A passion for craftsmanship: beyerdynamic and the developers at the Indie Arena Booth share common values
Over 230 MMX 300 PRO headsets ensure the perfect sound for the developer booths
A vinyl listening station, and more at the Indie Arena Booth in Hall 10.2, F010 E019
Heilbronn, Germany – 10 August 2026– For many years, the Indie Arena Booth at gamescom has offered ambitious indie developers the opportunity to showcase themselves and their games to an international audience. German audio specialist beyerdynamic, which has recently expanded its gaming initiatives, seeks to support the community and is therefore making its debut as First Presenter of this year’s Indie Arena Booth.
Far more than just traditional sponsorship
Under the motto “Different craft. Same passion,” beyerdynamic highlights the special connection between indie developers and audio engineers. Both groups are united by their passion for bringing ideas to life through creativity, craftsmanship and dedication.
Time and again, independent developers prove that exceptional games don’t depend on budget, but on the people who believe in them and bring them to life with passion.
That same dedication defines beyerdynamic: For over 100 years, the company has been developing headphones, microphones, and headsets at its Heilbronn facility – some of which are still handcrafted on-site today – and now also offers a growing product line specifically designed for gamers.
“Great things are created by people who love their profession. That’s exactly what the developers at the Indie Arena Booth have in common with us at beyerdynamic,” explains Matthias Heilig, Product Marketing Manager for Gaming at beyerdynamic. “The indie devs are passionate about creating extraordinary games. We’ve been developing audio products with that same passion for over 100 years. The fact that we get to bring these worlds together at gamescom is what makes this partnership something so special.”
Plenty of Audio Activities on Site
beyerdynamic will equip the demo stations at the Indie Arena Booth with a total of 230 MMX 300 PRO professional gaming headsets, bringing the developers’ creative vision to life through sound. At a vinyl listening station, visitors can experience selected soundtracks and music from the games presented at the Indie Arena Booth through professional studio headphones from beyerdynamic. Furthermore, the audio specialist from Heilbronn has a surprise or two in store for dedicated gaming fans.
About beyerdynamic
Since 1924, beyerdynamic has stood for first-class, professional audio products that delight discerning customers around the world. The majority of the product lines are handmade at the Heilbronn site. In the product areas “Creator”, “Gamer”, “Work & Learn” and “Enjoyment – Music lovers”, beyerdynamic offers headphones, headsets, microphones, gaming, and home office products. They all have one thing in common: pristine sound. This has always carried the company across the emotional stages of the world, through the inspiring studios of the cities and into the ears and hearts of the people.
Anticipated Collab Event Brings Iconic Characters from Persona 3 Reload, Persona 4 Golden, and Persona 5 Royal to Celebrated Sci-Fi RPG Shooter on August 13
PALO ALTO, CA – August 9, 2026 — Level Infinite and SHIFTUP today revealed full details of the intriguing crossover collaboration between the hit sci-fi action RPG GODDESS OF VICTORY: NIKKE and Atlus’ acclaimed Persona franchise. Launching August 13, NIKKE players will be the first to experience this unique collaboration that spans a trio of modern Persona titles (Persona 3 Reload, Persona 4 Golden, and Persona 5 Royal), highlighting the franchise’s official 30th-anniversary celebration this year.
The collaboration introduces beloved female characters from across three generations of the Persona series, each delivering distinct combat strengths, personalities, and style to the NIKKE battlefield:
Queen (Makoto Niijima) | Persona 5 Royal: She’s the student council president at Shujin Academy and strategist for the Phantom Thieves of Hearts. She is calm, responsible, and proactive, but sometimes too earnest to compromise. A certain incident led to her Persona awakening, after which she became a member of the Phantom Thieves of Hearts.
Yukiko Amagi | Persona 4 Golden: Yukiko is a member of the Investigation Team formed by a group of students from Yasogami High School, as well as a Persona user. As daughter to the manager of the renowned Amagi Inn, she is undergoing training as its next heir. Though quick-witted, she struggles a bit at reading the room and can come across as airheaded.
Aigis | Persona 3 Reload: The seventh-generation Anti-Shadow Suppression Weapon developed by the Kirijo Group. As part of the Specialized Extracurricular Execution Squad (SEES), she is an android capable of summoning a Persona. While she initially behaves like a machine, acting in an obedient and overly straightforward manner, she gradually comes to develop human emotions.
