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Dying Light 2 Five-Year Roadmap, Launch Time by Region, New Audio Story, and More

Dying Light 2 Five-Year Roadmap, Launch Time by Region, New Audio Story, and More

A week’s worth of news in one press release

Wrocław, Poland — January 26, 2022 — Techland today shares several updates on Dying Light 2 Stay Human, set for release next Friday, February 4 on PC, PlayStation 5, Xbox Series X|S, PlayStation 4, and Xbox One.

Yesterday, Techland published a new Audio Story, “Takeshi,” voiced by the Yakuza game series’ main actor, Kazuma Kiryu himself, Takaya Kuroda.

Techland also presented the roadmap for the next few months of Dying Light 2 Stay Human post-launch support. The first story DLC is planned for this summer, and many updates are planned for at least five years beyond launch, including stories, events, challenges, cosmetics, weapons, and much more.

Today, a new Dying 2 Know More episode will be released on Dying Light’s official YouTube channel. This special episode is full of artistic inspiration and details about Techland’s artists’ daily work.

Tomorrow, Techland will release a time zone map for the launch, showing fans when they’ll be able to start playing by region.

More information is available on Dying Light’s official social channels and coming throughout this week. Look forward to a new in-game event, Spike, for Dying Light, more character introductions, a Warsaw Mural making-of video, and much more on DiscordFacebookTwitterInstagram, and YouTube.

The world premiere of Dying Light 2 Stay Human is just around the corner, so don’t miss any episode of the Dying 2 Know web series (all available here) and if you’re Dying 2 Know More, go further behind the scenes with more episodes of exclusive interviews.

Dying Light 2 Stay Human, published by Techland, launches on February 4, 2022 on PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S.

Pre-orders are available via dyinglightgame.com/preorder. All pre-orders will come with the exclusive digital Reload Packand Reach for the Sky Pack, featuring unique outfits, weapons, backpack and paraglider skins. Reach for the Sky Pack, was created in collaboration with Rosario Dawson (The Mandalorian, Sin City), who plays Lawan, a key character whose fate connects with main protagonist Aiden during his journey.

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About Dying Light 2 Stay Human

Dying Light 2 Stay Human is a story-driven open-world action role-playing game, a sequel to the critically acclaimed Dying Light published in 2015, which has been played by over twenty five million people all over the world. This time players are visiting the City – mankind’s last stronghold in the fight against the virus. Developed parkour mechanics enable players to explore the vast open world and master tactical combat. This lost civilization, a world set in the modern dark ages, requires creative approaches to finding items and crafting gear. Gameplay shifts during a day and night cycle, so players can dare to plunder abandoned lairs of the infected at night and discover the dark secrets of those in power by day. Players must choose which side they want to take and write their own story.

About Techland

Founded in 1991 in Poland, Techland is a renowned independent game developer and distributor for all leading platforms, including PC, Sony PlayStation, and the Xbox family of devices. Techland is best known for the original Dead Island games, the Call of Juarez series, and the Dying Light franchise, a global phenomenon played by over 20 million unique players to date. To top that, Techland’s experienced teams allow the developer to work on two of its own AAA titles at the same time. Comprising over 400 professionals across three offices in Poland, the company is committed to delivering unforgettable experiences and using the latest technology for innovative entertainment, which includes the proprietary C-Engine. For more information about the company itself, visit the official website at: www.techland.net.

All product titles, publisher names, trademarks, artwork, and associated imagery are trademarks, registered trademarks, and/or copyright material of their respective owners. All rights reserved.

Play the DYNASTY WARRIORS 9 Empires Demo Today

Create an Officer and Join the Fight in the Game’s Exciting New Siege Battles! 

BURLINGAME, Calif. – Jan. 26, 2022 – Today, KOEI TECMO America and developer Omega Force are excited to announce that the free-to-play demo of their upcoming tactical-action game, DYNASTY WARRIORS 9 Empires is now available on the Nintendo Switch™, Xbox Series X|S and Xbox One consoles, PlayStation®4, and PlayStation®5. The title adds strategic war elements to the 1 vs. 1,000 action of KOEI TECMO’s revered DYNASTY WARRIORS series, as gamers set out on a quest to conquer ancient China.

The DYNASTY WARRIORS 9 Empires demo features the all-new evolved castle sieges, including both invasion battles and defense. Storm the enemy castle, or fight to defend your fortress in this challenging tutorial. Virtual warlords can play through each siege scenario repeatedly to discover and develop the best strategies to overpower and outthink opponents.

In addition, fans will be able to experience the game’s in-depth edit mode, enabling gamers to create their own officers before taking them into battle. The newly created characters can then be transferred from the demo version to the full game as long as you are playing the same platform on both the demo and final product.

