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The Legend of Heroes: Trails from Zero Review

The Legend of Heroes: Trails from Zero

Developer: Falcom
Publisher: NIS America
Platforms: Switch, PC, PlayStation 4 (Reviewed)
Release Date: Available Now
Price: $49.99 USD – Available Here $79.95 AUD – Available Here

Overview

The Legend of Heroes series has had quite a journey in the West. Not only has this long running series seen its many releases scattered across various platforms but even different publishers have handled certain arcs with one swapping hands right in the middle of the story. As such, it seemed as if the forgotten Crossbell arc may never see an actual Western release after its preceding Trails in the Sky and following Trails of Cold Steel were released in their entirety. Thankfully that has changed with NIS America bringing the first game in the arc, The Legend of Heroes: Trails from Zero, to the West with the sequel arriving in 2023 so now that this RPG has finally arrived in the West, is it worth diving into?

Story

Although it may find itself placed in the middle of the series, newcomers will find that Trails from Zero is mostly accessible thanks to the fact that it starts with a fresh new protagonist by the name of Lloyd Bannings as he travels back to his hometown of Crossbell. Lloyd is a freshly graduated police detective and quickly finds himself assigned to the Crossbell Police Department’s brand new Special Support Section. What seems like a unique position for growth quickly reveals itself to be a strange stunt from the government to focus more on taking care of odd jobs for the citizens than actual policing. It isn’t long however before this unique group of rookies find themselves embroiled with the criminal underworld in Crossbell, dealing with the corruption running rampant through the city, and dealing with the political tensions that arise from Crossbell’s tenuous position between two powerful nations looking for an advantage.

That being said Trails from Zero starts as a fairly slow burn which is something of an issue for The Legend of Heroes series as the SSS starts incredibly small in an effort to restore the people’s faith in the local police but thanks to some excellent writing, even the smallest of details eventually are woven together to create an intriguing plot point and the smaller scale of Crossbell and its cast of characters help make these storytelling elements all the stronger. Players are quickly introduced to the core cast of characters that make up their party with Lloyd coming off as a bit too stereotypical as a JRPG protagonist but thanks to his allies and developments throughout the story his strengths become apparent, the standoffish genius Tio Plato who begins to warm up to the group, to the laidback Randy Orlando, and the more prim Elie Macdowell opening up as well.

By keeping the core cast of characters small the story can spend more time allowing them to develop and interact with one another in a satisfying fashion. Of course there are plenty of other great characters to be found in Trails from Zero especially with the wide array of side-characters that players will interact over the course of the roughly fifty five hour journey. In many ways, the town itself can feel like the star of the show as players will see various interactions with NPCs and shops change over the course of the story. This allows for the game to feel a bit more personal as townsfolk will remark about the latest events and even provide additional backstory and worldbuilding elements that help create a thriving narrative that, despite the slow burn, eventually culminates into an incredibly satisfying and grandiose finale.

Now it is worth noting that while newcomers can jump into Trails from Zero fairly easily, there are references to events and even the conclusion of a plot point from Trails in the Sky that only those familiar with the first three games will easily recognize. Along these same lines those who have played Trails of Cold Steel may also notice some events that can allude to future events. That being said this is a real boon to fans of the franchise as Falcom is excellent at bridging a storyline between story arcs. It is also worth noting that while the various side-quests that players can take on do reveal extra bits of worldbuilding and even some great unique dialogue more often than not, most of these side-quests are unfortunately a bit on the bland side and often require far too much backtracking or travel before the game’s fast travel system opens up.

Gameplay

As far as gameplay goes, Trails from Zero will feel right at home for longtime fans as it makes use of most of the same systems that fans have grown familiar with over the years while newcomers will find it fairly easy to get a grasp of. When it comes to exploring areas filled with enemies, players will usually be able to see foes on the map and aim to either stun them or run into them from behind to try and gain an advantage in combat. Once in a fight the game makes use of a fairly standard turn-based system with characters acting along an action queue where standard attacks and crafts can be used instantly and most Arts having a small casting delay before being unleashed on enemies.

Battles may take place on a grid based field but players will not be moving their fighters around, instead they will move automatically to attack enemies or, in a few cases, only move to try and approach their target. Depending on the skill being used, players will be able to adjust the area of effect to try and target more enemies or allies to get the most out of their move. It is also nice to note that the S-Crafts mechanic allows players to jump the line of attack and unleash a powerful move that can either deal extreme amounts of damage to an enemy or heal/buff the entire party. These S-Crafts can only be used once the gauge reaches 100 and can be triggered at any time, meaning players may want to save them between battles.

As mentioned before, players can ambush enemies on the field by approaching them from behind or stunning them and, besides having a starting advantage in combat, there is another combat mechanic that comes into play. These come in the form of Team Rush which can randomly occur during a battle or almost always if the player has advantage. Team Rush will play a cinematic style series of attacks that see the entire party laying into the enemies and dealing quite a lot of damage to the point that it can wipe out entire mobs of generic foes. This, plus the ability to easily aim AoE attacks, allows for players to make the most out of the combat system with plenty of options available.

As usual for the series players will be able to take customization an extra step further thanks to the Orbment system. As players earn quartz from treasure chests, completing quests, and crafting them from enemy drops they will be able to equip a number of each to their party members. Through trial and error players will learn that various elemental levels earned from equipping certain types of quartz can unlock powerful new arts that can be used in combat though it is worth noting that most of these unlocks are not hinted at and must be discovered for oneself.

