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Ed-0: Zombie Uprising Arrives in Early Access on April 4

D3PUBLISHER Revives the Edo Era filled with Zombie Annihilation in a New Japanese Rogue-like Action Title on PC via Steam

Oakland, CA – March 16, 2022 – D3PUBLISHER Inc., a leading Japanese games publisher, and developer Lancarse Ltd. are proud to reveal their newest title, Ed-0: Zombie Uprising. This survival rogue-like action title will arrive on PC on April 4, 2022 in Early Access, available for $19.99 / €19.99 /£19.99 and is currently “RP for Rating Pending” by the ESRB. Ed-0: Zombie Uprising will integrate community feedback to improve, optimize, and build a complete launch with frequent updates throughout the Early Access period.

Starting with the Early Access launch, players will be able to partake in the carnivorous combat and test their ability with different traditional Japanese characters, starting with the Samurai. With over 10 hours of core gameplay content at launch, Early Access is planned to last for six months—or more based on feedback—to provide additional content, polish, and balancing that will improve the experience for fans. 

The Early Access launch will include:

  • Two playable characters, with a third coming later in Early Access.
  • 10+ hours of gameplay available right away.
  • Three main quests, five sub quests, and three main bosses.
  • 100+ of skills and items.
  • Everything is randomly generated for every run.
  • Adjustable high degree of difficulty.
  • Countless surprises and unpredictable adversaries.

Designed for brutal strategic battles in a rogue-like format, Ed-0: Zombie Uprising takes place in fictional Edo-era in Japan where hordes of hungry zombies have raided the isolated country. No dungeon run will be the same, so players’ judgment will be of the utmost importance, having to face “once-in-a-lifetime” challenges with a wide variety of random elements amid dangerous foes. Ed-0: Zombie Uprising includes various undead enemies, ranging from “newly interpreted” Japanese zombies to foreign invaders born after the “Zombie Industrial Revolution.” Players will unlock more as they play (and succeed) with an increasing number of options to customize builds to their liking—with the option to bump up the level of difficulty to test one’s capability.

Discover the Ages:

  • Zombie Industrial Revolution – This event induces zombie occupation in 90% of the world in the early 19th century.
  • Isolating the Country – The Edo Shogunate’s policy of seclusion completely cut off diplomatic relations with other countries. As a result, Japan was seen as one step behind civilization, but Japan succeeded in locking down against the threat of zombies.
  • Opening the Country – Japan was attacked by a foreign ship, arriving in Yokohama in 1853. The country had no choice but to end its 200+ years of seclusion.

For additional information on Ed-0: Zombie Uprising please visit D3PUBLISHER Inc. to keep up with upcoming additional content and news.

About D3PUBLISHER, Inc.

D3PUBLISHER, a member of BANDAI NAMCO group, is a Japanese video game publisher. Established in 1992, the company has published console and mobile/online games from some of the industries most beloved franchises and series, including EARTH DEFENSE FORCE 5, Onechanbara, the Simple series, and more. For more information, visit https://www.d3p.co.jp.

©2022 D3PUBLISHER ©2022 LANCARSE

©2021 Valve Corporation. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries. All rights reserved.

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Dawn of the Monsters Review

Dawn of the Monsters

Developer: 13AM Games
Publisher: WayForward
Platforms: Switch (Reviewed), Xbox One, Playstation 4, PC, Playstation 5, Xbox Series X|S
Release Date: Available Now
Price: $29.99 – Available Here

Overview

There are some niches that simply get left in the dust in the game industry. One of those niches involves almost anything to do with kaiju. Sure, we have had a few Godzilla and other monster titles come and go, but most are unoriginal and come in a rather bare-bones format. WayForward and 13AM Games are looking to satisfy that itch you didn’t know you had with Dawn of the Monsters. This brawler has the player take to the streets and control mechs as they control a set of their own giant beasts and bots, attempting to save the world and get some nice combat in the process. Does this title measure up, or is it yet another uninspired take? Let’s find out. 

Story

Dawn of the Monsters makes a weird first impression. At first, it feels like a paint-by-numbers beat-em up, with a little “save the world” plot beginning to unfold as large kaiju begin to attack a city. As you progress, the quality of writing and excellent production value comes forth, making for an engaging experience all around. In this tale, players are thrust into a fighting force known as Defense Alliance Worldwide Network, who utilize their own version of the Nephilim (the kaiju species attacking) to defend the planet. With the help of a couple of mechs, the player travels to several locations doing battle, getting fed some hefty bits of lore and a story that feels like an engrossing animation throughout. You can tell a lot of effort and love was applied by a team that enjoy the product through the writing, as even though the game runs rather long- it never gets stale or boring due to the amount of narrative shoved into the package. It’s futuristic fun that never lets up, and possibly one of the most enjoyable tales to come in a brawler in a good bit. 

