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SIFU Review

SIFU

Developer: Sloclap
Publisher: Sloclap
Platforms: PlayStation 4, PlayStation 5, PC (Reviewed)
Release Date: 08 February 2022
Price: $39.99 USD/$59.95 AUD – Available Here

Overview

SIFU is a single player 3D brawler that is inspired by Kung Fu movies and beat ’em ups of old. Despite its roots, SIFU borrows some conventions present in more modern games, such as collectibles, a bit of exploration, and a type of game progression that takes some cues from rogue-lite titles such as Hades.

There’s been a resurgence of beat ‘em ups lately. As with most niche genres, this renaissance of brawler games is a result of passionate projects from indie developers. Spearheaded by Streets of Rage 4, we now have titles such as River City Girls, The Ninja Warriors Once Again, and the upcoming Teenage Mutant Ninja Turtles game. But if there’s a type of beat ‘em up that didn’t seem to stick, even back when they were still kind of popular, it is 3D beat ‘em ups. Hopefully, that’s about to change with the arrival of SIFU, the best of its kind since God Hand.

Story

The story begins as the protagonist’s house is invaded by a gang of martial artists. Their intention is to not let anyone escape alive. As a young kung fu apprentice, the protagonist witnesses the murder of his Sifu and father. The young boy is also found and killed. Thanks to a talisman that the boy carries with him, he’s able to live again. Eight years have passed since the incident, and the boy, now a young adult, is ready to exert revenge on the people that destroyed his life.

SIFU, which means master in Chinese (or at least that’s the meaning when talking about martial arts), tells a tale of death, revenge, and the relationship between father and son, and master and student; themes that are ever recurring in martial arts movies in general. Throw in a bit of mysticism, and you have all the elements necessary to tell a story for a game such as SIFU. Surprisingly, there’s quite a bit of information and lore that you can discover. Even if most of this information is optional or missable, they enrich the experience enough to be pursued.

Gameplay

SIFU’s gameplay takes cues from other 3D beat ‘em ups such as Sleeping Dogs or the Yakuza series. Every blow hurts like you could feel them, especially if you play on headphones or have a good sound system. What sets SIFU apart from the aforementioned titles is that SIFU is 99% pure beat ’em up goodness, with no need for ridiculously long cutscenes. There are some collectibles that you can procure while taking on a stage and a bit of dialogue to better convey the lore and characters, but these are implemented sparingly and won’t distract the player from what really matters: breaking some bones. 

At first, you’ll have a limited number of moves. But as you defeat enemies, you earn experience and can choose between a number of new moves to unlock. These moves include new throws, combos, etc. The initial experience cost of a skill is generally cheap, but you’ll lose it if you get a game over, or if you restart from a previous stage. There’s the possibility of unlocking skills permanently, but the exp. cost is high. It is a good idea to experiment and see for yourself which skills are the most useful.

SIFU’s progression may remind some players of rogue-lite games a bit: It’s very easy to die in SIFU, but differently from your usual rogue-lite game, you’ll lose every perk and skill that you didn’t unlock fully if you get a game over. The death and retry system is very peculiar, and an interesting take on an old formula: The talisman that the main character carries, grants him a limited number of “lives”, but each time you revive, the main character will age by the number of deaths that you’ve accumulated. When your character reaches or surpasses the 70-year-old mark, it’s game over. To alleviate the game’s difficulty, there are shrines that can grant bonuses such as higher weapon durability and damage, among other perks. The shrines will also replenish your life.

Even with your initial moves, there’s no shortage of possibilities when it comes to delivering pain to enemies: combos, throws, parries and dodges are all part of your default move set. You could parry a punch, and after that, throw the opponent against a wall, down a set of stairs, or onto other enemies: This is just a small example of what you can do in SIFU. The variety of options when it comes to resolving battles is one of SIFU’s best qualities. Taking on enemies and proceeding to the next area is fast, and encourages the player to keep going run after run… and one more before you take a break.

There are five stages that the player must conquer, each with its boss. While you normally fight a huge number of enemies during stages, the boss fights are one-on-one duels, and the hardest part of the stage as it should be. The stages are varied in terms of locales. Those include a drug warehouse, a nightclub and so on. In each one of the stages, you can also find weapons such as a staff, or bat. In the club level, there’s no shortage of bottles and chairs that you can throw or kick at your enemy.  

Visuals

SIFU uses simple graphics to convey its world and characters. Everything is rendered using a low polygon count and simple textures, giving the visuals a cartoonish style. It’s in SIFU’s art design that its graphics really shine. Each stage has its own theme, and they are detailed, varied, and dynamic: There’s a lot happening during and between fights, with areas constantly changing. The animations feel true to life thanks to the use of motion capture technology. Enemies will most of the time attack in high numbers, and can easily overwhelm you.

Audio

The audio design in SIFU is nothing short of impressive. The soundtrack never stays the same, and that’s during one single stage: Besides the general theme of a stage, the audio compositions always try to fit what situation you find yourself in: It can go from a quiet or suspenseful track to a more energetic one during battles. The soundtrack mixes Retrowave, upbeat electronic music, and, of course, more traditional Chinese music that is normally present in Kung Fu movies. The fighting sound effects have a lot of weight to them, and are very satisfying: Especially when you’re on the winning side of a run-in with a group of punks.

