TOKYO, Japan — 17 March 2026 —BANDAI NAMCO Studios’ indie game label GYAAR Studio and publisher Phoenixx, Inc., reveal today GooNECT√2, a two-player co-op action-adventure game, and sequel to the Japan exclusive Goonect. GooNECT√2’s comedic collaborative adventures arrive on Nintendo Switch in May 2026. Set off on a spirited journey through a vibrant 3D world where two players must hold hands the entire time to reach the end! Grab a buddy for a classic couch co-op experience or become besties with an online partner to navigate unlimited, randomly-generated stages across eight difficulty levels.
Put stretchy, rubber-like arms to the test while completing platforming challenges and dodging obstacles that could tear the pair apart. Once players let go of each other’s hands, it’s game over! Overcome towering wooden blocks, giant basketballs, and powerful wind gusts by pulling, launching, or even using each other as a stepping stone. Reach the goal while perfectly in sync with a friend, or choose to control both characters at once for a solo excursion offline. Aim for a high Bond Level rank at the end of each stage, which is calculated based on clear time, number of restarts, and number of hearts collected.
“We’re excited to bring GooNECT√2 to a global audience,” says BANDAI NAMCO Studios. “Its predecessor, Goonect, was very popular in Japan, and we hope more people will come to enjoy the thrills of sharing one fate with their gaming partner. GooNECT√2 adds lots of new features to the game, while maintaining its focus on fun and friendship building.”
GooNECT√2 brings bonds of friendship exclusively to Nintendo Switch in May 2026, with language support in English and Japanese. To learn more, check out Phoenixx Inc.’s official website, and follow on X/Twitter.
About Phoenixx Inc.
Established in 2019 by industry veterans, Phoenixx Inc. aims to support innovative and creative developers from Japan and around the world. Its mission is to inspire and nurture the human spirit – one creator, one game, and one community at a time.
Mobile Version Set forRelease on March 23 and Expands the Experience Across All Supported Platforms
LOS ANGELES – MARCH 16, 2026 – Netmarble, a leading developer and publisher of high-quality games, announced that its new anime open world RPG The Seven Deadly Sins: Origin is now available on PlayStation®5 and Steam, allowing players play earlier starting at 5PM (UTC) on March 16. Players can jump in now on both platforms ahead of the game’s grand launch that will expand to mobile platforms and become available across all supported devices on March 23.
Following the game’s release on PlayStation®5 and Steam, eagerly-awaiting players can immediately step into the role of Tristan and explore Britannia as they set out to restore order to a world thrown into chaos by the collision of time and space. The adventure can be enjoyed solo or cooperatively with up to five players, including the host player.
Leading up to the game’s mobile expansion on March 23, players can pre-register on Google Play, the App Store, and the official website. Pre-registered players will receive various rewards such as a guaranteed character “Tioreh,” draw tickets, a powerful weapon “Skyborne Gale Dual Swords,” and more.
A special social media event is now underway to celebrate The Seven Deadly Sins: Origin’s release on PlayStation®5 and Steam. Fans can participate through the game’s official social channels and earn generous rewards, with full details available on platforms including Facebook and X.
Based on the hit Japanese manga and anime IP The Seven Deadly Sins, which has sold over 55 million copies globally, The Seven Deadly Sins: Origin lets players explore Britannia in a vast open world. It features tag-based combat, combination skills, and customizable teams using diverse characters and weapons. Multiplayer elements include forming parties for exploration or teaming up to defeat bosses.
Founded in Korea in 2000, Netmarble Corporation is a leading global game developer and publisher. Through acclaimed franchises and strategic partnerships with top-tier IP holders, the company delivers innovative and engaging gaming experiences to audiences worldwide. As a parent company of Kabam, SpinX Games, Jam City, and a major shareholder of HYBE and NCSOFT, Netmarble’s diverse portfolio includes Solo Leveling:ARISE, Seven Knights Re:BIRTH, RAVEN2, MARVEL Future Fight, and The Seven Deadly Sins: Grand Cross. More information can be found at http://company.netmarble.com.
Leamington Spa, UK – March 16, 2026: Leading UK games publisher Kwalee and Swedish independent developer PowerSnake are pleased to announce that the 2D action-platformer Voidwrought is set to release on PlayStation 5 and Xbox Series X|S on March 19, 2026.
Players can delve into the thawing ruins of the First Civilisation for $19.99 / €19.50 /£16.75 on PlayStation 5 and Xbox Series X|S.
The game will also see a physical release in partnership with Selecta Play on Nintendo Switch and PlayStation 5, launching on March 20. Fans can choose between the boxed Standard Edition and the Collector’s Edition, designed to deliver the ultimate Voidwrought experience. Housed in a beautifully crafted collector’s box with exclusive artwork, the Collector’s Edition includes:
The full boxed copy of Voidwrought
A CD soundtrack featuring the game’s haunting soundtrack
3 character magnets
1 embroidered patch
1 metallic pin
About Voidwrought
The coming of the Red Star heralds a new age. Emerging from its cocoon, the Simulacrum is driven to collect Ichor, the blood of the gods, from the monstrosities who hoard it.
Voidwrought is a fast-paced action-platformer with tight traversal, varied abilities, and formidable boss battles. Find and equip powerful Relics and Souls to customize your playstyle. Excavate into the rubble of the Gray City to construct a shrine filled with loyal followers.