It is also nice to note that the game’s fast forward option becomes an absolutely wonderful addition when it comes to combat and exploration. As mentioned before, many side-quests see the player traveling back to areas they have previously visited or facing off against enemies that are a bit too simple. As such being able to speed up the gameplay to help accelerate exploration and the game’s combat, as fun as it is, makes backtracking and grinding, should players ever need to, far easier to handle.

Visuals & Audio

Now although Trails from Zero was originally released in 2010 as a PSP game, the title’s graphics hold up incredibly well thanks to the art style and sprite usage throughout the game. It is worth noting that the graphics were given an improvement for the PlayStation 4 release however, for strange reasons, this version of the game has not seen the most significant graphical upgrades like the Switch and PC releases were given. That being said, the game runs flawlessly and still looks fairly impressive for a sprite based RPG with plenty of great looking special effects for powerful arts. It must also be said that the character portraits are quite impressive looking, though one downside that must be mentioned is that the level designs for some areas can be a bit on the simplistic side and can feel rather repetitive, an issue that is only compounded thanks to the amount of backtracking players will likely do.

With the release of Trails from Zero NIS America has provided the original Japanese voice track accompanied by some excellently handled English text localization giving the massive amount of dialogue in the game the care it deserves. The soundtrack is also an exceptional offering with every track sounding impressive, especially when it comes to the game’s battle themes and most of the exploration tracks.

Overall

There was once a time that The Legend of Heroes: Trails from Zero seemed like a game that would remain locked in Japan but now that it has arrived in the West it has proven itself to be just as impressive as the rest of the series. Stellar writing, a colorful and charming cast of characters that are tighter knit than usual, and a satisfyingly told story that is a bit of a slow burn make this RPG a fantastic adventure with fun and engaging combat. Those who have yet to dip into The Legend of Heroes series may be hesitant to do so but the beginning of the Crossbell arc here serves as a solid entry point while also giving longtime fans satisfying continuations of past entries.

Capsule Computers review guidelines can be found here.

Resident Evil 4 Remake Extended Gameplay Footage and Screenshots Revealed

Ever since it was first revealed that Resident Evil 4 would be given a full remake, fans have been waiting for a good long look at what the game will look and play like and now Capcom has delivered on quite a lot of those elements. The company has released an extended gameplay trailer showing everything from gunplay and stealth to various signature enemies and allies that Leon will encounter throughout the game. The footage of Leon S. Kennedy’s harrowing first encounter with the Ganados highlights how the development team is introducing modern design techniques and state-of-the-art graphics to both faithfully recreate and add depth to the original game’s vision.

This first look at combat showed only some of the new ways Ganados attack, chase, and outflank Leon with staggering speed and ferocity. Leon’s arsenal of weapons and close combat maneuvers now include the ability to parry enemy attacks and deliver finishing blows with his knife. The Merchant returns with plenty of new and returning gear for Leon and players will also be given a look at how Leon’s attache case will be making its return, though now players will be able to synthesize healing items and ammunition similar to more recent games.

The new trailer can be found below while the game itself is currently set to be released on the PlayStation 5, PlayStation 4, Xbox Series X/S, and PC on March 24, 2023.

Resident Evil Village DLC: Winters’ Expansion and Gold Edition will be available on October 28!

Sydney, Australia – 21st October 2022 – Resident Evil Village Gold Edition, a bundle of Resident Evil Village and add-on content Winters’ Expansion arrives on October 28th, 2022, for PlayStation 5, Xbox Series X|S, PlayStation 4, Xbox One, and Steam.

The story of Ethan Winters and the Winters family depicted in Resident Evil 7 Biohazard and Resident Evil Village will come to an end. The DLC Winters’ Expansion including the new story Shadow of Rose will also be released soon. Included below is the latest information released during the Resident Evil Showcase today.

Watch the full showcase here:

A gameplay demo of the Third Person Mode is now available!

In this demo, players can try out the Third Person Mode, where you will be able to enjoy witnessing Ethan’s desperate actions to survive in a whole new light. You can also use the First Person Mode which same as the main game. Players who have never played Village are welcome to experience it.

Shadows of Rose

Shadow of Rose, the final chapter of the Winters’ story. Taking place 16 years after the main story, in the “Realm of Consciousness” that is far from the real world, what awaits Rosemary is a nightmare-like escape. In the end, Ethan’s beloved daughter who sacrificed his life to protect, her destiny will be…

  • Full of aliens wandering in the Realm of Consciousness

A strange creature that appeared from the liquid void and blocked Rose’s path. The reason for their appearance is shrouded in mystery.

  • Purifying Crystal

A light that illuminates the Realm of Consciousness creeping in the darkness – Purifying Crystal. It seems to have a relationship with Rose’s “power”.

  • Masked Duke

A mysterious man who manipulates the aliens in Realm of Consciousness.

  • The alien chasing after Rose

The alien those chase after Rose in Realm of Consciousness. Its threat is incomparable to the Face Eater.

Resident Evil Re:Verse release on 28 October! More support for cross-platform play!

Resident Evil Re:Verse, the online exclusive multiplayer game that lets you battle it out as beloved characters from the Resident Evil series, will be available for free for anyone that’s bought either Resident Evil Village or Resident Evil Village Gold Edition! This title will release on October 28th, 2022, with support for cross-platform play.

To enjoy the game, players must register for a Capcom ID and link their account with their platform of choice. Please refer to the video below to register and link your account to play Resident Evil Re:Verse.