DYNASTY WARRIORS 9 Empires is currently in development and will release in North America on Feb. 15, 2022 for the Nintendo Switch™, Xbox Series X|S and Xbox One consoles, Windows PC via Steam®, Google Stadia™, PlayStation®4, and digitally on PlayStation®5*. For all of the latest information on DYNASTY WARRIORS 9 Empires, visit the official site, Like us on Facebook @KoeiTecmoUS, Follow us on Twitter @KoeiTecmoUS, and Follow us on Instagram @KoeiTecmoUS.

*By purchasing the digital or physical PlayStation®4 versions of DYNASTY WARRIORS 9 Empires, you can receive an upgrade to the digital PlayStation®5 version of DYNASTY WARRIORS 9 Empires at no additional cost.

ABOUT KOEI TECMO AMERICA CORP.

KOEI TECMO AMERICA CORP. is a publisher of interactive entertainment software for current generation consoles, handhelds and digital download content based in Burlingame, California. The company is a wholly owned subsidiary of KOEI TECMO HOLDINGS CO., LTD., headquartered in Yokohama, Japan. KOEI is best known for its Dynasty Warriors® and Samurai Warriors® franchises. TECMO is best known for the Dead or Alive®, Ninja Gaiden®, Tecmo Bowl®, and Fatal Frame® series.

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DYNASTY WARRIORS 9 Empires ©2022 KOEI TECMO GAMES CO., LTD. DYNASTY WARRIORS is a registered trademark of KOEI TECMO GAMES CO., LTD. The KT logo is a registered trademark of KOEI TECMO HOLDINGS CO., LTD.

“PlayStation”, “PS5”, and “PS4” are registered trademarks or trademarks of Sony Interactive Entertainment Inc.

Nintendo Switch is a trademark of Nintendo.

©2022 Valve Corporation. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries.

Microsoft, Xbox, Xbox One, Xbox One X, Xbox Series X|S, Xbox Live, the Xbox logos, and/or other Microsoft products referenced herein are either trademarks or registered trademarks of Microsoft Corporation.

Stadia, the Stadia beacon, and related marks and logos are trademarks of Google LLC.

3D Runner Aerial_Knight’s Never Yield Gets Big Free Update Along With Mobile Release

“Da Update” brings new levels, music, modes, leaderboards and more to stylish 3D runner on PC, PlayStation, Xbox & Switch

Düren, Germany – January 26th, 2022 – Headup & Aerial_Knight are pleased to announce that the artistically exquisite narrative 3D runner, Aerial_Knight’s Never Yield, will soon be getting a huge free update and will be on its way to mobile platforms soon. Players will soon get a peek in the upcoming trailer that will showcase the game’s new features and updated visuals.

Set in a sci-fi version of Detroit, Aerial_Knight’s Never Yield tells the story of Wally and the sinister evidence he has uncovered with the potential to change his city forever. You will be forced to run for your life as you jump and slide to avoid upcoming obstacles with style to the incredible soundtrack created by Danime-Sama, showcasing the authentic sounds of Detroit  artists along with the vocal talents of artists of color from across the globe. 

“Da Update” adds a host of free new features to the game and makes huge improvements based on the feedback to the original release. The update includes new bonus levels, new music, a brand new endless mode and the introduction of leaderboards to allow you to compete for high scores. Level and story updates aimed at adding refinement and intrigue to the core game, including a new post-credits ending, mean speeding through this sci-fi version of Detroit is slicker and more satisfying than ever before. Players can also look forward to overhauled UI, graphical improvements, new Trophies and Achievements, Xbox accessibility controller support and hundreds of other smaller tweaks.

In addition to the free update for existing versions of Aerial_Knight’s Never Yield on PC, PS5, Xbox Series X|S, Nintendo Switch, PS4 and Xbox One, the game is coming to mobile platforms soon. This version of the game will include all the additional content and improvements being added via the update. All these new features will be on show in the game’s new trailer, coming soon.

“I’ve loved reading the reviews, feedback, and watching people enjoy the game since it was released less than a year ago,” said creator Neil Jones, also known as Aerial Knight. “Soon after the base game launched I started working on bug fixes and it quickly turned into much more. I decided that if I was going to update the game one more time, I was going to ‘Do the damn thing’! I’m excited to see the response when people get to dive into this new improved version of the game and soon play the mobile release.”

About Headup GmbH

Headup is a hybrid games publishing and development company providing players worldwide with the best content in the independent gaming sector. Established in 2009, it is active on all major platforms such as consoles, mobile devices and PC, and was awarded as “Best Publisher” at the German Developers Awards in 2012, 2013, 2017 and 2019. Since February 2021, Headup is part of the Thunderful Group based in Gothenburg, Sweden. 

