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Zombie Cure Lab, Apocalyptic Base Builder, Out Dec. 7 in Steam Early Access 

Reverse the apocalypse by curing, not killing, the undead hordes

MUNICH — 20 Oct. 2022 — Zombie Cure Lab, the undead treatment lab builder from the AAA sim vets at publisher Aerosoft and fun-loving problem solving developers at Thera Bytes, begins experiments to save the human race on Steam Early Access for PC Wednesday, 7 Dec. 2022.

As the world ends, the last remaining humans hide underground, emerging to find a whole heap of zombies where their friends once stood. But with a little ingenuity, these walkers can become allies once more!  

Command a colony of heroic scientists on a quest to restore the world. Start the adventure by gathering natural resources in the woodlands and summits. Prepare for the first night with fortifications and a rudimentary base, giving the scientists just enough stability and defense to stay alive. With a foothold established, set traps for the zombies and attempt to snag one. Take it back to the lab and attempt to reverse the infection.

Eureka! The zombie is a humble human once more. One down, only 500 million to go!

Manage the workforce, both original scientists and newly converted human-zombie hybrids alike, to keep them happy and hearty, ready to research and work. Setup kitchens, recreational spaces, and other creature comforts. Research and unlock sci-fi tech like freeze rays and barriers to capture more zombies. Expand the lab’s manpower and resources to rewind history and save all of mankind.With time, meticulous planning, and precise management, the undead hordes will soon become the Working Dead. But stay vigilant, as Humbies are unpredictable. Go above and beyond their basic needs, lest their primal, flesh-eating instincts claw back to the surface.

Zombie Cure Lab is very different from every other zombie-focused game on the market,” said Maarten Janello, Product Manager at Aerosoft. “The adventure is colorful and charming, but demanding survival gameplay comes from a world-changing objective—to not just weather the night, but capture and cure your attackers. We hope this subversive take on the genre and zombie lore entertains diehard strategy fans and zombie enthusiasts alike.”

Zombie Cure Lab will be available via Steam Early Access for PC on 7 Dec. for $24.99 USD. A limited-time release discount of 20% will make the launch price $19.96 USD. Supported languages include English, French, Italian, German, Spanish, Polish, Portuguese, Russian, and simplified Chinese. Development of Zombie Cure Lab is financially supported by FFF Bayern and the budgetary funds of the Free State of Bavaria. Analyze Zombie Cure Lab on the official website, follow @ZombieCureLab on Twitter, check out the latest development updates on YouTube, and join the official Discord server.

About Aerosoft – “The Simulation Experts”

With more than 30 employees and more than 50 free developers worldwide as well as numerous cooperations, Aerosoft is one of the leading software manufacturers and publishers worldwide in the field of simulation games today. Thanks to its strong distribution partners in Europe, South America and the USA, Aerosoft today generates more than 50% of its sales abroad. The high quality standard of the products is repeatedly proven by international awards and a customer satisfaction rate of over 90%. The Aerosoft online shop currently offers one of the largest PC simulation ranges in the world, with nearly 1000 products.

For more information, visit their official website.

About Thera Bytes

The people of Thera Bytes love games, adore science, and strive to educate and empower gamers at the intersection of both. By addressing serious real-world problems with playful, exploratory solutions, games and health can become intrinsic. To that end, Thera Bytes develops both original game IP and problem-solving applications for the healthcare sector. 

NBA 2K23 – Season 2 Starting October 21

NBA® 2K23 Season 2: Saddle Up For the Wild West Starting October 21

Sharpshooter Devin Booker will take you on a journey through the Wild West of the NBA, where players can experience a handpicked playlist by DREAMER cover star J. Cole, exclusive in-game debuts of new songs by top artists, Dreamville apparel, spooktacular events, and so much more 

Today, 2K revealed that NBA® 2K23 Season 2, featuring new content coming to MyCAREER, MyTEAM and The W* that will put fans in the Halloween spirit, will tip off this Friday. Grammy Award winning multi-platinum hip-hop artist J. Cole hand-selects 20 tracks for Season 2 and introduces new Dreamville apparel. 