Overall

SIFU is a masterclass on how to make a good 3D brawler with the limited resources of an indie developer. SIFU is, hands-down, the best beat ’em up to be released on any system in recent years. It’s fast-paced, brutal and a delight to play. Don’t let the apparent overwhelming difficulty stop you; with a bit of persistence and practice, it’s a very manageable game. Add into the mix a brilliant sound design, and you have one of the best action games ever released.

Capsule Computers review guidelines can be found here.

Soul Hackers 2 Announced for Release on August 26

Atlus has revealed that they will be releasing Soul Hackers 2 for the Xbox Series X, Xbox One, PlayStation 5, PlayStation 4, and PC with a near simultaneous worldwide launch as the game will arrive in Japan on August 25th and the West on August 26th. Upon release the game will feature both Japanese and English voice tracks.

Soul Hackers 2 appears to place players in the role of Ringo, a super intelligent AI that teams up with a number of characters to fight in a war between Devil Summoners in an attempt to save the world. More details will be revealed in the future but for now a number of screenshots as well as an “age-restricted” trailer featuring snippets of combat and other mechanics have been released and can be found below.

Street Fighter 6 Revealed; Capcom Fighting Collection Announced

As the countdown website for Capcom’s big announcement dwindled to the final hours there were rumblings that the big reveal would be the next entry in the Street Fighter franchise and lo and behold, that is exactly what was revealed. Capcom has announced through a small teaser trailer that Street Fighter 6 is on the way and that more details would be revealed this summer.

No release window nor platforms were announced, though given that Street Fighter V was a PlayStation exclusive it will be interesting to see what route Capcom goes this time.

Alongside this reveal Capcom did have something a bit more substantial for fans of their fighting games as the company will be releasing a Capcom Fighting Collection for the PlayStation 4, Xbox One, Switch, and PC on June 24th both digitally and physically worldwide for $39.99. The collection will feature ten classic games all featuring rollback netcode for online play.

The following games will be included in the collection:

  • Darkstalkers: The Night Warriors
  • Night Warriors: Darkstalkers’ Revenge
  • Vampire Hunter 2: Darkstalkers’ Revenge
  • Vampire Savior
  • Vampire Savior 2
  • Red Earth
  • Super Gem Fighter Mini Mix
  • Cyberbots: Fullmetal Madness
  • Super Puzzle Fighter II Turbo
  • Hyper Street Fighter II: The Anniversary Edition
Street Fighter 6 Teaser
Capcom Fighting Collection

Action Arcade Wrestling Review

Action Arcade Wrestling

Developer: VICO Game Studio
Publisher: Reverb
Platforms:Switch (Reviewed), Xbox One, Playstation 4, PC, Playstation 5, Xbox Series X|S
Release Date: Available Now
Price: $14.99 – Available Here

Overview

Wrestling games are one of the oddities of the industry. At one time, we saw as many as four to five releases over the course of a year to satisfy fans. During the last decade, we’ve been lucky to get the one big title that ate up the rest of the fish in the pond. Luckily, there have been a good number of smaller names, all sticking their feet in the door – attempting to bring back the feeling from our childhoods. Action Arcade Wrestling is the latest of this batch. This wrestling title puts gameplay and creation at the forefront of the experience, hoping to snag some spotlight from the other competitors in the market. How does it stand up? Let’s find out. 

Story 

This is the part where I would usually detail a season mode or some other narrative driven portion, but sadly – Action Arcade Wrestling does not yet have that to offer yet. I don’t personally find that to be a detractor as it really didn’t affect my own time with the game, nor did I miss having a story mode like you would see in a traditional title from the genre. Wrestling games are all about the player using their own imagination to create moments. While a little tournament mode or even a title chase would have been nice to see, VICO obviously omitted that feature to polish up gameplay – and in this case, it was for the better. Can you still recreate Andre vs. Hogan or Rock vs. Cena? Sure, but it will be up to you to create a narrative within this title, and again – that is perfectly fine for what’s offered here. 

Gameplay 

This is where it matters. During the last year, I got to experience MDickie’s Wrestling Empire and RetroMania, both of which had some interesting takes on a game engine for the squared circle. Wrestling Empire was focused on creating solid mechanics built around its own season mode, resembling what we saw in WWF No Mercy and the other AKI titles at the start of the millennium. RetroMania by contrast was scaled back, offering up a more arcadey feel, with over-the-top animations and characters to make it seem as if you are poking quarters in a machine. Action Arcade Wrestling is different, as it’s not trying to fulfill nostalgia through gameplay, but instead offers up a completely new and exciting feel for the little sport we all love. 

Wrestling matches feel great here, with the most fluid engine I believe we have seen in the market from an independent developer. Players all have a unique set of moves and grappling and strikes all are easy to perform and master after just a few matches. Most tie-ups result in the execution of a light grapple, where light grapples can evolve into stronger attacks as the opponent’s health bar is drained. It is a progressive style of gameplay, which is something that most will be familiar with where you build up power before finally finishing up a foe. What makes Action Arcade Wrestling unique are spots and power-ups, both allowing for either side to gain an advantage at any time. 