Other new features in the NIKKE x Persona Collaboration Update:
Free & Pass Costumes: Unlockable and pass-exclusive alternate outfits will be available for Persona characters Makoto Niijima and Yukiko Amagi.
Exclusive Gacha Costume: A featured costume for Phantom – Phantom [Concept: Thief] – will be available in the outfit gacha.
The World and Style of Persona: This crossover event honors the deep lore of each of the respective groups across the Persona timeline:
The Phantom Thieves of Hearts (Persona 5 Royal): High school students operating in the shadows to reform “rotten adults” by infiltrating the Palace—an alternate world of the heart—to steal distorted desires at their source.
The Investigation Team (Persona 4 Golden): A team formed by students pursuing the truth behind a string of mysterious serial murders in the rural town of Yasoinaba by traveling through the world inside the TV.
SEES / Specialized Extracurricular Execution Squad (Persona 3 Reload): A chosen group of Persona users posing as a school club, dedicated to protecting humanity from the monsters known as Shadows that appear during the “Dark Hour.”
MIDNIGHT PHANTOM RUNNER Mini Game: Dive into this fast-paced, running mini-game packed with thematic fun and rewards throughout the event period.
Downloaded over 45 million times since launch, GODDESS OF VICTORY: NIKKE is available globally for PC, iOS, and Android mobile devices. GODDESS OF VICTORY: NIKKE continues to deliver regular updates and content expansions that keep players immersed in the game’s evolving narrative. Download the game on the iOS App Store, Google Play, and Windows PC.
About Level Infinite Level Infinite is Tencent’s global games brand, dedicated to delivering engaging and original gaming experiences to a worldwide audience, whenever and wherever they choose to play. The brand also provides a wide range of services and resources to a network of developers and partner studios around the world to help them unlock the potential of their games. Level Infinite is both publisher of breakout hit games like PUBG MOBILE, Honor of Kings and Goddess of Victory: NIKKE and a collaborative partner in games such as Dune: Awakening from Funcom, Warhammer 40K: Darktide and many more. To learn more about Level Infinite, visit www.levelinfinite.com
Sydney, Australia, August 10, 2026: Warm up your vocal cords and get ready to own the spotlight! This November, THQ Nordic and Voxler invite players to celebrate music with two exciting karaoke releases. Let’s Sing 2027, the newest entry in the beloved karaoke franchise, launches alongside the return of Let’s Sing ABBA (initially released Oct 4th, 2022), bringing unforgettable sing-along experiences to players around the world.
Launching on November 3, 2026, Let’s Sing 2027 arrives on PlayStation®5, Nintendo Switch™, and Nintendo Switch™ 2, bringing the series to Nintendo’s newest console for the first time.
Let’s Sing 2027 also marks a new chapter for the franchise as it joins the THQ Nordic family. Developed by Voxler, the studio behind the series and a specialist in music and singing games for over 20 years, the latest entry continues to refine the karaoke experience while introducing fresh ideas for newcomers and longtime fans alike.
Players can choose from a Standard Edition (SRP $59.95 AUD) or a dedicated 2 Mic Bundle (SRP $99.95 AUD), both including one month of VIP Pass at no additional cost. For those looking for even more songs, the digital Gold and Platinum Editions include 3 and 12 months of VIP Pass access.
Vocal Preference Mode lets players adjust the original vocals between full vocals, audio guide, or instrumental mode for a personalised karaoke experience
Save Soundtown, a brand-new party mode featuring three mini-games and a lighthearted story for up to two players
Completely refreshed avatars, new customisation options, unlockable rewards, banners, skins, emotes, and poses
Official music videos accompany every performance
Up to four local players can sing together
No microphone? No problem! Simply use the free Let’s Sing Companion App as a microphone
Includes one month of VIP Pass, giving access to 150+ additional songs at launch
All local songs are included in the base game from day one, no separate downloads required
Let’s Sing ABBA Returns
2026 marks the 50th anniversary of “Dancing Queen” as well as the return of Let’s Sing ABBA, making its debut on Nintendo Switch™ 2 while also returning to Nintendo Switch™ and PlayStation®5, featuring 32 legendary ABBA hits including the additional song “I Have A Dream”, giving players another chance to celebrate one of the greatest pop groups of all time. Let’s Sing ABBA will be available as a physical 2 Mic Bundle (SRP $99.95 AUD) or digitally, without microphones (SRP $59.95 AUD).
