      • Added more options for Bits
    • Broadcasters can now see how many people have voted in a card poll
  • Bug Fixes
    • Fixed a bug preventing viewers names being associated with Ridden who killed Cleaners in the kill feed
    • Fix for Windows Store Builds that was preventing Authentication with the Extension
    • Fixed a bug that was causing the Name a Ridden feature to have duplicate names for a single viewer transaction

To view all patch notes click here (Latest News – Back 4 Blood).
If you find a bug, please report it here (https://bugs.back4blood.com/).

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About Warner Bros. Games 

Warner Bros. Games is a premier worldwide publisher, developer, licensor and distributor of entertainment content for the interactive space across all platforms, including console, handheld, mobile and PC-based gaming for both internal and third-party game titles. Additional information about Warner Bros. Games can be found at www.warnerbrosgames.com

About Turtle Rock Studios 

Turtle Rock Studios is an award-winning independent game developer best known for its work on AAA franchises like Left 4 Dead, Evolve, and Counter-Strike. Turtle Rock Studios is currently developing the co-op shooter, Back 4 Blood, in partnership with Warner Bros. Games. 

Back 4 Blood™ © 2021 Turtle Rock Studios, Inc. All Rights Reserved. Back 4 Blood™ and the Back 4 Blood™ logo are the trademarks and/or registered trademarks of Slamfire, Inc. throughout the world. Turtle Rock Studios® and the Turtle Rock Studios® logo are the trademarks and/or registered trademarks of Turtle Rock Studios, Inc. throughout the world. Published by WB Games Inc.  

Tactical Roguelike Deckbuilder Castle Morihisa Arrives on Steam, Nintendo Switch Early 2022

Tactical Roguelike Deckbuilder Castle Morihisa Arrives on Steam, Nintendo Switch Early 2022

BEIJING – 17 December 2021 – Castle Morihisa, the tactical roguelike deckbuilder set in a dark fantasy feudal Japan from developer Smokingbear Studio and publisher Thermite Games, arrives on Windows PC via Steam and Nintendo Switch in early 2022.

Following a military decree by the shogunate, Castle Morihisa fell silent. Rumors have it the castle’s lord set his sights on usurping the throne. As unease descends on the land, metsuke Yagyū Munenori calls upon a trusted spy to investigate and report back to the shogunate.

Trek toward the ominous castle as one of four different classes: Monk, Samurai, Onmyoji, and Ninja, each with their own distinct deck of cards. Master the Monk’s Meditation and Mantra systems to stun foes and channel karma to bolster armor. Cut down enemies with the Samurai’s katana, employing Sakura and Retaliation for massive damage. Summon Shikigami spirits and leech life with the Onmyoji’s blood magic. Stalk prey as the Ninja and unleash Mantra Sign, Kunai, and Shuriken skills in devastating combos.

Build a deck from more than 300 cards and fight against enemies inspired by Japanese folklore. Spend action points to deal damage or add armor to mitigate incoming attacks. Concoct card combos to turn the tide of increasingly harrowing battles. Overcome overwhelming odds to earn talent points to unlock game-changing passive abilities and provide an array of viable builds rife for experimentation across multiple runs.

Spend hard-earned coins at the card shop to build out the perfect deck while marching ever closer to Castle Morihisa. Encounter random events, minibosses, and more on an overworld map inspired by classic Ukiyo-e art. Commune with legendary fallen warriors, harnessing their spirits for limited, multi-use powers. Strive to reach Castle Morihisa, but do not fear failure. Each new run features randomly generated encounters for a consistently unpredictable experience.

Castle Morihisa gracefully combines the challenge of tactical deckbuilders, roguelike mechanics, and Japanese folklore into a highly replayable package,” said Zhenghang Cai, Game Producer, Smokingbear Studios. “With multiple characters, skill systems, and cards to learn and master, Castle Morhisia will challenge players on PC and Switch when it launches early next year!”

Castle Morihisa will launch on Windows PC via Steam and Nintendo Switch in early 2022 for $14.99/€12.49, with English, Japanese, French, German, Russian, Spanish, and Chinese (Simplified and Traditional)- language support. A free demo is available to download on Steam.

For more information, please visit the official Steam page, join the Discord community, and follow Thermite Games on Twitter.

About Thermite Games

Thermite Games is a Beijing-based publisher comprised of industry veterans. Formed in 2020, Thermite Games specializes in bringing indie games and premium content to players across the globe.

For more information, please visit the official Thermite Games Twitter page.

