Dying Light 2 Stay Human Patch 1.5 and Second Seasonal Chapter Coming Soon with New Missions, Bounties, and Enemies
Techland unveils first details about the upcoming second Chapter and introduces Shen Xiu—the newest Chapter Agent!
Wrocław, Poland — August 1, 2022 — The second seasonal Chapter for Dying Light 2 Stay Human, entitled “A Huntress and a Hag,” will debut in a couple weeks alongside the upcoming Patch 1.5. Like Chapter 1, “In the Footsteps of a Nightrunner,” this upcoming second Chapter will be an essential part of the post-launch support plan for Dying Light 2 Stay Human. Moreover, a new “At The Fish Eye” episode, released today, examines what these content drops are.NEW CHAPTER AGENT – Shen Xiu
Meet Shen Xiu, AKA The Huntress—our newest Chapter Agent! Who is she? Where does she come from? What is her business in the City? For now, just know this extremely proficient tracker and archery expert has a very special task for Nightrunners. Will you become the hunter… or the prey? Stay tuned in the upcoming weeks as we reveal more information about new missions, bounties, enemies, and weapons that the second Chapter will introduce.
NEW “AT THE FISH EYE” EPISODE
Check out thenewest episode of Techland’s “At the Fish Eye” series, where Senior Brand Manager Anna Kubica and the Game Designer responsible for the vision behind the Chapters, Karol Langier, explain the philosophy behind this new in-game content. Who knows… they might even give some additional insight into the upcoming second Chapter!
Techland is one of the biggest and best-known Polish game developers with studios in Wroclaw and Warsaw. For over 30 years, we’ve carried a tradition of providing gamers with unforgettable experiences. We’re an international team of over 400 highly-skilled professionals driven by a passion for gaming, always striving for the best quality.
We’re fueled by the support of our global community built on the foundation of successful AAA franchises such as Call of Juarez, Dead Island, or Dying Light. The gamers’ trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
On top of continuously growing the world of Dying Light through a robust post-launch support plan for Dying Light 2 Stay Human, we’re also working on an unannounced AAA Open World Action RPG set in a brand new fantasy universe; our biggest project to date.
Techland’s mission strictly determines every aspect of our work: we want to create unforgettable experiences.
Indie publisher Wired Productions showcases the breadth of their current lineup with games spanning genres and platforms.
Watford, UK – 1st August, 2022 – Indie publisher Wired Productions is proud to announce gamescom 2022 will be one of their biggest yet, showcasing an impressive five titles as well as having a couple of new announcements up their sleeves. Whether you’re looking for an arcade paradise, a charming toy-sized adventure or want to stick it to ‘the man’, Wired Productions’ diverse line up has something for everyone in Cologne this month.
Kicking things off is Tiny Troopers Global Ops, which will see its first public hands on at gamescom in the Indie Arena Booth in Hall 10.2. Tiny Troopers Global Ops is the latest instalment of the multi-million selling TINY TROOPERS franchise that’s returning with the bite-sized arcade action and quirky fun the series is loved for. Save the day with friends via couch or online co-op with up to 4 players. Tiny Troopers Global Ops will be available on Xbox Series X|S, PlayStation 4, PlayStation 5, Nintendo Switch and PC.
Wired Productions is also presenting The Last Worker, a hotly anticipated first person narrative adventure centred around our struggle in an increasingly automated world. With an all-star cast including Ólafur Darri Ólafsson, Jason Isaacs, Clare-Hope Ashitey, David Hewlett, Zelda Williams and Tommie Earl Jenkins, The Last Worker promises a uniquely immersive and thought provoking experience delivered in a hand crafted art style. The Last Worker will be available on PC, Xbox Series S|X, PlayStation 5, Nintendo Switch and Oculus.
Next up is a puzzle adventure wrapped in a powerful tale of love, Tin Hearts. Set in an alternate version of the Victorian era, Tin Hearts will see players guide a troop of mischievous toy soldiers through a world of beauty, magic and mystery. Brought to life by makers of the Fable series, Tin Hearts may be toy-sized but has the heart of a giant. Tin Hearts will be available on Xbox Series X|S, PlayStation 4, PlayStation 5, PSVR, Xbox One, Nintendo Switch, PC and Quest.