Delve Beneath the Surface
Descend below the star-scorched surface and explore the multidimensional depths below. Witness the corrupted revelry of the Court, lose yourself in the icy tunnels of the Old Waters, and discover the grim fate of the Abandoned Expedition.
With sharp controls, engaging exploration, and deep lore to discover, Voidwrought is a dynamic addition to the modern Metroidvania genre.
Unleash Ancient Artifacts
The world is filled with treasures sought by the learned, the brave, and the mad. Scour the halls of your shrine, rend the corpses of defeated deities, and hunt in the hidden corners of the cosmos to find objects capable of granting unique powers.
Discover and equip over 30 Relics and Souls, from spectral weapons to passive buffs, to match your preferred playstyle.
Build your Shrine
Some still cling to the original faith. From a tiny cult, expand your influence and excavate further into the ruins. As you expand your shrine and followers, new secrets, rewards, and horrors come to light.
Features
Experience smooth, satisfying movement and tight controls.
Explore atmospheric, hand-drawn biomes, from the star-scorched Surface to the biomechanical Abandoned Expedition.
Fight over 70 enemies and 10 formidable bosses.
Customize your playstyle with over 30 active Relics and passive Souls.
Expand your shrine to discover new treasures, abilities, and secrets.
Enjoy a rich, foreboding score by Anima: Song of the Abyss and Vigil: The Longest Night composer Jouni Valjakka.
About Kwalee
Kwalee is a multi-award-winning games publisher and developer based in Leamington Spa, UK. The company has built a growing catalogue of PC and console titles, including Wildmender, ROBOBEAT, Voidwrought, In Sink, Hordes of Hunger, The Precinct, Town to City and Don’t Stop Girlypop! alongside upcoming releases such as Hark the Ghoul, Call of the Elder Gods, Grime II, Ground Zero, Retro Space, Lost Hellden, BPM Bitcrushed, Shift at Midnight, Welcome to Elderfield, Lily’s World XD, Rune Dice, Modulus and more.
Founded by games industry icon and Codemasters co-founder David Darling CBE, Kwalee is supported by a global team of games experts, with studios in the UK, India, and remote locations worldwide. The company is actively seeking high-quality games to publish across all platforms and welcomes developers to get in touch.
Officially recognised as ‘Best Publisher’ at the TIGA Awards 2022, Kwalee is also a committed industry advocate—serving as an ambassador for the non-profit organisation Women in Games and regularly supporting charities such as Safe In Our World, GamesAid, and SpecialEffect.
About Powersnake
Powersnake consists of 3 developers based in Sweden, sharing a love for all things touching on cosmic horror, passive souls-like narratives, and intriguing mysteries. They’ve worked on titles ranging from adventure games, city-builders, and 3D platformers to horse riding games. Regardless of genre they strive to put gameplay first, be it fluid combat, responsive movement, or engaging exploration.
Voidwrought is their love letter to the metroidvania genre and such greats like Hollow Knight, Castlevania, Crowsworn, and others.
About SelectaPlay
SelectaPlay is SelectaVisión’s video games publishing branch. The company works with talented studios on unique video games and helps them publish their titles in both physical and digital formats in Europe and worldwide.
About SelectaVisión
SelectaVisión is a video publishing company founded in 1984. Based in Spain, SelectaVisión’s catalog includes anime and live-action feature films, TV shows, and movies.
Calling all new recruits, the battlefield needs you!
Cornwall, England – March 16th, 2026 – Blue Dot Games is excited to announce that their upcoming 40v40 squad-based tactical first-person shooter ‘83 is hosting a 36-hour Closed Beta, from 15:00 GMT / 11:00 EDT on March 20th, until 23:00 GMT / 19:00 EDT on March 21st. The Closed Beta introduces the Woodpecker map, while giving players a deeper look at ‘83’s alternate 1983 setting, where the Cold War escalates into open conflict and massive combined-arms battles are won through teamwork, coordination, and battlefield tactics.
During the Closed Beta, players take the fight to one of the three maps planned for Early Access: the Woodpecker battlefield. Set around the iconic Duga radar installation, the map features a dense forest battleground built around long sightlines, flanking routes, hard cover and intense fights where mid-range engagements can turn into sudden close-quarters clashes over the objective. The Closed Beta will feature Assault mode, a two-round objective battle inspired by the Rising Storm fan-favourite game mode, where teams alternate between attacking and defending capture points, with attackers pushing forward before running out of time or reinforcement tickets. Players can join either the United States Army or the Soviet Ground Forces, the two core factions available in ’83’s Early Access launch, and can choose from infantry roles such as Rifleman, Machine Gunner, Marksman, Grenadier, and Anti-Tank, alongside Special Forces and leadership roles like Squad Leader and Commander to coordinate their team and call in support.
To join the Closed Beta, visit the ‘83 Steam store page and click “Request Access” – it’s that simple!
More about ‘83 ‘83 puts players in the boots of a soldier in this shadow history, wherein massive 40v40 matches feature authentic Cold War-era weapons, vehicles and squad-based objectives. Coordinate with teammates, capture critical points and dominate the battlefield with smart tactics and teamwork.
‘83 was built on the idea of “accessible realism”, where the game is mindful of players’ time, while also offering an accurate portrayal of how a historical battle could play out. Matches average around 30-40 minutes, while dying only takes you out of the match for a short while, before allowing you to respawn. Don’t underestimate this seemingly low-stakes penalty, as that time-out is enough to turn the tide of battle since ‘83 requires thorough communication and teamwork, with Team Commanders guiding their faction through strategic organization and nail-biting calls.