Register CAPCOM ID: https://cid.capcom.com/en/

How to Register a CAPCOM ID Account:

Linking External Accounts to your CAPCOM ID Tutorial Video:

Early access for Resident Evil Re:Verse!

We will open early access from October 24th, at 1:00PM AEDT, until October 26th, at 2:00 pm, so players can experience Resident Evil Re:Verse before the service starts. Players who have purchased Resident Evil Village can participate by simply downloading Resident Evil Re:Verse. Like the official service, early access also supports cross-play across all platforms to enable fierce battles with other players!

Title updates roadmap for Resident Evil Re:Verse

Updates are planned for Resident Evil Re:Verse after it has been officially released, including additional stages and playable characters. In the latest promotional video, you can even see a different side of Chris Redfield’s elite Hound Wolf unit in Resident Evil Village, as well as village-based stages and the main monster Lycan.

©CAPCOM CO., LTD. 2021, 2022 ALL RIGHTS RESERVED. (Images are for reference only.)

Resident Evil Village Gold Edition Game Information

Platform: PlayStation®5, PlayStation®4,

Xbox Series X, Xbox One, PC (Steam)

Release Date: 28 Oct 2022

Genre: Survival Horror

ABOUT CAPCOM:
Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment for game consoles, PCs, handheld and wireless devices. Founded in 1983, the company has created hundreds of games, including groundbreaking franchises Resident Evil™, Monster Hunter™, Street Fighter™, Mega Man™, Devil May Cry™ and Ace Attorney™. Capcom maintains operations in the U.S., U.K., Germany, France, Hong Kong, Taiwan, Singapore and Tokyo, with corporate headquarters located in Osaka, Japan. More information about Capcom and its products can be found at www.capcom.com or www.capcom-unity.com.

Capcom, and the Capcom logo are registered trademarks of Capcom Co., Ltd. in the U.S. or other countries. Ace Attorney, Devil May Cry, Mega Man, Monster Hunter, Resident Evil and Street Fighter are trademarks and/or registered trademarks of Capcom Co., Ltd. and/or its subsidiaries, in the U.S. and/or other countries. All other trademarks and trade names are the property of their respective owners.

New Tales From The Borderlands – Now Available

Make mayhem your business in this much-anticipated spiritual successor filled with fame, fortune, and frogurt

Today, 2K and Gearbox Software released New Tales from the Borderlands® worldwide. The new choice-based, narrative adventure game expands further the Borderlands universe and is available now on Xbox Series X|S, Xbox One, PlayStation®5 (PS5™), PlayStation®4 (PS4™), Nintendo Switch™ and PC via Steam and the Epic Games Store.

A spiritual successor to the beloved Telltale Games title, New Tales from the Borderlands is a brand-new game that carries forward the same sense of adventure and storytelling. Within the perpetually war-torn metropolis of Meridian City, players control three lovable losers on the worst day of their lives through deep, immersive story scenes, mini-games and free-walk sequences. Every choice that players make can affect how the story unfolds, often in unexpected ways.

“With concept and writing collaboration between talent who worked on the original Tales from the Borderlands and an all-Gearbox production team driven by the incredible creative leadership of Gearbox Studio Quebec, we’re stoked for everyone to play New Tales from the Borderlands,” said Randy Pitchford, founder of the Gearbox Entertainment Company. “The new storylines and characters will entertain newcomers to the Borderlands universe and those who have played and loved other Borderlands games.”

New Tales from the Borderlands contains a number of compelling narrative dynamics and features that bring the cinematic experience to new heights:

  • Three Nobodies on a Mission. Decide the fates of altruistic scientist Anu, her ambitious, “streetwise” brother Octavio, and the fierce, frogurt-slinging Fran. With nothing left to lose and everything to gain, you’ll claw and con your way through this thrilling five-part story full of gun-toting goons, otherworldly beasts, and delicious tacos.
  • An Explosive Cinematic Adventure. The Borderlands aren’t just home to Vault Hunters, bandits, and weapons-corp CEOs—they’re full of downtrodden, intrepid civilians just trying to get by. With a host of returning and fresh faces, including an assassin bot with comedic aspirations and a less-murderous-than-usual bandit, this unforgettable tale is sure to delight fans new and old.
  • You Control the Final Outcome. The decisions you make determine how your story ends. Whether it’s Anu’s vision of a universe that uses technology to save lives rather than destroy them, Octavio’s dreams of fame and fortune, or Fran’s frosty plot for revenge—their success or failure depends on you.

New Tales from the Borderlands is available in two editions:

  • New Tales from the Borderlands: Standard Edition is available for $59.95* on Xbox Series X|S, Xbox One, PlayStation®5, PlayStation®4, Nintendo Switch and PC via Steam and the Epic Games Store in digital format only;
  • New Tales from the Borderlands: Deluxe Edition is available for $79.95* on Xbox Series X|S, Xbox One, PlayStation®5, PlayStation®4, Nintendo Switch and PC via Steam and the Epic Games Store in digital and physical formats, and includes the New Tales from the Borderlands as well as Tales from the Borderlands**.

Developed by Gearbox Software, New Tales from the Borderlands is rated “MA 15+” by the Australian Classification Board. For more information, please visit newtalesborderlands.com.

Online Account (13+) required to access online features. See www.take2games.com/legal and www.take2games.com/privacy for additional details.

2K is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO)

*Based on 2K’s suggested retail price. Actual retail price may vary. See local store for info.