Gori: Cuddly Carnage will also be tearing up gamescom this year as part of Wired Productions’ line up. A dark, humorous hack ‘n’ slash, Gori: Cuddly Carnage is a rebellious adventure set in a neon-glowing futuristic world that sees players join Gori, F.R.A.N.K and CH1-P as they take down the Adorable Army of toy unicorns. Gori: Cuddly Carnage will be available on PC.
Last in this list but by no means least, Wired Productions will be presenting their upcoming title, Arcade Paradise. Overflowing with 90s nostalgia, Arcade Paradise sees players turn rags to riches as they manage the family laundromat on the surface and behind closed doors fulfil everyone’s ultimate dream of creating a booming arcade. Arcade Paradise is overflowing with arcade games that players can try their hand at too, adding their scores to the leaderboard in the hope of being the best. Arcade Paradise will be available on PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series S|X and Nintendo Switch.
Wired Productions is packing a punch with its return to gamescom and is looking forward to sharing its current line up, and a couple more announcements, with everyone from the world’s largest computer and video games event.
Brew potions, craft clothes and work with local sorcerers to banish evil gnolls and restore balance to the village!
Helsinki, Finland – August 1st 2022 – Feel the magic this Summer, as Sulake, part of the digital entertainment and media platform Azerion, today announced that the Habbo medieval fantasy event launches this month, tasking players to save local villagers from the perils of evil gnolls! The event features new furniture and items, including wearable fantasy clothing, demon-style horns and a community favorite: a fire-breathing dragon, with limited availability.
Brave a new quest this summer as Habbo residents are hired by Prince Balthasar to help him source unique potions needed to purify the village’s main water supply from the contamination by nefarious gnolls! The village can’t survive for much longer, so it’s down to Habbos to work with an old wizard to brew the appropriate elixirs and save the day.
In addition to the main quest, Habbo residents can also work with a blacksmith to create exclusive items of clothing using unique materials from crackable supply chests, found in the in-game shop. This summer event brings new items and furni, which allow users to create their own medieval-style fantasy village and let their imagination come to life.
Sulake is a social entertainment company focused on providing a safe and fun online service for self-expression through its games, Habbo and Hotel Hideaway. Sulake was founded in 2000 by a small team of passionate people and now after 21 years, Habbo is still one of the largest virtual communities in the world, reaching players all over the world each month. With paying customers in over 115 countries and over 850,000 active users a month, Habbo continues to be a hugely popular and globally recognised brand.
Sulake’s mission is to enable its users to meet new people, make friends and give them a place to create and share their user-generated content in fun virtual surroundings. Sulake is a leader in ensuring online safety for children and was acquired in 2020 by Dutch digital entertainment and media platform Azerion. www.sulake.com
When it comes to recognizable characters few companies have quite as many to choose from as Warner Bros. While we have seen plenty of multiplayer brawlers over the years, some focusing on wholly original characters, others focusing on a single brand, and of course Nintendo’s very own Super Smash Bros, none of these have the sheer variety to pull from that Player First Games’ Multiversus. After a number of closed tests and an early access to the beta, Multiversus has been fully released in open beta and while some aspects are still yet to be added and changes are still being made on a weekly basis, now that it is available to everyone as a free to play title is Multiversus a brawler worth sinking time into?
Gameplay
On paper Multiversus feels like a perfect match for those looking to scratch that brawler itch. After a short tutorial to give players at least a handle of how certain in-game combat mechanics work, the title opens up and allows them to tackle any of the multiplayer modes that they so choose. This includes the game’s favored mode, 2 vs 2 team combat, a four player free for all with only one victor, and a standard one on one battle. These matches can currently be fought against other players online, against bots for practice, and eventually in a ranked mode that is currently unavailable. Also included are some local play options as well as custom lobbies to play against friends without any interference but it is worth noting that these do not allow for progression in any way.
