Home Blog Page 131

Stickerino Joins Tiny Teams Festival with Updated Playable Demo Available on Steam

Major demo update adds new content, improved performance, and a save system

Montpellier, France – August 6th, 2026 – Independent developer contresort today announced that Stickerino, its fast-paced roguelite deckbuilder, will be featured as part of Tiny Teams Festival, taking place from August 6th–13th, 2026 on Steam. The demo has been updated for Tiny Teams Festival with improved UI, better performance, a save system, enhanced handling of explosive combos, and new content.

The Stickerino demo is available now on Steam and offers a complete look at the game’s core mechanics, combining deckbuilding, sticker collection, and strategic synergies across short, replayable runs.

In Stickerino, players create powerful builds by combining stickers, cards, and Monstraks to chase increasingly high scores. Each run encourages experimentation, with different combinations of abilities and synergies creating new strategies to discover.

The Demo Features:

  • 15 stickers to collect and combine
  • 32 unique Monstraks to encounter
  • 2 playable characters with distinct approaches
  • An expanded shop system with a variety of offers
  • Progression systems with unlockable content

Stickerino will be featured during Tiny Teams Festival on Steam from August 6th at 10:00 AM PT / 6:00 PM BST until August 13th at 10:00 AM PT / 6:00 PM BST. Players can try the free demo now and wishlist Stickerino ahead of its full release later in 2026.

About contresort
contresort is a newborn studio composed by 4 long time friends, moved since 12 years by our common will to create games just like us: independent, humble, and personality-rich.

THE KING OF FIGHTERS AFK WELCOMES ASH CRIMSON, A FIGHTER WIELDING FLAMES OF EMERALD AND AN ARROGANT SMILE

LOS ANGELES – AUGUST 6, 2026 – Netmarble, a renowned developer and publisher of high-quality games, has rolled out a new in-game update for its AFK RPG THE KING OF FIGHTERS AFK, introducing two fighters alongside a lineup of in-game events. 

Joining the roster is Ash Crimson, a boy who can control green flames. He talks and behaves like he looks down on people and is temperamental by nature. Players can experience his signature skills in-game, including Pluviose and Sneering Fireflight. Ash also carries [Corrosion] Synergy in THE KING OF FIGHTERS AFK. 

Players can obtain Ash Crimson through the Ash Crimson Arrival Event. Additionally, the [Corrosion] Synergy Pick-Up event boosts summon rates for fighters with [Corrosion] synergy. Both events are running through August 19. 

Also new to the roster is Zero (Clone), a fighter carrying [Special] synergy and the [Cosmos] attribute and known for his signature skills Hakura Messei, Zanfuu Enpa Shouha, and Clone. Zero (Clone) can be acquired through Premium Summon or the League Battle Shop. 

THE KING OF FIGHTERS AFK will host additional events as well. The Tropical Island event runs from August 13 to August 26 and introduces the Legendary Pets Blaze and Popsy. From August 10 to August 14, players can also take part in the Lucky Elpy event for a chance at the Legendary supporter Ron. 

THE KING OF FIGHTERS AFK is based on SNK’s “THE KING OF FIGHTERS” IP. The game features iconic fighters from “THE KING OF FIGHTERS” series reimagined in pixel art graphics that gamers are familiar with from THE KING OF FIGHTERS R-2 on NEOGEO POCKET COLOR, allowing players to build their own team of favorite Fighters and enjoy dynamic combats. Players can strategically create their decks by combining at least 5 and up to 25 different Fighters and formations.

For the latest news and information on THE KING OF FIGHTERS AFK, visit the official website.

“THE KING OF FIGHTERS” is an iconic fighting game series that led the fighting game craze in the 1990s, with over 15 titles released to date. THE KING OF FIGHTERS and its Fighters have been receiving strong support among fans around the globe for decades as the series’ systems and stories have evolved over time. 

About Netmarble Corporation

Founded in Korea in 2000, Netmarble Corporation is a leading global game developer and publisher. Through acclaimed franchises and strategic partnerships with top-tier IP holders, the company delivers innovative and engaging gaming experiences to audiences worldwide. As a parent company of Kabam, SpinX Games, Jam City, and a major shareholder of HYBE and NCSOFT, Netmarble’s diverse portfolio includes Solo Leveling:ARISE, Seven Knights Re:BIRTH, RAVEN2, MARVEL Future Fight, and The Seven Deadly Sins: Grand Cross. More information can be found at http://company.netmarble.com.