In NBA 2K23 Season 2, players will follow Phoenix Suns’ Devin Booker from the sweltering heat of Phoenix through the Wild West, hoping to strike gold in earning the Larry O’Brien Trophy, challenging teams like the reigning champions, the Golden State Warriors. More updates include:

  • MyCAREER additions include a Trick-or-Treating night out and more spooktacular events in The City and the G.O.A.T. Boat, a new court and artwork, and a special skeleton outfit and a Jabbawockeez outfit as a Level 40 reward. 
  • MyTEAM offers new rewards, events, moments, and the very first Dark Matter cards. Players can jump into the game to experience new Moment Agendas and their rewards following stand out real-world NBA performances, along with more weekly content through the Moments Rewind group in the Skill Challenges section. There’s also more ways to complete Trophy Case collections, revamped themes for Seasons cards, and the ability to create a stand out line-up with the Devin Booker Level 40 reward that’s available as a Pink Diamond and showcases his shooting, scoring and all-around playmaking.  
  • The W* additions include all-new challenges, Community rewards such as Los Angeles Sparks Heroine Shorts, and weekly The W Online rewards like a Tamika Catchings Coach Card. This year, NBA 2K23 is rolling out 60 WNBA player jerseys in the City and the G.O.A.T Boat in MyCAREER. Season 2 leads with the 2022 WNBA Championship duo, Las Vegas Aces Chelsea Grey and A’ja Wilson, along with Minnesota Lynx franchise players Sylvia Fowles and Ariel Powers, and Connecticut Sun standouts Jonquel Jones and Alyssa Thomas.
  • 2K Beats introduces a number of exciting new music additions, including a curated playlist of 20 tracks from DREAMER cover star J. Cole, and the opportunity for NBA 2K23 players to listen to exclusive in-game debuts of new tracks throughout this Season by Dave East, A Boogie Wit Da Hoodie, and Connie Diiamond feat. Dame D.O.L.L.A. ahead of their full releases on streaming platforms. Additionally, Season 2 calls on the community to showcase their own talent with the first entry of the NBA 2K Producer Series that features a beat by Grammy Award-winning producer BoogzDaBeast. Players can record their own verses over the beat while playing through the game and share it on social media.

For all the details for Season 2 of NBA 2K23, check out the latest Courtside Report. NBA 2K23 is currently available for PlayStation 5 and PlayStation 4, Xbox Series X|S and Xbox One, Nintendo Switch, and PC platforms. For more information, please visit the game’s official website.

Developed by Visual Concepts, NBA 2K23 is rated PG by the Australian Classification Board. 

Follow NBA 2K23 on TikTok, Instagram, Twitter, YouTube, and Facebook for the latest news.

Visual Concepts is a 2K studio. 2K is a wholly owned publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

*The W Online mode and related content are available for PlayStation 5 and Xbox Series X|S new gen consoles only.

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EXPLORE THE STREETS OF SHIBUYA ON PC – NEO: THE WORLD ENDS WITH YOU NOW AVAILABLE ON STEAM

In-Game Bonuses Available with Purchase on STEAM

LONDON (October 19, 2022) Square Enix Ltd., today announced that NEO: The World Ends with You is now available on PC via STEAM. PC players who purchase the critically acclaimed action role-playing game will receive a number of special in-game bonuses to help them get a head start in the battles that await them in Shibuya’s Underground. To celebrate the launch on STEAM, PC players who purchase NEO: The World Ends with You will also receive a 25% discount up until 17:00 BST on the 25th of October 2022.

To watch the NEO: The World Ends with You STEAM launch trailer, visit: 

NEO: The World Ends with You is the follow up to the beloved action RPG The World Ends with You, which transports players to the lively streets of Tokyo—assume the role of protagonist Rindo as you attempt to survive the life-or-death trials known as the “Reapers’ Game.” Rindo, along with a cast of unique and stylish characters, must band together to explore the bustling city of Tokyo and solve the mysteries behind this ominous game from which they can seemingly not escape.

Released in 2021 for the PlayStation®4 console, Nintendo Switch™ system and the Epic Games Store, NEO: The World Ends with You is now available on STEAM. Players who purchase the game for PC will also receive special in-game bonuses: the Legendary Threads Set and Reapers’ Game Survival Set.

