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World of Tanks PC rolls out brand-new content and biggest technical update of 2022

World of Tanks PC rolls out brand-new content and biggest technical update of 2022

New Italian tanks, map, technical and visual improvements, changes to matchmaking

August 31st, 2022 – World of Tanks PC is releasing its biggest content and technical update of the year! Rolling out of the garage is a new map, significant matchmaking changes, rebalanced vehicles, and thanks to surviving blueprints and archived materials, a large convoy of new Italian tanks, to bring new content to millions of players globally.

Uriy Kuryavyi, World of Tanks PC Publishing Director says update 1.18 is unique and comprehensive.

“I am proud of the hard work of the huge international team of developers that were working on this massive update. We have updated the performance of many vehicles, improved a large pool of Random Battles locations and introduced important matchmaking changes for light vehicles and SPGs,” said Uriy.

The new addition of Italian tank destroyers consists of six researchable vehicles, from Tier V to Tier X. All tanks will feature strong frontal armor, excellent gun depression angles, and starting from Tier VII—a classic autoloader with unusual implementation, as a unique gameplay feature.

They include the Semovente M41; Semovente M43 Bassoto; the Semovente Controcarro mod. 1956 (starting with this TD the branch begins to take on its main features); the Controcarro mod. 67 (embodies all the finest qualities of Italian tank destroyers); the Controcarro 1 Mk (an incredibly dangerous opponent in close and mid-range combat); and the Controcarro 3 Minotauro (the jewel in the crown of the new line).

“Almost all these new vehicles existed only as incomplete design project, and only a few of them were physically built-in metal. But thanks to surviving blueprints and archive materials, we have taken these forgotten concepts to the next level and recreated machines in the game as if they might have existed in real life,” said Uriy.

A new map is also making its debut in Random Battles: Outpost. This is a picturesque summer map that combines open green areas, city ruins and trenches, and an impressive fortress with an outpost of its own. All these elements make the location diverse both visually and in terms of gameplay.

Tank commanders will welcome important changes to matchmaking. New rules are being introduced for balancing light and wheeled tanks, and for the number of SPGs per team. The matchmaker will now always try to match light/wheeled tanks so that both teams have identical number of vehicles with a limit of no more than one in a platoon from Tier VII onward. Concerning the number of SPGs, the players will take the battle with 0-2 SPGs per team.

Within the Update 1.18, players will enjoy new visual changes which scale based on the PCs capability. It delivers vehicle tracks beginning to look even more realistic. Now, the tracks of vehicles in the game unwind correctly when hit, fly off and stay on the ground if the vehicle is hit while moving at high speeds.

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About World of Tanks

World of Tanks is the first team-based, massively multiplayer online action game dedicated to tank warfare. Throw yourself into the epic tank battles of World War II with gamers all over the world. Your arsenal includes over 600 armoured vehicles from 11 nations, carefully detailed with historical accuracy.

Official website: worldoftanks.asia

About Wargaming

Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has grown to become one of the leaders in the gaming industry with 17 offices around the world, including studios in Chicago, Prague, Shanghai, Tokyo, Vilnius and Belgrade. Millions of players enjoy Wargaming’s titles across all major gaming platforms. Our flagship products include the free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.

PGA Tour 2K23 – Full Course List Revealed

PGA TOUR® 2K23 Reveals Full List of Licensed Courses

20 licensed courses are set to challenge players with more to come post-launch

2K today revealed the officially licensed courses available to play in PGA TOUR® 2K23. In addition to 17 courses returning from PGA TOUR 2K21, three new courses – the South Course of Wilmington Country Club, The Renaissance Club, and St. George’s Golf and Country Club – round out a full list of 20 courses available at launch to keep players swinging with swag and challenging their crews on a total of 360 unique fairways and dance floors.

In order to create pristine in-game renditions of real-life courses, 2K and HB Studios use a combination of aerial drone footage, lidar data, high resolution photography, and supporting assets provided by each course’s management to ensure each course is true to life and features realistic buildings, signage, hazards, fairways, greens and climate. The process ensures the most authentic PGA TOUR video game experience available to date. Courses such as Riviera Country Club, home of the Genesis Open, which was recently named by PGA TOUR as an elevated tournament for the next season, truly shine, down to the smallest detail.