Tiny Tina’s Wonderlands Reveals Spellshot and Clawbringer Classes in Latest Update

Upcoming fantasy looter shooter details new environments, enemies, game mechanics, and more with fresh trailer and game guides

Hot off last week’s appearance at The Game Awards, 2K and Gearbox Software have dropped a new update on Tiny Tina’s Wonderlands®, detailing a slew of new gameplay information, including the reveal of the Spellshot and Clawbringer classes, fantastical new environments like the Weepwild Dankness, fresh details on guns and damage types, and much more.

Be sure to check out the newly released “Welcome to Wonderlands #2” trailer and Tiny Tina’s Wonderlands Game Guide for a more detailed look at each feature, as well as the second Dev Diary featuring insights from the Tiny Tina’s Wonderlands development team.

Two More Classes Unveiled

Create your perfect hero through deep appearance customization and a multiclass system that lets you mix and match six unique character skill trees. Joining the Stabbomancer and Brr-Zerker are the Spellshot and Clawbringer:

  • Spellshots are gun-toting wizards who can unleash a constant barrage of spells and bullets and transform their enemies into harmless livestock with the snap of a finger. While others may view their guns as mere weapons, the Spellshot has trained rigorously until it becomes an extension of their own magical will, weaving gun and grimoire together to enhance their spells and imbue their weapons.
  • Clawbringers are faithful warriors who bring down thunder and flames upon their enemies with a spectral hammer alongside their fire-breathing Wyvern Companion. They are an order of warriors who seek to bring heroism to the Wonderlands. Their Dragon Aura empowers their whole party with additional damage and more.

Even More Environments

There are tons of places to explore in the Wonderlands, each with their own plot missions, robust side quests, unique enemies, and more:

  • The Weepwild Dankness pose many a danger. Countless have fallen in the face of its fumes, and even more have tripped over the bajillion mushrooms and tree roots everywhere. The best advice for any adventurer would be to stay away before your face turns as purple as the shrooms! But the second-best advice is to keep your eyes open—and your nose and mouth and any other orifice you can think of closed;
  • The Fearamid holds despair and desolation so thickly, you can almost taste the sad in the air. Raised skeletons, shambling undead, and the emotionally dead skulk every corridor. The rare few heroes who enter this place should have no illusions about the task before them: to enter unprepared would be a huge mistake;
  • Mount Craw is home to a bustling gobtropolis where rowdy, nasty little Goblins and towering, tyrannical Trolls toil in the name of their subterranean deity. Not all are satisfied with their labours, however. A booger of revolution is slowly taking form in the nostrils of the workforce. It’s time to pick a side! And that booger.

Shrooms are Here!

The Wonderlands are as dangerous as they are beautiful, with a huge variety of monsters, including the ever popular shrooms:

  • Shrooms may be cute, but they only want to tear you limb from limb. Their armoured caps swing up to reveal a giant maw full of glistening teeth with your name on each one. The forest’s immune system will come at you from every direction, sending germinators to launch spores at you from afar, or powerful walking colonies to stomp you flat and flood the battlefield with fungi;
  • Goblins are the grease-glazed thumb smudges of a sugar-addled creator who just ate two gas station burritos for afternoon tea. Small and tricky, these surly little brussels sprouts wreak havoc wherever they can. They may be individually weak, but they are dangerous in large numbers. Always tinkering, Goblins are adept with all sorts of long-range weapons and gadgets;
  • Trolls like one thing and one thing only: having someone to beat up. As such, you’ll find them assisting the Dragon Lord’s skeletal horde in their war effort and wherever you find the Trolls’ feisty cousins, the Goblins. Beware their heavy clubs and hurled boulders, but keep your Ward up—a few have somehow mastered spellcasting, firmly cementing the difference between wisdom and intelligence.

New Loot and Combat Mechanics

Enjoy the story solo or start a party with up to three friends in seamless online multiplayer or local split-screen. Share the spoils or rush to get the shiniest loot with fresh details on in-game mechanics, and check out the Game Guide for even more the details:

