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RIDERS REPUBLIC SEASON FOUR: FREESTYLIN’ AVAILABLE TODAY

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Sydney, Australia – September 15, 2022 – Today, Ubisoft announced that season four of Riders Republic, Freestylin’, is available for all players. They will be able to roam around Area 52, the dedicated BMX area, and try a free BMX career intro. The BMX career is available to purchase within the Year Pass for immediate access or as a standalone add-on starting September 21st on Xbox One, Xbox Series X | S, PlayStation®4, PlayStation®5*, Stadia, as well as Windows PC through the Ubisoft Store and the Epic Games Store. Players can also subscribe to Ubisoft+ on PC, Stadia and Amazon Luna** to access the game.

This new season will provide players with the much-anticipated BMX Sport Add-on. BMX is all about freestyle and bikes are tricks machines giving riders a wide range of moves to express themselves. Players will embrace the creativity of underground street style in urban places and fly high over dirt trails. The BMX Sport add-on includes a dedicated career mode and events, alongside the brand-new BMX-dedicated zone, Area 52, nested in the heart of Canyonland. This formerly classified military zone, sprinkled with huge satellite dishes and abandoned warehouses, has been taken over by riders and will host new events riddled with alien-related secrets. The addition of BMX will also bring new gameplay features: Grind, for those who have a passion for rails, tricks and gap transfer and Half-Pipe, for the speed and amplitude lovers.  This new sports add-on will let players experience 3 disciplines: Street, Park and Dirt.

This season will also kick-off the much-anticipated Vans partnership, along with the addition of new sponsors, such as Cult, Odyssey, We The People, Flybikes and SubRosa, just to list a few, offering a ton of new customization and gear combos.

The famous Vans Waffle Cup and RedBull Uncontained events will put players to the test and challenge their handlebars skills. Players can expect more surprise events along the trail, with five new funkies.

For more information about Riders Republic, Season 4: Freestylin’, please visit ridersrepublic.com/freestylin

For the latest news on Riders Republic and all of Ubisoft’s games, please visit news.ubisoft.com

*Upgrade to the digital PS5™ version of the game at no additional cost. To upgrade eligible PS4™ disc copies, players need a PS5™ console with a disc drive. PlayStation.com/help. Riders Republic leverages Smart Delivery – buy the game once and automatically download the version optimized for your device for free, including for Xbox Series X and S.

**Ubisoft+ on Stadia and Luna requires account linking and a Multi Access plan. Territorial restrictions apply.

About Riders Republic
Developed by Ubisoft Annecy, Riders Republic™ invites players to a massive multiplayer playground where they can experience the thrill of outdoor sports in the magnificent American National Parks. Players will connect, compete and slay tricks through an exciting range of sports such as biking, skiing, snowboarding, wing suiting and rocket wing suiting. Riders can squad up with or against friends in insane multiplayer modes including mass start races with more than 50 players on new gen, team PvP arena modes, or make it to top divisions.

About Ubisoft
Ubisoft is a creator of worlds, committed to enriching players’ lives with original and memorable entertainment experiences. Ubisoft’s global teams create and develop a deep and diverse portfolio of games, featuring brands such as Assassin’s Creed®, Brawlhalla®, For Honor®, Far Cry®, Tom Clancy’s Ghost Recon®, Just Dance®, Rabbids®, Tom Clancy’s Rainbow Six®, The Crew®, Tom Clancy’s The Division®, and Watch Dogs®. Through Ubisoft Connect, players can enjoy an ecosystem of services to enhance their gaming experience, get rewards and connect with friends across platforms. With Ubisoft+, the subscription service, they can access a growing catalog of more than 100 Ubisoft games and DLC. For the 2021–22 fiscal year, Ubisoft generated net bookings of €2,129 million. To learn more, please visit: www.ubisoftgroup.com.

© 2022 Ubisoft Entertainment. All Rights Reserved. Ubisoft and the Ubisoft logo are registered trademarks in the US and/or other countries.

EXPERIENCE THE PSYCHEDELIC SOUNDSCAPES OF THE CHANT

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Unique Collaboration between Music and Gaming,The Renowned Composer Paul Ruskay brings The Game´s 70s Atmosphere to life-coming November 3rd

Sydney, Australia – September 15, 2022 – Watch an exclusive interview with Paul Ruskay, Audio Director and Mike Skupa, Creative Director of The Chant, – a single-player third person cosmic horror action adventure game due to ship on November, 3rd – that discloses the not-so-conventional creative process behind the music and sound design of the game.

Developed by Brass Token and published by Prime Matter, The Chant´s players will experience immersive audio in an atmosphere heavily influenced by the 1970s, including original experimental electronica composed and designed by the well-known artist.  

Paul Ruskay has been a leading audio producer of music and sound design for the video game, film and advertising industries for the past 26 years.

Human beings respond to fear in a physical way, particularly when playing a cosmic horror action adventure game. What to expect sonically from The Chant is a mix between paying a homage to the classics but keeping things feeling fresh.

Unorthodox approach

The Chant is a colourful supernatural horror game that uses experimental soundscapes to amplify dread and tension in gameplay. Equally important is the soundtrack’s analogue feel, which allows players to travel to the natural environment where the game takes place – remote Glory Island on the edge of the Pacific Coast.

