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Final Fantasy 7 Remake Intergrade Review

Final Fantasy 7 Remake Intergrade

Developer: Square-Enix
Publisher: Square-Enix
Platforms: PC (Reviewed), PlayStation 5
Release Date: 16 December 2021
Price: US$69.99 – Available Here

Overview

After much speculation and anticipation, the PC port of Final Fantasy 7 Remake Intergrade has finally launched exclusively -although for how long is anyone’s guess- on the Epic Store. Final Fantasy 7 Remake was originally released on the PlayStation 4 almost two years ago. The upgraded Final Fantasy 7 Remake Intergrade was released on PlayStation 5 in June this year and is the version that the PC port is based upon. Intergrade comes with an additional scenario featuring Yuffie Kisaragi. Yuffie was originally an optional character on the original Final Fantasy 7 for the PlayStation One, something which is hard to imagine nowadays, given the huge popularity that Yuffie gained through all these years. The PC port of Intergrade also includes all the bells and whistles that a remaster of a remake -huh- deserves, such as 4K resolution support and a 120 FPS cap. Now, is the PC version a good port of a remaster of a remake? We shall see below.

Story

The player assumes the role of ex-SOLDIER first class operative Cloud Strife, now a mercenary taking on all kinds of odd jobs to survive. Cloud’s first job is to assist the rebel group AVALANCHE in destroying a reactor in the city of Midgar. AVALANCHE believes that the Shinra company, which rules Midgar with an iron fist, is, in fact, destroying the world at an accelerated pace by using reactors to directly suck the very life essence of the planet. This life essence, called Mako, is responsible for all the progress and luxury enjoyed by the upper class people of Midgar, while the poor are left to rot in slums situated at the bottom of the city. 

Final Fantasy 7 Remake takes a lot of liberty in retelling Cloud’s story by adding new characters, events and also a lot of new twists. As much as Square-Enix tried to replicate key scenes of the original Final Fantasy 7 faithfully, the new twists and events make Final Fantasy 7 Remake its own thing to a wide extent. This helps keep things fresh for fans of the original FF7. One thing that I particularly love about the remake is that characters that were kind of fillers in the original FF7 now have much more exposition. One character in particular even has their own backstory told in much more detail in new cutscenes.

Gameplay

Although the overall scale is obviously much bigger when compared to the old FF7, Final Fantasy 7 Remake retains the same linear, basic JRPG progression seen on the original FF7 and a lot of other titles in the same genre. The main missions mainly consist of the player going from point A to B while triggering battles, dialogues, or cutscenes. In fact, the main things that the game has going for it are its added exposition and fanservice. There’s a lot of it: Slow walking sections where the characters will comment on some aspect of the mission, casual blather in the mid of a mission or battle, and proper cutscenes -some of them completely new- where you only get to watch. That’s not to say that there aren’t other things to do and see, but unfortunately, the exploration takes a backseat when compared to all the cutscenes and walking back and forth that is mandatory. 

The battle system was completely revamped to be more action-focused. There’s an option for a more traditional and slow style of gameplay similar to what the original FF7 had and also an easy mode: I think that having these options are essential for people who are not used to more action-oriented games, especially since FF7 was never an action game to begin with. Not to mention that when playing in “action mode” things can get hectic fast with the player having to keep track of a lot of things at the same time.  

Despite having a full-featured combat system, with even a real-time action mode that may take a bit of time to get used to and be good at, the game doesn’t throw many battles at the player. Even in dungeons, there aren’t that many enemies to do battle with. Dungeons are one very important aspect in any RPG. Yet the dungeons consist of basically running, sometimes in a straight line, until the player seldom encounters a battle or a switch that they must activate in order to progress further. Another feature -or is it a bug?- present while navigating dungeons are tight spaces that you must crawl through very slowly. These “crawling sections” are a bit too frequent for my tastes, especially when the pacing of the game is already slow enough.

