Coming this Spring in Australia and New Zealand, The Devil in Me opens its doors to a whole new cast and terrifying story. This trailer gives a short but disturbing tour of what’s to come for its unsuspecting cast.
The Lonnit Entertainment TV crew receive a pressing and mysterious phone call from a man called Granthem Du’Met, with a promise of a tour around a faithful recreation of the H. H. Holmes murder castle, an idea that Lonnit Entertainment founder Charlie Lonnit believes might just save his show.
Oscar nominee Jessie Buckley stars as a member of this ill-fated crew that visits this strange hotel location, a place that quickly turns into a deadly trap made by their disturbed host Granthem Du’Met. Observed, isolated, and manipulated like rats in a maze, it soon becomes clear that the crew’s check-out is compromised, and they will have to make some impossible choices that they might live to regret or just not live at all!
Ready to book a room of your own and face the killer? Enter the hotel in this new trailer
https://www.youtube.com/watch?v=Ey7wsyC7mv8
The Dark Pictures Anthology: The Devil in Me is available now for pre-orders on Bandai Namco Official store here and at your local retailers, in Standard and Animatronic editions. In addition to the game, The Animatronic Collector’s Edition includes:
An animatronic bust figurine (11 cm),
An exclusive postcard and envelope,
A Lonnit Entertainment business card,
A trusty map of the Hotel Island.
Collectors Edition only available on Bandai Namco Store.
Moreover, a new diorama of The Curator, and a vinyl of the game’s soundtrack is also available to pre-order now.
The Dark Pictures Anthology is a series of stand-alone, branching cinematic horror games, designed to present a new terrifying experience on a regular basis. Each game is unconnected and will feature a brand-new story, setting and new cast of characters.
Organizers of PAX, New York Comic Con, Star Wars Celebration Will Lead the In-Person Return of Seminal North American Video Game Industry Expo
LOS ANGELES — 7 July 2022 — E3, the world’s premier celebration of interactive entertainment, will make its long-awaited return to the Los Angeles Convention Center in the second week of June, 2023. The Entertainment Software Association (ESA) will partner with ReedPop, the veteran event production company behind PAX, New York Comic Con, Star Wars Celebration, and other acclaimed celebrations of pop culture, to reunite the global video game industry for a week of titanic AAA reveals, earth-shaking world premieres, and exclusive access to the future of video games.
E3 2023 will welcome back publishers, developers, journalists, content creators, manufacturers, buyers, and licensors. The event will also highlight digital showcases and feature in-person consumer components.
“It is a tremendous honor and privilege for ReedPop to take on the responsibility of bringing E3 back in 2023,” said Lance Fensterman, President of ReedPop. “With the support and endorsement of the ESA, we’re going to build a world class event to serve the global gaming industry in new and broader ways than we already do at ReedPop through our portfolio of world leading events and web sites.”
Kyle Marsden-Kish, ReedPop Global VP of Gaming who will lead the newly formed E3 team along with his global gaming live event responsibilities added, “For years, we’ve listened, heard, and studied the global gaming community’s feedback. E3 2023 will be recognizably epic—a return to form that honors what’s always worked—while reshaping what didn’t and setting a new benchmark for video game expos in 2023 and beyond.”
“We are thrilled to bring back E3 as an in-person event with ReedPop, a global leader in producing pop culture events.” continued Stanley Pierre-Louis, President and CEO of the ESA. “The past three years have confirmed that E3 convenes our industry like no other event. ReedPop brings world-class talent and a keen understanding of the video game industry, which will serve to enhance the E3 experience for years to come.”
A streamlined and secure media registration for E3 2023 will begin in late 2022. Confirmed exhibitors, hotel and travel guides, event schedules, and more will be shared in the months to come via media releases and the official E3 website. Media, creators, industry professionals, and fans are encouraged to visit this website often for updates, and to follow E3 on Twitter, Facebook, and Instagram.