  • Co-op. When it comes to questing, the more the merrier! Your Party of Heroes in Tiny Tina’s Wonderlands can have up to four Fatemakers uniting to save the queendom. Of course, Tina wants to ensure you face a reasonable challenge regardless of party size, so the more players there are in your group, the tougher your foes will be. When jumping into the creation of a new Fatemaker, you’ll also have a choice between two options that determine how loot drops and enemy scaling are handled during multiplayer.
  • Guns. There are millions of different guns to loot across the Wonderlands, as each one is randomly assembled from a huge assortment of parts and components with their own properties. But they all belong to one of six basic categories, corresponding to the six types of ammo found across the environments;
  • Damage Types. There are five elemental damage types available to you in Tiny Tina’s Wonderlands: Fire, Frost, Lightning, Poison, and Dark Magic. When squaring off against an enemy, take stock of what colour their health bar is; this will indicate what elemental damage type works best against them;
  • Wards. If you want to survive the Wonderlands, you’d be wise to seek out Wards at your earliest opportunity. When equipped, Wards envelop your Fatemaker in a swirl of shielding magic, so your soft, fleshy bits can withstand axe slashes and razor-sharp arrows with ease;
  • Rings/Amulets. Rings typically provide flat boosts to your loadout, like increases to Action Skill duration, damage or magazine size for a given gun type, Companion damage, and so on. Amulets are more likely to grant special effects, like a chance to instantly reload your equipped gun’s ammo after a melee hit. They can also increase things like Class Power and damage, whether that’s all your damage across the board or more specific avenues like gun or status effect damage;
  • Rarity. The longer you’ve been adventuring, the more familiar you are with a universal truth: not all loot is created equal. The weapons, spells, and equippable gear you find in Tiny Tina’s Wonderlands come in a variety of rarities, which you can quickly identify by what colour an item glows when it drops.

Tiny Tina’s Wonderlands will launch on March 25, 2022 across Xbox Series X|S, Xbox One, PlayStation®5, PlayStation®4, and PC via the Epic Games Store exclusively at launch, and on other PC digital storefronts later in 2022. Pre-orders are now available across all launch platforms, and players can also visit playwonderlands.com to register for the game’s newsletter.

Developed by Gearbox Software, the anticipated ESRB rating for Tiny Tina’s Wonderlands is M by the OFLC. For screenshots, key art, and other visual assets, please visit newsroom-anz.2k.com. To learn more, please visit playwonderlands.com and follow @PlayWonderlands on Twitter, Instagram, and Facebook.

Online Account (13+) required to access online features. See www.take2games.com/legal and www.take2games.com/privacy for additional details.

2K is a wholly owned publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

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FAR CRY 6 PLAYERS CAN TEAM UP WITH DANNY TREJO IN FREE CROSSOVER MISSIONS, AVAILABLE TODAY

FAR CRY 6 PLAYERS CAN TEAM UP WITH DANNY TREJO IN FREE CROSSOVER MISSIONS, AVAILABLE TODAY

Far Cry 3: Blood Dragon Classic Edition Is Also Available Now

SYDNEY, AUSTRALIA — December 17, 2021 — Today, Ubisoft® announced two free crossover missions featuring Danny Trejo are now available for Far Cry 6 players. Additionally, Far Cry 3: Blood Dragon: Classic Edition, the critically acclaimed cyber-shooter brought to the next generation of consoles, will launch today,  on Xbox Series X|S, Xbox One, PlayStation®5 and PlayStation®4. The game will be available as a standalone purchase or as part of the Far Cry 6 Season Pass. On Windows PC, Season Pass holders will receive the original 2013 game.

Starting today, Far Cry 6 players will be able to team up with Danny Trejo in two free missions playable solo or in two-player co-op:

  • “Danny & Dani vs Everybody”, a new Yaran story in which players will need to prevent Antón Castillo’s forces from blowing up Danny’s plan to come to Yara to make his world-famous tasty tacos to feed the hungry.
  • The sixth and final Special Operation, “Malagua”. Upon completing the mission “Danny & Dani vs Everybody”, Trejo returns a favor by joining players to help students protesting the Antón’s military – who is deploying the chemical weapon (PG-240X) in Yara.

Players will also get access to the Danny Trejo® Bundle giving them access to new themed gear to customize their characters with, including Trejo’s signature real-life outfit and taco truck.

In Far Cry 3: Blood Dragon, players jump in a 1980s-style, retro-futuristic open-world in which Earth has been ravaged by a nuclear war. As Sergeant Rex Colt, a state-of-the-art Mark IV Cyber Commando, players take on the mission to save humanity from the threat of an army of rampaging killer cyborgs, mutated scientists, metal sharks and vicious Blood Dragons that shoot lasers from their eyes.

Led by Ubisoft Toronto**, Far Cry 6 is an open-world first-person shooter that plunges players into the heart of a modern-day guerrilla revolution. On the island of Yara, President Antón Castillo vows to restore his nation to its former glory while grooming his son Diego to follow in his footsteps. Yet, paradise comes at a cost and enriching his country means subjugating those who don’t follow his vision. Players will take up the cause to liberate Yara as Dani Rojas – a local Yaran and military drop out – tries to escape Yara but ends up joining revolutionary group, Libertad. As Dani, players will experience the adrenaline and chaos of “resolver” guerrilla combat, Far Cry style, with the most creative and innovative arsenal yet.  