Knowing well how to invoke horror, Paul has been deeply influenced in this game by cult horror classic soundtracks from the 70s.

According to the Audio Director, it was easy to get excited about The Chant. “The references were very compelling to me, this was a fun project to explore creatively”. Ruskay goes on to say that Mike Skupa has been a great collaborator throughout the project, guiding the process towards the 70s and 80s classic horror movies, while also striving to achieve an original atmosphere that stands out from the rest.

Free jazz drum parts, sections where music is better left out altogether to ensure that players feel on the edge, and creature sounds, help to further enhance the immersive experience and boost the setting of the game to be even scarier.

The Chant is a cosmic horror action-adventure game developed by Brass Token and published by Prime Matter, launching on Xbox Series X/S, PS5 and PC on November 3rd

Official Website: www.thechant.com
Twitter: www.twitter.com/TheChantGame
Facebook: www.facebook.com/TheChantGame
Instagram: www.instagram.com/thechantgame

About Brass Token

Based in Vancouver, Canada, Brass Token is an independent video game development studio led by AAA industry veterans who have worked on titles such as Bully, Sleeping Dogs and Gears of War. This focused team combines their passion for storytelling and inventive game mechanics to create timeless third person action experiences.

About Prime Matter

Headquartered in Munich, Germany, Prime Matter the premium gaming label dedicated to delivering a range of diverse and immersive games from amazing gaming development talent all around the globe.
Working across projects of all styles, scopes and sizes, single-player, co-op to live ops, from producing to publishing, from ambitious teams taking their first step that need full support without compromising their dream to larger established successful studios searching that next step in the global market and building of brands.
Prime Matter looks to lead through creativity, expression and passion, with games that will grip and enchant with enthralling story-telling, winning an audience with its incredible moments and larger-than-life experiences. Prime Matter is a proud member of PLAION.

About PLAION

PLAION is a leading independent developer and producer of games and entertainment products, with ten development studios and five publishing units based all over the world. Founded in 1994 as Koch Media, PLAION offers a unique breadth of services and solutions, dynamically growing its business to push ourselves and our partners to the forefront in all the segments we operate in.

PLAION runs a multi-label strategy, with fully owned publishing units, such as Deep Silver, Prime Matter, Milestone, Vertigo Games and Ravenscourt, publishing games for consoles, PC and VR platforms across all physical and digital channels.

Additionally – as a global publishing partner – PLAION has formed long-term multinational publishing collaborations with numerous game publishers including Activision Blizzard, Bethesda, Capcom, Focus Multimedia, Giants Software, Koei Tecmo, Paradox, Sega, SNK, Square Enix, Techland, THQ Nordic, Tripwire, Warner Bros and many others.

With its parent company in Höfen, Austria – and the HQ in Munich, Germany – PLAION owns local publishing companies in Germany, UK, France, Spain, Italy, Sweden, the Netherlands, Austria, Switzerland, Poland, Australia, the United States as well as Japan and Hong Kong.

PLAION owns ten game development studios: Deep Silver Volition (Champaign, IL, USA), Deep Silver Dambuster Studios (Nottingham, UK), Fishlabs (Hamburg, DE), Warhorse Studios (Prague, CZ), Milestone (Milan, IT), Voxler (Paris, FR) , DigixArt (Montpellier, FR), Flying Wild Hog (Warsaw, Kraków, Rzeszów, PL), Free Radical Design (Nottingham, UK) and Vertigo Games (Rotterdam, Amsterdam, NL). Additionally, PLAION collaborates with numerous independent development studios around the world.

Part of PLAION is also PLAION PICTURES, a leading independent film distributor in Europe with a library of more than 1.400 titles. Further business operations include Sola Media, a sales agency and production company for family entertainment, Spotfilm Networx, a multi-channel streaming network, and a sub-label dedicated to Japanese animation.

PLAION also owns the leading video game merchandise company DPI Merchandising (Denver, Roseburg, USA and Munich, DE) and a Quality Assurance Facility in Olomouc, CZ.

PLAION is an Embracer Group company.

DISCOVER SYNDUALITY, THE BRAND NEW SCI-FI SHOOTER FROM BANDAI NAMCO ENTERTAINMENT

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Sydney, Australia – September 15, 2022 – Leading video game publisher and developer Bandai Namco Europe S.A.S. today announced SYNDUALITY, a new game that is part of a recently announced transmedia Sci-fi franchise developed by Game Studio. SYNDUALITY is a Sci-fi Shooter set in a dystopian futuristic world where humans and AI must co-exist and cooperate to survive. The gamewill be released on PlayStation®5, Xbox Series X|S, and PC.

SYNDUALITY takes place in 2222, years after a mysterious poisonous rain called “The Tears of the New Moon” wipe out most of humanity and birthed deformed creatures that now hunt the population. Amidst the calamity, humans are forced to build an underground haven named Amasia, where they discover and begin to collaborate with forms of artificial intelligence called Magus.

SYNDUALITY is a project we can’t wait for players to put their hands on,” said Yosuke Futami, Producer at Bandai Namco Entertainment Inc. “We have been working with famous designers such as Neco for character design and Ippei Gyoubu for mechanical design, as well as the team at Game Studio to develop a fun  shooter with strong core gameplay and a unique  focus on the relationship between AI and human, where the bond that develops between players and their Magus impacts game play and story.