The full list of courses available at launch in PGA TOUR 2K23 includes:

  • Atlantic Beach Country Club;
  • Bay Hill Golf Club & Lodge (Arnold Palmer Course);
  • Copperhead (Innisbrook);
  • Detroit Golf Club;
  • East Lake Golf Club;
  • Quail Hollow Club;
  • Riviera Country Club;
  • St George’s Golf and Country Club;
  • The Renaissance Club;
  • TPC Boston;
  • TPC Deere Run;
  • TPC Louisiana;
  • TPC River Highlands;
  • TPC San Antonio;
  • TPC Sawgrass;
  • TPC Scottsdale;
  • TPC Southwind;
  • TPC Summerlin;
  • TPC Twin Cities; and
  • Wilmington Country Club (South Course).

Additional officially licensed courses – including Pebble Beach Golf Club, Spyglass Hill, and Torrey Pines North and South Courses – and new, custom courses created in PGA TOUR 2K23’s Course Designer will be available post-launch and free to all players on all platforms*. More details coming soon.

In case you missed it, check out the PGA TOUR 2K23 announcement trailer here.

https://www.youtube.com/watch?v=pc1MNtr2duI&feature=youtu.be

PGA TOUR 2K23 Deluxe Edition and PGA TOUR 2K23 Tiger Woods Edition are currently scheduled for release on October 11th, followed by PGA TOUR 2K23 Standard Edition on October 14th, for Xbox Series X|S, Xbox One, PlayStation®5 (PS5™), PlayStation®4 (PS4™) and Steam.

​​For more information on PGA TOUR 2K23 and 2K, visit https://pgatour.2k.com/2k23/, become a fan on Facebook, subscribe on YouTube, follow the game on Twitter, Instagram and TikTok, and use the hashtag #PGATOUR2K23.

*Online Account (13+) required to access online features. See www.take2games.com/legal and www.take2games.com/privacy for additional details.

HB Studios is a 2K studio. 2K is a wholly owned publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

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Ubisoft Announces Rocksmith+ Will Launch on PC Worldwide on September 6 

Ubisoft Announces Rocksmith+ Will Launch on PC Worldwide on September 6 

And Ubisoft Store Contest For a Chance to Win a Signature Gibson or Epiphone Guitar 

SYDNEY, AUSTRALIA – August 31, 2022 — Today, Ubisoft® announced that Rocksmith™+, a premier music-learning subscription service that teaches players how to play acoustic, electric and bass guitar through their favorite songs, will be available on Windows PC exclusively through the Ubisoft Store on September 6.* Building upon 10 years of successful music teaching experience** with the award-winning Rocksmith method which has helped more than five million*** people learn how to play guitar, Rocksmith+ will be available for $19.95AUD for a 1-month subscription, $54.95AUD for a 3-month subscription, and $139.95AUD for a 12-month subscription. The subscription service will run on laptops with Windows 10**** and will also be available on mobile later this year. 

Developed by a team of musicians, music educators and video game developers at Ubisoft San Francisco in collaboration with Ubisoft Osaka, Ubisoft Pune and Ubisoft Bucharest, Rocksmith+ will provide players with an expert, 360-degree approach and unlimited access to guitar learning, all included within the subscription: 