ⓒ SNK CORPORATION ALL RIGHTS RESERVED. ⓒ Netmarble Corp. & Netmarble Neo Inc. 2024 All Rights Reserved. 

THE SEVEN DEADLY SINS: ORIGIN INTRODUCES FIRST PLAYABLE MEMBER OF THE TEN COMMANDMENTS, DERIERI

LOS ANGELES – AUGUST 6, 2026 – Netmarble, a leading developer and publisher of high-quality games, announced that its anime open-world RPG The Seven Deadly Sins: Origin has introduced Derieri as a new playable hero. Alongside Derieri’s arrival, the latest update also introduces the original event story “A Reunion in Chaos,” while additional content including new quests and cooperative raids will become available beginning August 12.

Derieri, one of the members of the elite Demon Clan warrior group “The Ten Commandments,” joins The Seven Deadly Sins: Origin as the first playable hero from the legendary group. Faithfully recreating her relentless fighting style from the original series, Derieri offers three distinct combat styles through her Gauntlets, Greatsword and Axe weapons.

Her signature Duel mechanic increases damage dealt as players continue attacking enemies affected by Duel while building Combo stacks. Upon reaching the maximum number of stacks, Derieri can unleash Ultimate Skills without consuming Magic. She also strengthens Fire-element allies, allowing players to create a variety of strategic team compositions inspired by her original character design.

Players can obtain Derieri through the Pick-Up Draw. The Hero Derieri Trial Event is now available through August 26 that allows players to experience her unique combat style while earning various rewards.

The update also introduces the original event story “A Reunion in Chaos” Set in the aftermath of the Holy War. The story follows Tristan as he investigates the mysterious reappearance of The Ten Commandments while uncovering the truth behind a growing conflict involving multiple factions. Players who complete the event story can earn various rewards, including Star Fragments, Enhancement Stones, Weapons and Gold.

Players can experience Memory of Dimensions beginning August 12, . Through the new quest, players can relive Adventure’s Beginning, the first episode of the original anime. Players can relive iconic scenes, including Meliodas’ first encounter with Elizabeth and his battle against Holy Knight Twigo, through a fully playable experience.

Additionally, the limited-time event “Chaos That Devours the Desert” will run from August 12 through August 26, featuring a new 15-player cooperative raid against the legendary creature Kalbash. Players can participate in large-scale cooperative battles and earn various growth materials through event missions and the event exchange shop.

Also beginning August 12, the Half-Anniversary Countdown Check-In Event will run through August 26. Over the course of 14 days, players can earn Hero Draw Tickets, valuable growth materials and more simply by logging into the game. 

The latest update also introduces Challenge! Time Attack, To the Top: Regular Season 3, and additional areas for Timespace JunctionSeason 1.

Based on the hit Japanese manga and anime IP The Seven Deadly Sins, which has sold over 55 million copies globally, The Seven Deadly Sins: Origin lets players explore Britannia in a vast open world. It features tag-based combat, combination skills, and customizable teams using diverse characters and weapons. Multiplayer elements include forming parties for exploration or teaming up to defeat bosses.

To stay updated, follow The Seven Deadly Sins: Origin on its official YouTube, X, Facebook, and Discord channels. 

ⒸNakaba Suzuki, KODANSHA/The Seven Deadly Sins: Revival of the Commandments Project,MBS. All Rights Reserved.
ⒸNakaba Suzuki, KODANSHA/The Seven Deadly Sins: Dragon’s Judgement Production Committee, TX 
ⒸNakaba Suzuki, KODANSHA/The Seven Deadly Sins: Four Knights of the Apocalypse Production Committee.
©2026, “PlayStation”, “PS5” are registered trademarks or trademarks of Sony Interactive Entertainment Inc.
ⒸNetmarble Corp. & Netmarble F&C Inc. All Rights Reserved.