**Digital orders of New Tales from the Borderlands (Deluxe Edition): a digital copy of Tales from the Borderlands will be automatically entitled at time of purchase. Physical orders of New Tales from the Borderlands (Deluxe Edition): a digital copy of Tales from the Borderlands will be delivered via code in box. Terms apply. Tales from the Borderlands will be delivered for the same platform format and to the platform account associated with the purchase.

Atomicrops’ New Halloween-Themed DLC Incoming!

Experience new challenges and more for the action roguelite farm sim on October 25 on PC and later this year on consoles

STOCKHOLM – Oct. 20, 2022 – Atomicrops, the action roguelite farming sim set in a post-apocalyptic mutant wasteland, has announced its new “Deerly Beloved” DLC. This Halloween-themed content drop will launch on October 25 on PC via Steam, GOG.com and the Epic Games Store for $4.99 USD with a 10% discount at launch. It is expected to arrive on PlayStation, Xbox and Nintendo Switch later this year.

The new “Deerly Beloved” premium DLC will feature:

  • A new final boss – this skeletal deer is itching to get hitched and will fight for love!
  • Four new epic camps to discover with exciting rewards
  • Make a spooky combat-focused ally
  • Harvest souls with epic tier loot from a legendary farmer
  • Tree upgrades that mutate to your advantage
  • New tool – Axes: Cut down trees so you can move them
  • A new shop to discover

In addition, all Atomicrops owners on PC will receive a free update on October 25 featuring new ways to improve your idyllic farm life. The revamped crop progression system delivers dozens of new upgrades when you grow and evolve crops from different biomes. Meanwhile, new tools like upgradable garden beds and the Propagator will help simplify the task of sowing your crops.

Manage and protect the last farm in the post-apocalyptic wasteland in Atomicrops! Grow mutant crops and reap a bountiful harvest to keep humanity (and your profits) alive, but be ready to fight off nightly raids from local mutant pests and bandits. Forage the surrounding biomes for loot, upgrade your farm with new tools, befriend helpful animal companions, and marry a local townsfolk to help you defend it all.

For more on Atomicrops, visit www.atomicrops.com.

About Raw Fury

Raw Fury is a boutique indie (un)publisher founded in 2015 by Jonas Antonsson, Gordon Van Dyke, and David Martinez. We do not care about genres or mechanics. We care about experiences and emotions. We want to help developers make magic.

Asterigos: Curse of the Stars Review

Asterigos: Curse of the Stars

Developer: Acme Gamestudio
Publisher: tinyBuild
Platforms: PC (Reviewed), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X
Release Date:
Price: $49.99 AUD / $34.99 USD – Available Here

Overview

Asterigos: Curse of the Stars is an action-RPG that makes heavy use of Greco-Roman culture for its worldbuilding. Asterigos was developed by Acme Gamestudio which is composed by some veteran game makers including ex-Blizzard staff. As is the case with many indie action-RPGs nowadays, Asterigos utilizes the blueprint from the Souls series for its combat and exploration. With that said, it is a much more approachable and forgiving game that plays and feels more like a traditional action-RPG.

Story

You assume the role of Hilda, a warrior of the Northwind legion. When the expedition led by her father to investigate the cursed city-state of Aphes goes missing, it falls upon Hilda to find out what went wrong and help them complete their mission.

Asterigos is a very narrative-driven, action-RPG with a lot of optional lore beyond the main story. During her journey, Hilda will encounter a variety of characters which she can choose to learn more about. It’s truly a ton of text in the form of dialogues or documents detailing the Aphesians and their current conundrum. My curiosity always gets the best of me, and I read everything. What kind of RPG player would I be if I didn’t? Sometimes, the text complements the game well. Other times, it feels like a drag to put it bluntly. The main story has a lot going on with different parties looking to gain the political upper hand. In the middle of all that lies Hilda, who is trying to find her Northwind legion companions. Hilda’s actions might benefit this or that character or group. You, as the player, even have a bit of input on how that’s going to play out. I like this concept, but the story wasn’t that gripping for my tastes.

Gameplay

So, what about that Souls-like gameplay? Well, Asterigos is more of a Souls-lite to be honest. Asterigos puts more emphasis on the RPG/adventure side of things. After the introductory area, which includes a battle with a neat giant Croc boss, you gain access to the main hub or your base of operations. From there, Minerva, your employer of sorts, will assign a mission for you. The first two mission areas can only be entered through passages inside the base. After that, you can pick a path or even go back to a previous area since they’re all connected.

Hilda came very well prepared for this mission. A few minutes into the game, she retrieves five weapons that she brought with her. These are your main weapons that you’ll be using throughout the adventure. Sounds boring? Well, not quite: As you level up, you gain talent points that you can use to unlock new skills for your weapon of choice. Each weapon has a fair number of skills. Some of them are more versatile than others and unlocking skills can change their usability somewhat. The downside to this system is that you have a very limited number of talent points, so you need to focus on one or two weapons at a time. You can also reset your spent points by using a certain item, which allows you to make different builds to keep the combat fresh. Besides your main arsenal, you can find or buy other secondary weapons which are mainly throwable ones. 

There’s a lot to see in the city-state of Aphes. The levels are varied both in scope and themes. The Black Streets and the Arges Bazaar feature some vertical exploration with a bit of platforming; it’s too bad that the game is so limited and safe in this regard, especially since you gain the ability to jump early on. There’s even a mining town with plenty of NPCs to talk to exactly like in your typical RPG. Definitely, exploration is easily my favorite part of Asterigos. The game gives players a lot of space to explore. It’s fun to scour the environs for items and side quests. What isn’t fun is the amount of backtracking that you’re expected to do, since there’s no fast travel for at least the three initial missions. 