Developed by Voxler and published by THQ Nordic, Let’s Sing 2027 launches on November 3, 2026, for Nintendo Switch™ 2, Nintendo Switch™, and PlayStation®5. Let’s Sing ABBA will be available the same day for Nintendo Switch™ 2, Nintendo Switch™ and PlayStation®5.
THQ Nordic Content Creator Program
We love to collaborate with content creators from all over the world. If you are interested in Let’s Sing 2027 (or our other games), please check out our content creator program and be among the first to play and show the game(s): https://creators.thqnordic.com/
About Let’s Sing 2027
Grab the mic, or your smartphone, and get ready to shine! Let’s Sing 2027 transforms any occasion into a musical celebration with a brand-new playlist of chart-toppers and classics from around the world! Sing solo for high scores or team up with friends and family for unforgettable duets and group performances.
Step into Soundtown in an all-new Party mode: a lively musical adventure where you’ll face off against DJ Hush and bring the beat back to the city. With improved visuals, fresh avatars, and customizable rewards, every performance feels like a moment in the spotlight.
Some of the included songs:
Chappell Roan – The Subway
Lady Gaga, Bruno Mars – Die With A Smile
Alex Warren – Ordinary
Drake – God’s Plan
Ariana Grande – we can’t be friends (wait for your love)
Sabrina Carpenter – Espresso
Ed Sheeran – Azizam
… And many more!
About Let’s Sing ABBA
Celebrate the music of one of the world’s most iconic pop groups with Let’s Sing ABBA. Featuring 32 timeless hits, including the newly added “I Have A Dream“, players can perform solo, sing together with friends, or compete across seven different game modes.
Whether you’re chasing high scores or simply enjoying an unforgettable karaoke night, Let’s Sing ABBA delivers the ultimate tribute to a legendary catalogue.
Some of the included songs:
Dancing Queen
Mamma Mia
Waterloo
Gimme! Gimme! Gimme! (A Man After Midnight)
The Winner Takes It All
Take A Chance On Me
Money, Money, Money
And many more!
About THQ Nordic Founded in 2011, THQ Nordic is a global video game publisher and developer. Based in Vienna (Austria), and with subsidiaries all around the globe, THQ Nordic brands include Darksiders, MX vs. ATV, Destroy All Humans, Wreckfest, Titan Quest, Biomutant, Gothic, ELEX, Kingdoms of Amalur and many more. THQ Nordic is meant to represent a core approach of doing much more than “owning” a highly competitive portfolio of IPs. It revolves around cherishing them, and aligning them with the very best development resources to expand upon them with the level of experience that communities and established fan bases expect and deserve.
About Voxler Voxler is a video game studio founded in 2005 that specializes in music-based games. Since the beginning, we’ve focused our energy on creating high-quality experiences built on the latest technological advancements
Nightmare Shift, an independent psychological horror that takes players to a mysterious motel, arrives on PlayStation 5 on August 13. In this unsettling place, routine duties blend with madness and nightmares. The title stands out with its cinematic-style narration and multiple endings. Nightmare Shift is also available on PC and XBOX Series X|S.
The game was created by independent studio Binary Lunar from Syria, whose credits also include the platformer AvoCuddle. Nightmare Shift currently holds a 72 percent positive rating from players on Steam. Ultimate Games S.A. is responsible for preparing and releasing the console versions.
When Work Turns Into a Nightmare…
Nightmare Shift is an independent psychological horror that tells a story centered on night shifts working at a motel. In this cinematically narrated title, players take on the role of Emma, who feels she is being watched and struggles to tell the line between reality and nightmare. The game draws inspiration from films in the style of the 2018 Korean production When You Sleep, among others.
The story in Nightmare Shift revolves around routine duties at a remote motel and dealing with unsettling guests. Gameplay is built on a walking simulator formula with puzzle-solving elements.
As the developers point out, completing Nightmare Shift takes anywhere from about 30 minutes to a few hours on average. The title offers different endings depending on the choices players make.
Nightmare Shift – Key Features:
Face nightmares and madness
Carry out routine duties at home and the motel
Deal with unsettling guests
Solve mysterious puzzles
Experience multiple endings
Nightmare Shift launches on PlayStation 5 on August 13, 2026. The standard console price is 11.99 USD/EUR or the equivalent of other currencies.