With over 80 million customers served on mobile and further several million players on the PC and consoles, Headup is always looking to raise awareness and commercial success for developers thinking outside the box. More information can be found at www.headupgames.com and twitter.com/headupgames.


About Aerial_Knight 

Neil Jones (aka. Aerial_Knight) is a multi-disciplined 3D Artist / Game Developer with professional experience in a wide variety of projects, currently working out of Detroit, MI. He is a generalist when it comes to game art, loving 3D modeling and doing stylized work on a diverse set of art-related projects mostly in an indie studio setting. More info at www.aerialknight.com and twitter.com/aerial_knight.

Innovative Voice-controlled Thriller
Unknown Number is coming to Steam in 2022 

Join a group of eco-warriors and use your voice to thwart a corporate conspiracy in this unique First Person Talker

London, United Kingdom – January 26th, 2022 – Indie studio godolphin games are excited to announce that their Voice-Controlled Interactive Adventure game, Unknown Number, is coming to Steam, with a full release planned by Q2 2022. This announcement is accompanied by a new Gameplay trailer showing off cryptic puzzles and high-pressure choices. 

Answer the call from Amanda and Ethan, two eco-warriors conducting a daring heist on an abandoned oil rig. Discover a thrilling adventure filled with danger, corruption and political intrigue.
 
Talk, sing, whisper, and shout your way through an immersive audio-rich experience that uses voice commands for just about everything.

“Voice control is everywhere. And it’s not just Siri and Alexa. These days, even our cars seem desperate to talk to us. But where is voice control in the world of games?” says Creative Director, Thomas Keane. “With Unknown Number, we wanted to create a game that fully explored voice as a core gameplay mechanic. And what better starting point than a mysterious phone call? A phone call that might just save the world… but only if you’ve got the gift of the gab.”

Described as a “First Person Talker,” Unknown Number defies the usual restrictions of Adventure games and brings a whole new life to the genre with its unique Voice-Control mechanics. Using cutting edge voice recognition technology, players can enjoy total immersion in this high-octane audio blockbuster, featuring a full cast of professional voice actors, creative sound design and engaging FMV. 

And of course – like any great heist movie – the plot has more twists and turns than an offshore oil drill.

In this genre-defying thriller, use your voice to…

  • SOLVE complex puzzles to unlock treasure vaults
  • NAVIGATE a maze-like oil rig under serious time pressure
  • IMPERSONATE high-profile oil execs on conference calls
  • TRICK henchman into abandoning their guard posts
  • JOIN a burgeoning underground eco-movement
  • MAKE crucial moral decisions that impact the story
  • TELL knock-knock jokes… and maybe even SAVE the world

More information on Unknown Number:
Add Unknown Number to your Steam wishlist: https://store.steampowered.com/app/1692340/Unknown_Number_A_First_Person_Talker/

About godolphin games
godolphin games is a new indie studio devoted to exploring unlikely gameplay mechanics. It brings together award-winning talent from the worlds of games, film, and even pop music. Unknown Number is their first game, coming to PC in 2022.

Mary Skelter Finale Review

Mary Skelter Finale

Developers: Compile Heart, Idea Factory
Publisher: Idea Factory International
Platforms: PlayStation 4 (Reviewed), Switch
Release Date: Available Now
Price: $49.99 – Available Here

Overview

When it comes to Compile Heart most fans of the developer tend to think of their more light-hearted games or the Neptunia series but even though the company has dabbled in some darker titles in the past when Mary Skelter: Nightmares was released it caught many by surprise. The dungeon crawler featured a dire storyline with some rather disturbing events tied together with solid gameplay elements and plenty of customization. Not only did Mary Skelter: Nightmares manage to see success four years ago, it even saw a sequel that seemingly wrapped things up but now the story will come to a close with Mary Skelter Finale. The question is, has the series managed to hold itself together through a third release and pull off a satisfying conclusion?.

Story

When it comes to telling a conclusion to a series of lengthy RPGs, it may be difficult to jump right in should the player never have touched the first two entries but Mary Skelter Finale is prepared for that. The game comes with the storyline for both of the original games in visual novel style format allowing players who may have never seen the game’s before a way to catch up on everything or give longtime fans a chance to refresh their memories of what happened last or see something they may have missed. It is worth noting that these story recaps are incredibly lengthy as it features almost every major scene and even bonus scenes as well so trying to catch up will take many hours.