In the game, players will step in the shoes of the Drifters, people who make a living collecting AO crystals, a rare resource available on Earth. In this quest they must face xenomorphic creatures known as Enders,  and they will be able to count on Magus, their AI partners, to guide them through their journey, help them in fights, and providing direction, hints, and warning. All the while, they will be developing and strengthening  the bond between player and AI. Gameplay and combat in SYNDUALITY centers around Cradle Coffins, armed vehicles in which the players will be roaming on the surface and can fully personalize, from appearance to weapon loadouts, to fit their own playstyle. SYNDUALITY will also have multiplayer, with other Drifters joining players to help them in their missions or turn against them, hindering their progress or fighting to loot their precious resources.

For more information on SYNDUALITY and other products from Bandai Namco Europe,

please visit: www.bandainamcoent.eu. Follow us on Twitter at: https://twitter.com/synduality.

#ENDS#

About Bandai Namco Europe S.A.S.

Bandai Namco Europe S.A.S. is a leading global publisher and developer of entertainment content for platforms including, but not limited to, all major video game consoles and PC.

Bandai Namco Europe is producing intellectual property for a global audience, and is building its reputation with franchises such as LITTLE NIGHTMARES™, PARK BEYOND™, and the upcoming UNKNOWN 9™ Awakening – developed by the recently acquired Reflector Entertainment based in Montreal, QC.

Bandai Namco Europe serves as the Headquarters of Bandai Namco Holdings Inc. for mainland Europe, which is known for creating and publishing many of the Toy & Entertainment industry’s top franchises, including PAC-MAN™, TAMAGOTCHI™, GUNDAM™, TEKKEN™, DARK SOULS™ and the recently released ELDEN RING™.

For more information please visit www.bandainamcoent.eu

Press Release © 2022 BANDAI NAMCO Europe S.A.S.

All other trademarks are properties of their respective owners.

Song of Iron 2, Brutal Sequel of Original Souls-Inspired Sidescroller Announced at Microsoft Xbox Showcase

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Solo Developer Resting Relic Unites the Clans Next Year

SEATTLE — 14 Sept. 2022 — Song of Iron 2, the blood-soaked 2D action-platformer from solo developer Resting Relic, journeys through a dark fantasy world on Xbox Series X|S, Xbox One, and PC via Steam, as revealed during today’s Microsoft Xbox Showcase.

The Imperium comes and Odin calls you to war in SONG of IRON 2’sannouncement trailer. The highly anticipated sequel to last year’s thrilling Nordic Adventure is officially in development! 

Return to the moody, Nordic-inspired world of Song of Iron. Embrace the “Chainbreaker” name given to you by Odin. Seek out the viking clans and free them from thralldom. Hunt down Wolfric, whose clan razed your home and killed the one you loved. Chase vengeance, fight the Imperium, and unite the clans!

Challenge any who dare block your path in the visceral, merciless, run-and-gun melee combat of Song of Iron 2. Prove your bravery against foes new and old, including goblins, trolls, draugr, Imperium guards, and even gods. Maintain momentum during combat encounters, keeping bosses and minions at bay with constant pressure to avoid being overwhelmed. Axes will break, shield will splinter, and quivers will run dry throughout the journey–scavenge the battlefield for new weapons before pressing on.

Navigate a dark-fantasy landscape full of old forests, swamplands, and snow-capped mountains. Sail to new locations rife with danger and secrets alike, strange Imperium facilities, ancient seals of gods, and relics of the past. The Imperium’s veil is shaken, and old magics are slipping through the cracks. Use the gift of foresight to unite the region’s clans by either convincing them of the looming threat or forcing them to follow your cause. War is coming and their strength is needed.

Song of Iron 2 continues the tale of Breka Chainbreaker, blending updated combat, gameplay systems, and encounter designs to create a gripping and immersive chapter in the ongoing saga.

“I am excited to finally reveal part two of the Song of Iron saga! I am taking player feedback and everything I learned from the first game and pouring it into Song of Iron 2,” said Joe Winter, solo developer and founder of Resting Relic “Song of Iron 2 is a direct continuation of Brekka Chainbreaker’s story, but I’ll make sure to catch players that missed the first game up, so everyone will be able to jump right in and play! I’m also looking forward to players who sign up to check out the demo”

Song of Iron 2 is set toembark on Xbox Series X|S, Xbox One, and PC via Steam, with English, French, German, Chinese, Portuguese and Spanish-language support. Explore the lore on the official website, find the studio on Twitter, Instagram, and TikTok, and join the clan on Discord. Be among the first to experience Song of Iron 2 by signing up to the newsletter at www.songofiron.com to claim your steam demo key!

About Resting Relic

Resting Relic is the official name of Joe Winter’s one-person development studio. As an indie developer, Winter aims to build his experience working on titles including Halo 5, Halo: Infinite, and many others, to create rewarding, beautiful, and unique experiences that draw players into unforgettable worlds. Resting Relic’s debut title, Song of Iron, was released in 2021.

For more information on Joe Winters and Resting Relic, visit the official website.