Gameplay

The gameplay is, as advertised, a brawler with big beasts. While some Nephilim feel a bit large and slow, they make up for that with power and special abilities. Other large machines are more agile, offering a nice change of pace for the player during the adventure. Instead of random drops, the player can utilize actual buildings as their arsenal, which also host health and power boosts to give an edge while in combat. Light and strong attacks, as well as super move of sorts make up the general mechanics for play. 

Again, it kind of sounds like what most brawlers offer at first glance. The two elements that add a lot of depth, however, are the game’s usage of defense, and the AI of the monsters themselves. While attacking and mashing your way through may seem like the way to go from the start, the player will quickly learn that many of these foes are smart and must be defended against properly – so you do not meet your demise in brutal fashion. A fluid parry system is your first line, as watching for openings to counter can unleash a parry attack, which can protect your own health while creating a once non-existent place to quickly make work of a monster. 

Players also must do this while dealing with an onslaught of other monsters, so they must learn to adapt. To further assist, bonuses known as augments can be gained to adjust stats for each stage. These augments range from defensive to offensive boosts and can be combined to create powerful combos and techniques to give the player the edge against some stressful situations. Up to three of these unlocks can be used and stacking cards while practicing some trial and error on the field can add to a lot of variety that keeps things fresh for each large protagonist.  

It’s this well-balanced system that works well and makes Dawn of the Monsters feel distinct in its genre. The only thing I can possibly say that may add some frustration is that there are portions of the game that can get overly challenging and feel tedious after a bit, even with the amount of variation added through augments and the otherwise diverse gameplay mechanics. This is due to the length of the game. I enjoy seeing a long beat-em up, but there is a reason why most wrap within an hour or two, rather than in eight. There are only so many things such as narrative and combat variations that can give a player a sense of satisfaction during every level. After a while, it kind of felt like those little moments of accomplishment were asked to be repeated a few times too many as waves continued with that once “new hat” I just earned starting to feel a bit stale and beaten. The overall product is great – don’t get me wrong, but I do see some tackling the overall product in bursts rather than one long session due to the monotony.  

Visuals

Visually, the art style is outstanding within Dawn of the Monsters. These 2D sprites look sharp and fluid, featuring heavy amounts of detail on every character and monster in the game. Animations are also sharp and never miss, despite having a screen full of chaos. Some of the environments could use a bit of change from time to time as after a while you almost feel eager to move on, but it still is easy to look around and get lost in the amount of depth and atmosphere found within every area you trek through. 

Audio

The soundtrack is also stellar, but that is also matched by the voice actors as they add a lot of strength to an already top-tier tale that is a lot of fun to watch unfold. Monsters also add a lot to the sound with their roars and treachery as they plow through landscapes, all balancing together as the tunes in the background blare on. 

Overall

Dawn of the Monsters is a special experience that comes around once in a generation. While there are some moments of tedium, it’s hard not to appreciate the level of work 13AM Games applied to the overall product, as there is a good time waiting here for anyone – kaiju fanatic or not. Is it the best kaiju game ever? Well, it certainly is up there, but that will be time to decide in the future. What Dawn of the Monsters can be looked at now is a title that was able to succeed most in making a niche subject accessible and thoroughly enjoyable, which will surely set bars for all titles alike that are to follow. Kaiju fans rejoice, your new fix is here. 

Capsule Computers review guidelines can be found here.

The Cycle: Frontier’s Final Closed Beta Begins Today on Steam & Epic Games Store

YAGER’s upcoming FPS brings the thrill and tension of high-stakes PvPvE to a broad audience

BERLIN March 16, 2022 – The final closed beta for YAGER’s high-stakes first-person shooter The Cycle: Frontier kicks off today on PC via Steam and the Epic Games Store. You’ll find new features and content added since last year’s closed beta, which was experienced by nearly 350,000 players, helping to make The Cycle: Frontier the most wishlisted free-to-play game currently on Steam.

Register for Closed Beta: Steam | Epic Games Store

Discover a unique blend of PvE, PvP and co-op multiplayer gameplay in persistent matches with seamless matchmaking on a beautiful sci-fi world where every action can have massive consequences. The Cycle: Frontier’s new closed beta runs today through April 4, featuring:

  • New In-Match Activities: Fortuna III is getting even more dangerous! Call down laser drills and oil pumps (teased in today’s new trailer) to mine for resources, but be ready to defend your big payday from all those coming to steal it out from under you.
  • New Faction Campaigns: Three new faction campaigns will guide you through your first steps on the surface, all while unlocking valuable new gear and insight into the lore of The Cycle: Frontier.
  • New Monster Variations: Familiar fauna return with a few (deadly) surprises. New creature variations provide even greater challenges and rewards for those bold enough to take them on.
  • New Map Design: Both Bright Sands and Crescent Falls have been revamped for better traversal, with improved visuals to strike the perfect balance between Fortuna III’s danger and beauty.
  • New Enhancements: Experience improved combat balance, enemy AI, loot, and tutorials, as well as visual and audio optimizations, bug fixes and more, all driven by community feedback.