Following the events of the previous game, Mary Skelter Finale continues the story  with Jack and the Blood Maidens by his side, finally escaping the hellish underground prison that they have been living in and traveling to the surface. Unfortunately when they arrive they find that the surface is anything but safe and is instead even worse than what they previously have known as a harsh red sky, piles of bodies, and a jail larger than the one they previously resided are the first things they see. It isn’t long before many of the surviving civilians and side-characters start falling to the sadistic weaponry of those behind the killing, a powerful new threat known as Massacre Pink. With no apparent reason the new girls seek to retrieve Alice while slaughtering everyone else and it is only through the last ditch effort of one of their allies that the group manages to survive.

The only problem is, not only does it appear that the teleportation used to escape managed to place the survivors once again inside of a new jail, but the massive group of allies has been separated from one another. Wounded and separated from one another in unknown areas, Jack and the rest must fight to survive against the Nightmares once again. When it comes to telling a cohesive story in a lengthy dungeon crawler such as this, the Mary Skelter series has handled itself rather well throughout the previous two games but unfortunately Mary Skelter Finale falters in this regard. 

Not only does it often introduce a number of twists and plot points that feel off-the-wall even for this series, the long time it takes between events to actually take place does the game few favors even with the focus on separation allowing for a number of new interactions and character developments to take place. That being said, despite the gaps between major events and the lack of many meaningful reveals compared to previous entries, Mary Skelter Finale does manage to tell a solid enough story and even gives fans a little extra content thanks to some bonus free DLC.

Gameplay

As one would expect in the third entry in a series, little has changed in the way that Mary Skelter Finale plays outside of a key detail that we will go into later. Players will still traverse through a wide array of dungeons in first person while battling against enemies in turn-based combat, avoiding traps and other dungeon hazards, and of course running away from Nightmares. Blood being spilled in battle remains a strong factor as the Blood Maidens can enter a frenzied state called “Blood Skelter” when too much is splattered on them, giving the fighter a massive power boost at the cost of the Maiden becoming uncontrollable and possibly attacking allies. In similar fashion Jack and a number of others can use special weaponry to remove stress and blood build up to relieve anyone driven into a frenzy.

The main difference in Mary Skelter Finale from previous entries is the fact that the massive amount of characters that are fighting to survive their new jail are now separated into several different groups. This element was dabbled with a bit in the second entry but it comes full swing in Mary Skelter Finale to the point that it actually ends up being a bit problematic as a result. While the game features a number of handy features such as alerting players when to swap to a different party in a separate area of the dungeon in order to progress or unlock something, especially since only certain characters can deal with certain dungeon obstacles, there ends up being far too much padding here as a result, dragging the game’s story down even if it gives players plenty of chances to see everything Mary Skelter Finale‘s combat and customization brings to the table.

Every character that the player will bring into combat is customizable to a rather extreme extent as each character will have multiple jobs available that players can then choose to learn certain skills with permanently, allowing for players to really power up certain characters that happen to be their favorites or choose to grind should the need arise. In fact, there is even an item zapping system that allows for the transferring of equipment between parties so players will always have options available to them though this system will also regularly be used to transfer items from one team to another in an effort to unlock the way forward.

Visuals & Audio

The Mary Skelter series has always reveled in having a unique art style that blends horror aesthetics with an anime style and that remains true in Mary Skelter Finale. Characters will have their own highly detailed “Live 2D” styled portraits during visual novel scenes and portraits that will change depending on the job that they are currently fighting with while enemies and the dungeons themselves are portrayed in 3D. The enemy variety is quite high for a dungeon crawler and, while some dungeon areas make excessive use of certain gimmicks to the point of annoyance, the dungeons themselves are unique enough looking to remain fresh countless hours in. It is also worth noting that fanservice does remain throughout the game with the frenzied state of the Blood Maidens stripping them down as well as plenty of CGs and character designs with that element in mind but it has been scaled back this time and kept fairly tame, especially compared to the first two games. That said, the bonus free DLC does feature plenty of fan-service for those looking for a little something extra.

One element that Mary Skelter Finale continues to shine at is providing an excellent soundtrack to accompany all elements of exploration and combat. There is a rather surprising amount of variety here when it comes to music, to the poitn that some tracks feature a number of unique blends of instruments as well. Traveling through a dungeon has fitting exploration music that immediately kicks into an intense track once players enter combat. It is also worth noting that Mary Skelter Finale offers both the original Japanese voice track as well as a freshly recorded English dub that appears to retain all of the original voice actors from previous entries.

Overall

Mary Skelter Finale is a dungeon crawler where it often feels like everything is coming together nicely only for these moments to be dragged down by a number of poor gameplay design decisions or the incredibly slow story progression. Newly introduced characters, different interactions between team members, and some plot points are interesting to see but having it all unravel at such a poor pace due to excessive padding that even solid combat cannot help is a disappointment in what still is a solid enough ending to this trilogy.

Capsule Computers review guidelines can be found here.