About E3
E3 is the world’s premier event for computer and video games and related products. The show is owned and operated by the ESA, the US trade association dedicated to serving the business and public affairs needs of the companies developing and publishing interactive games for video game consoles, handheld devices, personal computers, and the internet. For more information, visit www.e3expo.com or follow E3 on Facebook @E3Expo or Twitter @E3.
About ESA
The Entertainment Software Association (ESA) serves as the voice and advocate for the U.S. video game industry. Its members are the innovators, creators, publishers and business leaders that are reimagining entertainment and transforming how we interact, learn, connect and play. The ESA works to expand and protect the dynamic marketplace for video games through innovative and engaging initiatives that showcase the positive impact of video games on people, culture and the economy. For more information, visit www.theESA.com or follow the ESA on Twitter @theESA.
About ReedPop
ReedPop is a boutique group within RX – one of the world’s leading events organizers. Launched in 2006, the group has become the number one producer of pop culture events across the globe as well as a full service digital content provider and media company. Delivering once-in-a-lifetime fan experiences curated specifically for localized audiences, ReedPop currently features events in North America and Europe, including: New York Comic Con (NYCC), Chicago Comic & Entertainment Expo (C2E2), PAX West, East, and Unplugged, Emerald City Comic Con (ECCC), Star Wars Celebration, MCM Comic Con, Eurogamer Expo (EGX), Star Trek Missions and more. In addition to organizing and managing events, ReedPop also runs and operates the Gamer Network and its portfolio of leading gaming websites including Eurogamer, Rock Paper Shotgun and GamesIndustry.Biz. The staff at ReedPop are a fan-based, globally focused group of professionals that are uniquely qualified to build and serve the communities with whom they share a common passion. (www.reedpop.com)
New gameplay footage for Daedalic Entertainment’s story-driven adventure shows Gollum using all of his cunning to sneak past enemies and traverse the vertical environments on his journey to reclaim his ‘precious’
Hamburg, Germany, July 7th, 2022 – Daedalic Entertainment and NACON are excited to reveal the first gameplay footage of their story-driven adventure The Lord of the Rings: Gollum – Daedalic’s take on one of the most iconic characters in fantasy history arrives on PC, PlayStation®4, PlayStation®5, Xbox One, Xbox Series X|S on September 1st. The Nintendo Switch version is planned for later this year.
Gollum is perhaps the most maligned and misunderstood creature in all of Middle-earth, cursed with dueling personalities and a constant compulsion to find his Preciousss. The Lords of the Rings: Gollum takes players on an exceptional journey, sharing a perspective unique to Gollum. Whether creeping through tall grass or swimming in rivers, Gollum must adapt and move in the shadows if he is to evade enemies during his adventure. From the mountains of Mordor, to the Mines of Moria, and passing through Mirkwood Forest, players will explore a variety of diverse environments and experience an enthralling narrative adventure. Beginning September 1st, explore this original story created by Daedalic Entertainment and officially licensed by Middle-earth Enterprises.
The Lord of the Rings: Gollum is based on the legendary The Lord of the Rings trilogy of books by J.R.R. Tolkien, and tells of Gollum’s experiences from behind-the-scenes in the first chapters of The Fellowship of the Ring. After losing his precious ring to Bilbo Baggins, Gollum decides to leave the Misty Mountains and embark on a perilous journey across Middle-earth, where he encounters well-known characters from the books as well as new potential allies and antagonists. It’s up to the players if they want Gollum to have the upper hand when making important decisions, or allow his Hobbit-self, Sméagol, to take over. To survive the dangers he encounters during his adventures, Gollum must use all of his cunning to distract and sneak past enemies while climbing and platforming across the vertically-designed environments.
The Lord of the Rings: Gollum is developed by Daedalic Entertainment in partnership with Middle-earth Enterprises and co-published by Daedalic Entertainment and NACON. The game will release on PC, PlayStation®4, PlayStation®5, Xbox One, Xbox Series X|S, and Nintendo Switch. A physical edition for consoles will also be available.
