Reign supreme under the rule of three distinct historical monarchs
SEATTLE, WA – March 16, 2026 –The King is Watching, the award-nominated roguelite kingdom builder from developer Hypnohead and publisher tinyBuild, with more than 500k units sold, bows to the power of ancient monarchs in the Crowns of History DLC, available today on PC via Steam.
Bend the knee as past royalty ravages a land in ruin. Unleash catastrophic destruction as one of three legendary monarchs. Egyptian Empress of Death, Cleopatra, raises armies from the dead to annihilate nations with excruciating pain. Revive trusted Egyptian loyalists, including Horus, Jinns, Sphinxes, and the formidable Anubis Saber Masters. Explode sand-bearing scarabs from reanimated corpses with the Pharos Blessings and remind nations of Queen Cleopatra’s might.
Xerxes, The Glass Cannon King, demolishes armies in a fraction of a second. Use Ephemeral Existence to bestow amplified damage at the cost of a 90% health penalty. Transform troops into prideful armymen, and use Sands of Time to instantly teleport soldiers and reset ability cooldowns, withering away enemy assaults in a flash. Stand with the all-powerful emperor, Taizong of Tang, who wields the technique of offensive structures. Fortify, repair, and enhance structures into instruments of total annihilation. Hire sharpshooting crossbowmen at no cost, and conquer the realm as the Tang Dynasty’s harbinger of doom.
“Incorporating three legendary monarchs as the core of this DLC was a no-brainer,” said Semyon Itmaniuk, Head of the Hypnohead Studio. “We look forward to fans entering the battlefield as their favorite historical kings and queens, and exploring an added depth of gameplay.”
The King is Watching’s Crowns of History DLC is available now on PC via Steam for $4.99 USD with a 10% discount. The base game is available for $14.99 USD, with a 35% discount. In-game language support includes English, Simplified Chinese, German, Russian, Spanish (EU), Japanese, Korean, French, Brazilian Portuguese, and Polish.
tinyBuild started as an indie game developer and morphed into a developer-publisher you can’t miss. Our dedication to creating long-term partnerships and elevating recognizable franchises has resulted in many successful collaborations with talented developers from all over the world. The company has released dozens of games, including Hello Neighbor, Graveyard Keeper, SpeedRunners, and more. Although headquartered in the Seattle Area, USA, the company has established a strong global presence with studios across the US, Netherlands, Latvia, and throughout Eastern Europe.
About Hypnohead Studio
Hypnohead Studio is a small indie dev studio behind the Save the Reactor game, based in Serbia. The King is Watching is its second title.
VR spy adventure officially launches out of Early Access on Meta Quest and Steam VR
Bude, United Kingdom – March 16th, 2026 – Independent developer Triangular Pixels is happy to announce that Unseen Diplomacy 2, called “the best spy game I’ve played since GoldenEye 007” by Android Central, is leaving Early Access and will be out today on Meta Quest and Steam VR. The game is available for $18.99 / €17.99 / £15.99 and for the next 14 days players can use the “MISSIONGO-80D364” code on the Meta store to get a 20% discount. The studio has confirmed that development won’t be stopping here, with further smaller updates still planned.
Since entering Early Access in September 2025, the developers have worked closely with the community, taking their feedback to make Unseen Diplomacy 2 more accessible, intuitive and fun, as well as adding a whole slew of new content and features. This resulted in four major updates, with the biggest one being planned for the full launch to round out the experience.
The 1.0 update released today includes Quest 2 support on the Meta Horizon Store, more rooms, a new climax mission and additional climax areas, expanding the game’s intense moments, alongside adding the ability to buy health and inventory upgrades for extra flexibility when planning missions. The update also introduces achievements and includes various bug fixes and polish, delivering a more refined and satisfying spy adventure.
“Making Unseen Diplomacy 2 alongside our community during Early Access has been one of the most rewarding parts,” said Katie Goode, Creative Director at Triangular Pixels. “Their feedback shaped a lot of what the game has become and we’re very proud of where it landed. Hitting 1.0 is a big moment for the team and we can’t wait to see what old and new players make of it and where it can go next!”
Key features:
High-stakes operations: utilize stealth, strategy, and quick thinking to steal assets, gather evidence, sabotage obstacles that will slice, dice, zap, crush, burn or call the guards, and escape unseen
Dynamic and replayable missions: every playthrough is unique, with missions providing fresh challenges. You can play through the Campaign or hop into Quick Play to share your results with friends and do your daily exercise
Updated mechanics: in addition to the locomotion-based stealth, the game features clipping and rerouting wires, hacking computer terminals, enemy robots, disguises, photography, and shooting
Strategic spymaster gameplay: manage your agency, recruit agents, and deploy them on missions to gather intel and outmaneuver enemy counterspies
The Director Graph System: developed by Triangular Pixels, this system allows for generating dynamic, procedural levels that adapt to the play area, hardware, difficulty settings and gameplay preferences, as well as making the process of creating content much easier and allowing level designers to hand craft the flow of levels
Mixed reality integration: Meta Quest 3 players will be able to experience the spy world in their living space, blending the virtual with the real world.
Accessibility: The game comes with new support for those with tremors, one handed play, stretching arms for shorter players, difficulty control and also supports those needing standing and seated play.
About Triangular Pixels
Triangular Pixels is a BAFTA nominated Cornish independent games studio, founded over 10 years ago by ex-Sony London Studio developers. Triangular Pixels has a passion for fun, light hearted, and manic gaming that is fun to share. They have previously released Unseen Diplomacy and Smash Hit Plunder, and collaborated on projects with other developers like XR Games, Vive and Ramen VR. Triangular Pixels also developed VR tools such as Technie Collider Creator, Technie Virtual Console, and Technie Scene Palette.
Pre-orders now open for physical merch bundles featuring your favourite influencer-led cast of characters!
March 16, 2026 – Get ready to trade heartbreak for paradise. 4Divinity and Titan Digital Media today announced that the live-action interactive videogame Island of Hearts will launch on PC via Steam onMarch 27, 2026.
Set on a sun-soaked tropical island where every conversation can spark romance or spectacularly backfire, Island of Hearts is a playful first-person dating adventure where your choices shape your story. Fresh from a break-up, you suddenly find yourself in an island resort, along with sandy beaches, ocean views, and a group of fascinating women who may just help you rediscover love… if you don’t sabotage things first.