PLAYISM GAME SHOW – TGS 2022 Preview Reveals Six New Titles Coming to PC, Console

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World premiere of Rusted Moss, DRAINUS, Ib, other titles part of live broadcast

TOKYO – 14 Sept., 2022 – PLAYISM GAME SHOW – TGS 2022 Preview, the newest edition of the digital showcase highlighting the latest games from Japan’s oldest indie game publisher renowned for titles Bright Memory: Infinite, Gnosia, and DEEEER Simulator, featured six new reveals including a world premiere. Rewatch PLAYISM’s pre-Tokyo Game Show broadcast now on YouTube.

PLAYISM announced that it will localize and publish Rusted Moss, the physics-based metroidvania that replaces double jumps with a bouncy grappling hook from developers, faxdoc, happysquared, and sunnydaze for PC in 2023. Learn to master the physics-driven bungee movement tech to skillfully navigate interconnected environments while blasting away at foes magical and mechanical alike in 360-degree combat.

PLAYISM will bring to Steam worldwide Valkyrie of Phantasm, the aerial action game filled with barrages of bullets set in the Touhou Project universe, available in Early Access beginning Sunday, 23 October. The newest game from Touhou Sky Arena developer Areazero, Valkyrie of Phantasm was previously only available at Touhou fan conventions but will soon be accessible to Touhou fans around the world.

PLAYISM and Why so serious answer fans’ prayers with the official reveal of a Nintendo Switch version of DRAINUS, he bullet-absorbing side-scrolling shootert from the developer of Record of Lodoss War -Deedlit in Wonder Labyrinth- and Touhou Luna Nights. The show featured the announcement the remake of Ib, the cult adventure game set in an art museum by kouri, will be coming to the Nintendo Switch this winter, following its successful release on Steam for PC.

Additionally, PLAYISM will release console versions of Marfusha, the breakneck card-based shooting side-scroller by hinyari9, and Drago Noka, the village-building simulator from the POV of a dragon-riding city manager by GeSEI unkan. 

“We appreciate everyone who tuned in, and we’re excited to continue our mission of bringing amazing games from talented creators to audiences and platforms they would struggle to reach on their own,” said Shunji Mizutani, Executive Producer of PLAYISM. “I will say, our social media manager is relieved they no longer have to keep their lips sealed whenever they see a ‘DRAINUS on Switch when?!’ tweet.”

Media wishing to learn more about each title revealed in PLAYISM GAME SHOW – TGS 2022 Preview can find individual press releases here:

For more information on PLAYISM, please visit the PLAYISM Game Show official web page or the PLAYISM official website, and follow @PlayismEN on Twitter.

About PLAYISM

Japan’s oldest indie publisher, PLAYISM is known in the West for supporting popular indie games such as Gnosia, Idol Manager, Tasomachi: Behind the Twilight, Touhou Luna Nights, Fight Crab, Record of Lodoss War -Deedlit in Wonder Labyrinth-, the La-Mulana series, Bright Memory, Bright Memory: Infinite, and DEEEER Simulator among other titles.

PLAYISM’s motto is “Bringing a Different Breed of Indie Game to the World”.

To learn more, visit the PLAYISM official website and follow @PlayismEN on Twitter.

TWO NEW CHARACTERS ENTER SEVEN KNIGHTS 2 IN GLOBAL UPDATE WITH NEW PVE CONTENT AND EVENTS

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LOS ANGELES – September 14, 2022 – Netmarble, a leading developer and publisher of high-quality mobile games, announces the latest global update for the mobile role-playing game Seven Knights 2. The latest update features new playable heroes, PVE content and events.

New hero Kyle (Legendary+), also known as the Chains of Vengeance, is an Attack-type character with powerful skills using his signature weapon: chains. Kyle can inflict great damage to opponents by giving the Branding effect, when defeating an enemy Kyle received stealth reducing damage received. Also added is Architect of Despair Bai Jiao (Legendary), a Universal type character who possesses the skill to control enemies’ actions.

Today’s update also introduces a new PvE content Maze of Trials in whichHeroes themselves appear as enemies to test the Commander(player). Players can also purchase valuable items like Moon Stone by collecting Maze Shards and Maze Fragments.

From September 14 through September 28, players have the opportunity to participate in in-game events for added rewards including:

  • Maple craft event: Players can make Legendary+ weapons and Legendary armors by collecting maple leaves and golden maple leaves that are dropped from Field Exploration.
  • Play bonus for Maze of Trials: To commemorate the Maze of Trials update, players can earn up to 50% more rewards just by playing the content during the event period.
  • Daily mission boost event: Players who complete daily missions during the event period will receive double rewards.

Seven Knights 2 takes place 20 years after the original Seven Knights, and centers on the Daybreak Mercenaries who embark on a journey to find the last member of the Seven Knights “Rudy,” after a series of events involving a mysterious girl named Phiné. Starring an array of characters depicted with stunning graphics powered by Unreal Engine 4, Seven Knights 2 will immerse players in a true sequel featuring the fun and innovative gameplay of Seven Knights enjoyed by players around the world. Players can collect and develop charismatic heroes while engaging in a deep and immersive cinematic story.

Seven Knights 2 is available now for download on Google Play, App Store and Windows PC (beta).

More information on Seven Knights 2 can be found on the official Facebook page, YouTube and forums or by visiting Netmarble’s Global YouTube channel.