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About Daedalic Entertainment
Daedalic Entertainment publishes and develops high-quality games for all platforms. The company has a diverse line-up of high-quality titles, including classic adventures, RPGs, and strategy and multiplayer games. With an international team of close to 100 employees, Daedalic is currently developing a new line-up of innovative games across consoles, PC, and mobile platforms.
Based in Hamburg, Germany, Daedalic is one of Europe’s most acclaimed publishers and developers. With a total of 32 awards in the German Developers Award (including multiple accolades for ‘Studio of the Year’) and 12 German Computer Game Awards for genre-defining games such as Deponia, Edna & Harvey, Silence, Shadow Tactics: Blades of the Shogun, Ken Follett’s The Pillars of the Earth, The Long Journey Home, and State of Mind, Daedalic is a record holder for the two most prestigious game awards in Germany. Recent publishing hits include Barotrauma, Unrailed!, Iratus: Lord of the Dead, Partisans 1941 and more.
Daedalic is currently developing The Lord of the Rings – Gollum. The story-driven action-adventure tells the story of Gollum from a perspective never witnessed before in any storytelling media, all the while staying faithful to the legendary books of J.R.R. Tolkien.
About NACON
NACON is a company of the BIGBEN Group founded in 2019 to optimize its know-how through strong synergies in the video game market. By bringing together its 9 development studios, the publishing of AA video games, the design and distribution of premium gaming devices, NACON focuses 20 years of expertise at the service of players. This new unified business unit strengthens NACON’s position in the market and enables it to innovate by creating new unique competitive advantages. https://corporate.nacongaming.com/
About Middle-earth Enterprises
Inspired by a deep appreciation for the fictional world created by J.R.R. Tolkien, Middle-earth Enterprises is dedicated to working with businesses providing quality products in accordance with best green business and sustainability practices, including fair trade, equality in the workplace, and a commitment to protect our earth, its wondrous beauty and the viability of every living creature.
The Saul Zaentz Company dba Middle-earth Enterprises (SZC) has been producing and licensing films, merchandise and stage productions based on The Lord of the Rings and The Hobbit for more than four decades.
MARVEL FUTURE FIGHT RELEASES NEW COSMIC GAME CONTENT INSPIRED BY MARVEL STUDIOS’ THOR: LOVE AND THUNDER
LOS ANGELES – July 7, 2022 – Netmarble, a leading developer and publisher of high-quality mobile games, has released a new update for its blockbuster mobile RPGMARVEL Future Fight featuring out of this world content inspired by Marvel Studios’ Thor: Love and Thunder. Players will have a variety of new game options to experience including Super Heroes uniforms, a Legendary Battle stage, feature updates, and more.
Starting today, players can show off their enthusiasm and celebrate the highly-anticipated film release by equipping new uniforms for Thor, Thor (Jane Foster) and Valkyrie. A new Legendary Battle stage, “The Fate of New Asgard,” featuring the Super Villain, Gorr the God Butcher, has been added as well. In addition, Thor is now upgradable to Tier-4 with a Striker skill while Thor (Jane Foster) has the ability to be upgraded to Tier-3 with an Ultimate skill. Select heroes, including Angela, Skurge and Destroyer, will receive Awaken Skills and Potential Transcend.
As part of this game update, new improvements and features have been implemented to further enhance the user experience. While the S.H.I.E.L.D. Archive will receive new data collected from various items within the game universe, thanks to its updated User Interface, the players can now check out the Content Rewards in a handy manner. Additionally, players will receive rewards based on individual scores with the Multiverse Invasion Ranking System.
MARVEL Future Fight has over 120 million players across the world with the game currently available worldwide in theApp Store® and Google Play™.