ANIME RPG BLUE ARCHIVE RECEIVES ANTICIPATED MAJOR MAIN STORY UPDATE AND MORE

The long-awaited Vol. 3: Eden Treaty: Chapter 1 is introduced as well as new Total Assault raid content and Make-Up Work Club characters

SEOUL – Jan. 26, 2022 – Hit mobile anime RPG Blue Archive received a massive content update, including the highly anticipated first chapter of Vol. 3 of the main story: “Eden Treaty: Ch. 1 Make-Up Work Club, Here We Go!” The update also introduces two characters from the Make-Up Work Club, Azusa and Hanako, as well as new Total Assault raid content and the fearsome boss “Hieronymus.”

The Eden Treaty arch centers around the Trinity General School’s Make-Up Work Club and will consist of three chapters, with Chapter 1 kicking off the story with episodes one through nine. Players will get to know Azusa, a transfer student whose explosive skills inflict lethal levels of damage, and Hanako, whose specializes in recovery of allies and increased party defense.

In addition, players can now face off against a deadly new boss in the Total Assault raid content: Hieronymus. The update also includes a special feature that allows players to heal Relic using Healer characters to de-buff the boss. Experienced players looking for a challenge can also select the newest difficulty level: Extreme.  

Also included in the update, the 14th chapter to Missions as well as Tier 5 for Amulet, Wristwatch, and Necklace equipment have been added. Lesson content has been expanded to Rank 12, and 40 new emotes that can be used in the community content have been added.

Nexon is awarding 1,200 Pyroxene to all players in celebration of the new main story update. Also, players can participate in the Special Make-Up Work Celebration Login Event starting today through Feb. 22 for the chance to earn a Trinity-Style Fountain (3★ Furniture), 720 Pyroxenes, Artifact Choice Tickets, Normal Tech Notes Choice Tickets and more.

Developed by NAT GAMES, Blue Archive follows a group of adventurous schoolgirls as they navigate romance, school clubs, academic events – and the occasional battle with rival schools. Players will take on the role of the students’ teacher and guide them as they investigate incidents throughout the city.

Blue Archive is available on Android and iOS devices in 237 countries and supports multiple languages including English, Korean, Thai and Chinese (traditional).

Players can find more information on the Official Website and follow the Blue Archive social media pages for the latest news and updates:

Facebook: https://www.facebook.com/EN.BlueArchive
Twitter: https://twitter.com/EN_BlueArchive
Discord: discord.gg/bluearchiveglobal
Forum: https://m.nexon.com/forum/551

About NEXON Co. Ltd.
Founded in 1994, NEXON Co., Ltd. (Nexon) (3659.TO) is a company engaged in the production, development and operation of online games and Virtual Worlds. First listed on the Tokyo Stock Exchange in December 2011, Nexon was placed on JPX400 in 2015 and added to the Nikkei Stock Index 300 in 2017. In 2020, Nexon was added to the Nikkei 225. Nexon currently has more than 50 live games on multiple platforms including mobile and available in more than 190 countries. Major game franchises include MapleStory, KartRider and Dungeon&Fighter.

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NEW STRANGER OF PARADISE FINAL FANTASY ORIGIN GAMEPLAY AND CUTSCENES SHOWCASED DURING ANNIVERSARY LIVESTREAM

Iconic Northern Bridge Scene from FINAL FANTASY I Recreated for this Alternate Retelling of the Classic RPG’s Story

LOS ANGELES (December 20, 2021)  In celebration of the anniversary of the original FINAL FANTASY’s release, SQUARE ENIX® showcased new gameplay and cutscenes for STRANGER OF PARADISE FINAL FANTASY ORIGIN™, highlighting the connection between the upcoming action RPG and the first title in the FINAL FANTASY series.

Tiamat from the Original FINAL FANTASY will Present a Challenge to Players

The latest gameplay footage was headlined by the iconic northern bridge scene from the original FINAL FANTASY recreated for FINAL FANTASY ORIGIN—the game offers and alternate retelling of the beloved classic, shedding light on the dark origins of Garland through the journey of protagonist Jack and his comrades. Legendary FINAL FANTASY developers Hironobu Sakaguchi (Mistwalker Corporation CEO) and Akitoshi Kawazu shared their thoughts on the links between these two titles:

“Garland, who is defeated at the beginning of the story, is reborn 2000 years in the past as Chaos where he continues to rule over darkness, but is once again bested by the Warriors of Light… I created this endless cycle in the story because it was the first game in the series, and even though it is a pixel art RPG, I thought that by giving the story such layers, it wouldn’t just be viewed as some kind of “toy,” and we could elevate it to an authentic form of entertainment. That was the reason behind this decision. I think the same can be said for the scene when the player crosses the northern bridge, and the title and opening story text are shown on screen.” 