With its mix of mysterious encounters, puzzling conversations and challenging mini-games, Island of Hearts invites players to follow their instincts, make bold choices, and see where the journey of romance leads.
Alongside the digital launch on Steam, fans can also celebrate the release with three exclusive physical bundles, available to purchase now through the official website iohgame.com. Each bundle includes a Steam game code and a selection of collectable items designed for fans looking to take a piece of paradise home with them.
Collector Bundle – Game Code + Calendar + Mousepad + Postcard Set
Fan Bundle – Game Code + Mousepad + Postcard Set
Supporter Bundle – Game Code + Postcard Set
For those eager to step onto the island before launch, a free demo is available now on Steam, offering a first taste of the story, the characters you’ll meet, and the delicate art of navigating new relationships. It’s the perfect way to experience the game’s tone, humour, and cinematic storytelling before the full adventure arrives later this month.
Players can wishlist Island of Heartson Steam today to stay updated and be ready to begin their romantic getaway the moment the game launches.
About Island of Hearts
Step into a first-person romantic adventure where every choice shapes the connections you build. Meet an unforgettable cast of women, navigate conversations that can spark chemistry or chaos, and discover where your heart truly belongs.
Key Features
Live the Romance – A Fully Immersive First-Person Experience Experience a live-action dating story entirely from your perspective, where every glance, pause, and response can change the outcome.
Your Choices, Your Story – Multiple Endings & Secrets There’s no perfect path to love. Discover branching storylines, hidden scenes, and multiple endings shaped by your decisions.
Cinematic Live-Action Storytelling Featuring popular Asian content creators and real locations, the game blends authentic performances with a cinematic presentation.
More Than Conversations – Explore and Interact Solve light puzzles, uncover clues, and take part in mini-games that bring variety and charm to your romantic journey.
Six Heroines, Countless Possibilities Meet Mia, Emily, Sophia, Lily, Chloe, and Gabby, each with their own personalities, dreams, and surprises waiting to unfold.
Island of Hearts launches on PC via Steam on March 27, 2026. Wishlist the game today, download the demo, and get ready to see where love, and a little bit of chaos, takes you when paradise opens its doors.
About 4Divinity
4Divinity is a digital and retail games publishing company and a wholly-owned subsidiary of GCL, focused on bringing exciting game content from around the world to Asia and introducing Asian content to a global market. Along with its sister company, Epicsoft Asia, 4Divinity is partnering with publishers and development studios to introduce brand-new IP to the region.
About Titan Digital Media
Titan Digital Media is a Singapore-based creative studio and talent network specialising in digital content, branded entertainment, and influencer-led storytelling. Known for its digital-first and innovative approach, Titan hosts a network of the region’s top creators to produce content that resonates across platforms. With expertise in narrative development, production, and talent management, Titan has become a leading force in Southeast Asia’s content and creator economy. As part of the GCL Global family, it is now expanding into interactive media, uniting creators, brands, and fans through bold new forms of storytelling.
About GCL Global Holdings
GCL Global Holdings Ltd. (“GCL”) is a holding company incorporated in the Cayman Islands(GCL together with its subsidiaries, the “GCL Group”). Through its operating subsidiaries, GCLGroup unites people through its ecosystem of content and hardware in games and entertainment, enabling creators to deliver engaging experiences to gaming communities worldwide with a strategic focus on the rapidly expanding Asian gaming market. Drawing on a deep understanding of gaming trends and market dynamics, GCL Group leverages its diverse portfolio of digital and physical content as well as multimedia peripherals to bridge cultures and reach global audience by introducing Asian-developed IP across consoles, PCs, and streaming platforms.
New Game+ is a Brutal Remix of Total Chaos, Featuring Expanded Story Content, New Final Chapter, New Locations, and an Unrelenting New Foe
Dallas, TX (March 16, 2026) | Today, Apogee Entertainment and developer Sam Prebble of Trigger Happy Interactive bestow suffering upon us all with the launch of New Game+ for their 2025 psychological horror game, Total Chaos. The new mode is available now as a free game update for the PC and console versions of Total Chaos.
The nightmare does not end. It evolves.
Total Chaos rose to critical acclaim after its surprise launch in November 2026’s Xbox Partner Preview, becoming one of the most popular horror titles of 2025. Now, Total Chaos introduces its expansive New Game+ mode, featuring expanded story content, an alternate ending, new death animations, and unexplored locations — all while a persistent stalker, The Hunter, tracks your every move.
New Game+ reimagines the first seven chapters of Total Chaos, twisting familiar locations into far more hostile gauntlets and culminates in a brand-new final chapter: Chapter 8 – Reckoning. Each existing chapter begins with a warning: something has been unleashed. Once The Hunter finds his target, there is no way to stop him. Survival depends on speed, awareness, and decision-making under pressure.
Total Chaos’ New Game+ is not designed for comfort. It is a deliberate escalation, intended for players willing to face Total Chaos at its most unforgiving. In addition to The Hunter, enemy encounters are significantly more aggressive, resources are brutally scarce, and hesitation is punished. It is meant to push players to the absolute brink, and even after all hope is lost, it continues to punish.
Beyond its mechanical escalation, New Game+ also expands Total Chaos’ narrative. A new ending extends the story beyond its original conclusion, offering new context for the protagonist’s descent into Fort Oasis — and what it all ultimately meant.
Alongside the New Game+ update comes a Retro Tyler Voice Option — the original voice of the DOOM II total conversion mod — four additional save slots (eight total), various quality-of-life updates such as improved framerates in Performance mode, various bug fixes, text localization in French, Italian, Latin America Spanish, Polish, Portuguese, Turkish, Russian, Korean, Japanese, German, Simplified Chinese, and Traditional Chinese, and new enemy-specific death animations for when players inevitably meet their end.
About Total Chaos:
Total Chaos is a pulse-pounding, atmospheric nightmare that blends different eras of survival horror hallmarks. It pulls players into the abyss of Fort Oasis, a desolate wasteland once considered paradise by its residential coal miner community. A shadow looms over the island, evoking a sense of madness that can only be described as the feeling of being constantly watched. Monstrosities lurk around every corner of the island’s heart, trapping anybody daring enough to enter the void. While shooting and bludgeoning through these twisted foes, players will unearth fragments of forgotten lives to piece together the chilling mystery of Fort Oasis’ demise (and their connection to it) before their sanity runs dry.