About Netmarble Corporation

Founded in Korea in 2000, Netmarble Corporation is a leading global game developer and publisher. Through acclaimed franchises and strategic partnerships with top-tier IP holders, the company delivers innovative and engaging gaming experiences to audiences worldwide. As a parent company of Kabam, SpinX Games, Jam City, and a major shareholder of HYBE and NCSOFT, Netmarble’s diverse portfolio includes Solo Leveling:ARISE, Seven Knights Re:BIRTH, RAVEN2, MARVEL Future Fight, and The Seven Deadly Sins: Grand Cross. More information can be found at http://company.netmarble.com.

Raw Fury’s Monsters are Coming! Now Available to Play on XBOX Series X|S

New XBOX Players Can Join the Fight Against Monsters in This Action-Packed Tower-Survivor Game Today – Watch the New Trailer HERE 

STOCKHOLM – August 6, 2026 – Today, Swedish indie publisher Raw Fury and developer Ludogram released their ‘tower-survivor’ game Monsters are Coming! for XBOX Series X|S, to accompany its current availability on PC. XBOX players can now jump into the action to fortify their city, forage for resources and fight back against the relentless monster hordes.

In Monsters are Coming!, players act as a dispensable peon who must protect an ever-moving city from ancient horrors that approach from all sides, intending to destroy it. Players will need to gather resources and level up their abilities, as well as discover hidden secrets to give them an edge, all while attempting to reach a shelter where they can then upgrade their city and turn it into a rolling fortress of destruction. Players must reach the Arch and defeat the ancient demon that protects it in order to achieve safety and move onto the next, thrilling biome. 

Key features in Monsters are Coming! include: 

  • Fortify – The city must endure! Players can create their own builds to maximise efficiency by choosing, placing, and upgrading districts through continued run progression. Equip defensive structures to repel monsters from the gates, and keep the city moving forward, else the darkness will consume players. 
  • Forage – Gather wood, stone and gold as a persistent peon who must constantly balance risk vs reward while fighting back endless armies of monsters. Stray from the beaten path to find richer rewards or keep heading due south towards the safety of shelter.
  • Fight – Beat Bad Ass Bosses, improve abilities, overcome environmental obstacles and take charge of special weaponry to continually adapt strategies. Or players’ cities will turn to ash! 
  • Tower Survivor – A new take on two popular genres, mashed up together, allows an intriguing entry point for those who traditionally love either/or, putting them together in an entertaining, enriching way that hasn’t been done in quite the same way before.

About Ludogram
Ludogram is an indie studio crafting striking worlds that players dive into instantly — and remember as real adventures. We’ve released Firebird, a narrative road trip set aboard massive trucks, and Worlds of Aria, a playful multiplayer RPG show you can actually play. Every project is a new universe, designed to create strong emotional experiences and lasting memories. 

About Raw Fury

Raw Fury is an indie (un)publisher dedicated to connecting games with players by creating unforgettable experiences. With over 50 games published, including Blue Prince, The Seance of Blake Manor, Call of the Sea, Sable, Cassette Beasts, Norco and the Kingdom series, Raw Fury has been consistently recognised as a top 10 publisher in Metacritic’s annual rankings. With an unwavering commitment to being the best partner for indie developers, Raw Fury continues to champion unique games and bring exceptional experiences to players worldwide.

Viral Sandcastle builder launches demo today!

The ultimate sandbox game Sandcastle has dropped its first ever demo today, on PC via Steam, in the Wholesome Games Steam Celebration! Craft sandcastles to your heart’s content, create moats and embellish your builds with shells and driftwood that laps up on the shore! No pressure, no rush, just beach and physics based building joy.

Sandcastle has been drumming up excitement online, gaining over 4.5 million views on Instagram and over 185,000 wishlists on Steam after officially announcing only a couple of months ago! Created by solo dev Fabien Weibel, founder of Bubblebird Studio, the game is also being published by Future Friends Games (CloverPit, SUMMERHOUSE, On-Together) and is set to launch on PC via Steam later this year!

About the Game

Sandcastle is the ultimate sandbox game. Unlock a variety of tools to gather wet sand, shape towering walls, carve intricate battlements, and engineer elaborate moats designed to withstand or divert the encroaching waves. No ticking clocks, only the slow rhythm of the tide and the warm glow of the sun. Discover secret treasures washed ashore or buried deep into the sand, each adding a touch of personality to your sandy masterpiece.