Hironobu Sakaguchi (Mistwalker Corporation CEO)

“The story of FF Origin is told through the eyes of Garland. It’s quite exciting to see this story depicted through the villain’s perspective. I’m interested to see what kind of emotional impact
that the story of this game might have on players this time around.
 
“As far as what happens to Garland… People who played the original FINAL FANTASY
already know his fate, but I hope people will find appreciation in how this title portrays him.
 
“So that’s what happened!?” “I’m almost in tears!”
 
“These are the kinds of emotions I look forward to seeing from our players.” 

Akitoshi Kawazu (Square Enix)

The latest cutscene can be viewed here.

The livestream also showcased STRANGERS OF PARADISE FINAL FANTASY ORIGIN gameplay, which has seen new adjustments and additions based on player feedback following the release of the second TRIAL VERSION. Numerous gameplay elements, including basic and advanced jobs, abilities, equipment, and multiplayer were highlighted through a number of new gameplay videos.

Astos from the Western Keep Awaits the Coming of Jack and his Allies

STRANGER OF PARADISE FINAL FANTASY ORIGIN will be available on PS5™, PS4™ Xbox Series X|S, Xbox One and PC via the Epic Games Store on 18th March 2022. The title is currently available for pre-order—more details can be found here: https://www.square-enix-games.com/sopffo
 
Related Links:
Official Website: https://na.finalfantasy.com/
Twitter: https://twitter.com/FinalFantasy
Facebook: https://www.facebook.com/FinalFantasy/
YouTube: https://www.youtube.com/FinalFantasy/
Instagram: https://www.instagram.com/FinalFantasy/
#FinalFantasy #StrangerOfParadise #FinalFantasyOrigin
 
About FINAL FANTASY
Since the release of FINAL FANTASY in 1987, this unique RPG series continues to showcase the spectacular visuals, highly imaginative worlds and rich stories leading the industry and earning the highest accolades from users around the world. Titles of the series have so far achieved a cumulative shipment of over 130 million units worldwide.
 
About STRANGER OF PARADISE FINAL FANTASY ORIGIN™
STRANGER OF PARADISE FINAL FANTASY ORIGIN™ is a new action RPG by Square Enix Ltd. in collaboration with Team NINJA from KOEI TECMO GAMES, that brings a bold, new vision to the FINAL FANTASY® series. Jack and his allies, Ash and Jed, burn with the resolve to defeat Chaos as they throw open the gates to the Chaos Shrine. Yet doubts remain – are they truly the Warriors of Light the prophecy foretold? Step into a world of dark fantasy and revel in the exhilarating action – packed battles.
 
About KOEI TECMO GAMES
KOEI TECMO GAMES CO., LTD. is a subsidiary of KOEI TECMO HOLDINGS CO., LTD., headquartered in Yokohama, Japan. KOEI TECMO GAMES consists of six development brands creating innovative and iconic game series extending across a wide range of genres: KOU SHIBUSAWA, ω-Force, Team NINJA, Gust, Ruby Party, and midas. Signature series include ROMANCE OF THE THREE KINGDOMS, NOBUNAGA’S AMBITION, Winning Post, DYNASTY WARRIORS, SAMURAI WARRIORS, Toukiden, Nioh, NINJA GAIDEN, DEAD OR ALIVE, Atelier Ryza, BLUE REFLECTION, Angelique, and La Corda d’Oro.
 
For more information: www.koeitecmo.co.jp/e/
 
About Team NINJA
Team NINJA is one of KOEI TECMO GAMES’ six brands, with development teams specializing in creating hardcore action games. Their most famous series include: NINJA GAIDEN, DEAD OR ALIVE and Nioh, and the team consistently develops new titles that receive praise from all around the world.
About Square Enix, Inc.
Square Enix, Inc. develops, publishes, distributes and licenses SQUARE ENIX®, EIDOS® and TAITO® branded entertainment content throughout the Americas as part of the Square Enix group of companies. Square Enix, Inc. is affiliated with a global network of leading development studios such as Crystal Dynamics® and Eidos Montréal™. The Square Enix group of companies boasts a valuable portfolio of intellectual property including: FINAL FANTASY®, which has sold over 164 million units worldwide; DRAGON QUEST®, which has sold over 83 million units worldwide; TOMB RAIDER®, which has sold over 85 million units worldwide; and the legendary SPACE INVADERS®. Square Enix, Inc. is a U.S.-based, wholly owned subsidiary of Square Enix Holdings Co., Ltd.