Established in Korea in 2000, Netmarble Corporation is a top developer and publisher pushing the boundaries of the mobile gaming experience with highly innovative games including Seven Knights 2, Ni no Kuni: Cross Worlds, MARVEL Future Revolution, Lineage 2: Revolution, The Seven Deadly Sins: Grand Cross, Blade & Soul Revolution and MARVEL Future Fight. As a parent company of Kabam and SpinX Games, and a major shareholder of Jam City and HYBE (formerly Big Hit Entertainment), Netmarble strives to entertain audiences around the world with a variety of mobile games based on its powerful franchises and collaborations with IP holders worldwide. More information can be found athttp://company.netmarble.com
About Marvel Entertainment
Marvel Entertainment, LLC, a wholly-owned subsidiary of The Walt Disney Company, is one of the world’s most prominent character-based entertainment companies, built on a proven library of more than 8,000 characters featured in a variety of media for over eighty years. Marvel utilizes its character franchises in entertainment, licensing, publishing, games, and digital media.
App Store is a trademark of Apple Inc., registered in the US and other countries. App Store is a service mark of Apple Inc. Google Play is a trademark of Google Inc.
TOKYO – July 7, 2022 – Bright Memory: Infinite, the high-octane, visually stunning first-person shooter made by indie developer FYQD Studio and published by PLAYISM, readies its weapons and sharpens its blades for a Thursday, July 21 release on PlayStation 5, Xbox Series X|S, and Nintendo Switch.
Special agent Shelia finds herself in the eye of the tornado as she investigates an abnormal weather phenomenon in the sky during Lunar New Year celebrations. Soon, she must master the way of the sword and the bullet as she faces off against a military conspiracy and demons from Chinese mythology summoned from a black hole.
Utilize ranged and melee weapons to rack up combos and use Shelia’s psychic abilities to eliminate crowds of hostile futuristic and fantasy foes. Build her skill tree and unlock speed, power, and more upgrades to defeat ever more dangerous enemies and get to the bottom of this apocalyptic event and the evil figure behind it all.
Xbox Series X|S and PlayStation 5 versions show off the power of the latest gaming hardware, with support for 4K resolution with raytracing, all running at a locked 60 frames per second. Those with capable displays can enable 120 FPS mode, achieving maximum smoothness with minimum input latency, and PlayStation-exclusive DualSense adaptive trigger support.
Meanwhile, Nintendo Switch players enjoy a native port playable on the go, with gyroscopic aiming support and multi-sampling of TAA anti-aliasing. Pre-orders begin today on the Nintendo eShop. Previous purchasers of Bright Memory on Xbox Series X|S receive a 20% discount on Bright Memory: Infinite. All console versions feature the same content, with all the paid cosmetic DLC from the PC version available with purchase of the game.
“My partners and I took the time to ensure that Bright Memory Infinite plays great no matter which system you choose,” said Zeng, indie game developer, FYQD Studio. “We know that Bright Memory: Infinite will set a new benchmark for what indies can do on console hardware.”
Bright Memory: Infinite launches for Xbox Series X|S, PlayStation 5, and Nintendo Switch on Thursday, July 21, 2022. It will support English, Simplified Chinese, and Japanese voice and text, and Traditional Chinese, Latin American Spanish, German, French, Russian, Brazilian Portuguese, Italian, and Korean language text.
Japan’s oldest indie publisher, PLAYISM is known in the West for supporting popular indie games such as Gnosia, The Good Life, Idol Manager, Tasomachi: Behind the Twilight, Touhou Luna Nights, Fight Crab, Record of Lodoss War -Deedlit in Wonder Labyrinth-, the La-Mulana series, Bright Memory, and DEEEER Simulator among other titles.
PLAYISM’s motto is “Bringing a Different Breed of Indie Game to the World”.