Features:

  • Beaches with unique water and sand physics simulation
  • Many tools to craft your castle with precision
  • 10 different beach layouts to unlock (lagoon, island, sand barrier, delta…)
  • Colorful and relaxing tropical sceneries
  • Many hidden objects to find and collect

About the Developer

Solo dev company Bubblebird Studio was founded in 2021 by Fabien Weibel, who is based in Luxembourg. His mission is to craft simple but fun games with rich universes and interesting characters. Releases include Haven Park & Trackline Express, with Sandcastle and TurboSquad coming soon!

About Future Friends Games

Future Friends was founded in 2017 with a simple mission: help indie games get the love they deserve. Indie hits they publish include CloverPit, Queen’s Domain, Slots & Daggers, Exo One, Laysara: Summit Kingdom, Tiny Aquarium, and On-Together, with more very exciting unannounced things on the way!

Psychological Horror Game lily’s world XD Launches On PC This September

Leamington Spa, UK – August 6, 2026: UK publisher Kwalee and developer/content creator SonderingEmily are pleased to announce that psychological horror game lily’s world XD is coming to PC this September. Players can channel their inner 2000s teen as they explore Lily’s personal computer and uncover the unsettling secrets hidden within when the game launches on September 17, 2026.

lily’s world XD is a psychological horror game where players investigate a teenage girl’s computer, reading old conversations, customizing her blog, and digging through embarrassing selfies. But things take a darker turn when they begin finding messages addressed directly to them.

Players can also play the first chapter of Lily’s story by downloading the demo now on Steam. The demo currently holds a ‘99% positive’ rating. 

About the game

Lily is a typical teenage girl — dramatic, emotional, awkward — but she’s hiding a secret, and her laptop holds the key. Your explorations into this stranger’s life soon reveal a dark truth, but your actions won’t stay unnoticed for long. Can you find Lily before those who took her find you?

DIVE INTO THE EARLY WEB

Lily’s laptop is full of clues to her whereabouts. Comb through her blog, decode hidden messages and reconnect with her childhood friends to piece together her story. Lily wasn’t the only one with something to hide: other forces are at work to stop you, and even your own computer isn’t safe from intrusion…

AUTHENTIC CRINGE

lily’s world XD tells a story of friendship, body image and how it feels to grow up as a lonely nerd online, featuring real photos of the developer and her friends’ teenage selves.

About Kwalee

Kwalee is a multi-award-winning games publisher and developer based in Leamington Spa, UK. The company has built a growing catalogue of PC and console titles, including Wildmender, ROBOBEAT, Voidwrought, In Sink, Hordes of Hunger, The Precinct, Town to City, Don’t Stop, Girlypop!, Grime II, Modulus: Factory Automation, Rune Dice, Call of the Elder Gods, Ground Zero, Shift at Midnight, and Talespinner, as well as upcoming titles including Hark the Ghoul, RetroSpace,  BPM Bitcrushed, Welcome to Elderfield, lily’s world XD, Steam to Electric, Vampire: The Masquerade — ETERNAL WHISPERS, and more.

Founded by games industry icon and Codemasters co-founder, David Darling CBE, Kwalee is supported by a global team of games experts, with studios in the UK, India, and remote locations worldwide. The company is actively seeking high-quality games to publish across all platforms and invites developers to get in touch.

Officially recognised as ‘Best Publisher’ at the TIGA Awards 2022, Kwalee is also a committed industry advocate, serving as an ambassador for the non-profit organisation Women in Games and regularly supporting charities such as Safe In Our World, GamesAid, and SpecialEffect. 

Echobreaker launches on PC, challenging players to bend time, break records, and risk everything

Pilot an experimental time-bending combat rig and race for the perfect run in a lightning-fast precision speedrunner where every second counts

Bath, UK – August 6, 2026 – Developer Upstream Arcade and publisher Weekend Games have announced that Echobreaker is available now on PC via Steam, inviting players to master a lightning-fast precision speedrunner where every second counts, every mistake costs, and pushing faster means risking everything.