Welcome to Fortuna III, a treacherous world of alien beauty where the stakes are high and the rewards even higher. Drop down to the surface and fill your pockets with spoils, but beware: only those who evac alive keep their prizes. Mistakes will be punished quickly and cost you dearly, but every loss is a lesson learned that will make you better.

Be on the lookout for bloodthirsty beasts, a deadly radioactive storm, and other greedy players armed to the teeth. Prospect for riches alone, squad up with friends, and make temporary alliances with strangers – or go on the hunt and steal their hard-fought loot for yourself. You make the decisions: which path to take, which objective to tackle, which fight to pick or avoid, and when to evac.

At your home base on Prospect Station, you can use your newfound resources to upgrade your gear and buy new equipment. Increase your reputation with a variety of factions to unlock new combat options, and customize your loadout with the perfect tools. Your next drop to the surface is always just a couple of clicks away, and thanks to persistent maps and near-instant matchmaking, there’s always time for just one more game. Prospecting is a risky venture, but fortune favors the bold in the eye of the storm.

Learn more about what’s new in The Cycle: Frontier closed beta on the official YAGER blog. Keep up with the latest updates by following the game on Twitter and YouTube, and join the conversation with the devs on Discord.

About YAGER

YAGER was founded in 1999 by five enthusiastic developers and artists, focusing on creating immersive and thrilling games. Making beautifully crafted games that amaze players with the richness of their worlds, where there are multiple ways to succeed and progress their characters, and where all of this continues to evolve after launch, where novelty and drama are just around the corner, making our games immense fun to play, talk about and watch. Today, 22 years after our founding, a highly skilled international team of game enthusiasts is working to build YAGER’s vision of immersive and engaging games.

See more about us at: www.yager.de

SHARING IN THE SUCCESS: KOWLOON NIGHTS AND DEVELOPERS SURPASS $150MM IN REVENUE; SIGNS EIGHT NEW TITLES

[16 March 2022] – Today, Kowloon Nights announced a new milestone, having generated $150MM in revenue across their portfolio to date. The funding source also announced the addition of eight new titles to the roster from the likes of Aggro Crab, Kitfox Games and League of Geeks. The fund’s success highlights the foundational values of Kowloon Nights – fair terms, a developer-first approach, and focus on supporting studios in their self-publishing efforts.

Kowloon’s vision was to fundamentally change the way games are funded,” said Alexis Garavaryan, CEO of Kowloon Nights. “This milestone demonstrates the validity and sustainability of a model that offers fair terms to developers while also putting the creators first and ensuring that players remember the names of the incredibly talented developers behind the games.”

On top of a strong portfolio of released content, the slate of titles through Kowloon Nights continues to grow with the addition of eight new projects, all unique in voice, vision and scope. These talented creators are developing experiences that cover a wide variety of genres and play styles, from the first-person factory automation found in Techtonica (Fire Hose Games), to the music-action RPG stylings of Sword of Symphony (Stephen Ddungu).

Kowloon Nights has been an ideal partner for us. They’re easy to work with, offer developer-friendly terms, and we retain all creative control + IP ownership. If you’re an indie developer with ambitious plans, you’d have a tough time finding a better funding partner than Kowloon.” – Eitan Glinert, Fire Hose Games

Ever since my game’s early social media success, I’ve received a lot of good offers, but Kowloon Nights was the only one to present all the benefits of staying independent, but with the backing and support to allow me to continue working on the game full-time. It’s game-dev heaven.” – Stephen Ddungu, Sword of Symphony

The most recent additions to the Kowloon Nights roster include the following showcase studios and projects (in their own words):

Aggro Crab:  Aggro Crab is an unprofessional game studio and menace to the industry. Based in Seattle, WA, we make punchy stylized action games with a satirical twist. We previously released Going Under and are currently working on our secret second project!

Chasing Rats Games:  Chasing Rats Games is an indie studio based in Montreal developing games that stand out due to their audacious art-style, distinct gameplay and original multiplayer elements. We have recently launched Struggling and are currently hard at work on Worship, a cultist-themed take on the roguelike genre inspired by Pikmin!

Fire Hose Games:  Founded in 2008 in Boston, Fire Hose Games brings beauty and depth to the genres we love. Our current project is Techtonica, a factory building and automation game set in the bioluminescent, cavernous depths of an alien planet.