About Netmarble Corporation

Established in Korea in 2000, Netmarble Corporation is a top developer and publisher pushing the boundaries of the mobile gaming experience with highly innovative games including Marvel Future Revolution, Ni no Kuni: Cross Worlds, Lineage 2: Revolution, The Seven Deadly Sins: Grand Cross, Blade & Soul Revolution and Marvel Future Fight. As a parent company of Kabam, and a major shareholder of Jam City and HYBE (formerly Big Hit Entertainment), Netmarble strives to entertain audiences around the world with a variety of mobile games based on its powerful franchises and collaborations with IP holders worldwide. More information can be found at http://company.netmarble.com.

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My Hero Academia Game Adds Hawks and Tag Team Battle Mode

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On the heels of its One Year Anniversary celebration, hit mobile RPG  My Hero Academia: The Strongest Hero is excited to unveil two updates sure to delight players! My Hero Academia: The Strongest Hero is reintroducing popular character Hawks, and adding a new battle mode for two players to play against another team. 

Collect and Play as Hawks for a Limited Time: The carefree but ever vigilant #2 Pro Hero in Honei returns to My Hero Academia: The Strongest Herofor a limited time to take control of the skies with his Fierce Wings quirk and destroy opponents with aerial superiority. This speedy character can easily evade most attacks while sending his feathers from afar to dominate any battle he is in! Hawks is unlockable for a limited time from September 14-27 alongside his set EX Passive cards that maximize his skills and abilities. 

Tag Team Battles Mode: The game is also launching Tag Team Battles Mode allowing a player to team up with a friend to play against other players. With the new Tag Team Battles Mode, the co-op gaming experience is more intimate and the stakes are higher as the player duos climb the ranks together. Check out details in the new Tag Team Battles Mode:

  • Play with a friend against other players
  • Two players team up, each with a team of four chosen characters against two other players and battle in Ranked matches for exclusive rewards.
  • Tag Team Battles Mode will reset rankings and players have a chance to begin all over and race to the top! 
  • As Tag Teams move up the rankings, they unlock exclusive rewards. 

The game, which has been downloaded more than 13 million times globally, is based on the smash-hit anime My Hero Academia. The mobile MMORPG launched in 2021 to huge fan excitement, becoming the number one overall App in the United States for the week of launch. 

My Hero Academia: The Strongest Hero is published by Crunchyroll Games, the interactive division of the global anime brand. The game transports players into the world of Midoriya and friends, with more than 20 playable characters from the anime. When the game launched in 2021, it became the number one overall app in the United States for a week and drove more than 600% growth for mobile MMORPGs within six months. 

My Hero Academia: The Strongest Hero is available to players in English across North America, Latin America, the United Kingdom, Ireland, Australia, New Zealand, South Africa, the Caribbean, and Scandinavia. Fans can download the game now by visiting https://got.cr/mhatsh_crpr.

My Hero Academia is the smash-hit anime series based on the manga by Kohei Horikoshi, telling the story of young Izuku Midoriya, who lives in a universe where superpowers — or “Quirks” — have become commonplace. Midoriya dreams of being a hero, although he was born without Quirks. Through the help of friends, family, and heroes, Midoriya is admitted into the prestigious high school for heroes in training where his journey begins. My Hero Academia is animated by bones inc. and the full catalog is available now on Crunchyroll. 

The game is available on iOS and Android. For more information about the game visit

About Crunchyroll

Crunchyroll connects anime and manga fans across 200+ countries and territories with the content and experiences they love. In addition to free ad-supported and subscription premium content, Crunchyroll serves the anime community across events, theatrical, games, consumer products, collectibles and manga publishing.

Anime fans have access to one of the largest collections of licensed anime through Crunchyroll and translated in multiple languages for viewers internationally. Viewers can also access simulcasts — top series available immediately after Japanese broadcast. 

The Crunchyroll app is available on over 15 platforms, including all gaming consoles.

Crunchyroll, LLC is an independently operated joint venture between US-based Sony Pictures Entertainment, and Japan’s Aniplex, a subsidiary of Sony Music Entertainment (Japan) Inc., both subsidiaries of Tokyo-based Sony Group.

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Alfa Romeo F1 Team ORLEN Esports ready for 2022 season

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Hinwil, 14 September 2022 – Alfa Romeo F1 Team ORLEN Esports is ready to take on the 2022 F1 Esports Series Pro Championship, as the team lays down the challenge to the best Esports drivers in the world to take one of the most coveted titles in simracing.

The 2022 season, which starts today, will feature four rounds of the action-packed racing that has come to symbolise F1 Esports: however, there are some key differences in the way the championship is run, designed to make the show even better for both veteran and new fans of the series.

Teams will play an even bigger part as strategy becomes key: the length of the races has been extended to 50% of the full distance, meaning each round will play out more intensely and the choice of tyres – and when to put them – will have an even bigger impact on the outcome of every race. Due to the increased length of each round, as well, events will now span three days – Wednesday to Friday.

With an impressive line-up featuring team stalwart, Dani Bereznay from Hungary; fast Frenchman, Nico Longuet; and emerging star, Tomek Poradzisz of Poland, Alfa Romeo F1 Team ORLEN Esports is ready to aim for the highest places in the constructors’ championship.

Nico Longuet: “The season is about to start and the nerves are starting to creep in, but that’s normal. My team and I put a lot of effort into this year’s preparations and we’re going to give it our all. As always, we want to win together.”