Watch the Echobreaker launch trailer:

Set in the year 2097, Echobreaker places players behind the controls of an experimental armoured rig powered by the volatile Temporal Echo Drive. Recruited by TDS Industries to evaluate the prototype, players must survive live-fire testing courses designed to push both pilot and machine to their absolute limits. Success demands precision, calculated risk, and relentless pursuit of the perfect run.

Every level in Echobreaker is a handcrafted test of speed, combat, and mastery. Players fuse superhuman movement with split-second decision-making, slowing time through the Echo State to eliminate enemies, generate explosive bursts of momentum, and uncover dangerous shortcuts that only reveal themselves at maximum speed. The faster players move, the more reality fractures around them, opening new routes while demanding ever-greater precision.

Designed with speedrunners and score chasers in mind, Echobreaker encourages constant improvement through instant restarts, ghost runs, ranked time trials, and global leaderboards. Every run is recorded, allowing players to race against their previous best while refining routes and shaving precious milliseconds from their times. Those who master each course can take on additional challenge modes that introduce new twists and push their skills even further.

Key features of Echobreaker:

  • Pilot an experimental time-bending combat rig in a lightning-fast precision speedrunner.
  • Master handcrafted levels built around speed, precision, and high-risk decision making.
  • Manipulate time using the Echo State to slow enemies, chain kills, and generate explosive momentum.
  • Discover hidden shortcuts and risky alternate routes that reward skilled play.
  • Compete on global leaderboards with ranked time trials.
  • Race against your own ghost runs to perfect every movement.
  • Instantly restart levels to maintain momentum and improve your times.
  • Unlock additional challenge modes that remix levels and test your reactions.

Echobreaker is available now on PC via Steam for $8.99 USD with a 15% launch discount.

About Upstream Arcade

Upstream Arcade is an independent games studio founded by BAFTA-winning developers from Lionhead Studios with over 20 years of experience making games. We are lucky enough to make the games we want to play – original action gameplay with a heavily stylistic flair.

About Weekend Games

Weekend Games publishes and curates indie games that you can actually finish and is the publishing branch of SECRET SAUCE, a UK-based indie games agency established in 2024.

Wild Blue Skies Prepares for Takeoff on Nintendo Switch this Fall

Chuhai Labs and Balor Games are excited to announce that Wild Blue Skies, a modern reimagining of classic on-rails action games, is coming to Nintendo Switch this Fall. The Nintendo version will come feature-complete shortly after the game launches on PC (Steam), PlayStation 5 and Xbox Series X|S on August 13, 2026 and will be available for $14.99 USD on all platforms. 

Fully optimized for Nintendo Switch, players will join Bowie Stray and the Blue Bombers as they soar through the skies on a mission to save the world. In this fast-paced arcade flight combat adventure, players fly over oceans, desert ridges, and perilous caves, battling waves of enemies and pushing back Grimclaw’s forces. With the help of allies, fight to restore peace while experiencing the thrill of classic arcade flight-combat!

Easy-to-learn controls make Wild Blue Skies accessible for newcomers and genre veterans alike, while the game’s stunning visuals immerse players in a hand-crafted, anime-style universe. With its compelling gameplay loop, branching paths, and thrilling missions, every flight is an adventure.

For the latest updates, visit the Chuhai Labs official website.

Cultic Review

Cultic

Developer: Jasozz Games
Publisher: 3D Realms, Atari
Platforms: PlayStation 5, PC, Xbox Series X (Reviewed), Switch 2
Release Date: Available Now (PC, PlayStation 5, Xbox Series X) TBA (Switch 2)
Price: $19.99 – Available Here

Overview

When it comes to indie games there has been a rise in certain game genres that had died off or were dwindling, and their return couldn’t be better. Especially when it comes to the Boomer Shooter genre and style of play that reigned supreme in the ’90s before falling out of style for a long time outside of the occasional mainstream release. Cultic happened to be one of those indie boomer shooters that thrived on PC with a single chapter early in 2022, showing what a single developer could do, and now that they have expanded and completed the entire storyline with an interlude plus a second chapter to bring Cultic to consoles. The question is, is this a boomer shooter that lives up to the fast-paced gory hype that fans expect?