Players can choose from a variety of roles: from frontline riflemen to vehicle operators and support units – each with their own loadouts and strategic value. ‘83 features era-authentic weapons and equipment with realistic handling and lethality, with each armament meticulously designed and animated according to its real life counterpart. Every weapon behaves in a realistic way, with barrels and suppressors overheating when rapid firing, machineguns require a stable surface for accuracy, and bullets don’t magically teleport in between magazines when you reload a half-empty one. ‘83’s focus on realism, coordination and large-scale immersion offers players a gritty, boots-on-the-ground experience in a world teetering on the edge of nuclear war!
About Blue Dot Games Blue Dot Games is an independent game development studio consisting of industry veterans with a passion for immersive, tactically rich shooters. Known for their work on acclaimed titles such as Red Orchestra and Rising Storm, the team brings decades of combined experience in multiplayer game design, systems development, and historical authenticity.
In 2023, Blue Dot Games acquired the rights to ‘83 following the closure of its original developer, Antimatter Games. Since then, the team has led a full-scale revival and redevelopment of the project, building on its foundations with a clear creative vision and renewed technical direction.
Reign supreme under the rule of three distinct historical monarchs
SEATTLE, WA – March 16, 2026 –The King is Watching, the award-nominated roguelite kingdom builder from developer Hypnohead and publisher tinyBuild, with more than 500k units sold, bows to the power of ancient monarchs in the Crowns of History DLC, available today on PC via Steam.
Bend the knee as past royalty ravages a land in ruin. Unleash catastrophic destruction as one of three legendary monarchs. Egyptian Empress of Death, Cleopatra, raises armies from the dead to annihilate nations with excruciating pain. Revive trusted Egyptian loyalists, including Horus, Jinns, Sphinxes, and the formidable Anubis Saber Masters. Explode sand-bearing scarabs from reanimated corpses with the Pharos Blessings and remind nations of Queen Cleopatra’s might.
Xerxes, The Glass Cannon King, demolishes armies in a fraction of a second. Use Ephemeral Existence to bestow amplified damage at the cost of a 90% health penalty. Transform troops into prideful armymen, and use Sands of Time to instantly teleport soldiers and reset ability cooldowns, withering away enemy assaults in a flash. Stand with the all-powerful emperor, Taizong of Tang, who wields the technique of offensive structures. Fortify, repair, and enhance structures into instruments of total annihilation. Hire sharpshooting crossbowmen at no cost, and conquer the realm as the Tang Dynasty’s harbinger of doom.
“Incorporating three legendary monarchs as the core of this DLC was a no-brainer,” said Semyon Itmaniuk, Head of the Hypnohead Studio. “We look forward to fans entering the battlefield as their favorite historical kings and queens, and exploring an added depth of gameplay.”
The King is Watching’s Crowns of History DLC is available now on PC via Steam for $4.99 USD with a 10% discount. The base game is available for $14.99 USD, with a 35% discount. In-game language support includes English, Simplified Chinese, German, Russian, Spanish (EU), Japanese, Korean, French, Brazilian Portuguese, and Polish.
tinyBuild started as an indie game developer and morphed into a developer-publisher you can’t miss. Our dedication to creating long-term partnerships and elevating recognizable franchises has resulted in many successful collaborations with talented developers from all over the world. The company has released dozens of games, including Hello Neighbor, Graveyard Keeper, SpeedRunners, and more. Although headquartered in the Seattle Area, USA, the company has established a strong global presence with studios across the US, Netherlands, Latvia, and throughout Eastern Europe.
About Hypnohead Studio
Hypnohead Studio is a small indie dev studio behind the Save the Reactor game, based in Serbia. The King is Watching is its second title.
VR spy adventure officially launches out of Early Access on Meta Quest and Steam VR
Bude, United Kingdom – March 16th, 2026 – Independent developer Triangular Pixels is happy to announce that Unseen Diplomacy 2, called “the best spy game I’ve played since GoldenEye 007” by Android Central, is leaving Early Access and will be out today on Meta Quest and Steam VR. The game is available for $18.99 / €17.99 / £15.99 and for the next 14 days players can use the “MISSIONGO-80D364” code on the Meta store to get a 20% discount. The studio has confirmed that development won’t be stopping here, with further smaller updates still planned.
Since entering Early Access in September 2025, the developers have worked closely with the community, taking their feedback to make Unseen Diplomacy 2 more accessible, intuitive and fun, as well as adding a whole slew of new content and features. This resulted in four major updates, with the biggest one being planned for the full launch to round out the experience.
The 1.0 update released today includes Quest 2 support on the Meta Horizon Store, more rooms, a new climax mission and additional climax areas, expanding the game’s intense moments, alongside adding the ability to buy health and inventory upgrades for extra flexibility when planning missions. The update also introduces achievements and includes various bug fixes and polish, delivering a more refined and satisfying spy adventure.
“Making Unseen Diplomacy 2 alongside our community during Early Access has been one of the most rewarding parts,” said Katie Goode, Creative Director at Triangular Pixels. “Their feedback shaped a lot of what the game has become and we’re very proud of where it landed. Hitting 1.0 is a big moment for the team and we can’t wait to see what old and new players make of it and where it can go next!”