Power-ups are about what they sound like, where players can obtain visual boosts by performing well executed spots in a match. Sure, the objective of any fight is still to pin or submit an opponent, but there is a lot more than that going on here to make that feel closer to the actual product. This engine isn’t about going in there and doing moves until an HP gauge is depleted. Instead, it is as if you are an actual entertainer, calling spots to your opponent that you must choreograph while still obtaining the win. Every match feels scripted in the best way because of this, as if the curtain has been pulled back for the player, making you feel like the purveyor of your own bout. Executing this correctly rewards a power-up, which can drain HP, boost speed, and so on to move the needle closer to a decided victory. It may sound a little complicated, but I found it to be one of the most enjoyable and welcome features to come in a wrestling game in years. 

When I first booted up Action Arcade Wrestling, I was a bit taken back. It felt bare bones as it initially gives a first impression of a very bland landscape, with just a small set of original talent in the roster and no special match types outside of a battle royal to add variety. Once you start to peel back the layers, this game expands due to the creation suite – contained within an app you can download for the PC (via Steam) dubbed “Wrestle Lab”. Think Fire Pro but add in the ability to transfer all your finds and creations to any version of the game, including this Switch Port I am reviewing. Want to do Rock vs. Hogan at Wrestlemania 18? Now you can! Want to have the Power Rangers fight at the command center? You can do that too. This app is very user friendly and easy to apply your creations to the game, but I do think that most who do not have the ability to download it will feel a bit hindered as they deal with the standard offerings of the main package.  

There are a few glitches and shortcomings that can be a bit of a headache, as characters can get stuck at times and AI still seems to need a little work. With that said, Wrestle Lab had me hooked on the experience, where I was constantly adding downloadable finds and trying out new matchups, as there are endless possibilities. This may be the cleverest way we have seen to add mods to a console title to date and is what will ultimately make Action Arcade Wrestling have legs to run in the future. 

Visuals 

All character models are clean and have a cel-shaded look that makes them look vibrant and smooth. Arenas also look great, only being enhanced with whatever you decide to add in with your own creations. The true accomplishment for this very small team, however, is how tight and fluid the animations are. Moves flow very consistently, and all resemble what you would see on television. Even techniques with a lot of set-ups still manage to keep this flow going, adding depth and realism to the overall experience. High praise aside, there are still some issues with models clipping each other that can bring the player back to reality. Hopefully, these will all be patched later as outside of those nagging takebacks, there is still a lot to like here for the price tag. 

Audio

The music is fine, but a little basic. I don’t think I expected anything too stellar due to the constraints of the team involved, but it would be nice to see more added such as entrances to give our characters and the game (as a whole) more personality. There is even commentary. I honestly didn’t expect this and truly, it is not very consistent or present, but it does feel welcome as it adds a little more flare to the overall package. 

Overall

Action Arcade Wrestling by itself (meaning for what you download at the time of purchase) is a fine wrestling sim with a lot of heart applied. There are mechanics here that make it feel unique within its own market, and most wrestling fans will have no problem finding a lot to love within the base package provided. Once you add in the creation tools, the value increases dramatically, being one of the first wrestling games since Fire Pro to utilize a community to enhance the longevity of the original product. That is quite a feat for such a small team to make, as Action Arcade Wrestling can now gracefully add its name to a running list of one of the easiest wrestling titles to recommend on the platform. 

Capsule Computers review guidelines can be found here.

Tom Clancy’s Rainbow Six Siege Announces 2022 Plans

Tom Clancy’s Rainbow Six® Siege Announces 2022 Plans

Sydney, Australia — February 21, 2022 — Today, Ubisoft announced an ambitious 2022 roadmap for Rainbow Six Siege, which recently surpassed the 80 million player milestone. Year 7 will bring new maps for the first time in three years, new permanent game modes including Team Deathmatch, continued efforts to encourage positive player behaviour, and many more updates.

During Year 6, Rainbow Six Siege introduced four new Operators, multiple thorough map reworks, numerous Operator balancing updates, Privacy Mode, UI and HUD improvements, and more. In Year 7, Ubisoft continues its long-term commitment to make Rainbow Six Siege an exciting, thoughtful, and fair game.

YEAR 7 ROADMAP

Demon Veil, the first season of Year 7, will bring the Japanese Defender Azami, a new country club map set in Ireland, and a Team Deathmatch permanent game mode. Season 2 will introduce a Belgian Operator and an exclusive Team Deathmatch map set in Greece. Season 3’s Operator arrives from Singapore, bringing a new competitive map. The last Operator of the year will be from Colombia.

PLAYER BEHAVIOUR & REPUTATION SYSTEM

Throughout Year 7, the development team will take steps towards addressing specific player behaviour to further anti-cheat efforts introduced in Year 6 like the Reputation System. Season 1 introduces improvements towards detecting griefing and player disconnects. Season 2 tackles players who misuse friendly fire through sanctions restricting reverse friendly fire as well as improving match cancellations.