What began as an award-winning total conversion mod of DOOM II has now evolved into a fully standalone title, boasting a spine-tingling atmosphere and an aggressively uneasy tension throughout. Developer Sam Prebble leveraged his game (Turbo Overkill) and Hollywood (Avatar, The Hobbit: An Unexpected Journey, Rise of the Planet of the Apes) visual effects talents to deliver a full-scale survival horror experience that will gnaw away at players’ sense of safety.
Key Features of Total Chaos:
Immersive Atmosphere: Explore the decayed ruins of Fort Oasis across nine harrowing chapters, each drenched in dread, plunging you deeper into its oppressive, decaying world.
Environmental Storytelling: Uncover the island’s darkest secrets and confront your own fractured past through cryptic notes, haunting visuals, and unsettling encounters.
Crafting for Survival: Build and upgrade weapons using scavenged materials to stand a chance against the relentless terrors stalking you.
Face Freakish Foes: Engage against horrific creatures, each with their own deadly behaviors and strategies.
Resource Management: Navigate a deep inventory system where every item matters — your survival hinges on careful choices, crafting the perfect weapon, and quick thinking on the fly.
A Haunting Original Soundtrack: Total Chaos features an original theme and end credits track by legendary Silent Hill composer Akira Yamaoka, joined by original Total Chaos mod composers Jason Dagenet and William Braddell, and Apogee’s music team, Chipper Hammond, Tim Stoney, and Mathieu Hallouin. Together, they’ve crafted an ambient, nightmare-inducing soundscape that blurs the line between music and madness.
Total Chaos is available now for $24.99 on Windows PC via Steam (and is coming soon to GOG and the Epic Games Store), Xbox Series X|S, and PlayStation 5. SteamVR support for Total Chaos on PC will arrive in Q2 2026.
A physical PlayStation 5 edition of Total Chaos — brought to market in partnership with Atari publishing label Infogrames and Clear River Games — is available now through Atari.com and various retailers.
Total Chaos’ release on consoles is part of a continued partnership between Apogee and Infogrames to bring multiple Apogee titles to modern consoles in both digital and physical formats. It was preceded by a console release of Wizordum in September 2025; additional games from Apogee’s catalog to be published by Infogrames are in the works and will be announced in the coming months.
About Apogee Entertainment
Founded by industry pioneer Scott Miller — known for his pivotal role in incubating iconic studios such as 3D Realms, id Software, and Remedy Entertainment, Apogee is one of gaming’s most enduring labels. The company enjoys a legacy that spans over three decades, having a hand in launching landmark franchises such as Duke Nukem, Prey, and Max Payne.
Today, the company is an indie powerhouse, publishing and co-developing bold, genre-defining games from the next generation of global independent creators. Apogee continues to build on its library of genre-defining hits by catering to underserved audiences, fostering the development of unique, memorable, and highly-focused experiences that resonate with players for years to come. Recent Apogee hits include the acclaimed Total Chaos, Turbo Overkill, and Wizordum, with highly anticipated titles such as LUCID and more on the horizon.
About Infogrames
Infogrames’ purpose is to acquire IP and publish games that fall outside the core portfolio of IP associated with the Atari brand. With the launch of Infogrames, Atari is reviving a legacy brand known for game development and global distribution in the ‘80s and ‘90s.
Infogrames intends to actively manage its catalog of titles by expanding digital and physical distribution, and developing new collections and sequels. Consistent with Atari’s approach, Infogrames sees game preservation as a core component of its mission.
About Atari
Atari is an interactive entertainment company and an iconic gaming industry brand that transcends generations and audiences. The company is globally recognized for its multi-platform, interactive entertainment, and licensed products. Atari owns and/or manages a portfolio of more than 400 unique games and franchises, including world-renowned brands like Asteroids®, Centipede®, Missile Command®, Pong®, and RollerCoaster Tycoon®. The Atari family of brands includes game developers Digital Eclipse and Nightdive Studios, the publishing label Infogrames, and the community-based sites AtariAge and MobyGames. Atari has offices in New York and Paris.
Atari shares are listed in France on Euronext Growth Paris (ISIN Code FR0010478248, Ticker ALATA) and OTC Pink Current (Ticker PONGF).
Capcom Cup 13 to Return to the Ryogoku Kokugikan Arena in Japan in 2027!
London (March 16, 2026) Sahara secured the legendary victory at Capcom Cup 12, claiming the World Champion title and cementing their place among the greatest Street Fighter™ 6 players in the world! This year’s Capcom Cup saw players returning to the birthplace of Street Fighter™ eSports at the Ryogoku Kokugikan Arena to spotlight the best players at center stage. After nearly a week of battling the top Street Fighter 6 players in the world, Sahara succeeded against Kilzyou in a final showdown to claim the grand prize of $1 million and ultimate bragging rights.
Alongside the exciting finale of Capcom Cup 12, there was even more action for fighting game fans with the Street Fighter League: World Championship 2025, the culmination of Capcom’s official team-based tournament for Street Fighter6. Fans could view the winning teams of each league representing Japan, the U.S. and Europe go head-to-head to become the best of the best, with team REJECT proving themselves to be the best Street Fighter 6 team in the world and earning $200,000.
Looking to get in on the action for the 2026 season? The upcoming Capcom Pro Tour (CPT) season is just around the corner with a host of offline tournaments, including Evo Japan on May 1 – 3 followed by Combo Breaker, CEO, Blink Respawn, EVO Vegas, EVO France and more to fill the rest of your year with thrilling Street Fighter brawls. The World Warrior online circuit also returns, with Chile the latest region to join the Capcom Pro Tour, alongside an upcoming partnership with the Esports World Cup. Street Fighter League is also expanding, with the 2026 prize pool jumping to a whopping $700,000. Finally, the new eSports “Drive Tech Wear” in-game custom costumes are releasing as a free update for all characters in the near future. Stay tuned for more updates!
Also unveiled during the Capcom Cup 12 Finals was an extended look at behind-the scenes footage of Capcom and Legendary Entertainment’s live-action Street Fighter™ film presented by Street Fighter 6 game director Takayuki Nakayama!
About Street Fighter 6
Street Fighter 6, having sold more than 6 million units since launch, is available now and represents the next evolution of the Street Fighter series with a combo of unique fighting game innovations, brimming with content across three brand new game modes – Fighting Ground, World Tour, and Battle Hub. Players around the world can get their hands on all the hard-hitting Street Fighter 6 action now on PlayStation 5, PlayStation 4, Xbox Series X|S, Nintendo Switch 2 and PC via Steam.