Outside of a few action platformers over a decade ago, the first thing that will come to mind when people think of Disgaea is that it is an SRPG, or the ever present Prinny mascots. There is a good reason for that since the series has been running non-stop since Laharl and Etna appeared all the way back in 2003 but now Nippon Ichi Software is taking a different swing with Disgaea again. Rather than putting out a new SRPG, this time we have Disgaea Mayhem, a musou-lite style action game that takes some of the franchise’s key elements and boils them down heavily, but is it still worth checking out regardless?
Story
N.A. (Not Applicable) is a mercenary that works for whoever is willing to pay his fees and has fought through countless different Netherworlds in an effort to maintain his lifestyle and when the daughter of one of his former foes, Tichelle, the fresh Overlord of the Netherworld of Super Duper, offers him a job N.A. can’t help but take her up on it, even when it turns out to be an absolutely ridiculous reason. Tichelle explains that Super Duper used to be a Netherworld of only the strongest monsters who killed and ate one another to satisfy themselves until her father, Margraf, introduced the realm to the Pristine Gleam Flan, a dessert so delicious that it managed to quell every demon into peaceful flan loving creatures that worked together in near harmony.
Unfortunately for Tichelle, with her father’s passing the six different factions serving underneath her, each led by a Psychlamate, rebelled and stole a part of the treasured flan at the same time. With Margraf once telling Tichelle that N.A. was his “BFF,” it seemed only fitting to hire him to beat down her rebellious underlings and reclaim the flan they stole, all while Tichelle herself cooks up ways to satisfy the reason they rebelled in the first place.
Disgaea Mayhem is about as ridiculous as they come for a Disgaea storyline, even more than usual though it does have a little bit of emotion near the very end of its surprisingly short story, concluding at roughly six hours if players take their time. The back and forth banter of N.A.’s no-nonsense style of taking on his targets and Tichelle’s bright joyful side constantly clash in humorous and engaging ways, especially after the player defeats one of the main bosses. This always culminates in Tichelle appearing with some masterpiece flan to please her underling and shock N.A. to the core with how skilled she is, even though N.A. refuses to admit to liking sweets of any kind despite being able to analyze every dish down to its smallest ingredient.
It is a bit unfortunate that this style of character engagement is about all there really is to Disgaea Mayhem as there really aren’t any other characters besides these two. The NPCs in the castle will change their dialogue depending on how far players are in the story but that is roughly the only change. Oddly enough, although the player defeats the Psychlamates and they supposedly return to Tichelle’s side, they don’t appear within the castle itself for follow-up dialogue in any way which once again feels like a missed opportunity. In the end, players should expect some absolutely ridiculous framework that helps set the stage for N.A. and Tichelle’s clashing personalities being the biggest highlight of the narrative.
Gameplay
It is important to note that while Disgaea Mayhem may best be described as a “musou-lite” it is also more aptly described as a simple hack and slash game at the same time since there are no actual objectives, bases to capture, or even generals to fight. The only goal players will have in any story mission is to head towards an enemy group and slay 15-20 enemies that will then despawn the rest and spawn another batch elsewhere. This will rinse and repeat until the “boss” enemy spawns and has a little back and forth with N.A. before having a slightly more varied attack pattern and a unique armor setting to allow them to tank hits and still dish out damage. Breaking this armor will leave the bosses in a stagger state and players will want to take advantage of it, especially in the early game before things get broken wide open.
Before we move onto that though, it is worth mentioning that N.A. is a jack-of-all trades fighter that can equip every type of weapon with each weapon having a unique fighting style and set of skills attached to them. Magical rods can be used to cast homing magic attacks at a distance, fists will bring him up close and personal for punches and strikes, and spears allow for a mid-range attack as well as some longer distance options as well. All skills equipped to a weapon are based off of a cooldown system and triggering a skill right when N.A. is about to be hit triggers a “counter” that apparently does more damage but most skills slay general enemies in a single swipe and bosses too after a certain point.
We say this because just like the original Disgaea games, Disgaea Mayhem features the Item World that allows players to delve into an item of their choosing and fight against waves of enemies to strengthen their chosen piece of gear and receive XP as well at the same time. The only problem is, while initial levels may see players needing to replay an old stage to keep their level in line with upcoming foes, once the Item World is unlocked all bets are off. Completely clearing an item world, even on the most basic setting, will skyrocket not only the effects of the item (especially useful with weapons and armor) but also N.A. and his “Battle Buddy’s” level at the same time, pushing them far above any challenge that the game might offer. In fact, it was so rough that the first major Psychlamate was slain with a single skill.