The Legendary Threads Set contains five pieces of equipment, each with a unique bonus:

  • Legendary Headphones – Drastically increases enemies’ item drop rates
  • Legendary Tank Top – Greatly increases the user’s Attack power
  • Legendary Shorts – Shortens the wearer’s knocked down time
  • Legendary Sneakers – Increases movement speed during combat
  • Legendary Music Player – Enormously increases HP

The Reapers’ Game Survival Set contains a variety of additional in-game items:

  • Pin: UFO Rescue – Hold the button to slowly restore your team’s HP
  • Threads: Virupaksa Hoodie – Greatly increases HP
  • CD: Twister (NEO Mix) – Adds this song as a main menu music option

 The Legendary Threads Set and Reapers’ Game Survival Set

About Square Enix Ltd.
Square Enix Ltd. develops, publishes, distributes and licenses SQUARE ENIX® and TAITO® branded entertainment content in Europe and other PAL territories as part of the Square Enix group of companies. The Square Enix group of companies boasts a valuable portfolio of intellectual property including: FINAL FANTASY®, which has sold over 173 million units worldwide; DRAGON QUEST®, which has sold over 85 million units worldwide; and the legendary SPACE INVADERS®. Square Enix Ltd. is a London-based, wholly owned subsidiary of Square Enix Holdings Co., Ltd.

More information on Square Enix Ltd. can be found at: https://www.square-enix-games.com

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© 2021, 2022 SQUARE ENIX CO., LTD. All Rights Reserved.
CHARACTER DESIGN: TETSUYA NOMURA & GEN KOBAYASHI & MIKI YAMASHITA

Gotham Knights Review

Gotham Knights

Developer: Warner Bros Games Montreal
Publisher: WB Games
Platforms: Xbox Series X PlayStation 5PC (Reviewed)
Release Date:
Price: 109.95 AUD – Available Here $59.99 USD – Available Here

Overview

What would be the most ungrateful job in the comics universe? Being a cop in Gotham City. Just think about it. A city is ridden with crime, and supervillains and heroes are duking it out on the streets on an almost daily basis. They leave millions in property damage, and half of your precinct is corrupt (maybe even you included). Superheroes and vigilantes get all the praise and at the end of the day, you don’t even feel like you made a difference. Can you imagine what a depressing game that would be, playing as a Gotham City cop? Thank heavens that I have a game in my hands that offers the complete opposite of that.

Story

To quote a certain someone from Batman v Superman: Dawn of Justice: “The Bat is dead. Bury it”. And that’s what happened here. It is how the game opens. Batman dies following a fierce battle with Ra’s al Ghul and leaves a final message for the members of the Bat-family. I mean, it’s Batman. He has a contingency plan for everything. Those members are Batgirl (aka Barbara Gordon), Robin, Nightwing, and Red Hood. It is up to them to pick up where Batman left and take over as protectors of Gotham. You know what they say, four heads are better than one (jk, nobody actually says that).

Gameplay

I’d imagine a good number of you have played most of the Arkham games so you would know what to expect. And you’d be wrong. For one, this game isn’t even set in Arkhamverse, and gameplay wise it is drastically different from all of the Arkham games. The first hint that this game isn’t even set in Arkhamverse is that you get to play as Batgirl without being wheelchair-bound. While the story of Gotham Knights is an accidental continuation of how Batman Arkham Knight ends, everything else is its own thing.

In any case, after a few opening cutscenes, you get a choice of who you can play in Gotham Knights. There’s Batgirl, Nightwing, Robin, and Red Hood. All of them have unique skills and some are better suited for stealth and guerilla tactics like Batgirl, some for crowd control like Robin and Nightwing, and Red Hood is an expert at dealing a lot of damage to single targets. Belfry tower is your base of operations and a place of planning before every patrol night in Gotham City. Aside from story missions, you’ll have optional side stuff, challenges, random encounters, and a bunch of well-hidden collectibles. There are also loot-based drops such as equipment mods and crafting materials so let’s talk more about that.

Equipment is divided into three things; suit, melee weapon, and range weapon. since I reviewed the deluxe edition of the game, I got some exclusive skins for suits and crafting materials as a nice starting boost. You can insert mods (that you get from enemy drops) in your equipment to raise equipment stats past its limit and all of the crafted suits can be customized visually to your liking or you can use the transmog option anytime on your equipment for some iconic comic book visuals.

One thing that I have to emphasize is that progress in the game and leveling up are properly tuned. Despite having a loot-based system and exp mechanic, I never got to the point where I had to grind and grind because I was under-leveled or anything like that. Crafting is also necessary since you never get equipment from defeating enemies, only occasionally after finishing some missions and optional content. So while crafting is kind of mandatory for proper progress, you’re never suffering a lack of materials (which would lead to a resource grind).

