Home Blog Page 142

Story-Rich Sci-Fi Adventure Mirage 7 Weaves a Timeless Tale on PC, Consoles Today

CATANIA, Italy – 7 March 2026 –Mirage 7, the dark fantasy action-adventure from developer Drakkar Dev and publisher Blowfish Studios, arrives today on PlayStation 5|4, Xbox Series X|S, Xbox One, PC via Steam, Epic Game Store, and GOG.

Set off on a fateful journey across an atmospheric Middle-eastern landscape, inspired by a mix of sci-fi and Arabian Nights folktales. Join the determined adventurer Nadira (voiced by Amanda the Adventurer’s Blair Greene-Osako) on a quest to find the legendary Princess Taishma, the only soul capable of bringing Nadira’s little sister back from the dead. 

The desert dunes hold an abundance of secrets, and even more dangers. Wield a trusty dagger and accurate slingshot to survive lethal encounters with vicious cave spiders and vengeful spirits. Craft items and solve intricate puzzles with Nadira’s faithful lizard companion, Jiji, each holding distinct abilities needed to progress through the world.  Interact with a cast of mysterious characters, like the unsettling Witch of Jala and the enigmatic overseer, Vizier (voiced by Dying Light 2 and Chernobylite’s Andy Mack). Unravel an engaging narrative with themes of courage, loss, and betrayal, inspired by the award-winning short story, Miraggio.

Mirage 7 transports you into a mystic world brimming with wonders and secrets to discover,” said Manlio Greco, founder of Drakkar Dev. “The immersive narrative is pushed forward by thematic gameplay elements, available in three difficulty modes, so everyone can embark on the adventure best suited to their preferences.”

Mirage 7 is available now on PlayStation 5|4, Xbox Series X|S, Xbox One, PC via Steam, Epic Game Store, and GOG for $19.99/€19.99 with English, French, Italian, German, and Spanish localization support. 

To learn more, visit Mirage 7’s official site, follow the team on X and Facebook, join the community on Discord, and search #Mirage7, #DrakkarDev, and #Blowfishstudios on social media.

About Drakkar Dev

Drakkar Dev was created in 2010 by Domenico Gallo and Manlio Greco. Based in Catania, Italy, the studio is focused on creating handcrafted original experiences that respect the player and reward them with valuable content and unforgettable adventures. 

To learn more about Drakkar Dev, please visit the team’s website.

About Blowfish Studios

Blowfish Studios is an award-winning game developer and publisher based in Sydney, Australia. The studio strives to release original multi-platform games, while also collaborating with developers from around the world. As developers first, they bring a wealth of knowledge and expertise to any partnership. The studio provides development services to get the game release ready, porting to all major platforms, platform approval, marketing, and promotion to the world. Blowfish Studios is a part of Animoca Brands’ gaming-focused endeavors.

THE SEVEN DEADLY SINS: ORIGIN TAKES OVER L.A. LIVE WITH THE “50 ELIZABETHS IN LA” EVENT ON MARCH 14

Fans Can Experience Unique Themed Activation for One Day Only

LOS ANGELES March 6, 2026 – The highly anticipated anime open world RPG The Seven Deadly Sins: Origin is planning a celebration at L.A. Live next weekend ahead of its upcoming worldwide launch. Game demos, giveaways, and more will be available for all to enjoy.

On March 14, from 3pm to 6pm, the world of Britannia comes to LA for a very limited time. People will be able to experience a demo of the game, pick a lucky draw, get their pictures taken in a 360 degree photo booth, and more. But the highlight of the event is the 50 Elizabeths, who will be on hand to welcome fans and pose for pictures. In The Seven Deadly Sins, Elizabeth is one of the main heroes, and her warmth and friendliness have made her a beloved character.

With just over a week until the game’s grand launch, this event will give attendees a chance to learn about the game and get excited for its upcoming release. The event will also feature an official livestream ahead of the on-site activation, divided into two parts. The first will highlight key gameplay features and reveal exclusive launch rewards and benefits, while the second will stream live from L.A. Live alongside the 50 Elizabeths, hosted by popular influencer LilyPichu.

Based on the hit Japanese manga and anime IP The Seven Deadly Sins, which has sold over 55 million copies globally, The Seven Deadly Sins: Origin lets players explore Britannia in a vast open world. It features tag-based combat, combination skills, and customizable teams using diverse characters and weapons. Multiplayer elements include forming parties for exploration or teaming up to defeat bosses.

Players on PlayStation®5 and Steam will be granted the ability to play early, beginning March 16. The game’s grand launch will take place on March 23 which will expand to mobile and provide opportunities for more players to experience The Seven Deadly Sins: Origin across different platforms. The game is currently open for pre-registration on Google Play, the App Store, and the official website, with wishlist options available on PlayStation®5 and Steam.

To stay updated, follow The Seven Deadly Sins: Origin on its official YouTube, Facebook, and Discord channels. 

About Netmarble Corporation

Founded in Korea in 2000, Netmarble Corporation is a leading global game developer and publisher. Through acclaimed franchises and strategic partnerships with top-tier IP holders, the company delivers innovative and engaging gaming experiences to audiences worldwide. As a parent company of Kabam, SpinX Games, Jam City, and a major shareholder of HYBE and NCSOFT, Netmarble’s diverse portfolio includes Solo Leveling:ARISE, Seven Knights Re:BIRTH, RAVEN2, MARVEL Future Fight, and The Seven Deadly Sins: Grand Cross. More information can be found at http://company.netmarble.com.

Paws on the Snow: Wild Woods Reveals the Frozen Biome “Snowsickle Peaks”

New boss fight, freezing mechanics, and enemy variants await brave kittens starting Monday, March 9th.