Visuals

Thanks to the real-time rendered graphics and the third-person view method of exploration, there’s much to see and appreciate in the remake. The Sector 7 slums, for example, is densely populated and busy with NPCs talking all the time and going about their daily chores. There’s a lot of care put in rendering key areas and characters with a high emphasis on the main characters: Their models and animations are detailed and beautiful. Unfortunately, there are a lot of inconsistencies in the graphics department, with low-resolution textures aplenty and even the use of some ugly 2D assets: When navigating the Sector 7 slums, the plate that covers it and the main pillar that can be seen in the distance are obviously static 2D images. Something that I’ve never seen in a modern game of this scale and production value.

The quality of the PC port is barebones, to say the least: There are only a few options that can be changed such as texture resolution and shadows. They only have the option of high/low or on/off. There’s no option to choose the method and intensity of ambient occlusion or antialiasing, with the latter applying a blurry TAA solution all over the place. This wouldn’t be such a nuisance, in my opinion, if not for the stuttering and frame drops that occur especially in more crowded areas. Add to that a broken dynamic resolution “feature” that runs on the background and can’t be turned off, making the visuals even blurrier. As of the writing of this review, there’s been no patch released to correct these problems, so if you want to play this game on PC, you better get on Google or Reddit to try and find a solution to tweak the game to run and look the way it’s supposed to.

Audio

Originally composed by Nobuo Uematsu, Final Fantasy 7’s soundtrack is one of Uematsu’s most famous works if not the most famous. Back when Final Fantasy 7 was released on the PlayStation One, the music sounded very basic and simple and didn’t utilize the CD storage capacity for more high-quality and varied tunes. For the remake, Uematsu is back along with another now veteran Final Fantasy composer Masashi Hamauzu, and also a number of other less-known composers to make the definitive Final Fantasy 7 soundtrack… or at least, part of it since this game only covers a fraction of the original game. New compositions were also made exclusively for Final Fantasy 7 Remake. My favorite original track is “Hollow Skies,” but there are a number of other new tracks. In fact, the whole soundtrack feels new since it’s completely redone and heavily modified compared to the original game.

Overall

Square-Enix lost the opportunity to bring Final Fantasy 7 Remake Intergrade for PC on a big note. They really started off on the wrong foot. Firstly, for the controversy involving Epic Store’s exclusivity, something that doesn’t sit too well with a lot of PC gamers. And finally, for the quality of the port itself. I’m personally a fan of the Final Fantasy series despite the drop in quality in the more recent titles, and also despite the decision of making the Final Fantasy 7 Remake a multi-chapter project. I really can’t shake off the feeling that I will die before this project concludes, or that it’ll be rushed to oblivion, much like this port, wasting a lot of potential in the process. Despite its faults, Final Fantasy 7 Remake Intergrade is an interesting and enjoyable game that’s only held back by its lack of creative game design, and in the case of the PC port, its performance problems. Still, I can’t help but be curious about what’s coming next.

Capsule Computers review guidelines can be found here.

Final Fantasy VII Remake Intergrade First Hour of Gameplay

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Join us for the first chapter of Final Fantasy VII Remake Intergrade – The Destruction of Mako Reactor 1. We take control of Cloud and Barrett Wallace as we infiltrate the reactor and defeat a number of enemies along the way including the first Boss: Scorpion Sentinel (which nearly defeated took us down instead). We then make our escape from the Reactor before it blows up!

Cloud Strife, an ex-SOLDIER operative, descends on the mako-powered city of Midgar. The world of the timeless classic FINAL FANTASY VII is reborn, using cutting-edge graphics technology, a new battle system and an additional adventure featuring Yuffie Kisaragi.

Final Fantasy VII Remake Intergrade
Developer:
Square Enix
Publisher: Square Enix
Platform: Windows
Release Date: 12/17/21
Price: $69.99 USD

Available now on EPIC Game Store – https://www.epicgames.com/store/en-US/p/final-fantasy-vii-remake-intergrade

Summary:

Recommended – “A faulty and barebones PC port of Final Fantasy 7 Remake Intergrade, which was originally released on the PlayStation 5.