Far Cry 6 is available worldwide on Xbox Series X|S, Xbox One, PlayStation®5, PlayStation®4, as well as Windows PC through the Ubisoft Store and the Epic Games Store. Players can also subscribe to Ubisoft+ on PC. Throughout the holiday season, discounts up to 40% will be applied to Far Cry 6’s Standard, Gold and Ultimate editions across all digital stores.

For more information on Far Cry 6 and its Season Pass, please visit Farcry.com.

For the latest news on all of Ubisoft’s games, please visit: news.ubisoft.com 

Trash Sailors Navigate Through Chaotic Garbage Waters on PC Today

PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, and Nintendo Switch Join the Voyage in 2022

WARSAW, Poland – Dec. 16, 2021 – Trash Sailors, the hand-drawn co-op sailing adventure where maritime explorers navigate convoluted waters, puts to sea on Steam, Epic Games Store, and GOG for Windows PC today. Developers fluckyMachine and publisher tinyBuild call sailors on PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, and Nintendo Switch to join the crew in 2022.

The world, afflicted by a Trash Tsunami, is now enveloped in garbage as far as the eye can see. Across the horizon, couches, chairs, TVs, and more flood the world. Gather up to four shipmates through online or local multiplayer to clear the seas of robosharks, Trashkraken, and other treacherous sea beasts. Don’t let them sink the raft or, worse yet, eat the crew whole!

Rubbish is the key to survival. Use it to repair the raft and create fuel for the journey ahead. Fish for handy items others discarded while sailing through drowned cities, frozen seas, and forgotten swamps. Cast wide nets to collect pirate maps unlocking new levels and treasure chests filled with golden screws. A prized loot, they buy weapons such as laser guns to fend off mighty foes or bright lights to ward off giant spindly spiders.

Every pirate is as strong as the crew around them. With all hands on deck, assign jobs to make sure the raft never runs out of fuel, crashes into other boats and buildings, or worse, gets eaten by hungry crocodiles. Join forces to defeat arctic pirates, repair parts, and avoid sinking and becoming sea monster snacks.

Survive the utmost quest–keep friendships strong. A topsy-turvy adventure set in a colorful hand-drawn world, Trash Sailors puts even the greatest of mates to the test. A ridiculously fun experience for all ages, the game mixes whimsical cartoons and nautical tunes to create a party atmosphere full of laughs.

“Ahoy, mateys! It’s our pleasure to invite sailors everywhere to join our exploits through a junk-filled ocean,” said Piotr Karski, fluckyMachine co-founder, game designer, and programmer. “We hope Trash Sailors becomes a go-to title bringing as much fun to your family and friends as it did to ours–but maybe with a lot less fights!”

Trash Sailors is available now on Steam, Epic Games Store, and GOG for Windows PC for $19.99/€19.99. It supports English, German, Russian, French, Italian, Spanish (Spain), Japanese, Korean, Brazilian Portuguese, and Simplified Chinese languages. PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, and Nintendo Switch launches are planned for 2022.

For more information, visit Trash Sailors’ official website, follow @TrashSailors on Twitter and Instagram, like the game’s Facebook page, and join their trashy-licious Discord server.

About fluckyMachine

Based out of Warsaw, Poland, fluckyMachine is a two-person studio created by Veronika Harkavenko and Piotr Karski. While she’s busy creating the quirky and whimsical art illustrating their games, he brings them to life through coding, programming, and everything else. Trash Sailors is their second game.

About tinyBuild

tinyBuild is a Seattle-based indie label behind the Hello Neighbor franchise and over 30 renowned titles, including Graveyard Keeper, SpeedRunners, and Party Hard. With additional development offices in Amsterdam, Netherlands, and Riga, Latvia, tinyBuild is rapidly building a portfolio of fun, high-quality games across multiple platforms.

MARVEL FUTURE REVOLUTION INTRODUCES MAGIK – THE RULER OF LIMBO – IN LATEST IN-GAME UPDATE

MARVEL FUTURE REVOLUTION INTRODUCES MAGIK – THE RULER OF LIMBO – IN LATEST IN-GAME UPDATE

New ‘Spider-Man: No Way Home’ Limited-Time Content Now Live for All Players to Enjoy

LOS ANGELES – DEC. 15, 2021 – Today’s update for MARVEL Future Revolution, the award-winning open world action RPG on mobile by Netmarble, brings an all-new member of Omega Flight to player squads – Magik. Otherwise known as Illyana Rasputina, ruler of Limbo and sister to X-Men member Colossus, Magik is now officially live in the game. Netmarble is also celebrating the upcoming theatrical debut of Marvel Studios’ Spider-Man: No Way Home with all-new limited-time content themed after the film.