It is worth noting that there are no difficulty options in the game but there is a “cheat shop” players can unlock using the Dark Assembly mechanic. Here, just like always, players will be able to introduce new “bills” such as unlocking the cheat shop, being able to run around the castle, increase the quality of items in the store, and other special effects and modes while either bribing or knocking out assembly members that might vote no on the measure. Should the measure fail, the player can simply destroy every naysayer and force it through anyways. This can then be used to unlock the cheat shop to increase the game’s difficulty ironically rather than make things simpler.
Earlier it was mentioned that N.A. can be accompanied by Battle Buddies. These are various monsters that can be “befriended” after slaying them throughout the levels but obtaining them is entirely random. Players can play through an entire stage worth of levels and not see a single new Battle Buddy and then the next time through unlock three that can be unlocked and join the player at their side. The Battle Buddy AI is rough at best, though it does also depend on which buddy players bring with as Nekomata’s are up-close-and-personal fighters that work well enough and Genjus will summon other wolves to create a small pack of fighters around the player. All Battle Buddies can be equipped with gear just like the player, including broken Item World equipment if players choose. It is also worth noting that every single Battle Buddy has a unique “Magichange” form that transforms them into a separate weapon type with unique skills as well as well as a combined “Super” attack that can deal devastating damage to bosses and random foes alike by expending the entire Magichange at once.
Outside of the standard gameplay mode there is also a mode that doesn’t feature N.A. at all and instead is designed to increase his stats and unlock his Evilities. This is the Chara World board game where the player’s Battle Buddies, led by Tichelle, will take place in an auto-battle system to increase N.A.’s stats depending on their success and even unlock new abilities for him. Sadly that is about it as far as these mechanics go as they lack the depth to take things further, and even taking part in post-game activities is a breeze long before the player reaches them thanks to how players can break the game with insane levels and damage numbers. This has always been the case for late-game Disgaea, but it all just feels too easy here.
Audio & Visuals
Disgaea Mayhem is as vibrantly colorful as one can expect from a game with N.A.’s broody design as a mercenary clashing wonderfully with Tichelle’s angelic appearance despite being an Overlord. Enemy designs are fairly predictable as they are all familiar foes from the franchise but unfortunately there are far too few of them. Instead, players will simply begin encountering palette swapped versions that designate stronger versions of an enemy. Boss designs are at least rather unique though. As for the stages themselves, they are decent enough but also fairly limited because most missions involve only exploring a small gated off section of a level with only a few offering full free exploration. Similarly, the level design in the Item World is as generic as they come, offering only the most basic of platforms to battle on in the middle of a void.
One thing that is rather nice is the way that super attacks from Magichanged Battle Buddies look as they are both humorous and extremely powerful depending on who N.A. has with them. As for the game’s voice work, NIS America has offered both their own original English voice track that works great for the game’s characters as well as the original Japanese dub for those who prefer it. The soundtrack consists of some standard battlefield background music that rarely stands out except for a couple of tracks that play at the Castle that feel more like a Disgaea game.
Overall
Disgaea Mayhem is a rather strange choice for Nippon Ichi to make with the main franchise. It delivers all of the same charm and humor that fans have come to expect from it as well as most of the signature enemies, but lacks the depth and challenge at the same time. With limited enemy variety and the ability to easily break the game’s balance, the title feels watered down in almost every regard to the point that its funny flan focused story will struggle to hold afloat. Thankfully, at least the combat mechanics are all satisfying with enough variety to mix things up if players want to and tweaking the difficulty in the cheat menu can crank up the challenge should players choose.
Capsule Computers review guidelines can be found here.
Hold onto your butts, because multiversal multiplayer roguelite Serious Sam: Shatterverse is charging onto PC, Xbox Series X|S, and PlayStation 5 on August 31! Want a taste of the action now? Join the open Playtest on Steam.
Developed by Behaviour Interactive, the creators of Dead By Daylight, this fresh take on boomer shooter classic Serious Sam brings oh-so-modern cooperative and roguelite elements to the series’ trademark over-the-top FPS action.