  • Players will be able to learn how to play guitar through master recordings of songs from Sony Music, Universal and more, and will have access to an expanding library of more than 5,000 songs at launch, with new songs added each week from artists such as The Clash, Juan Gabriel, Alicia Keys, Santana, and more. Rocksmith+ will feature music across a variety of genres such as Rock, Metal, Pop, Latin, Hip-Hop and Indie from countries all around the world. 
  • Rocksmith+ features a suite of new and improved practice tools to give players a fun, personalized experience at any skill level. For example, the Adaptive Difficulty feature will dynamically adjust to a player’s skill level while they play, introducing new notes and chords as the player progresses. The technology adapts to players’ skill levels by measuring the total sum of their abilities, rather than their performance for an individual song.     
  • Rocksmith+ introduces the free Rocksmith+ Connect app, a phone-as-a-mic feature on iOS and Android that will let players connect to Rocksmith+ on PC. Players will benefit from Rocksmith+’s note detection and real-time feedback without the need for any peripherals. The app works with acoustic instruments or electric instruments played through an amp – or players can connect their electric instruments with the Rocksmith Real Tone cable, sold separately. Additionally, the Rocksmith+ Connect app also works as an accurate, professional grade guitar tuner. For more information on the Rocksmith Connect app, please visit: rocksmith.com/tuner
  • Players can hone their skills with interactive lessons and practice recommendations that the service generates based on their goals, skill level and progress.  
  • In addition to learning and improving their mechanics, players will also have video lessons available ranging from proper technique, gear, instrument care, music appreciation, and more through Rocksmith Discover.  

Rocksmith+ is also collaborating with major music instrument partners Gibson, Epiphone, Kramer, Ibanez, Ernie Ball, Ernie Ball Music Man, Marshall, Orange, Mesa/Boogie, Roland, Boss and Electro-Harmonix. 

For returning Rocksmith players, Rocksmith+ will have a loyalty offer for Rocksmith 2014 owners and closed beta participants who purchase a Rocksmith+ subscription of 3 or 12 months. Those players will get bonus time in their first billing cycle — one month free for those who purchase a 3-month plan and three months free for those who purchase a 12-month plan.  

Ubisoft also announced that from now until September 6, the Ubisoft Store is running a contest for a chance to win a signature Gibson or Epiphone guitar. To enter, learn more about the prizes, and to read the complete rules, visit https://store.ubi.com/rocksmith-guitar-giveaway-contest

For more information about Rocksmith+, please visit rocksmith.com.  

For the latest news on Rocksmith+ and other Ubisoft games, please visit news.ubisoft.com.   

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About Rocksmith+ 

Rocksmith+ is the future of interactive music learning; a new subscription service which teaches players how to play guitar and bass through their favorite songs. It builds upon the award-winning Rocksmith method and innovative practice tools developed by Ubisoft San Francisco. With improved state-of-the-art note detection, real-time feedback, practice tools designed to give guitar players control, all-new personalized recommendations, and the only ever-growing library with master recordings, Rocksmith+ is the premiere music-learning software.    

About Ubisoft 

Ubisoft is a creator of worlds, committed to enriching players’ lives with original and memorable entertainment experiences. Ubisoft’s global teams create and develop a deep and diverse portfolio of games, featuring brands such as Assassin’s Creed ®, Brawlhalla®, For Honor®, Far Cry®, Tom Clancy’s Ghost Recon®, Just Dance®, Rabbids, Tom Clancy’s Rainbow Six®, The Crew®, Tom Clancy’s The Division®, and Watch Dogs®. Through Ubisoft Connect, players can enjoy an ecosystem of services to enhance their gaming experience, get rewards and connect with friends across platforms. With Ubisoft+, the subscription service, they can access a growing catalog of more than 100 Ubisoft games and DLC. For the 2021–22 fiscal year, Ubisoft generated net bookings of €2,129 million. To learn more, please visit: www.ubisoftgroup.com

SongPop for Alexa Now Available on Alexa-Enabled Devices

Gameloft Subsidiary FreshPlanet Brings Hit Music Trivia Game to Alexa in Time for Tenth Anniversary of Franchise

Paris, France – August 30th, 2022 – Gameloft, leader in the creation and publishing of games, and FreshPlanet, makers of the multi-awarded SongPop franchise are thrilled to announce that SongPop for Alexa, the latest in the popular award-winning mobile music trivia franchise, is now available on Alexa-enabled devices in the United States, Canada and the United Kingdom. This is the newest addition in the SongPop franchise and marks the ten year anniversary of the series.