Magik utilizes her gigantic Soulsword, a powerful weapon made from part of her own soul, to release powerful magic and unleash enemies on the battlefield. As the ruler of Limbo, Magik has access to demonic spells; the ability to summon demons like Hydras, Imps, and Hounds; and teleportation powers through her mutant Stepping Discs ability. She also has the ability to transform into Darkchylde, Magik’s dark half, allowing her to explosively destroy enemies. Players can now experience what makes Magik unique and distinct from other playable Super Heroes, and can learn more about her character by visiting MARVEL Future Revolution’s Developer Notes HERE.

Today’s update also introduces new content themed after the upcoming Spider-Man: No Way Home theatrical debut. From Dec. 15, a new Epic Invasion called the ‘The Sinister Six’ is now available for players eager to assist Spider-Man in stopping The Sinister Six from succeeding with their menacing plans. A new Spider-Man: No Way Home-inspired costume is also available now for players to collect and customize their Spider-Man character. Spider-Man [No Way Home] has also been added as a new companion for players to recruit.

Other additions in today’s update include:

  • Training Grounds – PvE content where players can farm experience points to level up their Super Heroes.
  • New Companions – In addition to Spider-Man [No Way Home], other characters like Daredevil have been added to MARVEL Future Revolution as Companions
  • Various Improvements, including:
    • Combat Targeting System Improvements
    • Costume Nano-Fusion Improvements
    • Omega Card/Companion Presets
    • Content QoL Changes (Dark Zone, Omega War, Special Operations)

Developed by Netmarble Monster, MARVEL Future Revolution is the second collaboration between Netmarble and Marvel Entertainment, and a successor to the long-running hit mobile game MARVEL Future Fight, enjoyed by more than 120 million people worldwide. MARVEL Future Revolution is available to download on iOS and Android devices. For the latest news on MARVEL Future Revolution, please visit the official website (https://marvelfuturerevolution.com) and follow #MARVELFutureRevolution across all social channels:

# # #

ABOUT MARVEL Future Revolution
MARVEL Future Revolution is Marvel’s award-winning Open World action RPG for mobile devices, featuring AAA-quality, 3D graphics in an original, high-stakes, adventure-driven storyline by well-known Marvel writer Marc Sumerak (Spider-Man, the Avengers and more). After numerous Earths converge in the multiverse to form an entirely new ‘Primary Earth’, players will join the newly formed ‘Omega Flight’ Super Hero team to serve as the last line of defense against a never-ending series of threats and nefarious Super Villains. With eight playable characters outfitted in iconic costumes from throughout the Marvel Universe, along with more than 400 million costume combinations per hero to choose from, players can meticulously personalize their ideal Super Heroes look while exploring archetypal locations in an Open World of massive proportions.

Since launching in August 2021, MARVEL Future Revolution has been recognized by Apple as the 2021 ‘iPad Game of the Year,’ by Google Play as the ‘Best Competitive Game’ of 2021, and by The Game Awards – receiving a nomination for ‘Best Mobile Game’ in 2021.

For more information and to join the MARVEL Future Revolution movement, please visit: https://marvelfuturerevolution.com/

About Netmarble Corporation
Established in Korea in 2000, Netmarble Corporation is a top developer and publisher pushing the boundaries of the mobile gaming experience with highly innovative games including Seven Knights 2, MARVEL Future Revolution, Ni no Kuni: Cross Worlds, Lineage 2: Revolution, The Seven Deadly Sins: Grand Cross, Blade & Soul Revolution and MARVEL Future Fight. As a parent company of Kabam and SpinX Games, and a major shareholder of Jam City and HYBE (formerly Big Hit Entertainment), Netmarble strives to entertain audiences around the world with a variety of mobile games based on its powerful franchises and collaborations with IP holders worldwide. More information can be found at http://company.netmarble.com

About Marvel Entertainment
Marvel Entertainment, LLC, a wholly-owned subsidiary of The Walt Disney Company, is one of the world’s most prominent character-based entertainment companies, built on a proven library of more than 8,000 characters featured in a variety of media for over eighty years. Marvel utilizes its character franchises in entertainment, licensing, publishing, games, and digital media. 