Check out our review for Final Fantasy 7 Remake Intergrade Here

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MARVEL FUTURE FIGHT KICKS OFF LATEST UPDATE WITH NEW SPIDER-MAN: NO WAY HOME-INSPIRED CONTENT FOR PLAYERS

LOS ANGELES – DEC. 22 2021 – The latest update to Marvel Future Fight, Netmarble’s popular mobile RPG, introduces a slate of new uniforms inspired by Spider-Man: No Way Home, alongside other content that is now live for players to experience today.

Five all-new uniforms are now available to earn in-game. Players can collect a Spider-Man: No Way Home themed uniform, with both the Spider-Man: No Way Home (Black & Gold Suit) and Integrated Suit available, for Spider-Man, as well as Winter Criminal uniforms for Kingpin and Black Cat. Dispatch Missions also received the newly-themed Sector 11 and Sector 12 levels, which players can truly test their skills in high-difficulty missions for valuable rewards.

Other updates for MARVEL Future Fight include:

  • Kingpin can be now upgraded to Tier-3 and has a new Ultimate Skill added
  • Autoplay is now available to players in Alliance Battle
  • Auto-repeat functionality for ‘Dimension Rift’ is added to the game

MARVEL Future Fight celebrated its sixth anniversary with over 120 million players across the world. The game is currently available worldwide in the App Store® and Google Play™.

For more information, please visit http://marvelfuturefight.netmarble.com.

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About Netmarble Corporation

Established in Korea in 2000, Netmarble Corporation is a top developer and publisher pushing the boundaries of the mobile gaming experience with highly innovative games including Seven Knights 2, Marvel Future Revolution, Ni no Kuni: Cross Worlds, Lineage 2: Revolution, The Seven Deadly Sins: Grand Cross, Blade & Soul Revolution and Marvel Future Fight. As a parent company of Kabam and SpinX Games, and a major shareholder of Jam City and HYBE (formerly Big Hit Entertainment), Netmarble strives to entertain audiences around the world with a variety of mobile games based on its powerful franchises and collaborations with IP holders worldwide.

About Marvel Entertainment

Marvel Entertainment, LLC, a wholly-owned subsidiary of The Walt Disney Company, is one of the world’s most prominent character-based entertainment companies, built on a proven library of more than 8,000 characters featured in a variety of media for over eighty years. Marvel utilizes its character franchises in entertainment, licensing, publishing, games, and digital media.

For more information visit marvel.com. © 2021 MARVEL

App Store is a trademark of Apple Inc., registered in the US and other countries.  App Store is a service mark of Apple Inc. Google Play is a trademark of Google Inc.

LOST EPIC Update Introduces New Worlds, Characters, Enhanced Weaponry

LOST EPIC Update Introduces New Worlds, Characters, Enhanced Weaponry

Update Launches Alongside 25% Discount

TOKYO – December 22, 2021 – LOST EPIC, the 2D Souls-like side-scrolling action RPG with fast-paced battles and hack-and-slash elements from publisher One or Eight and developer Team EARTH WARS, summons forth another major Early Access update today, Wednesday, Dec. 22, 2021.

This content update serves as a major update before LOST EPIC graduates from Early Access in 2022, and features two new worlds, two new playable avatars, and enhanced weaponry. Pick up the game at a 25% discount in time for the Steam Winter Sale, running nowthrough Wednesday, Jan. 5, 2022.

Explore The House of Salvation, a maze-like area in the middle of a snowstorm. Engage in fierce, unforgiving battles in this new world lit by candlelight. Who is the The Savior that The Holy Ones of the icy world call out to in their choruses?

Experience The Frontier, a mysterious structure so high in the sky, the ground is merely a blur below. Discover buildings emanating peculiar forces that can help God Slayers or hinder them on their hunt for the The Frontier Defender of this world.