Hamburg, Germany – March 6, 2026 – The co-op action adventure Wild Woods is about to grow freezing and more dangerous. Developer Octofox Games and publisher Daedalic Entertainment today reveal “Snowsickle Peaks,” a brand-new third biome arriving in the game’s Early Access version on March 9.

After braving the Ever-Emerald Forest and Razorleaf Marshes, players will soon guide their feline adventurers into the icy mountain ridges of Snowsickle Peaks, where freezing temperatures, dangerous cliffs, and new enemies await. The biome introduces new gameplay mechanics and a boss encounter designed to challenge even the most coordinated teams of kittens.

The freezing environment adds new survival considerations: resources may appear frozen solid, while the cold threatens wandering adventurers. To stay warm, players can craft torches at the wagon, bringing light into the night and melting frozen resources when placed in the snow.

The update also introduces five new enemy variants, including alternate versions of porcupines, badgers, boars, and rabbits, appearing across all three biomes with new combat behaviors. Additional improvements include a refined soundscape, four new Steam achievements, and two unlockable cat skins. Check out the Steam Community Hub for a full list of information.

Wild Woods is currently available in Early Access on Steam, with console versions planned for PlayStation 5 and Xbox X|S.

For more information, visit the Wild Woods’ Steam Page.

About Octofox Games

Octofox Games is an independent game development studio dedicated to creating engaging and cooperative gaming experiences. With a passion for crafting immersive worlds and memorable adventures, the team focuses on delivering high-quality games that bring players together.

About Daedalic Entertainment

​Celebrating its 20th publishing year, Daedalic Entertainment is a renowned publisher with nearly two decades of experience supporting indie developers across all major gaming platforms. The lineup of games includes a diverse variety of unique titles, focusing on four distinct areas: storytelling, strategy, co-op games, and wholesome games. With an international team of around 45 employees, Daedalic is currently working with various development studios to create a new lineup of innovative games across consoles and PCs to market. Recent hits include Star Trek: Voyager – Across the Unknown, New Cycle, Barotrauma, Unrailed!, Bloodgrounds, Into the Emberlands, Deponia, Shadow Tactics, Inkulinati, Hidden Deep, Fling to the Finish!, and more.

Please look out for upcoming games like The Occultist, Woodo, Barotrauma Home & Harbor Expansion, and many more. Since April 2022, Daedalic Entertainment has been a subsidiary of the French publishing house, Nacon.

Candy Luna Park Demo Out Now on Steam

Build your sweetest stress-free theme park today and wishlist the full game ahead of its 2026 launch

Bologna, Italy – March 6, 2026. Indie publisher Power Up Team is delighted to announce that the Candy Luna Park PC demo is available to download now on Steam. Players can jump in today and begin building their very own candy-coated theme park in a cozy, pressure-free first taste of this feel-good park builder and wishlist the full game ahead of its launch later in 2026.

Starting from a humble clearing, Candy Luna Park invites aspiring designers to transform a blank canvas into a whimsical confectionery kingdom. Construct charming attractions, harvest delicious resources, and shape a serene escape filled with joyful visitors. There are no timers, no stressful management spirals, and no fail states, just relaxed creativity and a gentle rhythm of build, expand, and enjoy.

The playable demo eases players into the experience with a welcoming tutorial set in the game’s first biome. You’ll learn the foundations of building and expanding your park, caring for guests, and watching your sugary playground slowly bloom. Start small, add a sprinkle of imagination, and grow your park one sweet step at a time.

About Candy Luna Park

In Candy Luna Park, you’re free to build the sweetest theme park imaginable, your way, at your pace. Design, decorate, and expand a candy-coated paradise filled with whimsical attractions, enchanted biomes, and happy guests. From liquorice forests to marzipan haunted houses that are more charming than chilling, every new area offers delightful surprises.

Prefer to stay hands-on? Manage every detail yourself. Want to unwind? Hire adorable helpers to collect resources and care for guests while you sit back, relax, and plan your next sugary expansion. It’s cozy management at its most soothing. A digital happy place where creativity flows, and stress melts away like chocolate in the sun.

Key Features

  • Whimsical Attractions: Sugary roller coasters, spook-tacular marzipan haunted houses, and dozens more delightful rides
  • Minimalist, Eye-Candy Visuals: A clean, cozy art style that’s easy on the eyes
  • Zero Stress Gameplay: No timers, no pressure, just chilled park-building fun
  • Constant Growth: Watch your park flourish from a single ride into a joyful empire of sprinkles

The Candy Luna Park demo is available now on Steam. Download today, start building your sweetest creation yet, and wishlist the full game to follow development updates as this cozy confection continues to grow toward its 2026 release.

About Power Up Team

A game development company, established in 2022, within the Rete Doc (the “Doc Network”), the largest cooperative platform in Italy in the field of creativity and culture.

A team of talented developers, artists and creators who come together to create engaging and compelling games with a focus on refined and fun gameplay. We’re ready to take gaming experience to a whole new level.

DRAGONKIN: THE BANISHED – DISCOVER THE ONLINE CO-OP MODE IN DETAIL

Lesquin, France, March 6, 2026 – The latest major update for Dragonkin: The Banished, available since February 25, has opened the doors to a new gameplay experience with the beta launch of its online co-op mode on PC. Console players will also soon be able to join forces and tackle the main story and endgame content in teams of 2 to 4 players. Dragonkin: The Banished will be available in its 1.0 version on March 16 on PC and March 19 on consoles.

Watch the new trailer, showcasing the online co-op mode on consoles:

In the online co-op mode, players are invited to form parties of 2 to 4 to explore and fight the draconic threat together. Progression is designed for the group: each player receives their own loot, which can be freely traded with other members.