Kitfox Games:  Kitfox Games is a small indie studio in Montreal, Canada, who has released seven titles on Steam and consoles, sometimes as developer and sometimes as publisher. They’re probably best known right now as the developers of Boyfriend Dungeon and future publishers of the upcoming graphical version of Dwarf Fortress. Their work with Kowloon is on an unannounced title. All we can tell you is that it has simulation elements!

League of Geeks:  League of Geeks (you can call us LoG) is a ‘Triple-i’ videogame development studio and publisher in Melbourne, Australia. Most well-known for our seminal digital board-game, Armello, we’re now working on not one, but two new IP with our pals at Kowloon Nights. 

Stephen Ddungu:  I’m a self-taught game-dev, musician and animator based in the UK. I’m currently solo-developing Sword Of Symphony; a musical action RPG where players fight with the power of music.

Webble Games:  Webble Games is an indie game studio based in Amsterdam, the Netherlands. We are happily working on our passion project right now and cannot wait to share it with the world!

To further aid partners in their goals to self-publish, Kowloon Nights announced a suite of available support tools and services from Kepler Interactive, including: press distribution, influencer outreach, business development, and more. This partnership further expands the empowerment and control given to independent studios looking for a world-class and developer-centric alternative to the traditional publishing models that exist. 
“It’s been a blast working with Kowloon Nights on bringing Sifu to life. Not only were they supportive of the vision from the beginning, but the team was hugely helpful throughout production, supporting the decision to delay the release, helping us a lot with Chinese cultural topics, and more. The way they fight for their developers and projects, they should be called Kowloon Knights!” – Pierre de Margerie, Sloclap

About Kowloon Nights
Founded in 2017, Kowloon Nights is a source of production funding that allows developers to chart a path towards complete independence. Kowloon Nights gives independent developers the ability to focus on making games while still holding on to power and influence. The team continues to seek more titles to add to its portfolio; for more information, please visit https://www.kowloonnights.com/

Pompom First 30 Minutes of Gameplay

Join as we set off on a mission to save Pompom’s boy Hoshi from the claws of Captain Cat and his wicked crew. We run through the first of eight worlds called “Grassy Zone” in Pompom, a new kind of puzzle-action platformer!

You don’t control Pompom the hamster’s movements, you control everything else. Lay down blocks, springs, cannons, umbrellas, use whips and alter the world, creating a safe path for Pompom to defeat the evil Captain Cat.

Pompom
Developer: TOMO CAMP
Publisher: PID Games
Platform: Windows
Release Date: 16 March 2022
Price: $14.99

Available now on Steam – https://store.steampowered.com/app/1717570/Pompom/

Summary

Recommended – “Pompom not only has an enjoyable soundtrack and charming art style, its unique yet very challenging puzzle platforming gameplay style will put your puzzle skills to the test.”

Check out all the latest in the world of video games, anime, and entertainment at Capsule Computers:

Website: https://www.capsulecomputers.com.au/
Facebook: http://www.facebook.com/CapsuleComputers
Twitter: http://www.twitter.com/capsulecomputer
Steam Page: https://store.steampowered.com/curator/2666558-Capsule-Computers/
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CAPCOM PUBISHER SALE is Ongoing!

CAPCOM Popular Titles are Now On Sale!

Numerous CAPCOM titles on Steam and PlayStation Store are now in limited time offers!
MONSTER HUNTER RISE is now 34%-OFF!

To prepare for the massive expansion MONSTER HUNTER RISE: SUNBREAK which will be released on 30 June 2022, take this chance to experience the unrestrained hunting on MHRise first!

In addition, Resident Evil 7 Biohazard, Resident Evil 3 and Resident Evil 2, which will launch on the new-generation consoles, are on SALE as well! Get these three famous titles of survival horror with a special offer!

There are also more selected titles, such as MONSTER HUNTER STORIES 2: WINGS OF RUIN, Resident Evil Village and Ghosts’n Goblins Resurrection on the list of discounts. Don’t miss this opportunity!

  • Release dates for the new versions of Resident Evil 7 Biohazard, Resident Evil 3, and Resident Evil 2 are yet to be determined. Please also note that there is no new gameplay content will be added, and please pay attention to follow-up announcement for details of related titles.
  • Please note that the sale period and the platforms vary from product to product.
  • For details of the sale, please visit the online store pages of each platform.
  • The promotion period may be changed without notice.

Sale Name: CAPCOM PUBLISHERSALE
Availability: Steam: Until 21 Mar 2022
https://store.steampowered.com/publisher/capcom/sale/CapcomPubSale

  • For details of PSN sale, please visit the online store page.

©CAPCOM CO., LTD.

The first MotoGP 22 Next-Gen gameplay is here!