Combat is deliberately slow with Hilda taking a bit of time to link attacks and form a combo. Timing your button presses correctly to form a chain is a bit finicky: I particularly prefer to just mash a bit, it’s a lot less frustrating that way. Despite being ferocious beasts and highly trained soldiers, your foes lack aggressiveness and especially awareness; it’s too easy to move through them mostly undetected. Bosses can dish out a lot of damage, but the strategy to conquer them is simple enough that it won’t take more than a few tries to emerge victorious. You have three levels of difficulty to choose from, but even the hardest one is still easily negotiable for those used to action games. I can see a lot of people not being that bothered about the problems with the combat in this game. While I don’t really like how the combat is designed, I can say that it’s at least serviceable.

Visuals

The game’s visuals are simple but pleasing overall. Acme Gamestudio opted for a cartoonish art style when crafting Asterigos’ world and characters. Hilda and her allies are well modeled with good looking textures and animations. The same can be said about the main bosses and antagonists. Asterigos is a very good looking game considering it’s an indie, low-budget product. There are some inconsistencies such as areas that look a bit blocky and feature low resolution textures, but nothing that is too aggravating.

Audio

Asterigos’ soundtrack is varied with some good compositions. The music mostly stays in the background when exploring, which I find fitting for this type of game. Not everything is quietude though. Some areas have a more audible theme. Bosses also each have their epic themes. The sound effects are generally on the weak side and lack impact.

Overall

Asterigos doesn’t do anything exceptionally. Regardless, it’s a decent package that I feel will polarize fans of the genre.

Capsule Computers review guidelines can be found here.

NEW FINAL FANTASY XVI TRAILER “AMBITION” INTRODUCES THE REALM OF VALISTHEA AND ITS DOMINANTS

LONDON (20th October 2022) –Square Enix Ltd., announced today the release of the latest trailer for the highly anticipated new entry in the acclaimed FINAL FANTASY franchise, FINAL FANTASY® XVI, which will be releasing on the PlayStation®5 (PS5™) in Summer 2023. The trailer, named “AMBITION”, gives players a more in-depth look at FINAL FANTASY XVI’s backstory, including the realm of Valisthea and its rich cast of characters they will encounter in the game, including Dominants – single men and women who are blessed with the ability to call upon a dread power, which is unlike anything ever seen in the series.

The development team also posted new comments as they set their sights on delivering an unforgettable experience to gamers across the globe. “I’m happy to announce that our newest trailer—Ambition—is now live,” commented Naoki Yoshida, Producer, FINAL FANTASY XVI. “Rather than focusing on action as we did in our last reveal, this time we wanted to give the world a more in-depth look at FINAL FANTASY XVI’s lore and its rich cast of characters—with the Dominants front and centre.”

“As the game edges closer to completion, the team has turned its full attention to debugging and final adjustments,” said Hiroshi Takai, Director, FINAL FANTASY XVI. “Now that things are starting to come together, the game is sizing up to be something truly special.”

To view new screenshots from the trailer, the full comments from both the Producer and Director, and information about the Dominants of powerful Eikons, Odin and Bahamut, please visit the official FINAL FANTASY XVI teaser website at: http://www.finalfantasyxvi.com

In an immersive world built by talented developers, including Kazutoyo Maehiro (Creative Director & Original Screenplay), Michael-Christopher Koji Fox (Localization Director) and more, FINAL FANTASY XVI brings players into the realm of Valisthea, where Eikons are powerful and deadly creatures that reside within Dominants—single men or women who are blessed with the ability to call upon their dreaded power. The story follows Clive Rosfield, a young man dedicated to mastering the blade, who is dubbed the First Shield of Rosaria and tasked to guard his younger brother Joshua—the Dominant of the Phoenix. Unexpected events set Clive on a dark and dangerous road to revenge.

FINAL FANTASY XVI is a standalone single-player action RPG being developed for the PlayStation®5 console and is set to release Summer 2023. This title is not yet rated.

About FINAL FANTASY
For over 35 years, the FINAL FANTASY series has delighted generations of gamers and millions of players worldwide through beloved role playing adventures that are built upon the benchmarks of spectacular visuals, highly imaginative worlds, rich stories, memorable characters and technical and gameplay innovation leading the industry and earning the highest accolades from around the world. Each mainline game in the series is a completely new experience, and an ideal entry-point to the series. Titles of the series have sold over 168 million units worldwide. 

About Square Enix, Ltd.
Square Enix Ltd. develops, publishes, distributes and licenses SQUARE ENIX® and TAITO® branded entertainment content in Europe and other PAL territories as part of the Square Enix group of companies. The Square Enix group of companies boasts a valuable portfolio of intellectual property including FINAL FANTASY®, which has sold over 168 million units worldwide; DRAGON QUEST®, which has sold over 84 million units worldwide; and the legendary SPACE INVADERS®. Square Enix Ltd. is a London-based, wholly owned subsidiary of Square Enix Holdings Co., Ltd.

More information on Square Enix Ltd. can be found at https://square-enix-games.com
 
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© SQUARE ENIX CO., LTD. All Rights Reserved.
LOGO ILLUSTRATION: © 2020 YOSHITAKA AMANO
 
FINAL FANTASY, the FINAL FANTASY XVI logo, DRAGON QUEST, SPACE INVADERS, SQUARE ENIX, the SQUARE ENIX logo and TAITO are registered trademarks or trademarks of the Square Enix group of companies. All other trademarks are properties of their respective owners.