Tomek Poradzisz: “I am going into my debut season and my focus is mostly on gaining experience whilst obviously trying to give it all. Preparations have been going fairly well and I feel ready for the season, but it will definitely be extremely challenging with how strong the grid is this year.”

Dani Bereznay: “I always learn from previous mistakes, and because of that I believe that this year’s preparation for F1 Esports has been the best ever. However, the field is the best ever as well, so the series will not be any less challenging.”

2022 F1 Esports Series Pro Championship
Event 1: September 14-16
Event 2: October 12-14
Event 3: November 2-4
Event 4: December 14-16

Where to watch:
WEDNESDAY 14th SEPTEMBER – BAHRAIN INTERNATIONAL CIRCUIT
Qualifying stream from 15:30 BST on YouTube, Twitch & Huya
Race stream from 19:30 BST on YouTube, Facebook, Twitch & Huya

THURSDAY 15TH SEPTEMBER – IMOLA
Qualifying stream from 15:30 BST on YouTube, Twitch & Huya
Race stream from 19:30 BST on YouTube, Facebook, Twitch & Huya

FRIDAY 16TH SEPTEMBER – SILVERSTONE
Qualifying stream from 15:30 BST on YouTube, Twitch & Huya
Race stream from 19:30 BST on YouTube, Facebook, Twitch & Huya

About Sauber Group of Companies:

The Sauber Group of Companies is composed of two operational entities: Sauber Motorsport AG, which operates and manages the Alfa Romeo F1 Team ORLEN; and Sauber Technologies AG, which focuses on third-party business in the areas of advanced engineering, prototype development and additive manufacturing, in addition to full and model-scale testing in the factory’s state-of-the-art wind tunnel and ground-breaking innovation in the field of aerodynamics. The companies collaborate closely and share know-how to apply the expertise of more than 500 dedicated individuals at the headquarter in Hinwil, Switzerland, to all internal and external projects. Since its founding in 1970, the passion for racing has been at the heart of Sauber.

For more than 50 years, the innovative Swiss company has been setting standards in the design, development and construction of race cars for various championship series, such as Formula One, DTM, and WEC. Following its own Formula One debut in 1993, Sauber Motorsport AG has established one of the few traditional and privately held teams in the sport. The company launched a long-term partnership with Alfa Romeo in 2018 and, as it celebrates 30 years of competition in Formula One, it enters the 2022 championship under the team name Alfa Romeo F1 Team ORLEN.

Prinny Presents NIS Classics Volume 3 Review

Prinny Presents NIS Classics Volume 3

Developer: Nippon Ichi Software
Publisher: NIS America
Platforms: Switch
Release Date: Available Now
Price: $39.99 – Available Here

Overview

After just a short waiting period, NIS are back with another delivery from the vault. This time, Prinny Presents NIS Classics Volume 3: La Pucelle: Ragnarok / Rhapsody: A Musical Adventure puts the two classics in one pack, offering fans a taste of the past for a budget price. These NIS Classic titles have presented some savory offerings, but is this one to add to a growing collection? Let’s find out. 

Story

Prinny Presents NIS Classics Volume 3: La Pucelle: Ragnarok / Rhapsody: A Musical Adventure has of course two tales, and certainly some of the more solid found within La Pucelle: Ragnarok. This title originally released in Japan back in the first part of the 2000’s, where it then saw a Playstation 2 port, with another offering on the PSP five years later that featured upgrades and enhancements. Ragnarok places the player in the role of Prier, a rambunctious teen who is a part of a demon hunting organization with her younger brother Culotte. This tale adds a bit of drama and even comedy with a cast of colorful characters in a story of darkness and light.  

Rhapsody: A Musical Adventure takes the tactical RPG genre and gives it some flare in what is a bit more of a familiar adventure for me. Originally featured on the Playstation, this title centers around Cornet, who is out to save a prince from an evil witch. This title focuses more on a performance style for its narrative and even gameplay and features a delightful gimmick where Cornet can talk to and utilize puppets to do battle with her. La Pucelle: Ragnarok may have more meat and substance when it comes to a story, but Rhapsody just feels more memorable and well produced overall, making for a great revisit for anyone looking for a charming and light RPG. 

Gameplay 

Both titles are tactical RPGs, but are each unique in their own right. As mentioned, Rhapsody has battles that occur in a stage play-like format, filled with some interesting options. Players don’t fight with Cornet, but rather use her to root her team of puppets on. Appreciation points can be earned by using your horn or using items, which in turn can boost and produce attacks on foes. Think of it as another take on the monster-collecting fare within Dragon Quest Monsters and Pokemon, but more simplistic and more presentation driven. Rhapsody is interesting, but its low difficulty and odd mechanics such small battle areas make it feel condensed and short in terms of scope and overall potential. 

La Pucelle: Ragnarok plays a lot closer to the Disgaea franchise as it is a precursor of sorts. Players do battle in isometric grids where streams of energy must be converted to purify the field along with portals, which spawn monsters. Purifying monsters also can allow some to join you to do battle, making this an interesting gimmick with quite a bit of depth, despite still being very straight forward. Outside of battles players mainly explore towns and trigger events, which can be slightly tedious due to NPC placement – meaning you might be looking for a character for a good while to move forward. 

While both titles show their age in ways, the extra features from their past enhanced versions add a lot of familiarity, with Prinny and other NIS mainstays finding involvement. Out of all the other “Prinny Presents” line which may be 100+ hour journeys, both Rhapsody and La Purcelle feel much shorter in length as well, even if they may be two of the more fleshed out releases. 