The City of Montescail, a true social hub capable of hosting numerous players simultaneously, evolves through the contributions of each member. By gaining experience, players advance the city and its services, unlocking upgrades that benefit the entire community. The shared adventure continues into the endgame activities, which are also fully playable with others.

Dragonkin: The Banished offers great flexibility with a local two-player co-op mode on the same screen. It is also possible to combine local and online play, allowing two players in local co-op to form a full party with two other friends over the internet.

In Dragonkin: The Banished, players embody one of four available dragon hunters with the objective of freeing humanity from the invading draconic forces. To meet this challenge, the game offers deep theorycrafting through various character enhancement mechanics, giving enthusiasts endless build possibilities. Players develop their hero’s abilities through a unique skill system called the Ancestral Grid by associating fragments obtained during their adventure. They also benefit from the City of Montescail, a true hub that allows them to implement their strategy thanks to numerous services. Accompanied by their faithful dragonets, they discover an intriguing story as well as an endgame rich in activities and especially epic battles.

Dragonkin: The Banishedis already available in Early Access on Steam and will launch on PC the 16th of March and on PlayStation®5 and Xbox Series X|S on the 19th of March 2026.

###

About NACON:

NACON is a company of the BIGBEN Group founded in 2019 to optimize its know-how through strong synergies in the video game market. By bringing together its 16 development studios, the publishing of AA video games, the design and distribution of premium gaming devices, NACON focuses 40 years of expertise at the service of players. This new unified business unit strengthens NACON’s position in the market and enables it to innovate by creating new unique competitive advantages. https://corporate.nacongaming.com 

About Eko Software:

Founded in 1999, Eko Software develops video games for consoles and PC. The company creates its own intellectual property and currently distributes its games throughout the world. Eko Software also develops high-quality video games based on franchises that clients license to the studio. Eko Software has joined the NACON family and currently develops games, technologies and proprietary tools for consoles (Xbox One, Xbox Series X|S, PS4™, PS5™) and PC. 2022 EKO Software. All rights reserved. http://www.ekosystem.com

Open World Survival Terraformer Blossom – The Seed of Life Touches Down on Steam

The latest title from Backpack Hero’s and Havedock’s publisher Pretty Soon lets you explore, build, research, and terraform to turn Mars Into A Verdant Oasis

Warsaw March 9th, 2026 – Indie solo developer Pebbledust Games and the whole team at Pretty Soon are excited to announce that BlossomThe Seed Of Life has finally released and is available to play on Steam! 

Set on the barren surface of Mars, the first game by Pebbledust Games puts you in control of Blossom, a small but capable robot built to survive where humans cannot. Something went wrong with your mission, however, and you now find yourself stranded on the surface – with little power left and no memories of how you got there.

This is where your adventure begins. Gather Mars’ resources, refine materials and use them to build tools, machines and structures. Manage your energy well to remain operational in the harsh Martian environment and unlock new blueprints and technologies that will allow you to survive. Leverage Blossom’s modular, mobile base-building to expand your base and build vehicles, convoys, and even hover crafts to explore the red planet. 

Then, turn the planet itself into a verdant oasis! Manipulate Mars’ atmosphere to create ice, then melt it into water to turn the martian dust into soil. Help plants grow by providing nutrients, let trees generate oxygen and create biomes that can host unique flora and fauna. Traverse Mars on foot or use the tech you researched to create rovers, convoys, and even aerial vehicles. Explore every corner of the planet to unlock additional treasures, or simply sit back as you watch the once lifeless rock slowly turn into a thriving ecosystem.

Blossom already resonated well with players and content creators before release, gaining over 16,000 new wishlists and over 18,000 downloads of the demo throughout the event. The full game further improves on this formula, with over 30 hours of content – including evolving flora and fauna and aerial exploration.

“When I started working on Blossom, I kept thinking about the kinds of games I grew up with — the ones that didn’t constantly hold your hand. You had to pay attention, experiment, and figure things out on your own. I wanted that same feeling of discovery, but without the pressure or punishment that often comes with survival games,” says Thorin, the solo developer and creator of Blossom.

Story and character were also an important part of the design: “I didn’t want it to be just a systems-driven game. I love stories like Wall-E or The Martian, where you root for a single character taking on the impossible. That’s where Blossom’s little robot comes from — a tiny hero trying to bring life back to a dead planet.”


Key Features

  • Systemic planetary terraforming with visible environmental change
  • Play as a power-dependent robot
  • Modular, mobile base-building with customizable rover convoys
  • An ability to handcraft biomes with any type of vegetation and animals
  • Exploration of the terraforming world on foot, by rover, and through the air
  • A sandbox experience with a narrative layer

Blossom: The Seed of Life is now available on Steam for $16.99 /  £14.29 / 16,49€ / ¥ 60.00 with a launch discount of -15%.

At the time of writing, full access to the game is available via review key for interested members of the press and media. If you would like to receive access to Blossom, please express your interest by responding to this email.

About PebbleDust Games

İlkan Çelik [Thorin] is a game developer with over 20 years of gaming industry experience and the founder of Pebbledust Games.Blossom: The Seed of Life marks his first solo project, where he focuses on creating experiences that encourage discovery, experimentation, terraforming, and player-driven sandbox systems.