In Season 3, players can access reporting options in Match Replay to address harassment in voice and video chat. Season 3 also introduces Reputation Scores for players, which will launch in Season 4 and start deploying rewards and sanctions to block repeat offenders. In Year 7, the development team strives to meet their continued goal of creating a secure and fair environment.

YEAR 7 PASS

From tomorrow until March 21, players can purchase the limited-time Year Pass for AU $44.95 or the Premium Year Pass for AU $89.95. The Year Pass unlocks the four seasonal Battle Passes – which includes a 14-day early access to new Operators when they launch – while the Premium Year Pass unlocks four Battle Passes, the early access to new Operators, exclusive Exotic weapon skins, VIP credits, and more. Players who purchase the Premium Year Pass will also unlock 20 extra Tiers out of 100, receiving rewards quicker.

CONSOLE GAMEPLAY

Console players will receive several dedicated updates this year including aim control personalisation, new controller input presets, and field of view settings.

ONBOARDING FEATURES

To better introduce new players to Rainbow Six Siege, Year 7 adds a Shooting Range: playable spaces to practice, train, and experiment without the pressure of a match. Another onboarding tool, Operator Tips, will let players get to know each Operator, their gadgets, and any tips that might be helpful for Attacker or Defender strategies.

BALANCING AND PLAYLIST UPDATES
The development team will continue reworking several Operators this year including Zero, Bandit, Dokkaebi, and Thatcher. Year 7 will add Team Deathmatch and Arcade permanently to the playlist, as well as revamping the Ranked experience to reflect a player’s progression better.

Rainbow Six Siege will be adding cross-play and cross-progression near the end of 2022.

To learn more about Year 7 roadmap, please visit: https://rainbow6.com/roadmap.

For more information about Rainbow Six Siege, please visit: https://rainbow6.ubisoft.com.   

###  

About Tom Clancy’s Rainbow Six Siege  

Alongside a thriving professional esports scene and a community of over 80 million registered players, Tom Clancy’s Rainbow Six Siege puts players in the middle of a fast-paced, ever-evolving multiplayer experience grounded in the selection of unique Operators. Using the right mix of tactics and destruction, Rainbow Six teams engage their enemies in sieges, where both sides have exclusive skills and gadgets at their disposal. Defenders prepare by transforming the environments around them into modern strongholds, while attackers use recon drones to gain intel for carefully planning their assault. With access to dozens of Operators inspired by real world counter-intelligence agents from around the globe, players can choose exactly how they want to approach each challenge they encounter. Through the constant addition of new Operators and maps that add to the depth of both strategy and combat, the unpredictability of each round of Rainbow Six Siege sets a new bar for intensity and competition in gaming.  

About Ubisoft 

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Far Cry, For Honor, Just Dance, Watch Dogs, and Tom Clancy’s video game series including Ghost Recon®, Rainbow Six and The Division. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2020-21 fiscal year, Ubisoft generated net bookings of €2,241 million. To learn more, please visit: www.ubisoftgroup.com.  
 

© 2022 Ubisoft Entertainment. All Rights Reserved. Ubisoft and the Ubisoft logo are registered trademarks in the US and/or other countries. 

Tom Clancy’s Rainbow Six Siege Unveils Year 7 Season 1

Operation Demon Veil introduces Japanese Operator and a new map for the first time in three years

Sydney, Australia — February 21, 2022 — Today, Ubisoftrevealed the first season of Rainbow Six Siege’s Year 7 Season 1, Demon Veil. This season introduces Azami, a new Japanese Operator, a new map, a permanent Team Deathmatch game mode, gameplay updates including Attacker Repick, universal sights and more.

In Demon Veil, uncover the secrets of Azami, an enigmatic new Defender – equipped with the Kiba Barrier gadget, her throwable canisters deploy an expandable material that solidifies into a bulletproof surface, providing fast cover. Azami’s gadget allows her to quickly repair holes in walls and floors, creating for a more mobile and versatile defensive approach. Azami is a medium speed, medium health Operator, and her loadout features a 9X19SVSN or an ACS12 as a primary weapon and a D-50 as a secondary weapon.

Alongside Azami, an exclusive new map arrives mid-season for the first time in Rainbow Six Siege in three years: Emerald Plains. Set in Ireland, this modern country club challenges players to master a new environment and its multiple levels.

Attacker Repick arrives in Year 7 Season 1, allowing Attackers to change their Operator and loadout during the Preparation Phase. The change aims to bring more impact during the Preparation Phase by allowing Attackers to use the intel gathered and adjust their strategy. In addition, the match header has been updated to help make informed decisions when changing their Operator or loadout. Attacker repick is available for all game modes in the Quick Match, Unranked, Ranked, and Pro League playlists.

Demon Veil brings further important gameplay updates: a permanent Team Deathmatch game mode, created to provide the perfect environment for players to warm up and practice their aim before competitive matches, as well as offer a more casual gameplay experience within Rainbow Six Siege; Match Replay for console players, a spectator mode that has been available on PC since 2020; Operator balancing updates for Goyo and Valkyrie; and an exclusive Elite skin for Nomad.

Y7S1 will also introduce a new Incentive Program: when players report issues on R6Fix and have their status reach ‘Under Investigation’, they will receive one reward per season, determined by the highest severity issue out of all their reports. Players on both the Test Server and the Live Server can report issues and have a chance to receive each season’s reward during the following season’s Test Server.