About Capcom
Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment for game consoles, PCs, handheld and wireless devices. Founded in 1983, the company has created hundreds of games, including groundbreaking franchises Resident Evil™, Monster Hunter™, Street Fighter™, Mega Man™, Devil May Cry™ andAce Attorney™. Capcom maintains operations in the U.S., U.K., Germany, France, Hong Kong, Taiwan, Singapore and Tokyo, with corporate headquarters located in Osaka, Japan. More information about Capcom and its products can be found at www.capcom.com or news.capcomusa.com.
Capcom, and the Capcom logo are registered trademarks of Capcom Co., Ltd. in the U.S. or other countries. Ace Attorney, Devil May Cry, Mega Man, Monster Hunter, Resident Evil and Street Fighter are trademarks and/or registered trademarks of Capcom Co., Ltd. and/or its subsidiaries, in the U.S. and/or other countries. All other trademarks and trade names are the property of their respective owners.
The original Greedfall came as something of a surprise when it was released in 2019. This was thanks to its darker themed and highly detailed worldbuilding. What may have been a somewhat standard RPG was elevated by its political balancing, companions, and unique vision. Now, things got a bit mixed up with the original developers Spiders being bought out by Nacon shortly after the release of the first game, shifting publishing and ownership entirely from Focus Home Interactive to Nacon’s own publishing branch.
With Spiders still at the wheel but Nacon looking over their shoulder, GreedFall 2: The Dying World was initially released in early-access on PC about a year and a half ago as a prologue to the original title aiming to eventually deliver a full experience upon console release. Now with a sudden release and the “2” dropped from the title altogether, has Greedfall: The Dying World managed to survive its emergence from early-access?
Story
Set three years prior to the events of the original game, this time around players are placed in the boots of Vriden Gerr, or someone simply called “Rootless” in the native tongue as this time the script has been flipped entirely from the original. Rather than playing as a colonizer looking to investigate a new land, players now begin on Teer Fradee as a native on the cusp of undertaking their rite of passage to become a sage and receive the blessing of the earth. The tasks assigned to the player and their initial companions are to discover two issues that are plaguing the village, the disappearing game from the forest and the mysterious illness spreading amongst the villagers.
Of course, with Teer Fradee just barely being discovered as a brand new island rich with resources, various members of the Bridge Alliance have already moved in to take advantage of the untouched resources and, as many would expect, the appearance of these outsiders is exactly what is plaguing the village and through a variety of different methods players can sort these out. Be it through trickery, bribery, some cunning detective work, or straight up murder. Either way, once Vriden Gerr finds themselves a freshly anointed sage alongside their companion they are quickly captured by a brutal faction of unknown origin and whisked away as prisoners aboard a vessel, treated with inhumane conditions that lead to the death of an ally along the way but compassion from a potentially new ally.
No sooner will the player find themselves thrown into a mysterious dungeon with their fate unknown are they sprung from that very jail by this friendly face, a rebellious noble, and even a mysterious girl who was also locked up to give the players a rather sizable starting party as they find themselves with the shoe on the other foot. Vriden Gerr is now a stranger in a strange land where many people see her people as mysterious or fantastical through rumors while others see them as nothing more than slaves and test subjects. With a desperate need to return home and prevent further damage to the island, it will be up to the player and their allies to navigate the political factions to gain access to a way home and bring justice against those that are kidnapping the people of Teer Fradee in the first place.
Greedfall: The Dying World tells an interesting but incredibly unbalanced storyline that flips the script a bit on the original game by placing players in the shoes of a native of the land now brought to the old country against their will. The interesting elements are quite strong as we see how the player’s character, through the help of their companions, must navigate a world and political realm they do not know all while trying to save their home island and people from being exploited. Unfortunately while the writing here happens to be quite strong, it is also incredibly poorly paced. While the amount of exploration and side activities will vary how long some segments take, the prologue takes far too long to kick things off and even then the immediate aftermath still places players under strict restrictions for far too long before the game world actually opens up and offers a variety of main quests filled with some political maneuvering and intriguing discoveries that players can take on as they see fit. Though even then there is plenty of padding and untapped potential throughout.
It is a bit unfortunate though that expansive exploration can actually be punished in Greedfall: The Dying World. You see, while many RPGs often place items in various environments that players can find early, rewarding players for finding the item they might need beforehand for a side-quest or even a main quest, this title almost always does the opposite. This can lead to situations where players will investigate a warehouse or series of buildings only to find a few locked doors that can be lockpicked, walls that can be blown apart, or even broken ladders/bridges that can be repaired to access them only to be left wanting. Then later on the player will find some type of note on a corpse, accept a side-quest from a random villager, or even take on a main questline that will not only bring players right back to that location but also make the item magically appear. That is of course if the quests don’t bug out entirely.
Throughout my roughly forty hours of scouring through everything that we could try and do in Greedfall: The Dying World, numerous questlines nearly brought us to a grinding halt due to bugs, progress breaking issues, and side-quests that had to be abandoned entirely due to vanishing NPCs. As players play through the game their companions, which we will discuss momentarily as they are one of the brightest parts of the game’s writing, will have personal quests that will lock them to the player’s party and prevent other companion quests from happening. The issue here is, some of these quests can involve items that glitch out entirely and are completely inaccessible.
In one such instance a character that was meant to research an item discovered from a corpse would not acknowledge it at all and the item vanished if said character wasn’t also in the party. Thankfully, through meticulous saving it was possible to adjust party members and re-do that part of the quest and properly finish the quest that would have been broken and locked the player out of any further companion quests. In another case, and far more damning, was a main storyline mission that involved escorting a character to a specific location only for the NPC players were meant to meet spawning underground and being entirely inaccessible despite numerous reloads and restarts of the title. The only saving grace was being able to escort the character to a separate location from what was discussed, since anything else resulted in a game over. This issue happened a few times revolving around characters either going completely off-script and talking about events that had either not happened yet, or actions that were not taken, leading to some rather confusing scenes.