When starting a match, currently Multiversus offers seventeen playable characters to choose from and appears to rotate the free characters on a regular basis. Characters that aren’t free must be unlocked either through gold currency that is obtained in-game from fighting matches or by using the premium currency Gleamium or a character ticket obtained from purchasing a launch copy of the game. The rate that players earn gold to unlock characters feels like it is a bit on the slow side but not punishing to the point that it forces players to spend money as playing three or four hours can usually earn enough to unlock a character. Unfortunately it is worth noting that since some Battlepass missions, which we will discuss later, require specific classes or franchises for use, they can be locked away should players not have certain characters.
Once players are actually fighting, it plays just like one would expect from a Smash Bros. style game as health isn’t drained from an opponent but instead builds up at an ever increasing rate. Dealing damage to an enemy raises their number and makes it easier to launch them off of the stage towards the edge of the screen for an elimination. This is done through two attacking methods that vary depending on character but always come in the form of a standard attack and special attack that have variations depending on if they are performed as neutrals or while holding the analog stick up, down, or left and right. Many characters offer chargable attacks that can potentially launch opponents further if landed correctly and all characters come with a powerful “spike” downward aerial blow that can be used to send an already airborne foe plummeting down.
To avoid elimination players will find that they have perhaps the most mobility available in a brawler like this yet. Not only can characters use two special attacks in mid air but they can also make use of an extra jump and two dodges to try and make their way back to a stage or, if they feel risky, chase after an opponent to try and eliminate them. It is worth noting that there is no edge grabbing in Multiversus but instead there is wall clinging. Players can reach the wall of a stage and cling to it, allowing for some last chance jumps to safety.
Now for the characters players are able to use, there is a wide array to choose from and while they are classified into specific classes such as bruisers, tanks, assassins, mages, and support they all play differently. Bruisers are meant to deal plenty of damage and launch characters with Shaggy and Batman filling these roles while the original support character Reindog can use a magical tether to drag their ally back from danger. Along these lines we have Velma who can not only send word bubbles to attack foes but also buff her partner while healing herself, Superman that can take plenty of damage and fly around a stage, grabbing foes and throwing them around, Bugs Bunny that summons rockets and safes all while digging underground for a surprise attack, and much more. With the game being primarily focused on team battles, there are a number of moves that also help synergize and buff your teammate as well and making use of these skills can often make or break a match. There is a lot of variety here and players can experiment with every character in “The Lab” training room even if they haven’t unlocked them, giving them something to try before sinking hard earned gold into a character.
As players use characters they will level up that specific character and unlock various perks. These perks are small little improvements that do things such as reduce damage, increase the amount of damage dealt by attacks in the air, reduce “bounciness” after being launched, etc. with three of these smaller perks being able to be equipped at a time and occasionally synced with your teammate to increase their effectiveness. There is a fourth perk that is character specific and provides a unique boost to various moves such as allowing for Shaggy to enter enraged state when reaching 100 damage or causing a pillar of flame after Superman’s diving attack.
As for character balance… well things are ever changing in that regard. Lebron James just launched and will likely be modified while Taz has seen a significant debuff to his signature tornado attack already with upcoming patches to make changes to Bugs’ attacks as well. This is to be expected in a live service game such as this and while some characters are getting weakened, others have seen small buffs. That being said, there is still plenty of room for improvement here and this will likely get better with time.
One thing that seems to be almost perfect right out of the gate is the game’s online play. Multiversus makes use of both crossplay and cross progression as well as a rollback netcode that has allowed for matches to not only be found incredibly quickly, with the longest wait time being around thirty seconds at odd times of night, but almost always run flawlessly when the fights are happening. Combine this with the fact that the end of every first match offers an immediate rematch option for a best of three style of matches and players will easily find themselves battling with little downtime. Only on two occasions across over a hundred matches have I seen rubberbanding matches that saw characters jumping around the stage and being nearly unplayable but outside of these rare occurrences there were no issues. That being said, it is a bit annoying to say that should any player in a lobby disconnect either by quitting or dropping connection it immediately quits the match for everyone.
