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APICO Gameplay

We’re buzzing around in APICO to get our new home and our first few bee hives started in our latest gameplay video.

APICO is a laid-back beekeeping sim game about breeding, collecting, & conserving bees! Set in a series of lush environments, APICO uniquely combines resource gathering, biology, and beekeeping minigames, taking ideas from a mix of real-life and fantasy apiculture & floriculture.

APICO
Developer: TNgineers
Publisher: Whitethorn Games
Website: http://apico.buzz/
Platform: Windows
Release Date: 6 June 2022
Price: $19.99

Available now on Steam – https://store.steampowered.com/app/1390190/APICO/

Summary:

Recommended – “A wonderful, laid back beekeeping simulation that is perfect for players looking for a change of pace from the standard farm sim”

Check out our Review for Apico here!

Check out all the latest in the world of video games, anime, and entertainment at Capsule Computers:

Website: https://www.capsulecomputers.com.au/
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Final Vendetta Review

Final Vendetta

Developer: Bitmap Bureau
Publisher: Numskull Games
Platforms: PC (Reviewed), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, Switch
Release Date: 17 June 2022
Price: $24.99 USD / $35.95 AUD – Available Here

Overview

Last month we saw the release of not one but two new beat ’em up games fresh from the oven and available on all current platforms. If you’re a fan of action games or have been following gaming news, the new Teenage Mutant Ninja Turtles game probably popped up in your mind but what about this second “mystery” game? It’s Final Vendeettaa! – sorry about that – It launched only two days after Ninja Turtles and without much fanfare. Final Vendetta is a brawler with the premise of being as mechanically simple as possible that anyone can pick up and start enjoying instantly. Final Vendetta is also a passionate labor of love that pays homage to its much older predecessors.

Story

A notorious gang known only as “Syndic8” is on the uprise in the London underworld. Business was all well and good until they committed a grave mistake: they decided to kidnap Claire Sparks’ sister. Syndic8 demands that Claire and her hot-headed friends run a job for them. Now, Claire and especially her friends don’t take too well to receiving orders from criminals, so they decide to put an end to Syndic8 instead. Who can save Syndic8 from these blood-thirsty freaks?

Nonsense aside, I like the callback to Final Fight’s intro. It’s brief and simple but kinda nostalgic at the same time. As for the rest of the plot, there’s none, and that’s a good thing.

Gameplay

The main blueprint for Final Vendetta’s gameplay comes from the older Streets of Rage games. Final Vendetta mixes and matches elements from all three SoR games, but it also has a bit of DNA from a variety of other beat ’em ups. For example you can kick fallen foes similarly to Konami’s Vendetta, juggle your enemies to death which is implemented similarly to how it works on Sengoku 3, among other little touches that vary depending on your character of choice. 

The playable cast is composed of your typical martial artist superheroes of old. Claire Sparks is the nimble and technical fighter. “Duke” Sancho is the well-rounded street brawler. Miller Williams is the resident “slow” big guy with a focus on wrestling moves. Their play styles vary considerably. Regardless of who you choose, all three of them are fun to use.

Final Vendetta uses a four button layout like in old Neo Geo games. These buttons comprise your basic punch, a jump, a block button and a special button. The first three buttons are self-explanatory with the outlier here being the special button; it’s used in more situational moments like when grabbing a foe or when your character is running. There are also moves accessed by pressing a combination of two buttons, such as a launcher and a super move that hits in all directions. I’ll leave the rest for you to try for yourself, or you can simply watch the video above to have a good idea of your options in Final Vendetta.

There are five stages in total. All of them are relatively short. The enemies lack variety and are mostly palette swaps with a few different moves. Final Vendetta’s main draws for me are its tight controls and overall fast pace. It’s like actually going to the arcades, you insert a coin in your machine of choice and press start. No cutscene between phases. No unnecessary BS. Just gaming in its purest form. 