While there is a lot of doom involving slowly developing plot points and glitches, that isn’t to say that there isn’t plenty of intriguing writing and characters as well. As mentioned before, the companions that join the player on their quest are wonderfully written and almost all of them have a wide-array of quests available that unlock as players grow closer to them and advance the storyline. Some of them are better written than others, with Ludwig and with Alvida, Ludwig, and Fausta being the best written and Nilan being the troublesome hot-headed brother-like ally. Other characters are similarly well-handled with the exception of Till who feels like he was included a last minute addition rather than anything else, especially since he has no noteworthy character developments beyond the obvious we won’t spoil here. One thing that is a bit of a nice touch is that many of the player’s companions will chime into conversations with NPCs and even take advantage of their positions of power in certain factions to help players sway things one way or another. This not only encourages players to think of who they wish to see certain story beats but also encourages a bit of replay value to see how different characters will respond to things.
Gameplay
One of the most notable things that players will find different in GreedFall: The Dying World is rather than following the same type of combat as the first game, it has been completely re-worked into a system that will likely be hit or miss for fans. Rather than being an action-based combat system the title is now more akin to an old-school RPG with real-time mechanics and pause controls to dictate the player’s entire team in combat. As players enter combat they can fight actively on their own, controlling their character and using diamond-skill charges that replenish through auto-attacking, to execute healing, attacking, buffing, and debuffing skills. Or they can take a far more meticulous approach, pausing combat and swapping between allies in the party and dictating what skills they’ll use, which enemy they will target, and more.
The game does recommend that players make active use of their party and it is recommended to do so if players want to make the most out of the game’s combat system, since if they don’t they’ll likely grow quite tired of the combat that feels like it quickly becomes repetitious or dangerous depending on the situation. Ally AI has a tendency to run into danger and potentially find a single fighter targeted by every enemy on the field, or lag behind the player so far that the only one being targeted is the player which can be rather dangerous too, though even if the main character falls in combat the battle will continue. Even if there is only one fighter left standing at the end of a battle, the rest will recover enough and can be healed back up.
The repetition comes from two factors. One, the amount of enemy types is incredibly small and even then are incredibly basic on the status afflictions or ways players need to focus on them. Nearly eighty percent of combat is against other humans using similar attack types to the player’s party while the others range from hounds and giant mutated crab-like creatures, flying bat-like creatures that often continue to fly after death, and a few other monsters. A small scattering of bosses mix things up now and then but they are few and far between. The second issue is the fact that the skill trees are incredibly basic. While it is possible for the player character to eventually unlock every type of skill-tree available and even use two different types of weapons should they wish, there never feels like an actual reason to swap between these weapons nor any reason to focus on mixing up their build.
It is incredibly easy to use a “memory stone” to revert the player’s assigned abilities and stats but when it comes to combat it rarely feels like players need to mix things up unless they really don’t like the way their chosen weapon ends up playing. It is also rather unfortunate that, at least on consoles as far as I can see, there is no way to change what skills are assigned to the quick-use bar. This means that while players may be able to pull out their earlier attacks on the fly, anything unlocked past a certain point has to be dug out of the combat menu and since some of these are the strongest attacks players have at their arsenal including AoE attacks, it is annoying there is no better way. Similarly, trying to use potions or “toss” potions at allies must also take multi-step menu systems and while this can all be done while combat is paused and queued up, it is troublesome to work with and the lack of hotkey adjusting is disappointing.
Then again, for those who simply want to coast by or make things even harder on themselves, the developers have added a few extra options to the title to allow players to customize their experience. A slider adjusting how much damage the player and their party dishes out is available as well as the damage dealt by enemies and there is even an option to make players invincible to everything minus environmental attacks, making things a breeze for those who simply don’t care to dig into the combat. This is a rather… unique inclusion that offers the game’s story to open up to anyone but a rather extreme option.
Speaking of the game’s story, it is nice to note that there are still numerous ways to accomplish various tasks and missions throughout the game, though sometimes the title will confuse what the player actually did. Some locations that require a key to access can have their lock-picked by a mechanic stat, which can be increased by gaining levels, wearing an appropriate cape, and even having a specific companion in the party, people that must be tracked down using a survival skill that will point the way or leave players guessing if they fail, and even craftsmanship to repair broken ladders or bridges if they don’t feel like using or are out of “simple tools” to bypass an obstacle. Similarly, the player can use diplomacy to talk their way out of a situation or turn it in their favor, or even bribe someone to look the other way with the abundance of gold players will end up with. The numerous ways to accomplish most missions is quite an enjoyable system and one that shines throughout many quests, especially when some options glitch out as mentioned before.
It is also worth noting that, at least for those who are eager or looking to unlock achievements, the achievements on the Xbox Series X version of the game are incredibly glitched at the time of this writing. Story-tied achievements remain locked long after players have completed the task, other achievements unlock at random while in completely separate locations, and another required restarting the game and replaying a scene for it to unlock.
Audio & Visuals
GreedFall: The Dying World is something of a mixed bag when it comes to graphics, but not because they look bad. In fact, the various locations that players explore are nicely detailed and the characters similarly are recognizable with a lot of attention to detail on their faces and clothing. This is especially true when it comes to the companions and the amount of detail on the countless pieces of armor that players gather that have different looks and can be upgraded to be even stronger with visual improvements. The mixed part is the fact that a lot of the game suffers from extreme texture pop-in quite often, even when running on performance mode. This would see character models appear in poor quality mid-conversation, floating heads, the player character juttering in place while talking, and even entire enemies popping in. Running too quickly through a location can make enemies load in too slowly to the point that players will find themselves ending up in a fight they literally never saw coming since the bandits spawned in halfway through the field. This doesn’t include the certain ambush style enemies either.
One of the nice personal touches of the original Greedfall was the fact that they created an entire language for the native people of Teer Fradee and that remains true here. The only problem is, the first few hours of the game is almost entirely spoken in this language making subtitles the only option and a bit of a hard starting point for some, especially since it basically is done away with for a large portion of the game past the prologue. Thankfully the voice acting itself is incredibly strong with some great voice work from the cast and some nice accent work, especially from the female main character’s voice actress. As for the background music the game features a solid soundtrack with some fitting background music and a hauntingly beautiful main menu track.
Overall
Greedfall: The Dying World had a lot of weight on its shoulders, trying to be the prologue to an already interesting game that took and put a unique spin on things and unfortunately it has crumbled a bit under that pressure. While the moment to moment storytelling, world-building, and most of the companions are great, uneven pacing drag down the overarching narrative. Combine this with combat that, while fresh and new for the series, grows repetitive quite quickly as well as the constant glitches make every unrotated save a risk, Greedfall: The Dying World feels like a title rushed out too soon and desperately needing some extra patches.