Visuals

On the surface, Gotham Knights could be summed up as “nothing breathtaking, but it does the job”. However, every once in a while the game might catch you by surprise with some of the visual gimmicks such as random lightning flashes as you glide around Gotham City and some areas of it do stand out with its saturated neon lighting. Player characters (all four of them) are exceptionally modeled with all of the variations of costumes but the same couldn’t be said for most of the enemies. While there is a decent number of enemy factions in the game all of the enemies come from 3-4 of the same molds, just different skins. A couple of melee fighters, one or two enemies wielding a gun, and a miniboss here and there, their visuals only different depending if they’re henchmen working for Harley Quinn or Mr. Freeze and such.

Audio

A whole lot of steps forward, one step back. Let’s talk about the forward ones because they sure are impressive. Currently, I’m on my second playthrough of the game, the first one was with Nightwing and now I’m cleaning up Gotham City as Batgirl. One impressive thing I noticed is that all of those four characters have unique dialogues in missions and unique interactions (depending on who you play as at the moment). Remember that you can switch your playing character at any point (you’ll just need to level up their skills accordingly and allocate skill points). But yeah, all of them feel unique. While Red Hood is dark and mostly grumpy, Batgirl is the complete opposite and Nightwing often acts as a voice of reason within the group. But they all have mutual understanding and respect for each other despite their differences and you can feel that in their interactions and by extension – voice acting.

As for the step back, while my complaint can be seen as minor it still bugs me. Despite being dead, Batman often makes appearances through some cutscenes, training missions, and flashbacks. While this new voice actor does his job well, the voice is really hard to get used to. I know he’s not Kevin Conroy but the voice is just terribly distracting and emotionless at times.

Overall

I respect Gotham Knights for trying to do its own thing and not just seem like they’re riding on the coattails of Arkham games. The combat in general is not as fluid as I expected but it does the job. As long as you follow the story and don’t stray from it too far, you will be fine. But if you do (especially when you grapple with some side content) you might notice some design cracks here and there. Controls also feel kinda iffy at times when cornering with a bike and gliding around. There is still a lot of room for improvement here and I hope there are some lessons here that could be learned and errors to be corrected for a potential sequel.

Capsule Computers review guidelines can be found here.

Gotham Knights Gameplay

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While Batman is no more, Batgirl seems to be more than a worthy successor as a defender of Gotham City. Check her out in this gameplay of Gotham Knights

Batman is dead. A new expansive, criminal underworld has swept the streets of Gotham City. It is now up to the Batman Family – Batgirl, Nightwing, Red Hood, and Robin – to protect Gotham, bring hope to its citizens, discipline to its cops, and fear to its criminals.

From solving mysteries that connect the darkest chapters in the city’s history to defeating notorious villains in epic confrontations.

Gotham Knights
Developer: Warner Bros. Games Montréal, QLOC
Publisher: Warner Bros. Games
Website: http://support.wbgames.com/
Platform: Windows
Release Date: 22 Oct, 2022
Price: $59.99 USD

Available now on Steam – https://store.steampowered.com/app/1496790/Gotham_Knights/

Summary:

Recommended – “Can you make a Batman-dependent game without Batman? Gotham Knights proves to us that all things are possible.”

Check out our Review for Gotham Knights here!

Check out all the latest in the world of video games, anime, and entertainment at Capsule Computers:

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Silent Hill: Townfall Revealed by Annapurna and No Code

Alongside the reveal that Silent Hill 2 is getting a remake Konami also announced that they are working with publisher Annapurna Interactive and developer No Code to produce a new Silent Hill game by the name of Silent Hill: Townfall. No actual details as to what to expect of Silent Hill: Townfall were revealed other than a teaser trailer though it is worth noting that No Code has previously produced two narrative-driven games by the name of Stories Untold and Observation.

The teaser trailer that tries to establish some of Silent Hill‘s usual themes can be found below and while no platforms or release date were revealed at the time of announcement a PlayStation 5 controller is briefly shown during one scene flash.

Silent Hill 2 Remake Officially Unveiled by Konami and Bloober Team

For some time there were rumors that Bloober Team was working with Konami on some type of Silent Hill game and today it was made official when the companies announced that they are remaking Silent Hill 2. While no release window was given for the game, it was announced that it will be released exclusively for the PlayStation 5 for a year and on PC.

An overview describing events that fans of the series are already familiar with as “Having received a letter from his deceased wife, James heads to where they shared so many memories, in the hope of seeing her one more time: Silent Hill. There, by the lake, he finds a woman eerily similar to her…”

The announcement trailer, featuring a look at the new camera angles and enemy designs, as well as a number of screenshots for the Silent Hill 2 remake can be found below.