Two new avatars, Necromancer and The Noble One, join the roster as playable characters, and a mysterious new NPC, The Son of God, joins the cast. This update enables warriors to upgrade their weapons to achieve limit breaks and acquire final forms that grant enhanced divine skills. Choose to combine two divine skills to create a new one, or choose one skill to use in an evolved form.

“We would like to thank the neverending support of our players whose feedback we heavily relied on for this update,” said Team EARTH WARS. “You are making this game better, and we can’t wait to hear from our existing fans and new ones buying the game during the Steam Winter Sale as we prepare for the full release next year with some much-requested additions.”

LOST EPIC is out now on Steam Early Access for Windows PC for $19.99 with a 25% update discount starting Wednesday, Dec. 22 through Wednesday, Jan. 5, 2022 as part of the Steam Winter Sale. For more information, visit the official LOST EPIC website and the official Discord server.

About Team EARTH WARS

The production team from EARTH’S DAWN which was released in 2015 and ported to many platforms. EARTH’S DAWN is a stylish fast-paced 2D action RPG. The user friendly interface and the hack and slash style replayability was praised by hardcore gamers resulting in 300,000 downloads.

Dying Light’s Snow Ops Bundle DLC Introduces Season Gear and Holiday Cheer

Dying Light’s Snow Ops Bundle DLC Introduces Season Gear and Holiday Cheer

Bundle up with the new Snow Ops DLC this winter and let your enemies taste the freeze!

Wrocław, Poland — 22 December 2021 — Winter celebrations continue in Dying Light with the recent launch of the Snow Ops Bundle. Don an all-new outfit and test out a brand-new weapon bundled together in a seasonal package capable of spreading infectious holiday cheer.

The Snow Ops Bundle introduces the Winter Warrior outfit and the Snowstorm grenade launcher, a combination perfect for braving Harran’s ongoing winter-themed events. Created by the city’s brightest minds, the Winter Warrior outfit not only keeps its wearer warm but also provides a 20% bonus increase to agility, power, survivor, and legend skill tree increases. 

Of course, keeping that cold at bay isn’t the only concern for Harran residents. Wield the Snowstorm grenade launcher and fire its six-grenade magazine into infected foes to freeze them in their tracks. Overcome high recoil to land shots capable of stopping groups of enemies with a single grenade and enjoy unique shooting and reloading animations and sound effects.

The Snow Ops Bundle includes:

  • The Winter Warrior Outfit
  • 20% bonus to leveling up agility, power, survivor, and legend skill trees
  • The Snowstorm Grenade Launcher
  • Unique shooting and reloading animations
  • Fires a six-grenade magazine capable of freezing nearby enemies
  • High recoil

The Snow Ops Bundle DLC is now available for purchase on Steam, the PlayStation Store, and Microsoft Store for $1.99 / £1.69 / €1.59.

For more information on Dying Light, please visit the official website.

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About Dying Light

A first-person action survival game set in a post-apocalyptic open-world overrun by flesh-hungry zombies. Roam the city devastated by a mysterious virus epidemic. Scavenge for supplies, craft weapons, and face hordes of the infected. Dying Light was published in 2015 and has been played by over twenty million people all over the world. From the creators of hit titles Dead Island and Call of Juarez. Winner of over 50 industry awards and nominations. The game whose uncompromising approach to gameplay set new standards for first-person zombie games. Still supported with new content and free community events years after the release.

About Techland

Founded in 1991 in Poland, Techland is a renowned independent game developer and distributor for all leading platforms, including PC, Sony PlayStation, and the Xbox family of devices. Techland is best known for the original Dead Island games, the Call of Juarez series, and the Dying Light franchise, a global phenomenon played by over 20 million unique players to date. To top that, Techland’s experienced teams allow the developer to work on two of its own AAA titles at the same time. Comprising over 400 professionals across three offices in Poland, the company is committed to delivering unforgettable experiences and using the latest technology for innovative entertainment, which includes the proprietary C-Engine. For more information about the company itself, visit the official website at: www.techland.net.