Key features:
High-stakes operations: utilize stealth, strategy, and quick thinking to steal assets, gather evidence, sabotage obstacles that will slice, dice, zap, crush, burn or call the guards, and escape unseen
Dynamic and replayable missions: every playthrough is unique, with missions providing fresh challenges. You can play through the Campaign or hop into Quick Play to share your results with friends and do your daily exercise
Updated mechanics: in addition to the locomotion-based stealth, the game features clipping and rerouting wires, hacking computer terminals, enemy robots, disguises, photography, and shooting
Strategic spymaster gameplay: manage your agency, recruit agents, and deploy them on missions to gather intel and outmaneuver enemy counterspies
The Director Graph System: developed by Triangular Pixels, this system allows for generating dynamic, procedural levels that adapt to the play area, hardware, difficulty settings and gameplay preferences, as well as making the process of creating content much easier and allowing level designers to hand craft the flow of levels
Mixed reality integration: Meta Quest 3 players will be able to experience the spy world in their living space, blending the virtual with the real world.
Accessibility: The game comes with new support for those with tremors, one handed play, stretching arms for shorter players, difficulty control and also supports those needing standing and seated play.
About Triangular Pixels
Triangular Pixels is a BAFTA nominated Cornish independent games studio, founded over 10 years ago by ex-Sony London Studio developers. Triangular Pixels has a passion for fun, light hearted, and manic gaming that is fun to share. They have previously released Unseen Diplomacy and Smash Hit Plunder, and collaborated on projects with other developers like XR Games, Vive and Ramen VR. Triangular Pixels also developed VR tools such as Technie Collider Creator, Technie Virtual Console, and Technie Scene Palette.
Pre-orders now open for physical merch bundles featuring your favourite influencer-led cast of characters!
March 16, 2026 – Get ready to trade heartbreak for paradise. 4Divinity and Titan Digital Media today announced that the live-action interactive videogame Island of Hearts will launch on PC via Steam onMarch 27, 2026.
Set on a sun-soaked tropical island where every conversation can spark romance or spectacularly backfire, Island of Hearts is a playful first-person dating adventure where your choices shape your story. Fresh from a break-up, you suddenly find yourself in an island resort, along with sandy beaches, ocean views, and a group of fascinating women who may just help you rediscover love… if you don’t sabotage things first.
With its mix of mysterious encounters, puzzling conversations and challenging mini-games, Island of Hearts invites players to follow their instincts, make bold choices, and see where the journey of romance leads.
Alongside the digital launch on Steam, fans can also celebrate the release with three exclusive physical bundles, available to purchase now through the official website iohgame.com. Each bundle includes a Steam game code and a selection of collectable items designed for fans looking to take a piece of paradise home with them.
Collector Bundle – Game Code + Calendar + Mousepad + Postcard Set
Fan Bundle – Game Code + Mousepad + Postcard Set
Supporter Bundle – Game Code + Postcard Set
For those eager to step onto the island before launch, a free demo is available now on Steam, offering a first taste of the story, the characters you’ll meet, and the delicate art of navigating new relationships. It’s the perfect way to experience the game’s tone, humour, and cinematic storytelling before the full adventure arrives later this month.
Players can wishlist Island of Heartson Steam today to stay updated and be ready to begin their romantic getaway the moment the game launches.
About Island of Hearts
Step into a first-person romantic adventure where every choice shapes the connections you build. Meet an unforgettable cast of women, navigate conversations that can spark chemistry or chaos, and discover where your heart truly belongs.
Key Features
Live the Romance – A Fully Immersive First-Person Experience Experience a live-action dating story entirely from your perspective, where every glance, pause, and response can change the outcome.
Your Choices, Your Story – Multiple Endings & Secrets There’s no perfect path to love. Discover branching storylines, hidden scenes, and multiple endings shaped by your decisions.
Cinematic Live-Action Storytelling Featuring popular Asian content creators and real locations, the game blends authentic performances with a cinematic presentation.
More Than Conversations – Explore and Interact Solve light puzzles, uncover clues, and take part in mini-games that bring variety and charm to your romantic journey.
Six Heroines, Countless Possibilities Meet Mia, Emily, Sophia, Lily, Chloe, and Gabby, each with their own personalities, dreams, and surprises waiting to unfold.
Island of Hearts launches on PC via Steam on March 27, 2026. Wishlist the game today, download the demo, and get ready to see where love, and a little bit of chaos, takes you when paradise opens its doors.
About 4Divinity
4Divinity is a digital and retail games publishing company and a wholly-owned subsidiary of GCL, focused on bringing exciting game content from around the world to Asia and introducing Asian content to a global market. Along with its sister company, Epicsoft Asia, 4Divinity is partnering with publishers and development studios to introduce brand-new IP to the region.
About Titan Digital Media
Titan Digital Media is a Singapore-based creative studio and talent network specialising in digital content, branded entertainment, and influencer-led storytelling. Known for its digital-first and innovative approach, Titan hosts a network of the region’s top creators to produce content that resonates across platforms. With expertise in narrative development, production, and talent management, Titan has become a leading force in Southeast Asia’s content and creator economy. As part of the GCL Global family, it is now expanding into interactive media, uniting creators, brands, and fans through bold new forms of storytelling.
About GCL Global Holdings
GCL Global Holdings Ltd. (“GCL”) is a holding company incorporated in the Cayman Islands(GCL together with its subsidiaries, the “GCL Group”). Through its operating subsidiaries, GCLGroup unites people through its ecosystem of content and hardware in games and entertainment, enabling creators to deliver engaging experiences to gaming communities worldwide with a strategic focus on the rapidly expanding Asian gaming market. Drawing on a deep understanding of gaming trends and market dynamics, GCL Group leverages its diverse portfolio of digital and physical content as well as multimedia peripherals to bridge cultures and reach global audience by introducing Asian-developed IP across consoles, PCs, and streaming platforms.