Four difficulty types are available in the game; casual is a walk in the park, while ultra will test your knowledge of the game, since there are only two lives and no prompts to warn you of incoming stage hazards. There are also extra modes that help prolong the game’s longevity such as boss rush and survival. These bonus modes are unlocked by beating the game on hard with certain characters and are very fun and challenging.  

If the gameplay sounds too derivative, it’s because it is. Final Vendetta is supposed to be a very light-hearted “culmination” of classic beat ‘em ups up to this point in time. Despite that, Final Vendetta is never boring. The varied difficult modes, characters and extra modes will keep you occupied for hours. Mastering a given character on its own is already fun enough; it’s not hard to do since there are no difficult inputs or super short windows to link attacks in a combo.

At the time of this publishing, a new patch was released. That means that along with overall fixes, the game received a lot of tweaks. The combo system was slightly revamped, and some exploits were removed. As a result, the game feels even better. It’s a real pity that the developers weren’t able to launch the game like this from the start.

Visuals

Final Vendetta looks like a Neo Geo beat ‘em up from the nineties. It’s especially similar to Sengoku 3, only less detailed. The stages look overly simple, but the character’s sprites are well rendered and animated.

Audio

The soundtrack in this game is amazing. It features some known people from the hip hop and electronic music scene, such as Featurecast, Krafty Kuts and Utah Saints. The music is upbeat, dancey and adds a lot to the old school vibe of the game. The sound effects sound appropriate for the most part. Although I don’t understand how a punch can sound more impactful than a lead pipe to the head. 

Overall

I really liked my time with this game. It doesn’t have the Ninja Turtles budget and appeal, but it’s equally as fun. While some may find that Bitmap Bureau went too far with Final Vendetta’s old school sensibilities, I welcome more games like it with open arms.

Capsule Computers review guidelines can be found here.

Cursed to Golf Tees Off On August 18th For PlayStation, Xbox, Switch And PC

Anticipated ‘Golf-Like’ introduces dungeon-like courses, otherworldly ACE CARDS, brilliant bosses
and a roguelite loop to the sport

Golfenburg, Sweden – July 7th, 2022 – Thunderful and Chuhai Labs are thrilled to announce that their heavily anticipated ‘Golf-Like’, Cursed to Golf, will be teeing off on August 18th. In addition to the previously announced PC, Xbox Series X|S, Xbox One and Nintendo Switch versions, Cursed to Golf will also arrive on PlayStation 5 and PlayStation 4 on the same day. Featuring on multiple “most anticipated lists” for 2022, including for the likes of Eurogamer and Polygon, Cursed to Golf is a genre-twisting 2D roguelite golfer that features outlandish special abilities, diverse biomes, challenging bosses and a soundtrack that slaps harder than any heard in a golf game before.

In Cursed to Golf, you play as a would-be golf champion who tragically dies just as he’s about to win a tournament. Instead of making it to heaven (or hell), you find yourself in Golf Purgatory. If you can golf your way through the ever-changing 18 hole course spread across four biomes (Purgatory, The Oasis, The Caverns and Hell), you’ll be able to ascend back to life. Prepare for dungeon-like holes, often with multiple paths to the flag, littered with Grave Grabbers, deadly spikes, explosive TNT boxes and all manner of other traps and hazards.

Fear not, cursed golfer. For all the hazards that stand in your path, consider Chuhai Labs your friendly caddy, handing you a host of helpful tools to give you a chance of overcoming them. Shot Idols are a blessing from the golf god, awarding you extra shots for smashing through them, teleporters will take you closer to the flag, even TNT boxes can sometimes hide shortcuts, should you detonate them  properly! On top of that, ACE CARDS offer you awesome single-use abilities that you could never use in real life. Rewind time with a Mulligan, freeze water with the Ice Ball, guide your ball to its target with the Rocket Ball, get out of sticky situations with a Portal and blast your ball into three with the Scattershot. These are just a few of the over 20 power ups you’ll have access to.