Story

For the most part the story of Cultic is straightforward and meant to be inferred generally from the environment. Players take on the role of an unnamed detective who was assigned to track down a missing person only to end up dead at the hands of a cult. Through unknown means, the player has risen from the grave and is ready for revenge as he starts tearing through the cultists and making his way from their initial factory and tearing through each location guarded by a myriad of cultists. Along the way players will discover various notes left behind by a journalist and researcher that help expand the game’s lore and world, as well as other tidbits that can add extra context to a level’s design, but for the most part the story is meant to be there as a structure to keep players moving and shooting, eager for revenge and to put a stop to the cult before they doom the world.

Of course, without spoiling things, players will eventually find themselves taking part in an optional interlude and leading right into a second chapter that expands things even further. The storyline here continues to ramp up the stakes, especially as the cult starts taking more drastic measures and is far more open with their movements to bring about the “Will” that grants them the power they so desire. There are more than a few unanswered questions by the time the game runs its course, even if players manage to track down most notes since other elements that happen throughout aren’t explained though we won’t detail them here, but the story does wrap up in a satisfying enough manner given the horror tones and darker themes.

Gameplay

As is classic in the boomer shooter genre, players will be moving quite quickly through a stage, though perhaps not quite as quickly as other games in the genre, and focusing on taking down cultists and monsters along the way, though some foes can be avoided entirely if players take different routes or simply run past some of the weaker foes. Cultic offers a wide array of difficulty options for players to test their skills, ranging from simple story-level difficulty to as hardcore as possible. It is interesting to note that players can replay any stages that they have completed at any time to try and find secrets, aim for a better completion time, or even rescue the teddy bear in each one.

Throughout every stage in the game, including the interlude, there are a number of “secrets” hidden within the level. These can range from being simple bundles of armor or ammo tucked under a set of stairs, weapon parts on a rampart that requires some precise crouch jumping, or even Imbued Remains that are hidden even further, sometimes at the depths of a pond, behind a wall that must be destroyed, and other hidden areas. Weapon parts are used to provide upgrades to the player’s weapons that they have obtained so far, such as increasing damage dealt, ammo capacity, and more depending on the type, while Imbued Remains provide a permanent +5 to the player’s health for that chapter, something that is especially essential in the second chapter due to the increased enemy intensity.

Speaking of weaponry, players will have a variety of tools to dispose of the cult and the creatures raised by the “Will.” This includes mostly stereotypical weapons such as a handgun, twin-barrel shotgun, lever-action rifle, and a hatchet to more devastating ones such as a grenade launcher, sniper rifle, and even a flamethrower. Alongside these players will have molotov cocktails and dynamite bundles that can be thrown at foes but there is an interesting caveat with these in Cultic. While these can be “quick thrown” with a tap of a button, they must be shot to actually explode properly. To actually light the explosive players will need their lighter equipped to light the fuse/cloth before tossing it at enemies. In fact, initially the lighter is the player’s only way to actually see in the dark until players gain a pocket-light a bit past the halfway point of the first chapter. This is still useful though as the lighter flame will flicker when players are near a secret. There are even a few weapons that players will find throughout some levels, mostly in the second chapter, that are simple one-and-done such as heavy machine guns, bazookas, and more.

Cultic has its fair share of puzzles tied to creepy moments as well where players will need to track down items within an area that only end up triggering a hoard of new monsters more often than not but one issue that does arise is the actual lack of variety in enemies. The cult members in the game are literally color coded by their robes for players to expect what they’ll unleash and even “mini-boss” style enemies start appearing as occasional random mobs too. There is far more variety in the second chapter compared to the first at least which does help alleviate some of these issues but that doesn’t stop the monotony a little, especially once players have gotten the layout of a level down. That being said, considering the game’s challenge, it is also nice to note that players can Quicksave at almost any time and the loading is incredibly fast upon death, or missing a platforming section that players don’t want to complete most of again.

Audio & Visuals

There is something really special when a development team opts for a retro style and not only nails it perfectly, but does so in such a chunky and minimalistic way that it feels like a relic drawn right from the past to modern platforms and that happens to be exactly what Cultic looks like. Every single location that the player travels through, in the first chapter, the interlude, and definitely in the second chapter are quite varied and structured to not only give players a decent sense of freedom to move around at times but also funnel them directly down the proper path. It also must be said that the developers have put a lot of effort into making the environment as spooky and eerie as possible, making some encounters actually worth a jump due to how unexpected they are at first. 