All product titles, publisher names, trademarks, artwork, and associated imagery are trademarks, registered trademarks and/or copyright material of their respective owners. All rights reserved.​

MOVE OR DIE BRINGS FRIENDSHIP-RUINING HOLIDAY CHEER WITH THE ‘ACT LIKE IT’S CHRISTMAS’ UPDATE

Deliver Season’s Greetings To Your Future Frenemies at 75% off on Steam and PlayStation 4

Those mighty misfits at Those Awesome Guys want to wish all gamers Happy Holidays… by breaking some legs with Move or Die’s latest holiday offering, the ‘Act Like It’s Christmas Mini-Update!’ Five new characters are making their debut today. Whether it’s an over-dramatic Shakespearean nerd or a Bible-accurate angel of furious divine judgement, these holiday heroes are here to spread the rage-inducing fun only found in Move or Die. Lastly, don’t miss out on the special bonus character – the snowflake Deepflake will be rewarded FREE to anyone playing an online multiplayer match between December 22 and January 5!

Of course, it wouldn’t be a holiday update without timely sales to commemorate the tradition of destroying friendships in Move or Die. Get a copy or three at 75% off S.R.P. during this holiday sale time (PlayStation sale runs through January 19), perfect as a last-minute gift idea or absolving grievances at the Festivus table!

Move or Die is not just the title of the game, but a fundamental gameplay rule: gamers who fail to move will see their health bar diminish rapidly. Players will battle each other in an ever-growing list of mini-game modes that change every 20-30 seconds. Each challenge has its own outrageous level design and rule set to promote hours of laughter and good old friendship-destroying fun. Win battles and unlock insane new character skins, Mutator game modifiers that dramatically change how mini-games are played, and even crazier game modes. When gamers are done beating friends on the couch, jump online and challenge other players to see who will rage-quit first.

To learn more about Move or Die, please visit www.moveordiegame.com, ‘Like’ it on Facebook, and follow its development on Twitter @moveordiegame for all the latest developer updates and news. # # #

ACTION ARCADE WRESTLING DROPS THE SEASON’S BEATINGS WITH NEW HOLIDAY TRAILER

ACTION ARCADE WRESTLING DROPS THE SEASON’S BEATINGS WITH NEW HOLIDAY TRAILER

Indie Wrestling Sensation On Sale During Holiday Season Across PlayStation®4, Xbox One, and PC via Steam
Overcome the holiday madness by dropkicking Santa Claus and piledriving Christmas trees! VICO Game Studio, in partnership with Reverb Triple XP, has shared a naughty new holiday trailer for Action Arcade Wrestling, now available for PlayStation®4, Xbox One, and PC via Steam. Choose from over 30 outrageous wrestlers or use the Wrestle Lab creator to make your own! Then, break out the candy canes, download a holiday-themed ring, and throwdown across a variety of game modes. Don’t forget to yell “Merry Christmas, ya filthy animal” when elbow-smashing those elves!

Action Arcade Wrestling is a homage to ‘90s arcade wrestling games that can be enjoyed by old school fans, newcomers, and everyone in between. In celebration of holiday smackdowns everywhere, AAW is on sale for a limited time on PlayStation 4 and Xbox One at 35% off and PC via Steam at 60% off. Make your winter a slamming good time and get ready for new AAW features in early 2022!

Dropkicks are one way to take down the Christmas tree in AAW.

Action Arcade Wrestling is a fast-paced, arcade wrestling extravaganza that superkicks overly simulated wrestling games out of the ring! Master powerful attacks and superhero-like abilities in the most over-the-top wrestling game ever conceived.

Action Arcade Wrestling is now available on PlayStation®4, Xbox One, and PC via Steam. The Nintendo Switch version will launch early next year. Stay up to date on Action Arcade Wrestling by following the game on Twitter, ‘Like’ it on Facebook, and visiting its official website at ActionArcadeWrestling.com.