In between holes, you’ll be able to drive around the map in your Golf Cart. You might discover some treasure chests, card packs, or come across a totally-not-shady-at-all guy who will meet you at forks in the road and help you choose a path to take. It’s always a good idea to stop by the Eterni-Tee shop to buy card booster packs, switch up your outfit, or store a few special cards in your binder so they can survive in between runs.

“We can’t wait for players to hit our dungeon-like course on PlayStation, Xbox, Switch and PC this August 18th,” said Chuhai Labs’ Game Director Liam Edwards. “The reception to Cursed to Golf from players and media alike has been phenomenal so far and I’m really excited to see them unleashed onto our online leaderboards, good luck beating my scores!”

“If you like golf and you like being cursed, then boy do we have the game for you,” said Mark Lentz, Producer at Chuhai Labs. “In fact, if neither of those two things are up your alley, then Cursed to Golf will still blow your mind. Believe it!”

Thunderful
Twitter: http://www.twitter.com/thunderfulgames
Facebook: http://www.facebook.com/thunderfulgames
Instagram: http://www.instagram.com/thunderfulgames

Chuhai Labs
Twitter: http://www.twitter.com/chuhailabs
Facebook: http://www.facebook.com/chuhailabs
Instagram: http://www.instagram.com/chuhailabs

About Thunderful
Thunderful Group is a group of companies that develops, publishes and invests in games as well as distributes Nintendo products, games, game accessories and toys. Founded in 2017 Thunderful Games is one of the two business segments in Thunderful Group, the other being Thunderful Distribution. Over the last few years Thunderful Games has, organically and via acquisitions, grown into a global organization with eight development studios and over 300 employees. Besides the award-winning internal development pipeline, Thunderful Games also publishes a large number of third-party titles and invests in external game projects.

About Chuhai Labs
Chuhai Labs is a Kyoto, Japan indie game studio. Founded in 2020, this international team of industry pros and rising stars are dedicated to making the most fun out of every moment. Precision controls, memorable characters, banging soundtracks, and witty catch phrases galore are just some of the tricks up their sleeves. As demonstrated in their most recent release, Carve Snowboarding for Oculus Quest.

Courts have ruled, Chuhai Labs makes Legally The Best Games.

Coromon Lands Critical Hit Release Date for Nintendo Switch on July 21, 2022

Captures More Than 100,000 Units in First Three Months on PC

Zevenaar, The Netherlands – July 7, 2022 – Coromon, the modern monster taming RPG from developer TRAGsoft and publisher Freedom Games, chooses Nintendo Switch to join its squad after collecting more than 100,000 unit sales on PC. Cross-save features between PC and console will also become available at launch, on July 21, 2022.

Plant an eager foot into the Velua region and encounter powerful creatures called Coromon. Assume the role of an apprentice Coromon researcher to study and catch these adorable, yet formidable animals as a member of the illustrious Lux Solis organization. Join the Titan Taskforce to foil an evil rival institution’s corrupt plans to harness the fabled Coromon Titans’ powers and rain chaos upon the world.

Explore six beautiful pixel-art biomes including icy terrains, marshy swamps, and dark dungeons, all containing their own distinct Coromon. Encounter more than 120 different species and bring together an A-team of ferocious fighters to battle enemies. Strategize for each encounter with the use of seven element types and custom stats distribution for each Coromon to develop a top-tier roster. 

Cruise through the adventure with a variety of difficulty options ranging from a more casual gameplay experience or test the squad’s limits with the built-in fan-favorite “Nuzlocke” and randomizer options. Craft a personalized trainer and take the Lux Solis personality test to choose the best beginner battling buddy. 