Next-Gen Gameplay shot on new generation consoles enhance the extreme realism in every detail of the race

Ready to enjoy some spectacular two-wheels racing action? The first Next-Gen gameplay of MotoGP™22 is finally here, showing all the improvements of the 2022 editions along with the local (2 player) split-screen mode*, to race and compete against your friends directly on the couch. Take a deeper look on how the MotoGP™ experience is moving forward, thanks to all the enhanced features provided by the next generation of consoles.

The simulation has never been so close to real life!

New features include:

  • New face animations, improved 3D characters and pits;
  • Ride Height Device to manually managing and locking mechanism of the RHD and control the compression of the bike’s suspensions;
  • Enhanced track’s surfaces to have a better rideability;
  • Improved Suspension system for a better feeling when passing over curbs;
  • A more realistic tire behaviour given by the Tire Deformation, making the experience even closer to reality.

MotoGP™22 will be released on April 21st, 2022 on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch and Steam.

* Split-screen not supported on Nintendo Switch

About Milestone

Founded in Milan in 1996, Milestone S.r.l. is one of the leading and longest established racing game developer in the world. The 200+ people team is responsible for hit series like MotoGP™, MXGP and Monster Energy Supercross – The Official Videogame, the acclaimed Hot Wheels™ Unleashed, as well as own IPs RIDE and Gravel. For more information please visit  www.milestone.it

About Koch Media

The Koch Media Group is a global developer, publisher and distributor of video games, VR games, gaming hardware and merchandise.

The group’s publishing activities, marketing and distribution extend throughout Europe, America, Australia and Asia. Koch Media has more than 25 years of experience in the digital media business and has risen to become a leading global publishing partner. The Koch Media Group runs a multi-label strategy with fully owned publishing units such as Prime Matter, Deep Silver, Milestone, Vertigo Games and Ravenscourt, publishing games for consoles, PC and VR platforms across all physical and digital channels.

Additionally, as global publishing partner Koch Media has formed long-term multi-national publishing collaborations with numerous game publishers including Activision Blizzard, Bethesda, Capcom, CI Games, Giants Software, Kalypso, Koei Tecmo, Konami, Paradox, Sega, SNK, Square Enix, Techland, Tripwire, Warner Bros, and many others.
With its parent company in Höfen, Austria, and the Publishing HQ in Munich, Germany, Koch Media owns local publishing companies in Germany, UK, France, Spain, Italy, Sweden, the Netherlands, Austria, Switzerland, Poland, Australia, the United States as well as Japan and Hong Kong.

The Koch Media Group owns nine game development studios: Deep Silver Volition (Champaign, IL / USA), Deep Silver Dambuster Studios (Nottingham / UK), Deep Silver Fishlabs (Hamburg / Germany), Warhorse Studios (Prague / Czech Republic), Milestone (Milan / Italy), Voxler (Paris / France) , Flying Wild Hog (Warsaw, Kraków, Rzeszów  / Poland), Free Radical Design (Nottingham / UK), Vertigo Games (Rotterdam /The Netherlands) and DigixArt (Montpellier, France). Additionally, the Koch Media Group collaborates with numerous independent development studios around the world.

Part of the Koch Media Group is also Koch Films, a leading European independent film distributor with business primarily in Germany, Switzerland, Austria and Italy as a cinema, TV, online and Home Entertainment distributor. The Koch Media Group also owns Gaya Entertainment, a leading video game merchandise company in Munich, Germany, and the Quality Assurance Facility in Olomouc, Czech Republic.  

Koch Media is an Embracer Group company.

Grand Theft Auto V and GTA Online Out Now on PlayStation 5 and Xbox Series X|S

Grand Theft Auto V and GTA Online Out Now on PlayStation 5 and Xbox Series X|S
GTA Online Also Now Available as a Standalone Title, Free to Download on PlayStation 5 through June 14

Welcome back to Los Santos. Experience entertainment blockbusters Grand Theft Auto V and GTA Online on the latest generation of consoles — now available for PlayStation 5 and Xbox Series X|S through the PlayStation 5 console store and the Microsoft Store with a host of improvements and upgrades for new and returning players.

Explore Los Santos and Blaine County in greater detail than ever before, now featuring:

Stunning Visuals

Enhanced levels of fidelity and performance with three new detailed graphics modes to customize your gameplay experience — featuring up to 4K resolution, up to 60 frames per second, HDR options, ray tracing, improved texture qualities, and more.

Faster Loading

Quicker access to the action as the world of Los Santos and Blaine County load in faster than ever before.

Immersive Controls

Feel new levels of responsiveness with Haptic Feedback and dynamic resistance via the Adaptive Triggers on PlayStation 5’s DualSense wireless controller, including weather effects, rough road surfaces, explosions, directional damage, and much more.

3D Audio

Hear the sounds of the world with pinpoint precision: the throttle of a stolen supercar, the rattle of neighboring gunfire, the roar of a helicopter overhead, and more.