Building on the success of the preceding SongPop titles, SongPop for Alexa leverages the rich catalog of music with the widest variety of genre options in the franchise, and combines it with the power of Amazon’s Alexa. Players can dive into the SongPop for Alexa experience by saying, “Alexa, open SongPop,” or via the Alexa app for iOS and Android. Customers can play SongPop for Alexa across a variety of Alexa-enabled devices, including the Echo Dot, Echo Show, Fire TV, and a wide variety of headphones, speakers, soundbars, smartwatches, cars and phones – this means players are never far from some music trivia!

SongPop for Alexa is a voice-forward version of SongPop, where players go through rounds of songs and are challenged to guess the artist or song title or both! Players will be tasked to see how many songs they get right before they hit three strikes and are out. With in-game score tracking, it’s always a challenge to outscore their last run. SongPop for Alexa will also include visual graphics for an even more engaging in-game experience for devices with screens.

We launched the very first SongPop game back in 2012,” says Olivier Michon, CTO and VP of Product at FreshPlanet. “It all happened so fast, within a year we went from coming up with a rough idea for the series to becoming a viral mobile game hit. I am so proud to see and know that SongPop has been able to hit this milestone, and celebrate with this new experience on Alexa.”

“We couldn’t be more excited to have SongPop—a game millions of players around the world know and love—come to Amazon, with a version designed specifically for Alexa,” said Steve Bernstein, director, Alexa Games. “Customers engaged with Alexa Skills tens of billions of times over the past year, and SongPop for Alexa helps realize our goal of bringing customers the best, and most-engaging experiences possible.”

Players in the United States, Canada and the United Kingdom can play SongPop for Alexa today, with more markets to be available in the future.

Details about Alexa can be found here: www.amazon.com/alexa

More details about SongPop for Alexa can be found here: https://www.amazon.com/songpop

Details about SongPop can be found here.

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About Gameloft 

Leader in the development and publishing of games, Gameloft® has established itself as one of the top innovators in its field since 2000. Gameloft creates games for all digital platforms, two of which are featured in the “Top 10 iOS Games by All-Time Worldwide Downloads” from App Annie. Gameloft operates its own established franchises such as Asphalt®, Dragon Mania Legends, Modern Combat and Dungeon Hunter and also partners with major rights holders including LEGO®, Universal, Illumination Entertainment, Hasbro®, Fox Digital Entertainment, Mattel®, Lamborghini® and Ferrari®. Gameloft distributes its games in over 100 countries and employs 3,600 people worldwide. Every month, 70 million unique users can be reached by advertisers in Gameloft games with Gameloft for brands, a leading B2B offering dedicated to brands and agencies. Gameloft is a Vivendi company. All trademarks referenced above are owned by their respective trademark owners.

Transformers make a heroic return to World of Warships: Legends this September

The Spring update sees a branch of German battleships entering Early Access, a new campaign starring Japanese battleship Musashi

and an exciting return of the TRANSFORMERS brand collaboration with new content

30th August – World of Warships is announcing the first of its Spring updates for World of Warships: Legends. This update introduces a new line of German battleships to Early Access, Japanese battleship Musashi available through the new Bushido campaign, and the return of the TRANSFORMERS brand collaboration. Other additions to the game include three seasons of ranked battles, aircraft carriers in the Bureau, and a new in-game event.

German battleships drop anchor in Early Access

Leading this Spring update is a new branch of German battleships coming to Early Access. Ranging from Tier IV to Tier VII, these ships carry torpedoes on board and feature a slew of enhanced secondaries. Available across a number of regular and Big German battleships crates, each of the new ships – from Tier V Mackensen to Tier VII Zieten – come accompanied by a special dedicated mission. This new line of ships will become researchable in the next update and will see the arrival of the line’s crown jewel, the Tier VIII Prinz Rupprecht.

Premium Japanese battleship up for grabs in Bushido campaign

Another five-week, 100-milestone campaign enters the game in this update with the Bushido campaign, offering up a bounty of in-game prizes along the way to the enviable Tier VIII Musashi as the campaign’s final reward. Those who make it to the end will add this battleship, sistership of the famous Yamato and its powerful 18.1-inch guns to their arsenal. With the catch-up mechanic enabled, players will have the flexibility to finish the campaign in their own time.