About Pretty Soon

Pretty Soon is an indie games publisher on a simple mission: to be the best choice for solo developers and small teams. Located in Poland, they work with talents spread over the entire world. Their portfolio includes such titles as Backpack Hero, Havendock, Small Spaces, Primal Planet, Scale the Depths, Project P.I.T.T., and others

Capcom Spotlight Drops PRAGMATA, Monster Hunter Stories 3, Mega Man, Resident Evil, and Street Fighter Surprises

London (March 6, 2026) Capcom Spotlight delivered a stacked lineup of news for a variety of upcoming titles. The show featured a new look at PRAGMATA™ with a revised release date, an all-new anime trailer for Monster Hunter Stories 3™: Twisted Reflection with details on DLC, and updates on both Mega Man™: Dual Override and the Mega Man Star Force™ Legacy Collection. The program also highlighted Resident Evil 30th anniversary festivities, Alex’s arrival in Street Fighter 6, and more!

PRAGMATA Unlocks an Earlier Release Date

The long wait for PRAGMATA is nearly over, but Capcom fittingly had to update the game’s release date one final time. The sci-fi action-adventure is now coming to PlayStation®5, Xbox Series X|S, Nintendo Switch™ 2, and PC via Steam on April 17, 2026* – one week earlier than before!

A brand-new trailer also explored previously unseen locales within the lunar setting of PRAGMATA. These levels include the surface of the moon and a lush greenhouse-like sector within the station, where formidable new foes await Hugh and Diana as they fight to escape and return to Earth.

The footage also introduces new elements found within the Shelter. In this base of operations, Hugh and Diana meet Cabin, a standalone support robot who assists with various Shelter functions. These include the Cabin Stamp Club, where Cabin Coins can be exchanged for rewards from the stamp board, with additional bonuses for completing rows. Cabin also allows players to change the Shelter’s background music via his jukebox, with more tracks becoming available as players progress through the game. This safe haven is also where players can equip cosmetic items and enjoy extras like those found in the Deluxe Edition and its Shelter Variety Pack, which includes extra costumes, a weapon skin, Diana gestures, more Shelter music, and a collection of artwork.

Pre-orders for PRAGMATA are available now and include a samurai-themed Neo Bushido outfit for Hugh and a ninja-inspired Neo Kunoichi costume for Diana as a bonus. Players can also experience the game’s unique and thrilling gameplay today with the PRAGMATA Sketchbook demo. This free public demo is out now via the PlayStation Store, Nintendo eShop, Xbox Store, and Steam.

*Note: In Japan and Asia, the Nintendo Switch 2 version of PRAGMATA is still planned for release on April 24, 2026.

Monster Hunter Stories 3: Twisted Reflection Reveals New Trailer, DLC, and More

Ahead of the fast-approaching March 13 launch of Monster Hunter Stories 3: Twisted Reflection, Capcom released the Launch Trailer that delivers a dramatic synopsis of the engaging story and a special Animated Trailer offering an expanded look into protagonist’s childhood and their journey becoming a Ranger set before the events of the upcoming role-playing game.

In Monster Hunter Stories 3: Twisted Reflection, players will seek to uncover the truth behind a looming environmental crisis called the Crystal Encroachment that pulls two countries onto a path to destruction. The latest entry is coming to Nintendo Switch 2, PlayStation 5, Xbox Series X|S, and PC via Steam, building on the series’ beloved turn-based RPG foundation with new enhancements.

To get a taste of this adventure, players can download the Trial Version now to experience the opening chapter of the game and transfer save data into the full game at launch. Linking save data from select Monster Hunter™ titles unlocks layered armour bonuses, including the Hakum Rider Outfit, Mahana Rider Outfit, Kamura Garb, and the Hope Layered Armor set for the Protagonist, while connecting a CAPCOM ID grants the Catcom Work outfit for Rudy.

Upon launch on March 13, the Gold Circlet accessory and Simon’s Wind Wyvern’s Friend layered armour will unlock as free day-one DLC. Players who pre-order the title will also receive the Eleanor: Skyscale Queen layered armour. More information on these bonuses can be found on the official Monster Hunter Stories 3: Twisted Reflection website

Mega Man Boss Design Reveals and Multiplayer Enhancements

Mega Man: Dual Override returned to the spotlight to share an update on the game’s boss design contest, plus a sneak peek of the all-new platformer’s seven other Robot Masters in silhouette!

Capcom recently gave fans the chance to help create one of the bosses who will appear in the long-awaited next mainline entry in the classic Mega Man™ series. Starting from nearly 10,000 submissions, 20 contenders emerged, and today producer Hiroyuki Minamitani unveiled the top six designs selected based on fans’ votes. Now, the development team must choose one winner, who the Blue Bomber will face when the final game lands in 2027 for PlayStation®5, PlayStation®4, Nintendo Switch™ 2, Nintendo Switch™, Xbox Series X|S, Xbox One, and PC via Steam.

Before then, fans will have the chance to explore the Mega Man Star Force™ Legacy Collection. Today’s program included a rundown on the stellar online features set to appear in the out-of-this-world collection of all seven Mega Man Star Force™ games, including:  

  • Enhanced Settings – Players can search for opponents across multiple titles for easier online matchmaking. Save data and deck editing are also available for each game.
  • Worldwide Trading – Swap cards with players across the globe.
  • Various Match Types – Enjoy Casual Matches with newcomer-friendly Rental Deck options, Ranked Matches for added competition, and lobbies for Friend Matches.
  • Brother Lists – Powered up from a max of six in the originals, players can now form bands of up to 100 people per game and change them at any time, including after online battles.

Mega Man Star Force Legacy Collection launches on March 27, 2026 for PlayStation 5, PlayStation 4, Nintendo Switch, Xbox Series X|S, Xbox One, and PC via Steam. Pre-orders are available now and include four bonus musical arrangements plus two extra character models, Geo Stelar (Casual Wear) and Omega-Xis for the main menu. To celebrate the release, episodes from the Mega Man Star Force anime series are also currently available to enjoy for free on YouTube.