Rainbow Six Siege is now available to play on PlayStation®4, PlayStation®5, the Xbox One family of consoles, Xbox Series X | S, Windows PC, including on Ubisoft+.

To learn more about Operation Demon Veil, please watch the reveal here:

For more information about Rainbow Six Siege, please visit: https://rainbow6.ubisoft.com.   

###  

About Tom Clancy’s Rainbow Six Siege  

Alongside a thriving professional esports scene and a community of over 80 million registered players, Tom Clancy’s Rainbow Six Siege puts players in the middle of a fast-paced, ever-evolving multiplayer experience grounded in the selection of unique Operators. Using the right mix of tactics and destruction, Rainbow Six teams engage their enemies in sieges, where both sides have exclusive skills and gadgets at their disposal. Defenders prepare by transforming the environments around them into modern strongholds, while attackers use recon drones to gain intel for carefully planning their assault. With access to dozens of Operators inspired by real world counter-intelligence agents from around the globe, players can choose exactly how they want to approach each challenge they encounter. Through the constant addition of new Operators and maps that add to the depth of both strategy and combat, the unpredictability of each round of Rainbow Six Siege sets a new bar for intensity and competition in gaming.  

About Ubisoft 

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Far Cry, For Honor, Just Dance, Watch Dogs, and Tom Clancy’s video game series including Ghost Recon®, Rainbow Six and The Division. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2020-21 fiscal year, Ubisoft generated net bookings of €2,241 million. To learn more, please visit: www.ubisoftgroup.com.  
 

© 2022 Ubisoft Entertainment. All Rights Reserved. Ubisoft and the Ubisoft logo are registered trademarks in the US and/or other countries. 

Spillover Event Swarms into Tom Clancy’s Rainbow Six Extraction Today

First post-launch content brings new defensive-oriented gameplay mode, new Operator, and more!

Sydney, Australia — February 21, 2022 — Today, Ubisoft announced that Rainbow Six Extraction’s first post-launch Crisis Event, Spillover, is available to play. Crisis Events are major, limited time events where players face unique large-scale threats in the Containment Zone.

As Sprawl Colonies spread across the hot zones, players must use the new Dissolution Agent canisters to draw out waves of enemies and wipe out colonies of the alien Sprawl. To face off against the hordes of Archaeans descending upon them, a strategic and defensive approach is crucial to survival. All players who login during Spillover will have a chance to earn the exclusive new REACT tech: the Auto-Turret, a deployable turret that automatically targets and attacks Archaeans.

Alongside Spillover, Zofia arrives today in Extraction. A beloved Rainbow Six Operator, Zofia is known for her highly skilled survival techniques and will be a crucial asset to the Rainbow Six Extraction roster both in Spillover and main game. By equipping additional defence REACT tech to Zofia’s Grenade Launcher, players can increase their chances for a successful incursion.

Spillover is the first of many Crisis Events and updates to come to Rainbow Six Extraction. Players can jump in now with their squad via Game Pass on Xbox Series X | S, Xbox One, and Windows PC, as well as on PlayStation®5, PlayStation®4, Ubisoft+, the Ubisoft Store, and the Epic Games Store.

For more information about Rainbow Six Extraction, please visit r6extraction.com.

For the latest about Rainbow Six Extraction and other Ubisoft games, please visit news.ubisoft.com.

# # #

About Tom Clancy’s Rainbow Six Extraction

Developed by Ubisoft Montreal, Tom Clancy’s Rainbow Six Extraction is a one to three-player cooperative tactical first-person shooter. Assemble an elite team of Rainbow Six operators to launch incursions into tense, chaotic, and unpredictable containment zones and discover the mysteries behind the lethal and constantly evolving Archæan alien threat. Knowledge, cooperation, and a tactical approach are the player’s best weapons. Band together and put everything on the line to take on deadly enemies and contain the parasite.

About Ubisoft

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Far Cry, For Honor, Just Dance, Watch Dogs, and Tom Clancy’s video game series including Ghost Recon, Rainbow Six and The Division. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2020-21 fiscal year, Ubisoft generated net bookings of €2,241 million. To learn more, please visit: www.ubisoftgroup.com.

© 2022 Ubisoft Entertainment. All Rights Reserved. Tom Clancy’s, Rainbow Six, the Soldier Icon, Ubisoft, and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the US and/or other countries.

FINAL FANTASY XIV ONLINE ANNOUNCES FUTURE PLANS, INCLUDING GRAPHICAL UPDATES, EXPANDING SUPPORT FOR SOLO PLAY, AND UPCOMING CONTENT ROADMAP

FINAL FANTASY XIV ONLINE ANNOUNCES FUTURE PLANS, INCLUDING GRAPHICAL UPDATES, EXPANDING SUPPORT FOR SOLO PLAY, AND UPCOMING CONTENT ROADMAP

Future Plans Discussed During Latest Broadcast as Free Trial Registrations Reopen Tomorrow

SQUARE ENIX® has revealed its plans to continue support for the critically acclaimed MMORPG FINAL FANTASY® XIV Online for the next 10 years, and announced some of the upcoming content players can look forward to as part of this goal.