Batora: Lost Haven Review

Batora: Lost Haven

Developer: Stormind Games
Publisher: Team17
Platform: PlayStation 4, PlayStation 5, Switch, Xbox One, Xbox Series X, Windows (Reviewed)
Release Date: 20 October 2022
Price:  $23.99USD / $33.95 AUD – Available Here

Video Review

Overview

Batora: Lost Haven is an action RPG combining classic hack’n slash action with elements of a twin stick shooter. Players will take on the role of Avril, a girl blessed with the power of the sun and moon. She will use her newfound powers to explore four planets all on a quest to save Earth itself.  

Story

The game is based on an Italian fantasy book published in 2018. Batora: Lost Haven appears to be the first time the story is being told in English, as I could not track down an English translation for the book.

The writing is good. The story is interesting enough to keep the player’s attention, although the twists tend to be telegraphed to the players long in advance. The lore feels like it’s drawing from a book as there are hints of deeper world building behind the scenes that the players is missing due to the shorter nature of the game. The dialogue has a nice pacing as it hits the right emotional notes without dragging on unnecessarily.  

The morality system is well done as the developers skip the idea of good or evil actions in favour of rash and aggressive or calm and defensive action. There are several no-win choices in the game that have a little bit of teeth. Decisions do matter as the game offers two endings, and it’s nice to see there’s a new game plus mode so players can experience both endings.

Gameplay

Batora: Lost Haven is combat heavy and light on the RPG mechanics. Avril has two modes. In orange sun mode, Avril is a highly mobile melee fighter. In purple moon mode, she is a ranged mage. Basic enemies in the game are marked either orange or purple and must be fought with in the corresponding mode so Avril can inflict maximum damage. Special enemies and bosses have orange and purple health bars, adding a little interesting wrinkle into the fight. At its core, combat is formulaic almost to a fault. Nuke orange enemies with cooldowns right away so Avril has a clear line of sight against purple enemies, then whittle down the purple enemies. This rhythm does not change much until Avril has to haul around an ally who is ranges from a complete boat anchor to a marginally helpful source of damage. The ally has a health bar and must be defended, otherwise its game over. The allies are probably the most frustrating part of combat as their health pools are quite small. Increasing the health by 50% or so would probably cut down on the irritation by giving players a little more breathing room.

The boss fights offer some of the best moments in Batora: Lost Haven. Bosses are multi-stage affairs. They change modes just like Avril and have a separate health bar for each mode. Once a health segment is cleared in one mode, Avril has only a small window to clear the same segment in the other mode or the entire segment is refilled. The game combines the mechanics with some snappy boss attacks to create a skill heavy system that rewards patient players who can manage their cooldowns and dodge effectively.

Controls are tight and responsive. Dodging is a huge part of the game, and the slight cooldown requires players to time their dodges instead of spamming it relentlessly. The only improvement I could suggest is making the aim assist a little more generous at longer ranges, especially against stationary puzzle objects.

The RPG mechanics are very light. The entire system revolves around the runes Avril can equip. The runes can either boost stats and skills or grant new abilities. Each rune has a type and a point value, and there is a cap on how many points worth of runes can be equipped at one time. As Avril levels up, the cap is increased, allowing Avril to become more powerful. There is a little bit of stat and ability tweaking with the runes, but it is not very deep. It is just enough to tweak Avril to suit a certain playstyle, but the system isn’t complex enough where players can create game breaking builds. The light mechanics suits the game well as the mechanics put more emphasis on player skill than grinding out levels.

Visuals

Batora: Lost Haven offers a solid style reminiscent of the major North American animation studios. Since Avril visits four planets, the game’s plot gives the artists a ripe opportunity to flex their creative muscles, and they did not disappoint. Each planet is a unique world with inhabitants that match the world nicely.

My only complaint with the game’s visuals is how far out the camera is by default. It’s so far out that players miss some of the enemy model details, yet it doesn’t add anything to the game combat-wise since aiming that far out is so fussy. Except for the odd boss fight, the slightly zoomed in camera angle provides a more intimate and pleasant experience.  

Audio

Batora: Lost Haven offers an enjoyable soundtrack that compliments the gameplay well. It’s a subtle accompaniment for the most part, but the composer chooses the right time to push the music to the forefront so the right tone is set. The sound effects are solid. The voice acting is good for the most part, but it isn’t the most consistent thing in the world. Avril and the main characters are done really well, but performances for the smaller roles and weirder voices are just a half a step behind.