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SCI-FI ROGUELIKE ANVIL: VAULT BREAKERS RECEIVES FIRST UPDATE

SCI-FI ROGUELIKE ANVIL: VAULT BREAKERS RECEIVES FIRST UPDATE

Seoul, South Korea – Dec. 22, 2021 – Top-down co-op sci-fi shooter ANVIL: Vault Breakers received its first update since its December Early Access launch for Steam and Xbox. Implemented based on player feedback, the latest update introduces an all-new relic, adjustments to balance and improvements to combat to enhance the gameplay experience.

Developer Action Square has actively listened to community feedback through the Early Access period to continue modifying the game ahead of its full launch. This initial update includes:

  • A new relic, as well as tweaks to several relic stats
  • Improvements to sudden deaths and in-game interactions
  • Enhancements to combat effects and feedback
  • Lower difficulty scaling depending on the number of party members
  • Changes to the alert and anti-hack systems
  • Patches for known bugs and crashes
  • Buffs for Breakers Sandman and Jungler

“Although we are still in the early stages, we are issuing this balance and convenient feature update after actively listening to player feedback,” said Wonho Son, head producer, Action Square. “We are continually listening to our community which can expect future updates based on their valuable feedback. There’s a ton of new content coming to ANVIL, so I hope people are just as ecstatic as we are for the game’s future.”

Following its Early Access launch, ANVIL: Vault Breakers doubled its server numbers and rose to the number one spot on the gaming sales chart in South Korea.

ANVIL: Vault Breakers is a live multiplayer matchmaking that lets players take control game characters called Breakers to battle against hostile aliens and monsters. Teams of Breakers must work together to locate relics and artifacts from fabled Vaults brimming with the remnants of alien civilizations. The powerful energy and technology found within allows players to increase their ability survive and fight.

ANVIL: Vault Breakers is available now on Steam Early Access as well as GamePass and Game Preview on Xbox.

For more information about ANVIL: Vault Breakers:

Visit the website: https://www.anvil.world
Steam: https://store.steampowered.com/app/1487390/ANVIL
Follow along on Twitter: https://twitter.com/ANVIL_ACTION2
Join Discord: https://discord.com/invite/anvil

About Action Square

Action Square (KOSDAQ – 20550:KS) is a game development company founded in 2012 with a mission to develop action-packed games for all to enjoy. The company’s first mobile Action Role Playing Game (ARPG) called Blade was a major success in Korean market. The company have since then moved on to develop a sequel called Samguk Blade and have several other projects under development for various platforms like Steam and Xbox.

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Uncover the Mysteries in .hack//G.U. Last Recode, Coming to Nintendo Switch on March 11, 2022

Uncover the Mysteries in .hack//G.U. Last Recode, Coming to Nintendo Switch on March 11, 2022

Beloved Japanese RPG Series Celebrating its 20th Anniversary with Remastered Collection of Classic hack//G.U. titles Rebirth, Reminisce, Redemption and Reconnection 

SANTA CLARA, Calif., (December 22, 2021) – Leading video game publisher and developer BANDAI NAMCO Entertainment America Inc. today announced that .hack//G.U. Last Recode™ will release for the Nintendo Switch on March 11, 2022. Originally released from 2006 to 2007 for the PlayStation 2, then re-released as a compilation for the PlayStation 4 computer entertainment system and PC via STEAM® in 2017, .hack//G.U. Last Recode returns to celebrate the 20th anniversary of the franchise with the ultimate experience for fans and newcomers alike. In one single integrated experience, players receive a collection of remastered .hack//G.U. action-RPG titles including; Rebirth, Reminisce, Redemption and Reconnection

.hack is a multimedia franchise developed by famed Japanese developer CyberConnect2, the developers behind the critically acclaimed Naruto Storm series of video games. Comprising video games, anime, novels, and manga, the world of .hack focuses on the mysterious events surrounding a wildly popular in-universe massively multiplayer role-playing game called The World. .hack//G.U.begins after the events of the original .hack series with players assuming the role of Haseo as he tracks down a powerful Player Killer named Tri-Edge who killed his friend’s in-game avatar Shino, which put her into a coma in real life.