TRANSFORMERS return to the high seas

Making a triumphant return, TRANSFORMERS bring a brand-new full range of content to Legends. The new range of content includes six special skins for Legends anniversary update campaign ship Tier VIII République and five other Legendary ships.

Inspired by some of the acclaimed Autobot heroes and devious Decepticon villains, some of the TRANSFORMERS’ most iconic characters are represented, with skins themed around Optimus Prime, Bumblebee, Hot Rod, Grimlock, Megatron and Rumble. These skins, TRANSFORMERS Commanders and much more will be available through the game’s revamped Cybertronian Container in the Store.

Marking 30 seasons of Ranked battles

With seasons 29, 30 and 31 coming in this update, Legends’ celebrates its landmark 30th season of ranked battles! Players will compete across all three seasons in a no-aircraft-carriers, four-on-four format to battle it out for the highest rung on the ladder and win a plethora of prizes spanning Steel, crates and Commander Progression items.

Legendary carriers and Premium British battleship come to Legends

Rounding off this update, a new shipment of Legendary aircraft carriers enters the Bureau as standalone projects: America’s Midway and Japan’s Hakuryū. British Tier III Premium battleship Agincourt is also up for grabs exclusively in the new Majestic Days in-game event, taking place across three weeks.

This update also brings bug fixes, upgrades, and balance changes to the game.

TRANSFORMERS and all related trademarks and logos are trademarks of Hasbro. Inc. © 2022 Hasbro

About World of Warships: Legends

Experience epic naval action in World of Warships: Legends, a massively multiplayer online game where you can master the seas in history’s greatest warships! Recruit legendary commanders from maritime history, upgrade your vessels and stake your claim to naval supremacy with or against players around the world in thrilling and immersive battles.

World of Warships: Legends brings the online naval action loved by millions to home consoles for the very first time, alongside a host of content and features exclusive to the console experience.

Official website: https://wowslegends.com/

About Wargaming

Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has grown to become one of the leaders in the gaming industry with 17 offices around the world, including studios in Chicago, Prague, Shanghai, Tokyo and Vilnius. Millions of players enjoy Wargaming’s titles across all major gaming platforms. Our flagship products include the free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.

Official website: wargaming.com  

Welcoming Savage Game Studios and Expanding the PlayStation Community

Sony Interactive Entertainment has today entered into a definitive agreement to acquire Savage Game Studios, a hugely talented team of creatives with many years of experience making some of the most popular mobile games enjoyed by players around the world. Together, Savage Game Studios’ goal of fearlessly exploring bold new ideas and PlayStation Studios’ tireless ambition to innovate will bring PlayStation to more people than ever before.

The team at Savage Game Studios are joining the newly created PlayStation Studios Mobile Division, which will operate independently from console development and focus on creating fresh, on-the-go experiences for new and existing PlayStation IP. 

Hermen Hulst, Head of PlayStation Studios took to the PlayStation Blog to say, “I hope you’ll join me in welcoming Savage Game Studios into the fold, and that those of you who enjoy mobile gaming in addition to console or PC will look forward to what they have in store. They’re already working on a new unannounced AAA mobile live service action game. It’s too early to reveal more, but I’m so excited for when they’ll be able to.”

Here are a few words from Michail Katkoff, CEO and Co-Founder of Savage Game Studios about this exciting acquisition.

“Hello everyone in the PlayStation community! Established in 2020 and led by myself and fellow Co-founders Nadjim Adjir and Michael McManus, Savage Game Studios was born of our many years of mobile game development experience spanning a number of massively successful global IP. Our guiding vision was a creative space where experimentation and taking risks weren’t warily avoided, but rather eagerly embraced. We’ve all worked at big studios and while we respect the advantages of ample resources, we wanted to stay small and nimble so we could call our own shots.”