Plus, experience all-new enhancements to the dynamic and ever-evolving world of GTA Online, where you can rise from street-level hustler to become a kingpin of your own criminal empire.

Hao’s Special Works
Exclusive to the latest generation consoles, Hao has taken over the LS Car Meet’s Mod Shop to offer his services as a specialist customizer with Hao’s Special Works. First, unlock Hao’s Special Works by taking his phone call and completing a time trial using a high-performing, HSW-modified vehicle. Once you beat the par time, Hao’s shop will be unlocked for business, allowing you to purchase an HSW upgrade for eligible vehicles and then add a new range of modifications including groundbreaking acceleration, Chameleon Paint, and more.

Starting today, HSW upgrades and modifications are available for the Übermacht Sentinel XS, Shitzu Hakuchou Drag, Grotti Turismo Classic, and Bravado Banshee. There are also five new vehicles releasing today on the latest generation consoles only; the Coil Cyclone II, Karin S95, Imponte Arbiter GT, Pfister Astron Custom, and the Pegassi Weaponized Ignus, all of which are eligible for HSW upgrades and modifications.

Plus returning players from PS4 and Xbox One will receive a complimentary all-new and fully HSW-upgraded Karin S95 after unlocking Hao’s Special Works. In addition, these players will unlock the Dark Purple Pearl and Red Prismatic Pearl Chameleon Paints for all HSW-eligible vehicles with the ability to apply either one for free.

Take your newly upgraded HSW vehicles into the new HSW Race Series using these specially modified vehicles. The LS Car Meet will also be showcasing Hao’s Premium Test Ride vehicles weekly with his very own podium, allowing LS Car Meet Members on PlayStation 5 and Xbox Series X|S to take a weekly selection of highly modified HSW-eligible vehicles for a test drive with the option to buy straight off the lot — without visiting a dealer website.

The first Premium Test Ride vehicle is a souped-up Bravado Banshee decked out in Hao’s Special Works proprietary upgrades and a matching livery. One thing’s for sure: the other cars on the lot will know where you got your work done. Once it’s up to spec, you’ll be able to test your ride’s mettle out in the new HSW Time Trial, a dash from East Vinewood to Vespucci Beach.

The Career Builder

Anyone who is getting started in GTA Online on the latest generation consoles will have access to the Career Builder, helping everyone enter the world of GTA Online with useful tools for rising from street-level hustler to criminal kingpin. Choose from one of four Criminal Careers — Executive, Gunrunner, Nightclub Owner, or Biker — and select from a range of properties, powerhouse vehicles, and weaponry to kickstart your enterprise. The Career Builder is also available to anyone who wants to restart their character in GTA Online.

New Menu Design

Immediately access everything GTA Online has to offer right from the Main Menu, including the latest and most popular updates. Quickly jump into Heists, Races, and Adversary Modes, launch directly into Freemode, or browse from weekly event offerings like discounts, 2X GTA$ opportunities, and more.

Access to All Current and Previous Updates

Dive into more than 40 massive updates with more to come. Featuring everything from the high-stakes hunt for Dr. Dre’s missing music files with Franklin Clinton in The Contract to the high-octane underground street racing action of Los Santos Tuners; Heists on the lush tropical island of Cayo Perico to the nightlife circuit of After Hours and The Diamond Casino & Resort.

All this and more available alongside a wide range of races, modes, activities, and social spaces to enjoy solo or with friends — including nightclubs, arcades, penthouse parties, car meets, and much more.

GTA Online Profile Migration

Players with a Rockstar Games Social Club account can seamlessly migrate their GTA Online Profile from PS4 or Xbox One to PS5 or Xbox Series X|S, which includes any Characters, GTA$, Progression, Stats, Vehicles, Properties, Weapons, Clothing, and Player-Created Jobs.*

Returning players who migrate their profiles will also receive the all-new Karin S95 — converted and tuned up courtesy of Hao’s Special Works — along with the exclusive Cool Noise HSW Racing Suit, Dark Purple Pearl Chameleon Paint, and Red Prismatic Pearl Chameleon Paint.

Just load up the game on either of these new consoles — the first time you enter GTA Online you’ll be given the option to migrate your GTA Online Profile. You can also choose to transfer your character via the Migrate Profile option in the Online section of the Pause Menu.

Please note: Migrating your GTA Online Profile will result in its removal from the PS4 or Xbox One account it was initially tied to, which means you will need to create a new one to continue playing on the original platform.

You can also transfer Story Mode progress by uploading a save to the Rockstar Games Social Club. For details on how, please visit Rockstar Support.

And More

In addition to the new Chameleon Paints for all eligible vehicles in GTA Online, there are a number of new quality-of-life updates for veteran players, including the ability to choose different session types from the Find New Session submenu.