SAVE THE GALAXY IN MARIO + RABBIDS SPARKS OF HOPE, AVAILABLE NOW

Join Mario and the Rabbid Heroes as they take on Cursa

Sydney, Australia – October 20th, 2022 – Today, Ubisoft® announced that Mario + Rabbids® Sparks of Hope is now available worldwide*, exclusively for Nintendo SwitchTM.

Players will join Mario and the Rabbid Heroes as they take on Cursa, a malevolent cosmic entity who wishes to plunge the galaxy into chaos. Determined to consume all the energy in the universe, Cursa and its minions are hunting the Sparks, uncanny creatures formed by the fusion of Lumas & Rabbids, and will destroy all who stand in their way. In their quest to save the galaxy, our Heroes will travel and explore a variety of planets filled with strange inhabitants and hilarious secrets, and will be joined by a colorful cast of characters, including Rabbid Rosalina and even a long-time enemy: Bowser!

Mixing turn-based tactics and real time action, Mario + Rabbids Sparks of Hope’s innovative combat system will have players use their Heroes to dash at enemies, team jump on allies, hide behind cover, or take advantage of their special abilities in order to get the most out of every turn.  With its unique gameplay, Mario + Rabbids Sparks of Hope will be an epic and fun tactical adventure for new players and experts of the genre alike.

Players will have to locate and save the Sparks to have them join the adventure, opening up new tactical possibilities to help the Heroes get the upper hand in battles. In addition to leveling up and customizing their Heroes, players will have the opportunity to pair them with Sparks to unlock additional abilities! They all have distinct powers and personalities, ranging from energy shields to powerful elemental attacks.

This epic quest to save the universe is supported by a talented cast of composers, including legendary Japanese composer Yoko Shimomura and the multi-awarded composer Gareth Coker. Acclaimed British video game composer Grant Kirkhope also returns to the franchise, after masterfully scoring Mario + Rabbids Kingdom Battle. The original soundtrack will be available worldwide on October 21st on all major streaming services. For more information, please visit https://ubisoftmusic.lnk.to/MBSOH_OGS.

Mario + Rabbids Sparks of Hope is available in three editions, Standard, Cosmic and Gold, on Nintendo Switch™ exclusively. The Gold Edition will include the Season Pass for players who wish to extend their adventures. For more information about those editions, please visit the Ubisoft Store.

For more information on Mario + Rabbids Sparks of Hope visit: www.mario-rabbids.com  

About Mario + Rabbids® Sparks of Hope
Only the most extravagant team of Heroes can rekindle the sparks of hope across the galaxy! Team up with Mario, Rabbid Peach and their friends on a cosmic journey to defeat Cursa and save the galaxy! Explore planets throughout the universe that are filled with strange inhabitants, memorable quests and hilarious secrets! Outwit enemies in an innovative combat system mixing turn-based tactics and real time action. Combine forces with the Sparks’ immense energy and anything becomes possible…for better OR worse!

About Ubisoft
Ubisoft is a creator of worlds, committed to enriching players’ lives with original and memorable entertainment experiences. Ubisoft’s global teams create and develop a deep and diverse portfolio of games, featuring brands such as Assassin’s Creed ®, Brawlhalla®, For Honor®, Far Cry®, Tom Clancy’s Ghost Recon®, Just Dance®, Rabbids, Tom Clancy’s Rainbow Six®, The Crew®, Tom Clancy’s The Division®, and Watch Dogs®. Through Ubisoft Connect, players can enjoy an ecosystem of services to enhance their gaming experience, get rewards and connect with friends across platforms. With Ubisoft+, the subscription service, they can access a growing catalog of more than 100 Ubisoft games and DLC. For the 2021–22 fiscal year, Ubisoft generated net bookings of €2,129 million. To learn more, please visit: www.ubisoftgroup.com.

MARIO + RABBIDS SPARKS OF HOPE © 2022 Ubisoft Entertainment. All Rights Reserved. Rabbids, Sparks of Hope, Ubisoft and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the U.S. and/or other countries. Nintendo properties are licensed to Ubisoft Entertainment by Nintendo. SUPER MARIO characters © Nintendo. Trademarks are property of their respective owners. Nintendo Switch is a trademark of Nintendo.

Wizards of the Coast and Post Malone Team Up!

Wizards of the Coast, Post Malone Team Up for Secret Lair Cards Award-winning musician featured in art, flavour text

The art of music comes alive as Wizards of the Coast, a division of Hasbro, Inc., reveals new Magic: The Gathering Secret Lair cards, designed and imagined by Grammy award-nominated 3x diamond-certified recording artist Post Malone.

Secret Lair is a direct-to-consumer, limited-edition product that debuted in 2019 featuring unique themes, wild new art treatments, and unique collaborations. This highly collectible product series has become a fan-favourite and iconic showcase for the creativity and passion of artists, brands, and entertainers around the world.

Post, a noted Magic: The Gathering enthusiast, provided creative input for cards in Secret Lair X Post Malone: Backstage Pass. Not only are the featured cards selected from his personal deck, the design features Post in a starring role.

In Secret Lair X Post Malone: The Lands, the scenery for the land cards features Post’s iconic tattoos somewhere among the setting. In addition, Post handwrote and drew the text for the land cards, making each one a personal expression from Post to the players.