More information on Square Enix, Inc. can be found at https://square-enix-games.com

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© KOEI TECMO GAMES/SQUARE ENIX CO., LTD. All Rights Reserved.
CHARACTER DESIGN: TETSUYA NOMURA
LOGO ILLUSTRATION: ©2021 YOSHITAKA AMANO
FINAL FANTASY, the STRANGER OF PARADISE FINAL FANTASY ORIGIN logo, CRYSTAL DYNAMICS, DRAGON QUEST, EIDOS, EIDOS MONTREAL, FINAL FANTASY, SPACE INVADERS, SQUARE ENIX, the SQUARE ENIX logo, TAITO and TOMB RAIDER are registered trademarks or trademarks of the Square Enix group of companies. “PlayStation,” “PS4” and “PS5” are a registered trademark or trademarks of Sony Interactive Entertainment Inc. All other trademarks are properties of their respective owners.

Cyberstone Fighter Aztech Forgotten Gods Launches to PC, Consoles March 10

Chihuahua, Mexico — Jan. 25, 2022 — Aztech Forgotten Gods, the Latine-Futurism cyberstone colossus fighter from award-winning Mulaka developers Lienzo, soars onto Steam and the Epic Games Store for Windows PC, Nintendo Switch, Xbox Series X|S, PlayStation 5, Xbox One, and PlayStation 4 on Thursday, March 10th.

Guide Achtli, a cybernetically enhanced warrior, on a quest to save Tenochtitlan, her home and the crown of the Aztec Empire. For centuries, the Aztec people and their city have thrived away from European interference, leading to unprecedented technological advancements. Now, something strange stirs, and the awakening of an unfamiliar enemy threatens the very survival of the Mesoamerican metropolis.

Armed with Lightkeeper, a powerful prosthetic arm powered by a mysterious energy, Achtli must stand tall against fearsome foes. Harness Lightkeeper’s latent abilities to leap into action, delivering shattering blows to gods seeking to wipe out her beloved city. Use Lightkeeper to propel Achtli across Tenochtitlan, zooming past floating buildings, grinding brightly lit railings, and bringing her close to pummel colossi standing in her way before hammering them with rocket-powered strikes.

Engage in action-packed combat blending mobility and precision timing during intense showdowns. Master aerial maneuvers to out-position, flank, and strike critical weaknesses to turn the tide of combat in Achtli’s favor. Embrace the power of Lightkeeper to become a guardian of Tenochtitlan and the Aztec people.

Aztech Forgotten Gods is a celebration of our cultural heritage that combines action, heart, and more,” said Guillermo Vizcaino, Head of PR & Marketing and Lead Writer, Lienzo. “Bringing Tenochtitlan and Achtli’s story to life has been our studio’s most rewarding project and we cannot wait to share Aztech Forgotten Gods with the world on March 10, 2022!”

Aztech Forgotten Gods will launch on Nintendo Switch, Xbox Series X|S, Xbox One, PlayStation 5, PlayStation 4, and Windows PC via Steam and the Epic Games Store on March 10, 2022, with English, Spanish, French, Italian, German and Russian language support.

For more information, please visit the official website and follow Lienzo on Twitter, Instagram, Facebook and join the community on Discord.

About Lienzo

Founded in Chihuahua, Mexico, Lienzo’s founders dreamt up an oasis for creative minds. To represent their desire to follow creative visions instead of choosing the industries their surroundings dictated, they named their studio after the Spanish word for “canvas.”

In 2018, Lienzo released Mulaka, which earned several critical awards, including Game Informer’s Best Indies of PAX West 2017 and IGN’s Favorite Games of Nindies@Night 2017.

For more information on Lienzo, please visit their official website.

LIFE IS STRANGE REMASTERED COLLECTION 5 MINUTE CLIP

SYDNEY (January 26, 2022) – SQUARE ENIX® presents a 5-minute sneak peak of the upcoming Life is Strange™ Remastered Collection, which contains enhanced versions of the first two games in the award-winning series. Featuring updated character models, improved motion capture and more, players will be able to experience legendary leads, Max and Chloe, like never before on Google Stadia, Xbox One, PlayStation®4, GeForce Now, and PC Steam.

Watch the Life is Strange™ Remastered Collection first official gameplay video

Improvements visible in this clip are:

  • Now rendering in native 4K in Unreal 4, with a rebuilt lighting pipeline.
  • New and updated 4K-ready character models with increased polycounts and additional bones are visible throughout
  • All character models frrreature more emotive and expressive animation, more natural hair physics, and updated tears, injuries, and more.
  • Max’s tears and expressions are more detailed with updated facial SFX
  • Nathan and Chloe’s facial expressions and eyelines have been revamped
  • New lipsync animation throughout.
  • New and updated scenic materials for reflectivity and texture.
  • Updated models and materials for key props, eg the bucket in the bathroom

The Life is Strange Remastered Collection is available digitally on Google Stadia, PlayStation 4®, Xbox One, GeForce Now, PC Steam on February 1 2022. PlayStation 4 and Xbox One versions will also be compatible with the next-gen PlayStation 5, and XBOX SERIES X|S. The Nintendo Switch version will be available at a later date.