For more information visit marvel.com. © 2021 MARVEL

MARVEL’S GUARDIANS OF THE GALAXY FOOTWEAR COLLABORATION WITH ADIDAS UNVEILED

Guardians-inspired collection set to drop in 2022

LONDON (December 16, 2021) – Today, Eidos-Montréal, Adidas, and Marvel unveiled a first-look at the upcoming Marvel’s Guardians of the Galaxy footwear collaboration. Set to launch in 2022, the collection will feature six unique shoes inspired by the Guardians’ distinct looks and personalities, as explained by James Liu, Senior Designer, Footwear, Exclusives – adidas:

  • Star-LordForum Hi 84 and Forum Mid
    • “Star-Lord has an old-school charm and is an expert in galactic combat and battle techniques; similarly, the Forum mid has an undeniable retro appeal and is a proven contender in its own area of expertise.”
  • GamoraZX 2K Boost 2.0
    • “Gamora is known across the universe as being a warrior with unmatched strength, speed and skill – and also for her lineage to the MCU game-changer Thanos. The ZX 2K Boost, the most recent silhouette to bear the iconic ZX moniker, is sleek and sharp like Gamora’s blades and takes colour and material references from her armour and appearance.”
  • DraxOzelia
    • “Drax is fierce and headstrong, with superhuman strength and a formidable human-mutate physique. The Ozelia, is built like a classic sneaker but features amplified characteristics like a maximal midsole and moulded panels and lines that draw similar visuals to Drax’s brutish form.”
  • Groot – NMD R1
    • “To capture the essence of the plant-life superbeing that is Groot, we started with the rugged trail version of the modern classic NMD R1. Unique to the style is a lugged outsole which helps to naturally grip the floor, and the mud-guard that runs along the bottom of the shoe helps protect the foot. Adding to this, we used a 2-tone knit in shades of brown as a nod to Groot’s roots for the upper, and an embroidered detail featuring ‘I AM GROOT’ in an alien language featured in the game.”
  • Rocket – ZX 1K Boost
    • “Rocket Racoon is a weapons specialist, elite marksman, and master tactician, who takes on amplified abilities from its racoon counterparts. We started with the ZX 1K Boost silhouette as a base – it’s a modern interpretation of a familiar style, using the latest technology for optimal performance. We added technical features like speed lacing, and high-vis reflective elements inspired by Rocket Racoon’s weaponry.”
       

Sign up for more information about the collaboration here

“A key starting point for the design of each sneaker was the unique visual cues from each of the characters – whether it’s the stitching details on Star-Lord’s leather jacket, Groot’s earthy colour palette, or Drax’s unmistakable tattoos,” added Liu. “From there, we wanted to inlay various design discovery elements that helped further bring the story of each character to life. Bringing it all together across the collection are unique signifiers for this original take on Guardians of the Galaxy as a Super Hero team – with matching sockliners, hang tags, labels, and packaging.”

Check out the full interview with adidas’ James Liu, Tony Holmes (Senior Product Manager) and Kenan Marlin (Color Designer) here

Marvel’s Guardians of the Galaxy is available now on PlayStation®5 console, PlayStation®4 console, Xbox Series X|S and Xbox One consoles, PC, and streaming via GeForce NOW. Marvel’s Guardians of the Galaxy: Cloud Version for Nintendo Switch™ is also available now in select regions.
 
RELATED LINKS
Official Portal: http://www.gotggame.com
Official Facebook Page: http://www.facebook.com/GOTGTheGame
Official Twitter: http://www.twitter.com/GOTGTheGame
Official Instagram: http://www.instagram.com/GOTGTheGame
 
About Marvel Entertainment
Marvel Entertainment, LLC, a wholly-owned subsidiary of The Walt Disney Company, is one of the world’s most prominent character-based entertainment companies, built on a proven library of more than 8,000 characters featured in a variety of media for over eighty years. Marvel utilizes its character franchises in entertainment, licensing, publishing, games, and digital media. For more information visit https://www.marvel.com 
© 2021 MARVEL
 
About Eidos-Montréal
Established in 2007, Eidos-Montréal™ is a premiere developer of interactive entertainment based on new intellectual properties and beloved franchises including the acclaimed Tomb Raider® and Deus Ex® series. Renowned as master storytellers, the studio builds immersive worlds and adventures that create lasting memories for players across the globe. Eidos-Montréal crafts its multiple interactive projects with close-knit teams in a hybrid work environment, keeping their focus on creativity and technological innovation.
Eidos-Montréal and its network of studios, Eidos-Sherbrooke™ and Eidos-Shanghai™, are part of the Square Enix® group of companies. More information on Eidos-Montréal can be found at https://eidosmontreal.com.