It is a bit unfortunate that standard enemy types end up becoming far too common far too quickly, with players being able to tell what to expect from a foe depending on their robe (even skeletons) and the occasional tougher mutant thrown into the mix. Thankfully one thing the game does not skimp on is the blood and gore. While chunky and retro looking, enemies will literally splatter apart when blasted at close range with a shotgun or have their heads hacked off with a hatchet, with players even being able to pick up a chunk of a corpse and throw it at someone else to kill them. Occasionally the game will even slow down time when players nail a head shot, allowing for easier aiming to take down another cultist or monster.

The game does not feature much in the way of voice work outside of a few small lines here and there and these are again designed to sound as ‘90s as possible, meaning they are rough and ready with helpful subtitles. The noises that enemies make during combat and death are surprisingly boring and lackluster, even with flaming enemies running to their doom making no extra noise. The game’s soundtrack is an entirely different matter though as every level features an outstanding piece of background music that keeps tension high and players eager to keep running and gunning.

Overall

Now that Cultic has arrived on consoles in its entirety, this full package offers not only the classic feeling boomer shooter experience, it feels like a vintage offering thanks to its gritty presentation and gory, spooky designs. While it may play a bit slower than the average game in the genre, the storyline is fairly thin outside of collectables, and enemy variety is unfortunately a bit poor, this is the type of game where players will be more focused on blasting through one cultist to the next or even grabbing a chunk of a dead body and throwing it through the next enemy to kill them to save ammo for the next guy.

Capsule Computers review guidelines can be found here.

Highly Anticipated Shop Simulator ReStory: Chill Electronics Repairs Launches on Steam Today

Restore dozens of nostalgic gadgets and run your own parlor in mid-2000s Tokyo

SEATTLE – August 6, 2026 – Indie game publisher tinyBuild and developer Mandragora are excited to announce that ReStory, the chill electronics repair shop simulator, is now available on Steam. After garnering over 700.000 wishlists and launching a Top-50 most-played, 96%-rated demo during Steam Next Fest, the game is out on Steam for $19.99 with an additional, limited-time 10% discount. Watch the launch trailer that highlights new gadgets, customers, and workshop customization:

From the developers of I Am Future, ReStory is a relaxing, narrative-driven shop management sim that’s all about caring for and preserving classic gear and tech. When you’re not managing your finances, decorating your workshop, getting to know your clientele, or surfing the web for spare parts, use your trusty toolset to take apart, clean and fix handhelds, phones, cameras, music players, home appliances and other nostalgic devices inspired by iconic game consoles, including officially licensed Atari systems. 

Your interactions with each customer can change their lives forever. Whether you help a lovestruck student confess to his crush or uncover hidden secrets on a former gangster’s phone, your choices impact each customer’s branching storyline. 

Key Features

  • A wide range of nostalgic electronic devices to repair
  • In-depth device cleaning and restoration system with multiple tools for device repairs
  • Y2K-era web browser to hunt for spare parts
  • A variety of in-person and online orders to fulfill with unique customers and dialogues
  • Replayable branching storyline with choices that will impact the ending
  • A distinct, chill vibe of urban life in Japan

ReStory is available today on Steam. Stay up to date with the latest game news by following along on Twitter and TikTok.

About Mandragora

Mandragora is a small but passionate indie studio with a remote-first team distributed all across the world. The team has been exploring and experimenting with different genres, gameplay mechanics and creative ideas since 2014 – with a goal to create engaging and meaningful games. Previous titles from Mandragora include I Am Future and Skyhill.

About tinyBuild

tinyBuild started as an indie game developer and morphed into a developer-publisher you can’t miss. The company’s dedication to creating long-term partnerships and elevating recognizable franchises has resulted in many successful collaborations with talented developers from all over the world. The company has released dozens of games, including the Hello Neighbor series, Graveyard Keeper, SpeedRunners, DUCKSIDE, The King is Watching and more. Although headquartered in the Seattle area, USA, the company has established a strong global presence with studios across the US, Netherlands, and Eastern Europe. https://www.tinybuild.com