New Game+ is a Brutal Remix of Total Chaos, Featuring Expanded Story Content, New Final Chapter, New Locations, and an Unrelenting New Foe
Dallas, TX (March 16, 2026) | Today, Apogee Entertainment and developer Sam Prebble of Trigger Happy Interactive bestow suffering upon us all with the launch of New Game+ for their 2025 psychological horror game, Total Chaos. The new mode is available now as a free game update for the PC and console versions of Total Chaos.
The nightmare does not end. It evolves.
Total Chaos rose to critical acclaim after its surprise launch in November 2026’s Xbox Partner Preview, becoming one of the most popular horror titles of 2025. Now, Total Chaos introduces its expansive New Game+ mode, featuring expanded story content, an alternate ending, new death animations, and unexplored locations — all while a persistent stalker, The Hunter, tracks your every move.
New Game+ reimagines the first seven chapters of Total Chaos, twisting familiar locations into far more hostile gauntlets and culminates in a brand-new final chapter: Chapter 8 – Reckoning. Each existing chapter begins with a warning: something has been unleashed. Once The Hunter finds his target, there is no way to stop him. Survival depends on speed, awareness, and decision-making under pressure.
Total Chaos’ New Game+ is not designed for comfort. It is a deliberate escalation, intended for players willing to face Total Chaos at its most unforgiving. In addition to The Hunter, enemy encounters are significantly more aggressive, resources are brutally scarce, and hesitation is punished. It is meant to push players to the absolute brink, and even after all hope is lost, it continues to punish.
Beyond its mechanical escalation, New Game+ also expands Total Chaos’ narrative. A new ending extends the story beyond its original conclusion, offering new context for the protagonist’s descent into Fort Oasis — and what it all ultimately meant.
Alongside the New Game+ update comes a Retro Tyler Voice Option — the original voice of the DOOM II total conversion mod — four additional save slots (eight total), various quality-of-life updates such as improved framerates in Performance mode, various bug fixes, text localization in French, Italian, Latin America Spanish, Polish, Portuguese, Turkish, Russian, Korean, Japanese, German, Simplified Chinese, and Traditional Chinese, and new enemy-specific death animations for when players inevitably meet their end.
About Total Chaos:
Total Chaos is a pulse-pounding, atmospheric nightmare that blends different eras of survival horror hallmarks. It pulls players into the abyss of Fort Oasis, a desolate wasteland once considered paradise by its residential coal miner community. A shadow looms over the island, evoking a sense of madness that can only be described as the feeling of being constantly watched. Monstrosities lurk around every corner of the island’s heart, trapping anybody daring enough to enter the void. While shooting and bludgeoning through these twisted foes, players will unearth fragments of forgotten lives to piece together the chilling mystery of Fort Oasis’ demise (and their connection to it) before their sanity runs dry.
What began as an award-winning total conversion mod of DOOM II has now evolved into a fully standalone title, boasting a spine-tingling atmosphere and an aggressively uneasy tension throughout. Developer Sam Prebble leveraged his game (Turbo Overkill) and Hollywood (Avatar, The Hobbit: An Unexpected Journey, Rise of the Planet of the Apes) visual effects talents to deliver a full-scale survival horror experience that will gnaw away at players’ sense of safety.
Key Features of Total Chaos:
Immersive Atmosphere: Explore the decayed ruins of Fort Oasis across nine harrowing chapters, each drenched in dread, plunging you deeper into its oppressive, decaying world.
Environmental Storytelling: Uncover the island’s darkest secrets and confront your own fractured past through cryptic notes, haunting visuals, and unsettling encounters.
Crafting for Survival: Build and upgrade weapons using scavenged materials to stand a chance against the relentless terrors stalking you.
Face Freakish Foes: Engage against horrific creatures, each with their own deadly behaviors and strategies.
Resource Management: Navigate a deep inventory system where every item matters — your survival hinges on careful choices, crafting the perfect weapon, and quick thinking on the fly.
A Haunting Original Soundtrack: Total Chaos features an original theme and end credits track by legendary Silent Hill composer Akira Yamaoka, joined by original Total Chaos mod composers Jason Dagenet and William Braddell, and Apogee’s music team, Chipper Hammond, Tim Stoney, and Mathieu Hallouin. Together, they’ve crafted an ambient, nightmare-inducing soundscape that blurs the line between music and madness.
Total Chaos is available now for $24.99 on Windows PC via Steam (and is coming soon to GOG and the Epic Games Store), Xbox Series X|S, and PlayStation 5. SteamVR support for Total Chaos on PC will arrive in Q2 2026.
A physical PlayStation 5 edition of Total Chaos — brought to market in partnership with Atari publishing label Infogrames and Clear River Games — is available now through Atari.com and various retailers.
Total Chaos’ release on consoles is part of a continued partnership between Apogee and Infogrames to bring multiple Apogee titles to modern consoles in both digital and physical formats. It was preceded by a console release of Wizordum in September 2025; additional games from Apogee’s catalog to be published by Infogrames are in the works and will be announced in the coming months.
About Apogee Entertainment
Founded by industry pioneer Scott Miller — known for his pivotal role in incubating iconic studios such as 3D Realms, id Software, and Remedy Entertainment, Apogee is one of gaming’s most enduring labels. The company enjoys a legacy that spans over three decades, having a hand in launching landmark franchises such as Duke Nukem, Prey, and Max Payne.