Coromon is our love letter to a treasured game genre and we cherish this opportunity to finally bring it to Nintendo Switch,” said Jochem Pouwels, Founder, TRAGsoft. “After the overwhelmingly positive response to Coromon’s PC launch, and with how patient everyone has been, we want to thank our community for being so supportive and encouraging. We expect everyone’s creature catching journeys on the go will meet all expectations they have had for us!” 

Coromon comes to Nintendo Switch for $19.99 with English, French, Italian, German, Spanish, Portuguese (Brazilian), Russian, Japanese, Korean, and Chinese (Simplified) language support.

To learn more, visit Coromon’official site and join the community on TwitterInstagramFacebook, and Discord, and search #Coromon on social media.

About TRAGsoft

TRAGsoft is an independent game studio founded in 2016 by Two Ridiculously Ambitious Guys, Jochem Pouwels and Marcel van der Made. Based in Zevenaar, Netherlands, the developer is passionately devoted to releasing its debut project Coromon to critical acclaim in 2022 selling more than 75,000 copies in its first month. 

For more information, check out the official Coromon website.

About Freedom Games

Freedom Games is a publisher dedicated to offering best-in-class services to partners and providing players around the world with unique and memorable experiences. With over 50 years of combined industry experience at the executive level, Freedom! Games seeks to leverage its expertise to facilitate great games and even better publishing experiences.

To learn more, visit the official Freedom Games website.

Sea of Stars,the Highly Anticipated Turn-based RPG from Sabotage Studio, Primed for PlayStation Consoles in 2023

Sea of Stars,the Highly Anticipated Turn-based RPG from Sabotage Studio, Primed for PlayStation Consoles in 2023

Lauded team behind 2018’s The Messenger confirms that its sophomore title will hit PlayStation 4/PlayStation 5 when it launches in 2023

QUEBEC CITY  (July 7, 2022)  Hot on the heels of the Summer Solstice and freshly announced during PlayStation’s event spotlighting new indies, developer Sabotage Studio revealed that its turn-based RPG Sea of Stars will also come to PlayStation consoles when it launches next year. 

Sea of Stars tells the story of two Children of the Solstice, uniting players with Valere and Zale, youths fated to become Solstice Warriors. Combining their Sun and Moon powers to perform Eclipse Magic, they are pledged to fight the monstrous creations of the evil alchemist known as The Fleshmancer.  Set to a stunning soundtrack with original works by legendary composer Yasunori Mitsuda (Chrono Trigger) who joins Sabotage Studio’s composer Eric W. Brown, Sea of Stars is poised to be one of 2023’s most anticipated games.

Today’s trailer, revealed during PlayStation’s event, showcased updated footage of the early chapters of the game. Sabotage Studio confirmed that development on Sea of Stars’ PlayStation version has been in production for many months at this point, with all footage from today’s announcement coming from PlayStation consoles. Taking inspiration from classics such as Chrono Trigger and utilizing stunning pixel art visuals, Sea of Stars promises to be well worth the wait until its launch next year. 

Key Features

  • Engaging Turn-based Combat: Pressing the action button in sync with the animations increases damage output while reducing incoming damage. Along with timed hits, combat features combo attacks, boosting, and a strategic “locks” system offering options to play with different damage types in order to hinder enemies while they are channeling powerful attacks or spells, all in an immersive take on the genre; no random encounters, no transitions to separate battlefields, and no grinding.
  • Unshackled Traversal: Swim, climb, vault, jump off or hoist up ledges as you traverse seamlessly through the world with a navigation system based on platformer expertise that breaks free from the classic bound-to-the-grid tileset movement.
  • A Story Rich Adventure: Dozens of original characters and story arcs will take you on a captivating journey. Sometimes epic, sometimes silly, and other times emotional, Sea of Stars does its RPG duty of exploring classic themes of adventure and friendship, while also being chock-full of the unexpected twists and events you’d expect from a Sabotage Studio production.
  • All Fun, No Tedium: Enjoy combat without fear of hitting a wall and having to grind for experience or items; in Sea of Stars, defeat requires a change in battle plans, not hours of repetition to better the odds in a rematch.
  • A World You Can Touch: There are many ways to hang out in the world of Sea of Stars if you feel inclined to change the pace during your adventures. Sailing, cooking, fishing, stopping by a tavern to listen to a song or play the infamous tabletop game known as “Wheels” … every system has been designed to deliver an experience that pays respect to retro classics, while rethinking in some areas to offer a smooth and modernized experience.
  • Radiant Lighting: Dynamic light effects pairs with a world-influencing day/night cycle to make every area feel truly alive, pushing the traditional visual limits of classically-styled 2D pixel-art games; the only way to properly tell the story of heroes conjuring the powers of the Sun and the Moon.