Purchasers of the Life is Strange: True Colors Ultimate Edition will also receive the Life is Strange Remastered Collection.

$5 Million in Funding Secured by Apogee, House of Max Payne, Duke Nukem, Wolfenstein, and More

$5 Million in Funding Secured by Apogee, House of Max Payne, Duke Nukem, Wolfenstein, and More

eWTP Tech Innovation Fund invests heavily in the future of gameplay-first indie development

DALLAS — January 25, 2022 — Apogee Entertainment, the legendary developer-publisher behind Duke NukemPrey (2006)Max PayneWolfenstein 3DCommander Keen, and many more, today announces the company has accepted $5 million in external financing—the first outside investment in Apogee’s history.

eWTP Tech Innovation Fund’s $5 million investment in Apogee comes on the heels of the original indie game publisher’s public resurgence in March 2021, when founder and industry luminary Scott Miller rejoined the company he started in his parents’ home in 1987. A creative powerhouse that mentored id Software, Remedy Entertainment, and so many others, Apogee’s 2021 resurrection saw several successful game launches, like sci-fi survival adventure Residual from OrangePixel, and even more signings, including the open-world epic Elements (starring Patricia Summersett of The Legend of Zelda: Breath of the Wild) and Turbo Overkill, a frenetic first-person shooter from the acclaimed creator of DOOM II mod Total Chaos.

eWTP shares Apogee’s vision for an industry future where undiscovered indie talent is found, elevated, and rewarded for simply giving consumers great games—complete, polished, and purely fun. Their investment will accelerate Apogee’s growth, allow the hiring of additional management and production staff, and make possible the signing of several new games and developers spanning the globe.

“I couldn’t be more thrilled by this investment in our future success. I’m especially glad to have met Partner CY Chen and VP of Business Development Jack Sorensen, both of whom impressed us deeply with their understanding of our profession and business goals,” said Scott Miller. “Partnering with eWTP has us excited for the rocket ride ahead, on which we’ll discover and bring even more games to the world.”

“We really love Apogee’s proven track record of discovering new indie studios and nurturing their international success,” said CY, a veteran of the gaming industry and Electronic Arts China who helped pioneer online gaming in China. “We’re honored to support their mission to find undiscovered talent and help create evergreen hits that can remain successful for decades.”

Quantum Tech Partners, longtime advisors to Apogee Software, consulted on the partnership with eWTP Tech Innovation Fund. “Congratulations to Apogee and eWTP on the completion of this transaction. Quantum Tech Partners was very proud to exclusively advise Scott and Terry at Apogee on this partnership,” said Jim Perkins, Founder and Partner at QTP. “I’ve worked with Scott for decades, supporting independent developers worldwide. Scott’s talent is unmatched when it comes to finding and supporting visionary game developers and bringing their games to market.”

The resurrection continues in 2022 with the multi-platform releases of ElementsTurbo Overkill, hand-drawn dungeon-diving roguelike Below the Stone, and narrative-driven survival shooter DEAD FURY. Get the latest from Apogee Entertainment on its official website or follow the legends on TwitterFacebookInstagram, and Discord.

About Apogee Entertainment

Apogee Software’s pioneering journey began in 1987, when Scott Miller decided to split his new game, Kingdom of Kroz, into three episodes, with the first episode available as free shareware. The “Apogee model” of distribution revolutionized PC gaming at the time and catapulted Apogee Software to global renown. As an indie publisher, Apogee (and it’s later incarnation, 3D Realms) would introduce the world to id Software, Remedy Entertainment, Parallax Software, and other video game superstars in the making. As a developer, Apogee would innovate and inspire in equal measure, creating treasured characters and franchises like Duke NukemShadow Warrior, and Prey en route to earning over a billion dollars in commercial revenue.

The new Apogee Entertainment, with founder Scott Miller and longtime partner Terry Nagy at the helm, will empower today’s incredibly talented indie developers, paving the way for their global success with innovative ideas, cutting-edge marketing, and the same fearlessness that changed the industry.

About eWTP Tech Innovation Fund

eWTP Tech Innovation Fund was established in May 2018 as the first fund originating from China that positions itself for globalization. Alibaba Group and Ant Financial Group are cornerstone investors of the fund. The size of the first funding is $600 million USD.  

eWTP focuses on markets around the world that have high growth potential within industries that revolve around technological innovation and improvement in the quality of consumption. eWTP focuses on technological innovation and development of businesses in regions of the Belt and Road Initiative.