Not only does Patch 8 for Baldur’s Gate 3 give players the opportunity to be a Gnome Bard, it gives players the opportunity to be a Gnome Bard with fantastic hair
DUBLIN — July 7, 2022 — The eighth major update for Baldur’s Gate 3was revealed today during the Panel From Hell, featuring a live performance by Hunter – a Belgian metal band led by Larian’s own Head of Production, David Walgrave, an appearance by Neil Newbon*, and commentary by Volothamp Geddarm himself (played by Stephen Hogan).
Larian’s Eurovision-themed live show revealed the addition of the Bard class, playable Gnome race, a major upgrade to the pace of combat, and more. Read the highlights below – the full patch notes will be available on Steam when the patch goes live.
Patch 8: Of Valour and Lore will be available to Baldur’s Gate 3 players later today, July 7. Catch the Panel From Hell VOD on YouTube and Twitch after the livestream.
*No Bards were harmed in the production of this show.
New Class: Bard
Masters of song and speech, dealing out both inspiration and devastation in battle, the long-awaited Bard class is the latest to join the party in Baldur’s Gate 3. Hurl pithy one-liners at your enemies or play songs with your companions by the campfire.
Two Subclasses:
College of Valour: A combat-focused subclass, Bards of the College of Valour gain proficiencies and skills that make them hardy enough to join the frontlines of battle while still allowing them the ability to buff and inspire allies.
Signature Feature: Combat Inspiration
Inspire an ally with your valour.
They can add a +1d6 bonus to their next Attack Roll, Ability Check, or Saving Throw.
They can also choose to add a +1d6 bonus to the damage their next weapon attack deals, or a +4 bonus to their Armour Class for one attack.
College of Lore: A subclass focused on spellcasting, Bards of the College of Lore seek to collect knowledge anywhere it lives, using their deft wordplay and magical abilities to confuse and debuff foes while buffing and inspiring allies.
Signature Feature: Cutting Words
Use your wit to distract a creature and sap its confidence.
It receives a 1d6 penalty to Attack Rolls, Ability Checks, and damage dealt until the start of your next turn.
We’ve recorded 97 bespoke insults fit for any occasion.
‘Perform’ Ability: Musical instruments can be used by any class with the Performer feat at Level 4. Perform songs anywhere you like, but be prepared for certain NPCs reacting to your performances or even deciding to join in. If they really appreciate your musical abilities, they may reward you for it.
New Playable Race: Gnomes
Play as a Gnome! Adventurous and vibrant, curious and small of stature, Gnomes are the first new playable race to come to Baldur’s Gate 3 since its launch into Early Access.
Swarm AI
Minor enemies (e.g., animals, goblins) are now grouped together in combat. These groups move and attack together, making for a much faster and smoother combat experience during larger battles.
Killcams
Ranged critical hits now utilize combat cameras! Watching arrows and Magic Missiles pierce your enemies has never been cooler.
Hair Upgrades
It’s as if everyone in Faerûn’s using a great new shampoo – all hairstyles have received an upgrade in the form of a new hair-shading model and other general improvements.
Highlights and graying have been added to character creation.
Brazilian Portuguese Localization
Baldur’s Gate 3 is now playable with Brazilian Portuguese subtitles – vamo nessa!
Improved Multiplayer Stability
Implemented network compression, meaning that players with slower and less reliable internet connections should hopefully start to see a noticeable improvement in stability and reduction of lag when playing multiplayer with their friends.
About Larian Studios
Larian Studios is an independent RPG developer founded in 1996 in Ghent, Belgium. Over 400 people work between worldwide studios in Ghent, Quebec, Dublin, Guildford, Malaysia and Barcelona. Larian is best known for the Divinity universe, which they introduced to the world with Divine Divinity in 2002.