For complete game information, please hit up www.seaofstarsgame.com.

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Press Release – Evercade Announces THEC64 Collection 1

Home Computers come to Evercade for the first time with the first THEC64 Collection, in partnership with THEC64 Mini creators, Retro Games Ltd.

  • Evercade’s first home computer cartridge with more to come
  • In partnership with Retro Games Ltd, creators of THEC64 Mini and A500 Mini
  • 14 classic games from THEC64 catalogue of titles and more newly released titles
  • The first time THEC64 games are available to play on an officially licensed handheld device
  • Available October 2022, pre-order from July 29th.

Blaze Entertainment is delighted to announce the first in a new line of cartridges for Evercade systems. Home computer platform games will now be available on Evercade collections, starting with THEC64 Collection 1. The first in a new collection based on THEC64 licensed games from Retro Games Ltd.

This first collection will feature 14 classic games from the 1980s home computer scene. In partnership with Retro Games Ltd, Blaze Entertainment has been able to provide 7 titles based on the popular THEC64 Mini console and 7 more games for the first time.

The full games list is:

  • Alleykat
  • Battle Valley
  • Gateway to Apshai
  • Impossible Mission
  • Iridis Alpha
  • Jumpman
  • Lee
  • Marauder
  • The Movie Monster Game
  • Street Sports Baseball
  • Stormlord
  • Subterranea
  • Summer Games
  • Winter Games

Many of the games hold a special place in the hearts of THEC64 and Evercade fans, with classics like Lee and Impossible Mission sitting alongside cult classics like The Movie Monster Game and the Summer/Winter Games series.

The new partnership also means that more collections will come in 2023 for THEC64 as well as the potential for other home computer platforms to come to Evercade in future. The release will also differ from our current Evercade line up, being presented in a distinct blue colour scheme to differentiate it between our home console (red) and arcade (purple) line ups.

The new collection, like all Evercade releases, will come on a physical cartridge, compatible with all Evercade systems running the latest available firmware. It will come in a collectible clamshell case with a full colour manual and be numbered 01 for this new range.

As part of Evercade’s mission to bring the classic gaming experience back to users, or to those discovering it for the first time, this new line helps to bring another dimension and another avenue of retro gaming that could be difficult to access for many. The ability to plug an Evercade cartridge into a system and go, with save states and seamless playability means that anyone, new or old, a fan or someone new discovering THEC64, can easily enjoy playing these games.

Quotes

Retro Games are exceptionally proud of being able to work with Blaze to bring the ever popular THEC64 to the Evercade. Retro Games co-founder Darren Melbourne said “We have worked diligently with the team at Blaze to bring THEC64 experience to the Evercade fan base. We believe that the games we have chosen reflect a great cross section of the C64 gaming that so many people still love and remember.”

“We are excited to bring this iconic home computer’s games to Evercade,” said Blaze Entertainment Managing Director, Andrew Byatt. “The system and the games have been much requested by Evercade Fans since we launched and now Evercade owners can now play these classic titles both at home and on the go for the first time.”