.hack//G.U. Last Recode brings together four massive RPG experiences to form one epic compelling story for fans and newcomers to the franchise,” said Summer Nguyen, Associate Brand Manager at BANDAI NAMCO Entertainment America Inc. “We’re so excited to bring the game to Nintendo Switch for the 20-year-anniversary of the series, and we can’t wait to see how fans celebrate with .hack//G.U. Last Recode!”

The Begins Edition Bundle for .hack//G.U. Last Recode is now exclusively available for pre-order through BANDAI NAMCO Entertainment America’s new eCommerce store. The bundle includes one physical copy of each of the following: .hack//G.U. Last Recode for Nintendo Switch, .hack//G.U. begins Manga and Concept Art booklet, and the original soundtrack. To learn more about the game’s exclusive availability, please visit: https://store.bandainamcoent.com/hack-g-u-last-recode/

The digital version of the manga is also available with the first chapter out now. Fans can find out more information about the manga through our website: https://www.bandainamcoent.com/landing/hack-gu-begins-manga.

.hack//G.U. ™ Last Recode will be available for the Nintendo Switch on March 11, 2022. For more information about .hack//G.U. Last Recode or other titles from BANDAI NAMCO Entertainment America Inc. please visit, https://www.bandainamcoent.com, follow us on Facebook at, https://www.facebook.com/BandaiNamcoUS, or join the conversation at https://www.twitter.com/BandaiNamcoUS.

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About BANDAI NAMCO Entertainment America Inc.

BANDAI NAMCO Entertainment America Inc., part of BANDAI NAMCO Group, is a leading global publisher and developer of interactive entertainment for all major video game consoles, iOS, Android, and online platforms. The company is known for creating and publishing many of the industry’s top video game franchises including PAC-MAN®, GALAGA®, TEKKEN®, SOULCALIBUR®, and ACE COMBAT®. BANDAI NAMCO Entertainment America Inc. is the premier publisher in the Western hemisphere for anime based video games including NARUTO SHIPPUDEN™, DRAGON BALL Z®, and ONE PIECE®. More information about the company and its products can be found at http://www.bandainamcoent.com or www.facebook.com/BandaiNamcoUS

©.hack Conglomerate

.hack//G.U.™ Last Recode &©BANDAI NAMCO Entertainment Inc.

Star Citizen – Alpha 3.16: Return to Jumptown Release Introduces New Fan-Favorite PvP Event 

Grav-Lev Improvements, New Drake Cutlass Steel Ship, and More Included in Latest Update for the Expanding Universe of Star Citizen

LOS ANGELES – Dec. 22, 2021 – Cloud Imperium Games (CIG) announced today the release of the Star Citizen – Alpha 3.16: Return to Jumptown update. Scheduled to launch at 10:00 a.m. (PST), today’s release marks the introduction of the newest in-game server-wide dynamic event called Jumptown 2.0 – inspired by the original fan-favorite PvP event Jumptown – which finds both law enforcement and criminal factions across the ‘verse gathering to battle for control of an overabundance of illegal narcotics. Expect large-scale battles around old and new event locations as players either team up to secure the drugs or deliver them to criminal hands.

In addition, players more interested in their pilot’s personal journey can look forward to more PvE Star Citizen content later in the 3.16 patch cycle in January, with Derelict Ships that offer traps to avoid, puzzles to solve, and valuable rewards to secure. Head here for full details about the Jumptown 2.0 PvP event, and the new Derelict Puzzles PvE mission expansions coming during the

Star Citizen – Alpha 3.16: Return to Jumptowncycle.“2021 has been another fantastic year for Star Citizen and our amazing community, and I’m excited for us to end the year with another explosive Dynamic Event in Alpha 3.16: Return to Jumptown,” said Star Citizen Creative Director Chris Roberts. “Long-term players remember the emergent PvP Jumptown battles from the early days of the Persistent Universe. We’ve taken the intense action from the old event as inspiration for Jumptown 2.0, which promises to deliver the exhilarating and large-scale battlefields we want to see more of in Star Citizen. On top of that, today in 3.16.0 we are also adding big improvements to the handling of hover vehicles, a new Cutlass Steel dropship, and a few more surprises for our players. And later in January in 3.16.1, we’ll be adding Derelict Ship Graveyards and hidden treasures protected by deadly traps.” 