As we continue to improve and tune the GTA Online experience, we’ve also made adjustments to increase base payouts on Biker Sell Missions and Nightclub Daily Income on PlayStation 5 and Xbox Series X|S. Going forward, we plan to continue making further adjustments across all versions of the game, in addition to rebalancing other areas — such as vehicles commonly used in PvP combat. Stay tuned for details.

And make sure to check out the re-launched Grand Theft Auto V and GTA Online website, which features our handy GTA Online Guides for those starting out.

GTA Online Now Available as a Standalone Title

For the first time, GTA Online is also now available as a standalone title for PS5 and Xbox Series X|S. It is available for free exclusively on PS5 through June 14, 2022, and at a discounted price for Xbox Series X|S players through June 14, 2022.

Players who want to experience the interwoven stories of Franklin, Michael, and Trevor have the option to upgrade and add Grand Theft Auto V’s Story Mode at any time, which includes Director Mode and the Rockstar Editor. Download now from the PlayStation Store or the Microsoft Store.

*For GTA Online platform migrations, purchased GTA$ can only be transferred between platforms of the same family (PS4 to PS5, Xbox One to Xbox Series X|S). All earned GTA$ will transfer regardless of console platform.

UBISOFT’S FIRST EPISODE OF THE CREW 2 SEASON FIVE: AMERICAN LEGENDS, AVAILABLE TOMORROW VIA FREE UPDATE

Discover Legendary Vehicles Hidden across the USA

SYDNEY, AUSTRALIA – March 16th, 2022 – Today, Ubisoft announced the First Episode of The Crew® 2 Season 5: American Legends. The latest update brought to Ubisoft’s open-world motorsports game will be available tomorrow on Xbox Series X|S, Xbox One, PlayStation®5, PlayStation®4, as well as Windows PC through the Ubisoft Store and the Epic Games Store. Players can also subscribe to Ubisoft+ on PC.

After roaming across America, completing missions for different companies, the First Episode of Season 5: American Legends will allow players to enter the Archives, a place where they will find souvenirs, diaries, and objects of characters from the past. All of these items are clues that can lead players to amazing buried treasures all over the USA. Players will choose the story they want to discover, travel the country in search of clues and add some of America’s most iconic vehicles to their collection. Each week, two new Stories will be available to all players for free, including on March 16th players can discover the stunning Porsche 550 Spyder.

American Legends will be accompanied by a brand-new Motorpass. It will propose 50 tiers of new exclusive rewards, both free and premium, including vehicles such as the Chevrolet Corvette C7 ZR1 2019 (Hypercar), the Dodge Challenger SRT® Demon Awaken Edition (Street Race), the Ford Mustang Fastback Stunt Edition (Street race) as well as vanity items, outfits, currency packs (Crew Credits and Bucks), and more.

The LIVE Summit experience also continues during this Episode with a new batch of weekly iterations. During LIVE Summits, there is only one objective: getting as high up the leaderboard as possible. Each week, the best players will be rewarded with exclusive items and vehicles based on their ranking.

Ubisoft also announced support for The Crew® 2 has been renewed for another year. After Season 5, Year 5 will start and bring three new seasons of content to the game, including new features, gameplay tweaks and technical updates. In particular, The Crew® 2 will be updated this summer to run at 60 FPS on PlayStation 5 and Xbox Series X.

For the latest news on The Crew® and all of Ubisoft’s games, please visit: news.ubisoft.com

For more information about The Crew® 2, please visit thecrewgame.com and please follow us on Facebook at facebook.com/thecrewgame.usa and on Twitter at twitter.com/TheCrewGame or #TheCrew2.

ABOUT THE CREW® 2

Developed by Ubisoft Ivory Tower, a studio based in Lyon, France, The Crew® 2 lets players experience the thrill of the American motorsports spirit inside a fully redesigned USA. The game’s playground pushes physical boundaries to let driving and open world fans test their skills in nonstop competition and exploration. From coast to coast, drivers can explore America and compete to become the greatest motorsports champion by collecting a wide variety of exotic cars, bikes, boats and planes, and dominating the motorsports scene on land, on water and in the air. They can find challenges and inspiration among four different motorsports families: street racing, off-road, pro-racing and freestyle, and will be given a broad set of options among a wide selection of vehicle types.   Now in its fourth year of live support, The Crew 2 introduced a new seasonal system, centered around a fictional new company, Motorflix, a television production company known for creating the very best motor-fueled action flicks. Players will be recruited to play the starring role in different TV series with themed episodes per Season. Every Season lasts four months and is comprised of two successive Episodes running for two months.