Outfit 4 Content Coming to Street Fighter 6

Whether you’re looking to film a summer vibes music video with Dee Jay or basking in the natural majesty of the coast with Elena, check out their Outfit 4 as they join the popular swimsuit series starting on March 17 alongside the release of Alex in Street Fighter 6!

Alex, the Man with No Allies, the Dark Devil himself, finally steps into the ring of Street Fighter 6. Legendary pro wrestler Kenny Omega even assisted with the motion capture for Alex’s hard hitting wrestling techniques, walk out sequences, and Super Arts to make sure fans got the authentic experience whenever Alex fights.

Check out the Alex Gameplay Trailer and Character Guide here on YouTube to see how Alex uses his strength and grit to overwhelm opponents in and out of the ring.

Alex’s star-powered debut doesn’t end there, with anime music super-group JAM Project contributing the original track “Go! Alex! Hope is Born! – Alex’s Theme” to the Street Fighter 6 soundtrack. Be sure to check out the Alex Arrives! Fighting Pass for exciting content across each game mode of Street Fighter 6.

There will also be new avatar gear, free for everyone in-game, emblazoned with a special collab logo created by the Street Fighter 6 team, along with a version with the JAM Project logo!

Street Fighter 6 is now available on Nintendo Switch 2, PlayStation 5, PlayStation 4, Xbox Series X|S, and PC via Steam.

The show also provided a glimpse of Capcom and Legendary Entertainment’s live-action Street Fighter™ film. Tune in to Capcom Cup 12 and Street Fighter League: World Championship 2025, taking place March 11 – March 15, 2026 live from Tokyo’s Ryogoku Kokugikan Arena, for an extended, behind-the-scenes look at the highly anticipated movie set to premiere worldwide in theatres on Oct. 16, 2026.

An Epic 30th Anniversary Celebration for the Iconic Resident Evil™ Series

Following hot on the heels of the launch of Resident Evil™ Requiem and the Resident Evil™ Generation Pack, the iconic Resident Evil franchise celebrates its 30th anniversary on March 22, 2026, with various festivities held throughout the year:

  • This year marks the 25th anniversary of Universal Studios Japan, the theme park that has teamed up with Resident Evil to deliver unbeatable entertainment for years. To commemorate the momentous anniversaries, a new collaboration based on Resident Evil Requiem will immerse visitors in the game’s world like never before.
  • Tickets for the “RESIDENT EVIL 30th Anniversary Concerts – Symphony of Legacy -” orchestral performances are on sale now!
  • A new arcade game based on Resident Evil™ 2, equipped with air jets and floor vibration technology, will have players feeling fear in every part of their body as they eliminate zombies in this shooting game.

About Capcom

Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment for game consoles, PCs, handheld and wireless devices. Founded in 1983, the company has created hundreds of games, including groundbreaking franchises Resident Evil™, Monster Hunter™, Street Fighter™, Mega Man™, Devil May Cry™ andAce Attorney™. Capcom maintains operations in the U.S., U.K., Germany, France, Hong Kong, Taiwan, Singapore and Tokyo, with corporate headquarters located in Osaka, Japan. More information about Capcom and its products can be found at www.capcom.com  or news.capcomusa.com.

Capcom, and the Capcom logo are registered trademarks of Capcom Co., Ltd. in the U.S. or other countries. Ace Attorney, Devil May Cry, Mega Man, Monster Hunter, Resident Evil and Street Fighter are trademarks and/or registered trademarks of Capcom Co., Ltd. and/or its subsidiaries, in the U.S. and/or other countries. All other trademarks and trade names are the property of their respective owners.

Lost and Found Co. Launches Today on Steam

Ducky invites players to help reunite lost treasures with their owners in this cute hidden object adventure

March 6, 2026 – Bit Egg Inc. is happy to announce that Lost and Found Co. is now available on Steam for PC and Mac! Launching at $17.99 USD with a limited-time 10% discount, this cute, hand-drawn hidden object game invites players into a whimsical world filled with charm, detail, and delightful discovery.

Lost and Found Co. is a cute hidden object adventure where players step into the shoes of Ducky, a duck-turned-human intern at a magical startup dedicated to reuniting people with their lost belongings. Across hand-drawn, densely illustrated scenes, players will search for hidden treasures, uncover small stories, solve puzzles, and slowly transform their office space into a cozy personal sanctuary.

When making Lost and Found Co, we set out to make the best hidden object game we possibly could,” said Richmond Lee, CEO at Bit Egg Inc. “The team has poured their souls into the characters, the setting, the story, the gameplay, the music, everything. The game has thousands of unique hand-drawn, hand-animated, and hand-crafted interactive objects and characters, all coming together to make the world of Lost and Found Co. one of the most lively places you’ll ever visit in any video game. We hope you enjoy your stay!

Unlike traditional static search games, Lost and Found Co. blends classic hidden object gameplay with narrative progression and character-driven storytelling. Each location is packed with thousands of tiny hand-drawn details and interactive surprises waiting to be uncovered.

As players help townsfolk recover lost possessions, they will:

  • Explore 26+ beautifully illustrated, hand-crafted scenes
  • Discover quirky characters and light narrative threads
  • Unlock bonus challenge levels for deeper search gameplay
  • Decorate and customize Ducky’s office with found treasures
  • Unearth hidden secrets and playful easter eggs

This game offers a relaxing pace while rewarding attentive players with clever visual design and layered discoveries. Players who enjoy thoughtful exploration, charming worldbuilding, and mindful puzzle experiences will place Lost and Found Co. comfortably alongside beloved cozy titles.