In 2014, Larian launched Divinity: Original Sin, a classic CRPG that won over 150 awards and nominations. The company released its critically acclaimed sequel Divinity: Original Sin 2 on September 14, 2017, followed by the Definitive Edition in August 2018 for PlayStation 4 and Xbox One to a 93 Metacritic rating. The Nintendo Switch version released in September 2019 featuring cross-save progression between Nintendo Switch and Steam. Divinity: Original Sin 2 won a BAFTA for Best Multiplayer Game. In October 2020, Larian Studios released the Early Access version of Baldur’s Gate 3.
We’re buzzing around in APICO to get our new home and our first few bee hives started in our latest gameplay video.
APICO is a laid-back beekeeping sim game about breeding, collecting, & conserving bees! Set in a series of lush environments, APICO uniquely combines resource gathering, biology, and beekeeping minigames, taking ideas from a mix of real-life and fantasy apiculture & floriculture.
APICO Developer: TNgineers Publisher: Whitethorn Games Website: http://apico.buzz/ Platform: Windows Release Date: 6 June 2022 Price: $19.99
Last month we saw the release of not one but two new beat ’em up games fresh from the oven and available on all current platforms. If you’re a fan of action games or have been following gaming news, the new Teenage Mutant Ninja Turtles game probably popped up in your mind but what about this second “mystery” game? It’s Final Vendeettaa! – sorry about that – It launched only two days after Ninja Turtles and without much fanfare. Final Vendetta is a brawler with the premise of being as mechanically simple as possible that anyone can pick up and start enjoying instantly. Final Vendetta is also a passionate labor of love that pays homage to its much older predecessors.
Story
A notorious gang known only as “Syndic8” is on the uprise in the London underworld. Business was all well and good until they committed a grave mistake: they decided to kidnap Claire Sparks’ sister. Syndic8 demands that Claire and her hot-headed friends run a job for them. Now, Claire and especially her friends don’t take too well to receiving orders from criminals, so they decide to put an end to Syndic8 instead. Who can save Syndic8 from these blood-thirsty freaks?
Nonsense aside, I like the callback to Final Fight’s intro. It’s brief and simple but kinda nostalgic at the same time. As for the rest of the plot, there’s none, and that’s a good thing.
Gameplay
The main blueprint for Final Vendetta’s gameplay comes from the older Streets of Rage games. Final Vendetta mixes and matches elements from all three SoR games, but it also has a bit of DNA from a variety of other beat ’em ups. For example you can kick fallen foes similarly to Konami’s Vendetta, juggle your enemies to death which is implemented similarly to how it works on Sengoku 3, among other little touches that vary depending on your character of choice.
The playable cast is composed of your typical martial artist superheroes of old. Claire Sparks is the nimble and technical fighter. “Duke” Sancho is the well-rounded street brawler. Miller Williams is the resident “slow” big guy with a focus on wrestling moves. Their play styles vary considerably. Regardless of who you choose, all three of them are fun to use.
Final Vendetta uses a four button layout like in old Neo Geo games. These buttons comprise your basic punch, a jump, a block button and a special button. The first three buttons are self-explanatory with the outlier here being the special button; it’s used in more situational moments like when grabbing a foe or when your character is running. There are also moves accessed by pressing a combination of two buttons, such as a launcher and a super move that hits in all directions. I’ll leave the rest for you to try for yourself, or you can simply watch the video above to have a good idea of your options in Final Vendetta.
There are five stages in total. All of them are relatively short. The enemies lack variety and are mostly palette swaps with a few different moves. Final Vendetta’s main draws for me are its tight controls and overall fast pace. It’s like actually going to the arcades, you insert a coin in your machine of choice and press start. No cutscene between phases. No unnecessary BS. Just gaming in its purest form.
Four difficulty types are available in the game; casual is a walk in the park, while ultra will test your knowledge of the game, since there are only two lives and no prompts to warn you of incoming stage hazards. There are also extra modes that help prolong the game’s longevity such as boss rush and survival. These bonus modes are unlocked by beating the game on hard with certain characters and are very fun and challenging.