Now onto the monetization elements. First and foremost Multiversus makes use of a BattlePass system where players can choose to simply stay on the free side of things and earn small unlocks and cosmetics or purchase the Battlepass with Gleamium and unlock additional content at the same time. Regardless of whether the player has purchased the pass, they will be given six daily missions and, at least so far in this early BattlePass, six seasonal missions. Completing these missions provides a large progression boost alongside simply finishing matches in general but, as mentioned before, some of these missions may require elements that some free players won’t have easy access to and although a mission can be rerolled for free once a day, subsequent rolls cost precious gold. This can mean that BattlePass progression can be seen as rather slow overall, especially so for those missing certain character classes or franchises, and it will be interesting to see how it is handled during a longer season.
Elsewhere the monetization for the game’s Gleamium comes almost entirely in the form of cosmetics, though it can also be used to buy characters it is not recommended. These cosmetics range from backgrounds, elimination effects, announcer packs, and of course character skins. Character skins can be rather egregious when it comes to their prices as some are incredibly expensive compared to many other available cosmetics in the game with the most expensive currently being a Batman skin priced at nearly $20. It also doesn’t help that in many cases, the amount of Gleamium that players can purchase in any given bundle often doesn’t quite equal the price for a cosmetic. Meaning players must either buy two smaller packs to get the closest amount of Gleamium possible or overspend and have some left over afterwards. Of course this is all optional but still problematic nonetheless.
Visuals & Audio
MultiVersus makes use of a cartoonish art style that has allowed every character added into the game so far to feel like they fit in perfectly. This includes the likes of the large Iron Giant and human characters such as Arya Stark and Lebron James matching perfectly as they face off against Bugs Bunny, Shaggy, and even Batman. There are optional costumes for every character but, as mentioned before, nearly every one of these must be purchased using the premium Gleamium currency outside of a few offered in the current Battlepass. These costumes do actually change the character’s voice lines as well which is a nice touch. As for the stages, there is a solid enough mix of stages that are instantly recognizable from certain properties such as the Batcave, Haunted Mansion, and even the rare appearance of a Rick and Morty song stage but for every recognizable one, there are also bland areas that feel like fillers more than anything else.
It must be commended that Player First and Warner Bros have put a lot of effort into reprising all of these characters’ voice actors to record fresh lines for Multiversus. With the exception of Lebron James who does not voice himself, every character has recorded brand new lines that will directly speak against opponents they are facing off against or cheering on a team mate that is fighting on their side. This is a really nice touch that helps keep games fresh especially since, even after well over a hundred matches, new dialogue continues to pop up. As for the background music, Multiversus appears to use instrumental versions of many of the representative series as stage music which is quite enjoyable but it is often drowned out due to the action.
Overall
Multiversus has taken the strengths of Warner Bros’ massive library of beloved characters and their unique skills and talents and crafted an incredibly fun and unpredictable brawler that stands nearly toe to toe with the other big names in the genre. Player First Games has really managed to capture something special here, especially since most matches are not only fun but also feel incredibly fair, with even losses feeling like they were still great fights most of the time and even when they aren’t, players are able to almost instantly find a new fight to test their skills in. The BattlePass may not be the most balanced at the moment while the monetization of cosmetics is especially rough but MultiVersus’ potential is already quite evident even at this early stage and it is only up to the developers to see just how well they can capitalize on this strong start.
Capsule Computers review guidelines can be found here.
What is one thing that draws you to multiplayer games? Graphics, attention to detail, gore, atmosphere? I suppose if either of those listed is done well, that’s enough to pull you in on its own. But for me, the feeling of greatness is another selling point. Knowing that you’re a nobody, one of the hundreds or thousands in a large-scale multiplayer skirmish. Knowing that your life might end instantly with one well-placed sniper bullet shot from miles away. Or one well-aimed mortar shell could take you and 5-6 people around you. The stakes are so but so is the reward. If anything I wrote so far resonates with you, then you might also see why Hell Let Loose might be your cup of tea.
Story
Story? What story? This is a multiplayer-driven game after all so any kind of story depends on your imagination and level of immersion. You can pretend to be one of those unfortunate soldiers in the opening minutes of Saving Private Ryan or as a sniper from Behind Enemy Lines. There is a significant selection of roles that you can take including an officer, medic, machinegunner, commander, crewman, and sniper. In the end, your level of immersion and self-made storytelling is only limited by your imagination. In other words, a perfect game for Second World War LARPing.