“So why then, you may be thinking to yourself, would you join PlayStation Studios? We made this deal because we believe that PlayStation Studios’ leadership respects our vision for how we can best operate and succeed, and because they too are not afraid to take chances. All of that, plus the ability to potentially tap into PlayStation’s amazing catalog of IP and the fact that we will benefit from the kind of support that only they can provide… The harder question to answer would be “why not?”

“On behalf of everybody at Savage Game Studios, thank you for having us. We can’t wait to show you what we’ve been working on!”

To read more about this acquisition, head to the PlayStation Blog.

For the latest PlayStation news, follow on Facebook, Twitter, YouTube and Instagram.

Having Fun With Mods in Marvel’s Spider-Man Remastered

What is one advantage of a former console exclusive finally making its way to PC? Ultrawide monitor support? Sure, there’s that. We might get a “more complete” package in terms of DLC and bonus content all wrapped into one? Yeah, that happens as well. But I’ll be focusing today on something that’s sort of exclusive to PC. Mods. Loads and loads of mods.

It didn’t take long after the release of Marvel’s Spider-Man Remastered for the first mods to start popping up. Alternate costumes at first, slight gameplay tweaks through mods, and so on. But then things started to get a bit crazy. Now you can play as Goku or even Big Smoke from Grand Theft Auto: San Andreas and although the symbiote suit from the Spider-Man 3 movie isn’t officially in the game, it is now only a few clicks away – thanks to the magic of modding.

Of course, I couldn’t resist fooling around some more after I completed the game so what you see above is a video compilation of my favorite mods for Spidey. I got to play as Stan Lee, Kingpin, Aunt May, Daredevil and waaaaait for it – Kermit the Frog. Hey, if the option is there……why not go for it.

Why I’m Excited For Marvel’s Spider-Man: Miles Morales Coming to PC

It’s finally done. I completed Marvel’s Spider-Man Remastered twice and got all achievements (or “platinum”, as console players would say). I just have to kill some time in between and move on to Marvel’s Spider-Man: Miles Morales that’s just around the corner.

While we don’t have a set PC release date, we’ve been told that the release window will be in Fall 2022 so that could be anytime from September to November. In any case, it will be released by the end of the year for sure and I have no doubt in my mind that Nixxes Software will do an amazing job when it comes to porting it. Waiting is hard, so recently I’ve been spending some time watching random gameplay clips of Marvel’s Spider-Man: Miles Morales on YouTube and I have to tell you – I like what I’ve seen so far. Here are some things that really got my attention.

A new protagonist

While we get to swing and zip around the same map of New York, we don’t get to play as Peter Parker anymore. If you played Marvel’s Spider-Man Remastered you will remember the moment when Miles also gets bitten by a spider that gives him powers and in the post-credits scene, he finally reveals his powers to Peter. So with a new protagonist, we shall also get new swinging animations, combat moves, and skills. Can’t wait.

Let it snow, let it snow ♪

Remember when I mentioned the same map of New York? Well, that’s only….partially true. While we might zip around the familiar buildings and landmarks, the whole city of New York will be covered by a fresh coat of paint. And by that I mean snow. Just look at this image above and try to tell me that doesn’t look amazing. It sure does!

Zap & hide

I also mentioned new skills but what’s even more interesting are some abilities that are exclusive to this Spider-Man, notably venom blast and camouflage. Remember that Electric Punch suit power from here? It was a great way to stun and control enemies while dishing out the damage. Look forward to the flashier and improved version of it here. And camouflage does exactly what it implies – turn you invisible. In Marvel’s Spider-Man Remastered the closest you would get to being invisible was during the stealth takedowns. Once you have been seen, it was full combat mode until you take down every single enemy. But Miles Morales solves that easily.

Suits and more suits

After I finished the campaign in Marvel’s Spider-Man Remastered, my main motivation for 100% completing the game was the incentive for unlocking more suits. Some of them were tied to crime tokens, some to side missions and so on…..you get the idea. Based on what I’ve seen, Marvel’s Spider-Man: Miles Morales will have a lot of swaggy outfits, but I especially want to single out his futuristic 2020 suit. Simply amazing!