Today, the company is an indie powerhouse, publishing and co-developing bold, genre-defining games from the next generation of global independent creators. Apogee continues to build on its library of genre-defining hits by catering to underserved audiences, fostering the development of unique, memorable, and highly-focused experiences that resonate with players for years to come. Recent Apogee hits include the acclaimed Total Chaos, Turbo Overkill, and Wizordum, with highly anticipated titles such as LUCID and more on the horizon.
About Infogrames
Infogrames’ purpose is to acquire IP and publish games that fall outside the core portfolio of IP associated with the Atari brand. With the launch of Infogrames, Atari is reviving a legacy brand known for game development and global distribution in the ‘80s and ‘90s.
Infogrames intends to actively manage its catalog of titles by expanding digital and physical distribution, and developing new collections and sequels. Consistent with Atari’s approach, Infogrames sees game preservation as a core component of its mission.
About Atari
Atari is an interactive entertainment company and an iconic gaming industry brand that transcends generations and audiences. The company is globally recognized for its multi-platform, interactive entertainment, and licensed products. Atari owns and/or manages a portfolio of more than 400 unique games and franchises, including world-renowned brands like Asteroids®, Centipede®, Missile Command®, Pong®, and RollerCoaster Tycoon®. The Atari family of brands includes game developers Digital Eclipse and Nightdive Studios, the publishing label Infogrames, and the community-based sites AtariAge and MobyGames. Atari has offices in New York and Paris.
Atari shares are listed in France on Euronext Growth Paris (ISIN Code FR0010478248, Ticker ALATA) and OTC Pink Current (Ticker PONGF).
Capcom Cup 13 to Return to the Ryogoku Kokugikan Arena in Japan in 2027!
London (March 16, 2026) Sahara secured the legendary victory at Capcom Cup 12, claiming the World Champion title and cementing their place among the greatest Street Fighter™ 6 players in the world! This year’s Capcom Cup saw players returning to the birthplace of Street Fighter™ eSports at the Ryogoku Kokugikan Arena to spotlight the best players at center stage. After nearly a week of battling the top Street Fighter 6 players in the world, Sahara succeeded against Kilzyou in a final showdown to claim the grand prize of $1 million and ultimate bragging rights.
Alongside the exciting finale of Capcom Cup 12, there was even more action for fighting game fans with the Street Fighter League: World Championship 2025, the culmination of Capcom’s official team-based tournament for Street Fighter6. Fans could view the winning teams of each league representing Japan, the U.S. and Europe go head-to-head to become the best of the best, with team REJECT proving themselves to be the best Street Fighter 6 team in the world and earning $200,000.
Looking to get in on the action for the 2026 season? The upcoming Capcom Pro Tour (CPT) season is just around the corner with a host of offline tournaments, including Evo Japan on May 1 – 3 followed by Combo Breaker, CEO, Blink Respawn, EVO Vegas, EVO France and more to fill the rest of your year with thrilling Street Fighter brawls. The World Warrior online circuit also returns, with Chile the latest region to join the Capcom Pro Tour, alongside an upcoming partnership with the Esports World Cup. Street Fighter League is also expanding, with the 2026 prize pool jumping to a whopping $700,000. Finally, the new eSports “Drive Tech Wear” in-game custom costumes are releasing as a free update for all characters in the near future. Stay tuned for more updates!
Also unveiled during the Capcom Cup 12 Finals was an extended look at behind-the scenes footage of Capcom and Legendary Entertainment’s live-action Street Fighter™ film presented by Street Fighter 6 game director Takayuki Nakayama!
About Street Fighter 6
Street Fighter 6, having sold more than 6 million units since launch, is available now and represents the next evolution of the Street Fighter series with a combo of unique fighting game innovations, brimming with content across three brand new game modes – Fighting Ground, World Tour, and Battle Hub. Players around the world can get their hands on all the hard-hitting Street Fighter 6 action now on PlayStation 5, PlayStation 4, Xbox Series X|S, Nintendo Switch 2 and PC via Steam.
About Capcom
Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment for game consoles, PCs, handheld and wireless devices. Founded in 1983, the company has created hundreds of games, including groundbreaking franchises Resident Evil™, Monster Hunter™, Street Fighter™, Mega Man™, Devil May Cry™ andAce Attorney™. Capcom maintains operations in the U.S., U.K., Germany, France, Hong Kong, Taiwan, Singapore and Tokyo, with corporate headquarters located in Osaka, Japan. More information about Capcom and its products can be found at www.capcom.com or news.capcomusa.com.
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The original Greedfall came as something of a surprise when it was released in 2019. This was thanks to its darker themed and highly detailed worldbuilding. What may have been a somewhat standard RPG was elevated by its political balancing, companions, and unique vision. Now, things got a bit mixed up with the original developers Spiders being bought out by Nacon shortly after the release of the first game, shifting publishing and ownership entirely from Focus Home Interactive to Nacon’s own publishing branch.
With Spiders still at the wheel but Nacon looking over their shoulder, GreedFall 2: The Dying World was initially released in early-access on PC about a year and a half ago as a prologue to the original title aiming to eventually deliver a full experience upon console release. Now with a sudden release and the “2” dropped from the title altogether, has Greedfall: The Dying World managed to survive its emergence from early-access?