Gameplay
What separates Hell Let Loose from the rest? Complete mayhem, large-scale battles, and a complete lack of visual gimmick that you see in every shooter nowadays. As of right now, the game offers two modes: offensive and warfare. Nine maps in epic 50 vs 50 multiplayer battles and a decent selection of vehicles as a bonus. This is a barebone shooting sim in the best way imaginable. No hit markers or any sort of visual help telling you that you hit your target but there is far more focus on recoil and different weaponry. Every weapon and playing class is a story for itself. Now……why this game might not be everyone’s cup of tea?
Insanely high learning curve. In the first few battles, you’ll have no idea where are you, or where should you even go. There’s very little handholding in terms of objectives and map guidance. The best strategy in the first few hours is just to stick to someone more experienced, follow them, and try to stay alive as long as possible. With all that said, this is a game that really benefits from voice communication. Every single server I joined had a couple of people on my team coordinating attacks and planning defenses through voice chat. The battles are somewhat long, from 45 minutes to an hour on average, so this isn’t a game where you can just rush in, stack up a few killstreaks and watch that level-up bar greatly fills up after every match. This is a game that rewards communication, coordination, and patience.
Visuals
This is a tricky bit. The visuals in Hell Let Loose isn’t something that I could broadly define since, strangely enough, they depend on whatever map I’m currently in. It’s interesting, really. Feels like every map was done by a different dev team. Some have a crazy attention to detail and intricate level designs while in others I managed to stumble upon some rather grainy textures and copy-paste structures. I would like to single out the Omaha Beach map as one of my favorites. Everything from level design to atmosphere is top-notch, especially if you manage to get into a 100 players server. The feeling of being an expendable nobody while mortar shells are falling all around you and with planes flying over is something that you have to experience for yourself.
Audio
There is good attention to detail when it comes to weapons, level atmosphere, and vehicle sounds. Strangely, this is one of the few games where I’m perfectly fine with the absence of climactic music (and music in general) since it only adds to the realism. Every weapon is a story for itself not only when it comes to handling but also regarding sound design. After a while, you’ll get so familiar with some that you’ll eventually be able to recognize MG42 from afar.
Overall
There is only one thing you should know before starting Hell Let Loose. Know what you’re getting into. This isn’t a game for instant gratification or one that rewards going full Rambo. Another one would be – unity in numbers. You won’t get far alone. You’re a nobody just like everyone else and not some future hero. This is a game that requires a great deal of patience from you and knowing how to take a loss. In Hell Let Loose you play to learn and only later you get to play to win.
Capsule Computers review guidelines can be found here.
Brazil wins prestigious title in front of passionate fans at the Bella Arena
Largest share of USD 400,000 prize pool awarded to world’s best nation
FIFAe Finals 2022 comes to a spectacular end after three weeks
The FIFAe Nations Cup 2022™ presented by EA SPORTS™ thrilled fans inside the arena and around the world as Brazil has been immortalised in history as FIFAe Nations Champion 2022 after four days of intense competition. The team of Phzin, Crepaldi and Klinger follow the inaugural winners France to become the world’s best FIFAe nation and the first one to lift the brand new trophy.
The first event day with fans since 2019 brings the spectacular three-week long FIFAe Finals 2022 to a close in Copenhagen, with Umut Gültekin being crowned FIFAe World Champion, Riders becoming the FIFAe Club World Champion and Brazil capturing the title of FIFAe Nations Champion, winning the pride and hearts of their country.
“The last three weeks have showcased the community’s biggest stages and the global potential of FIFAe with a great setting and fantastic performances shown by all participants,” said Romy Gai, Chief Business Officer at FIFA. “Congratulations to all three champions for claiming the respective FIFAe trophies, beating the world’s best at the pinnacle global event, and inspiring the next generation of esports talent.”
“I am proud to represent Brazil, I am happy and loving it,” said newly crowned champion Crepaldi. His teammate Phzin was also just as ecstatic, saying “Thanks for all of the support and the crowd here, this is the biggest achievement of my career.”