A cat companion

Ok, this should technically also go into the suits section, but also…….should it really? I mean, cmon, you get a cat as a part of your suit that occasionally assists you during takedowns and cheers on you during fights. Also, look at that cute Spider-Man mask on its face. Anyway, the actual name is “Bodega Cat Suit” and it is awarded by finishing the story and also something called a “Cat’s Pyjamas: mission. No clue what that might be but we shall all find out about it eventually. Around or after September, I suppose. In any case, if anyone from Sony is reading this by any case, we won’t hold it against you if you move up the release of Marvel’s Spider-Man: Miles Morales by a week or two.

GUNGRAVE G.O.R.E GETS RELEASE DATE!

Pre-Order With Exclusive Ikumi Nakamura Skin Now Available & Jaw Dropping New Trailer Teases The Characters!

(Sydney, Australia – 29 August 2022) Gunslingers! We are really excited to be able to share the official release date for “Gungrave G.O.R.E” – The pistol blazing, coffin-manipulating Grave will be unleashed and live to play on November 22nd 2022!

Pre-Orders are now available too with incredible exclusive content: Become the Grim Reaper and mow down your enemies in style with “Death Ronin Grave”, designed by Ikumi Nakamura.

Want to turn back time to 2004 and get yourself an overdose of old-school action? “O.D. Grave’s” got you covered, turning your adventure into a trip down memory lane.

But that’s not all!

And now that we have your attention, it’s time for another mind-blowing trailer!

Get to know more of the two warring sides- the good-guys and the baddies with their larger than life personalities all fatally locked in this extraordinary confrontation!

Grave returns on November 22, 2022 to PS4, PS5, Xbox One, Xbox Series S|X and PC.
Pre-Order Now!

About Gungrave G.O.R.E

Gungrave G.O.R.E is a stylish third-person action shooter by South-Korean Studio IGGYMOB, in which you take on the role of Grave, a gunslinger of resurrection and badass anti-hero of your dreams, mowing down tons of enemies in a gory ballet of bullets.

As a sequel, Gungrave G.O.R.E is the ultimate resurrection of the Gungrave franchise for veteran gunslingers and Gungrave fans, but also a gloriously gory standalone story experience for a new generation of gamers, and on a new generation of consoles

About Prime Matter
Headquartered in Munich, Germany, Prime Matter the premium gaming label dedicated to delivering a range of diverse and immersive games from amazing gaming development talent all around the globe.
Working across projects of all styles, scopes and sizes, single-player, co-op to live ops, from producing to publishing, from ambitious teams taking their first step that need full support without compromising their dream to larger established successful studios searching that next step in the global market and building of brands.
Prime Matter looks to lead through creativity, expression and passion, with games that will grip and enchant with enthralling story-telling, winning an audience with its incredible moments and larger-than-life experiences.Prime Matter is a proud member of the Koch Media Group.

About Studio IGGYMOB
Based in Seoul, South Korea, IGGYMOB is comprised of seasoned veterans of the video games industry and young, fresh talent. The multinational team is developing console titles across various platforms.

Across the Obelisk Review

Across the Obelisk

Developer: Dreamsite Games
Publisher: Paradox Arc
Platform: Linux, Mac, Windows
Release Date: 16 August 2022
Price:  $19.99 USD/$28.95 AUD – Available Here

Video Review

Overview

Across the Obelisk is a roguelite RPG deckbuilder. Players will guide one of the many adventuring parties entering a mysterious forest in hopes of saving the princess and netting a huge reward. The game offers solo and co-op gameplay, 16 unlockable characters, and over 500 cards and items.

Story

Roguelites are traditionally weak on story while RPGs are usually story rich. Across the Obelisk is somewhere in the middle. It’s roguelite nature means the individual storylines are abbreviated, more focused on random one-time events that litter the game. It is nice to see the character quests and dungeons provide a little more meat, even if it simply extends the sub-plots to two or three events.

The writing is short and to the point. It strikes the right balance of serious content with a dash of humour thrown in to keep things light.