If the gameplay sounds too derivative, it’s because it is. Final Vendetta is supposed to be a very light-hearted “culmination” of classic beat ‘em ups up to this point in time. Despite that, Final Vendetta is never boring. The varied difficult modes, characters and extra modes will keep you occupied for hours. Mastering a given character on its own is already fun enough; it’s not hard to do since there are no difficult inputs or super short windows to link attacks in a combo.
At the time of this publishing, a new patch was released. That means that along with overall fixes, the game received a lot of tweaks. The combo system was slightly revamped, and some exploits were removed. As a result, the game feels even better. It’s a real pity that the developers weren’t able to launch the game like this from the start.
Visuals
Final Vendetta looks like a Neo Geo beat ‘em up from the nineties. It’s especially similar to Sengoku 3, only less detailed. The stages look overly simple, but the character’s sprites are well rendered and animated.
Audio
The soundtrack in this game is amazing. It features some known people from the hip hop and electronic music scene, such as Featurecast, Krafty Kuts and Utah Saints. The music is upbeat, dancey and adds a lot to the old school vibe of the game. The sound effects sound appropriate for the most part. Although I don’t understand how a punch can sound more impactful than a lead pipe to the head.
Overall
I really liked my time with this game. It doesn’t have the Ninja Turtles budget and appeal, but it’s equally as fun. While some may find that Bitmap Bureau went too far with Final Vendetta’s old school sensibilities, I welcome more games like it with open arms.
Capsule Computers review guidelines can be found here.
Anticipated ‘Golf-Like’ introduces dungeon-like courses, otherworldly ACE CARDS, brilliant bosses and a roguelite loop to the sport
Golfenburg, Sweden – July 7th, 2022 – Thunderful and Chuhai Labs are thrilled to announce that their heavily anticipated ‘Golf-Like’, Cursed to Golf, will be teeing off on August 18th. In addition to the previously announced PC, Xbox Series X|S, Xbox One and Nintendo Switch versions, Cursed to Golf will also arrive on PlayStation 5 and PlayStation 4 on the same day. Featuring on multiple “most anticipated lists” for 2022, including for the likes of Eurogamer and Polygon, Cursed to Golf is a genre-twisting 2D roguelite golfer that features outlandish special abilities, diverse biomes, challenging bosses and a soundtrack that slaps harder than any heard in a golf game before.
In Cursed to Golf, you play as a would-be golf champion who tragically dies just as he’s about to win a tournament. Instead of making it to heaven (or hell), you find yourself in Golf Purgatory. If you can golf your way through the ever-changing 18 hole course spread across four biomes (Purgatory, The Oasis, The Caverns and Hell), you’ll be able to ascend back to life. Prepare for dungeon-like holes, often with multiple paths to the flag, littered with Grave Grabbers, deadly spikes, explosive TNT boxes and all manner of other traps and hazards.
Fear not, cursed golfer. For all the hazards that stand in your path, consider Chuhai Labs your friendly caddy, handing you a host of helpful tools to give you a chance of overcoming them. Shot Idols are a blessing from the golf god, awarding you extra shots for smashing through them, teleporters will take you closer to the flag, even TNT boxes can sometimes hide shortcuts, should you detonate them properly! On top of that, ACE CARDS offer you awesome single-use abilities that you could never use in real life. Rewind time with a Mulligan, freeze water with the Ice Ball, guide your ball to its target with the Rocket Ball, get out of sticky situations with a Portal and blast your ball into three with the Scattershot. These are just a few of the over 20 power ups you’ll have access to.
In between holes, you’ll be able to drive around the map in your Golf Cart. You might discover some treasure chests, card packs, or come across a totally-not-shady-at-all guy who will meet you at forks in the road and help you choose a path to take. It’s always a good idea to stop by the Eterni-Tee shop to buy card booster packs, switch up your outfit, or store a few special cards in your binder so they can survive in between runs.