This new collection will be available to purchase in October 2022, with the pre-order period opening on July 29th 2022. This will start a new cartridge numbering line, beginning at 01 with our new blue-spined home console collection. Following the announcement of the Evercade EXP and new arcade collections, this release will also feature our new box design.

This collection will be Evercade’s 34th cartridge release since launching in 2020 and takes the total games tally before bonuses or unlockable secret games to over 330 by the end of 2022.

The release will be supported for all Evercade systems running their latest firmware. You can update your Evercade handheld via an updater tool available from our website. This includes the Evercade Handheld, Evercade VS and the upcoming Evercade EXP.

This collection is the first THEC64 Collection for Evercade and a first for these games to be available on a handheld device in an officially licensed capacity, with more coming in 2023.

Evercade devices will emulate many gaming systems including 8-Bit, 16-Bit, 32-Bit home and handheld gaming platforms and Arcade machines. THEC64 and home computers are the newest addition to the lineup of playable systems on Evercade.

About Blaze Entertainment

Blaze Entertainment, formed in 2018, is the creator of Evercade – a retro gaming hardware and software ecosystem that uses cartridges to deliver officially licensed curated collections of retro and retro-inspired video games. Launched in 2020, the Evercade line-up has grown to over 300 games and continues to grow, with partnerships including Atari, Bandai Namco, Interplay, Codemasters, Team 17, IREM, Rebellion, Toaplan, and many independent game designers and publishers. Based in the UK, Evercade has found a passionate audience around the world of retro enthusiasts, offering gamers a high quality and low entry retro option providing nostalgia for gamers and a physical range of releases for collectors.

Find out more at www.evercade.co.uk and Facebook or Twitter.

Acclaimed fast-paced rogue-like platformer ScourgeBringer is coming to mobile in September

Pre-order now on iOS and Android devices

Montpellier, France, July 7th, 2022 – Developer Flying Oak Games and Dear Villagers’ publishing sister PID Games (Paper Beast, Ghost of a Tale, Alba: A Wildlife Adventure) have announced that the fast-paced room-clearing platformer ScourgeBringer is coming to iOS and Android platforms in September. It’s currently available for pre-order on the App Store and Google Play.

In ScourgeBringer, play as Kyhra and explore the unknown, fighting your way through ancient machines and ever-changing dungeons in an attempt to uncover the secrets of an eldritch monolith that’s threatening to destroy the world. Armed with a trusty combat drone, slash and shoot your way through encounters and explore the infinite depths of a morphing dungeon to discover secrets from previous explorers’ travels. ScourgeBringer combines the rawness of early metroidvanias with fluid shooting and melee combat, vibrant pixel graphics and a punchy soundtrack to create an innovative roguelike platformer.

“We were very proud of bringing ScourgeBringer to PC and consoles, and now an even wider audience will have a chance to play it,” said Thomas Altenburger, Game Director at Flying Oak Games. “Plus ScourgeBringer‘s fast, frenetic is perfect for quick bursts of fun on the go!”

For more information on ScourgeBringer:
Visit the website: https://store.scourgebringer.com/
Follow on Twitter: https://twitter.com/flyingoakgames
Join the Discord server: http://discord.gg/flyingoak
Like on Facebook: https://www.facebook.com/flyingoakgames/

About Flying Oak Games
Made of wood and pixels, this duo of game developers build awesome gaming experiences in a secret forest of the North East of France. Best known for making games such as NeuroVoider, Dead End, and Hoy while also helping several other studios to develop and port their games to consoles.

About PID Games:  
PID Games is the new publishing label created by Plug In Digital. We provide tailor-made publishing support for all platforms, from Ghost of a Tale to Paper Beast, including Alba: A Wildlife Adventure, Neon Beats, and Unmemory… 

About Plug in Digital 

Plug In Digital is one of the world’s largest independent video game distributors and helps studios and publishers distribute their games worldwide on PC, cloud, console & mobile. 
  