A goalless leg one left it all to the second leg – where Poland took an early lead in the game, but a swift reply followed by a 90th minute flicked winner meant it was Brazil who prevailed to become FIFAe Nations Champion 2022 and raise the new bespoke trophy for the first time in Copenhagen – writing their names into FIFAe folklore forever. Brazil bested major European countries along their route to the final, including Spain, Italy and previous FIFAe Nations Champions France.
The FIFAe Finals 2022 have come to a close as the following three competitions have all been played out in July:
FIFAe World Cup 2022™ presented by EA SPORTS™
FIFAe Club World Cup 2022™ presented by EA SPORTS™
Looking ahead, the new season will kick off later this year with the best players, clubs and nations competing once again for ultimate fame and glory over multiple months.
Pokémon clones have kind of taken hold of digital storefronts across all platforms during the last few years. While most have been able to get their own amount of fanfare, a lot have been ultimately forgettable. Coromon is the latest title in the mix as it comes with an original story and a lot of familiar yet refined features to boot. Is that enough to make the plunge worth it? Let’s find out.
Gameplay
In some ways, Coromon feels much like a Pokémon knockoff from the get-go. It has the look, there are three starters to choose from, and with the elemental systems in play – it’s hard not to feel that nostalgic vibe that knocks deliberately on the cornerstones of what made a Pokémon game…well, Pokémon. Then the narrative kicks in, and players soon realize that all those familiar tones are intentional, almost as if the developer set out to make what feels like a dream game of sorts as a tribute.
Coromon puts the player in the role of a young recruit to a researching team for an organization dubbed “Lux Solis”. There are mysterious titans which you must obtain the essence of, and along your journey – there will be a ton of side features to keep you busy. Without going into spoilers, it feels like a bit of a science fiction novel laced with bits of mythology but built on the foundation we all know from its own inspirations. Sure, the plot isn’t anything extremely gripping, but it is well written and makes exploration interesting throughout. If anything – it may be more memorable than the very monsters you tame, which may or may not be a bad thing, depending on what the player may be looking for within this package.
Gameplay
Gameplay wise, I can’t really deny that most of the actual game feels just like Pokémon. Players battle with type advantages, explore the world, shop for items, and basically improve and tame their team for the sake of progression. As mentioned, the monsters are not exactly stand-out, but I personally think that’s ok. Pokémon had a card game and a successful anime adaptation to give its players the sense of extended personality in its video game world, and without that- Coromon (nor any other game like it) can’t create creatures that are distinct or memorable. The designs are nice, and some are better than others, but in comparison, it may be a little harder to really form those bonds with these creatures in that same way due to the lack of background for most.
What is memorable in this title is the way it plays the best features of the golden era of Pokémon as a whole. Ditching puzzle solving anchors like HMs and replacing them with streamlined devices from the start makes exploration easy and less of a chore, and those familiar with the competitive battle scene will be right at home as your monsters come with similar structures to that of the IV and nature system, with rarity and power being a prominent feature due to monsters having three available types that can give the player an advantage if they can farm the right species. Think of that like shiny hunting but in a more common sense, as while any monster can be an asset, the player who hunts a little more is sure to find a greater team as a result.
Puzzles across the world are entertaining and never felt tedious, at times even adding a bit of an action slant to the overall experience with the player simply being more involved with higher consequence for a misstep. I do think that there is a lot to love here for Pokémon fans or just fans of the monster taming sub-genre, but Coromon always felt like it was missing something almost from the start. All the right ingredients are there to make this feel like a definitive experience, but they feel like they never rub together quite right to connect, as if the game is taking the best elements of one experience to build something special but still managing feel a little hollow because it is missing those minor irritating nuances that create balance. I get what they were going for here and appreciate how much effort and work went into this project. However, this game lacks some of the substance and heart that adds the replayability that makes players want to stay in this world – rather than just visit.
Visuals
Visually, this game is a treat. Coromon’s finest features come with the pixel-art graphics, paying homage to the GBA and DS generations of Pokémon. The environments are full of detail and popping with color, and animations do wonders to build this world into a great place to explore. I didn’t love some of the monsters, but others are inventive and even a bit endearing. As mentioned, there was a lot of time and effort applied and the designs show off the work of some truly imaginative developers.