With multiple awards, 200,000 wishlists, and an “Overwhelmingly Positive” demo, today’s launch marks the beginning of a new chapter as players begin sharing discoveries, secrets, and creative office designs. Bit Egg Inc has poured so much love into every hand-drawn detail and can’t wait to share this happiness with you.

Lost and Found Co. is now available on Steam for $17.99 USD with a limited-time 10% launch discount. The game is fully playable in English, Thai, Traditional Chinese, and Simplified Chinese, with support for other languages coming soon!

Resident Evil Requiem Review

Resident Evil Requiem

Developer: Capcom
Publisher: Capcom
Platforms: Switch 2, PC, Playstation 5, Xbox Series X (Reviewed)
Release Date: Available Now
Price: $69.99 USD – Available Here $129.95 AUD – Available Here

Overview

Thirty years ago Capcom found what would eventually become one of their landmark franchises in Resident Evil and now nearly thirty years after the events of Raccoon City, one of the game’s stars will be returning to where his story began. Over the past ten years Capcom has told the story of Ethan Winters while bringing the classic Resident Evil titles to modern audiences and now with Resident Evil Requiem it feels like the company has brought the two together into one complete package, aiming to deliver both survival horror and some action packed gameplay all into one story. Thankfully for fans, they have succeeded.

Story

Grace Ashcroft, the daughter of Resident Evil Outbreak (now canon) survivor Alyssa Ashcroft , has been working as an FBI agent and is currently assigned to investigate a series of mysterious deaths across the country. Each one seems to have the same strange symptoms and the latest death happened at the same hotel her mother was murdered at years earlier. Upon arriving at the hotel, she finds that someone has been expecting her and kidnaps her for his own plans. At the same time, Leon Kennedy, with the help of Sherry Birkin, has been investigating these same deaths, only their knowledge of the events behind-the-scenes point to the fact that every survivor of Raccoon City has started to exhibit symptoms of a unique plague from the T-Virus. 

Seeking to track down an ex-Umbrella scientist still on the loose by the name of Victor Gideon, Leon arrives on the scene right as Grace is kidnapped by the very man he is hunting. After catching Victor’s eye, the man triggers a small T-Virus outbreak to slow Leon down and escape with Grace in tow, though thankfully with Sherry’s assistance and the help of her government capabilities they can still manage to track down his location, at the Rhodes Hill Chronic Care Center, a medical facility hidden deep into the mountains. Unfortunately for both Grace and Leon, the actual medicine being done there is far more twisted and monstrous than anyone could expect, especially for Grace who comes face to face with the first horror, a monstrous being afraid of the light. But with Victor’s intentions unknown and zombies around every corner, escape is Grace’s only goal while Leon’s is to track down Victor and hope Grace can manage on her own.

In almost every way Resident Evil Requiem feels like two games in one package and that feels the same when it comes to its storytelling and how characters are presented. Grace is an inexperienced field agent that has barely fired her pistol until now while Leon is a battle-hardened veteran that has seen the worst that the T-Virus and beyond can throw at the world. As such the story flips from perspective to perspective between the dual protagonists as players advance through the game, with Grace seeking to escape and solve puzzles while dodging enemies and uncovering various deeper secrets into the workings of Victor’s twisted experiments and later, far more in-depth discoveries, while Leon is a powerhouse that is often at the forefront of confronting Victor, taking on bigger and tougher opponents, and is ready to quip at a moment’s notice with his beloved tacky humor.

Both characters uncover a wide array of documents and discoveries along their respective journeys throughout the game and it is worth noting that a lot of it is quite vital to not only understanding certain events in the game but also surrounding events that have been hinted at in previous games, meaning die-hard fans will adore the amount of attention to detail and extra bits of lore that are revealed throughout the storyline, especially in Leon’s sections.

Grace’s half of the storyline is steeped in fear and survival while also some elements of sorrow. That being said, some of the framework for the horror was so well done that we thought at numerous times something grievous had happened to her through some clever cutscene manipulation. It is also worth noting that, throughout most of Grace’s story the zombies she encounters also retain some semblance of their human selves, repeating acts they would have done otherwise in life and even crying out for help or in apology when attacking her. Or in a couple of cases, hauntingly serenading an entire section until they are eliminated or dodged entirely.

As for Leon’s half of the storyline it is, once again, far more action based but also one reminiscent of the past. It goes without saying that Leon does return to Raccoon City here. This moment is as impactful as any fan could hope for and is treated with respect while also coming with constant flashbacks and memories littered throughout, including easter eggs, fully revealed fates and notes never found before, and of course the culmination of the two stories coming together that is surprisingly poignant given the source. 

If there is any complaint, it is that the title may feel a little on the short side for those who don’t scrape and look for everything possible while playing the game. Similarly, the ending which wraps up rather well for the story being told does feel a bit unfinished as it leaves off with a fairly significant mystery once again. But on the other hand, there is a surprisingly in-depth unlock once players complete the game from Grace’s over sixty-page field report that provides even more information that ties some story beats together for players that either missed the references or makes it a bit more clear.

Gameplay

Similar to the story, the way Resident Evil Requiem plays is basically combining two games in one and serves to combine both the first-person horror elements found in more recent titles in Grace’s segments with the more action-based combat from Resident Evil 4 and 5 with Leon’s sections. It is interesting to note that the title defaults players to specific camera angles for characters and, personally, it feels best to leave it that way as Grace’s camera is defaulted to first-person while Leon is third-person over-the-shoulder. This not only gives Grace’s sequences more impact when something horrific or scary happens but also a better look at events happening directly in-front of her while Leon can keep a better scope of the chaotic action around him. It is worth noting that Grace’s camera can be swapped to third-person and it does give players both an advantage and disadvantage. From this perspective Grace will run and scramble faster from enemies that have seen her but also she runs the risk of stumbling and falling, leaving her open for attack, something that does not happen in first-person.