Plug In Digital also runs two separate publishing labels: Dear Villagers, focused on unique single player experiences like the award-winning The Forgotten City and ScourgeBringer for PC and console, and PID Games, focused on flexible publishing and co-publishing solutions on all platforms helping titles such as Alba: A Wildlife Adventure and Paper Beast excel.

Decide the fate of the forest as the strand-type game Witch Strandings launches on PC today

Explore different biomes and race against the clock to save the broken forest – or strangle it.

London, UK – 11th June, 2022 – Modern Wolf and Strange Scaffold today launch the much-anticipated top-down open world game, Witch Strandings, on PC.

The latest strand-type game, Witch Strandings invites you to physically explore an open-world forest and confront the witch who broke this place. Traverse through different biomes as a strand of light, decide the fates of the animals that live there, repair broken structures and uncover the secrets that hide in this decaying forest.

From the mind behind An Airport for Aliens Currently Run by Dogs and Space Warlord Organ Trading Simulator, comes a new top-down open world inspired by dark fairytales. Use your mouse to physically move through the world and overcome the obstacles in your path; swipe quickly to pass through water or slow and steady to make it through quicksand and mud – how you navigate this world is up to you. ​

Witch Strandings is now available on PC via Steam for $14.99 // £11.39 // €12.49.

About Modern Wolf

Modern Wolf is an independent publisher of games with a catalogue that spans genres, art styles, and development teams with a goal of publishing titles that players can enjoy and master.

About Strange Scaffold

Strange Scaffold is the development label of Xalavier Nelson Jr., who you might know from his work as a leading developer on An Airport for Aliens Currently Run by DogsSpace Warlord Organ Trading SimulatorHypnospace OutlawSkateBIRD, or dozens of other critically-acclaimed projects. Strange Scaffold is also developing El Paso, Elsewhere, the highly anticipated throwback supernatural third-person neo-noir shooter.

It’s Aliens vs Germans as Plan B from Outer Space: A Bavarian Odyssey Launches Today for Nintendo Switch

Grab your beer, pretzels, and lederhosen and jump into the beautifully illustrated story-focused adventure from RobotPumpkin Games

Wiesbaden, Germany – 7th July 2022. Publisher Assemble Entertainment and developer Robot Pumpkin Games are thrilled to announce that their comedic sci-fi text adventure game Plan B from Outer Space: A Bavarian Odyssey is out today for Nintendo Switch with a generous 34% limited-time launch discount. 

Following in the footsteps of the already released PC, iOS, and Android versions, Plan B From Outer Space leverages choose-your-own-adventure-style gameplay to hilariously tell the daunting tale of a castaway alien who’s taken an unforeseen “vacation” in the Germanic South. Hop into the space boots of a shipwrecked alien shapeshifter as they experience Bavarian hospitality first-hand — or tentacle — and try to repair their ship and get the heck off the planet without being detected by the locals. With over 19 unique endings, each decision made will affect the way the story unfolds. Get immersed in the beautiful hand-drawn scenery, colorful culture, and traditional cuisine…or else rouse the locals’ suspicions. 

Check out the Nintendo Switch trailer for Plan B from Outer Space: A Bavarian Odyssey here 

Subvert the “Alien Invader” trope by taking on the persona of one. The mission? Once the crash and culture shock wears off, explore the cozy Bavarian town of Unter-Hinterobersdorf, located in the beautiful scenic Germanic countryside, and stay under the citizens’ radar while fixing your radar (and the rest of the ship while you’re at it). Design a cute and cuddly or funky fresh Martian visitor and utilize the Aliens’ shapeshifting abilities for some bonafide “Barbvarian” blending-in. With engaging minigames that progress the narrative, a charming story, and gorgeous illustrations, Plan B from Outer Space: A Bavarian Odyssey is sure to be an unforgettable, out-of-this-world adventure.