“Post is helping us celebrate 30 years of Magic, and that includes this Secret Lair,” said Mark Heggen, a product architect for Magic: The Gathering. “We’ve loved working with him to find this new and unexpected way for him to connect with his millions of fans – either through his Magic enthusiasm or his immensely popular music.”

Both Secret Lair sets are available for preorder now until Nov. 14. Once the preordering window closes, they are gone for good! Both sets will be available in foil and nonfoil editions. Secret Lair is a celebration of Magic: The Gathering through collaborations with world renowned artists, familiar franchises, and special events. It is a totally wild exploration into what it means to be a Magic card.

SECRET LAIR X POST MALONE: BACKSTAGE PASS

  • 1x K’rrik, Son of Yawgmoth as “Post, Son of Rich”  
  • 1x Bolas’s Citadel as “Post’s Citadel”  
  • 1x Leshrac’s Sigil as “Post’s Sigil”  
  • 1x Jet Medallion 

SECRET LAIR X POST MALONE: THE LANDS

  • 1x Retro Frame Plains  
  • 1x Retro Frame Island  
  • 1x Retro Frame Swamp
  • 1x Retro Frame Mountain 
  • 1x Retro Frame Forest 

ABOUT MAGIC: THE GATHERING
Magic: The Gathering’s compelling characters, fantastic worlds, and deep strategic gameplay have entertained and delighted fans for more than 25 years. Fans can experience Magic through the tabletop trading card game, the digital game Magic: The Gathering Arena, a New York Times bestselling novel, and a critically acclaimed comic book series. With more than 50 million fans to date, Magic is a worldwide phenomenon published in more than 150 countries.

ABOUT POST MALONE
A 3x-diamond-certified, Dallas, Texas, artist, Post Malone emerged in 2015 with a genre-less brew that inspired a movement, delivering multiple #1 debuts. 2019’s Hollywood’s Bleeding [Republic Records] arrived with platinum status and eventually went on to go triple-platinum, following the immense success of the triple-platinum “Beerbongs & Bentleys,” which also landed at #1 a year prior. In the wake of “Beerbongs & Bentleys,” Post crushed a record in place for 54 years. He charted nine songs in the Top 20 of the Hot 100, notching “the most songs in the Top 20 of the Hot 100 ever.” Moreover, he also trounced the record for most simultaneous Top 40 Hot 100 hits with 14. His catalog comprises the Grammy award-nominated records “Circles” (4x-platinum), “rockstar” [feat. 21 Savage” (Diamond), “Sunflower (Spider-Man: Into The Spider-Verse)” [feat. Swae Lee] (Diamond) and Congratulations [feat. Quavo] (Diamond), and much more. Post kicks off his next era and paves the way for his fourth full-length album with the blockbuster single “One Right Now” [with The Weeknd].

ABOUT Hasbro is a global branded entertainment leader whose mission is to entertain and connect generations of fans through the wonder of storytelling and exhilaration of play. Hasbro delivers engaging brand experiences for global audiences through gaming, consumer products and entertainment, with a portfolio of iconic brands including MAGIC: THE GATHERING, DUNGEONS & DRAGONS, Hasbro Gaming, NERF, TRANSFORMERS, PLAY-DOH and PEPPA PIG, as well as premier partner brands

Konami announces five Silent Hill projects, including Silent Hill 2 remake

Fully Remade to terrify modern audiences, KONAMI’s intense psychological horror masterpiece SILENT HILL 2 is coming to PlayStation®5 and PC STEAM®

Sydney, 20th October 2022: Revealed in the recent SILENT HILL Transmission livestream, the remake of SILENT HILL 2 represents the first of many compelling projects that will bring the SILENT HILL franchise to fans for many years to come 

  • SILENT HILL 2 – Developed by Bloober Team in collaboration with Akira Yamaoka and Masahiro Ito (PlayStation®5 and PC STEAM®)
  • SILENT HILL: Townfall – Co-produced with Annapurna Interactive and No Code (Platforms TBC)
  • SILENT HILL f – A completely new story set in 1960’s Japan (Platforms TBC)
  • SILENT HILL: Ascension – a new Interactive streaming series where the entire community shapes the canon of SILENT HILL. Available 24/7 in 2023
  • “Return to SILENT HILL“ movie project directed by Christophe Gans

In your restless dreams, do you see that town? Konami Digital Entertainment BV today announced the remake of SILENT HILL 2, the psychological horror game originally released in 2001 will be coming to PlayStation®5 and STEAM®. Developed by Bloober Team, composer Akira Yamaoka and artist Masahiro Ito, the unsettling town shrouded in the brooding fog will be remade with enhanced visuals, sounds and gameplay.

Comment from Producer Motoi Okamoto (Production Manager):

“SILENT HILL returns as a high-end game. We are proud to announce the release of SILENT HILL 2 for PlayStation® and Steam®, the best of the SILENT HILL series. Look forward to this high-quality remake brought back to life by a group of horror game experts.”

Comment from Composer Akira Yamaoka:

“SILENT HILL is an inspiration to me. I am deeply grateful to be involved in a work that has been loved for such a long time. A new history is about to unfold again. Please look forward to the time when you can immerse yourself in that world again.”

Comment from Concept artist Masahiro Ito:

“Pyramid Head is coming back. A new journey for those who know the original, and his origin story for those who know that character. And… the most memorable journey of the man most closely associated with that monster.”