Series villain Mental’s maniacal machinations have fractured the walls between universes, and now Sams from multiple dimensions must learn to work together to repair the Shatterverse. You’ll travel across shifting universes to finish battles other Sams couldn’t, fighting alongside alternate versions of yourself to defeat the big bad’s five nefarious lieutenants.
FEATURES
Wield a big, loud, stupid, and frankly irresponsible arsenal of weapons, mixing classic Serious Sam guns and all-new toys plucked from the Shatterverse
High adrenaline run-and-gun FPS combat with big battlefields, non-stop pressure, a lot of backpedaling, and perfectly timed one-liners when everything’s on fire
Leans into Serious Sam’s legacy and pushes it forward with procedurally shifted runs across hand-crafted arenas set in previously unexplored worlds
Navigate unstable anomalies, hidden portals, and high-risk opportunities that can supercharge a run – or end it instantly
Push forward for greater rewards, unlock powerful modifiers, and take advantage of upgrades that permanently expand your possibilities
Face off against massive hordes of enemies including classic Serious Sam foes and fresh monsters under Mental’s control, all begging to be gibbed
You can experience this radical new take on the Serious Sam series when the game launches on August 31 for PC, Xbox Series X|S, and PlayStation 5.
LOS ANGELES – AUGUST 7, 2026 – Netmarble, a leading developer and publisher of high-quality games, has announced a new update for its collectible RPG Seven Knights Re:BIRTH, introducing a new hero, various summer-themed events, and more.
Starting today, players can experience the new hero [Grim Reaper] Dongyoung, who hails from Shinji, a region in Aisha. Designed for magic-focused team compositions built around the Poison effect, Dongyoung adds new strategic options for players looking to strengthen their team. The Dongyoung Rate Up Summon is now available that gives players a higher chance to earn the new hero, while the Dongyoung Power Up Event offers multiple rewards such as Quality Water Particle, Rate Up Hero Summon Vouchers, Inner Spark, and more.
The latest update also introduces the awakened version of [Hellfire Incarnate] Knox. A defense-type hero from Purgatory, awakened Knox is designed as a front-line component for Death Effect-focused team compositions. The Knox Rate Up Summon has also returned, offering players another opportunity to acquire him.
To celebrate the summer season, Seven Knights Re:BIRTH is also launching a Summer Vacation Event. As part of the event, players can get all costumes except anniversary and legendary costumes at discounted rates by participating in the seven-day Sizzling Summer Check-In, complete a limited-time scenario event for various rewards, and earn bonus rewards based on the number of Dongyoung Rate Up Summons performed.
A new “Biscuit’s Anvil” event has also been added. Players can complete simple missions to earn Biscuit’s Enhancement Order, which can be used to participate in the event. Through the event, players can attempt to enhance event-exclusive equipment and earn rewards based on enhancement results. Players with strong enhancement results can receive ranking rewards, available for up to the top 100 participants.
Seven Knights Re:BIRTH inherits the key elements of the original Seven Knights, Netmarble’s flagship IP that has surpassed 100 million cumulative downloads, including its story, characters, combat systems, and core mechanics while enhancing the gameplay experience with modern gameplay features and the latest trends.
More details on Seven Knights Re:BIRTH are available on the official website and forum. Fans can also stay up-to-date with the latest information on the game by following official social channels on Facebook and YouTube.
About Netmarble Corporation
Founded in Korea in 2000, Netmarble Corporation is a leading global game developer and publisher. Through acclaimed franchises and strategic partnerships with top-tier IP holders, the company delivers innovative and engaging gaming experiences to audiences worldwide. As a parent company of Kabam, SpinX Games, Jam City, and a major shareholder of HYBE and NCSOFT, Netmarble’s diverse portfolio includes Solo Leveling:ARISE, Seven Knights Re:BIRTH, RAVEN2, MARVEL Future Fight, and The Seven Deadly Sins: Grand Cross. More information can be found athttp://company.netmarble.com.
Forge connections, photograph adorable Bibiis, and discover a magical island inspired by one of the world’s most breathtaking real places.
[August 6th, Saint-Denis, Réunion] Get ready to experience a legendary mail route through towering volcanic cliffs, lush forests, hidden waterfalls, and a community filled with heartfelt stories! Jump into the cozy adventure MAFATE and experience thedemo today as part of the Wholesome Games Celebration from August 6th – 13th on Steam.