“We can’t wait for players to hit our dungeon-like course on PlayStation, Xbox, Switch and PC this August 18th,” said Chuhai Labs’ Game Director Liam Edwards. “The reception to Cursed to Golf from players and media alike has been phenomenal so far and I’m really excited to see them unleashed onto our online leaderboards, good luck beating my scores!”
“If you like golf and you like being cursed, then boy do we have the game for you,” said Mark Lentz, Producer at Chuhai Labs. “In fact, if neither of those two things are up your alley, then Cursed to Golf will still blow your mind. Believe it!”
About Thunderful Thunderful Group is a group of companies that develops, publishes and invests in games as well as distributes Nintendo products, games, game accessories and toys. Founded in 2017 Thunderful Games is one of the two business segments in Thunderful Group, the other being Thunderful Distribution. Over the last few years Thunderful Games has, organically and via acquisitions, grown into a global organization with eight development studios and over 300 employees. Besides the award-winning internal development pipeline, Thunderful Games also publishes a large number of third-party titles and invests in external game projects.
About Chuhai Labs Chuhai Labs is a Kyoto, Japan indie game studio. Founded in 2020, this international team of industry pros and rising stars are dedicated to making the most fun out of every moment. Precision controls, memorable characters, banging soundtracks, and witty catch phrases galore are just some of the tricks up their sleeves. As demonstrated in their most recent release, Carve Snowboarding for Oculus Quest.
Courts have ruled, Chuhai Labs makes Legally The Best Games.
Captures More Than 100,000 Units in First Three Months on PC
Zevenaar, The Netherlands – July 7, 2022 –Coromon, the modern monster taming RPG from developer TRAGsoft and publisher Freedom Games, chooses Nintendo Switch to join its squad after collecting more than 100,000 unit sales on PC. Cross-save features between PC and console will also become available at launch, on July 21, 2022.
Plant an eager foot into the Velua region and encounter powerful creatures called Coromon. Assume the role of an apprentice Coromon researcher to study and catch these adorable, yet formidable animals as a member of the illustrious Lux Solis organization. Join the Titan Taskforce to foil an evil rival institution’s corrupt plans to harness the fabled Coromon Titans’ powers and rain chaos upon the world.
Explore six beautiful pixel-art biomes including icy terrains, marshy swamps, and dark dungeons, all containing their own distinct Coromon. Encounter more than 120 different species and bring together an A-team of ferocious fighters to battle enemies. Strategize for each encounter with the use of seven element types and custom stats distribution for each Coromon to develop a top-tier roster.
Cruise through the adventure with a variety of difficulty options ranging from a more casual gameplay experience or test the squad’s limits with the built-in fan-favorite “Nuzlocke” and randomizer options. Craft a personalized trainer and take the Lux Solis personality test to choose the best beginner battling buddy.
“Coromon is our love letter to a treasured game genre and we cherish this opportunity to finally bring it to Nintendo Switch,” said Jochem Pouwels, Founder, TRAGsoft. “After the overwhelmingly positive response to Coromon’s PC launch, and with how patient everyone has been, we want to thank our community for being so supportive and encouraging. We expect everyone’s creature catching journeys on the go will meet all expectations they have had for us!”
Coromon comes to Nintendo Switch for $19.99 with English, French, Italian, German, Spanish, Portuguese (Brazilian), Russian, Japanese, Korean, and Chinese (Simplified) language support.
TRAGsoft is an independent game studio founded in 2016 by Two Ridiculously Ambitious Guys, Jochem Pouwels and Marcel van der Made. Based in Zevenaar, Netherlands, the developer is passionately devoted to releasing its debut project Coromon to critical acclaim in 2022 selling more than 75,000 copies in its first month.
Freedom Games is a publisher dedicated to offering best-in-class services to partners and providing players around the world with unique and memorable experiences. With over 50 years of combined industry experience at the executive level, Freedom! Games seeks to leverage its expertise to facilitate great games and even better publishing experiences.