Overall

Batora: Lost Haven offers a mechanically solid action RPG. The story is enjoyable. The audio-visual experience is well done. The RPG mechanics are just deep enough to be entertaining without taking away from the skill heavy nature of the game. Combat can get a little repetitive at times, but the tight controls and excellent boss fights more than make up for the formulaic combat.

Capsule Computers review guidelines can be found here.

WARNER BROS. GAMES ANNOUNCES MORTAL KOMBAT: ONSLAUGHT

New Mobile Collection Role-playing Game Featuring Exclusive Story Experience and Console Quality Cinematics Launching Worldwide in 2023

Sydney, Australia – Oct. 19, 2022 – Warner Bros. Games announced Mortal Kombat: Onslaught, a new collection role-playing game (RPG) launching globally in 2023 for mobile devices. Developed and co-published by award-winning NetherRealm Studios, Mortal Kombat: Onslaught will feature the first mobile-exclusive cinematic story experience for the franchise, where players must build a team of fighters from a vast roster of characters – and unleash them in massive real-time group battles to stop a dark and dangerous threat from wreaking havoc across the realms.

This title will be the newest mobile entry for the Mortal Kombat franchise since the release of Mortal Kombat Mobile, which has amassed more than 150 million installs and is one of the top five most downloaded fighting games on iOS and Android. Mortal Kombat is also celebrating a major milestone this month with their 30th anniversary – a testimony to the enduring popularity and critical acclaim of this legendary franchise.

Mortal Kombat is a legendary franchise and pop culture phenomenon, and it continues to engage players and advance the fighting genre across multiple platforms,” said David Haddad, President, Warner Bros. Games. “Mortal Kombat: Onslaught is a testament to why Mortal Kombat has been a top gaming franchise for over 30 years, as the NetherRealm team continues to innovate and bring new gameplay to fans.”

“We are pushing the boundaries of Mortal Kombat to allow players to experience the franchise in new ways, while still staying true to its core visceral nature,” said Ed Boon, Chief Creative Officer, NetherRealm Studios. “With Mortal Kombat: Onslaught, we reimagined Mortal Kombat into a strategic team-based collection RPG with fast-paced, group melee combat that both new and existing fans can enjoy.”

Players can sign up now at onslaught.mortalkombat.com and be one of the first to hear more about Mortal Kombat: Onslaught.

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About Warner Bros. Games

Warner Bros. Games is a premier worldwide publisher, developer, licensor and distributor of entertainment content for the interactive space across all platforms, including console, handheld, mobile and PC-based gaming for both internal and third-party game titles. Additional information about Warner Bros. Games can be found at www.warnerbrosgames.com.

About NetherRealm Studios

NetherRealm Studios is a leader in the development of interactive entertainment, and the creator of the billion-dollar Mortal Kombat franchise. Mortal Kombat has spawned two theatrical films, multiple television series, and has sold over 72 million games to date. Located in Chicago, Illinois, the award-winning NetherRealm team has been working and creating games together since 1992. Additional information about NetherRealm Studios can be found at www.netherrealm.com.

MORTAL KOMBAT: ONSLAUGHT © 2022 Warner Bros. Entertainment Inc. Developed by NetherRealm Studios.

Introducing the God of War Ragnarok Behind the Scenes series

The story of God of War Ragnarök is not only that of a father and son who must confront the coming tides of war, it is also the story of the individuals who chose to devote their skill, and passion to build this game together in the face of unprecedented uncertainty during a global pandemic. 

In the God of War Raganrök Behind the Scenes series, Santa Monica Studio will be taking players to all Nine Realms – from Midgard to Asgard (and perhaps a pit stop along the way). With each episode, players will not only get a unique perspective on the years-long endeavour of creating this title, but also insights from many of the team members who have made this possible. 

Starting today, on every Tuesday for the next nine weeks Santa Monica Studios will be diving into one aspect of the game – from shaping the story and elevating combat, to creating the score and crafting cinematics. 

The first episode begins much like the story does in Midgard, discussing the key narrative beats from the last game that will come back into play in God of War Ragnarök, as well as how the team approached taking on a sequel that will conclude the Norse saga. 

Episodes will be spoiler free! Without further ado, enjoy God of War Ragnarök Behind The Scenes Episode 1: Shaping the Story here!

Tune in each week in the lead-up to launch and beyond to learn more about the making of God of War Ragnarök. 

To find out more head to the PlayStation Blog.

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