Story
Set three years prior to the events of the original game, this time around players are placed in the boots of Vriden Gerr, or someone simply called “Rootless” in the native tongue as this time the script has been flipped entirely from the original. Rather than playing as a colonizer looking to investigate a new land, players now begin on Teer Fradee as a native on the cusp of undertaking their rite of passage to become a sage and receive the blessing of the earth. The tasks assigned to the player and their initial companions are to discover two issues that are plaguing the village, the disappearing game from the forest and the mysterious illness spreading amongst the villagers.
Of course, with Teer Fradee just barely being discovered as a brand new island rich with resources, various members of the Bridge Alliance have already moved in to take advantage of the untouched resources and, as many would expect, the appearance of these outsiders is exactly what is plaguing the village and through a variety of different methods players can sort these out. Be it through trickery, bribery, some cunning detective work, or straight up murder. Either way, once Vriden Gerr finds themselves a freshly anointed sage alongside their companion they are quickly captured by a brutal faction of unknown origin and whisked away as prisoners aboard a vessel, treated with inhumane conditions that lead to the death of an ally along the way but compassion from a potentially new ally.
No sooner will the player find themselves thrown into a mysterious dungeon with their fate unknown are they sprung from that very jail by this friendly face, a rebellious noble, and even a mysterious girl who was also locked up to give the players a rather sizable starting party as they find themselves with the shoe on the other foot. Vriden Gerr is now a stranger in a strange land where many people see her people as mysterious or fantastical through rumors while others see them as nothing more than slaves and test subjects. With a desperate need to return home and prevent further damage to the island, it will be up to the player and their allies to navigate the political factions to gain access to a way home and bring justice against those that are kidnapping the people of Teer Fradee in the first place.
Greedfall: The Dying World tells an interesting but incredibly unbalanced storyline that flips the script a bit on the original game by placing players in the shoes of a native of the land now brought to the old country against their will. The interesting elements are quite strong as we see how the player’s character, through the help of their companions, must navigate a world and political realm they do not know all while trying to save their home island and people from being exploited. Unfortunately while the writing here happens to be quite strong, it is also incredibly poorly paced. While the amount of exploration and side activities will vary how long some segments take, the prologue takes far too long to kick things off and even then the immediate aftermath still places players under strict restrictions for far too long before the game world actually opens up and offers a variety of main quests filled with some political maneuvering and intriguing discoveries that players can take on as they see fit. Though even then there is plenty of padding and untapped potential throughout.
It is a bit unfortunate though that expansive exploration can actually be punished in Greedfall: The Dying World. You see, while many RPGs often place items in various environments that players can find early, rewarding players for finding the item they might need beforehand for a side-quest or even a main quest, this title almost always does the opposite. This can lead to situations where players will investigate a warehouse or series of buildings only to find a few locked doors that can be lockpicked, walls that can be blown apart, or even broken ladders/bridges that can be repaired to access them only to be left wanting. Then later on the player will find some type of note on a corpse, accept a side-quest from a random villager, or even take on a main questline that will not only bring players right back to that location but also make the item magically appear. That is of course if the quests don’t bug out entirely.
Throughout my roughly forty hours of scouring through everything that we could try and do in Greedfall: The Dying World, numerous questlines nearly brought us to a grinding halt due to bugs, progress breaking issues, and side-quests that had to be abandoned entirely due to vanishing NPCs. As players play through the game their companions, which we will discuss momentarily as they are one of the brightest parts of the game’s writing, will have personal quests that will lock them to the player’s party and prevent other companion quests from happening. The issue here is, some of these quests can involve items that glitch out entirely and are completely inaccessible.
In one such instance a character that was meant to research an item discovered from a corpse would not acknowledge it at all and the item vanished if said character wasn’t also in the party. Thankfully, through meticulous saving it was possible to adjust party members and re-do that part of the quest and properly finish the quest that would have been broken and locked the player out of any further companion quests. In another case, and far more damning, was a main storyline mission that involved escorting a character to a specific location only for the NPC players were meant to meet spawning underground and being entirely inaccessible despite numerous reloads and restarts of the title. The only saving grace was being able to escort the character to a separate location from what was discussed, since anything else resulted in a game over. This issue happened a few times revolving around characters either going completely off-script and talking about events that had either not happened yet, or actions that were not taken, leading to some rather confusing scenes.
While there is a lot of doom involving slowly developing plot points and glitches, that isn’t to say that there isn’t plenty of intriguing writing and characters as well. As mentioned before, the companions that join the player on their quest are wonderfully written and almost all of them have a wide-array of quests available that unlock as players grow closer to them and advance the storyline. Some of them are better written than others, with Ludwig and with Alvida, Ludwig, and Fausta being the best written and Nilan being the troublesome hot-headed brother-like ally. Other characters are similarly well-handled with the exception of Till who feels like he was included a last minute addition rather than anything else, especially since he has no noteworthy character developments beyond the obvious we won’t spoil here. One thing that is a bit of a nice touch is that many of the player’s companions will chime into conversations with NPCs and even take advantage of their positions of power in certain factions to help players sway things one way or another. This not only encourages players to think of who they wish to see certain story beats but also encourages a bit of replay value to see how different characters will respond to things.
Gameplay
One of the most notable things that players will find different in GreedFall: The Dying World is rather than following the same type of combat as the first game, it has been completely re-worked into a system that will likely be hit or miss for fans. Rather than being an action-based combat system the title is now more akin to an old-school RPG with real-time mechanics and pause controls to dictate the player’s entire team in combat. As players enter combat they can fight actively on their own, controlling their character and using diamond-skill charges that replenish through auto-attacking, to execute healing, attacking, buffing, and debuffing skills. Or they can take a far more meticulous approach, pausing combat and swapping between allies in the party and dictating what skills they’ll use, which enemy they will target, and more.