About Square Enix Ltd.
Square Enix Ltd. develops, publishes, distributes and licenses SQUARE ENIX®, EIDOS® and TAITO® branded entertainment content in Europe and other PAL territories as part of the Square Enix group of companies. Square Enix Ltd. also has a global network of leading development studios such as Crystal Dynamics® and Eidos Montréal®. The Square Enix group of companies boasts a valuable portfolio of intellectual property including: FINAL FANTASY®, which has sold over 164 million units worldwide; DRAGON QUEST®, which has sold over 83 million units worldwide; TOMB RAIDER®, which has sold over 85 million units worldwide; and the legendary SPACE INVADERS®. Square Enix Ltd. is a London-based, wholly owned subsidiary of Square Enix Holdings Co., Ltd.
 
More information on Square Enix Ltd. can be found at https://square-enix-games.com
 
###

© 2021 MARVEL. Developed by Eidos Montréal.
EIDOS and EIDOS MONTRÉAL are trademarks or registered trademarks of Square Enix Limited. SQUARE ENIX and the SQUARE ENIX logo are registered trademarks or trademarks of Square Enix Holdings Co., Ltd.  
“PlayStation,” “PS4” and “PS5” are registered trademarks or trademarks of Sony Interactive Entertainment Inc.

Zen Studios Announces Remastered “Indiana Jones: The Pinball Adventure” Table

Zen Studios Announces Remastered “Indiana Jones: The Pinball Adventure” Table

The first-ever digital release of the classic pinball table is coming with enhanced features to Zen’s Pinball FX, Pinball FX3 & Williams™ Pinball in 2022

SAN FRANCISCO, Calif.Dec. 16, 2021 — During the latest episode of The Pinball Show, Zen Studios, in collaboration with Lucasfilm Games, revealed a new remastered edition of the classic “Indiana Jones: The Pinball Adventure” pinball table. This first-ever digital release of the 1993 Williams™ “SuperPin” legend captures the authentic look, design and feel of the original machine with additional features and enhancements. It will launch in 2022 as premium DLC for multiple Zen titles, including the next-generation Pinball FX, Pinball FX3, and Williams™ Pinball.

Made for Indiana Jones and pinball fans worldwide, Zen’s digital release of “Indiana Jones: The Pinball Adventure” faithfully recreates one of the best Williams machines for the modern age in precise detail.

Features:

  • “Indiana Jones: The Pinball Adventure” combines a fan-favorite Williams machine with everyone’s favorite adventurer – enjoy the original music, sounds, rules and look of the machine brought to the digital space for the first time.
  • Experience the table just as you remember it, with true-to-life Pro Physics simulation, carefully developed by the pinball experts at Zen, using super slow-motion footage to capture flipper, rubber and ball movements to better understand and recreate pinball mechanics.
  • Discover the table in a new way with 3D effects in the ‘Enhanced’ version, including side wall art, ball trailer effects, particle effects and a whip-wielding Indiana Jones.
  • Play at home, with friends, or compete online with single-player, local multiplayer, challenge, and tournament modes.

“Indiana Jones: The Pinball Adventure” is coming to multiple Zen titles, allowing for many players to experience this all-time pinball legend. It will arrive in March 2022 for Pinball FX3 on PC, Nintendo Switch, Xbox One and PlayStation®4, as well as Williams™ Pinball on iOS and Google Play.

It will also be available alongside the early access launch of Pinball FX on PC via the Epic Games Store in March 2022, and later alongside the official launch of Pinball FX on PC, Nintendo Switch, Xbox Series X|S, PlayStation®5, Xbox One and PlayStation®4 in summer 2022.

About Zen Studios

Zen Studios is a leading global producer and publisher of interactive entertainment software for all major digital game platforms. Recognized as one of the premier gaming studios in the world, Zen Studios has worked with some of the most iconic entertainment studios, including NBC Universal, FOX Digital Entertainment, Marvel Entertainment, South Park Studios and Lucasfilm.

Zen’s CastleStorm franchise has won the developer critical acclaim and commercial success, including the coveted Editor’s Choice awards from both the Apple App Store and Google Play. Its Pinball FX franchise has defined video game pinball excellence since 2007. And Operencia: The Stolen Sun stands as one of the most critically acclaimed RPGs of 2019. Zen Studios joined Saber Interactive in November 2020. For more information on Zen’s library of titles, visit https://zenstudios.com.

SQUARE ENIX COLLECTIVE ANNOUNCES CIRCUIT SUPERSTARS IS COMING TO PLAYSTATION 4 ON 27TH January 2022

Racing to a New Platform in the New Year

LONDON ( 16th December, 2021)SQUARE ENIX® Ltd., and Original Fire Games today announced that the top-down racing game CIRCUIT SUPERSTARS, is coming to PlayStation®4 consoles on 27th January 2022. A competitive game with a charming edge; built by racing fans, for racing fans – CIRCUIT SUPERSTARS is already available for purchase on PC via Steam® and Xbox One.
 