Either way, when players take control of Grace they will find that the FBI agent is woefully under-equipped and un-prepared for the challenges ahead of her. Not only does she have to contend with a blind but incredibly deadly stalking-style enemy known as The Girl in certain locations, but she must also contend with an entire facility loaded with the undead, including a monstrous chef and a giant blob of meat capable of instantly killing her if it grabs a hold of her. As such, players must play stealthily and make careful use of their resources to survive, using the zombies’ tendencies that they once had in life against them. This can include switching on a light switch to move one to another location, making noise somewhere else, or even just watching their wandering patterns and squeezing past when there is an opening. 

Of course Grace can also defend herself, but only through proper preparation. As players progress through Grace’s segment they’ll obtain Antique Coins that can be used to purchase hip-pouches to upgrade her inventory capacity, Steroids to boost her overall health, and even a stabilizer to increase her aim. Similarly, Grace obtains a “Blood Collector” that can be used to gather infected blood from slain zombies and buckets of gore throughout the clinic and any DNA samples she acquires and decodes will reveal crafting recipes that make use of this collected blood. This means players can gather blood and items such as scrap or green herbs to craft additional ammo, self-defense knives, and even extra healing items if needed. 

There is plenty to do and explore and even sneak-attack instant kill items players can craft as well, making some of the more imposing enemies more tolerable, though at the same time “Blisterheads” can also appear after a certain point. Some enemies, when slain, will transform after a period of time into a monstrous Blisterhead that Grace cannot take down without using precious Requiem (magnum equivalent) ammo or an instant kill item if they sneak up on them. Otherwise the best course of action is to simply avoid them. All the while Grace must solve the majority of the game’s puzzles herself and while the puzzles aren’t too challenging, it does require a bit of extra thought here and there, especially in regards to a certain secret optional puzzle that is completely off-the-wall. 

On the other side of things, playing as Leon is entirely different. Not only does Leon carry a case similar to that of Resident Evil 4 Remake capable of holding countless weapons, ammo, and much more, he is a powerhouse in combat.While Grace can only obtain a few handguns, Leon’s Requiem, and knives initially, Leon’s own handgun is already superior to Grace’s and he obtains a slew of other weapons simply by progressing through the title, including a shotgun, rifle, and SMG and even these have upgraded and enhanced versions later on. Even his crafting method is far simpler as it only requires two objects to combine together, not anything related to zombie blood collection. Ironically, where Leon treads initially is the same ground Grace has covered so if players have handled things well as Grace, Leon won’t have too much to deal with but either way, he can pry open doors with his axe, use said axe to parry literally any attack, and of course absolutely tear through most enemies in his path. Even the axe itself is completely unbreakable as low durability just requires a quick sharpening to fix.

Blisterheads are still a problem but contextual melee options are more vicious than ever. Stunning one near a wall will see Leon planting his foot into their head and squishing it against the wall, near a table will see a head-slam, and even general melee attacks are quite brutal. Ever seen a zombie drop-kicked off a sky-scraper before? It’s a riot. Either way, Leon’s arsenal  can eventually be further improved by points he obtains from slaying enemies and gathering trackers throughout the second half of the game and these points can be traded in at abandoned BSAA lockboxes to purchase items and upgrade Leon’s equipment, such as enhancing the stats for his weapons or buying attachments for them. The second half of Leon’s journey is far longer and also far more action packed, though players looking for puzzles will be a bit disappointed even though the bosses he happens to face are not only a mix of classic nostalgic ones but callbacks to ones that were clearly missed during a certain Nemesis Remake.

If there is one thing that is a bit of an issue gameplay wise, there is something of a disappointing lack of new enemy types. While one new enemy type is introduced, it is only through one mostly-scripted sequence and never appears again. Sure, the boss enemies are of course brand new but those hardly count as they are bosses. Otherwise players will face off against almost entirely zombies throughout the game and while the memory retaining ones in the Clinic are incredibly spooky and challenging to deal with at times, that disappears in the latter half of the game outside of a few enemies being able to randomly fire weapons they still are holding onto or carrying a chainsaw still.

Once players complete the game on any difficulty they will not only unlock Insanity mode, the hardest difficulty that also throws some extra curveballs at players by changing enemy and item locations, but also the bonus shop as well. The bonus shop is where players can use Challenge Points obtained by completing various achievements in the game, literally, that reward a certain amount of points each. These can then be spent on things such as unlocking extra charms for characters to wield that may make things easier on replays, more weaponry and costumes for Grace and Leon, and even infinite ammo if players really want to go all out. 

It is a bit disappointing that, considering Leon’s extensive combat capabilities, that the title does not feature any type of Mercenaries mode at launch. This means that once players complete the storyline and, most likely, run through it at least once more to challenge themselves to obtain extra Challenge Points, there isn’t much left to do. Including a Mercenaries mode would have done wonders.

Audio & Visuals

It is easy to say that Resident Evil Requiem is one of the best looking games that fans can play on their consoles today. The lighting effects when it comes to navigating dimly lit hallways or underground terrain either with a lighter or flashlight are spectacular and the level of detail on everything from the most minute elements to the way zombie flesh shreds apart when being shot is outstanding. There is also quite a lot of variety when it comes to actual zombie appearances, at least in the first half of the game, which makes almost every room feel like a new challenge for Grace. Leon’s action packed segments are wild and fluid, never suffering any slowdown despite how much action can be happening on screen at a time during segments we won’t spoil here. Also, as mentioned earlier, the way some cutscenes are framed are masterful, making players think something devastating has happened only to be a fake-out or in other cases lead right into combat.