In MAFATE, players step into the hiking boots of the mail carrier of legend as he starts his journey to help keep the isolated villages of the region connected through mail. Along the way, he is joined by Luna, a young Creole girl mysteriously transformed into a magical camera after being sent back in time. Together, they’ll uncover local myths, meet unforgettable characters, and discover that even the smallest moments can leave the biggest impact.
Inspired by the real-life Cirque de Mafate on Réunion Island and the history of the local mail carriers who had to overcome many challenges to deliver mail in the inhospitable parts of the island. Where roads cease to exist and mountainous terrain is common, MAFATEinvites players on a cozy adventure where every trail leads to a new discovery, each letter delivered forges a connection between the locals, and every photograph becomes a treasured memory.
Key Features:
Capture Moments That Matter: Photography is more than a collectible; it’s how players experience the world. An innovative composition system encourages curiosity and observation, rewarding players for discovering beautiful moments hidden throughout the valley. And don’t forget to keep an eye out for the region’s most adorable residents: the Bibiis! These lovable little creatures are tucked away across the landscape, just waiting to be discovered.
Become One with Wildlife: Luna’s magic allows her spirit to leave the camera and possess native animals, each with unique abilities. Climb, crawl, squeeze, and explore places no human can reach as you uncover hidden paths, environmental puzzles, and secret corners of the valley.
Deliver More Than Letters: Every delivery is an opportunity to make a difference. Meet warm-hearted locals, help reconnect isolated communities, lend a helping hand, and experience touching stories inspired by the culture and people of Réunion Island.
Explore a Magical Interpretation of a Real Place: From towering mountain peaks and dense forests to winding trails and cascading waterfalls, MAFATEcelebrates the breathtaking beauty and rich Creole heritage of Réunion Island while weaving in a heartfelt layer of magic and folklore.
Players can check out their next cozy obsession by playing the MAFATE demo as part of the week-long Wholesome Games Celebration on Steam starting today through August 13th. So grab your camera, lace up your hiking boots, and go discover why the most meaningful adventures begin with a letter.
About Blue Ramen Studios
Blue Ramen is an independent studio that promotes a calm, thoughtful, and deeply human approach to video games. We create gaming experiences that combine immediate enjoyment with narrative depth.
Driven by an ethical vision of game development, Blue Ramen builds worlds where players are encouraged to slow down, reflect, feel, and observe environments far from noise and overstimulation
About Blue Ridge Games
Blue Ridge Games is a new publishing label from the brains behind IndieGameBusiness® and The Powell Group. The team spent years in the trenches with indie developers, helping thousands navigate the business side of making and launching games. That hands-on experience now powers a publishing label built to help great games succeed, along with the teams behind them.
The next major update for Wuthering Waves continues the main story with Chapter IV Act III and Chapter IV Segue, brings two new Resonators, expands combat with new Echoes and challenges, and delivers one of the game’s most comprehensive gameplay and performance updates to date.
GUANGZHOU, CHINA – August 7th, 2026 – Kuro Games has revealed the first details for Wuthering Waves Version 3.6, “Lamplight in Mirage, Sword’s Resolve in Heart,” the next major update for the award-winning open-world action RPG.
Continuing the journey across Solaris-3, Version 3.6 advances the game’s main story while introducing two new Resonators, powerful new weapons, challenging combat encounters, limited-time events, and extensive gameplay improvements across every platform.
Version 3.6 continues Wuthering Waves’ expanding story while introducing new Resonators, weapons, combat challenges and gameplay improvements across every platform. Alongside the new story content, players will be able to obtain the new Resonators Qingxiao and Jingran through the update’s Featured Resonator Convenes.
The update also introduces the new weapons Glint of Clouds and Thousandfold Deliverance, alongside two new outfit accessories: Qingxiao’s Accessory: Cloudbloom and Jingran’s Accessory: Snowpaw, giving players new ways to strengthen and customise their favourite Resonators.
Combat is expanded with the introduction of the new Echo Calamity Effigy, the new Phantom Echo Phantom – Myriad Snare: Rustfire Chassis, and the new Tactical Hologram – Myriad Snare: Rustfire Chassis, offering fresh challenges for Rovers.