Capsule Computers review guidelines can be found here.
Lesquin, France, March 16, 2026 – NACON and developer Eko Software are pleased to announce that Dragonkin: The Banished, the new Hack’N’Slash from the French studio, is now available on PC (Steam), as well as for all owners of the Digital Deluxe Edition on consoles in its final version. It will be available for all other players on March 19.
Developed by the Parisian studio Eko Software, known for its work on titles like Warhammer: Chaosbane and the How to Survive series, Dragonkin: The Banished benefited from a one-year early access period, launched on March 6, 2025, which allowed for the integration of community feedback. With 85% positive reviews on Steam since the game’s last update, players can now access the ravaged world of Dragonkin: The Banished in its definitive version.
In Dragonkin: The Banished, players embody one of four available dragon hunters with the goal of freeing humanity from the invading draconic forces. To meet this challenge, the game offers deep theorycrafting through various character improvement mechanics, providing enthusiasts with endless build possibilities. Players develop their hero’s abilities through a unique skill system called the Ancestral Grid, by pairing it with fragments obtained during their adventure. They also take advantage of the city of Montescail, a true hub that allows them to set up their strategy thanks to numerous services. Accompanied by their faithful whelp, they will discover an intriguing story and an endgame rich in activities and epic battles.
Dragonkin: The Banished is now available in its final version on PC today and on PlayStation®5 and Xbox Series X|S on March 19.
About NACON: NACON is a company of the BIGBEN Group founded in 2019 to optimize its know-how through strong synergies in the video game market. By bringing together its 16 development studios, the publishing of AA video games, the design and distribution of premium gaming devices, NACON focuses 40 years of expertise at the service of players.
About Eko Software: Founded in 1999, Eko Software develops video games for consoles and PC. The company creates its own intellectual property and currently distributes its games throughout the world. Eko Software also develops high-quality video games based on franchises that clients license to the studio. Eko Software has joined the NACON family and currently develops games, technologies and proprietary tools for consoles (Xbox One, Xbox Series X|S, PS4™, PS5™) and PC. 2022 EKO Software.
Fans can enjoy a new Sabaton single alongside World of Warships’ 15.2 update, featuring Commander Joakim Brodén and a special in-game item collection
March 16th – Wargaming, the developer and publisher of the leading historically accurate naval multiplayer game, World of Warships, has revealed a new collaboration with Swedish heavy metal band Sabaton. The partnership sees the release of a powerful new single “Yamato”, based on the legendary Japanese battleship, as well as a Collection, “The Legend of Sabaton”, available in-game from today to 16 April, which features a Sabaton Commander, themed camouflages and containers. Players will also be able to tune into a themed stream with a special guest for the chance to win Sabaton concert tickets and other in-game items.
The world release of Sabaton’s new single “Yamato”
Sabaton’s latest single “Yamato” is an homage to the iconic Japanese battleship of the same name, taking fans on an intense and thunderous journey through history. The song marks the second collaboration between World of Warships and Sabaton, building off the success of their first single “Bismarck”, which was released in 2019. To mark the release, a special “Yamato” music video is also available to watch on YouTube, amplifying the song’s heavy riffs with striking visuals for an enhanced listening experience.
Sabaton frontman Joakim Brodén joins as a Commander
The collaboration also introduces Sabaton frontman Joakim Brodén as a Commander in World of Warships, featuring voiceovers from both Joakim himself and Sabaton bass player Pär Sundström. When Commander Joakim Brodén is at the helm, players will have the standard battle soundtrack replaced by “Yamato” or “Bismarck”, transforming every engagement into an epic metal experience.
“The Legend of Sabaton” Collection
Taking fans on an epic journey through the band’s history is “The Legend of Sabaton” Collection. Found through themed Standard and Premium containers, players will uncover personal messages and facts about the band, rewarding those who complete the Collection with a “Crowned in Smoke and Flame” permanent camouflage for Yamato, Commander Joakim Brodén, and five “Metal Flames” permanent camouflages. Beyond the Collection, players can also find a new “Into the Fire” enemy destruction effect, commemorative flags, and a Sabaton patch across special bundles.
“We’re thrilled to be cooperating with Sabaton on the powerful new single ‘Yamato’,” said Christian Bergmann, Deputy Publishing Director at Wargaming. “Sabaton’s passion for storytelling and bringing history to life resonates deeply not only with our team, but with our community too. We’re delighted to offer players new content as part of this collaboration, celebrating the band, their legacy, and the stories that inspire us all.“
“‘Bismarck” was such an exciting song but it was never part of an album, and it felt that it was missing something. We always wanted to follow up on that story. Over the years, countless fans have asked us to write a song about “Yamato”, and we knew that that would be a natural continuation of what we started with “Bismarck”. We knew we wanted this song to have a totally different sound, and when Tommy was writing the music for this, we felt we had the appropriate, powerful song for this story. Once again, we are collaborating with World of Warships, and since our worlds are so close, it just feels so natural to continue this great partnership. Together, we once again created a legendary music video!” said Pär Sundström from Sabaton.
Sabaton on consoles and mobile
Beyond PC, select Sabaton content will be available on World of Warships: Blitz from today until 17 March 2026, and for players of World of Warships: Legends from 30 March to 4 May 2026. Fan favourite Sabaton content also appears in World of Tanks: Modern Armor between 17-30 March, with the return of Primo Victoria and Spirit of War tanks.
Battle of Cape Matapan Event Pass and returning Operations
In addition to the collaboration, a new Event Pass and returning Operations arrive as part of the game’s 15.2 update. The Battle of Cape Matapan Event Pass commemorates the 85th anniversary of the battle for Mediterranean supremacy between Britain and Italy, offering themed rewards including new Italian Tier VII premium cruiser Fiume. Plus, three returning Operations become permanently available following their 2025 debut, including Arctic Convoy, Tokyo Express, and Pacific Offensive. Closing out the update are changes to Aircraft Carrier mechanics, a rebalance of the Okinawa map, a new season of Clan Battles, and the continuation of Lunar New Year 2026 celebrations.