During the latest Letter from the Producer LIVE broadcast, Producer and Director Naoki Yoshida highlighted a number of additions coming to FINAL FANTASY XIV Online in a bid to help the game evolve further into an online RPG experience that can be enjoyed both solo and with others, along with longer term goals such as improved graphics.

Beginning in the upcoming Patch 6.1, it was revealed the in-game Trust System, which currently allows players to tackle select main scenario dungeons with a party of NPC comrades, will be further expanded. This feature allows players to enjoy the story at their own pace, without needing to seek out a party of fellow players. Patch 6.1, which is currently set for release in April, will see the Trust System implemented for all the main scenario dungeons of A Realm Reborn™, with more to be added at a later date.

Additionally, to support new players and those seeking a single-player experience further, several low-level main scenario dungeons and trials will be adjusted to support an accessible, solo-play experience.

Looking further to the future, Yoshida also confirmed work is underway to begin the game’s first graphical update, with the first enhancements aiming to be implemented with the launch of the next expansion pack, and more to follow. Improvements are planned for both character and world visuals, and will encompass elements like higher-resolution textures, improved material qualities, and better lighting and shadow effects.

For more details, please watch the archived stream here: https://sqex.to/hhmm7  

Finally, a partial roadmap of new content planned for upcoming patches was also announced. This is not a comprehensive list, and there is more unannounced content still to be revealed. The recent release of universally acclaimed expansion Endwalker™ brought an end to the Hydaelyn and Zodiark saga, but a wealth of new adventures and challenges will still be coming for players, including:

Patch 6.1 Series

·         New Main Scenario Questline – Patch 6.1 – 6.5
·         “Somehow Further Hildibrand Adventures” – Patch 6.1 – 6.5
·         “Tataru’s Grand Endeavor” Sidequest Series – Patch 6.1 – 6.5
·         Myths of the Realm #1 (Alliance Raid)
·         Crystalline Conflict (New PvP)
·         Arkasodara Tribe Quests and Dailies
·         Dragonsong’s Reprise (New Ultimate Duty)
·         Ultima’s Bane (Unreal)
·         Trust Support for A Realm Reborn (Patch 2.0) Main Scenario Dungeons
·         New Calling Card-Style UI (Name TBD)
·         New Hairstyles for Hrothgar
·         Empyreum (Ishgard Housing)
·         Custom Deliveries: Ameliance
·         Plus New Trials and Other Assorted Updates…

Patch 6.2 Series

·         Trust Support for A Realm Reborn 2.X Main Scenario Dungeons
·         Trust Support for 2-3 Heavensward™ Main Scenario Dungeons
·         New Weapon Enhancements
·         New “Criterion” Dungeon with Variable Difficulty (for 1–4 Players)
·         “Island Sanctuary” Debuts
·         Plus Pandæmonium, Faux Hollows, Other Trials, and More…

Patch 6.3 Series

·         Trust system for Remaining Heavensward Main Scenario Dungeons
·         Deep Dungeon Series #3
·         Ultimate Duty #5
·         Island Sanctuary Updates
·         Plus Myths of the Realm, Faux Hollows, Other Trials, and More…

Patch 6.4 and Patch 6.5 Series

·         Trust system for Stormblood™ Main Scenario Dungeons
·         “Criterion” Dungeons #2 & #3
·         Additional Area for Island Sanctuary
·         Plus the Conclusion to Pandæmonium, Further Myths of the Realm, Faux Hollows, Other Trials, and More…
·         More Plans for Patches 6.4 and 6.5 are Being Made as we Speak!

The FINAL FANTASY XIV Online Free Trial is scheduled to reopen new user registration beginning tomorrow, 22nd February, following its suspension to help combat server congestion around the launch of Endwalker. The expanded Free Trial now includes all content from A Realm Reborn and the Heavensward expansion (and updates through Patch 3.56), as well as an additional playable race (Au Ra), and three additional playable jobs (Dark Knight, Astrologian, and Machinist). Free Trial players can enjoy hundreds of hours of award-winning gameplay and story experiences equivalent to two full FINAL FANTASY titles, without limit on playtime. More information is available here: http://sqex.to/FFXIVFreeTrial 

With more than 25 million total registered players, there has never been a better time for newcomers to begin their adventures in the critically acclaimed FINAL FANTASY XIV Online saga. For more information on FINAL FANTASY XIV: Endwalker, visit the official site here: https://eu.finalfantasyxiv.com/endwalker/.

Related Links

Endwalker Site: https://eu.finalfantasyxiv.com/endwalker/
The Lodestone®: https://eu.finalfantasyxiv.com/lodestone/
Official Facebook®: https://www.facebook.com/FinalFantasyXIV
Official Twitter®: @FF_XIV_EN
Official Instagram®: @ffxiv

About Square Enix Ltd.