The game celebrates generations of multi-disciplinary motorsport, focusing on tactile driving that feels great – but also with a high skill ceiling, that will have players spending hours honing their perfect lap. Noisy Pixel hailed CIRCUIT SUPERSTARS to be a “…racer with depth that is both surprising and rewarding” while PC Invasion noted that the game is “Glowing with polish and attention to detail”. TheRace.com also celebrated CIRCUIT SUPERSTARS as a game “…packed with features that true motorsport fans will enjoy”.
 
PS4® racers will have the opportunity to cross-play with their friends playing on PC (via Steam®) or Xbox and will have access to the garage of their dreams, packed with 12 vehicles ready to compete on any of the 19 different tracks available, set in 13 vibrant locations. Players can also enjoy a range of customisable liveries for both driver and cars, in addition to helmets and victory celebrations which can be unlocked by levelling up. There’s a racing style for everyone, with multiple motorsport disciplines represented in the game including Rallycross, Open Wheel Single-Seaters, Trucks, GT racing and plenty more free content to come in the future!
 
CIRCUIT SUPERSTARS for PS4 will be available on 27th January 2022. The game is also available now on PC (via Steam®) and Xbox One, also planned for release on the Nintendo Switch™ system in the second quarter of 2022.
 
For further information please visit: http://www.circuit-superstars.com/

Steam: https://store.steampowered.com/app/1097130/Circuit_Superstars/
Xbox: https://www.microsoft.com/store/productid/9ph3rr8mvfjl
Twitter: https://twitter.com/circuitsup
Facebook: https://www.facebook.com/CircuitSUP/
YouTube: https://www.youtube.com/user/SquareEnixCollective
Instagram: https://www.instagram.com/circuitsuperstars

About Original Fire Games

Original Fire Games is a small team originally started by three siblings from Mexico: Carolina, Carlos and Alberto Mastretta. Together they have a combined total of 14 years in game development, as well as more than 15 accumulated years of real motor racing experience. They are bringing every bit of that expertise and passion to Circuit Superstars to make a competitive game with a charming edge. Circuit Superstars is a love letter to the world of motorsport – made for the fans, by the fans.

About Square Enix Collective

Square Enix Collective® is a London-based division of Square Enix Ltd. The Collective programme was launched in 2014 to assist indie game developers build community awareness for hundreds of games pitches and has helped teams to raise in excess of $1.2 million via Kickstarter campaigns. Collective has now published and distributed a range of indie titles since April 2016 and is on the look-out for great new projects and talented teams to work with globally – whether it’s publishing support for a development that’s already funded, or investment to help the creation of a game.

About Square Enix Ltd.

Square Enix Ltd. develops, publishes, distributes and licenses SQUARE ENIX®, EIDOS® and TAITO® branded entertainment content in Europe and other PAL territories as part of the Square Enix group of companies. Square Enix Ltd. also has a global network of leading development studios such as Crystal Dynamics® and Eidos Montréal®. The Square Enix group of companies boasts a valuable portfolio of intellectual property including: FINAL FANTASY, which has sold over 164 million units worldwide; DRAGON QUEST®, which has sold over 83 million units worldwide; TOMB RAIDER®, which has sold over 85 million units worldwide; and the legendary SPACE INVADERS®. Square Enix Ltd. is a London-based, wholly owned subsidiary of Square Enix Holdings Co., Ltd.

More information on Square Enix Ltd. can be found at https://square-enix-games.com.

About BBC Studios

BBC Studios, a global content company with bold British creativity at its heart, is a commercial subsidiary of the BBC Group, supporting the licence fee and enhancing programmes for UK audiences. Able to take an idea seamlessly from thought to screen and beyond, its activities span content financing, development, production, sales, branded services, and ancillaries across both its own productions, and programmes and formats made by high-quality UK independents. Award-winning British programmes made by the business are internationally recognised across a broad range of genres and specialisms, with brands like Strictly Come Dancing/Dancing with the Stars, Top Gear, Doctor Who and Bluey. BBC Studios has offices in over 20 markets globally, including ten production bases in the UK and production bases or partnerships in a further nine countries around the world. The company, which ordinarily makes around 2000 hours of content a year for both the BBC and third parties including Apple, Netflix and Migu, is a champion for British creativity around the world.  It is also a committed partner for the UK’s independent sector through a mix of equity partnerships, content investment and international distribution for programme titles.