Visuals 

While the graphics are fine within both games, don’t go in expecting a full modern remake treatment. Each kind of have that washed out look from the original titles, and don’t necessarily “pop” with excitement graphically. That doesn’t mean that there are not upgrades as the sprites are bolder and the included filters are nice, but the age of the games within still show. Menus are also a bit dated as while the dialogue is easy to read, navigating options and inputs can come with a steady learning curve, as the optimization to the Switch was done without a lot of thought being put into modernization or overall execution. Yeah, you can still enjoy each and both play fine, but the menu layouts can be a bit cumbersome and overly complicated on what would have been a perfect platform to make use of the handheld design of the console.  

Audio

The audio is fine as both soundtracks are great, with Rhapsody being a standout. The voice acting also feels like a pleasant surprise, and has stood the test of time well with outstanding delivery and performances that capture the charm and atmosphere of each title. Would it be great to start seeing more focus on the soundtrack with a jukebox mode or other celebratory fare included in-game (physical releases do come with a soundtrack, but I am speaking for all who purchase digital or physical)? Sure. That said, like all other titles within the Prinny Presents collections, these are mostly ports for the sake of allowing us to simply play the original titles without much noticeable refinement included in terms of audio.

Overall 

Prinny Presents NIS Classics Volume 3 is a nice compilation of two of the more simple titles within NIS’ classic line-up. Both games truly felt ahead of their time with voice acting and unique stories, making them easily worth the price of admission for this one package. NIS has a way of intertwining humor and sentiment in their titles, and Volume 3 takes that piece from history and puts it in focus.  

Capsule Computers review guidelines can be found here.

Fallen Legion: Rise to Glory / Fallen Legion Revenants Review

Fallen Legion: Rise to Glory / Fallen Legion Revenants

Developer: YummyYummyTummy
Publisher: NIS America
Platforms: Xbox Series X (Reviewed), Xbox One, PlayStation 4, PlayStation 5, PC
Release Date: Available Now
Price: $59.99 USD – Available Here $89.95 AUD – Available Here

Overview

When it comes to developing an interesting combat system, making a side-scrolling active turn-based RPG is something of a unique choice but it is one that YummyYummyTummy chose to take when it came to their trio of Fallen Legion games that were released over the last few years. Eventually these games saw a Western release through the Vita and PlayStation 4 though now NIS America has brought the games together into one simple package in the form of Fallen Legion: Rise to Glory / Fallen Legion Revenants. With the titles arriving bundled together and for the first time ever on an Xbox platform, is it worth checking them out?

Story

Fallen Legion: Rise to Glory / Fallen Legion Revenants is something of a unique bundle as the first game is actually a combination of games on its own. Originally released separately, Fallen Legion: Rise to Glory tells the tale of either Legatus Laendur through Flames of Rebellion or Princess Cecille through Sins of the Empire. As such when players begin the game they will select which storyline they would wish to pursue through a fairly short runtime with Laendur’s storyline following the rebel building up an army to fight against the ruling family and the dark influence that the empire is spreading throughout the land while Cecille’s story follows the struggle of a girl who has just found that her father has passed away and must now try and hold the land together with a freshly inherited nefarious talking grimoire serving as her guide. Regardless of which side players pick, they will be sent down a pathway that will pit these two against one another with players seeing the war from different perspectives all while making various decisions along the way.

The story for Rise to Glory is fairly straightforward and interesting in an overarching sense and features quite a lot of detail and political intrigue, especially since players can see unique elements happening on both sides of the tale, but the way it is told is incredibly thin and a bit too bland for its own good. This is likely due to the implementation of choices that are made between combat sections that serve as ways to either raise or lower the morale of the nation while also providing combat benefits. These choices range from encountering a rioting group of peasants and choosing to either destroy them, imprison them, or reason with them or selecting on whether invading barbarians should be ignored, confronted and repelled, or even paid off. These will provide little bits of dialogue and provide players with a sense of the world as a whole but offer so little detail that it is a rather poor replacement for the overarching plot that it draws so much focus away from.

Fallen Legion Revenants is its own separate title and is set in a world where the land has become so corrupted that the living have taken refuge in a castle floating in the sky, leaving the ground occupied by monsters and those driven insane by disease and miasma. Here players once again play as dual-protagonists only this time telling the same tale with the political side of things being handled by the still living Lucien who seeks to overthrow the corrupt and overbearing ruler of the castle Ivor while combat is handled by the recently executed Rowena whose concern for her imprisoned son and hatred for Ivor who she was once the lieutenant of has kept her soul from moving on and instead lingers behind as a powerful spirit. As such, Rowena can travel the land with the help of summoned spirits of her own to take on any enemies that might block her path.

Once again, the overarching storyline is fairly interesting but players will likely be left scratching their heads at times wondering just how certain events come to play as well as the fact that, despite being about manipulation and the overthrowing of a corrupt ruler, the writing isn’t particularly strong enough to capitalize on the setting, often leading to some rather dull exchanges despite a strong setting. As for how events end up occurring, this is primarily due to the fact that players will make various choices and actions while playing as Lucien in the castle that will have various effects on how the story will progress with there being multiple endings available and the possibility of killing off NPCs should players make a series of poor choices and often there is no actual sign that a choice may end up affecting things until events play out. In fact it is entirely possible to wind up with an early ending should players make certain decisions and while the game itself isn’t too long it can be a bit annoying to find out how choices play out with little actual explanation. 