About World of Warships
World of Warships is a free, historical, online combat PC game from Wargaming. With its massive fleet of most iconic war vessels, including five different ship classes and strategically designed environment, World of Warships provides the ultimate naval warfare gaming experience, suitable for everyone. Thanks to its largest collection of historically accurate ships available to play, World of Warships prides itself as a digital ship museum and a focal point for naval history enthusiasts. New thematic content and innovative game modes are being added on a regular basis, providing a diverse and exciting gameplay to its broad player base.
About Wargaming
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has grown to become one of the leaders in the gaming industry. Its 15 offices around the world include studios in Chicago, Prague, Shanghai, Tokyo, Vilnius, Belgrade, and Kyiv. Millions of players enjoy Wargaming’s titles across all major gaming platforms. Its flagship products include the free-to-play hits World of Tanks, World of Tanks Blitz, World of Warships, World of Warships: Legends, and World of Warships Blitz.
About Sabaton
Founded in 1999 in Falun, Sweden, five-piece heavy metal band, Sabaton, are known the world-over for their ability to bring harrowing stories from the past to life with their intense, anthemic and high-energy heavy metal. With 11 studio albums in circulation, alongside a number of EPs, Sabaton have made a name for themselves in the global heavy metal scene.In the more than 25 years since their launch, the band have headlined major festivals, sold-out arena concerts worldwide and gained a legion of loyal fans across the globe. Since their 2005 debut album, they’ve earned Gold, Platinum, and multi-Platinum certifications in territories around the world. They’ve also had eight albums score Top 10 international chart status and six claim the Top 5, and have accumulated more than 3 billion streams across all streaming platforms as well as more than 2 billion views on YouTube.
About Better Noise
BETTER NOISE MUSIC, the artist development company, is the premiere independent Record Label under BETTER NOISE ENTERTAINMENT, a content creation, and marketing company that produces music, books, films, documentaries, TV shows, theatrical productions, and tours. Better Noise Music founded in 2006 by music industry veteran and independent pioneer Allen Kovac, focuses on artist development and has grown into a music industry independent powerhouse, with a roster including Five Finger Death Punch, Yellowcard, Sabaton, The Red Jumpsuit Apparatus, Bad Wolves, Dirty Heads, The Rasmus, NOTHING MORE, The HU, From Ashes To New, Cory Marks, Eva Under Fire, and The Funeral Portrait. The company operates a global marketing and distribution platform with offices in New York, Los Angeles, Nashville, Austin, Miami, London, Berlin, Toronto, and Sydney. The label was named Billboard’s #1 Mainstream Rock Airplay Label and #1 Mainstream Rock Airplay Imprint of 2024, after its history-making run of 5 consecutive years as the #1 Mainstream Rock Airplay Imprint (2018-2022).
Letter from the Producer LIVE Broadcast Also Showcased Beastmaster Limited Job, Echoes of Vana’diel Part 3 – Windurst: The Third Walk, and Occult Crescent: North Horn
London (13th March, 2026) – Today during the 91st Letter from the Producer LIVE broadcast, SQUARE ENIX revealed Patch 7.5, titled Trail to the Heavens, as the latest major patch for FINAL FANTASY XIV Online, alongside a 28th April release date.
During the broadcast, Producer and Director Naoki Yoshida outlined the release schedule for the upcoming Patch 7.5x series, and showcased an array of new additions series, including main scenario quests, the final instalment of the Echoes of Vana’diel alliance raid series, the next update to Occult Crescent, a new dungeon, a new Ultimate difficulty raid, a first look at the new limited job—Beastmaster, and much more.
Patch 7.5 brings a wealth of new updates and additions, alongside further updates to come in the 7.5x series including:
New Main Scenario Quests
New Alliance Raid– Echoes of Vana’diel, Part 3 – Windurst: The Third Walk
New Dungeon – The Clyteum
New Trial – Enuo – Includes both Normal and Extreme modes
Allied Society Capstone Quests
New Unreal Trial – Shinryu’s Domain (Unreal): Take on the mighty Shinryu at level 100
New Ultimate Raid
Inconceivably Further Hildibrand Adventures
New Occult Crescent Update – New zone with new monsters, Critical Encounters, increased knowledge level, and multiple new Phantom Jobs
New Limited Job – Beastmaster
Duty Support Additions – Support for The Dusk Vigil & Shisui of the Violet Tides will be added
Ocean Fishing Update – New route (towards Thavnair)
Cosmic Exploration: New Planet – Auxsia – A new planet for intrepid crafters and gatherers to explore, as well as additional updates and changes
Housing Update – Increased limits for interior and exterior furnishings, new interior designs, and more
Armoire Update – A dramatic increase to the number of items that can be stored
Dye System Update
PvP Updates – PvP Series 11 begins, with adjustments to existing PvP actions and the addition of a new Crystalline Conflict arena: the Archeia Harmonia
Miscellaneous Updates – New Custom Deliveries, Phantom Weapon updates, Gold Saucer updates and more.
On Friday 12th June 2026, official FFXIV band THE PRIMALS will be performing at Download Festival at Donington Park in the UK. Announced recently in a special video message from FFXIV Sound Director Masayoshi Soken, THE PRIMALS will bring their trademark energy, musical variety and a show quite unlike anything before seen at the festival. To view the message and for more information regarding the festival and tickets, please visit the Lodestone; https://sqex.to/01GYo
With more than 30 million total registered accounts, there has never been a better time for newcomers to begin their adventures in the critically acclaimed FINAL FANTASY XIV Online saga. The Free Trial includes all content from A Realm Reborn, the Heavensward and Stormblood expansions (and updates through Patch 4.58). Free Trial players can enjoy hundreds of hours of award-winning gameplay and story experiences equivalent to three full FINAL FANTASY titles, without limit on playtime. More information can be found at: https://sqex.to/FFXIVFreeTrial
About Square Enix Ltd. Square Enix Ltd. develops, publishes, distributes and licenses SQUARE ENIX and TAITO branded entertainment content in Europe and other PAL territories as part of the Square Enix group of companies. The Square Enix group of companies boasts a valuable portfolio of intellectual property including: FINAL FANTASY, which has sold over 207 million units worldwide; DRAGON QUEST, which has sold over 95 million units worldwide; and the legendary SPACE INVADERS. Square Enix Ltd. is a London-based, wholly owned subsidiary of Square Enix Holdings Co., Ltd.