Square Enix Ltd. develops, publishes, distributes and licenses SQUARE ENIX®, EIDOS® and TAITO® branded entertainment content in Europe and other PAL territories as part of the Square Enix group of companies. Square Enix Ltd. also has a global network of leading development studios such as Crystal Dynamics® and Eidos Montréal. The Square Enix group of companies boasts a valuable portfolio of intellectual property including: FINAL FANTASY®, which has sold over 164 million units worldwide; DRAGON QUEST®, which has sold over 83 million units worldwide; TOMB RAIDER®, which has sold over 85 million units worldwide; and the legendary SPACE INVADERS®. Square Enix Ltd. is a London-based, wholly-owned subsidiary of Square Enix Holdings Co., Ltd.

Dynasty Warriors 9 Empires Review

Dynasty Warriors 9 Empires

Developer: Omega Force
Publisher: Koei Tecmo
Platforms: PlayStation 5, PlayStation 4, Xbox Series X (Reviewed), Xbox One, Switch, PC
Release Date: Available Now
Price: $59.99 USD – Available Here $89.95 AUD – Available Here

Overview

Four years ago Koei Tecmo tried something a bit different with their Dynasty Warriors series as they made the transition to a more open world style of gameplay compared to what fans have been familiar with. This wasn’t met with high praise and since then, outside of various spin-offs from Omega Force, no other Warriors games were released despite a generally quick turn around for their Empires half of the series. So now with Dynasty Warriors 9 Empires finally making an attempt to set itself apart, has it managed to fix at least some issues from the core release?

Gameplay

As always for an Empires title, players will find themselves as the master of their own story rather than being forced to follow one of the many well-known events of Romance of the Three Kingdoms as Conquest mode is the only actual game mode on offer this time around compared to previous entries. Players will be able to take a well-known character, a generic officer, or warrior of their very own creation, and drop them into either a familiar scenario set during one of the aforementioned time periods or during a randomized situation that awards territories to characters of all kinds.

For anyone else familiar with the series, the game mostly plays the same but newcomers may be a bit overwhelmed at first as there are numerous options provided to players right out of the gate. Players can choose to start as a leader of a country right off the bat, opt to fight as an officer or general under a lord that already has an established kingdom while trying to work up the ranks, or start off from scratch as a vagrant warrior looking to make a name for themselves.

However the player’s journey starts, the end goal is the same, total control over China through any means necessary, whether it means forging alliances with neighbors or laying waste to every rival country that stands in the player’s path. Depending on the rank of the player in their given kingdom, they will be provided with a variety of options at the beginning of every week, ranging from simply earning extra money or rations, recruiting troops or training their units, to taking strolls and interacting with other famous officers or created characters to forge bonds of friendship that can then help solo units forge “vagrant” forces that can overtake a territory and become a newly minted lord. The higher the player’s position in a kingdom, the more options they will have including being able to issue orders to invade and trigger battles with enemies, recruit officers from other kingdoms, and of course develop their own land in an effort to keep their people happy.

It is through these aforementioned strolls that players will find that the “open world” aspect of Dynasty Warriors 9 still exists but it has been stripped almost bare with there being very little to actually do besides slay random bandits for 2 gold or beasts for 5 rations a piece or talk to officers though, as mentioned before, players will simply teleport to automatically. This leads to the overworld being less than an afterthought, especially when it comes to actual battles as even these have been cut down in size though many will be fairly pleased with change.

Managing a kingdom and forging bonds with characters that otherwise would have no business speaking to each other, or have historically killed each other, makes for some interesting combinations. Omega Force has also made sure to provide a number of ways that players can see their relationships with allies play out in various cutscenes between sworn brothers/sisters, getting married, and even having a child. This, along with the easy to learn and addictive aspects of managing the player’s kingdom and expanding the land make for some of the best strategy elements of the game.

Once battle actually begins however, things remain fairly similar to how fans remember. Players will enter the battlefield using the same type of combat mechanics found in Dynasty Warriors 9 though Empires has trimmed the battle style down to only one type, siege type battles. That means battles will always involve either capturing bases to build siege weapons to take down a castle gate and then eliminating the defending general inside or taking bases to prevent siege weapons from being built and forcing the attacking general to expose themselves for a “decisive battle.” 

Combat remains a combination of light attacks mixed in with special “musou” moves and a number of targeted attacks that can be used to stun, launch, or knock down opposing enemies. In something that really needs to have the name changed as we will mention in a moment, players will also have access to four “Secret Plans” in a fight that fill up as players capture bases and defeat enemy officers. These secret plans can do things such as restore health, trigger explosions, send forth a beam of lightning, and provide various buffs with each character being able to equip four of these at a time.

The reason this needs to be renamed however is the fact that there is another type of “Secret Plan ” that players can often choose before a fight. These types of secret plans are triggered automatically at the start of a battle and can do things that can affect the entire battlefield such as summon a poison fog, set enemy bases on fire, bring in reinforcements, or even summon an elemental animal to fight on the player’s side. These secret plans can also be triggered by the enemy and to successfully succeed and defend against these plans players will need to complete various tasks on the battlefield that always keep them on the move, helping provide at least a bit of variety for most of these fights that otherwise become incredibly simple in nature. In fact, at certain points the game began stating that our kingdom had failed to stop an enemy’s secret plan simply because they were defeated before it was even given a chance to appear properly. 