The voice acting is excellent for the English cast as Grace’s voice actress does wonders to make the characters fear feel believable and palpable as she confronts the terrors in front of her all while Leon and Sherry both return with their same voice actors and sound as wonderful as ever. Leon’s tone when fighting zombies and bosses is exactly what fans have come to expect from the Raccoon City survivor. The soundtrack features a great collection of background music including haunting themes that remain perfect callbacks to the series’ origin music and tracks specific to certain locations only re-done for this release.

Overall

Resident Evil Requiem feels like it makes a deliberate choice by bringing the first-person horror of Grace’s story and the third-person action-horror of Leon’s storyline together here. It blends two game types together to bring the old in with the new in one turns out to be an absolutely incredible game that any fan will want to dive right into. Newcomers may not get every bit of lore dropped throughout the game but there is a lot here to enjoy. With plenty of horror and solid puzzles as Grace and action combat as Leon, those looking for a taste of everything will find Resident Evil Requiem ready to deliver in spades with only a few small issues along the way.

Capsule Computers review guidelines can be found here.

Time to Get Dirty: Wreckfest 2’s Biggest Content Update (yet) Out Today

Sydney, Australia, March 6th 2026: Wreckfest 2 is back with its biggest Early Access update yet! Two new tracks provide the perfect opportunity to test not one, not two, but three brand-new vehicles. And while the American Muscle car and the Japanese coupe, let’s just call it the Tiny Thing, are great additions, they’re not quite as special as… drumroll… the school bus! Yep, that’s right: Wreckfest 2 isn’t just known for the wildest car destruction in video games ever, but also for the craziest vehicles. That’s why the bus is back.

The two new tracks couldn’t be more different. First, in “Waypoint Race,” Wreckfest 2 introduces a new type of map to the franchise. Instead of racing laps around a compact circuit, this course takes place in a desolate canyon and lets players race from start to finish — if they can make it. And Track #2, Dalsbanen, is a rallycross track designed for hardcore racers, weaving through green fields, majestic trees, and peaceful ponds.

On the feature side, the first iteration of the car upgrade system has been implemented, letting players modify their cars, add better parts, and tune their rides to match their preferences. This initial version includes engine parts, gearboxes, suspensions, differentials, and many more — and with even more upgrades coming in future updates.

Because Wreckfest 2 is all about the authentic look and feel of banger racing, cars now accumulate dirt and grime as races go on, picking up debris from every surface — so when you cross the finish line, your car will look like it’s survived a true battle.

Visit the official Website: https://wreckfest2.thqnordic.com/ 

Highlights of Content Update #6 include:

2 New Cars & 1 Special Vehicle

  • The American Muscle is a true all-American muscle car!
  • … a sleek coupe, inspired by Japanese car brands
  • It’s big, it’s bad, it’s ugly: The Bus is back – say “hello again!” to the iconic American School Bus

2 New Tracks

  • New Waypont Race track with an all-new way of racing for the Wreckfest franchise
  • Dalsbanen is a folk race track, surrounded by lavish green fields – romantic!

New Features & Improvements

  • Waypoint Race Mode
  • Basic car upgrades & metrics
  • Adjustable Differential, Suspension & Gearbox
  • Multiplayer Cup Voting
  • Cars now gather dirt
  • New Crap-it decals & decal group saving
  • Rebalanced car collisions & component damages
  • Added car restrictions for multiplayer modes

# # #

About Wreckfest 2

Ascend to the throne of full-contact racing by breaking the rules – and everything else – on your way to victory! Developer Bugbear went all out, rebuilding its true-to-life physics simulation engine to take full advantage of modern hardware. Wreckfest 2 features even higher crash fidelity, more intricate component damage simulation and many more improvements across the board!

Get ready to witness the absolute best-in-class car destruction and truly epic moments of chaos, all with the signature vehicle handling from Wreckfest!

Features:

Unmatched racing experience

  • Brace yourself for the most phenomenal full-contact racing action with no rules, just jaw-dropping moments of chaos and destruction, powered by the overhauled physics engine. Race in intense head-to-head fights on courses featuring high-speed circuits, crazy courses with obstacles & jumps, intersections and oncoming traffic, or go for demolition domination in derby mode.
  • – More and more tracks & arenas will be added during the Early Access phase –

Awesome & customisable cars

  • Forget pristine supercars: Our cars are old, dented and patched together. Each of them tells a story, and you can tell your own by customising your ride. Over the course of early access, more and more customisation options will be added to the game. They will not only unlock your creative desires, but also contain new armour and component types that support certain playstyles.
  • – Later during Early Access, you can also share your designs with other racers and wreckers! –

Fully revamped game modes

  • Launching into early access with the base game modes of Racing, Derby and multiplayer mode. During the Early Access phase, we will add a completely revamped career mode that adapts to your individual playstyle and guides you on your journey to become a true champion! For online racers, there will be a new skill-based matchmaking system and server queues coming as well!

Challenges

  • Another highlight during the Early Access phase will be special challenges, putting you behind the steering wheel of unconventional vehicles that were definitely never supposed to end up on a racetrack! Various bite-sized scenarios will keep you hooked as you battle for the highest scores.

Mod Support

  • During the Early Access phase, mod support will be added so you can really mess with this game by installing various mods from the Steam Workshop.

About THQ Nordic

Founded in 2011, THQ Nordic is a global video game publisher and developer. Based in Vienna (Austria), and with subsidiaries all around the globe, THQ Nordic brands include Darksiders, MX vs. ATV, Destroy All Humans, Wreckfest, Titan Quest, Biomutant, Gothic, ELEX, Kingdoms of Amalur and many more.