Version 3.6 also features a wide range of events, including the Resonance Sim Realm combat event, the If Dreams Still Reverberate featured co-op combat event, Second Coming of Solaris: Coded Deception leisure event, The Strings Remember, the Wuthering Exploration: Fogveil Pagoda featured exploration event, and the Gifts of Drifting Mist seven-day login event.
Alongside new content, Version 3.6 introduces a broad suite of quality-of-life improvements. Echo management has been refined with more precise equipment recommendations, equipment previews, and improved build suggestions based on selected plans. Players will also unlock themed backgrounds for the Expedition Motorbike through Main Quest progression, while expanded sharing functionality makes it easier than ever to showcase 5-Star Convene pulls, Gallery content, and challenge completions.
On PC, Wuthering Waves upgrades to NVIDIA DLSS 4.5 Frame Generation, delivering higher frame rates while reducing visual artefacts and ghosting. Version 3.6 also introduces underlying development improvements designed to enhance performance across all supported platforms by switching the programming languague used for development.
Additional convenience features include an expanded mailbox with capacity for 200 messages, increased attachment limits, and a new Mail Collection feature that protects important messages from accidental bulk deletion.
Featured Resonator Convenes
Phase I
Wind of Transcendence
False Promise for Tomorrow
Phase II
Where Santu Beckons
Thousand Futures Mirrored in Snow
Distant May the Starlights Be
Featured Weapon Convenes
Phase I
Glint of Clouds
Forged Dwarf Star
Phase II
Thousandfold Deliverance
Frostburn
Starfield Calibrator
Further details on Wuthering Waves Version 3.6, “Lamplight in Mirage, Sword’s Resolve in Heart,” including its release date and additional gameplay optimisations, will be shared through the game’s official channels in the coming weeks.
About Wuthering Waves Wuthering Waves is a free-to-play cross-platform action RPG set in a post-cataclysmic sci-fi world. Players explore freely and engage in fast-paced combat built on dodges, parries, and team synergy. With its breathtaking visuals and layered storytelling, the game offers an immersive experience for both new and veteran players. An award-winning title, Wuthering Waves was the winner of The Game Awards’ 2025 Player’s Voice, a 100% community-voted award chosen by the public. The game has also received multiple industry honors, including the PlayStation® Partner Awards 2025 PARTNER AWARD, PlayStation® Partner Awards 2025 USERS’ CHOICE AWARD, Google Play 2025 Best Ongoing, and Hollywood Music In Media Awards™ Category: Song – Video Game [Console and PC].
About Kuro Games Founded in 2014, Kuro Games’ main focus is to create high-quality, original games that push boundaries. For over a decade, Kuro Games has strived to bring more diverse, innovative, and enjoyable services to its players. Kuro Games independently developed Punishing: Gray Raven, which was warmly received by players around the world. With over 30 million downloads worldwide, its open-world ARPG Wuthering Waves has been met with a similarly positive reception.
Today during QuakeCon’s welcome stream, MachineGames and id Software announced Dawn of the Machine, a brutal new episode for Quake™, is available now as a free update for Quake owners*. Created in celebration of Quake’s 30th anniversary, the new episode builds on MachineGames’ acclaimed work on Dimension of the Machine and Dimension of the Past, delivering ferocious combat, labyrinthine level design, and nightmarish new realms to explore.
See the trailer here.
Dawn of the Machine features 19 all-new maps across a cohesive campaign, a brand-new soundtrack, hidden secrets, a dedicated episode hub, an all-new deathmatch map, and three new achievements to unlock (on applicable platforms). Players will face deadly new variants of familiar enemies, discover powerful weapon variants inspired by classic Quake expansions, and unravel a unique looping campaign structure that unlocks new paths, encounters, and rewards with each return.
In Dawn of the Machine, Ranger finds himself trapped in a dimension of endless illusion and must track down the mysterious Nightmare Machine to finally break free. Along the way, players will shift between dimensions, uncover hidden secrets, and face unpredictable encounters where reality itself is constantly changing.
Quake is available on Xbox One, Xbox Series X|S, PlayStation 4, PlayStation 5, PC, and Nintendo Switch (also compatible with Nintendo Switch 2). For more information, please visit Bethesda.net.
Thanks, Brad and the Bethesda team.
*Not supported on all platforms or versions (c) 1996-2026 ZeniMax Media Inc. Quake, Bethesda, Machine Games, id Software, and ZeniMax are trademarks of the ZeniMax group of companies. All rights reserved.