The game does recommend that players make active use of their party and it is recommended to do so if players want to make the most out of the game’s combat system, since if they don’t they’ll likely grow quite tired of the combat that feels like it quickly becomes repetitious or dangerous depending on the situation. Ally AI has a tendency to run into danger and potentially find a single fighter targeted by every enemy on the field, or lag behind the player so far that the only one being targeted is the player which can be rather dangerous too, though even if the main character falls in combat the battle will continue. Even if there is only one fighter left standing at the end of a battle, the rest will recover enough and can be healed back up.
The repetition comes from two factors. One, the amount of enemy types is incredibly small and even then are incredibly basic on the status afflictions or ways players need to focus on them. Nearly eighty percent of combat is against other humans using similar attack types to the player’s party while the others range from hounds and giant mutated crab-like creatures, flying bat-like creatures that often continue to fly after death, and a few other monsters. A small scattering of bosses mix things up now and then but they are few and far between. The second issue is the fact that the skill trees are incredibly basic. While it is possible for the player character to eventually unlock every type of skill-tree available and even use two different types of weapons should they wish, there never feels like an actual reason to swap between these weapons nor any reason to focus on mixing up their build.
It is incredibly easy to use a “memory stone” to revert the player’s assigned abilities and stats but when it comes to combat it rarely feels like players need to mix things up unless they really don’t like the way their chosen weapon ends up playing. It is also rather unfortunate that, at least on consoles as far as I can see, there is no way to change what skills are assigned to the quick-use bar. This means that while players may be able to pull out their earlier attacks on the fly, anything unlocked past a certain point has to be dug out of the combat menu and since some of these are the strongest attacks players have at their arsenal including AoE attacks, it is annoying there is no better way. Similarly, trying to use potions or “toss” potions at allies must also take multi-step menu systems and while this can all be done while combat is paused and queued up, it is troublesome to work with and the lack of hotkey adjusting is disappointing.
Then again, for those who simply want to coast by or make things even harder on themselves, the developers have added a few extra options to the title to allow players to customize their experience. A slider adjusting how much damage the player and their party dishes out is available as well as the damage dealt by enemies and there is even an option to make players invincible to everything minus environmental attacks, making things a breeze for those who simply don’t care to dig into the combat. This is a rather… unique inclusion that offers the game’s story to open up to anyone but a rather extreme option.
Speaking of the game’s story, it is nice to note that there are still numerous ways to accomplish various tasks and missions throughout the game, though sometimes the title will confuse what the player actually did. Some locations that require a key to access can have their lock-picked by a mechanic stat, which can be increased by gaining levels, wearing an appropriate cape, and even having a specific companion in the party, people that must be tracked down using a survival skill that will point the way or leave players guessing if they fail, and even craftsmanship to repair broken ladders or bridges if they don’t feel like using or are out of “simple tools” to bypass an obstacle. Similarly, the player can use diplomacy to talk their way out of a situation or turn it in their favor, or even bribe someone to look the other way with the abundance of gold players will end up with. The numerous ways to accomplish most missions is quite an enjoyable system and one that shines throughout many quests, especially when some options glitch out as mentioned before.
It is also worth noting that, at least for those who are eager or looking to unlock achievements, the achievements on the Xbox Series X version of the game are incredibly glitched at the time of this writing. Story-tied achievements remain locked long after players have completed the task, other achievements unlock at random while in completely separate locations, and another required restarting the game and replaying a scene for it to unlock.
Audio & Visuals
GreedFall: The Dying World is something of a mixed bag when it comes to graphics, but not because they look bad. In fact, the various locations that players explore are nicely detailed and the characters similarly are recognizable with a lot of attention to detail on their faces and clothing. This is especially true when it comes to the companions and the amount of detail on the countless pieces of armor that players gather that have different looks and can be upgraded to be even stronger with visual improvements. The mixed part is the fact that a lot of the game suffers from extreme texture pop-in quite often, even when running on performance mode. This would see character models appear in poor quality mid-conversation, floating heads, the player character juttering in place while talking, and even entire enemies popping in. Running too quickly through a location can make enemies load in too slowly to the point that players will find themselves ending up in a fight they literally never saw coming since the bandits spawned in halfway through the field. This doesn’t include the certain ambush style enemies either.
One of the nice personal touches of the original Greedfall was the fact that they created an entire language for the native people of Teer Fradee and that remains true here. The only problem is, the first few hours of the game is almost entirely spoken in this language making subtitles the only option and a bit of a hard starting point for some, especially since it basically is done away with for a large portion of the game past the prologue. Thankfully the voice acting itself is incredibly strong with some great voice work from the cast and some nice accent work, especially from the female main character’s voice actress. As for the background music the game features a solid soundtrack with some fitting background music and a hauntingly beautiful main menu track.
Overall
Greedfall: The Dying World had a lot of weight on its shoulders, trying to be the prologue to an already interesting game that took and put a unique spin on things and unfortunately it has crumbled a bit under that pressure. While the moment to moment storytelling, world-building, and most of the companions are great, uneven pacing drag down the overarching narrative. Combine this with combat that, while fresh and new for the series, grows repetitive quite quickly as well as the constant glitches make every unrotated save a risk, Greedfall: The Dying World feels like a title rushed out too soon and desperately needing some extra patches.
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