About Ubisoft

Ubisoft is a creator of worlds, committed to enriching players’ lives with original and memorable entertainment experiences. Ubisoft’s global teams create and develop a deep and diverse portfolio of games, featuring brands such as Assassin’s Creed ®, Brawlhalla®, For Honor®, Far Cry®, Tom Clancy’s Ghost Recon®, Just Dance®, Rabbids, Tom Clancy’s Rainbow Six®, The Crew®, Tom Clancy’s The Division®, and Watch Dogs®. Through Ubisoft Connect, players can enjoy an ecosystem of services to enhance their gaming experience, get rewards and connect with friends across platforms. With Ubisoft+, the subscription service, they can access a growing catalog of more than 100 Ubisoft games and DLC. For the 2020-21 fiscal year, Ubisoft generated net bookings of €2,241 million. To learn more, please visit: www.ubisoftgroup.com.

© 2022 Ubisoft Entertainment. All Rights Reserved. Ubisoft and the Ubisoft logo are registered trademarks in the US and/or other countries.

Tiny Tina’s Wonderlands – Crossplay Details and More

Latest update also details split-screen options, PC specs, and worldwide release timing

2K and Gearbox Software have announced several new details for Tiny Tina’s Wonderlands®, the highly anticipated, fantasy-fuelled take on the looter shooter genre coming March 25, 2022. With launch just around the corner, today’s news takes a closer look at crossplay support, split-screen options, PC specs, and worldwide release timing, so you are fully prepared to dive right into the chaotic fantasy on day one.

Crossplay

As recently unveiled, Tiny Tina’s Wonderlands will support crossplay between Xbox Series X|S, Xbox One, PlayStation®5, PlayStation®4, and PC via the Epic Games Store. Co-op is a thrilling way to experience the Wonderlands, with two options for determining how loot drops and enemies scale during multiplayer. Regardless of what platform you choose to play on, you’ll be able to party up with friends across platforms through SHiFT Matchmaking for an unforgettable, fantasy-fuelled adventure. Details on how to enable crossplay are available on the game’s official website.

Additionally, crossplay for Borderlands 3 will be coming to PlayStation 5 and PlayStation 4 in the future, enabling you to play with your friends on Xbox One, Xbox Series X|S, Mac, Stadia, and PC via Steam and the Epic Games Store.

Split-Screen

You can also go questing with your buddies in-person with local split-screen multiplayer for Tiny Tina’s Wonderlands on consoles. Those playing on PlayStation®5 and Xbox Series X|S can enjoy playing with up to four players in local split-screen, while PlayStation®4 and Xbox One will support two-player split-screen. All consoles will allow you to choose between a horizontal or vertical split-screen orientation in two-player co-op.

Release Timing

If you’re playing on Xbox Series X|S, Xbox One, PlayStation®5 or PlayStation®4, the Tiny Tina’s Wonderlands release time will be dependent on your region, with most regions releasing at midnight local time. In Australia and New Zealand the game will be available on consoles beginning at 12.01 a.m. on March 25. On PC, the game will be available via the Epic Game Store in Australia at 10 a.m. on March 25 and in New Zealand at 12 p.m. on March 25. For a full rundown of release times by region, please visit the game’s official website.

PC Specs

With the right PC setup, you can take in all the gorgeous visual details of the Wonderlands and appreciate the finer points of your Fatemaker’s visage. To help you get the most out of your machine, here’s an overview of recommended specs for Tiny Tina’s Wonderlands, featuring AMD Ryzen and AMD Radeon hardware. Additionally, all the visual options available to you on PC can be found on the game’s official website.

Minimum Requirements:

  • OS: Windows 10 (latest service pack);
  • Processor: AMD FX-8350 (Intel i5-3570);
  • Memory: 6GB RAM;
  • Graphics Card: AMD Radeon RX470 (NVIDIA GeForce GTX 960 4GB);
  • HDD: 75 GB;
  • DirectX: Version 11.

Recommended PC Specs:

  • OS: Windows 10 (latest service pack);
  • Processor: AMD Ryzen™ 5 2600 (Intel i7-4770);
  • Memory: 16GB RAM;
  • Graphics Card: AMD Radeon™ RX 590 8GB (NVIDIA GeForce GTX 1060 6GB);
  • HDD: 75 GB;
  • DirectX: Version 11.

Tiny Tina’s Wonderlands will launch on March 25, 2022 across Xbox Series X|S, Xbox One, PlayStation®5, PlayStation®4, and PC via the Epic Games Store exclusively at launch, and on other PC digital storefronts later in 2022. Pre-orders are now available across all launch platforms, and players can also visit playwonderlands.com to register for the game’s newsletter.

Developed by Gearbox Entertainment, the ESRB rating for Tiny Tina’s Wonderlands is T for Teen.

To learn more, please visit playwonderlands.com and follow @PlayWonderlands on Twitter, Instagram, and Facebook.

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