Key Features of Plan B from Outer Space: A Bavarian Odyssey Include: 

  • “Basic” Bavarians Meet “Extra” Terrestrials: Design your very own cute, cuddly, and conniving space creature with unique features and a touching backstory
  • Make the Right (or Funniest) Decision: With 19 possible endings, every choice matters, which means plenty of trial and error with comedic results
  • Big Brain Blobs: Use those alien wits to solve fun, challenging mini-games and discover handy (or tentacle-y) items to help you escape the savage backwater of Southern Germany
  • Handmade German Craftsmanship: Dozens of beautifully illustrated backgrounds and animated characters breathe life and personality into this sci-fi comedy experience

Developed by RobotPumpkin Games and published by Assemble Entertainment, Plan B from Outer Space: A Bavarian Odyssey is out today for Nintendo Switch for £13.49 / €14.99 / $14.99. The game is also available now on Steam and iOS and Android.

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About Assemble Entertainment
Founded in 2016 and based in Wiesbaden, Germany, Assemble Entertainment is an independent games developer best known for the survival city-builder Endzone – A World   Apart, which challenges players to survive and thrive following an environmental apocalypse, and the modernized Leisure Suit Larry series, featuring two new entries in the iconic decades-spanning saga.  Despite the company’s short history, Assemble Entertainment has won the German Developer Award twice — in 2020 and 2021— in the category “Best Publisher.” Assemble Entertainment organizes GermanDevDays, an annual conference held in Frankfurt, Germany since 2016, that attracts more than 1,100 attendees from across the German-speaking video game development industry. The event also includes the GermanDevDays Indie Award, where indie development teams across Germany can participate in varying categories to win a cash prize for their projects. The event is hosted by Stefan Marcinek, CEO and Founder of Assemble Entertainment.

’A Long History & An Exciting Future’: Tate Multimedia transitions from self-publishing to full-fledged publisher

The potent Polish studio talks evolution and expansion

Warsaw, Poland, Thursday, 7th July 2022: After more than 20 years and with a stack of successful releases under its belt, Tate Multimedia is today formalizing its position as a third-party publisher with a unique range of benefits on offer.

Tate Multimedia – which recently shipped its internally developed Kao the Kangaroo across multiple platforms simultaneously – says the decision to communicate about its publishing venture reflects the natural evolution and expansion of its business.

Over the years, award-winning Tate Multimedia has assembled a dream team of passionate and highly experienced individuals with decades of industry experience. The publisher is already working on a series of unannounced projects from various partners around the globe but plans to only release a few carefully selected titles per year.

“We know the ups and downs and understand the challenges on both sides of the developer-publisher relationship,” commented Paul Leskowicz, Vice President of Tate Multimedia. “This makes working with third parties the logical next step, and we are excited to share our expertise with studios in the months and years to come. We know how important both retaining ownership of an IP and cash flow is for an indie studio and we want to make sure our collaborative approach and financial commitment give clear visibility and comfort to our partners in that regard.” 

Benefits of a Tate Multimedia collaboration:

  • Publishing Services – Full life-cycle support, from development to distribution.
  • Financing – Investment offer as early as pre-vertical slice, even for a first project.
  • Ownership – IP remains with the developer even when financing the whole game.
  • Returns – Revenue share from day one.
  • Consulting – Help with aligning the creative vision with audience expectations through market analysis and insights, product strategy, and regular development feedback.
  • Promotion – Comprehensive marketing and PR support: we are loud, experienced, energetic, and passionate!
  • Sales – Broadest possible uptake is ensured via an established sales network, from first-party platforms, through digital and retail distributors, to streaming services.

Tate Multimedia is looking to bring the most stand-out indie games to major platforms, building on a long history of industry success to create an exciting future for its partners and for gamers.

About Tate Multimedia:

Tate Multimedia S.A. is a Poland-based independent developer and game publisher. Creators of the legendary Kao the Kangaroo, well-known Urban Trial series, and award-winning Steel Rats.