Gameplay

As for how Fallen Legion: Rise to Glory / Fallen Legion: Revenants play, they mostly handle the same with the latter attempting to refine and add more mechanics to what was offered in Rise to Glory. Players in Rise to Glory will find themselves assembling a team of up to three primary fighters with their commanding unit in the back and then traveling across a 2D screen before encountering an enemy that must be defeated.

The fighters all make use of an active time battling system where each character will have their attacks mapped to a face button and a meter that fills over time. When pressed, that character will attack and players can chain combo attacks together and unleash powerful skills at the end of each combo as long as they aren’t interrupted by an enemy attack. As the main fighters deal damage, the commander will gain mana that can be used to cast various spells such as attacking enemies or healing and reviving their fighters. As enemies attack, players must make use of a blocking mechanic by pressing LB to either reduce damage or time it properly to parry that attack, leaving an enemy defenseless and potentially reflecting an attack back at the opponent.

As players advance through a fighting stage, they will occasionally trigger aforementioned story events that will spawn three cards with choices on them that will offer various bonuses. These can range from a single-use item to temporary buffs for characters or even restoring mana with every choice restoring health in some form. As mentioned before, while players will want to make choices that will affect the story the way they may want, it will often be at the expense of selecting a useless card unless they simply select beneficial fighting choices and pay for it later when the story progresses. This leaves players with something of an annoying conundrum that gets in the way of both taking advantage of every opportunity in battle and trying to shape the story’s side events in some form.

Unlike a standard RPG, players will not level up after fighting but instead obtain various gems that can be equipped to provide various bonuses such as special attacks for certain characters, more health, easier blocking, etc. and it is worth noting that players will often obtain various bonuses that will strengthen characters on their own, though there is apparently no way to see which improvements players have earned. In fact, a variety of combat mechanics are left unexplained by the game’s initial instructions but thankfully an in-game glossary does describe most of what players will need to know.

As for Revenants it still makes use of the three fighter system with Rowena serving as the commander with face buttons still making use of attacks and Rowena having access to magical attacks. However a number of additions have been made to the system, ironically to the detriment of the simple but effective system that was in use in the previous game. Now not only is a small grid system in use for combat that adds some complications such as special moves only attacking certain squares and some characters having limited reach but the spells have also been modified. Rather than restore mana as a whole, players will now earn Mana Orbs that can be used to either trigger a fighter’s special skill or use one of Rowena’s spells, splitting what was previously a simpler system into a more complicated affair that ultimately still plays nearly the exact same way.

It is worth noting that Revenants does have one element that wasn’t too prominent in the previous game and that is an incredibly random sense of difficulty. Often players may make their way through stages easily only to encounter a boss that will put their skills to the test completely or wipe them out. This will make players rely heavily on making sure they know the proper timing for blocking/parrying blows and while a difficulty option is available, it still can feel rather rough even on easier difficulties. This is also due to the fact that blocks/parries now have a short cooldown, punishing those who block a bit too early. 

Players can also obtain a large amount of equipment that can be equipped to their primary characters as well as adjusting other various elements of their party as well unlike before, adding a few extra RPG elements to the game. Often during stages players will swap from Rowena to Lucien back at the castle who will be given a task, often with a time limit, to either make a difficult choice or uncover some secret that can then help Rowena’s progress. As mentioned earlier, this is where many story changing choices can be made and given their importance it is rather rough how rushed and undetailed some of these segments can be. It is also worth noting that these segments still see players walking around the castle and talking to characters so it is a bit strange that they weren’t implemented between stages rather than in the middle of often difficult fights.

Visuals & Audio

It must be said that with Fallen Legion: Rise to Glory / Fallen Legion Revenants arriving on the Xbox platform for the first time that the games ran perfectly fine on the Xbox Series X. The titles share a fairly similar 2D aesthetic though it is worth noting that the medieval and standard fantasy elements of Rise to Glory is quite appealing at times while Revenants often can feel a bit washed out by comparison thanks to its bleaker setting and focus. It is worth noting that while action does flow well, the actual portrayal of a fight can occasionally look like a mess making it difficult to tell exactly what is going on during more heated skirmishes.

With the release of this set of games players will have the option to listen to either the Japanese voice track or the English dub with the English cast handling their characters well enough though it is worth noting that only primary story dialogue is voiced and even this isn’t always the case. The soundtrack does feature a nice collection of music across both games with the boss music of Rise to Glory standing out as one of the best between the titles.

Overall

By offering what basically amounts to three titles in one, Fallen Legion: Rise to Glory / Fallen Legion Revenants is a fairly solid offering for NIS America. Rise to Glory stands out as the better of the two games as it offers a more realized game thanks to its dual perspective and enjoyable combat compared to Revenants lack of depth and addition of unnecessary combat features that appear all the more prominent when played alongside its predecessor and odd choices with Lucien. That being said, both titles suffer from not taking as much advantage of their setting as they should, especially in Revenants, holding their storylines back heavily while also having a variety of issues unique to each entry. 

Capsule Computers review guidelines can be found here.