Audio
The music is also great, as it blends well with that sci-fi theme and gives us a nice atmosphere that coats the experience. I think the cries are better than Pokémon in some ways as they sound more realistic and add shades of personality to the monsters within. For contrast, Pokémon still rely on cries that sound like screeches and gargles of noise. The Coromon themeselves sound unique and while not every sound is perfect, there is an obvious distinction between the two brands.
Overall
It is hard really putting a score on something like Coromon to do it justice. Pokémon is a refined franchise that has been around for over 25 years now. Coromon just doesn’t feel as connected as those older experiences by default and that hurts it before it even hits the ground running. That said, it is a great game on its own, one that honestly may have been better without the monster taming experience being at the forefront. The story is great, and I loved the world within, but when you take another formula for a successful product that is so well-known and familiar and then use that to build something unique, it’s hard for the player not to feel holes as they start to progress forward. Ultimately, those holes are left unfilled.
There is something special about seeing further evolution of Nintendo’s own forgotten territories, and Coromon does well with its delivery of that to its credit. As it stands, Coromon feels more like a novelty or a tribute – rather than an alternative, but still good enough to invest a weekend in for a fun trek through an imaginative world.
Capsule Computers review guidelines can be found here.
Today Bandai Namco Europe released a demo for SD GUNDAM BATTLE ALLIANCE, whichoffers the opportunity for players to experience half of the Directory 1: Mission “TEKKADAN” , including multiplayer and the possibility to transfer save data to the main game on August 25.The demo is available on Nintendo Switch, PlayStation®5, PlayStation®4, Xbox Series X|S and Xbox One.
Pre-orders for SD GUNDAM BATTLE ALLIANCE are also available on PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One and Steam*. Player pre-ordering now will benefit from the following content:
SD Gundam World Sangoku Soketsuden Pack (Liu Bei Unicorn Gundam , Sun Jian Gundam Astray and Cao Cao Wing Gundam)
Mobile Suit Launch Support: Start Dash Pack and early unlock for the Gundam unit Includes 5,000 Capital Ticket x1, expansion part Char Aznable’s Mask (infighter/all-rounder/shooter), and early unlock for the Gundam unit
Early unlock for the Knight Gundam unit
Early unlock for the Musha Gundam unit
Check out the latest trailer here:
SD GUNDAM BATTLE ALLIANCE will release on August 25, 2022 for Nintendo Switch, PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One and PC via digital stores.
*Pre-orders are not available for Nintendo Switch in EMEA. At release, the pre-order bonus will be available for free on Nintendo Switch as a “Launch Bundle” until September 29.
Good Shepherd Entertainment and Artificer’s original turn-based strategy IP debuts on Steam and GOG.com later this year
AMSTERDAM — July 28, 2022 — Good Shepherd Entertainment and developer Artificer have revealed Homicidal All-Stars, a single-player, turn-based strategy game set in a dystopian future where citizens and convicts alike compete to survive on a brutal reality game show. This deep tactical experience featuring unique heroes and villains in an over-the-top bloodsport of guts and gore will launch on PC via Steam and GOG.com later this year.
Homicidal All-Stars is a hugely popular sensation for a future society torn apart by extreme income inequality, rapacious corporations, climate change, civil unrest and war. As a contestant, you must survive deadly urban arenas packed with lethal traps, confounding puzzles, and heavily armed killers. Defeat your enemies, become a star, and you could win it all!
Every episode of Homicidal All-Stars delivers a hellish new obstacle course with a distinct theme and challenges. Evade and disarm traps, overcome ambushes, explore for helpful sponsorship packages, and be on guard for especially nasty surprises from the show’s director. When the mayhem is over, you’ll head backstage to rest and recuperate: record a confessional, chat with your fellow challengers and the show’s crew, then level up and customize your loadout for the next night of lethal dangers for the audience’s amusement.
KEY FEATURES:
Challenging Strategy Gameplay: Dive into a full campaign featuring deep tactical combat mechanics that will test your skills across a variety of hand-crafted levels.