Dynasty Warriors 9 Empires’ solid combat and strong kingdom building may be held back  by repetitive fights that have no variety other than the fact that they now take place on a smaller scale, it also offers some rather poor character outfit customization out of the gate. The actual character creation is fairly solid with players having a large number of options available to create a unit that looks however they please but outfits and armor are unfortunately rather scarce and instead seem to be presented as more DLC opportunities.

Visuals & Audio

With Dynasty Warriors 9 Empires being the first title actually able to try and make use of what the Xbox Series X is capable of, Omega Force has unfortunately let things slip a bit. The character models for the nearly one hundred unique officers are as best as they have ever looked and the flashy “Secret Plans” that are used by characters are great to look at but the generic soldiers and officers remain as basic as they have ever been. To make things worse, the textures of the environment can be incredibly rough, popping in mid cutscene if at all and even enemy units will be forced to wait to spawn due to limitations on how many enemies can appear on screen at a time, something that is far from an issue on this console. Thankfully it can be said that the game does run smoothly with no issues in frame rate even when the action is at its highest.

The Western release of Dynasty Warriors 9 Empires features only the original Japanese voice track accompanied by English subtitles, something that has become fairly fitting over the years for the series and it appears that all of the familiar voice actors have reprised their roles here. The soundtrack still features a solid mixture of simpler calming tracks during empire management and strolling the field as well as heavier rock music during the combat sequences.

Overall

Dynasty Warriors 9 Empires takes and trims some of the excess fat that was added in the core game by focusing heavily on providing players heavy emphasis on kingdom management and building their own stories and interactions between officers. The combat may be mostly the same from what fans have come to expect from the series and the overall mechanics of Conquest change little from past entries, Dynasty Warriors 9 Empires is an okay return to form for a series that still is struggling to find fresh footing.

Capsule Computers review guidelines can be found here.

A3: STILL ALIVE CONTINUES THE DARK FANTASY WITH NETMARBLE’S FIRST-EVER BLOCKCHAIN ECOSYSTEM INTEGRATED      

Pre-Registration for Newly Updated Contents Now Live

LOS ANGELES – FEB. 18, 2021 – Netmarble Corp., a leading developer and publisher of mobile games, announced today that its’ dark fantasy open world mobile RPG A3: Still Alive will see the introduction of new updates, now adding Netmarble’s first-ever blockchain ecosystem for core fans to experience. This is part of a prolonged and future-oriented area of investment for Netmarble that aims to provide extensive value to players via digital ownership of items. Amid the related updates to be applied to the title time to time, the details on the new systems can be found here:

Next month, a new update will add the Inetrion Dungeon, which is accessible at Lv. 190 or above. This unique Dungeon lets players obtain Inetrion Ore, whilst the ‘Feather of Protection’ is energized. In the near future, the players will be able to see these updates, linking with Netmarble’s blockchain ecosystem to bolster the A3: Still Alive’s unique dark fantasy experience.

Pre-registration is now open HERE; players who pre-register will receive 1000x Blue Diamonds, three types of Ancient Accessories (Ring/Earring/Necklace), 5x Superior Feathers of Protection, 5,000,000 Gold, and 1x 7-star Hero Soulstar.

Other A3: STILL ALIVE content that will go live in the next update includes:

  • Inetrion Dungeon – This is a new Lv. 190 or above field that is open for 24 hours where players can collect Inetrion Ore upon energizing the Feather of Protection. Players can also obtain Inetrion Ore, which can be exchanged for in-game Power Up items from the Inetrion Ore Shop or can earn INETRIUM via INETRIUM Refinery.
  • New Servers –New additional servers will open up for players
    • There will be a new Server Buff (Increase in EXP and Item drop rate) applied and a “Combat Power Ranking Event” where winners can receive Inetrion Ore as the prize.

Set in an apocalyptic fantasy world of swords and sorcery, A3: Still Alive is a cross-genre mobile experience that pairs the enormous and living worlds of Open-World RPGs with the extreme combat of Battle Royale. Players must be vigilant in an always-open Player vs.

Player (PvP) environment as they fight against enemies with intense hack & slash combat and prove their mettle in a variety of PvP and Player vs. Environment (PvE) modes. A3: Still Alive is beautifully rendered with splendid console-quality 3D graphics that are brought to life thanks to the outstanding optimization of the Unity Engine.

A3: Still Alive is now available as a free digital download (with in-app purchases) on Apple’s App Store and Google Play, in 172 countries around the world. The game is also available for download as an Open Beta for Windows PC via A3: Still Alive’s  website.

For more information, please visit the official website and forum, and follow A3: Still Alive on Facebook and YouTube.

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About Netmarble Corporation

Established in Korea in 2000, Netmarble Corporation is a top developer and publisher pushing the boundaries of the mobile gaming experience with highly innovative games including Marvel Future Revolution, Ni no Kuni: Cross Worlds, Lineage 2: Revolution, The Seven Deadly Sins: Grand Cross, Blade & Soul Revolution and MARVEL Future Fight. As a parent company of Kabam, and a major shareholder of Jam City and HYBE (formerly Big Hit Entertainment), Netmarble strives to entertain audiences around the world with a variety of mobile games based on its powerful franchises and collaborations with IP holders worldwide. More information can be found at http://company.netmarble.com