Comment from Bloober Team CEO Piotr Babieno:

“SILENT HILL 2 was the game that shaped our collective vision at Bloober Team. It’s the game that started us on our adventure in game development. Now, we face an ultimate challenge. A challenge to translate our youthful memories of the ultimate game into a language that modern players can engage with, whilst at the same time crafting an experience true to the original. More than 20 years ago, a team of brilliant minds at KONAMI developed one of the most remarkable games in the history of electronic entertainment. In partnering together, KONAMI and Bloober Team will ensure that SILENT HILL 2 shines once again to set new standards for the genre and deliver an unforgettable experience for the next generation of fans. With our work, we are determined to showcase that Bloober Team is climbing the heights of what’s possible and aiming for the peak in game development. We can’t wait for the moment when Players will be able to see our work.”

The SILENT HILL 2 remake revisits main protagonist James Sunderland and his search for clues in the namesake town, after receiving a mysterious letter from his wife Mary… who has long been dead. Experience the eerie monsters and other manifestations of James’ consciousness reworked after 20 years using state-of-the-art technology to play on modern entertainment systems in 4K.

Check out the SILENT HILL 2 Teaser Trailer here

The SILENT HILL Transmission unveiled four other new projects in the works including:

SILENT HILL: Townfall, is a co-production with renown publisher Annapurna Interactive (Stray, Outer Wilds, Neon White) and multiple BAFTA award-winning independent developer No Code Studios (Stories Untold, Observation). This partnership represents how incredible studios and creatives around the globe will offer a new perspective on the iconic Silent Hill franchise. More details on SILENT HILL: Townfall and KONAMI’s partnership with Annapurna Interactive and No Code Studios will be revealed in the future.  

View the SILENT HILL: Townfall Teaser Trailer here

SILENT HILL f – will be a completely new story set in 1960’s Japan featuring a beautiful, yet horrifying world. Written by Ryūkishi07, famed for Japanese visual novels dealing with murder mysteries, psychological and supernatural horror.

Check out the SILENT HILL f Teaser Trailer here

SILENT HILL: Ascension will immerse participants around the globe in the psychological horror at the heart of SILENT HILL in a unique way – by putting an all-new SILENT HILL story and characters into the hands of the audience as the narrative unfolds, live on multiple platforms. SILENT HILL: Ascension is a collaboration between Genvid Entertainment, Bad Robot Games, Behaviour Interactive and dj2 Entertainment.

Catch the SILENT HILL: Ascension Teaser Trailer here

Christophe Gans, horror-film director and producer known for his work on Beauty and the Beast (2014) and the original SILENT HILL (2006) motion picture will be charged with a new movie adaption in the franchise, “Return to SILENT HILL”. More information on these projects will be revealed at a later date. 

See the Return to SILENT HILL Teaser Trailer here

Film footage courtesy of Silent Hill Films, Inc. All rights reserved.

About SILENT HILL

A tale of darkness, silence, deformed monsters, love and sorrow…​

A psychological horror series whose first title was released on PlayStation® in 1999. The film has been highly acclaimed in many fields for its gripping terror and unique worldview, with many fans around the world.

About Konami Group

Konami Corporation Group was established in 1973, starting as an amusement machine manufacturer for arcades. Over the years, the company has grown to include different business units across various markets. Currently, KONAMI GROUP CORPORATION includes the Digital Entertainment, Amusement, Gaming & Systems, and Sports Businesses. The company went public on the Osaka Securities Exchange in 1984, the Tokyo Stock Exchange in 1988, and the London Stock Exchange in 1999.

About Konami Digital Entertainment

Konami Digital Entertainment, which is the core company of Konami Group, develops entertaining content for mobile, console and card games. The company is known for global franchises such as eFootball™, Metal Gear, Silent Hill, Castlevania, and Contra, as well as the Yu-Gi-Oh! Trading Card Game series. 

About Bloober Team
Based in Krakow, Poland, and established in 2008, Bloober Team is an independent game development studio of around 200 people. The company focuses on creating mature horror games with a deep story and an eerie atmosphere, key ingredients of a chilling and memorable experience. Bloober Team has extensive experience and passion working on acclaimed horror games including Blair Witch, Layers of Fear, Observer: System Redux and the recently released The Medium. https://www.blooberteam.com

About Genvid Entertainment

Genvid Entertainment, LLC is a subsidiary of Genvid Holdings, Inc. and the first publisher devoted to bringing massively interactive live events (MILEs) to market based on globally renowned brands. MILEs are a new category of massively interactive entertainment: authentic, immersive stories accessible on virtually any video streaming platform. With MILEs, global audiences can instantly influence beloved worlds and characters in ways big and small to help decide the outcome and shape canon. SILENT HILL: Ascension is the most recent MILE to be announced, launching in 2023.

About Annapurna Interactive

Annapurna Interactive, founded in 2016, works with independent game creators from around the world, helping them develop and release personal experiences for everyone. Their award-winning portfolio includes Stray, Outer Wilds, Sayonara Wild Hearts, If Found…, Donut County, Florence, Telling Lies, Gorogoa, What Remains of Edith Finch, I Am Dead, The Pathless, Maquette, Last Stop, The Artful Escape, Solar Ash, Neon White, A Memoir Blue and Hindsight, as well as upcoming titles Storyteller, Thirsty Suitors, COCOON, Lorelei and the Laser Eyes, Flock, Forever Ago and The Lost Wild.

About NO CODE

No Code are an award-winning independent development studio based in Glasgow, Scotland. Formed in 2015, the team have established an award-winning and critically acclaimed reputation for creating exceptional narrative-driven game experiences with their games ‘Stories Untold’ and ‘Observation’.