Gameplay

The deck building gameplay is excellent. Every character has a starting deck of 15 cards. New cards can be selected as rewards after each combat encounter. Players can also further customize their deck in the town located at the start of each map. There, players can remove, add, or upgrade cards in exchange for gold and shards earned over the course of the game. For the most part, the cards are well designed. There’s lots of opportunities for creative combinations, and most cards feel like they have some usable purpose. There are a few duds though, and sadly some of those cards have found their way into the starting characters’ decks. Reginald is a good example as I can’t imagine anyone bothering with Foresight and Healing Rain is a horribly inefficient use of deck space.

The map design is excellent. Across the Obelisk is built around sprawling maps with plenty of branching paths and side areas to explore. There are dungeons and character quests spread around the map that gives a chance to make runs with specific objectives in mind, whether it’s to unlock a new character or focus purely on beating the game. The events feel meaningful as there are some nasty consequences for failing. It’s great that the game provides the probability of success for actions relying on chance as failure often adds a debuff card to the deck.

The game’s RPG elements will feel familiar to anyone who has played a fantasy RPG before. The classic tank, healer, caster DPS, and physical DPS roles are present. There are also two separate levelling trees. The perk tree is permanent and carries over between games. This tree is focused on improving existing stats or increasing starting gold and shards. The trait tree resets each time players start a new run. This tree lets individual characters specialize in a role by doling out powerful, character exclusive cards and abilities. This tree is the most interesting part of the game’s RPG mechanics as it provides some intriguing options that can create potent synergies with the right decks. As a result, each level up in this tree feels like a big, satisfying power spike.

The status and resistance systems are one of the best parts of Across the Obelisk. There are plenty of status effects, and they can snowball into a nasty avalanche in either direction, so managing status effects is a big part of the strategy. Individual resistances are closely tied to the status effects, so exploiting openings created by resistance weakening status effects will be part of any good strategy. The sight status is one of the few duds in the game. It seems like a complete waste of space as its very difficult to take advantage of knowing what cards will be played against you. A lot of cards hit random targets, and it’s hard to mount a proper defence when there are four potential targets. This system is better left to deck builders that have one target or a more predictable targeting priority.

Across the Obelisk would be a home run of a deck builder if the early game grind wasn’t so painful. The first few hours of the game are a grind with almost zero hope of making any serious progression. These runs are all about grinding out enough perks, cards, and currency to start having competitive runs. What makes things worse is runs tend to be long as combat runs at a slow, methodical pace because fights are almost four versus four. Once players can consistently create their first few decks with some semblance of deck synergy, there is a huge power spike. But even then, progression in the game is measured in small steps as later content feels locked behind town upgrades and perk points. The grind is a sign the early game economy is broken and is in need of fixing. These first several hours of the game could really be smoothed out by further lowering the currency costs related to common cards. Another possibility is scrapping the first tier of town upgrades and applying their effects by default.

The user experience is good. It sticks to the standard deck building UI and control scheme. My only complaint is that cards can only be played using drag and drop. Across the Obelisk is an ideal type of game for a laptop, but no click to target makes playing with a trackpad a pain.

Visuals

The art style is generic fantasy, but the art quality is excellent. The character design is interesting. The enemies actually outshine the player characters who tend to be a little too traditional in comparison. The card art is done well. Each art piece does a good job channeling the card’s functions, and the art is usually unique enough to be able to quickly identify individual cards after a while without needing to read individual text.  

Audio

The soundtrack is enjoyable. It’s perfect for a deck builder as it’s just exciting enough to set the right mood without being a distraction. The sound effects are passable. They aren’t the highest of quality, and the ones made with human actors are pretty rough sounding.

Overall

Across the Obelisk is so close to being one of those legendary deck builders that set the standard for the rest of the genre. It has the right chops: a solid implementation of RPG mechanics, excellent cards, and tons of combo opportunities for cool decks. It’s just a shame that the early game grind just hampers the experience to such a degree. For players who are willing to make that investment of time and energy, Across the Obelisk has a ton of excellent gameplay to offer.

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