Star Citizen – Alpha 3.16: Return to Jumptown update key features include:

  • Jumptown 2.0: Inspired by the popular PvP community event where players waged war over valuable drug resources, Jumptown 2.0 seeks to introduce the excitement and chaos of largescale PvP ground conflicts in Star Citizen. During this event, both Lawful and Criminal players will race to battle over control of valuable drug crates at various outposts in the Stanton system.
  • Drake Cutlass Steel: This dropship variant of the Drake Cutlass replaces cargo capacity with room for 18 jump seats to transport troops to the frontlines of battle, along with a variety of weaponry, including door-mounted guns, manned and remote turrets, ballistic Gatling guns, laser repeaters, and a powerful payload of missiles.
  • Grav-Lev Physics Rework: Hover bikes will see major improvements following a significant rework of the flight and driving model for grav-lev vehicles. The result is improved handling, stability, and a far better experience for hover bikes moving forward.  
  • Atmospheric Bounties: Bounty hunters can now pursue contracts above the caves on microTech, outposts on ArcCorp, and more with new bounties across Stanton, including targets hiding in-atmosphere across all of the system’s major planets.

Players can expect further improvements following today’s Star Citizen – Alpha 3.16: Return to Jumptown update, coming at the end of January as an Alpha 3.16.1 release and ahead of the next Alpha 3.17 update. Derelict Puzzles: A number of derelict ships have been discovered throughout the Stanton region. Explore and navigate through the wreckage, avoid deadly laser trip mines, and recover valuable cargo in these new derelict variants

For full details on the Star Citizen – Alpha 3.16: Return to Jumptown update, please head here. Players interested in what each development team is working on are encouraged to visit the Star Citizen Progress Tracker and roadmap on the official website.

Star Citizen combines classic space sim and FPS gameplay with boundary-pushing visuals in a massively multiplayer setting of unprecedented fidelity. Live how you want to live: shift paths from cargo hauler to outlaw, explorer, or any other role, whenever you want. Explore multiple planets and moons, including vast cities and underground caverns, all created with a unique combination of procedural planet technology and complementary hand-crafted design.

For further information, including how to download and play Star Citizen, visit the official website. Enlist today and join this ever-expanding universe by visiting the game’s Welcome Hub and Guide System for tips on how to play. Millions of players from around the world have already joined to help CIG build the most ambitious game ever made.

About Cloud Imperium Games

Cloud Imperium Games is a new kind of independent studio dedicated to delivering AAA games outside the established publisher system. It was founded in 2012 by renowned visionary game developer Chris Roberts (Wing Commander series, Freelancer, Privateer), Sandi Gardiner, and international media lawyer and producer Ortwin Freyermuth (Carlito’s Way, Shattered, Das Boot – Director’s Cut), with industry veteran and studio director Erin Roberts (Lego videogame series, Starlancer, Privateer) joining the team in 2013. Cloud Imperium Games is creating Star Citizen, a record-shattering, largely crowdfunded space sim, and Squadron 42, a Hollywood-caliber, story-driven single-player game set in the same universe. Cloud Imperium Games operates in “open development” – sharing progress and updates in near real time. This paradigm-shifting development process (game development usually occurs behind closed doors) gives the community an unprecedented look at Star Citizen and Squadron 42’s development and allows direct feedback and interaction between players and developers, thereby ensuring that the games being developed are what players want to play.

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