Zombies. Undead. Ghouls. Living Dead. Living Undead. ZEDs. Walkers. Biters. Many such terms all point to the same nightmarish threat. The same relentless creatures of rotten flesh, driven by an insatiable hunger, relying on overwhelming strength in numbers, and they are always out to get you. Over the decades, the gaming industry has been absolutely flooded with them. So much so that it would be completely silly to try to list all the games and massive franchises centred entirely on surviving the zombie apocalypse.
On the surface, John Carpenter’s Toxic Commando might just seem like another tiny droplet in that vast, bloody sea of co-op shooters. However, bearing the name of the legendary ’80s horror maestro brings a certain expectation of cinematic flair and over-the-top, pulp-action goodness. It promises vehicular combat where you can plow heavily armored trucks through seas of the undead. Pair that with an open-ended mission design that lets your squad tackle objectives your own way, and extensive weapon customisation, and you have a recipe for bloody good fun. But is there anything of actual substance buried under the hood, or is it just a shiny, blood-splattered chassis? Let’s gear up, hit the gas, and find out!
Story
Set in a near future, a science experiment made to harness the energy of Earth’s core went haywire and released an entity called… Sludge God. Uh, okay? Pretty specific name for an eldritch entity that just appeared, but we will write that off as a charming quirk of its B-movie DNA. In true grindhouse fashion, the Sludge God doesn’t waste any time. It immediately begins terraforming the planet, transforming fertile Earth soil into a suffocating expanse of tar and toxic mud. Naturally, any humans caught in the sludge are promptly mutated into mindless, shambling zombies. However, the scientists (who started this whole mess as it is) come up with a plan to stop the Sludge God. They hire a team of elite mercenaries who go by the appropriately gritty name of (cue the dramatic drumroll)… the Toxic Commandos. With the campy, high-stakes plot firmly established, the real question remains: how does the actual gameplay feel once you’re behind the wheel and knee-deep in gore? Read on to find out! (This is what’s usually called establishing a cliffhanger, but this time in writing)
Gameplay
Before you can jump into the fray, there is a mandatory tutorial level which, strangely, remains quite surface-level; it teaches you almost nothing about the deeper mechanics, focusing strictly on how to point and shoot or drive the heavy vehicles.
Once you’re through that brief initiation, the game opens up, allowing you to choose between four distinct classes: Strike, Medic, Operator, and Defender. Each operative comes equipped with a unique skill tree and a signature special ability that dictates your role in a squad. The Medic provides essential healing, while the Strike class clears paths by launching devastating fireballs into dense hordes of zombies. The Defender class has a barrier shield that can block ranged attacks and damage any enemy that enters it. My personal favorite, the Operator, utilizes a lethal drone gadget that independently seeks out and neutralizes threats.
My copy of the game also came with a Blood Pass edition, and despite its reasonable $ 12.99 price, it is rather underwhelming at this stage. Currently, you get one gold skin for all the weapons, a weapon charm, and a hat. That’s it. Funny enough, there is a promotion on Twitch at the same time where you can get more (and better) cosmetics simply by watching people play John Carpenter’s Toxic Commando – all that for the low price of exactly $0. You can also get more free stuff by linking the game with your Prismray account, and although the game has some more cosmetics included in Bloody Pass slated for April and July at this stage, it would take a lot of convincing to make me shell out $12,99 for only three cosmetic items.
Returning to the core mechanics, the sheer variety of the arsenal is impressive, offering everything from rapid-fire SMGs and assault rifles to heavy-hitting shotguns, precision snipers, and melee weapons. The progression system feels rewarding; as you level up each firearm through combat, you unlock a deep array of attachments that allow you to customise performance to your specific playstyle.
While every mission provides a clear primary objective, the true beauty of the game lies in its exploration. Veering off the predetermined path often rewards you with hidden optional areas packed with high-tier loot and experimental weaponry. This exploration is seamlessly integrated with the vehicular segment, which is easily one of the game’s highlights. There is a primal, satisfying joy in the traversal mechanics, whether you are crushing dozens of zombies under your massive reinforced wheels or tactically managing your winch and throttle to dig your vehicle out of thick, treacherous mud.
Visuals
While it is far from being a perfect experience, John Carpenter’s Toxic Commando stands as a marvel of technical optimisation, particularly regarding its implementation of DLSS and frame generation. In many modern titles, these features can feel like a crutch for poor optimization, often resulting in ghosting or blurred textures. Here, however, they are utilized without any visible compromises to image quality. My first boot was with those settings enabled by default, and I didn’t even know I had them enabled until I went to toy around with settings. The results are nothing short of stunning: the environment manages to look incredibly smooth and razor-sharp simultaneously, while character movements remain fluid even during the most intense encounters. Furthermore, the global lighting is as close to perfection as it can be. While many games recently have boasted about supporting DLSS, FSR, and frame generation, this might be the first true textbook example of how visuals can be elevated to the next level when these features are properly and thoughtfully implemented.
Audio
While we are on the subject, it would be a glaring omission not to address the involvement of John Carpenter himself. Given that his name is literally in the title, his influence is impossible to miss. His creative fingerprints are all over the project, specifically regarding the development of the game’s overarching narrative and its atmospheric musical score. It is quite evident that his presence contributed significantly to the game’s distinct personality, perfectly capturing the nostalgic vibe of classic ’80s pulp horror cinema. The soundtrack is superb as well as the voice acting, although when it comes to sound design, some weapons could use a bit more “oomph”, notably shotguns and sniper rifles.
Overall
At this stage, John Carpenter’s Toxic Commando shows a tremendous amount of promise, establishing a rock-solid foundation for what could become a staple in the co-op shooter genre. The important thing is that the core gameplay is incredibly engaging, and playing it with a team that knows what they’re doing is an absolute blast, especially on higher difficulties. However, the game currently sits at a bit of a crossroads. Further updates and the steady rollout of upcoming content will undoubtedly be the deciding factor in whether this title achieves long-term success or fades away. What is available now is just enough to lure you in and showcase the potential, but the package feels a bit lean. With a campaign consisting of only eight missions plus the tutorial, the story unfortunately seems to reach its conclusion just as the stakes start to get genuinely interesting. The saving grace at this point is the addictive gameplay loop that persists even after the credits roll. Experimenting with the vast arsenal, grinding to unlock various weapon attachments, and mastering the nuances of the different classes provide plenty of incentive to keep playing. It is a definite recommendation, particularly if you can convince a buddy or two to join you in this bloody and sludge-filled mayhem.
Capsule Computers review guidelines can be found
here.