Create Your Perfect Squad: Build your team from a range of classes with their own skill trees, and customize their loadouts with powerful weapons, implants and utilities to take on each episode’s challenges. Level up your characters and discover unique strategic synergies to survive.
Face Ruthless Enemy Rivals: An array of vicious killers outfitted with heavy weapons and cutting-edge cyborg augments will force you to adapt your tactics to emerge victorious.
Survive a Spectacle of Gore & Violence: The heartless, bloodthirsty masses love watching players get dismembered by sadistic traps, environments and ambushes. Unleash bloody finishing moves and fiery explosions to dazzle the audience as they cheer on, but watch out for special surprises from the director, who delights in breaking the rules to keep the crowd hooked.
Become a Legend: Defying death through skillful play will make you a star. Grow your fame, gain new fans, and sign sponsorship deals to unlock bonus rewards to help you win the show.
A Classic Revenge Story: Experience over-the-top, American Gladiators-style action and attitude inspired by sci-fi epics like RoboCop, Escape from New York and The Running Man.
Twitch Audience Integration: Twitch streamers can invite their viewers to join the carnage, voting in real time on events they’d like to see in game. Will their beloved fans help them out in a pinch and keep the hype train rolling? Or will they choose violence and send the streamer to their doom?
Good Shepherd Entertainment is an award-winning independent game publisher based in the Netherlands. The company has built a robust global footprint, shepherding talented and innovative development teams to create games that delight, surprise, challenge, and – most importantly – entertain. We’ve done this by pairing creators with writers, musicians and IP powerhouses and through strategic partnerships with some of the industry’s most notable names, including Devolver Digital, Croteam and Perfect World. In addition to the critically acclaimed John Wick: Hex, GSE’s selection of titles include Monster Train, Phantom Doctrine, the Transport Fever series, Hard West, and the upcoming Hard West II. www.GoodShepherd.games
About Artificer
Artificer is a Warsaw-based studio founded by the team responsible for Hard West and Phantom Doctrine. Artificer is equipped to punch above its weight class: the studio consists of over 40 talented developers, including many award-winning veterans who have previously worked on numerous acclaimed titles, including Call of Juarez, Outriders, The Witcher, Dying Light, Shadow Warrior 3 and the Dead Island series.
Led by the “measure twice, cut once” philosophy, with immense devotion to hand-crafted work and strongly established turn-based experience, Artificer are ready to present you with their new upcoming turn-based title: Homicidal All-Stars.
Holoroth will bring new features to the game, with weather systems, interactive objects, and a brand new area to explore.
HANGZHOU — JULY 29, 2022 | NetEase and 24 Entertainment are thrilled to announce a brand new map for NARAKA: BLADEPOINT — adding the new region of Holoroth — available for players on August 19.
After last month’s successful launch on Xbox Series X|S, the team haven’t relented, continuing to drive new content for players in NARAKA’s ever-expanding community. All of which ensures that, as we approach the game’s first anniversary, there is more NARAKA to enjoy than ever before.
You can view the trailer for the new map here. Holoroth offers many new experiences for players and a wealth of new features. With beautiful scenery and some unforgiving terrain really changing things up for NARAKA players.
Some areas of Holoroth see a lot of snowfall and this can get quite deep, slowing progress for combatants. Players will also have to watch out for overexposure to the cold, with their character needing to seek out campfires for life-giving warmth. While in the desert, players will need to keep an eye out for disorienting sandstorms. There are also lots of new interactions with objects to incorporate into player strategies — among them various installed mechanisms, falling rocks, and creeper vines.
Of course, new combat experiences are also prevalent. On the floating platforms around Plumed Castle in the centre of the map, players will be able to try out the new aerial combat, enabling them to leap higher across yawning chasms. And in The City of Tang and the urban area of Mehtaab, players will find plenty of buildings to climb, where they can also hide and watch out for their enemies — perfect for switching from melee to ranged combat.
To get a first look at the action unfolding in Holoroth, a new gameplay trailer has been released today and can be seen here.
About 24 Entertainment 24 Entertainment is a Chinese game studio founded by a group of artists, engineers, and designers; who are all gaming industry veterans. We have a shared vision of introducing global players to Eastern cultures through cutting-edge gaming technology.